paint program in c language. I am giving you a full code of that program, you can download or see.
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The document discusses collision detection in mobile games. It describes how collision detection works by checking if sprites moving in the game collide with other sprites. It provides code examples for creating a J2ME mobile game that detects collisions between two sprites and stops their movement when a collision occurs. The code uses classes like Sprite, GameCanvas, and Thread to manage the sprites and game loop.
The document discusses collision detection in mobile games. It describes how collision detection works by checking if sprites moving in the game collide with other sprites. It also discusses how the boundaries of each sprite are defined as rectangles, and how when sprites move and their rectangles overlap, a collision is detected. It then provides code examples for creating a simple game that detects collisions between two sprites and stops their movement when a collision occurs.
1) The document describes a snake game project written in C++. It includes functions for setting up the game, drawing the game screen, getting input, updating game logic, and the main game loop.
2) The game has a snake that can move in four directions using WASD keys. It eats fruit to grow longer and increase its score. If the snake runs into itself or the edges, the game is over.
3) The game can be played at four difficulty levels that adjust the snake's speed and whether it can touch the edges. The goal is to eat fruit for as long as possible without crashing.
This C++ code defines classes for a ball, paddles, and game manager to create a basic Pong game. The ball and paddle classes track position and movement. The game manager class initializes the ball and paddles, handles drawing the screen, getting input, game logic, and scoring. It uses the ball and paddle classes to simulate ball movement and paddle control with keyboard keys. The main function displays instructions and runs the game loop by calling methods on the game manager class.
The document describes the rules of Tic-Tac-Toe (OOXX) game. It is a 3x3 grid game where two players take turns marking spaces with "O" or "X" symbols. The first player to mark 3 of their symbols in a row (horizontal, vertical or diagonal) wins. If all 9 spaces are filled without a winner, the game ends in a draw. The document then provides code for a C# OOXX game program that implements these rules.
This document contains Verilog code for implementing a butterfly unit for digital signal processing. It includes modules for a butterfly computation, Booth multiplier, 32-bit carry lookahead adder (CLA), and 4-bit CLA. Gates like AND, OR are also implemented as modules. The code is simulated and works properly to perform the butterfly computation on two input numbers using twiddle factors for complex number multiplication.
The document discusses collision detection in mobile games. It describes how collision detection works by checking if sprites moving in the game collide with other sprites. It provides code examples for creating a J2ME mobile game that detects collisions between two sprites and stops their movement when a collision occurs. The code uses classes like Sprite, GameCanvas, and Thread to manage the sprites and game loop.
The document discusses collision detection in mobile games. It describes how collision detection works by checking if sprites moving in the game collide with other sprites. It also discusses how the boundaries of each sprite are defined as rectangles, and how when sprites move and their rectangles overlap, a collision is detected. It then provides code examples for creating a simple game that detects collisions between two sprites and stops their movement when a collision occurs.
1) The document describes a snake game project written in C++. It includes functions for setting up the game, drawing the game screen, getting input, updating game logic, and the main game loop.
2) The game has a snake that can move in four directions using WASD keys. It eats fruit to grow longer and increase its score. If the snake runs into itself or the edges, the game is over.
3) The game can be played at four difficulty levels that adjust the snake's speed and whether it can touch the edges. The goal is to eat fruit for as long as possible without crashing.
This C++ code defines classes for a ball, paddles, and game manager to create a basic Pong game. The ball and paddle classes track position and movement. The game manager class initializes the ball and paddles, handles drawing the screen, getting input, game logic, and scoring. It uses the ball and paddle classes to simulate ball movement and paddle control with keyboard keys. The main function displays instructions and runs the game loop by calling methods on the game manager class.
The document describes the rules of Tic-Tac-Toe (OOXX) game. It is a 3x3 grid game where two players take turns marking spaces with "O" or "X" symbols. The first player to mark 3 of their symbols in a row (horizontal, vertical or diagonal) wins. If all 9 spaces are filled without a winner, the game ends in a draw. The document then provides code for a C# OOXX game program that implements these rules.
This document contains Verilog code for implementing a butterfly unit for digital signal processing. It includes modules for a butterfly computation, Booth multiplier, 32-bit carry lookahead adder (CLA), and 4-bit CLA. Gates like AND, OR are also implemented as modules. The code is simulated and works properly to perform the butterfly computation on two input numbers using twiddle factors for complex number multiplication.
This document contains C++ code for a banking application. It includes functions for user login, account creation, deposits, withdrawals, balance checks, and more. The code uses object-oriented programming principles by defining a Bank class with member variables and functions. The main() function initializes graphics mode and contains a menu loop for user interaction and calling the various banking functions.
This C++ code defines several functions used as tools: ProgressBar prints a progress bar to the console, IntToString converts an integer to a string, BernoulliDistr returns a random boolean value based on a probability, Distance calculates the distance between two points on a grid, NormalDistr generates a random number from a normal distribution, and LogNormal generates a random number from a log-normal distribution.
This document contains code and descriptions related to the MIPS architecture and LLVM compiler infrastructure. It includes MIPS assembly code, the definition of MIPS registers and instructions as LLVM IR, descriptions of the MIPS instruction formats and functional units, and MIPS instruction itineraries. It also contains x86/AVX-512 intrinsics and builtins.
PROGRAMS ON GRAPHICS BASED ON PROGRAMMING LANGUAGE C & CPP (C++) . DOC CONSIST 8 PRACTICALS .
EACH PRACTICAL CONSIST MIN OF 2 QUESTION ALONG WITH SOLUTION i.e CODES
EG: MOVING FISH , MOVING CAR, STAR, GENERATION OF STARS,HOUSE,FLAG,ICE CREAM CONE,SMILEY FACE GENERATION OF BUBBLES , CONCENTRIC CIRCLES,DDA LINE ALGORITHM ,Bresenham’s line drawing algorithm,MIDPOINT CIRCLE DRAWING ALGORITHM,Bresenham’x circle drawing algorithm,TRANSLATE A POLYGON, REFLECT A POLYGON , TRANSLATE A CIRCLE , To scale a polygon about a reference point,ROTATE A POLYGON, Cohen sutherland line clipping algorithm,TEXT CLIPPING, Character Generation,FLYING KITE
The document contains multiple C++ code examples for programming exercises. It includes code to generate and output matrices, sort vectors, loop through ranges printing values, and calculate averages of two digit numbers. Jefferson Caiza is listed as the student name for the programming course. The code examples demonstrate basic programming concepts like loops, arrays, conditionals, and math operations.
The document contains problem sets and questions related to sequential programming in C++. It includes questions on converting mathematical expressions to C++ expressions, evaluating expressions based on precedence, identifying valid and invalid variable names, tracing output of C++ code snippets, and writing C++ programs to solve problems related to basic calculations, data type conversions, and operations on user input values.
The document describes a C++ program that implements a customer information system. The program allows users to add, list, modify, delete, search, and pack customer records stored in a .dat file. It features a main menu with these options. Selecting add, modify, or delete allows editing customer details like ID, name, address, phone number. Pack permanently removes deleted records to recover space. The source code and executable will be provided on next month's disc.
Basic version of MS Paint created using Turbo C++Jaison Sabu
This document describes a computer science project to create a paint program using C++. It includes acknowledgements, an index, the aim to allow drawing shapes using the mouse, a problem definition, system requirements, an important feature description, and a program printout of the C++ code. The code allows selecting colors, drawing lines, circles, rectangles, and other shapes, filling areas, and includes buttons for functions like spray can and eraser.
This document contains code for a Tic-Tac-Toe game written in C++ using the Allegro library. It includes functions to initialize the game board, place markers for X and O turns, check for a winner after each turn, and allow player movement and input using keyboard arrows and enter. The main game loop handles drawing the board, player input, placing markers, checking for a winner, and continues until the player presses escape to quit.
Heap-based buffer overflow in the __nss_hostname_digits_dots function in glibc 2.2, and other 2.x versions before 2.18, allows context-dependent attackers to execute arbitrary code via vectors related to the (1) gethostbyname or (2) gethostbyname2 function, aka "GHOST."
The GHOST vulnerability is a serious weakness in the Linux glibc library. It allows attackers to remotely take complete control of the victim system without having any prior knowledge of system credentials. CVE-2015-0235 has been assigned to this issue.
Qualys security researchers discovered this bug and worked closely with Linux distribution vendors. And as a result of that we are releasing this advisory today as a coordinated effort, and patches for all distribution are available January 27, 2015.
This document discusses using MongoDB for chemical similarity analysis. It describes storing compound fingerprints in MongoDB collections and querying them to find similar compounds. The approach involves building a fingerprint index, mapping over compounds to calculate similarities, and reducing the results to find the closest matches. This allows evaluating chemical similarity for millions of compounds faster than pairwise comparisons.
The document provides an overview of variables, data types, variable scope, strings, arrays, control structures, functions, operators, and challenges for Arduino programming. It defines integer and character variables, describes global and local variable scope, demonstrates how to define and access string and array elements, lists common control structures like if/else and for loops, shows how to define and call functions, and gives examples of arithmetic, comparison, boolean, and bitwise operators. The challenges section provides examples of taking user input, creating arrays, checking even/odd numbers, calculating circle circumference, and generating ASCII art.
Assignement of programming & problem solving u.s ass.(1)Syed Umair
The document contains C++ code for various programming problems and their outputs. It includes programs to:
1) Generate a pattern using nested loops; find the first 8 Fibonacci numbers; swap two numbers without a third variable; print patterns of stars.
2) Take input of numbers and find the smallest, check if a number is divisible by 10, print inverted and normal triangles.
3) Calculate an expression, find the sum of the first 6 prime numbers, take student ages and calculate average.
4) Calculate bill amount after applying 10% or 15% discount based on amount.
This document provides an overview of programming basics including 2D and 3D arrays, nested loops, and classes. It discusses how to create and access multi-dimensional arrays, use nested loops to repeat operations, and define classes with methods and member variables. Examples are given for 2D and 3D arrays, nested loops that count iterations, and a class for flashing an LED with methods to define on and off times. Challenges are presented at the end involving nested loops, serial printing patterns, counting string occurrences, and creating a class to add integers that is then turned into a library.
The document discusses various graphics concepts used in C programming including:
1. Color constants, fill patterns, graphics drivers, errors, and modes that are used in graphics functions.
2. The functions closegraph, detectgraph, getbkcolor, getcolor, getmaxx, getmaxy, getpixel, getx, gety, grapherrormsg, graphresult, initgraph, outtext, outtexttxy, putpixel, setbkcolor, setcolor, and setfillpattern and their purposes.
3. initgraph initializes the graphics system by loading a driver and putting the system into graphics mode, while closegraph deallocates memory and restores the original screen mode.
This document contains C++ code to find roots of equations using the bisection method. It includes 4 questions:
1) Finds the root of x3 – 4x – 8.95 = 0 between 2 and 3 to 3 decimal places.
2) Finds the root of ex – 3x = 0 using bisection up to a specified number of iterations.
3) Defines a bisection function to find the root of f(x) = x6 – x – 1 = 0 within 0.001 accuracy.
4) Defines a bisection function to find the smallest positive root of a cubic equation ax3+bx2+cx+d=0 within an error tolerance of 10-6.
This document defines functions for a mouse-controlled calculator program using C graphics. It initializes the mouse, opens a window, displays number buttons, gets mouse clicks on buttons, performs calculations, and closes the window. The main() function sets up the graphics mode, displays the button grid, gets mouse input, calls functions to add numbers and perform operations, and closes the window. Functions are defined to initialize the mouse, get its position, add numbers, and open/close the window.
The document contains 10 programs written in C programming language to perform various 2D and 3D graphics operations like drawing lines, rectangles, circles, ellipses, torus, scaling, rotating, shearing and reflecting objects. Program 1-5 demonstrate drawing basic shapes like line, rectangle, circle and ellipse. Program 6 draws a 3D torus using OpenGL. Program 7-9 demonstrate transformations like scaling, rotating and shearing of objects. Program 10 shows reflection of an object about x-axis, y-axis and origin.
The document provides source code for generating and manipulating computer graphics using various algorithms. It includes algorithms for drawing lines, circles and curves, as well as algorithms for translating, rotating, and scaling two-dimensional and three-dimensional objects. The source code is written in C/C++ and uses graphics libraries to output the results. Various input parameters are taken from the user and output is displayed to demonstrate the algorithms.
This document provides an introduction to graphics programming in C. It discusses setting up graphics using GCC, basic concepts of graphics programming in C, common graphics functions like line(), circle(), rectangle(), and text functions like outtext() and outtextxy(). It also includes a short example program to demonstrate drawing various shapes and text.
The document provides code snippets for creating programs in C to:
1. Restrict mouse pointer movement and display pointer position by accessing the interrupt table and using functions like int86().
2. Create simple viruses by writing programs that shutdown the system, open internet explorer infinitely, or delete IE files.
3. Create DOS commands by writing C programs that can be executed from the command line to list files or directories.
4. Switch to 256 color graphics mode and create directories by calling int86() and writing to registers.
5. Develop a basic paint brush program using graphics functions to draw shapes determined by brush properties when the mouse is clicked.
This document contains C++ code for a banking application. It includes functions for user login, account creation, deposits, withdrawals, balance checks, and more. The code uses object-oriented programming principles by defining a Bank class with member variables and functions. The main() function initializes graphics mode and contains a menu loop for user interaction and calling the various banking functions.
This C++ code defines several functions used as tools: ProgressBar prints a progress bar to the console, IntToString converts an integer to a string, BernoulliDistr returns a random boolean value based on a probability, Distance calculates the distance between two points on a grid, NormalDistr generates a random number from a normal distribution, and LogNormal generates a random number from a log-normal distribution.
This document contains code and descriptions related to the MIPS architecture and LLVM compiler infrastructure. It includes MIPS assembly code, the definition of MIPS registers and instructions as LLVM IR, descriptions of the MIPS instruction formats and functional units, and MIPS instruction itineraries. It also contains x86/AVX-512 intrinsics and builtins.
PROGRAMS ON GRAPHICS BASED ON PROGRAMMING LANGUAGE C & CPP (C++) . DOC CONSIST 8 PRACTICALS .
EACH PRACTICAL CONSIST MIN OF 2 QUESTION ALONG WITH SOLUTION i.e CODES
EG: MOVING FISH , MOVING CAR, STAR, GENERATION OF STARS,HOUSE,FLAG,ICE CREAM CONE,SMILEY FACE GENERATION OF BUBBLES , CONCENTRIC CIRCLES,DDA LINE ALGORITHM ,Bresenham’s line drawing algorithm,MIDPOINT CIRCLE DRAWING ALGORITHM,Bresenham’x circle drawing algorithm,TRANSLATE A POLYGON, REFLECT A POLYGON , TRANSLATE A CIRCLE , To scale a polygon about a reference point,ROTATE A POLYGON, Cohen sutherland line clipping algorithm,TEXT CLIPPING, Character Generation,FLYING KITE
The document contains multiple C++ code examples for programming exercises. It includes code to generate and output matrices, sort vectors, loop through ranges printing values, and calculate averages of two digit numbers. Jefferson Caiza is listed as the student name for the programming course. The code examples demonstrate basic programming concepts like loops, arrays, conditionals, and math operations.
The document contains problem sets and questions related to sequential programming in C++. It includes questions on converting mathematical expressions to C++ expressions, evaluating expressions based on precedence, identifying valid and invalid variable names, tracing output of C++ code snippets, and writing C++ programs to solve problems related to basic calculations, data type conversions, and operations on user input values.
The document describes a C++ program that implements a customer information system. The program allows users to add, list, modify, delete, search, and pack customer records stored in a .dat file. It features a main menu with these options. Selecting add, modify, or delete allows editing customer details like ID, name, address, phone number. Pack permanently removes deleted records to recover space. The source code and executable will be provided on next month's disc.
Basic version of MS Paint created using Turbo C++Jaison Sabu
This document describes a computer science project to create a paint program using C++. It includes acknowledgements, an index, the aim to allow drawing shapes using the mouse, a problem definition, system requirements, an important feature description, and a program printout of the C++ code. The code allows selecting colors, drawing lines, circles, rectangles, and other shapes, filling areas, and includes buttons for functions like spray can and eraser.
This document contains code for a Tic-Tac-Toe game written in C++ using the Allegro library. It includes functions to initialize the game board, place markers for X and O turns, check for a winner after each turn, and allow player movement and input using keyboard arrows and enter. The main game loop handles drawing the board, player input, placing markers, checking for a winner, and continues until the player presses escape to quit.
Heap-based buffer overflow in the __nss_hostname_digits_dots function in glibc 2.2, and other 2.x versions before 2.18, allows context-dependent attackers to execute arbitrary code via vectors related to the (1) gethostbyname or (2) gethostbyname2 function, aka "GHOST."
The GHOST vulnerability is a serious weakness in the Linux glibc library. It allows attackers to remotely take complete control of the victim system without having any prior knowledge of system credentials. CVE-2015-0235 has been assigned to this issue.
Qualys security researchers discovered this bug and worked closely with Linux distribution vendors. And as a result of that we are releasing this advisory today as a coordinated effort, and patches for all distribution are available January 27, 2015.
This document discusses using MongoDB for chemical similarity analysis. It describes storing compound fingerprints in MongoDB collections and querying them to find similar compounds. The approach involves building a fingerprint index, mapping over compounds to calculate similarities, and reducing the results to find the closest matches. This allows evaluating chemical similarity for millions of compounds faster than pairwise comparisons.
The document provides an overview of variables, data types, variable scope, strings, arrays, control structures, functions, operators, and challenges for Arduino programming. It defines integer and character variables, describes global and local variable scope, demonstrates how to define and access string and array elements, lists common control structures like if/else and for loops, shows how to define and call functions, and gives examples of arithmetic, comparison, boolean, and bitwise operators. The challenges section provides examples of taking user input, creating arrays, checking even/odd numbers, calculating circle circumference, and generating ASCII art.
Assignement of programming & problem solving u.s ass.(1)Syed Umair
The document contains C++ code for various programming problems and their outputs. It includes programs to:
1) Generate a pattern using nested loops; find the first 8 Fibonacci numbers; swap two numbers without a third variable; print patterns of stars.
2) Take input of numbers and find the smallest, check if a number is divisible by 10, print inverted and normal triangles.
3) Calculate an expression, find the sum of the first 6 prime numbers, take student ages and calculate average.
4) Calculate bill amount after applying 10% or 15% discount based on amount.
This document provides an overview of programming basics including 2D and 3D arrays, nested loops, and classes. It discusses how to create and access multi-dimensional arrays, use nested loops to repeat operations, and define classes with methods and member variables. Examples are given for 2D and 3D arrays, nested loops that count iterations, and a class for flashing an LED with methods to define on and off times. Challenges are presented at the end involving nested loops, serial printing patterns, counting string occurrences, and creating a class to add integers that is then turned into a library.
The document discusses various graphics concepts used in C programming including:
1. Color constants, fill patterns, graphics drivers, errors, and modes that are used in graphics functions.
2. The functions closegraph, detectgraph, getbkcolor, getcolor, getmaxx, getmaxy, getpixel, getx, gety, grapherrormsg, graphresult, initgraph, outtext, outtexttxy, putpixel, setbkcolor, setcolor, and setfillpattern and their purposes.
3. initgraph initializes the graphics system by loading a driver and putting the system into graphics mode, while closegraph deallocates memory and restores the original screen mode.
This document contains C++ code to find roots of equations using the bisection method. It includes 4 questions:
1) Finds the root of x3 – 4x – 8.95 = 0 between 2 and 3 to 3 decimal places.
2) Finds the root of ex – 3x = 0 using bisection up to a specified number of iterations.
3) Defines a bisection function to find the root of f(x) = x6 – x – 1 = 0 within 0.001 accuracy.
4) Defines a bisection function to find the smallest positive root of a cubic equation ax3+bx2+cx+d=0 within an error tolerance of 10-6.
This document defines functions for a mouse-controlled calculator program using C graphics. It initializes the mouse, opens a window, displays number buttons, gets mouse clicks on buttons, performs calculations, and closes the window. The main() function sets up the graphics mode, displays the button grid, gets mouse input, calls functions to add numbers and perform operations, and closes the window. Functions are defined to initialize the mouse, get its position, add numbers, and open/close the window.
The document contains 10 programs written in C programming language to perform various 2D and 3D graphics operations like drawing lines, rectangles, circles, ellipses, torus, scaling, rotating, shearing and reflecting objects. Program 1-5 demonstrate drawing basic shapes like line, rectangle, circle and ellipse. Program 6 draws a 3D torus using OpenGL. Program 7-9 demonstrate transformations like scaling, rotating and shearing of objects. Program 10 shows reflection of an object about x-axis, y-axis and origin.
The document provides source code for generating and manipulating computer graphics using various algorithms. It includes algorithms for drawing lines, circles and curves, as well as algorithms for translating, rotating, and scaling two-dimensional and three-dimensional objects. The source code is written in C/C++ and uses graphics libraries to output the results. Various input parameters are taken from the user and output is displayed to demonstrate the algorithms.
This document provides an introduction to graphics programming in C. It discusses setting up graphics using GCC, basic concepts of graphics programming in C, common graphics functions like line(), circle(), rectangle(), and text functions like outtext() and outtextxy(). It also includes a short example program to demonstrate drawing various shapes and text.
The document provides code snippets for creating programs in C to:
1. Restrict mouse pointer movement and display pointer position by accessing the interrupt table and using functions like int86().
2. Create simple viruses by writing programs that shutdown the system, open internet explorer infinitely, or delete IE files.
3. Create DOS commands by writing C programs that can be executed from the command line to list files or directories.
4. Switch to 256 color graphics mode and create directories by calling int86() and writing to registers.
5. Develop a basic paint brush program using graphics functions to draw shapes determined by brush properties when the mouse is clicked.
The document contains code snippets in C++ for graphics programs to draw various shapes and perform transformations like translation, rotation, and scaling using Turbo C++. It includes programs to draw a line, rotate a line, scale a line, display text horizontally and vertically, draw a house, fish, and man cartoon. Each code example contains functions for initialization, input, drawing objects using lines, circles, rectangles, and outputting text.
This document provides code examples for drawing various shapes and performing graphics in C++. It includes functions for drawing lines, rectangles, circles, ellipses, arcs, and more. It also includes examples of animations like a moving car and cycle. Pie charts and changing color are also demonstrated. The document is a reference for the basic graphics programming capabilities in C++.
The document contains 10 programs for computer graphics operations including drawing graphics objects, 2D bars, pattern fills, pie charts, boundary fills, flood fills, translation, scaling, rotation, and window to viewport transformation. For each program, the code is provided to implement the specified graphics operation through functions like line(), circle(), rectangle(), bar(), pieslice(), bfill(), etc.
The document describes an experiment to write a program for translating an object by a vector. The program uses Turbo C to take in coordinates of points, draw lines between them, and then translate the entire object based on translation values provided by the user. The translation is performed by adding the translation vector to each point coordinate. The program draws the object both before and after translation to demonstrate the effect.
This document discusses cross-platform development. It mentions languages like C++, Java, Objective-C that allow building applications for Windows, Android and iOS. It provides examples of low-level graphics programming using direct mode setting and pixel access on Windows. It also shows a simple pixel shader written in HLSL. Finally, it lists some cross-platform frameworks like DirectX Toolkit, SharpDX and MonoGame that provide multi-platform graphics APIs.
This program writes a C code to shear a cuboid. It includes graphics header files and uses the Bresenham's line algorithm to draw lines. The program defines a function called 'bress' to draw lines using the Bresenham algorithm. It takes coordinates of two points as input and uses conditions on the slope to determine the increment, endpoint and direction of line drawing. This function is used to draw the individual lines of the cuboid before and after shearing.
- To translate an object by a vector v, each homogeneous vector p (written in homogeneous coordinates) would need to be multiplied by thistranslation matrix
Project code for Project on Student information management systemREHAN IJAZ
This document contains the source code for a student record management system written in C for the Turbo C compiler. It defines structures to store student records and functions to add, list, delete records from a binary file. The main() function displays a menu to call these functions, including options to add, list, delete records or quit the program. Validation is included to check for invalid user input.
The program allows the user to input the coordinates of a triangle. It then draws the triangle on a graph. The user can select to reflect the triangle across the x-axis, y-axis, or line y=x. Based on the selection, the program performs the mathematical operations to reflect the triangle and redraws it.
The document provides an algorithm and sample program to implement Bresenham's circle drawing algorithm in C.
The algorithm reads the radius of the circle, initializes the starting points and decision variable, and then uses a do-while loop to plot pixels on the circle by incrementing x and conditionally incrementing or decrementing y based on the decision variable.
The sample program includes code to read the radius, initialize graphics mode, set starting points, and implement the do-while loop to plot pixels and delay between each pixel for visualization. It plots all four quadrants of the circle.
This document contains the code for a C++ program that implements an archery game with multiple levels. It defines structures to store player names and scores, declares global variables, and includes function definitions for displaying graphics, handling input, updating scores, and the main game logic. The main function initializes graphics, displays an intro screen, and has a main loop that handles menu selection and calls different game functions.
This document contains the code for a C++ program that implements an archery game with multiple levels. It defines structures to store player names and scores, declares global variables, and includes function definitions for displaying images, handling input, and implementing the different levels of gameplay. The main function initializes graphics, displays an intro screen, and contains a main loop that displays the game menu and calls different functions based on user input to start a game, view instructions, scores, or levels information.
The Doodle3D WiFi-Box makes almost all 3D printers wirelessly controllable through a simple REST API. This means you can control them
using Processing, openFrameworks, JavaScript, Arduino, Delphi, Cinder etc. Basically any language that can send and receive HTTP requests (AJAX).
This ppt's introduced Basics of computer graphics, which helps to diploma in computer engineering, DCA BCA, BE computer science student's to improve study in computer graphics.
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Find out more about ISO training and certification services
Training: ISO/IEC 27001 Information Security Management System - EN | PECB
ISO/IEC 42001 Artificial Intelligence Management System - EN | PECB
General Data Protection Regulation (GDPR) - Training Courses - EN | PECB
Webinars: https://pecb.com/webinars
Article: https://pecb.com/article
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Slideshare: http://www.slideshare.net/PECBCERTIFICATION
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
Your Skill Boost Masterclass: Strategies for Effective Upskilling
Paint program in c language
1. Paint program in c language
#include<stdio.h>
#include<conio.h>
#include<graphics.h>
#include<dos.h>
#include<stdlib.h>
#include<math.h>
#define INCR1
#define DECR-1
#define PREDX1
#define PREDY0
int gm,gd=DETECT,button,x,y,ch,fg,bg,dx,dy,e, e_inc,e_noinc,j,w,h;
union REGS i,o;
7. if(ch==0||ch==35)
ch=pch;
switch(ch)
{
case 1: rect(); break;
case 2: freehand();break;
case 3: circ(); break;
case 4: eraser(); break;
case 5: lin(); break;
case 6: paint(); break;
case 7: mypoly(); break;
case 30:
if(ch!=pch)
New();
break;
case 31:
if(ch!=pch)
Open();
break;
case 32:
if(ch!=pch)
Save();
break;
case 33: