This document discusses creative territories and communities, specifically looking at game development communities. It notes that people live and work locally, nationally, and globally in the digital economy and creative industries. The challenges are articulating these territories effectively so people have good places to live and work. It explores new models beyond business incubators and maker spaces, and how to understand them as creative communities that are economic, cultural, political, and local. It discusses building tacit knowledge and social connections in these communities to reach critical mass and make unexpected connections. The goals are visibility to creative industries, networking, and funding while being inclusive with codes of practice and invested community members. Creativity exists among everyday people, not just certain professions, and these