More than 30 stakeholders played a city-planning game to help develop plans for Buiksloterham, a neighborhood in Amsterdam undergoing brownfield regeneration into a circular living and working community. The game facilitated cooperation and new collaborations between stakeholders with different goals. Key issues that emerged for discussion include how to balance standardized rules with experimental innovation, the need for new business models and legal frameworks to support emerging roles in collaborative city-making, and how to time infrastructure investments to collective benefit. Future sessions will further develop the game to explore answers to these challenges.
Collaboration center for the world’s civic innovators. We are a community space where social entrepreneurs, changemakers, government employees, hackers, academics, journalists, and artists can share knowledge, build tools, and solve problems together.
BETAlab Presentation at Ravensbourne UniversityChris Follows
Members of Digital Maker Collective #artsDMC Alejandro Escobar, Peter Maloney and Chris Follows were really pleased to have been invited along to BETAlab to share our experiences of Virtual Reality #VR & #tateexchange #tateJAM with artists at #betalabs at Ravensbourne University on 13 and 14 July 2017
To prototype our project we will use the Busines Canvas, a tool created by Alexander Osterwalder that visualize the 9 components of a project. It has became really popular and is used in most start up incubators. The Business Canvas allows us to see quickly how every component is interrelated. When we want to set a social enterprise it is equally important what we do and how we do it. Working under the new paradigm of Collaboration have specific consequences in each component: Value proposition: Need or encourage hero´s journey?, Client: Beneficiary or Hero?, Relationship: service provider or Community?, Channel: Transactional or transformational?, Activities: Close or Open for collaboration?, Resources: without soul or an opportunity to activate hero´s journey?, Partnership: Instrumental or shared purpose? Income&Expenses: All free/all paid or freemium?
Developing Birmingham's Digital DistrictChris Pinchen
Presentation about Citilab-Cornellà given at Developing Birmingham's Digital District event on14/10/2009
See also http://www.slideshare.net/ramonsang/the-citilab-model-english-version
The cost of participation — Amplifying democracy by bridging political participation, digital campaigning platforms, and civic crowdfunding. Crossing communities and technologies between Decidim and Goteo
"The good reception of digital platforms for citizen participation launched by the municipalities of Barcelona and Madrid –Decidim and Decide madrid– have made evident the need to continue stimulating and accompanying the transition towards civic participation through online platforms.
At the same time, only a very small number of citizen proposals currently go beyond the initial phases and become visible to other citizens. We need to create mechanisms so that these initiatives that seek a local impact reach the potentially interested people, and stimulate forms of direct citizen participation. We, at Platoniq lab are designing interventions in digital platforms that potentially stimulate direct democracy in the urban context, as is the case of civic crowdfunding platforms such as Goteo.org.
The initiatives proposed in these citizen participation platforms currently have a very short life expectancy or lack visibility. We propose to increase the viability and strength of these proposals by creating a synergy between citizen participation platforms such as Decidim and the civic crowdfunding of Goteo.org and similar platforms
I will present concrete ways of implementing this combined system of Crowdvocacy from systematic data analysis and also from the comparative analysis of civic crowdfunding cases, and sharing results and materials of these research activities, namely:
1) a technological analysis at the level of the design programming of a simplified fundraising campaign structure for citizens initiatives in Decidim and 2) the analysis of communities of the two platforms — Decidim and Goteo — to detect the convergences and connections at a sociodemographic level, geographical location, topic, and motivations. 3) a proposal for a Decidim feature aimed at measuring volunteers work impact. The purpose is not just to measure time spent by participants, but also observe the kind of labor that’s happening and needed to sustain a process.
Collaboration center for the world’s civic innovators. We are a community space where social entrepreneurs, changemakers, government employees, hackers, academics, journalists, and artists can share knowledge, build tools, and solve problems together.
BETAlab Presentation at Ravensbourne UniversityChris Follows
Members of Digital Maker Collective #artsDMC Alejandro Escobar, Peter Maloney and Chris Follows were really pleased to have been invited along to BETAlab to share our experiences of Virtual Reality #VR & #tateexchange #tateJAM with artists at #betalabs at Ravensbourne University on 13 and 14 July 2017
To prototype our project we will use the Busines Canvas, a tool created by Alexander Osterwalder that visualize the 9 components of a project. It has became really popular and is used in most start up incubators. The Business Canvas allows us to see quickly how every component is interrelated. When we want to set a social enterprise it is equally important what we do and how we do it. Working under the new paradigm of Collaboration have specific consequences in each component: Value proposition: Need or encourage hero´s journey?, Client: Beneficiary or Hero?, Relationship: service provider or Community?, Channel: Transactional or transformational?, Activities: Close or Open for collaboration?, Resources: without soul or an opportunity to activate hero´s journey?, Partnership: Instrumental or shared purpose? Income&Expenses: All free/all paid or freemium?
Developing Birmingham's Digital DistrictChris Pinchen
Presentation about Citilab-Cornellà given at Developing Birmingham's Digital District event on14/10/2009
See also http://www.slideshare.net/ramonsang/the-citilab-model-english-version
The cost of participation — Amplifying democracy by bridging political participation, digital campaigning platforms, and civic crowdfunding. Crossing communities and technologies between Decidim and Goteo
"The good reception of digital platforms for citizen participation launched by the municipalities of Barcelona and Madrid –Decidim and Decide madrid– have made evident the need to continue stimulating and accompanying the transition towards civic participation through online platforms.
At the same time, only a very small number of citizen proposals currently go beyond the initial phases and become visible to other citizens. We need to create mechanisms so that these initiatives that seek a local impact reach the potentially interested people, and stimulate forms of direct citizen participation. We, at Platoniq lab are designing interventions in digital platforms that potentially stimulate direct democracy in the urban context, as is the case of civic crowdfunding platforms such as Goteo.org.
The initiatives proposed in these citizen participation platforms currently have a very short life expectancy or lack visibility. We propose to increase the viability and strength of these proposals by creating a synergy between citizen participation platforms such as Decidim and the civic crowdfunding of Goteo.org and similar platforms
I will present concrete ways of implementing this combined system of Crowdvocacy from systematic data analysis and also from the comparative analysis of civic crowdfunding cases, and sharing results and materials of these research activities, namely:
1) a technological analysis at the level of the design programming of a simplified fundraising campaign structure for citizens initiatives in Decidim and 2) the analysis of communities of the two platforms — Decidim and Goteo — to detect the convergences and connections at a sociodemographic level, geographical location, topic, and motivations. 3) a proposal for a Decidim feature aimed at measuring volunteers work impact. The purpose is not just to measure time spent by participants, but also observe the kind of labor that’s happening and needed to sustain a process.
WeHoX: Innovation and Tech in the City of West HollywoodWeHoX
On October 7, 2014, the City of West Hollywood launched its Innovation and Technology program, “WeHoX.” The core goals of WeHoX and the WeHoX Task Force are to
A. Enhance The City of West Hollywood’s capacity to utilize new and emerging technologies and innovations for the benefit of its residents, visitors and local businesses.
B. Celebrate the City’s regional leadership in civic innovation.
C. Promote local democracy and increase civic engagement,
D. Promote efficiency and effectiveness in government, and
E. Promote the local economy through leadership in civic innovation and technology.
The Task Force will be made up of leaders from the private sector working with City staff engaged in developing innovative civic programs.
The City of West Hollywood has already created award-winning civic innovations—from the nighttime circulator “PickUp” trolley developed to reduce drinking and driving, to state-of-the-art automated permitting systems—and we’re eager to tap into the Task Force’s expertise to plan more.
In order to accomplish these goals, we’ll conduct a series of “Innovation Salons”, the first of which took place on Tuesday, October 7th, 2014 at the West Hollywood Library.
Future meetings are scheduled for November 4 and December 2. For more information, please visit www.wehox.org
Cities across the country have become labs for all kinds of innovation. They're small enough to focus on key issues and with the right leadership can achieve great things. While each city has its own strengths, many without large budgets and well-funded backers are finding ways to spark community action and make their cities emerging centers for innovation and entrepreneurship.
For this session we share the insights of three mayors from a variety of emerging cities looking not only on what they've been able to do, but how leaders from other cities and regions can bootstrap their communities as well.
Making space for innovation in veterinary teaching, Liz Norman, 2014Liz Norman
A keynote presentation for the Melbourne Academy for Veterinary Learning and Teaching (MAVLT) symposium, University of Melbourne, December 2 & 4, 2014
Abstract:
As reflective practitioners, teachers innovate all the time in both big and small ways. Innovation is an important part of iterative improvement and response to new challenges in teaching and learning . Many teaching innovations involve introduction of new content and activities to the curriculum. Student-centred teaching, collaborative and active learning can add substantial time requirements for students. How can this be accommodated in already burgeoning curricula like that of veterinary science? How can we ensure that teaching and learning innovations do not contribute to overload but provide appropriate demand and encourage deep learning? Three important aspects of tackling this problem are ensuring alignment of assessment practices with learning activities; accounting realistically for actual workload of existing content and innovations; and designing innovations which minimise perceptions of workload for students.
Este es un trabajo de la guia de jimdo
muy importante para mi ya que basado en este trabajo es mi nota en la materia educacion tecnologica o mas conocida como tecnologia e informatica y si no subo este archivo podria perder la nota de tecnologia e informatica
MoMo Dar, 7.11.2011: ICT ecosystem and entrepreneurshipJukka Siltanen
My presentation at Mobile Monday Dar es Salaam event, Nov. 7th, 2011. I introduced the TANZICT project and what are the initial ideas for the use of the innovation space at COSTECH in Dar es Salaam, Tanzania. All thoughts, ideas and feedback very welcome!
The City of Amsterdam is very successful when it comes to Open Innovation. By collaborating with partners in the city and connecting to EU projects Amsterdam has been able to create achievements in the field of open data, crowdsourcing, app challenges etc.
In many coastal and delta cities land subsidence exceeds absolute sea level rise up
to a factor of ten. Without action, parts of Jakarta, Ho Chi Minh City, Bangkok and numerous other coastal cities will sink below sea level. Increased flooding and other widespread impacts of land subsidence result in damage totalling billions of dollars per year. A major cause of severe land subsidence is excessive groundwater extraction due to rapid urbanization and population growth. A major rethink is needed to deal with the ‘hidden’ but urgent threat of subsidence. Deltares presents a comprehensive approach to address land subsidence from the perspective of more sustainable and resilient urban development.
Sinking cities - An integrated approach towards solutions In the framework of an integrated approach 10 key issues and possible solutions are presented below:
Restriction of groundwater extraction .
Natural and artificial recharge of aquifers.
Development of alternative water supply (instead of groundwater)
Integrated (urban) flood water management
Improving governance and decision-making
Decision support models and tools
Appropriate monitoring and database system
Integrating geotechnical aspects in planning and design of buildings and infrastructure
Asset management, financing and public-private-partnerships (PPP)
Exchange of knowledge and best practices
The Project Cross Innovation promotes collaborative and user-driven innovation that happens across sectoral, organisational, technological and geographic boundaries. Its focus rests on policies and support measures that enable cross innovation and creative spillovers between creative sectors and other industries. The partnership consists of 11 metropolitan hotspots that have the potential to put cross innovation on the top of local and regional policy agendas across Europe: Birmingham, Amsterdam, Rome, Berlin, Tallinn, Warsaw, Vilnius, Stockholm, Linz, Lisbon and Pilsen.
ASEM - Creative Cities and Sustainability Linkeroever
The Asia-Europe Meeting (ASEM) aims at increasing mutual understanding between Europe and Asia. With Linkeroever, we had the opportunity to host an international workshop on Creative Cities & Sustainability and to define common recommendations to the Ministers.
WeHoX: Innovation and Tech in the City of West HollywoodWeHoX
On October 7, 2014, the City of West Hollywood launched its Innovation and Technology program, “WeHoX.” The core goals of WeHoX and the WeHoX Task Force are to
A. Enhance The City of West Hollywood’s capacity to utilize new and emerging technologies and innovations for the benefit of its residents, visitors and local businesses.
B. Celebrate the City’s regional leadership in civic innovation.
C. Promote local democracy and increase civic engagement,
D. Promote efficiency and effectiveness in government, and
E. Promote the local economy through leadership in civic innovation and technology.
The Task Force will be made up of leaders from the private sector working with City staff engaged in developing innovative civic programs.
The City of West Hollywood has already created award-winning civic innovations—from the nighttime circulator “PickUp” trolley developed to reduce drinking and driving, to state-of-the-art automated permitting systems—and we’re eager to tap into the Task Force’s expertise to plan more.
In order to accomplish these goals, we’ll conduct a series of “Innovation Salons”, the first of which took place on Tuesday, October 7th, 2014 at the West Hollywood Library.
Future meetings are scheduled for November 4 and December 2. For more information, please visit www.wehox.org
Cities across the country have become labs for all kinds of innovation. They're small enough to focus on key issues and with the right leadership can achieve great things. While each city has its own strengths, many without large budgets and well-funded backers are finding ways to spark community action and make their cities emerging centers for innovation and entrepreneurship.
For this session we share the insights of three mayors from a variety of emerging cities looking not only on what they've been able to do, but how leaders from other cities and regions can bootstrap their communities as well.
Making space for innovation in veterinary teaching, Liz Norman, 2014Liz Norman
A keynote presentation for the Melbourne Academy for Veterinary Learning and Teaching (MAVLT) symposium, University of Melbourne, December 2 & 4, 2014
Abstract:
As reflective practitioners, teachers innovate all the time in both big and small ways. Innovation is an important part of iterative improvement and response to new challenges in teaching and learning . Many teaching innovations involve introduction of new content and activities to the curriculum. Student-centred teaching, collaborative and active learning can add substantial time requirements for students. How can this be accommodated in already burgeoning curricula like that of veterinary science? How can we ensure that teaching and learning innovations do not contribute to overload but provide appropriate demand and encourage deep learning? Three important aspects of tackling this problem are ensuring alignment of assessment practices with learning activities; accounting realistically for actual workload of existing content and innovations; and designing innovations which minimise perceptions of workload for students.
Este es un trabajo de la guia de jimdo
muy importante para mi ya que basado en este trabajo es mi nota en la materia educacion tecnologica o mas conocida como tecnologia e informatica y si no subo este archivo podria perder la nota de tecnologia e informatica
MoMo Dar, 7.11.2011: ICT ecosystem and entrepreneurshipJukka Siltanen
My presentation at Mobile Monday Dar es Salaam event, Nov. 7th, 2011. I introduced the TANZICT project and what are the initial ideas for the use of the innovation space at COSTECH in Dar es Salaam, Tanzania. All thoughts, ideas and feedback very welcome!
The City of Amsterdam is very successful when it comes to Open Innovation. By collaborating with partners in the city and connecting to EU projects Amsterdam has been able to create achievements in the field of open data, crowdsourcing, app challenges etc.
In many coastal and delta cities land subsidence exceeds absolute sea level rise up
to a factor of ten. Without action, parts of Jakarta, Ho Chi Minh City, Bangkok and numerous other coastal cities will sink below sea level. Increased flooding and other widespread impacts of land subsidence result in damage totalling billions of dollars per year. A major cause of severe land subsidence is excessive groundwater extraction due to rapid urbanization and population growth. A major rethink is needed to deal with the ‘hidden’ but urgent threat of subsidence. Deltares presents a comprehensive approach to address land subsidence from the perspective of more sustainable and resilient urban development.
Sinking cities - An integrated approach towards solutions In the framework of an integrated approach 10 key issues and possible solutions are presented below:
Restriction of groundwater extraction .
Natural and artificial recharge of aquifers.
Development of alternative water supply (instead of groundwater)
Integrated (urban) flood water management
Improving governance and decision-making
Decision support models and tools
Appropriate monitoring and database system
Integrating geotechnical aspects in planning and design of buildings and infrastructure
Asset management, financing and public-private-partnerships (PPP)
Exchange of knowledge and best practices
The Project Cross Innovation promotes collaborative and user-driven innovation that happens across sectoral, organisational, technological and geographic boundaries. Its focus rests on policies and support measures that enable cross innovation and creative spillovers between creative sectors and other industries. The partnership consists of 11 metropolitan hotspots that have the potential to put cross innovation on the top of local and regional policy agendas across Europe: Birmingham, Amsterdam, Rome, Berlin, Tallinn, Warsaw, Vilnius, Stockholm, Linz, Lisbon and Pilsen.
ASEM - Creative Cities and Sustainability Linkeroever
The Asia-Europe Meeting (ASEM) aims at increasing mutual understanding between Europe and Asia. With Linkeroever, we had the opportunity to host an international workshop on Creative Cities & Sustainability and to define common recommendations to the Ministers.
The new Wonderland magazine Activate & Involve presents how young architects and planners in Europe are engaging to their cities today. The Project Space cooperative planning workshop in different cities are presented together with the work done by young offices. Enjoy the reading!
WCIT 2014 Laura García Vitoria - Living Labs: the World Transforms into a Lab...WCIT 2014
Keynote address at the WCIT 2014
Living Labs: the World Transforms into a Laboratory
Laura García Vitoria, VP and Scientific Director, Territories of Tomorrow Foundation
2017 iii 6_pietro_elisei_bridginginnovationsmartcitiesATTRACTIVE DANUBE
Creating the governance framework
and roadmaps for smart city investments, which are oftentimes
costly, is essential for ensuring that effort is directed to the real needs in the territory. Leveraging on
intrinsic territorial attractiveness potentials, today’s challenge for most cities is
to meet actual urban
problems with the right tools and fitting flagship projects.
The lessons learned and ongoing smart cities initiatives we present aim at bridging the pan
-
European
innovation landscape with the actual beneficiaries using participatory st
rategic planning processes
and integrated approaches to standardizing key performance indicators for Smart Cities (ESPRESSO
Project).
Smart City Strategy Platform innovation, data-driven applications and partici...Robin Effing
Presentation at the 2nd International Workshop SISC-DISES in Nice (france). Cities increasingly face challenges regarding participation and collaboration in order to become a “smart city”. The world’s best cities to live in are not the ones with the most advanced technological layers but cities that create an atmosphere where citizens, companies and government together build a vital and sustainable innovation platform. A platform strategy enables cities to engage the most important stakeholders. As a result, quadruple helix innovation contributes to a smarter city. Furthermore, we believe that an open technological infrastructure such as FIWARE is a key enabler for sharing big data from IoT services. In this presentation we present smart city cases from Enschede, Hamburg and Berlin. Furthermore, we show results from our own research projects comprising urban platforms, data visualizations and real-time city dashboards.
The project had its fundamentals from the OCSE Manual “A guide for local
governments, communities and museums ” that explains the importance and effect
on local community of transforming a museum from a place to visit into a “living
museum”, seen from the citizens and local government like the central point of the
local development.
Julian Petrin, Founder, Nexthamburg. Presented at Crowdsourcing Week Europe 2015. For more information or to join the next event: http://crowdsourcingweek.com/
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Transforming Brand Perception and Boosting Profitability
The City Innovation Game Buiksloterham
1. The Hackable City Briefs edition 01
Pakhuis de Zwijger, Amsterdam
November 2015
THE CITY INNOVATION
GAME BUIKSLOTERHAM:
DESIGN A CITY
BY PLAYING A GAME
2. More than 30 stakeholders assembled in Pakhuis de Zwijger to Play the City –
Buiksloterham.
3. They are all part of the (re)development of Buiksloterham –
a brownfield transformation and regeneration project in the north of Amsterdam.
4. Scoring for Evaluation
The game became a ‘market place’, where players learned about each other’s goals
and formed alliances in order to achieve them.
5. Not only does the game ask ‘what if..?’,
it is also asks ’how to..?’
6. Energy Water Materials
Plug into regular grid
WATER USE
€ 250,000
€ 50,000
€ 1,000
households
250
households
50
1
household
households
250
households
50
1
household
Waste as building material
MATERIALS & WASTE RE-USE
—
- 10% on m2 price
- 20% on m2 price
- 25% on m2 price
—
Tesla powerwall battery
ENERGY STORE
Requires GENERATE: renewable energy.
€ 500,000
€ 100,000
€ 3,000
households
250
households
50
1
household
—
—
New collaborations were born, to tackle the complex challenges on the way to
realizing their collective goal: establishing a circular living and working community,
in Buiksloterham.
9. 1. If the city is serious about endorsing the goals of a circular economy, should it
force future residents to comply with its principles?
10. How can rules for compliance be established, while at the same time leaving
room for experimentation and innovation? Should they be focused on achieving
goals, rather than prescribing the exact procedures to get there?
11. 2. New roles are emerging.
Architects, designers and other professionals are also ‘producers’ and ‘developers’,
in order to help realize collective goals.
12. Yet... the search for new business models, and legal contexts to facilitate these
new ways of city making has only just begun.
13. 3. Social opportunities should not be ignored.
Can sharing new forms of energy, like solar farms, trigger a social connection
between different neighbourhoods?
14. 4. Timing is important.
How can developers and self-builders synchronize their trajectories so that
important infrastructural decisions, and investments, can be made collectively?
15. What kind of systems can we design to make long-term investments in sustainable
technology lucrative in the here and now?
16. During future sessions, we’ll develop the City Innovation Game Buiksloterham
further to collaboratively find answers to these issues.
17. The City Innovation Game was developed by Play the City in close cooperation with The Hackable City, Pakhuis de Zwijger, Stadslab Buiksloterham and the Lectorate
of Play and Civic Media from the Amsterdam University of Applied Sciences.
Play the City, http://www.playthecity.nl
Play the City is a consultancy practice that designs physical games as a method for collaborative decision making and conflict resolution. We tailor our games accord-
ing to the questions of our clients. These can relate to large urban projects, refugee camps, violence prevention and other multi-stakeholder challenges societies face.
We use gaming as a problem-solving method bringing top down decision makers together with bottom up stakeholders. In the accessible environment of games,
freed from the jargons, various ideas, plans and projects meet, conflict and collaborate towards negotiated outcomes.
Ekim Tan, Richard Pelgrim, Janine Loubser, Mariana Fabris and Maxim Amasov are contributors.
Hackable City, http://thehackablecity.nl
The Hackable City is an on-going research project on the role of digital media in the process of citymaking that has resulted from a cooperation between
One Architecture and The Mobile City Foundation. Current project partners are The University of Amsterdam, Utrecht University, The lectorate Play & Civic Media
of the Amsterdam University of Applied Sciences, Pakhuis de Zwijger, The Ministry of the Interior and Kingdom Relations and Stadslab Buiksloterham.
The goal of this research project is to explore the opportunities as well as challenges of the rise of new media technologies for an open, democratic process of
collaborative citymaking. How can citizens, design professionals, local government institutions and others employ digital media platforms in collaborative processes
of urban planning, management and social organization, to contribute to a liveable and resilient city, with a strong social fabric?
Matthijs Bouw, Tara Karpinski, Froukje van de Klundert, Michiel de Lange, Martijn de Waal
Stadslab Buiksloterham, http://buiksloterham.nl
The area development of Buiksloterham is characterized by an open zoning plan, many opportunities for self-building, a cooperative process and room for
experimentation. Future residents, together with creative professionals, already launched several initiatives to help ensure that Buiksloterham will become a circular
neighborhood. Stadslab BSH offers a platform for all initiatives. Together with stakeholders a social and cultural agenda for the area is being developed to ensure the
(self-) organizing capacity of Circular Buiksloterham.
Pakhuis de Zwijger, https://dezwijger.nl
Pakhuis de Zwijger is a unique cultural organisation which opened its doors in 2006 and grew out to be an independent platform for and by the city of Amsterdam
and her inhabitants. The role of a city in the omnipresent transition to a sustainable society is complex. The creative and innovative approach to related issues has
become Pakhuis de Zwijger’s trademark. Under the name of New Amsterdam – City in Transition Pakhuis de Zwijger organises events about the urgent and complex
urban challenges of today.
Lectorate of Play and Civic Media / Amsterdam University of Applied Sciences, http://www.hva.nl/onderzoek/hva-onderzoek/kenniscentra/lectoraten/item/
lectoraat-play-and-civic-media.html
The professorship Play and Civic Media of the Hogeschool van Amsterdam is researching the design and use of games and games for social innovation. We mainly
focus on the use of applied games and game applications in which participation, social connectedness, group dynamics and empowerment are key.