Ritchie invented the C programming language and helped create the UNIX operating system, which laid the foundation for modern computing. McCarthy focused on artificial intelligence and knowledge architecture through his invention of LISP. Jobs connected individual uniqueness and collective power through mobile devices like the iPhone and social networks. These three pioneers, along with Guttenberg's printing press, radically changed society by proliferating information transparency and freedom of ideas across generations through their innovations. Bezos and Zuckerberg now stand to have similarly revolutionary impacts through Amazon and Facebook's abilities to aggregate and distribute content on a massive scale.
This document summarizes a lecture given on network cultures and the principle of notworking. It discusses three main topics:
1) The relationship between multitude, networks and culture, arguing that culture should be viewed as a resource rather than a commodity.
2) The rise of collaboration and "free cooperation" through tools like wikis and peer-to-peer networks.
3) Elements of an emerging theory of "organized networks" drawing from theorists like Hardt and Negri who see networks as the dominant organizational form in today's digital age.
ICIS Final Panel - The Rise of ICT-distributed collective intelligenceRobin Teigland
Panel at International Conference on Information Systems in Paris, France December 2008. Looks at the rise of ICT-distributed collective intelligence in relationship to Multinational Corporations
The document discusses how 10 factors have contributed to making the world "flatter" by enabling more collaboration and competition globally. These factors include the rise of creativity/connectivity tools, outsourcing/offshoring of jobs, and technologies like Google that make information more accessible. Together these trends have increased global collaboration and allowed work to be done from anywhere.
The document discusses how 10 factors have contributed to making the world "flatter" by enabling more collaboration and competition globally. These factors include the rise of creativity/connectivity tools, outsourcing/offshoring jobs to places like India/China, and technologies like Google that make information more accessible. Together these trends have increased global collaboration and allowed production to spread worldwide.
This document contains an agenda for a series of discussions on digital humanities to be held in Pisa, Italy from February to April 2017. The agenda lists topics related to digital technologies and platforms such as algorithms, information overload, persuasion, and the changing nature of media. It also references several related books and articles that provide background on these issues. Speakers will discuss questions around how platforms shape information and relationships, the transfer of emotions on social media, and maintaining a plurality of perspectives in the digital environment.
This book documents an ongoing dialogue between developers and designers involved in the wider ecosystem of Libre Graphics. Its lengthy title, / think that conversations are the best, biggest thing that Free Software has to offer its user, is taken from an interview with Dcbian developer Ashccsh Laroia, Just ask and that will be that, included in this publication. His remark points at the difference that Free Software can make when users arc invited to consider, interrogate and discuss not only the technical details of software, but its concepts and histories as well.
This document contains an agenda for a series of talks on digital humanities and happiness in Pisa from February to April 2017. It lists dates, times, and topics for each talk, including discussions on digital solutions, the information sphere, innovation, happiness, platforms, knowledge, and human rights. It also provides background information and references on the relationship between money, consumption, and happiness. Key points discussed are that money does not correlate with happiness, unequal societies are unhappy, and that happiness requires things like relationships, environment, and culture rather than material goods and economic growth.
This document provides an agenda for a series of discussions on digital humanities taking place in Pisa, Italy from February to April 2017. The agenda includes topics such as the future, innovation, knowledge, and human questions. Session dates and times are listed, with some sessions devoted to specific topics like the future, innovation, platforms, and rights. Readings are also suggested on future thinking from authors like Al Gore and James Canton. Overall, the document outlines discussions that will examine relationships between digital technologies and humanities as they relate to understanding and shaping the future.
This document summarizes a lecture given on network cultures and the principle of notworking. It discusses three main topics:
1) The relationship between multitude, networks and culture, arguing that culture should be viewed as a resource rather than a commodity.
2) The rise of collaboration and "free cooperation" through tools like wikis and peer-to-peer networks.
3) Elements of an emerging theory of "organized networks" drawing from theorists like Hardt and Negri who see networks as the dominant organizational form in today's digital age.
ICIS Final Panel - The Rise of ICT-distributed collective intelligenceRobin Teigland
Panel at International Conference on Information Systems in Paris, France December 2008. Looks at the rise of ICT-distributed collective intelligence in relationship to Multinational Corporations
The document discusses how 10 factors have contributed to making the world "flatter" by enabling more collaboration and competition globally. These factors include the rise of creativity/connectivity tools, outsourcing/offshoring of jobs, and technologies like Google that make information more accessible. Together these trends have increased global collaboration and allowed work to be done from anywhere.
The document discusses how 10 factors have contributed to making the world "flatter" by enabling more collaboration and competition globally. These factors include the rise of creativity/connectivity tools, outsourcing/offshoring jobs to places like India/China, and technologies like Google that make information more accessible. Together these trends have increased global collaboration and allowed production to spread worldwide.
This document contains an agenda for a series of discussions on digital humanities to be held in Pisa, Italy from February to April 2017. The agenda lists topics related to digital technologies and platforms such as algorithms, information overload, persuasion, and the changing nature of media. It also references several related books and articles that provide background on these issues. Speakers will discuss questions around how platforms shape information and relationships, the transfer of emotions on social media, and maintaining a plurality of perspectives in the digital environment.
This book documents an ongoing dialogue between developers and designers involved in the wider ecosystem of Libre Graphics. Its lengthy title, / think that conversations are the best, biggest thing that Free Software has to offer its user, is taken from an interview with Dcbian developer Ashccsh Laroia, Just ask and that will be that, included in this publication. His remark points at the difference that Free Software can make when users arc invited to consider, interrogate and discuss not only the technical details of software, but its concepts and histories as well.
This document contains an agenda for a series of talks on digital humanities and happiness in Pisa from February to April 2017. It lists dates, times, and topics for each talk, including discussions on digital solutions, the information sphere, innovation, happiness, platforms, knowledge, and human rights. It also provides background information and references on the relationship between money, consumption, and happiness. Key points discussed are that money does not correlate with happiness, unequal societies are unhappy, and that happiness requires things like relationships, environment, and culture rather than material goods and economic growth.
This document provides an agenda for a series of discussions on digital humanities taking place in Pisa, Italy from February to April 2017. The agenda includes topics such as the future, innovation, knowledge, and human questions. Session dates and times are listed, with some sessions devoted to specific topics like the future, innovation, platforms, and rights. Readings are also suggested on future thinking from authors like Al Gore and James Canton. Overall, the document outlines discussions that will examine relationships between digital technologies and humanities as they relate to understanding and shaping the future.
El documento habla sobre las configuraciones de efectos de texto y cómo aplicar diferentes efectos como viejo, tiempo, realidad, niebla y giratorio colorido al texto con las configuraciones de goodies. Describe cómo se vería el texto con cada efecto aplicado en comparación con el texto normal.
1. The document outlines 13 lessons learned from the author's experience helping a client that was facing issues with an implementation project.
2. The author was able to immediately bond with the hostile client by establishing a shared goal of project success and earning the client's trust in the first 5 minutes.
3. Key lessons included preparing recommendations based on understanding the client's goals and perspectives, having confidence in recommendations but being open-minded, and being honest while avoiding damaging relationships between the client and stakeholders.
Videocon is an Indian industrial conglomerate founded in 1985 by Nandlal Madhavlal Doot. It has manufacturing sites in India, China, Poland, Italy, and Mexico and is headquartered in Gurgaon, India. Between 2009-2012, Videocon saw increases in net sales, total income, profit before tax, and profit after tax. It has introduced various new technologies for its LCD TVs, including smart TVs with internet capabilities.
The document outlines different national soccer/football plans humorously. The English plan notes the striker's position may vary depending on wind. The German plan is described as radical, efficient and unstoppable, with balls reaching 297 km/h. The Italian plan focuses on an iron defense, small ideas in midfield, and passing to the striker, possibly ending in a penalty. The Brazilian plan needs no comments. The Swiss plan notes they can lose the game by themselves with no help needed. The French plan tries all possible hypotheses but forgets the goal. The Indonesian plan notes the red dot is not the ball but the referee.
Videocon is an Indian industrial conglomerate founded in 1985 by Nandlal Madhavlal Doot. It has manufacturing sites in India, China, Poland, Italy, and Mexico and is headquartered in Gurgaon, India. Between 2009-2012, Videocon saw increases in net sales, total income, profit before tax, and profit after tax. It has introduced various new technologies for its LCD TVs, including smart TVs with internet capabilities.
This document is a student paper on investment markets consisting of an introduction and three chapters. Chapter 1 discusses the history and development of investment markets from the early 20th century to present. Chapter 2 covers the main operations in investment markets, including the roles of investment banks and key participants. Chapter 3 examines various sources of financing and ways to reduce risk in investment markets. The conclusion reflects on lessons from recent financial crises and risks going forward. Suggestions are made to improve competition, clients/products, government regulation, financial management, organizational effectiveness, and technology.
This document outlines an activity called "Don't Ask me!" where participants will introduce themselves, learn about decomposing audience (DA), and participate in storytelling scenarios. The DA idea involves breaking down an audience into smaller groups to compose stories. Several storytelling scenarios are listed but not described. The document suggests that educators can contribute to the activity by sharing their storytelling abilities and helping participants use their imagination to tell stories through images and speaking.
Dokumen tersebut membahas sejarah perkembangan sistem operasi Windows, dimulai dari Windows 1.0 pada tahun 1985 hingga Windows 2000 pada tahun 2000. Beberapa versi Windows yang dijelaskan antara lain fitur dan tahun rilisnya seperti Windows 3.0, Windows NT 3.1, Windows 95, Windows 98, serta perubahan-perubahan yang dibawa setiap versi.
La Guerra Fría fue un período de tensión entre 1946-1991 entre las dos superpotencias de la época: Estados Unidos y la Unión Soviética. Cada bloque intentó expandir su influencia ideológica y política a través de alianzas militares como la OTAN y el Pacto de Varsovia. Puntos álgidos incluyeron la división de Alemania, la Crisis de los Misiles en Cuba y la Guerra de Vietnam. Finalmente, la caída del Muro de Berlín en 1989 marcó el comienzo del fin de la Guerra Fría.
This document presents a business plan for a grocery store chain called TEAM 33. It discusses expanding into new markets in the towns of Derry and Hingham. The plan includes sections on the market environment, marketing strategy, financial analysis, risks and mitigation, and conclusion. The financial analysis shows expanding into Derry has the highest NPV, IRR, and payback period, making it the best option individually. Expanding into both locations yields the strongest financial results. The plan proposes a 3 phase expansion from 1998-2008, first setting up one store in Derry, then increasing market share, and finally continuing expansion. Risk mitigation strategies include cost control, consumer loyalty, and focusing on continuous customers if expansion fails.
This document discusses unifying IT asset and configuration management. It outlines the challenges of managing assets throughout their lifecycle and keeping configuration management in sync. By clarifying the differences between asset, configuration and change management processes, as well as the data used, organizations can improve coordination. The document recommends tools from CA that support each process and can be integrated to provide a unified view of assets, configurations and changes. This achieves interoperability and allows the processes to work together effectively.
Widehorizons provides adventure learning experiences for primary schools through day visits and residential programs. Their activities are designed to engage students in hands-on learning linked to the primary curriculum, while developing skills like teamwork, problem-solving, and self-confidence. Example itineraries described a day visit to the Horton Kirby Center in Kent involving river safety lessons and a wanted poster writing activity, as well as a sample residential week filled with geography, history, and outdoor activities at the Townsend Centre in Dorset.
The document discusses CA's EITM Use Case Factory, which aims to develop and deliver consistent solution implementations through standardized best practices. It develops virtual machine images and "use cases" focused on key integrations between CA products. The Use Case Factory environment uses VMware ESX virtualization across multiple global locations. It provides standard images and configurations for platforms like Windows, Linux, SQL Server, and Oracle. The Factory supports development, QA, and pre-production stages of solutions. Its goals are to improve customer success, reduce integration risks, and enhance consultant experience and confidence through standardized deliverables.
The document discusses providing a 360 degree view of IT through a common services definition to support ITIL processes like change and configuration management. It focuses on demonstrating how integrating tools like the service catalog, service desk, CMDB, and other products from CA supports ITIL best practices from a consumer perspective. Specifically, it addresses how this integration can improve demand management, financial management, service level management, and IT service continuity management. The presentation provides recommendations for defining a common services model and integrating tools to provide visibility across IT from a business services perspective.
Este documento describe la inteligencia musical como uno de los componentes de las inteligencias múltiples propuestas por Howard Gardner. Incluye habilidades como cantar, tocar instrumentos musicales, componer música, apreciar música e interpretar piezas musicales con tono y ritmo. También se relaciona con el desarrollo lingüístico al requerir procesos mentales de categorización y asociación de referencias auditivas.
Software development has undergone a fascinating metamorphosis, from the punch card days of the 1950s to the AI-powered cloud era of today. Early programmers toiled over cryptic code, crafting programs on monolithic machines. Today, agile methodologies and collaborative platforms like GitHub foster rapid iteration and global teamwork. Once a solitary pursuit, development has blossomed into a vibrant ecosystem, where open-source communities share knowledge and frameworks like React Native accelerate mobile app creation. The future promises even more mind-bending advancements, with quantum computing and brain-computer interfaces blurring the line between human and machine in the coding process. Buckle up, the software development rollercoaster is just getting started
Chapter 4: Paradigms
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
The document discusses the history and evolution of paradigms in human-computer interaction (HCI). It describes several paradigm shifts in interactive technologies including: batch processing, time-sharing, interactive computing, graphical displays, personal computing, the World Wide Web, ubiquitous computing. Each new paradigm created a new perception of the human-computer relationship.
The document provides a history of software engineering from the 1960s to present day. It discusses how the term "software engineering" emerged after a 1968 conference to discuss the difficulties of complex software design. Early efforts focused on better programming methodologies and languages to improve structure, modularity, and object-orientation. More recently, increased computing power has dramatically raised demands on software while reducing emphasis on quality design.
The document summarizes three models of distributed innovation:
1) The self-organizing Linux community that developed organically online based on user need and fun, with no explicit project management. Linux has grown from 10,000 to 4 million lines of code contributed by thousands globally.
2) InnoCentive's online problem-solving marketplace where seekers post scientific problems and solvers compete to solve them for cash prizes, resulting in many important scientific discoveries.
3) Wikipedia's open, collaborative online encyclopedia where anyone can edit content, following basic rules and principles of neutral point of view and verifiability, making it one of the largest reference websites.
El documento habla sobre las configuraciones de efectos de texto y cómo aplicar diferentes efectos como viejo, tiempo, realidad, niebla y giratorio colorido al texto con las configuraciones de goodies. Describe cómo se vería el texto con cada efecto aplicado en comparación con el texto normal.
1. The document outlines 13 lessons learned from the author's experience helping a client that was facing issues with an implementation project.
2. The author was able to immediately bond with the hostile client by establishing a shared goal of project success and earning the client's trust in the first 5 minutes.
3. Key lessons included preparing recommendations based on understanding the client's goals and perspectives, having confidence in recommendations but being open-minded, and being honest while avoiding damaging relationships between the client and stakeholders.
Videocon is an Indian industrial conglomerate founded in 1985 by Nandlal Madhavlal Doot. It has manufacturing sites in India, China, Poland, Italy, and Mexico and is headquartered in Gurgaon, India. Between 2009-2012, Videocon saw increases in net sales, total income, profit before tax, and profit after tax. It has introduced various new technologies for its LCD TVs, including smart TVs with internet capabilities.
The document outlines different national soccer/football plans humorously. The English plan notes the striker's position may vary depending on wind. The German plan is described as radical, efficient and unstoppable, with balls reaching 297 km/h. The Italian plan focuses on an iron defense, small ideas in midfield, and passing to the striker, possibly ending in a penalty. The Brazilian plan needs no comments. The Swiss plan notes they can lose the game by themselves with no help needed. The French plan tries all possible hypotheses but forgets the goal. The Indonesian plan notes the red dot is not the ball but the referee.
Videocon is an Indian industrial conglomerate founded in 1985 by Nandlal Madhavlal Doot. It has manufacturing sites in India, China, Poland, Italy, and Mexico and is headquartered in Gurgaon, India. Between 2009-2012, Videocon saw increases in net sales, total income, profit before tax, and profit after tax. It has introduced various new technologies for its LCD TVs, including smart TVs with internet capabilities.
This document is a student paper on investment markets consisting of an introduction and three chapters. Chapter 1 discusses the history and development of investment markets from the early 20th century to present. Chapter 2 covers the main operations in investment markets, including the roles of investment banks and key participants. Chapter 3 examines various sources of financing and ways to reduce risk in investment markets. The conclusion reflects on lessons from recent financial crises and risks going forward. Suggestions are made to improve competition, clients/products, government regulation, financial management, organizational effectiveness, and technology.
This document outlines an activity called "Don't Ask me!" where participants will introduce themselves, learn about decomposing audience (DA), and participate in storytelling scenarios. The DA idea involves breaking down an audience into smaller groups to compose stories. Several storytelling scenarios are listed but not described. The document suggests that educators can contribute to the activity by sharing their storytelling abilities and helping participants use their imagination to tell stories through images and speaking.
Dokumen tersebut membahas sejarah perkembangan sistem operasi Windows, dimulai dari Windows 1.0 pada tahun 1985 hingga Windows 2000 pada tahun 2000. Beberapa versi Windows yang dijelaskan antara lain fitur dan tahun rilisnya seperti Windows 3.0, Windows NT 3.1, Windows 95, Windows 98, serta perubahan-perubahan yang dibawa setiap versi.
La Guerra Fría fue un período de tensión entre 1946-1991 entre las dos superpotencias de la época: Estados Unidos y la Unión Soviética. Cada bloque intentó expandir su influencia ideológica y política a través de alianzas militares como la OTAN y el Pacto de Varsovia. Puntos álgidos incluyeron la división de Alemania, la Crisis de los Misiles en Cuba y la Guerra de Vietnam. Finalmente, la caída del Muro de Berlín en 1989 marcó el comienzo del fin de la Guerra Fría.
This document presents a business plan for a grocery store chain called TEAM 33. It discusses expanding into new markets in the towns of Derry and Hingham. The plan includes sections on the market environment, marketing strategy, financial analysis, risks and mitigation, and conclusion. The financial analysis shows expanding into Derry has the highest NPV, IRR, and payback period, making it the best option individually. Expanding into both locations yields the strongest financial results. The plan proposes a 3 phase expansion from 1998-2008, first setting up one store in Derry, then increasing market share, and finally continuing expansion. Risk mitigation strategies include cost control, consumer loyalty, and focusing on continuous customers if expansion fails.
This document discusses unifying IT asset and configuration management. It outlines the challenges of managing assets throughout their lifecycle and keeping configuration management in sync. By clarifying the differences between asset, configuration and change management processes, as well as the data used, organizations can improve coordination. The document recommends tools from CA that support each process and can be integrated to provide a unified view of assets, configurations and changes. This achieves interoperability and allows the processes to work together effectively.
Widehorizons provides adventure learning experiences for primary schools through day visits and residential programs. Their activities are designed to engage students in hands-on learning linked to the primary curriculum, while developing skills like teamwork, problem-solving, and self-confidence. Example itineraries described a day visit to the Horton Kirby Center in Kent involving river safety lessons and a wanted poster writing activity, as well as a sample residential week filled with geography, history, and outdoor activities at the Townsend Centre in Dorset.
The document discusses CA's EITM Use Case Factory, which aims to develop and deliver consistent solution implementations through standardized best practices. It develops virtual machine images and "use cases" focused on key integrations between CA products. The Use Case Factory environment uses VMware ESX virtualization across multiple global locations. It provides standard images and configurations for platforms like Windows, Linux, SQL Server, and Oracle. The Factory supports development, QA, and pre-production stages of solutions. Its goals are to improve customer success, reduce integration risks, and enhance consultant experience and confidence through standardized deliverables.
The document discusses providing a 360 degree view of IT through a common services definition to support ITIL processes like change and configuration management. It focuses on demonstrating how integrating tools like the service catalog, service desk, CMDB, and other products from CA supports ITIL best practices from a consumer perspective. Specifically, it addresses how this integration can improve demand management, financial management, service level management, and IT service continuity management. The presentation provides recommendations for defining a common services model and integrating tools to provide visibility across IT from a business services perspective.
Este documento describe la inteligencia musical como uno de los componentes de las inteligencias múltiples propuestas por Howard Gardner. Incluye habilidades como cantar, tocar instrumentos musicales, componer música, apreciar música e interpretar piezas musicales con tono y ritmo. También se relaciona con el desarrollo lingüístico al requerir procesos mentales de categorización y asociación de referencias auditivas.
Software development has undergone a fascinating metamorphosis, from the punch card days of the 1950s to the AI-powered cloud era of today. Early programmers toiled over cryptic code, crafting programs on monolithic machines. Today, agile methodologies and collaborative platforms like GitHub foster rapid iteration and global teamwork. Once a solitary pursuit, development has blossomed into a vibrant ecosystem, where open-source communities share knowledge and frameworks like React Native accelerate mobile app creation. The future promises even more mind-bending advancements, with quantum computing and brain-computer interfaces blurring the line between human and machine in the coding process. Buckle up, the software development rollercoaster is just getting started
Chapter 4: Paradigms
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
The document discusses the history and evolution of paradigms in human-computer interaction (HCI). It describes several paradigm shifts in interactive technologies including: batch processing, time-sharing, interactive computing, graphical displays, personal computing, the World Wide Web, ubiquitous computing. Each new paradigm created a new perception of the human-computer relationship.
The document provides a history of software engineering from the 1960s to present day. It discusses how the term "software engineering" emerged after a 1968 conference to discuss the difficulties of complex software design. Early efforts focused on better programming methodologies and languages to improve structure, modularity, and object-orientation. More recently, increased computing power has dramatically raised demands on software while reducing emphasis on quality design.
The document summarizes three models of distributed innovation:
1) The self-organizing Linux community that developed organically online based on user need and fun, with no explicit project management. Linux has grown from 10,000 to 4 million lines of code contributed by thousands globally.
2) InnoCentive's online problem-solving marketplace where seekers post scientific problems and solvers compete to solve them for cash prizes, resulting in many important scientific discoveries.
3) Wikipedia's open, collaborative online encyclopedia where anyone can edit content, following basic rules and principles of neutral point of view and verifiability, making it one of the largest reference websites.
The document provides an overview of the early history and development of the World Wide Web. It discusses key figures and technologies that contributed to the Web, including:
- Tim Berners-Lee's invention of HTML, HTTP, and the first website in 1989 to solve the problem of knowledge management at CERN.
- Early computer networks like ARPANET and BBS communities that helped pioneer the concepts of distributed networks and online communities.
- The "Hyperland" documentary that envisioned many aspects of hypertext and digital media that would be realized by the Web.
- How the Web brought together networks, hypertext, and digital communities in a way that shaped its social and cultural impact.
A Brief History Of Human-Computer Interaction TechnologyAndrew Molina
This document provides a brief summary of the historical development of major advances in human-computer interaction technology, emphasizing the pivotal role of university research. It discusses early developments in direct manipulation, the mouse, windows, text editing, gesture recognition, hypertext and other areas. It notes that many widely-used commercial technologies, like the graphical user interface, were based on fundamental research conducted at universities with government and corporate funding.
The document provides an overview of user interface design and its history. It discusses how user interface design is a subset of human-computer interaction, which aims to effectively satisfy user needs. The user interface has input and output components. A good design combines effective input and output mechanisms. The document then reviews the benefits of good design, such as reduced time/errors and training costs. It provides a brief history of human-computer interfaces from early command-driven interfaces to modern graphical user interfaces. The introduction of the mouse and GUI with Xerox systems in the 1970s revolutionized interfaces. The rise of the internet and web browsing is also summarized.
This is a vision talk, looking at what is happening on the Web with large scale community interactions. It discusses ongoing efforts, Chinese Human Flesh Search Engine, and a research agenda for "Social Machines" based on these emerging challenges.
The document discusses three phases of computer-assisted language learning (CALL): behavioral CALL based on repetitive drills, communicative CALL focused on authentic communication, and integrative CALL utilizing multimedia and the internet. It also discusses the role of information and communication technologies (ICT) in international development by bridging the digital divide and providing equitable access. Key challenges to ICT include digital divides in awareness, availability, accessibility, and affordability that require extensive research.
New approaches to openness – beyond open educational resourcesGrainne Conole
This document discusses new approaches to openness beyond Open Educational Resources (OER). It begins by discussing characteristics of social and participatory media and their implications for learning, teaching, and research. It then considers different facets of open practices across learning, teaching, and research. Some key aspects discussed include open educational practices (OEP), definitions and characteristics of OER, and how social and participatory media enable more open practices with implications for education.
This document introduces multimedia and its history. It defines multimedia as the combination of two or more media, such as graphics, text, audio, video, and animation. Early uses of multimedia involved slide projectors and tape recorders used together. Today, multimedia typically refers to digital media combined on computers. The document discusses the evolution of personal computers that enabled the creation and use of digital multimedia. It also outlines some pioneers of hypermedia and hypertext, such as Ted Nelson and Douglas Engelbart, whose work influenced the development of the modern internet.
Computer technology is advancing rapidly, increasing the availability and diversity of assistive technologies that can greatly benefit students with disabilities. Assistive technologies provide universal access to tools and learning opportunities. However, many school districts fail to realize the full benefits assistive technologies can offer. This paper will define assistive technology, identify challenges to effective implementation, and discuss approaches to overcoming those challenges.
Smart cities: how computers are changing our world for the betterRoberto Siagri
Introduction
The world is flat, hot and crowded, as Thomas Friedman says in his last book. Luckily, we can also say that it is getting more and more intelligent. Our world is increasingly interconnected and increasingly able to talk to us: people, systems and objects can communicate and interact with one another in completely new ways. Now we have the means to measure, hear and see instantaneously the state of all things. When all things, including processes and working methods, are intelligent, we will be able to respond to changing conditions with more speed and more focus, and make more precise forecasting which in turn will lead to optimization of future events. This ongoing transformation has given birth to the concept of Smart Cities, cities that are able to take action and improve the quality of life of their inhabitants, reconciling it with the needs of trades, factories, service industries and institutions by means of an innovative and pervasive use of digital technologies.
The document discusses social media and asks a series of questions about how people use social media platforms. It asks about which platforms people use most, how they use social media, potential limitations and problems of social media, how people define and represent themselves online, and thoughts on the future of social media.
Participation, Remediation, Bricolage: Considering Principal Components of a ...tongtong1985
This document discusses the key components of digital culture: participation, remediation, and bricolage. Participation refers to how digital technologies enable individuals to communicate and share content online through activities like online journalism and open publishing. Remediation involves the remix of old and new media as new forms adopt and modify existing media. Bricolage is the highly personalized, continuous assembly and disassembly of digital objects and artifacts using available materials.
1) New media can be defined as digital media that are interactive, networked, and integrated into daily life via devices like computers, mobile phones, and game consoles.
2) Key concepts of new media include user participation, openness, conversation, community, and connected networks.
3) Characteristics of Web 2.0 include user publication and broadcasting, dialogue and collaboration, networking, sharing, using tags and RSS, and combining content through mash-ups.
247113920-Cognitive-technologies-mapping-the-Internet-governance-debateGoran S. Milovanovic
This document discusses cognitive technologies and their potential application to analyzing and mapping the complex debate around internet governance. It provides an overview of cognitive science and how developments in engineering and research have led to cognitive technologies that can mimic some human cognitive functions. As an example, it describes how text mining as an applied cognitive science can be used to discover meaningful patterns in large amounts of structured and unstructured data related to the internet governance debate. The document argues that cognitive technologies may help address the limits of human cognition when dealing with vast information from global governance processes and social issues involving thousands of actors.
Cultural Heritage Unit 5 DB
Name
Class
Date
Professor
Cultural Heritage
By understanding collective cultural heritage and shared humanity across time and geographic place citizens understand their obligation to be better stewards of a global future. When citizens understand their cultural legacy they can preserve the culture and traditions associated with the legacy. For example Americans have a shared heritage that involves protecting the citizen’s fundamental right to life, liberty, and justice. Through the strides made in guaranteeing the citizen freedom through the American culture, citizens across the globe now recognize their right to freedom. This aspect of American culture will be preserved for future generations because it is an essential part of the American legacy.
Being better stewards of a global future involves understanding and recognizing the aspects of the collective culture that benefit humanity and the aspects that can disappear. Preserving aspects of a culture is important to understanding humanities past as well as guising humanities future. When there is a better understanding of humanities cultural heritage, citizens from across the globe will have greater awareness of the different and unique cultures available in the world and be more accepting (Cole, 2011). When citizens are more accepting of other cultures lessons are learned from past behaviors good or bad. For example the world learned that the German Nazi culture did not work and was inhumane. This culture aspect was then rejected by the global society.
Understanding cultural differences across time and throughout the world promotes diversity and a multicultural society which in turn promotes a world that has less discrimination and ignorance (Aworeni, 2012). When there is aspects of a society that work they can be embraced by future societies, such as democracy, but when their aspects of a culture that result in the inhumane conditions for citizens this behavior can be rejected by the global society. It is essential to safeguard our cultural heritage but it is also important to learn from the mistakes of past societies. Each culture should be preserved to ensure that unique societies exit in the world and to understand who we are and where we are going.
References
Aworeni, J. (2012). Why We Must Preserve Our Cultural Heritage. Retrieved April 20, 2013
from http://tribune.com.ng/index.php/tourism/51177-why-we-must-preserve-our-cultural
Cole, S. (2011). The Importance of Preserving Heritage, Tradition, and Race. Retrieved April 20,
2013 from http://www.odinic-rite.org/Guardians/the-importance-of-preserving-heritage
Single Culture
Single Culture Artifact
Name
Class
Date
Professor
Single Culture Artifact
The single culture artifact that represents the present culture is the computer. In a society where everything is focused on the new innovative, technological discovery there is on.
Here are the answers to your questions:
Q1) Developers would need to understand users, involve users in the design process, and balance usability with feasibility given schedule and budget constraints to be successful with their designs.
Q2) Usability is concerned with making systems easy to learn, easy to use, and with limiting error frequency and severity. A usable system is easy to learn, easy to remember how to use, effective to use, efficient to use, and safe and enjoyable to use. Usability is a key goal of human-computer interaction.
The document discusses application portfolio management (APM) and rationalization. It provides an overview of APM, how it can help manage applications from a strategic perspective, and structure rationalization decision making. It then discusses CA Technologies' perspective on APM, including registering applications, rationalizing based on business/technical fit, evaluating applications based on criteria like cost and risk, and identifying portfolio transformation requirements. The document also includes sections on APM drivers/triggers, features of CA's APM product, how APM relates to their business service intelligence (BSI) product, and a roadmap for the APM product.
This document discusses how IT organizations can transition from a cost-centric focus to an investment-centric focus by managing the "margin" between the cost of fulfilling IT services and the pricing of those services to customers. It proposes separating pricing from costs to allow IT to leverage the margin to reinvest in infrastructure. The presentation will demonstrate CA tools that provide intelligence from a configuration management database to establish service level agreements and manage the lifecycles of both business and IT services in a synchronized manner. This allows demand to be managed separately from fulfillment and the margin to be optimized.
Executive Overview of End-user Request ManagementDavid Messineo
The document discusses improving management of IT service demands through better end-user request management. It covers reviewing current demand management methods, directly supporting business processes to reduce costs and meet objectives. The session agenda includes discussing why services and requests are important, the request lifecycle, defining quality of service, and technology solutions.
This document discusses how to implement a unified service model using ITIL best practices. It describes how Elbit Systems of America transitioned to a customer-centric model using the following approaches:
1) Understanding CA's configuration management database (CMDB) and unified service model to organize infrastructure and services.
2) Building and managing manufacturing capabilities through the ITIL service lifecycle and service catalog.
3) Keeping operations running smoothly through service transparency using integrated software, standardized processes, and a focus on requests to improve and automate services.
This document describes a mentoring program for employees at CA Technologies. The program aims to improve collaboration, engagement, innovation and performance. It consists of quarterly themes, mentoring relationships, networking opportunities, and activities to develop leadership, technical skills, and thought leadership. Participants set goals, receive 360 feedback, and work on innovation challenges. The program is evaluated through reflections, surveys and goal tracking. It provides opportunities for professional and personal growth.
CA Services uses a 9-stage methodology for deploying solutions with a rapid time-to-value of 60-90 days. The 9 stages are: 1) project setup and initiation, 2) solution requirements definition, 3) solution architecture and design, 4) solution integration and configuration, 5) QA and testing, 6) configuration documentation and backup, 7) knowledge transfer, 8) production deployment and conversion, and 9) project transition and closure. Each stage has defined activities, value outputs, and flows to the next stage to ensure solutions meet requirements and are successfully deployed.
The document provides an overview of key considerations and work products for driving success on an IT project at a client. It outlines things to look for in areas like vision, assessment, planning, quick wins, communications, benefits, and project management. The document is essentially a checklist to help ensure all important aspects are addressed for successful implementation and change management.
1) The document discusses a plan by a sales and marketing manager at a fictional company called Acme Corp to address declining revenue and rising costs. The three-step plan involves (1) capturing more customer data, (2) rationalizing resources across the value chain, and (3) assembling collaborative solutions.
2) Underlying any technology adopted to enable this plan are seven key computational capabilities, like storage/retrieval, searching/sorting, and learning, which are powered by algorithms. These algorithms extract value from large, diverse datasets and support collaboration.
3) Mobile devices provide access to vast information through algorithms even while small in size, empowering collaboration beyond physical limits.
The document discusses how agile practices are becoming essential for organizations to operate successfully in today's rapidly changing business environment. It defines what it means to be agile, focusing on flexibility, autonomous work cells, transparency of investments and accountability of execution. The trends driving agility include globalization, cloud services, mobility, social media and the need for faster decision making. Building an agile organization requires competencies like collaboration, transparency of investments and accountability. It also discusses the social business practices involved in planning for business through identifying opportunities and targeting investments, and monitoring operations through agreements and benefits realization.
The document discusses organizing IT asset management. It argues that assets should be managed to support availability of environments for business processes on demand. This requires aligning assets to business needs, managing assets as resources through their utilization impacts, and creating value through flexible and efficient resource utilization. Key goals are to turn existing investments into private clouds and coordinate new approaches to delivering business functions from external applications and services.
Manage Rapid Changes and Exceed Service LevelsDavid Messineo
CA CMDB and CA Service Level Management provide tools to help manage IT services and resources. The CMDB provides visibility into IT dependencies and relationships. CA SLM then uses this information to define and monitor service levels, ensuring quality of services meets business needs in a cost-effective manner. Key benefits include alignment of IT with business objectives, end-to-end visibility of services and performance monitoring against SLAs and OLAs. This helps optimize investments, manage changes and costs, and improve customer satisfaction.
CA World 2010 - customer success develop an ITIL-centric service focus to bet...David Messineo
The document discusses how an energy company implemented ITIL processes to better align IT with business needs. It describes how the company used CA products like CA IT Asset Manager, CA Service Desk Manager, and CA Service Catalog to create integrated solutions for asset management, service requests, and other processes. This helped transform the IT organization to focus more on delivering services and optimizing service delivery for the business.
CA World 2010 - leveraging cloud computing to build a lean change management ...David Messineo
This document discusses leveraging cloud computing to build a lean change management process. It advocates adopting lean principles like continuous improvement and delivering incremental value. Cloud computing allows for greater business agility through elastic scaling and pay-as-you-go models. To take advantage of cloud, organizations must streamline their change processes and migrate services. This provides an opportunity to audit processes and verify service delivery. The presentation outlines thinking lean to meet business challenges, focusing change management to meet process challenges, and how cloud computing can meet delivery challenges. It proposes building on competencies like financial management and service level management to create a lean change process.
BearingPoint and CA offer IT Demand and Delivery Management (DDM) capabilities to align business and IT value chains by optimizing and integrating three IT domains: IT Service Management, IT Asset Management, and Project Portfolio Management. Their approach involves developing a target DDM architecture and roadmap to progressively increase maturity in each domain, integrate them, and introduce overarching processes to further align IT with business needs. This provides benefits such as increased agility, optimized costs, and improved operational excellence.
This document summarizes a presentation on using information mining and configuration management databases (CMDBs) to identify architectural risks. It discusses using graph theory and network analysis concepts like centrality and density to analyze relationships between IT components in a CMDB. This can help identify areas of high change risk or issues for continuity. It provides examples of using these mathematical concepts on sample CMDB data to determine potential risks. Finally, it discusses tools like Pajek that can be used to visualize networks and perform calculations on CMDB data modeled as graphs.
This document discusses myths surrounding the configuration management database (CMDB) and how understanding these myths can help organizations better align their CMDB implementation with business value. It identifies seven fundamental use cases for a CMDB that can help improve profitability by avoiding costs, reducing costs, protecting revenue, and increasing revenue. The document also categorizes common CMDB myths as conceptual myths, process myths, organizational myths, or technology myths. Understanding where these myths originate and exposing them is important to overcoming skepticism and having a successful CMDB implementation.
The document is the Table of Contents for Volume 4 Issue 6 of the ITAK magazine published by the International Association of IT Asset Managers. It lists various articles on topics related to IT asset and financial management, including 10 ways to drive down hardware costs at the desktop such as extending lifecycles, redeploying assets, considering used equipment, enforcing policies, reducing duplicate devices, replacing laptops with desktops where possible, and evaluating if leasing is cost effective.
This document discusses developing a new energy management model and platform using CA Technologies' expertise. It outlines trends driving changes in energy management like reducing consumption, using cleaner energy, and seeking additional sources. A new model is needed to address energy demand outpacing supply, limitations of traditional distribution, and improving effectiveness. Key risks include environmental factors, national security, and technology challenges of a distributed architecture. The document proposes CA provide an integrated platform for accounting, metering, governance, infrastructure changes, and customer support to help energy companies, brokers and consumers optimize usage.
The Value of Standards-based CMDB FederationDavid Messineo
The document discusses the CMDB Federation (CMDBf) standard which aims to simplify sharing configuration management data between different vendors' CMDBs and management data repositories. It provides a common interface for federating this data to reduce the complexity of building and maintaining service models across multiple heterogeneous data sources. The benefits of the CMDBf standard include reducing costs and risks for organizations by providing a vendor-neutral approach for correlating cross-repository configuration item data to support service asset and configuration management.
1. Passing the Torch: Lessons from Past and Future
Revolutionaries of Our Generation
by David A. Messineo, Senior Software Architect, CA Technologies
The recent deaths of Dennis Ritchie, John McCarthy, and Steve Jobs, all within a
single year, were poignant and collectively marked the passing of a great era in
technology. Each man, in his own way, was the face of a common movement:
the proliferation of freedom through the transparency of information. Like most
movements that persist, ultimately it is the ideas that provide the scaffolding
from generation to generation. Who will leverage this scaffolding to mine the
contributions of the great minds before them in order to change the world we
live in?
This article both reflects on the historical achievements and speculates about
future possibilities as we head into the next generation. It concludes with some
observations about what powers this movement and how any individual can
influence it.
The First Invention of Revolutionaries
In 1439, Johannes Gutenberg created what many consider the most important
invention of the second millennium -- the printing press with movable type.
The ability to reliably publish and distribute knowledge, cheaply and broadly,
radically changed the structure of power across the world. It fed the
Renaissance movement, recording stories of heroism and extending the hand of
scientific research to the masses. In 1455, Gutenberg would become an unlikely
army for Christians by printing the Bible, arguably the best-selling book of all
time, altering the politics of our world forever. No less important, the printing
press would serve as the mighty sword for one man, Martin Luther, to publish
his 95 Theses, widely regarded today as the primary catalyst for the Protestant
Reformation. With one invention, Gutenberg unleashed the power of complex
systems, where hair-like fractures within a community lead to massive faults in
the fabric of society.
While this issue of CA Technology Exchange focuses primarily on the technical
and business aspects of the post-PC environment, there is another aspect just
as important: society. Much like Adam Smith’s “Invisible Hand” influences our
economy, the means of communication and the methods by which people are
connected significantly impact the post-PC society. How does Facebook's ability
to link people, ideas, communities, and cultures together change our societal
values? How does having instantaneous responses through Siri influence our
state of mind? How does having information, available anytime and anywhere
impact our decision-making? How does unlimited capacity and bandwidth
allow us the freedom to pursue and sell our ideas around the world? And how
does an almost unlimited form of universal communication change the way we
interact with one another, whether family member, friend, or colleague,
personally or professionally?
2011 and the Passing of Three Revolutionaries
No one innovation will ever have the societal footprint or geographic impact of
Gutenberg’s printing press. The story of history is long, however. As 2011 passes
About the author
David A. Messineo is an IT Service
Management (ITSM) Practitioner with
more than 20 years of experience
developing and deploying enterprise-
level software solutions focused on IT
management.
He is currently a Senior Software
Architect at CA Technologies where he
is responsible for designing solutions
focused on portfolio rationalization,
performance management,
relationship management, and
contractual management. A majority
of David’s career has been focused
around IT Service Management with
specific focus on IT-Business
alignment, IT Financial Management,
and IT Change Management. David
holds certifications in both ITIL
(Masters) and eSCM.
David is a member of the CA Council
for Technical Excellence, an elected
organization of top technical leaders
in CA Technologies.
2. into the archives of history, it's worth reflecting on three men who radically
changed the world in ways similar to Gutenberg: Dennis Ritchie, John McCarthy,
and Steve Jobs. Their contributions inspired a truly empowering element of
mankind, illuminating the remarkable ability to scaffold upon the successes
(and failures) of one another, standing upon giants to change our society and to
realize the betterment of all who seek the freedom to explore.
Dennis Ritchie: Building a Revolution through Software Architecture
Dennis Ritchie (1941 - 2011) contributed to the digital era with three important
revolutionary ideas. His first was a common language. One of the leading
challenges in commerce today, as it has been for centuries, can be attributed to
differences in language between the parties involved. When writing contracts in
multiple languages, it is far from easy to ensure they are legally equivalent. Yet,
the power of a contract between provider and consumer is reflected in its
details. The primary reason many contracts are written in English is to assure a
parallel understanding by all involved parties, since English is globally accepted
as the language of business. It is the equivalency of interpretation (a common
language) that is critical for allowing swift and efficient communication.
Similarly, before the PC made its debut, there were several computer-based
languages that proliferated, primarily through academia and large companies.
While these languages were tailored to take advantage of their respective
environments, they all had significant disadvantages too, chief among them the
ability to integrate with and exploit one another’s features.
While at AT&T Bell Labs, Ritchie invented and implemented the C programming
language. C was novel and powerful in its native ability to provide low-level
access to hardware and overall coding structure, and it was simple and
inexpensive. For years, Ritchie’s classic text "The C Programming Language"1
was considered a robust environment for would-be programmers of all types.
What made C truly revolutionary, however, was its portability and openness,
thereby supporting deployment across heterogeneous environments.
Guttenberg gets credited as much for his successful printing process, as for it
being widely copied and improved upon. His approach to printing became a
"standard" then, just as C has now. Even today, C continues to make significant
contributions to software architecture through C-inspired languages like
JavaScript, C++, and C#.
Ritchie went further, however, when he helped create the UNIX operating
system2
. While C was the mechanism by which code was written across
platforms, UNIX became the preferred backbone for integrating devices. While
today we enjoy making phone calls instantly from anywhere in the world, 50
years ago such connectivity was manually established through a sequence of
telephone operators individually connecting lines together. The UNIX operating
system changed that, consolidating several manual tasks to one seamlessly
automated process, and ultimately solving a complex scaling and accessibility
challenge. Additionally, like C, UNIX was an open environment, becoming the
precursor to Linux, an operating system that powers smart phones worldwide.
Through Linux, UNIX essentially became the operating system for the Internet
and effectively kicked off the open source movement, which is the third of
Dennis Ritchie's accomplishments, though shared with many people.
John McCarthy: Building a Revolution through Knowledge Architecture
John McCarthy’s (1927 - 2011) journey into the digital era wasn’t through
technology, per se, but through the mind. Whereas Ritchie focused on software
architecture, McCarthy focused on computing from the perspective of a
Ritchie invented and implemented the
C programming language and helped
create the UNIX operating system.
¡
3. cognitive scientist. In creating a language called LISP (List Processing), he
coined the term Artificial Intelligence (AI). Instead of creating interfaces to
hardware, he created interfaces to the mind. With respect to LISP, it's
particularly interesting to note that it’s the second oldest mainstream language
still in active use (only Fortran is older). This longevity reflects the optimism
that AI will ultimately benefit mankind by creating a means of distributing
knowledge, much like the availability of books did in Gutenberg's time. The
fundamental difference, from a revolutionary point of view, is that the concept
of a book has evolved to a level of being almost three-dimensional, allowing for
a form of bi-directional conversation.
McCarthy's implementation of computerized chess (one of the first) based on
published strategies was an example of this evolution. To provide such
capabilities, McCarthy introduced tree-like data structures that excelled at
deduction, a signature design that is still pervasive in AI systems today.
Like C, LISP continues to be a significant contributor to the digital community by
influencing languages such as Scheme, the leading language used to teach
students programming, F#, a modern era Internet-optimized language that has
strengths in parallel processing and data management, and Prolog, the leading
language used today to support AI work. LISP and its variants are often used in
modern robotics, fraud detection, and airline scheduling, among others. LISP
was also the backbone of such AI simulators as ELIZA and iOS Siri. Noted
computer scientist Alan Turning, who created the “Turing Test”3
, would no doubt
be proud of how far AI has come under the stewardship of John McCarthy.
McCarthy's accomplishments hardly end with LISP and AI alone. In fact, much
as Linux became the operating system for the Internet, McCarthy's notion of
time-sharing (i.e. time-slicing) has evolved to become the basis for networking,
electronic commerce, and now cloud computing. As if inspired by Nostradamus
himself, McCarthy’s ideas are what fuelled and continue to accelerate the
adoption of the Internet, through the notion of “infinite bandwidth” and
transparent availability to information and knowledge across all domains. The
economics of such access is directly attributable to the technical ability to time-
share.
Steve Jobs: Building a Revolution through Social Architecture
While the accomplishments of Dennis Ritchie and John McCarthy are generally
unrecognized by the public, those of Steve Jobs (1955 - 2011) are well known.
Steve Jobs is seen by many as the pioneer of the computer revolution. As the
brainchild of the iMac, iTunes, iPhone, iPod, and iPad, Jobs revolutionized the
advantages of being portable, tethered to a community rather than a machine.
Jobs defined a cultural vocabulary for coolness. Whereas technologists saw Bill
Gates as being the ultra cool mascot of everything digital, it was the general
public that ultimately endorsed Jobs, and Apple, as "cool".
Today, having an “iCool” product is a discerning symbol of class. While Jobs was
clearly a visionary and a technology pioneer, he was ultimately a genius in
business, innovation, and product design too. His real impact is only now being
fully appreciated in this post-PC world. There is no doubt Bill Gates will be seen
as the leader of the personal computing world, but Jobs will be remembered as
the one who outsmarted Gates by redefining what “personal” meant. The stock
price of Apple and Microsoft reflect just how differently the two companies are
viewed when it came to as being innovative.
McCarthy’s ideas are what fuelled and
continue to accelerate the adoption of
the Internet.
¢
4. Steve Jobs, more than anyone else in history, both humanized and
commercialized personal computing while maintaining the advantages of
global connectivity. The "i" in Apple's products clearly indicates this is not a
purchase so much as a lifestyle. To Apple, you're not just a customer; you're an
individual with his or her own unique needs. The device works the way you want.
Yet simultaneously, you’re part of a bigger "i", as in society, whether it is an
organization, a country, or a generation. Jobs connected the universe of
individual uniqueness with the universe of collective power in a way no one
before him had been successful in commercializing. Instead of a platform
powered by technology, Jobs created a platform powered by people. Jobs
defined the post-PC world by creating the ecosystem of universal mobility
juxtaposed with personal enablement.
Whether you are an iPhone user or a Droid user, the platform of applications
built on these devices has changed society, by not only untethering you from
the personal computer but by creating a mobile lifestyle. No more keyboards or
mice – it is all touch and voice now. No more suitcases filled with papers and
laptops with spreadsheets and presentations to carry with you everywhere – it's
just a phone and a repository of documents sitting in a cloud somewhere. No
more leaving a message or waiting back for a response from email – responses
are instantaneous with texting. No more lengthy memoranda or urgent
Apple
Graph shows 10 years worth of stock performance data.
Graph was generated by the author on 4/17/2012 at Google Finance http://www.google.com/finance?q=apple#
Graph shows 10 years worth of stock performance data.
Graph was generated by the author on 4/17/2012 at Google Finance http://www.google.com/finance?q=microsoft#
Microsoft
Jobs connected the universe of
individual uniqueness with the
universe of collective power in a way
no one before him had been
successful in commercializing.
£
5. messages — we simply ”tweet”. Finally, and most profoundly, no more
corporate and personal address books – everything you need to know about a
person is in Facebook, LinkedIn, or some other social network. This IS your
address book. These are the individuals that make up your life. This is the
platform of your life. While Steve Jobs didn't invent many of these mobile
applications, he constructed and deployed a platform for them by making
things simple. Like Guttenberg, Jobs changed the way knowledge was
distributed; however instead of imprinting movable type on paper, Jobs
imprinted ideas on the brain.
Revolution as a Catalyst for Innovation
Dennis Ritchie, John McCarthy, and Steve Jobs were not simply innovative; they
each built a platform that established a base from which their ideas could
evolve. Each was exceptionally smart and received many achievement awards
honoring their respective contributions. Yet what separates their
accomplishments is how they captured power through the eyes of accessibility.
Whether it was through hardware, software, or mind-ware, each of these men
aggressively identified the need to network clearly, quickly, accurately,
succinctly, and opportunely, seeking to bridge the gap between societal
challenges of the day. They became the giants that enabled others to achieve
remarkable feats.
While Guttenberg may have been recognized as the father of the most
important invention in the second millennium, it remains unsettled who will be
awarded such distinction in the third. Will it be Bill Gates, arch-nemesis of Steve
Jobs, who created the PC revolution by lowering the cost of access to
technology, standardizing software, commercializing the operating system, and
reinventing capitalism by creating more millionaires than likely anyone else in
history? Will it be Tim Berners Lee, the inventor of the World Wide Web (on a
NeXT computer of all things)? Will it be Google co-founders Larry Page and
Sergey Brin that aggregate content and provide search engines that pinpoint
specifically what you’re looking for? Will it be Steven Wolfram‘s “Wolfram-
Alpha”, a computational knowledge engine that leads the next generation of
accessibility?
These individuals, many others, and the companies they represent have and will
continue to encourage changes (purposeful or not) to our society in the post-PC
world. However, two gentlemen stand out as effecting the same kinds of radical
revolutionary changes that Dennis Ritchie, John McCarthy, and Steve Jobs
enabled: Jeff Bezos and Mark Zuckerberg.
Jeff Bezos – Version 1: Building the Revolution through Individual Attention
It’s been rumored that a certain toddler named Jeff Bezos (1964 -) tried to
dismantle his crib with a screwdriver. Years later, he graduated summa cum
laude from Princeton University, and wrote his business plan for Amazon on a
cross-country drive from New York to Seattle. With an introductory text on
selling books in hand and a couple of engineers as partners, he built (as he
called it) “the biggest bookstore on earth”. One has to marvel at such an
assertion, given his operation ran out of a garage and carried little real
inventory. Just a few years later, however, his biography was to include being
named Time magazine's 1999 Person of the Year and living life as a multi-
billionaire. So what is the magic of Jeff Bezos and his beloved creation Amazon?
Wal-mart often gets credited with fundamentally changing the retail industry.
From a small five and dime store in 1962 to the 18th largest public corporation
While Guttenberg may have been
recognized as the father of the most
important invention in the second
millennium, it remains unsettled who
will be awarded such distinction in the
third.
¤
6. and the biggest private employer in the world (with 2 million employees), there
is no doubt about Wal-mart's global dominance. Amazon, however, radically
changed the retail industry in a manner that Wal-mart hasn't and likely can’t
(short of an acquisition of Amazon). The story behind Bezos and Amazon starts
with his first redefining and then exploiting the digital universe. While Walmart
mastered the physical storefront, Amazon cornered the virtual one. However,
such a simplistic view ignores what truly distinguishes Amazon from ordinary
retail organizations, and what makes it a fitting contribution to the second
revolution in the post-PC era.
Amazon started as a commerce platform to sell books. Today, it sells almost
everything a typical individual requires and is arguably considered the largest
store in the world for selection and availability of merchandise. Its service is
top-notch, and its use of novel features like one-click shopping, the associates
program (selling items through other entity's web sites), the advantage program
(selling your items through Amazon), and Prime membership (free expedited
shipping and on-line access to films) are all designed to steer people from
traditional mortar shops like Wal-mart into Amazon’s virtual warehouse of
products.
Two characteristics, when paired, help explain why Amazon is so fundamentally
successful – individual access and attention. Today most retail shops get your
attention by promoting loss leaders and other incentives to encourage
purchases. Many retailers provide club cards, membership mailing lists, and
online access to coupons in an effort to customize the experience to a
customer’s unique tastes. Through one simple observation, Bezos radically
changed the manner in which retail engaged in a digital universe. Shortly after
receiving his first sets of orders, he noticed by careful examination of individual
book orders that he could discern interests and start recommending books to
others with similar purchases. While buying associations through technologies
like CART was not new, the ability to leverage such analysis and make
recommendations in real-time reflected a golden opportunity. The genius
behind Bezos was that he took such analysis to a new level, providing Amazon
the means to accomplish the following:
Maintain historical purchase information by individual and groups•
Maintain wish lists of books by providing “stored” purchase carts•
Notify consumers of books they placed on a watch list•
Allow consumers to identify books they already purchased•
Allow individuals to create lists of books about a particular topic•
Provide for customer reviews, track reviewers influence, and maintain a•
scorecard of top reviewers based on quality
Look inside the book (as if you were in the bookstore)•
Profile the book based on category and reading level•
Track recommendations based on localities, companies, or groups•
By creating a digital ecosystem from which to sell, Bezos created a wealth of
information about an individual’s buying habits assessable at the point of
interest. Imagine influencing an individual’s voting choices right at the point of
decision. Amazon’s digital presence is not just about access – but attention.
Politicians everywhere should be envious.
Amazon further reached out and realized the platform that drives their business
could drive others. They have released a slew of business services to support
businesses, including support for large databases and computing bandwidth.
Through the use of the cloud, they have significantly reduced the costs of going
Two characteristics, when paired, help
explain why Amazon is so successful –
individual access and attention.
¥
7. into business by taking a lot of the up-front risk out and providing a worldwide
distribution for products of all types. They have focused on accessibility, having
country and language specific sites, all tailored to sell products developed by
both individuals and small and large companies alike. In many respects they
have provided equality to the retail process by levelling the advantages one
provider has over another. Amazon's platform serves as a mighty arbiter of
fairness, and has the customer base to prove it. By itself, however, these areas
are not really specific to a post-PC environment. While having virtual access to a
workstation is convenient, by itself it really doesn't change the equation until
there are specific applications that can exploit it as a platform. Such
applications are only now starting to surface. Where Amazon truly fits into the
post-PC environment is with its Kindle platform.
Jeff Bezos – Version 2: Educating the Revolutionaries by Nurturing the
Meme Machine
Libraries have been around for centuries. From the first substantial library in 334
B.C., the Great Library of Alexandria, to the largest of today with over 33 million
volumes4
, the U.S. Library of Congress, libraries have been at the forefront of
creating an educated population. However, such education was often restricted
by birth, by class, by family, or by luck itself. Keeping the population uneducated
was a popular way of maintaining power.
It was around 1870 that Andrew Carnegie, having amassed the second largest
fortune of all time by an individual, initiated his efforts in philanthropy. Carnegie
understood the power of knowledge, and of access. He essentially established
the public library system in the United States, while also giving generously to
Canada, the United Kingdom, and other nations. Gutenberg had revolutionized
the printing of books, significantly increasing their availability and distribution,
but the cost of acquiring books was considerably higher than most could afford.
Therefore, having a collection of books was rare, often limited to universities
and to the rich. Carnegie foresaw the creation of the local libraries as
fundamental to the education and welfare of society. While Steve Jobs created a
technology platform based on people, it was Carnegie and other such
philanthropists that gave us the informed individual. The town library was the
platform for knowledge. As the public education system evolved, the concept of
school libraries was successfully adopted.
Much as reframing the retail market in the digital world has changed the buying
experience, so has the digitalization of knowledge. The Kindle and similar
devices have arguably changed the concept of a library. While the notion of an
e-book is not new to this generation of graduates, access to e-books formerly
required a PC tethered to the network. Files would often be stored on a hard
drive, or on a thumb drive for more portability. Either way, it still required access
to an interface. The traditional PC or Mac, while fine for doing day-to-day work,
was not very portable, and the actual experience was quite different from
reading a physical book.
Portability was about more than just having access to a book – it was
maintaining the same advantages of having a physical copy, including the
ability to quickly scan through pages and mark them up. Customers also needed
a device that worked in differently lit environments, while avoiding muscle
strain to the eyes. Through the implementation of E Ink technology, Kindle met
these challenges. Furthermore, because the cost of creating a digital copy of a
book is almost negligible, the cost of buying a book could be cut in half,
extending the access of literature of all types to a wider audience. Moreover, the
Much as reframing the retail market
in the digital world has changed the
buying experience, so has the
digitalization of knowledge.
¦
8. ability of the Kindle to control access revolutionized the notion of a lending
library. You no longer had to worry that the library did not have the book you
needed; you could purchase access for a limited time for a small fee or
subscribe to a service and have as much access as you needed.
The digitization of material created the possibility to democratize knowledge.
The Internet created the platform to exchange material. The Kindle, exploiting
the display technologies of Apple’s products, provided an interface, allowing
almost unrestricted and transparent access to content. This access provided for
the proliferation of ideas and the organic assembly of memes across a society
conveniently assembled through social networks like Facebook. The doors to the
library are open!
Jeff Bezos – Version 3: Building the Revolution through the
Commercialization of Fairness
Much like Steve Jobs envisioning a world of un-tethered access and smart
devices, Jeff Bezos envisioned a world of personal libraries. By leveraging the
unique shopping habits of millions of people, Bezos built Amazon to connect
readers with one another and creating an atmosphere and presence rare among
on-line retailers and next to impossible to mimic by mortar-based
establishments. The rather dramatic announcement by Bezos that digital books
outsold physical ones during the 2011 holiday season demonstrates how
revolutions often exploit and ultimately raze the structures creates by the ones
before it.
Today, as the historical center of reading material, many public and educational
libraries are replacing outdated books with Kindles, allowing patrons and
students access to virtual libraries around the world. In a post-PC world, the
Kindle has radically changed the availability of content by making most of it
available for a small fee or free. Such access provides the Kindle with one
additional game-changing innovation: it allows the notion of self-publishing to
be economically viable. As an author, you can publish your book on the Amazon
platform for almost nothing. The quality of that book can be judged by your real
audience as opposed to the editors of a large publisher, who often have different
motives or incentives. Once again, Amazon's platform proves to be an arbiter of
fairness, democratizing the benefits once available only to large publishers.
Mark Zuckerberg – Version 1: Harnessing the Power of the Crowd to
Empower a Revolution
There is no doubt that genius and necessity of invention are key to establishing
the next step in societal evolution. But often genius and innovation take another
form, one not just of invention but of observation. Such was the case in 1961
when Edward Lorenz was using a computer to help predict weather. In taking
what he perceived to be a meaningless shortcut, entering the number .506
instead of .506127, he observed widely differently weather patterns. From this
small difference was born what Lorenz later called “The Butterfly Effect”, noting
that such an insignificant amount could be accounted for by changes caused in
the atmosphere due to the normal wing motion of a simple butterfly. Such
dynamics are also known as the “Snowball Effect” and reflect that systems,
whether biological, societal, or financial, can be very sensitive on initial
conditions, with widely varying behaviors resulting from negligibly different
beginnings.
In many ways, Mark Zuckerberg (1984 –) observed a similar structure with
“social ties”, and created a platform to accelerate its impact in the world. Like
Much like Steve Jobs envisioning a
world of un-tethered access and smart
devices, Jeff Bezos envisioned a world
of personal libraries.
§¨
9. cognitive scientist. In creating a language called LISP (List Processing), he
coined the term Artificial Intelligence (AI). Instead of creating interfaces to
hardware, he created interfaces to the mind. With respect to LISP, it's
particularly interesting to note that it’s the second oldest mainstream language
still in active use (only Fortran is older). This longevity reflects the optimism
that AI will ultimately benefit mankind by creating a means of distributing
knowledge, much like the availability of books did in Gutenberg's time. The
fundamental difference, from a revolutionary point of view, is that the concept
of a book has evolved to a level of being almost three-dimensional, allowing for
a form of bi-directional conversation.
McCarthy's implementation of computerized chess (one of the first) based on
published strategies was an example of this evolution. To provide such
capabilities, McCarthy introduced tree-like data structures that excelled at
deduction, a signature design that is still pervasive in AI systems today.
Like C, LISP continues to be a significant contributor to the digital community by
influencing languages such as Scheme, the leading language used to teach
students programming, F#, a modern era Internet-optimized language that has
strengths in parallel processing and data management, and Prolog, the leading
language used today to support AI work. LISP and its variants are often used in
modern robotics, fraud detection, and airline scheduling, among others. LISP
was also the backbone of such AI simulators as ELIZA and iOS Siri. Noted
computer scientist Alan Turning, who created the “Turing Test”3
, would no doubt
be proud of how far AI has come under the stewardship of John McCarthy.
McCarthy's accomplishments hardly end with LISP and AI alone. In fact, much
as Linux became the operating system for the Internet, McCarthy's notion of
time-sharing (i.e. time-slicing) has evolved to become the basis for networking,
electronic commerce, and now cloud computing. As if inspired by Nostradamus
himself, McCarthy’s ideas are what fuelled and continue to accelerate the
adoption of the Internet, through the notion of “infinite bandwidth” and
transparent availability to information and knowledge across all domains. The
economics of such access is directly attributable to the technical ability to time-
share.
Steve Jobs: Building a Revolution through Social Architecture
While the accomplishments of Dennis Ritchie and John McCarthy are generally
unrecognized by the public, those of Steve Jobs (1955 - 2011) are well known.
Steve Jobs is seen by many as the pioneer of the computer revolution. As the
brainchild of the iMac, iTunes, iPhone, iPod, and iPad, Jobs revolutionized the
advantages of being portable, tethered to a community rather than a machine.
Jobs defined a cultural vocabulary for coolness. Whereas technologists saw Bill
Gates as being the ultra cool mascot of everything digital, it was the general
public that ultimately endorsed Jobs, and Apple, as "cool".
Today, having an “iCool” product is a discerning symbol of class. While Jobs was
clearly a visionary and a technology pioneer, he was ultimately a genius in
business, innovation, and product design too. His real impact is only now being
fully appreciated in this post-PC world. There is no doubt Bill Gates will be seen
as the leader of the personal computing world, but Jobs will be remembered as
the one who outsmarted Gates by redefining what “personal” meant. The stock
price of Apple and Microsoft reflect just how differently the two companies are
viewed when it came to as being innovative.
McCarthy’s ideas are what fuelled and
continue to accelerate the adoption of
the Internet.
¢
10. arguably added another, that of opportunity.
Opportunity has always been a key ingredient to creating and sustaining a revolution. Opportunities are born from ideas
that, once surfaced, find the means to attract and hold the attention of their audience to the point where action can be
taken. It was in 1962 that Everett Rogers described this “socialization” phenomenon in his book “Diffusion of
Innovations”5
. Rogers studied hundreds of cases of innovations with varying degrees of success and proposed four main
elements that influence the spread of ideas: (1) the innovation potential, (2) communication channels, (3) elapsed time,
and (4) a functioning social system. Zuckerberg, whether directly or indirectly, has provided the momentum for a new
functional social system, crafted from the aforementioned innovations, and driven by the post-PC society.
In fact, unlike many of the other innovators discussed here, one could argue the Zuckerberg is deliberately driving a
mission to create not just a new technology platform, but a society based on ideas and information. While certainly
Facebook is a money-making enterprise, it's not at all clear that revenue alone is its driving force. Zuckerberg seems driven
by the need to connect people together. Facebook has already expanded the use of the Internet across all generations. In
reality, Facebook has changed the overall manner of communication. In a nod to Steve Jobs, Facebook's recent platform
move to develop iFrame Applications will enable the company to establish a method to further evolve social applications,
including new kinds of Customer Relationship Management (CRM) applications. Today, for example, Facebook is used to
provide a platform for business and government organizations of all types. By melding the concept of customer and
provider into a powerful platform fostered by individual and collective recommendations, Facebook is changing the nature
in which influence is peddled throughout our society. Its influence has recently even found its way into politics, becoming
a key mechanism to raise money for candidates that would likely have been left out in the past. Facebook is
manufacturing a revolution through the realization of opportunity.
Innovation and Invention – the Cornerstones of a Revolution
Both individually and collectively, Dennis Ritchie, John McCarthy, Steve Jobs, Jeff Bezos, and Mark Zuckerberg have
changed the world we live in. In saying our farewells to Ritchie, McCarthy, and Jobs, we need to reflect not only on their
specific accomplishments, but also on what they have taught us about changing the world. I doubt that any of these
individuals saw the world simply as pre-, during, and post-PC. The PC was simply an instrument through which to realize a
vision -- a vision that we as a society can bring perspective to now and in the future, as evident by the timeline of
innovation below.
Illustration created by the author.
11. Creating a Revolution – Lessons from the Experts
If there is something to take away from all of these innovators, it may be that changing the world is about
accommodating a few common principles:
First, accessibility is the key to stickiness. Whether you're accessing a device through C or someone's knowledge•
through AI, being able to have access is paramount. Often this comes in the form of common languages, common
structures, common interfaces, and common tools that have evolved through “open” source movements and
standards committees. Interestingly, the economics of Amazon and Facebook have been driven through access to
their ecosystems as well.
Second, connections create value exponentially. Whether you're connecting resources through an operating system•
like UNIX, connecting customers through a platform like Amazon, or connecting individuals through an interface like
Facebook, having the ability to find and maintain a connection is critical. A fascinating read behind the mechanics and
philosophy of connections, particularly around social networks, is “The Strength of Weak Ties” by Mark Granovetter6
.
Third, platforms create an architecture for innovation. The innovations we've identified here, whether post-PC or not,•
all focused on various kinds of platforms. From way back in Gutenberg's time, to Carnegie and the more recent past, a
platform became the means of evolving new solutions while taking advantage of the past. Backward compatibility, a
feature best demonstrated by Bill Gates, is important to keeping momentum behind a movement. Taking a lesson
from Ronald Coase’s “Theory of the Firm”7
, platforms reduce the cost of transactions, whether it be financial as he
defined it or societal as Bernd Heinrich did in his illuminating text “Bumblebee Economics”8
.
Fourth, influence acts as a noise capacitor. In 1948, Claude Shannon published his seminal work on information•
theory9
. Broadly speaking, Shannon discussed the need to reliably communicate information over noisy lines. With so
much information, over so many different interfaces, in so many contexts, innovation must continually find ways to
reduce the noise and focus on information. Apple’s Siri takes an inductive approach, while Wolfram Alpha focuses on
deduction. Relationships based on trust within the Facebook and LinkedIn social networks establish and influence the
validity of ideas and information.
Lastly, a vision beyond pure economics is essential. All of these innovators (excluding Gutenberg) either benefited•
directly or indirectly by their ideas in financial ways. However, their energy was not focused on revenue alone. That is
why Larry Ellison of Oracle, for example, will not likely enjoy the celebrity that Steve Jobs has in the general public.
The individuals highlighted here set their goals on bridging the penultimate gap between now and the future. They
saw a better way, and they pushed their ideas forward. Ultimately, they provided a path for us to follow and improve
upon.
From Gutenberg to Zuckerberg, these men of technological history have carried the torch of innovation from one
revolution to the next. They serve as examples of an individual’s ability to empower society, which reflects the true nature
of the post-PC era.
References:
1
The C Programming Language, by Brian Kernighan and Dennis Ritchie (Englewood Cliffs, N.J.: Prentice-Hall, 1978).
2
Ritchie and his colleague, Ken Thompson, wrote the UNIX kernel in C in 1973.
3
Turing, Alan (October 1950), Computing Machinery and Intelligence, Mind LIX (236): 433–460, doi:10.1093/mind/LIX.236.433,
ISSN 0026-4423.
4
http://www.loc.gov/about/generalinfo.html#2010_at_a_glance
5
Rogers, Everett M. (1962). Diffusion of Innovations. Glencoe: Free Press. ISBN 0612628434.
6
Granovetter, M. S. (1973). The Strength of Weak Ties. The American Journal of Sociology 78 (6): 1360–1380.
7
Coase, Ronald H. (1937). The Nature of the Firm. Economica 4 (16): 386–405.
8
Heinrich, Bernd (2004) Bumblebee Economics: Revised Edition, Harvard University Press. ISBM 0674016394.
9
C. E. Shannon: A mathematical theory of communication. Bell System Technical Journal, vol. 27, pp. 379–423 and 623–656,
July and October, 1948.