2. Text slow fades on and off screen on static image of scenery, good composition – introducing you
to environment. Opening shot (establishing shot) to music video
Text in plain, clear font,
spacing between each letter
creates interest.
Lines shows the rule of thirds or grid process on
how levels draw the eye to certain points //
used to show contrast
We would like to use a shot
like this, but of an urban
environment instead
3. More static shots or slow pans of environment, verticals create natural grid, composition is thought
through, neutral colour palette. Wide shot of surrounding.
tree on th
ground
used as lin
of horizon
Falls on centre line of
the shot
4. Mid shot to close
up of actor
Actor blurred and out of focus – ideas we have
previously explored
Top of head is cut off, movement in shot
may cause this rather than convention of
genre
Rule of thirds – leaves majority of shot
empty ‘looking space’
5. Wide shot focusing on
reflection in the water
Yet again rule of thirds use to
separate the shot
While experimenting we filmed a similar shot experimenting with the shadows and
lighting, which is something we want to include in our final music video
6. Panning shot tracking girl running
through the woods – pull focus as she
runs
Running in front and behind trees – similar to our idea of
running through pillars (Gravity – Odd Beholders)
Mirrored shot throughout
7. Wide shot of woods,
camera is still people
are moving
Natural grid, rule of thirdsLine of sight goes diagonally from each actor
Slight fish eye as sides curve – something we
may experiment with?
8. Head space – convention
of the genre
Empty space mirrored,
rule of thirds
Mid shot/Close up of portrait,
sequenced together repeatedly
Strong focal point, strong presence
9. Again, head space -
conventional
Empty looking space, strong focal point
Wide shot, performers are central
Final scene, low lighting dulls colours –
strong contrast
10. Final Thoughts
• They use the rule of thirds a lot when looking at composition of
shots.
• Keep shots clean and simple – often a lot of looking space with
small focal points.
• Pull focus from characters to environment
• Shots are slowed down slightly to create dream-like affect,
works well when matched with pull focuses and thirds.