This document summarizes patch notes for Starcraft and Brood War from version 1.16.1 to version 1.08. Key updates include fixes for exploits, bugs, and improvements to features like in-game chat functionality and replay saving. Over 20 patches are documented that addressed balancing issues, interface changes, and other optimizations to the gameplay experience.
Basics of landing page design shareableJefrey Bulla
Basic of landing page desing in the context of Lean Startup Machine workshops . Get tickets for LSM workshop in your city here: www.leanstartupmachine.com
Basics of landing page design shareableJefrey Bulla
Basic of landing page desing in the context of Lean Startup Machine workshops . Get tickets for LSM workshop in your city here: www.leanstartupmachine.com
Storyboard for a footage based film that revolves around the concept of making people smile.
The idea is that the 3 traits of Toyota; Quality, Durability & Reliability; bring a smile to the consumer's lips
Young Tom Selleck: A Journey Through His Early Years and Rise to Stardomgreendigital
Introduction
When one thinks of Hollywood legends, Tom Selleck is a name that comes to mind. Known for his charming smile, rugged good looks. and the iconic mustache that has become synonymous with his persona. Tom Selleck has had a prolific career spanning decades. But, the journey of young Tom Selleck, from his early years to becoming a household name. is a story filled with determination, talent, and a touch of luck. This article delves into young Tom Selleck's life, background, early struggles. and pivotal moments that led to his rise in Hollywood.
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Early Life and Background
Family Roots and Childhood
Thomas William Selleck was born in Detroit, Michigan, on January 29, 1945. He was the second of four children in a close-knit family. His father, Robert Dean Selleck, was a real estate investor and executive. while his mother, Martha Selleck, was a homemaker. The Selleck family relocated to Sherman Oaks, California. when Tom was a child, setting the stage for his future in the entertainment industry.
Education and Early Interests
Growing up, young Tom Selleck was an active and athletic child. He attended Grant High School in Van Nuys, California. where he excelled in sports, particularly basketball. His tall and athletic build made him a standout player, and he earned a basketball scholarship to the University of Southern California (U.S.C.). While at U.S.C., Selleck studied business administration. but his interests shifted toward acting.
Discovery of Acting Passion
Tom Selleck's journey into acting was serendipitous. During his time at U.S.C., a drama coach encouraged him to try acting. This nudge led him to join the Hills Playhouse, where he began honing his craft. Transitioning from an aspiring athlete to an actor took time. but young Tom Selleck became drawn to the performance world.
Early Career Struggles
Breaking Into the Industry
The path to stardom was a challenging one for young Tom Selleck. Like many aspiring actors, he faced many rejections and struggled to find steady work. A series of minor roles and guest appearances on television shows marked his early career. In 1965, he debuted on the syndicated show "The Dating Game." which gave him some exposure but did not lead to immediate success.
The Commercial Breakthrough
During the late 1960s and early 1970s, Selleck began appearing in television commercials. His rugged good looks and charismatic presence made him a popular brand choice. He starred in advertisements for Pepsi-Cola, Revlon, and Close-Up toothpaste. These commercials provided financial stability and helped him gain visibility in the industry.
Struggling Actor in Hollywood
Despite his success in commercials. breaking into large acting roles remained a challenge for young Tom Selleck. He auditioned and took on small parts in T.V. shows and movies. Some of his early television appearances included roles in popular series like Lancer, The F.B.I., and Bracken's World. But, it would take a
In the vast landscape of cinema, stories have been told, retold, and reimagined in countless ways. At the heart of this narrative evolution lies the concept of a "remake". A successful remake allows us to revisit cherished tales through a fresh lens, often reflecting a different era's perspective or harnessing the power of advanced technology. Yet, the question remains, what makes a remake successful? Today, we will delve deeper into this subject, identifying the key ingredients that contribute to the success of a remake.
Tom Selleck Net Worth: A Comprehensive Analysisgreendigital
Over several decades, Tom Selleck, a name synonymous with charisma. From his iconic role as Thomas Magnum in the television series "Magnum, P.I." to his enduring presence in "Blue Bloods," Selleck has captivated audiences with his versatility and charm. As a result, "Tom Selleck net worth" has become a topic of great interest among fans. and financial enthusiasts alike. This article delves deep into Tom Selleck's wealth, exploring his career, assets, endorsements. and business ventures that contribute to his impressive economic standing.
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Early Life and Career Beginnings
The Foundation of Tom Selleck's Wealth
Born on January 29, 1945, in Detroit, Michigan, Tom Selleck grew up in Sherman Oaks, California. His journey towards building a large net worth began with humble origins. , Selleck pursued a business administration degree at the University of Southern California (USC) on a basketball scholarship. But, his interest shifted towards acting. leading him to study at the Hills Playhouse under Milton Katselas.
Minor roles in television and films marked Selleck's early career. He appeared in commercials and took on small parts in T.V. series such as "The Dating Game" and "Lancer." These initial steps, although modest. laid the groundwork for his future success and the growth of Tom Selleck net worth. Breakthrough with "Magnum, P.I."
The Role that Defined Tom Selleck's Career
Tom Selleck's breakthrough came with the role of Thomas Magnum in the CBS television series "Magnum, P.I." (1980-1988). This role made him a household name and boosted his net worth. The series' popularity resulted in Selleck earning large salaries. leading to financial stability and increased recognition in Hollywood.
"Magnum P.I." garnered high ratings and critical acclaim during its run. Selleck's portrayal of the charming and resourceful private investigator resonated with audiences. making him one of the most beloved television actors of the 1980s. The success of "Magnum P.I." played a pivotal role in shaping Tom Selleck net worth, establishing him as a major star.
Film Career and Diversification
Expanding Tom Selleck's Financial Portfolio
While "Magnum, P.I." was a cornerstone of Selleck's career, he did not limit himself to television. He ventured into films, further enhancing Tom Selleck net worth. His filmography includes notable movies such as "Three Men and a Baby" (1987). which became the highest-grossing film of the year, and its sequel, "Three Men and a Little Lady" (1990). These box office successes contributed to his wealth.
Selleck's versatility allowed him to transition between genres. from comedies like "Mr. Baseball" (1992) to westerns such as "Quigley Down Under" (1990). This diversification showcased his acting range. and provided many income streams, reinforcing Tom Selleck net worth.
Television Resurgence with "Blue Bloods"
Sustaining Wealth through Consistent Success
In 2010, Tom Selleck began starring as Frank Reagan i
From the Editor's Desk: 115th Father's day Celebration - When we see Father's day in Hindu context, Nanda Baba is the most vivid figure which comes to the mind. Nanda Baba who was the foster father of Lord Krishna is known to provide love, care and affection to Lord Krishna and Balarama along with his wife Yashoda; Letter’s to the Editor: Mother's Day - Mother is a precious life for their children. Mother is life breath for her children. Mother's lap is the world happiness whose debt can never be paid.
Create a Seamless Viewing Experience with Your Own Custom OTT Player.pdfGenny Knight
As the popularity of online streaming continues to rise, the significance of providing outstanding viewing experiences cannot be emphasized enough. Tailored OTT players present a robust solution for service providers aiming to enhance their offerings and engage audiences in a competitive market. Through embracing customization, companies can craft immersive, individualized experiences that effectively hold viewers' attention, entertain them, and encourage repeat usage.
Maximizing Your Streaming Experience with XCIPTV- Tips for 2024.pdfXtreame HDTV
In today’s digital age, streaming services have become an integral part of our entertainment lives. Among the myriad of options available, XCIPTV stands out as a premier choice for those seeking seamless, high-quality streaming. This comprehensive guide will delve into the features, benefits, and user experience of XCIPTV, illustrating why it is a top contender in the IPTV industry.
As a film director, I have always been awestruck by the magic of animation. Animation, a medium once considered solely for the amusement of children, has undergone a significant transformation over the years. Its evolution from a rudimentary form of entertainment to a sophisticated form of storytelling has stirred my creativity and expanded my vision, offering limitless possibilities in the realm of cinematic storytelling.
Meet Crazyjamjam - A TikTok Sensation | Blog EternalBlog Eternal
Crazyjamjam, the TikTok star everyone's talking about! Uncover her secrets to success, viral trends, and more in this exclusive feature on Blog Eternal.
Source: https://blogeternal.com/celebrity/crazyjamjam-leaks/
Skeem Saam in June 2024 available on ForumIsaac More
Monday, June 3, 2024 - Episode 241: Sergeant Rathebe nabs a top scammer in Turfloop. Meikie is furious at her uncle's reaction to the truth about Ntswaki.
Tuesday, June 4, 2024 - Episode 242: Babeile uncovers the truth behind Rathebe’s latest actions. Leeto's announcement shocks his employees, and Ntswaki’s ordeal haunts her family.
Wednesday, June 5, 2024 - Episode 243: Rathebe blocks Babeile from investigating further. Melita warns Eunice to stay clear of Mr. Kgomo.
Thursday, June 6, 2024 - Episode 244: Tbose surrenders to the police while an intruder meddles in his affairs. Rathebe's secret mission faces a setback.
Friday, June 7, 2024 - Episode 245: Rathebe’s antics reach Kganyago. Tbose dodges a bullet, but a nightmare looms. Mr. Kgomo accuses Melita of witchcraft.
Monday, June 10, 2024 - Episode 246: Ntswaki struggles on her first day back at school. Babeile is stunned by Rathebe’s romance with Bullet Mabuza.
Tuesday, June 11, 2024 - Episode 247: An unexpected turn halts Rathebe’s investigation. The press discovers Mr. Kgomo’s affair with a young employee.
Wednesday, June 12, 2024 - Episode 248: Rathebe chases a criminal, resorting to gunfire. Turf High is rife with tension and transfer threats.
Thursday, June 13, 2024 - Episode 249: Rathebe traps Kganyago. John warns Toby to stop harassing Ntswaki.
Friday, June 14, 2024 - Episode 250: Babeile is cleared to investigate Rathebe. Melita gains Mr. Kgomo’s trust, and Jacobeth devises a financial solution.
Monday, June 17, 2024 - Episode 251: Rathebe feels the pressure as Babeile closes in. Mr. Kgomo and Eunice clash. Jacobeth risks her safety in pursuit of Kganyago.
Tuesday, June 18, 2024 - Episode 252: Bullet Mabuza retaliates against Jacobeth. Pitsi inadvertently reveals his parents’ plans. Nkosi is shocked by Khwezi’s decision on LJ’s future.
Wednesday, June 19, 2024 - Episode 253: Jacobeth is ensnared in deceit. Evelyn is stressed over Toby’s case, and Letetswe reveals shocking academic results.
Thursday, June 20, 2024 - Episode 254: Elizabeth learns Jacobeth is in Mpumalanga. Kganyago's past is exposed, and Lehasa discovers his son is in KZN.
Friday, June 21, 2024 - Episode 255: Elizabeth confirms Jacobeth’s dubious activities in Mpumalanga. Rathebe lies about her relationship with Bullet, and Jacobeth faces theft accusations.
Monday, June 24, 2024 - Episode 256: Rathebe spies on Kganyago. Lehasa plans to retrieve his son from KZN, fearing what awaits.
Tuesday, June 25, 2024 - Episode 257: MaNtuli fears for Kwaito’s safety in Mpumalanga. Mr. Kgomo and Melita reconcile.
Wednesday, June 26, 2024 - Episode 258: Kganyago makes a bold escape. Elizabeth receives a shocking message from Kwaito. Mrs. Khoza defends her husband against scam accusations.
Thursday, June 27, 2024 - Episode 259: Babeile's skillful arrest changes the game. Tbose and Kwaito face a hostage crisis.
Friday, June 28, 2024 - Episode 260: Two women face the reality of being scammed. Turf is rocked by breaking
Meet Dinah Mattingly – Larry Bird’s Partner in Life and Loveget joys
Get an intimate look at Dinah Mattingly’s life alongside NBA icon Larry Bird. From their humble beginnings to their life today, discover the love and partnership that have defined their relationship.
240529_Teleprotection Global Market Report 2024.pdfMadhura TBRC
The teleprotection market size has grown
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Panchayat Season 3 - Official Trailer.pdfSuleman Rana
The dearest series "Panchayat" is set to make a victorious return with its third season, and the fervor is discernible. The authority trailer, delivered on May 28, guarantees one more enamoring venture through the country heartland of India.
Jitendra Kumar keeps on sparkling as Abhishek Tripathi, the city-reared engineer who ends up functioning as the secretary of the Panchayat office in the curious town of Phulera. His nuanced depiction of a young fellow exploring the difficulties of country life while endeavoring to adjust to his new environmental factors has earned far and wide recognition.
Neena Gupta and Raghubir Yadav return as Manju Devi and Brij Bhushan Dubey, separately. Their dynamic science and immaculate acting rejuvenate the hardships of town administration. Gupta's depiction of the town Pradhan with an ever-evolving outlook, matched with Yadav's carefully prepared exhibition, adds profundity and credibility to the story.
New Difficulties and Experiences
The trailer indicates new difficulties anticipating the characters, as Abhishek keeps on wrestling with his part in the town and his yearnings for a superior future. The series has reliably offset humor with social editorial, and Season 3 looks ready to dig much more profound into the intricacies of rustic organization and self-awareness.
Watchers can hope to see a greater amount of the enchanting and particular residents who have become fan top picks. Their connections and the one of a kind cut of-life situations give a reviving and interesting portrayal of provincial India, featuring the two its appeal and its difficulties.
A Mix of Humor and Heart
One of the signs of "Panchayat" is its capacity to mix humor with sincere narrating. The trailer features minutes that guarantee to convey giggles, as well as scenes that pull at the heartstrings. This equilibrium has been a critical calculate the show's prosperity, resounding with crowds across different socioeconomics.
Creation Greatness
The creation quality remaining parts first rate, with the beautiful setting of Phulera town filling in as a scenery that upgrades the narrating. The meticulousness in portraying provincial life, joined with sharp composition and solid exhibitions, guarantees that "Panchayat" keeps on hanging out in the packed web series scene.
Expectation and Delivery
As the delivery date draws near, expectation for "Panchayat" Season 3 is at a record-breaking high. The authority trailer has previously created critical buzz, with fans enthusiastically anticipating the continuation of Abhishek Tripathi's excursion and the new undertakings that lie ahead in Phulera.
All in all, the authority trailer for "Panchayat" Season 3 recommends that watchers are in for another drawing in and engaging ride. Yet again with its charming characters, convincing story, and ideal mix of humor and show, the new season is set to enamor crowds. Write in your schedules and prepare to get back to the endearing universe of "Panchayat."
From Slave to Scourge: The Existential Choice of Django Unchained. The Philos...Rodney Thomas Jr
#SSAPhilosophy #DjangoUnchained #DjangoFreeman #ExistentialPhilosophy #Freedom #Identity #Justice #Courage #Rebellion #Transformation
Welcome to SSA Philosophy, your ultimate destination for diving deep into the profound philosophies of iconic characters from video games, movies, and TV shows. In this episode, we explore the powerful journey and existential philosophy of Django Freeman from Quentin Tarantino’s masterful film, "Django Unchained," in our video titled, "From Slave to Scourge: The Existential Choice of Django Unchained. The Philosophy of Django Freeman!"
From Slave to Scourge: The Existential Choice of Django Unchained – The Philosophy of Django Freeman!
Join me as we delve into the existential philosophy of Django Freeman, uncovering the profound lessons and timeless wisdom his character offers. Through his story, we find inspiration in the power of choice, the quest for justice, and the courage to defy oppression. Django Freeman’s philosophy is a testament to the human spirit’s unyielding drive for freedom and justice.
Don’t forget to like, comment, and subscribe to SSA Philosophy for more in-depth explorations of the philosophies behind your favorite characters. Hit the notification bell to stay updated on our latest videos. Let’s discover the principles that shape these icons and the profound lessons they offer.
Django Freeman’s story is one of the most compelling narratives of transformation and empowerment in cinema. A former slave turned relentless bounty hunter, Django’s journey is not just a physical liberation but an existential quest for identity, justice, and retribution. This video delves into the core philosophical elements that define Django’s character and the profound choices he makes throughout his journey.
Link to video: https://youtu.be/GszqrXk38qk
Experience the thrill of Progressive Puzzle Adventures, like Scavenger Hunt Games and Escape Room Activities combined Solve Treasure Hunt Puzzles online.
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Scandal! Teasers June 2024 on etv Forum.co.zaIsaac More
Monday, 3 June 2024
Episode 47
A friend is compelled to expose a manipulative scheme to prevent another from making a grave mistake. In a frantic bid to save Jojo, Phakamile agrees to a meeting that unbeknownst to her, will seal her fate.
Tuesday, 4 June 2024
Episode 48
A mother, with her son's best interests at heart, finds him unready to heed her advice. Motshabi finds herself in an unmanageable situation, sinking fast like in quicksand.
Wednesday, 5 June 2024
Episode 49
A woman fabricates a diabolical lie to cover up an indiscretion. Overwhelmed by guilt, she makes a spontaneous confession that could be devastating to another heart.
Thursday, 6 June 2024
Episode 50
Linda unwittingly discloses damning information. Nhlamulo and Vuvu try to guide their friend towards the right decision.
Friday, 7 June 2024
Episode 51
Jojo's life continues to spiral out of control. Dintle weaves a web of lies to conceal that she is not as successful as everyone believes.
Monday, 10 June 2024
Episode 52
A heated confrontation between lovers leads to a devastating admission of guilt. Dintle's desperation takes a new turn, leaving her with dwindling options.
Tuesday, 11 June 2024
Episode 53
Unable to resort to violence, Taps issues a verbal threat, leaving Mdala unsettled. A sister must explain her life choices to regain her brother's trust.
Wednesday, 12 June 2024
Episode 54
Winnie makes a very troubling discovery. Taps follows through on his threat, leaving a woman reeling. Layla, oblivious to the truth, offers an incentive.
Thursday, 13 June 2024
Episode 55
A nosy relative arrives just in time to thwart a man's fatal decision. Dintle manipulates Khanyi to tug at Mo's heartstrings and get what she wants.
Friday, 14 June 2024
Episode 56
Tlhogi is shocked by Mdala's reaction following the revelation of their indiscretion. Jojo is in disbelief when the punishment for his crime is revealed.
Monday, 17 June 2024
Episode 57
A woman reprimands another to stay in her lane, leading to a damning revelation. A man decides to leave his broken life behind.
Tuesday, 18 June 2024
Episode 58
Nhlamulo learns that due to his actions, his worst fears have come true. Caiphus' extravagant promises to suppliers get him into trouble with Ndu.
Wednesday, 19 June 2024
Episode 59
A woman manages to kill two birds with one stone. Business doom looms over Chillax. A sobering incident makes a woman realize how far she's fallen.
Thursday, 20 June 2024
Episode 60
Taps' offer to help Nhlamulo comes with hidden motives. Caiphus' new ideas for Chillax have MaHilda excited. A blast from the past recognizes Dintle, not for her newfound fame.
Friday, 21 June 2024
Episode 61
Taps is hungry for revenge and finds a rope to hang Mdala with. Chillax's new job opportunity elicits mixed reactions from the public. Roommates' initial meeting starts off on the wrong foot.
Monday, 24 June 2024
Episode 62
Taps seizes new information and recruits someone on the inside. Mary's new job
I Know Dino Trivia: Part 3. Test your dino knowledge
Patch
1. Starcraft and Brood War Patch Information
--------------------------------------------------------------------------------
- patch 1.16.1
--------------------------------------------------------------------------------
Feature Changes
- In-game Speed Options menu now has a "Enable CPU Throttling" checkbox.
Enabling this option will allow StarCraft to consume fewer CPU cycles. By
default this option is off.
Bug Fixes
- Fixed an issue with the reply feature where any character followed by a "r "
was being treated as a reply.
- Removed an unnecessary delay when processing palette cycling updates.
- Lessened the imposed delay in the CPU Throttling feature.
--------------------------------------------------------------------------------
- patch 1.16.0
--------------------------------------------------------------------------------
Feature Changes
- In-game chat is now saved in replays. Note: whispers are not saved.
- Hitting the Escape key while in the chat room will clear your typed text.
- "/reply" (or just "/r") will send a whisper to person who most recently
whispered you.
Bug Fixes
- Fixed localization issues with "from" and "to" in whispers.
- Starcraft now only uses as much CPU as it needs to run smoothly.
Exploits
- Fixed an exploit which allowed Zerg players to gain minerals through
mutations.
- Fixed an exploit which allowed Zerg players to recycle an upgrading building.
- Fixed an exploit which allowed Zerg players to extend their creep with a
drone.
- Fixed an exploit which allowed Zerg players to move Drones over impassable
terrain.
- Fixed an exploit which allowed Terran players to drop a nuke anywhere on the
map.
- Fixed an exploit which allowed players to pause the game while in the pre-game
lobby.
--------------------------------------------------------------------------------
- patch 1.15.3
--------------------------------------------------------------------------------
Bug Fixes
- Fixed a communication bug affecting third party leagues.
- Alt-F6 no longer stalls the game on Windows.
- Game now works correctly on versions of Mac OS X which do not support 256-
color
mode.
--------------------------------------------------------------------------------
- patch 1.15.2
--------------------------------------------------------------------------------
2. Feature Changes
- StarCraft and StarCraft: BroodWar no longer require the CD while playing the
game. To play without the CD, please follow the following instructions:
- Windows Users:
- Make sure you have "Hide extensions for known types" unchecked under
Explorer Folder Options.
- If you own only StarCraft, copy "INSTALL.EXE" from the StarCraft CD to
your StarCraft folder and rename it to "StarCraft.mpq".
- If you own StarCraft: Brood War, copy "INSTALL.EXE" from the StarCraft:
Brood War CD to your StarCraft folder and rename it to "BroodWar.mpq".
- Mac users:
- If you own only StarCraft, copy "StarCraft Archive" from the StarCraft CD
to your StarCraft folder.
- If you own StarCraft: Brood War, copy "Brood War Archive" from the
StarCraft: Brood War CD to your StarCraft folder.
--------------------------------------------------------------------------------
- patch 1.15.1
--------------------------------------------------------------------------------
Bug Fixes
- Fixed a replay saving bug that occasionally crashed games.
- Fixed a bug where the map download progress was not shown.
- Pressing alt-f4 while in Starcraft and logged into a league now logs you out
of the league.
- Updated some of the localization for the league page.
- Fixed an exploit that allowed nukes to fall anywhere on the map.
--------------------------------------------------------------------------------
- patch 1.15.0
--------------------------------------------------------------------------------
Feature Changes
- Approved organizations can now operate StarCraft leagues. See
http://www.battle.net.
- Replays are automatically saved as LastReplay.rep.
Bug Fixes
- Fixed a bug that allowed burrowed units to be stacked.
Exploits
- Fixed a vulture exploit that crashed games.
- Fixed an exploit that allowed the rally points of others to be set.
- Fixed a multicommand hack that crashed Macintosh players.
--------------------------------------------------------------------------------
- patch 1.14.0
--------------------------------------------------------------------------------
Feature Changes
- For Top vs. Bottom games, the default chat filter is now 'Chat To Allies'.
- In-game chat messages now show the speaker's name in his/her team color.
- Users can now use the mouse wheel to scroll chat and selection boxes in
Windows 98 (or later) and Macintosh OS X.
- Screen shots now use a time/date stamp; they are no longer limited to 100.
3. - The high-color application icon from the Macintosh version is now used on PC.
- Small corrections to the Lost Temple and Dire Straits maps.
Bug Fixes
- Fixed Hatchery cancellation crash bug.
- Fixed crash that can occur when SCVs are repairing a unit boarding a Dropship.
- Fixed crash when Mac users very quickly cancel connection to Battle.net.
- Fixed a scoring bug that gave Zerg unit points for building cancellation.
- Users can now take screen shots on Macintosh OS X.
- Updated Battle.net account creation information text.
- Logging onto an account closed for a Battle.net Terms of Service violation
will now say the account is closed, rather than 'invalid password'.
- Fixed bug preventing Portuguese StarCraft clients from receiving patches from
Battle.net. Portuguese users must still patch to this level manually, but
subsequent patches can be obtained automatically from Battle.net.
- No longer displays control characters in Battle.net's map description pane.
- Color codes and control codes are no longer allowed in chat messages.
- Fixed a crash in StarEdit when attempting to save modified Blizzard maps.
- Fixed undesired text wrapping in Spanish and Portuguese Battle.net screens.
- Fixed a rare crash in multiplayer games.
Exploits
- Fixed the Nydus Canal cancellation bug that allowed creating a mobile exit.
- Fixed two exploits that allowed players to gain minerals very quickly.
- Fixed exploit that allowed Zerg buildings to become cloaked.
- Fixed exploit that allowed units to kill themselves instantly.
- Fixed exploit that allowed Command Center infestation without a Queen.
- Fixed exploit that allowed Command Center infestation from a distance.
- Fixed exploit that allowed players to float Zerg Drones over obstacles.
- Fixed exploit that allowed worker units to mine at a distance.
- Fixed exploit that allowed Terran buildings to lift off while training units.
- Fixed exploit that allowed SCVs to repair Protoss buildings.
- Fixed exploit that allowed SCVs to detach Larvae from Hatcheries.
- Fixed exploit that allowed morphing Terran and Protoss buildings.
- Fixed exploit that allowed buildings to be stacked on top of each other.
- Playing against illegally named players on Battle.net no longer results in a
disconnect game result.
--------------------------------------------------------------------------------
- patch 1.13f
--------------------------------------------------------------------------------
- Fixed several bugs that contributed to game exploits.
--------------------------------------------------------------------------------
- patch 1.13e
--------------------------------------------------------------------------------
- Fixed several bugs that contributed to game exploits.
--------------------------------------------------------------------------------
- patch 1.13d
--------------------------------------------------------------------------------
- Fixed a bug that prevented the training of infested terrans.
--------------------------------------------------------------------------------
- patch 1.13c
--------------------------------------------------------------------------------
- Fixed a bug involving zerg buildings.
- Fixed a bug related to minimap unit ordering during replays.
4. --------------------------------------------------------------------------------
- patch 1.13b
--------------------------------------------------------------------------------
- Fixed a bug where some maps could cause the game to crash.
--------------------------------------------------------------------------------
- patch 1.13
--------------------------------------------------------------------------------
Feature Changes
- Your units displayed within the minimap will now always be on top to
ensure that they are not hidden by another player's units.
- Changed the default Battle.net font for Korean Windows 9x to Gulim 9
to improve readability.
Bug Fixes
- Fixed several bugs that contributed to game exploits.
- Fixed a Korean character bug in chat.
- Fixed a German hotkey bug in Battle.net chat.
- Fixed a typo in the Battle.net register email screen.
--------------------------------------------------------------------------------
- patch 1.12b
--------------------------------------------------------------------------------
- Fixed bugs related to Korean chat on Windows 95/98/Me.
--------------------------------------------------------------------------------
- patch 1.12
--------------------------------------------------------------------------------
New Features
- Changed Speed from "Fast" to Fastest" for Ladder Games.
- You now can preview your map in the Multiplayer chat screen.
- Added feature that allows the creator of a private Battle.net game to make
the game public under the creator's name in Multiplayer Chat screen.
- Added full Korean language support for Battle.net and in-game.
- Added a Friends List Feature and button that allows you to keep track of your
friends on Battle.net.
- Added Password Recovery and email registration features (like Warcraft 3 and
Diablo 2) so you can recover your password via email.
- Added Friend mail feature that enables you to email your friends.
** Please go to www.battle.net/mail for more information on Battle.net mail
and password recovery features.
- Changed the default race type in single custom games to Random.
- It now remembers your last map and folder setting when you create single or
multi player games.
- Brood War will now show 'mapsBroodWar' folder as your default map folder.
5. - When a building is selected and if a ground rally point is set the rally
point will briefly animate.
- Added minimap ping (Alt-left-click on minimap to show graphic location.)
- Added alliance colors on units - Shift-Tab changes your color to green,
your allies to yellow and your enemies to red.
- Added right-click feature that will set your building rally point.
- Added shift-# to add a unit to a control group.
- The mouse cursor stays on the game's monitor in multi-monitor environments.
Updated Maps
- Lost Temple has been updated, while Dire Straits and Rivarly have been
slightly tweaked to balance resources and space for building.
- All maps have been resigned. If you have moved standard maps to different
folders you must do so again. If you have maps downloaded from our FTP
site you must do so again.
Bug Fixes
- Fixed bug related to seeing Question marks instead of Korean characters
when using /where command in battle.net
- Fixed a bug that hindered Korean text in Battle.net chatrooms and game
advertisements.
--------------------------------------------------------------------------------
- patch 1.11b
--------------------------------------------------------------------------------
- Fixed a bug that allowed SCV's to heal Marines.
- Fixed a bug that allowed Zerg to build without the need for creep.
- Fixed a bug that allowed buildings to be stacked on top of each other.
- Fixed a Mac bug that prevented StarEdit from running.
- Fixed a Mac bug where background music stopped after the first piece.
--------------------------------------------------------------------------------
- patch 1.11
--------------------------------------------------------------------------------
- Fixed a bug that hindered sound on NT machines.
- Fixed a bug that enabled you to make a Command Center slide into a location
by building a Comstat Station then canceling it due to lack of resources.
- Fixed a bug related to a Drone flying when surrounded by other units.
- Fixed a bug that would give you an assertion when you tell a drone to burrow
as it is about to morph into a building.
- Fixed a bug that caused Templars to fly across the map when interrupting an
Archon Merge.
- Fixed a bug involving a drone getting confused when receiving a second build
order while in transit to complete the first one.
--------------------------------------------------------------------------------
- patch 1.10
--------------------------------------------------------------------------------
- Fixed a bug involving burrowed units - if a burrowed lurker was attacked by
air, it would stop acquiring other targets. Changed so that non-AI lurkers
won't unburrow when attacked by air, which is a better idea all around.
6. - Fixed a bug where a drone could skate across terrain to an arbitrary
destination after failing to build an extractor.
--------------------------------------------------------------------------------
- patch 1.09b
--------------------------------------------------------------------------------
- Disconnects will be counted as losses in CompUSA games.
--------------------------------------------------------------------------------
- patch 1.09
--------------------------------------------------------------------------------
- Fixed various replay issues.
- Fixed a bug where Protoss and Terran victory and defeat background screens did
not display.
- Siege tanks no longer explode when placed on a beacon.
- Added LAN play via UDP
- Fixed latency issue with Windows 2000
- Added template type, CompUSA.
http://gamefixx.compusa.com/tournament/default.asp
*****Modifications (North American versions only)*****
- Please note that included with this patch is a .dll file that relays
back to Blizzard the hardware configuration of the system on which the
patch is installed. This file will be effective in North America only.
In keeping with our policy of protecting user privacy, we will not be
collecting any personal information, nor will we be able to associate
any hardware information with any particular user. We will only be
recording CPU, RAM, operating system, video card, and sound card
information.
The reason we are doing this is to help our development teams optimize
our current and future games and battle.net for various hardware
configurations. The information we receive will help us tailor our software
to meet the system requirements of our customers and help us to enhance
their overall gameplay experience. If you have any questions or
concerns about this procedure, please email us at support@blizzard.com.
--------------------------------------------------------------------------------
- patch 1.08b
--------------------------------------------------------------------------------
- Fixed a bug that caused the game to crash when a damaged morphing creep
colony,
- changed into a sunken colony.
- Mac ladder maps are now correct.
- Corrected URLs for KBK. www.kbk21.com.
- Removed URL for replay FAQ.
--------------------------------------------------------------------------------
- patch 1.08
7. --------------------------------------------------------------------------------
- Adds support for a new template "Top vs Bottom". This template functions
like Melee, with the exception that players in each half are automatically
allied and share vision at game start, thus removing the "who am I allied
with" question (and reducing the amount of clicking done after the game
starts). The game creator can move players around between the two sides as
needed to assign teams properly. Note that Top vs Bottom only works for
games with two sides - if you want to play 2x2x2 games, you will still need
to use Melee.
- Adds support for Game Recording. When a game is over, there will be a new
button "Save Replay" in the victory/defeat screen. If you save a replay, you
can watch it at a future date. Replays are saved to the "replay" folder inside
your Maps folder. Create a game and pick your replay from the "replay" folder.
A replay is always passworded. Up to 7 other people can your your replay game
to watch it with you; chat is from the people currently connected to the
replay game. Replay files can be transferred to other people automatically
(if someone joins your replay game, they get your replay transferred to them
via the automatic map download facility), or you can copy your replay files
(replays end in .REP) from your "replay" folder to a desired destination
manually. See www.blizzard.comstarcraftreplay for more information.
NOTE: game recording does not work for Team games (Team Melee, Team Free for
All, Team Capture the Flag).
- Adds support for gateway selection. You can now specify which Battle.net
cluster to connect to. In normal cases, you will do nothing, and you will
be sent to the "closest" Battle.net cluster. If you wish to override the
automatic selection, you can pick a cluster manually.
- Save Game clarification - the save game window now shows:
Saving Multiplayer Game
Save Game Name: XXX
in order to avoid the "Saving Starcraft Virus 1.0 to Hard Disk" joke.
- If you are really clever, you can crush tanks by landing buildings on them.
This is the unexpected consequence to fixing a cheeze that allowed players
to have siege tanks underneath barracks.
- Better proxy support
- Clearer battle.net messages.
- Updated "Connecting to fastest server" messages to be clearer.
- Ladders maps updated.
- Ladder cheating fix - Ladder map alteration fix (Japanese version too)
- Fixed various language translation problems.
- Fixed "gliding SCV" and "teleporting drone" bugs
ADDITIONAL KBK SUPPORT
Template Types
- KBK (Beginner)
- KBK (Game Room)
- KBK (Professional)
- KBK (Single)
- KBK (TEAM)
- KBK (Zone)
Account Types:
- KBK Beginner
- KBK Game Room
- KBK Professional
- KBK Single
- KBK Team-6
- KVK Zone-6
--------------------
Balance Changes 1.08
8. --------------------
TERRAN:
Valkyrie:
- Damage increase to 6 per missile.
- Acceleration and velocity increased slightly.
- Build time decreased.
Science Facility:
- Build time decreased.
- Irradiate research cost increased to 200 minerals, 200 gas.
- Yamato Cannon research cost decreased to 100 minerals, 100 gas.
Missile Turret:
- Decreased cost to 75 minerals.
Factory:
- Charon Missile Booster research cost decreased to 100 minerals, 100 gas.
Dropship:
- Increased speed.
Goliath:
- Increased ground attack range.
Battle Cruiser:
- Build time decreased.
- Supply cost decreased to 6.
PROTOSS:
Dragoon:
- Build time increased.
Scout:
- Decreased cost to 275 minerals, 125 gas.
Carrier:
- Supply cost decreased to 6.
Templar:
- Psi Storm Damage reduced.
Corsair:
- Disruption Web spell duration decreased.
Zealot:
- Shields decreased to 60 and hit points increased to 100.
ZERG:
Queen:
- Decreased build cost to 100 minerals, 100 gas.
Ultralisk:
- Supply cost decreased to 4.
Queen's Nest:
- Spawn Broodling cost decreased to 100 minerals, 100 gas.
Hydralisk Den:
- Lurker Aspect cost increased to 200 minerals, 200 gas.
- Hydralisk speed upgrade cost increased to 150 minerals, 150 gas.
Spawning Pool:
- Increased build cost to 200 minerals
9. Sunken Colony:
- Building armor increased to 2.
- Hit points decreased to 300.
--------------------------------------------------------------------------------
- patch 1.07
--------------------------------------------------------------------------------
- Adds support for Korean tournament (KBK).
- Fixes lag meters on join game screen.
- Changes default Battle.net font so that it is easier to distinguish
certain characters while in chat.
- Fixes German text for Brood War units which appeared as English on some
systems
after upgrading to v1.06.
--------------------------------------------------------------------------------
- patch 1.06 - (Battle.net client patch)
--------------------------------------------------------------------------------
- Adds Battle.net support for Warcraft II: Battle.net Edition.
- Adds command completion to Battle.net chat. It can be accessed by pressing
the <tab> key.
- Fixes some minor battle.net issues.
- Displays cancel dialog in situations when server is busy.
--------------------------------------------------------------------------------
- patch 1.05
--------------------------------------------------------------------------------
- Reduced Academy cost to 150 minerals.
- Reduced Science Facility cost to 100 minerals, 150 gas.
- Reduced Spider Mine research cost to 100 minerals, 100 gas.
- Reduced the cooldown for units on unload from a transport.
- Added a limit so games can only be saved at most once every
two minutes during a multiplayer game.
- Fixed a bug that caused save game compatibility problems with 1.03 save
games loaded into 1.04 and Brood War.
- The 'something for nothing' cheat no longer gives Brood
War upgrades in normal Starcraft games.
- When using the 'exactly' modifier in trigger conditions, incomplete
units are no longer included in the comparision.
- Hallucinated devourers no longer leave acid spores on targeted units.
- Spider mines are now properly affected by disruption web.
- Neutral medics no longer auto-heal units.
- Added a wireframe for Infested Duran in a dropship.
- The low memory version of the disruption web art is now correct.
- Terran insane AI no longer locks the system.
- Fixed the bug that allowed terran buildings to move after landing.
- Fixed the bug that incorrectly allowed 'morph to lurker' commands
10. to be issued to units that weren't hydralisks.
- Miscellaneous minor bug fixes.
- (StarEdit) Eliminated dependence on updated comctrl32.dll
- (StarEdit) Now displays language based on installed version of Starcraft
rather than operating system setting
- (StarEdit) Fixed a bug in the Player Upgrades dialog that could cause settings
for one player to be inadvertently copied to another
--------------------------------------------------------------------------------
- patch 1.04
--------------------------------------------------------------------------------
- Custom AI has been strengthened, beware.
- Invincible Drone bug has been fixed.
- Starcraft compatibility with Brood War implemented.
- You can select all burrowed units of the same type or cloaked units of the
same type by using the Ctrl+select method or by double clicking.
- If you have multiple Carriers or Reavers selected you can build Interceptors
and Scarabs for all of them at the same time.
- Cooldown times of units being dropped out of transports corrected.
- Stim Pack causing Firebats to fire slowly corrected.
- Zergling adrenal gland upgrade effects corrected.
- Fixed a bug where the muzzle flash on a full fire bunker aiming south
displayed incorrectly.
- Air unit movement near the edge of the map corrected.
- The Ladder directory has been updated with the Season 4 ladder maps.
Retired ladder maps have been moved to the OldLadder directory.
============================================
1.04 Changes to StarEdit (Map Editor)
============================================
- New save feature that identifies all 'enhanced' data in the scenario and
specifies which versions of Starcraft will be able to load the scenario.
- Addition of the comparing conditional 'exactly' for use in such triggers
as: ACCUMULATE, BRING, COMMAND, COUNTDOWN TIMER, DEATHS, ELAPSED TIME,
KILL, OPPONENTS, and SCORE.
- Increased number of Switches to 256.
- Increased number of usable locations to 254.
- Added the ability to specify 'Random' in the SET SWITCH trigger action.
- Added the ability to name switches.
- Added the ability to set Fog-of-War for multiple players simultaneously
by holding down Control or Shift.
- Added the ability to re-name any unit.
11. - New triggers:
a) ORDER UNIT (Move to, Patrol to, Attack to)
b) The ability to specify a quantity for the following actions:
CREATE UNIT, CREATE UNIT W/PROPERITIES,
MOVE UNIT, KILL UNITS AT LOCATION, REMOVE UNITS AT LOCATION.
c) PAUSE/UNPAUSE TIMER
d) MODIFY UNIT ENERGY
e) MODIFY HANGER COUNT
f) MODIFY UNIT HIT POINTS
g) GIVE UNITS TO PLAYER
h) MODIFY UNIT RESOURCES
I) MODIFY UNIT SHIELD POINTS
j) SET ALLIANCE STATUS
k) COMMENT TRIGGER
l) END IN DRAW
m) SET UNIT DEATHS
- You can now select locations obscured by other locations.
- Location operations are now undoable.
- You can now explicitly sort Conditions.
- You can remove all Map Revealers from a map (really!).
- The Unit and Hero Settings dialog has been enhanced.
A new StarEdit help file with info on these triggers and all the new
features in StarEdit can be downloaded from our web site
(http://www.blizzard.com).
============================
1.04 Balance Changes
============================
TERRAN:
Wraith
- Decreased cost to 150 minerals, 100 gas.
- Increased cooldown rate of ground attack.
- Increased air to air damage to 20.
Dropship:
- Increased speed slightly.
- Although the patch.txt included with patch 1.04 states that dropship build
time was increased, this is INCORRECT.
Science Vessel:
- Decreased cost to 100 minerals, 225 gas.
- Increased acceleration.
- Increased overall damage of Irradiate.
- Increased sight radius.
Battlecruiser:
- Increased its starting armor to 3.
- Increased Yamato Cannon damage to 260.
Goliath:
- Increased ground damage to 12.
- Increased effectivness of weapon upgrade on ground to air weapon system.
Nuke:
- Nuclear Missiles build faster.
12. ComSat:
- Decreased energy cost to 50.
Starport:
- Decrease cost of Starport to 150 minerals, 100 gas.
- Decreased add-on cost of Control Tower to 50 minerals, 50 gas.
- Decreased build time.
===============================
PROTOSS:
Archon:
- Increased acceleration.
Dragoon:
- Decreased cost to 125 minerals, 50 gas.
- Decreased build time.
- Increased range upgrade (Singularity Charge) by 1.
High Templar:
- Decreased energy cost of Hallucination to 100.
Scout:
- Increased Air to Air damage to 28.
- Increased shields to 100 and hit points to 150.
- Increased cooldown rate of ground attack.
Carrier:
- Changed build cost to 350 minerals, and 250 gas.
- Increased hit points of Carrier to 300.
- Increased starting armor of Carrier to 4.
- Increased Interceptor shields and hitpoints to 40.
- Increased Interceptor damage to 6.
Arbiter:
- Decreased cost to 100 minerals, 350 gas.
Shuttle:
- Increased build time.
Reaver:
- Increased build time.
Templar Archives
- Increased cost to 150 minerals, 200 gas.
Citadel of Adun
- Decreased cost to 150 minerals, 100 gas.
Stargate:
- Decreased cost to 150 minerals, 150 gas.
- Decreased build time.
Robotics Facility:
- Increased build time.
Robotics Support Bay:
- Increased cost to 150 minerals, 100 gas.
Observatory:
- Decreased cost to 50 minerals, 100 gas.
Forge:
- Decreased cost to 150 minerals.
13. Photon Cannon:
- Decreased build time.
Fleet Beacon:
- Decreased cost of "Increased Carrier capacity" upgrade to 100 minerals, 100
gas.
- Decreased research time of "Increased Carrier capacity" upgrade.
Shield Battery:
- Increased starting energy to 100.
- Increased effective range of 'Recharge Shields'.
===============================
ZERG:
Overlord:
- Increased speed bonus for "Pneumatized Carapace" upgrade.
- Decreased research time of "Ventral Sacs" upgrade.
Scourge:
- Increase hit points to 25.
Hydralisk
- Increased build time.
Mutalisk
- Although the patch.txt included with patch 1.04 states that Mutalisk build
time was increased, this in INCORRECT.
Queen:
- Increased range of Broodling by 1.
- Increase energy cost of Parasite to 75
- Decreased Parasite casting range to 12.
Defiler:
- Increased cost to 50 minerals, 150 gas.
Hatchery:
- Decreased the speed at which the Hatchery/Lair/Hive spawn new larva.
- Decreased build cost to 300 minerals.
- Increased build time.
Sunken Colony:
- Decreased cost of Sunken Colony upgrade to 50 minerals.
- Decreased build time.
- Increased attack rate of Sunken Colony.
- Increased damage to 40.
Spore Colony:
- Decreased build time.
- Changed damage type to normal.
Greater Spire:
- Increased build time.
--------------------------------------------------------------------------------
- patch 1.03
--------------------------------------------------------------------------------
- Very long games using the Terran Insane AI will no longer lock up.
- Custom maps that use the "set next map" trigger will now work properly after
loading them from a saved game.
- The length of time you have to leave a game before it counts on your record
on battle.net has been reduced from 5 minutes to 2 minutes.
14. - New ladder maps have been added. The old ladder maps have been moved to
the OldLadder directory and downgraded to "Blizzard Approved" status.
The (8)Green Valleys.scm map has been promoted to "Ladder" status.
- Fixed bug where if Zerg burrowers burrowed just as they decloaked (when
leaving
an Arbiter's field of influence) it would desync a network game.
- The MOVE UNIT trigger action now behaves correctly with add-ons. Buildings
with existing add-ons will detach from the add-on if either the building
or the add-on moves. Add-ons under construction will be cancelled.
- Buildings that are created with the CREATE UNIT trigger action or moved with
the MOVE UNIT trigger action will attempt to reattach to add-ons of the
correct
type that are in the correct location.
- Preplaced carriers owned by the Neutral player slot that have an initial
hangar count greater than 0 will no longer crash the game.
- Executing a KILL UNIT trigger action immediately followed by a MOVE UNIT
trigger action will no longer result in a crash.
- Doodads are no longer affected by the MOVE UNIT trigger action.
- The mission countdown timer now has a maximum value of 99:99:99 (h:m:s)
- Fixed bug that caused Elapsed Time to display incorrectly when finishing
a very short mission.
--------------------------------------------------------------------------------
- patch 1.02
--------------------------------------------------------------------------------
- Flying units no longer receive 'cover' from terrain features.
- Fixed the bug when cancelling a guardian in high latency games that killed
the mutalisk and gave multiple refunds.
- Fixed the bug that could sometimes cause a map editor, hit point modified
siege tank's hit points to be incorrect after transforming.
- Time elapsed while the game is paused no longer counts toward total
elapsed game time.
- Increased the cost of a Zerg Hatchery from 300 to 350 minerals.
- Changed the damage type of the Photon Cannon weapon system from explosion
to normal.
- Preplaced heroes for the AI will now auto acquire targets and defend
themselves.
- Fixed a bug that could potentially, in high latency games, over-charge zerg
players when morphing larva into units.
- Modified the 'Free For All' game type so that the rules of diplomacy apply
to computer players. (Computer players are no longer allied in FFA.) Also,
made FFA available for single player custom games.
- Fixed the crash that occurred when selecting a unit type, that would normally
have shields, configured to have 0 shields via the map editor.
- Fixed the bug that bumped people back to the race select screen after they
15. had completed a single player campaign mission.
- (Battle.net) Create game screen will now display ladder game speed as 'Fast'
instead of 'Faster'.
- (Battle.net) Profile draw code will now handle different sized destination
windows.
- Fixed 'attach to incomplete addon' crash bug.
- Added three new Computer AI scripts for use with the map editor (Protoss
Insane, Terran Insane, Zerg Insane) to be used in custom campaign levels.
- Fixed bug that played the incorrect 'complete' sound for addons.
- Fixed bug that prevented rescued tanks and goliaths from acquiring targets
correctly.
- Fixed bug that caused Starcraft to allocate unnecessary amounts of memory
while running minimized.
- Fixed bug that could cause maps with a large number of pre-placed units to
crash at load time.
- Fixed bug that, in rare cases, could cause game to crash when certain types of
units died.
- Fixed bug that caused access violation when maps with unplaceable units were
loaded.
- Fixed bug that caused access violation when any zerg air unit died while
cloaked by an arbiter.
- (StarEdit) Fixed bug that prevented changes to Norad II Hero unit weapon
damage fields
- (StarEdit) Mineral patches and geyser are now limited to 50,000.
- (StarEdit) Added exception handler.
- (StarEdit) Fixed bug that made it impossible to remove Map Revealers via a
trigger.
- (StarEdit) Fixed bug that could cause triggers to 'disappear' on systems
using large fonts.
- (StarEdit) Fixed bug that allows powerups to be placed in invalid locations on
high terrain
- (StarInst) Fixed minor over-calculation of disk space used by saved games
for uninstall.
- (StarInst) Moved file pre-cache requests to the install scripts.
- (StarInst) Added support for multiple events per screen item without the
use of sub-scripts.
- (StarInst) Eliminated unnecessary screen refreshes.
--------------------------------------------------------------------------------
- patch 1.01
--------------------------------------------------------------------------------
- Fixed cheat that allowed one player in a multiplayer game to see the map.
16. - Fixed bug that allowed players to receive extra resources when
canceling building construction multiple times by exploiting lag in a
multi-player game.
- Fixed pathing problem related crash bug that was most commonly
exhibited in Terran 10.
- Fixed C Runtime Library crash bug exhibited during saved games
when year was greater than 2098.
- Fixed sprite allocation errors that prevent normal combat and
creation of units.
- Fixed occasional hang when joining and leaving Battle.net.
- Enemy Science Vessels no longer continually unmask after
irradiating units.
- Missile turrets controlled by the AI properly acquire targets.
- Fixed blank game names in Battle.net game list.
- Game names with high ASCII characters now show up properly.
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------