Preserving Interactive Media - SXSW 2017Johan Oomen
http://schedule.sxsw.com/2017/events/PP96792
Interactive documentaries are at the vanguard of current media technologies. Taking into account every framework imaginable, its makers challenge some of our assumptions about how these technologies can or cannot support bringing a non-fiction storyline to a audience. In over a decade of IDFA DocLab’s existence, web technologies have changed dramatically and many producers experience how complicated it can be to keep their creations accessible and ‘experienceable’.
In this panel, chair Johan Oomen from Sound and Vision, will outline the challenges to creating dynamic web archives. We will then take a deeper look at particular cases. NFB collaborated with Google on the re-making of Bear 71 - porting it from a Flash-based to a WebVR online experience. Megan Lindsay will present this collaboration on re-representing a modern classic. After the presentations, there will be room for questions.
The SXSW Interactive Festival plays a gigantic role in our industry as innovation, digital and marketing professionals head to Austin to get the run-down on the latest platforms, opportunities and implications for brands and marketers.
This session is brought to you by Laurie Close, Head of Global Brand Partnerships at Ogilvy and James Whatley, Planning Partner - Innovation at Ogilvy & Mather London.
BRIDGE addresses access to television archives. Television is not an isolated medium, but a key node in a complex information landscape. From an exclusive focus on producing radio, television and publishing program guides, broadcasting organisations have moved to cross-media production companies where users are directly involved in online follow-up discussions. To be meaningful, these additional materials need to be cross-linked to the traditionally archived television materials so as to arrive at a meaningful web of information.
The project will develop, test and deploy efficient, effective and robust methods for automatically creating meaningful links between dynamically expanding archived television data and other information sources that are centered around entities, themes and events.
More: http://ilps.science.uva.nl/node/735
The many unexptected joys if being "out there": examples of user participatio...Johan Oomen
Contribution as part of the SXSW 2014 panel "100 Years of Oversharing: Tools for Time Travel" - http://schedule.sxsw.com/2014/events/event_IAP21645 @johanoomen
A typed journal from WWI passed on through generations fuels a young man's dreams of time travel and allows us to explore the power of personal stories and photos. Together with archival collections, these items take us through space and time, and the magical ability of cultural memory institutions to help individuals bring these incredibly compelling dreams to life. The World Wide Web provides the cultural, technological, and legal frameworks to open the doors to innovation and imagination, and also enables libraries, archives and museums the world over to play a critical role. We explore some of the diverse efforts to bring stories and memory to life in new ways, while also fostering open data and preservation, and the pros and cons at the intersection of public domain and private enterprise.
Slides presented by Jan Müller (CEO Netherlands Institute for Sound and Vision) at the CLARIAH kick-off.
http://www.clariah.nl/activiteiten/clariah-kick-off
Preserving Interactive Media - SXSW 2017Johan Oomen
http://schedule.sxsw.com/2017/events/PP96792
Interactive documentaries are at the vanguard of current media technologies. Taking into account every framework imaginable, its makers challenge some of our assumptions about how these technologies can or cannot support bringing a non-fiction storyline to a audience. In over a decade of IDFA DocLab’s existence, web technologies have changed dramatically and many producers experience how complicated it can be to keep their creations accessible and ‘experienceable’.
In this panel, chair Johan Oomen from Sound and Vision, will outline the challenges to creating dynamic web archives. We will then take a deeper look at particular cases. NFB collaborated with Google on the re-making of Bear 71 - porting it from a Flash-based to a WebVR online experience. Megan Lindsay will present this collaboration on re-representing a modern classic. After the presentations, there will be room for questions.
The SXSW Interactive Festival plays a gigantic role in our industry as innovation, digital and marketing professionals head to Austin to get the run-down on the latest platforms, opportunities and implications for brands and marketers.
This session is brought to you by Laurie Close, Head of Global Brand Partnerships at Ogilvy and James Whatley, Planning Partner - Innovation at Ogilvy & Mather London.
BRIDGE addresses access to television archives. Television is not an isolated medium, but a key node in a complex information landscape. From an exclusive focus on producing radio, television and publishing program guides, broadcasting organisations have moved to cross-media production companies where users are directly involved in online follow-up discussions. To be meaningful, these additional materials need to be cross-linked to the traditionally archived television materials so as to arrive at a meaningful web of information.
The project will develop, test and deploy efficient, effective and robust methods for automatically creating meaningful links between dynamically expanding archived television data and other information sources that are centered around entities, themes and events.
More: http://ilps.science.uva.nl/node/735
The many unexptected joys if being "out there": examples of user participatio...Johan Oomen
Contribution as part of the SXSW 2014 panel "100 Years of Oversharing: Tools for Time Travel" - http://schedule.sxsw.com/2014/events/event_IAP21645 @johanoomen
A typed journal from WWI passed on through generations fuels a young man's dreams of time travel and allows us to explore the power of personal stories and photos. Together with archival collections, these items take us through space and time, and the magical ability of cultural memory institutions to help individuals bring these incredibly compelling dreams to life. The World Wide Web provides the cultural, technological, and legal frameworks to open the doors to innovation and imagination, and also enables libraries, archives and museums the world over to play a critical role. We explore some of the diverse efforts to bring stories and memory to life in new ways, while also fostering open data and preservation, and the pros and cons at the intersection of public domain and private enterprise.
Slides presented by Jan Müller (CEO Netherlands Institute for Sound and Vision) at the CLARIAH kick-off.
http://www.clariah.nl/activiteiten/clariah-kick-off
Towards more smart, connected and open audiovisual archivesJohan Oomen
As a result of digitisation of analogue holdings and working processes, more and more material from audiovisual archies is being made available online. This marks a transformative shift, as archives and users are now sharing the same information space. Once digital and part of an open network, objects from audiovisual archives can be shared, recommended, remixed, embedded, cited, referenced to and so on. It is a far cry from several years ago, when users were obliged to visit brick and mortar institutions to access collections. This shift towards digital enables archives to fulfil their pubic missions better; crossing geographical boundaries, using new channels for content distribution, engage with user groups and use new technologies to make work processes more efficient and allow for new access points to collections. It also introduces fundamental challenges, forcing audiovisual archives to [1] rethink their role and function in the value chain of media production and modern society at large, [2] assess which activities and competences are vital to succeed in a digital context.
We envision the future audiovisual archives to be smart, connected and open; using smart technologies to optimise workflows for annotation and content distribution. Collaborating with third parties to co-design and co-develop new technologies in order to manifest themselves as frontrunners rather than followers. Being connected to other sources of information (other collections, contextual sources), to a variety of often niche user communities, researchers and the creative industries. To embrace the use of standards defined by external instances rather than by the cultural heritage communities themselves. Fully embrace ‘open’ as the default to have maximum impact in society: applying open licences for content delivery, using open source software and open standards wherever possible. Promote open access to publications and so on.
This keynote examines how the public mission of archives (i.e. supporting a myriad of users to utilize collections to learn, experience and create) can be achieved in a digital context. It addresses the challenges related to the role and function of institutions and provides practical insights in how archives can establish a culture of innovation to manage challenges they face today. It addresses some of the major questions audiovisual archives are faced with today.
Open Culture Data: Opening GLAM Data Bottom-up Johan Oomen
Open Culture Data started as a grassroots movement at the end of 2011, with the aim to open up data in the cultural sector and stimulate (creative) reuse. In this context, we organised a hackathon, which resulted in the creation of 13 Open Culture Data apps. After this successful first half year, a solid network of cultural heritage professionals, copyright and open data experts and developers was formed. In April 2012, an Open Culture Data masterclass started in which 17 institutions got practical, technical and legal advice on how to open their data for re-use. Furthermore, we organised an app competition and three hackathons, in which developers were stimulated to re-use Open Cultural Datasets in new and innovative ways. These activities resulted in 27 more apps and 34 open datasets. In this paper we share lessons-learned that will inform heritage institutions with real-life quantitative and qualitative experiences, best practices and guidelines from their peers for opening up data and the ways in which this data is reused. Since the open culture data field is still relatively young, this is highly relevant information needed to stimulate others to join the open data movement. To this end, we are already taking steps to cross the borders and let Europe know about the initiative, on both a practical and a policy level.
Europeana Sounds kick-off - Workpackage 2 Enrichment and ParticipationJohan Oomen
The objective of this workpackage is to support discovery and use by improving metadata through innovative methods including semantic enrichment and crowdsourcing. It coordinates the design and implementation on mechanisms to improve the quality of existing metadata and contextual information. This will support enhanced exploration, deepen understanding of the collections, and will increase end-user engagement. Significantly increase quality of existing and new Europeana metadata for audio and audio-related items though: (a) active participation with existing audiences; (b) machine-driven tools.
Specific goals
• Offer tools for metadata tagging and contextualisation to the wider community. This will (1) increase quality and user satisfaction in terms of content discovery; (2) promote increased engagement between institutions and their audiences.
• Apply semantic web technologies to enable enrichment of the Europeana Sounds collections. This will increase quality of the metadata and user satisfaction in terms of content discovery.
• Collaborate with Wikimedia chapters in Europe to add contextual knowledge on the Europeana Sounds collection. Six edit-a-thons (campaigns that aim to create wiki pages on focussed areas) will be organised in year two and three of the project. This will (1) add a layer of in-depth knowledge to the collections presented online;
(2) strengthen links between Europeana, the Europeana Network and the international Wikipedia community.
• Align music scores to text, to forge a dynamic connection between currently separated collections. By allowing for new types of exploration, the value for end-users of both the multimedia and digitised paper-based resources will be increased.
• Explore possibilities of music information retrieval to support innovative, language independent exploration of audio collections.
• Put in place policies and (in connection with WP5) infrastructural preconditions allowing enrichments to be re-ingested in the information systems of the contributing archives, wherever relevant.
Hoe breng je aan elkaar gerelateerde openbare gegevens ook echt met elkaar in verbinding? Die vraag brengt een grote groep mensen vanuit het bedrijfsleven, kennisinstituten en de overheid bijeen in de pilot Linked open data. Nadat in 2012/2013 de mogelijkheden voor het prepareren van data, het daadwerkelijke linken van data en het toepassen van linked data zijn onderzocht, is in november 2013 een vervolg van start gegaan: het Platform implementatie Linked Open Data (PiLOD). Focus van het PiLOD ligt op het toepassen en werken met Linked Open Data.
Time and motion sequences have the ability to hold someone's attention and give one precise control over how a user will interact with and interpret content. Directing the entrance, performance, and exit of each element is a form of choreography that more deeply engages with an audience. This talk will show you how Disney’s 12 principles of animation can be integrated into the most important moments of user experience design. The current extreme states we design for can be viewed as keyframes and we need to not only design for them, but the experience sequences between them. I've developed the 5 Principles of what I call UX Choreography and my talk will not only cover how they are valuable but also how and when to implement them when designing experiences for digital.
The general aim of LinkedCulture is to describe how the information need of the Tussen Kunst & Kitsch (Antiques Roadshow) viewers can be satisfied from both their couch and on-the-go, supporting both passive and more active needs. Linking to external information and content, such as Europeana, museum collections but also auction information has been incorporated in these scenarios
Why Your 5-Year-Old is More Digital Than Most CMOs - Sean Miller, R/GA and J...R/GA
R/GA Group Planning Director Sean Miller and Google Head of Creative Innovation John Militello highlight the surprising advantages the under-six set have over today’s CMOs, exploring ideas and different ways of thinking that provoke new behaviors for today's marketing professionals.
Europeana Awareness year 2 review slides for Workpackage 2 'End-user engagement'Johan Oomen
General information on the project: http://pro.europeana.eu/web/europeana-awareness
Scope of this presentation: following the success of the first year, WP2 continued to deliver results in this reporting period. Overall progress for this year has been good, with no major deviations from the work plan. The content gathering campaigns for Europeana 1914-1918 were successful, both in terms of public engagement and content added as well as audience reach.
This year also saw the launch of the Europeana 1989 campaign, aiming to create a digital archive of memorabilia connected to the fall of the Iron Curtain. Besides the objects that were gathered, the campaign provided important insights into the challenges of managing a campaign which deals with more recent events. These lessons have been documented and will be taken on board in future campaigns.
The collaboration with the Wikipedia community was launched in January and continued throughout the year. A great variety of events were organized as part of the project, including an ambitious international photo competition “Wiki Loves Public Monuments.” As one of the results, a strategic plan for future collaboration between the two communities (Europeana Network and the Wikipedia community) was written in December.
I May Like You, But I'm Not In LIke With You - Chloe Gottlieb, R/GAR/GA
Originally presented at SXSW 2012, Chloe Gottlieb - R/GA's SVP, Executive Creative Director, Interaction Design - looks closely at how to create deeper, more balanced value exchange between consumers and brands, including strategies to uncover what your brand has to offer and what your most valuable customers can give in return.
Presented during Creative Week 2012, R/GA's Vin Farrell and Taras Wayner discuss how R/GA's unique Digital Studio uses a steamlined production and storytelling model to efficiently create inspiring, informative and entertaining digital videos.
The Sports Fan in 2015 - Richard Ting and Kyle Bunch, R/GAR/GA
Presented at SXSW 2012, R/GA's Richard Ting, SVP, Executive Creative Director of Mobile & Social Platforms and R/GA Executive Producer Kyle Bunch explore examples of how sports fandom has changed and share a vision of where it’s headed in the future thanks to mobile and social innovations.
Sociale Media - Een deel van de onderwijsmix?Steven Verjans
Sociale media zijn alomtegenwoordig, vooral in het leven van jongeren. Facebook en YouTube zijn virtuele ontmoetingsplaatsen waar jongeren veel tijd doorbrengen met chatten, video's kijken en spelletjes spelen. Maar wil of moet je ook iets met die sociale media in onderwijssituaties? Kan het gebruik van sociale media toegevoegde waarde hebben? En indien ja, wanneer en waarom? Aan de hand van enkele voorbeelden uit basis-, secundair-, hoger en volwassenenonderwijs zoeken we samen naar toegevoegde waarde, naar kansen en valkuilen, naar mogelijkheden en risico's.
Maar we kijken ook naar sociale media voor kennisprofessionals. Kan je in onze snel veranderende kennismaatschappij nog zonder een online netwerk van collega's, experten en kennisbronnen? Hoe zorg je dat je bijblijft in je kennisdomein? Zijn je traditionele bronnen nog voldoende? Voldoende aanleiding voor een goede discussie, dus.
Towards more smart, connected and open audiovisual archivesJohan Oomen
As a result of digitisation of analogue holdings and working processes, more and more material from audiovisual archies is being made available online. This marks a transformative shift, as archives and users are now sharing the same information space. Once digital and part of an open network, objects from audiovisual archives can be shared, recommended, remixed, embedded, cited, referenced to and so on. It is a far cry from several years ago, when users were obliged to visit brick and mortar institutions to access collections. This shift towards digital enables archives to fulfil their pubic missions better; crossing geographical boundaries, using new channels for content distribution, engage with user groups and use new technologies to make work processes more efficient and allow for new access points to collections. It also introduces fundamental challenges, forcing audiovisual archives to [1] rethink their role and function in the value chain of media production and modern society at large, [2] assess which activities and competences are vital to succeed in a digital context.
We envision the future audiovisual archives to be smart, connected and open; using smart technologies to optimise workflows for annotation and content distribution. Collaborating with third parties to co-design and co-develop new technologies in order to manifest themselves as frontrunners rather than followers. Being connected to other sources of information (other collections, contextual sources), to a variety of often niche user communities, researchers and the creative industries. To embrace the use of standards defined by external instances rather than by the cultural heritage communities themselves. Fully embrace ‘open’ as the default to have maximum impact in society: applying open licences for content delivery, using open source software and open standards wherever possible. Promote open access to publications and so on.
This keynote examines how the public mission of archives (i.e. supporting a myriad of users to utilize collections to learn, experience and create) can be achieved in a digital context. It addresses the challenges related to the role and function of institutions and provides practical insights in how archives can establish a culture of innovation to manage challenges they face today. It addresses some of the major questions audiovisual archives are faced with today.
Open Culture Data: Opening GLAM Data Bottom-up Johan Oomen
Open Culture Data started as a grassroots movement at the end of 2011, with the aim to open up data in the cultural sector and stimulate (creative) reuse. In this context, we organised a hackathon, which resulted in the creation of 13 Open Culture Data apps. After this successful first half year, a solid network of cultural heritage professionals, copyright and open data experts and developers was formed. In April 2012, an Open Culture Data masterclass started in which 17 institutions got practical, technical and legal advice on how to open their data for re-use. Furthermore, we organised an app competition and three hackathons, in which developers were stimulated to re-use Open Cultural Datasets in new and innovative ways. These activities resulted in 27 more apps and 34 open datasets. In this paper we share lessons-learned that will inform heritage institutions with real-life quantitative and qualitative experiences, best practices and guidelines from their peers for opening up data and the ways in which this data is reused. Since the open culture data field is still relatively young, this is highly relevant information needed to stimulate others to join the open data movement. To this end, we are already taking steps to cross the borders and let Europe know about the initiative, on both a practical and a policy level.
Europeana Sounds kick-off - Workpackage 2 Enrichment and ParticipationJohan Oomen
The objective of this workpackage is to support discovery and use by improving metadata through innovative methods including semantic enrichment and crowdsourcing. It coordinates the design and implementation on mechanisms to improve the quality of existing metadata and contextual information. This will support enhanced exploration, deepen understanding of the collections, and will increase end-user engagement. Significantly increase quality of existing and new Europeana metadata for audio and audio-related items though: (a) active participation with existing audiences; (b) machine-driven tools.
Specific goals
• Offer tools for metadata tagging and contextualisation to the wider community. This will (1) increase quality and user satisfaction in terms of content discovery; (2) promote increased engagement between institutions and their audiences.
• Apply semantic web technologies to enable enrichment of the Europeana Sounds collections. This will increase quality of the metadata and user satisfaction in terms of content discovery.
• Collaborate with Wikimedia chapters in Europe to add contextual knowledge on the Europeana Sounds collection. Six edit-a-thons (campaigns that aim to create wiki pages on focussed areas) will be organised in year two and three of the project. This will (1) add a layer of in-depth knowledge to the collections presented online;
(2) strengthen links between Europeana, the Europeana Network and the international Wikipedia community.
• Align music scores to text, to forge a dynamic connection between currently separated collections. By allowing for new types of exploration, the value for end-users of both the multimedia and digitised paper-based resources will be increased.
• Explore possibilities of music information retrieval to support innovative, language independent exploration of audio collections.
• Put in place policies and (in connection with WP5) infrastructural preconditions allowing enrichments to be re-ingested in the information systems of the contributing archives, wherever relevant.
Hoe breng je aan elkaar gerelateerde openbare gegevens ook echt met elkaar in verbinding? Die vraag brengt een grote groep mensen vanuit het bedrijfsleven, kennisinstituten en de overheid bijeen in de pilot Linked open data. Nadat in 2012/2013 de mogelijkheden voor het prepareren van data, het daadwerkelijke linken van data en het toepassen van linked data zijn onderzocht, is in november 2013 een vervolg van start gegaan: het Platform implementatie Linked Open Data (PiLOD). Focus van het PiLOD ligt op het toepassen en werken met Linked Open Data.
Time and motion sequences have the ability to hold someone's attention and give one precise control over how a user will interact with and interpret content. Directing the entrance, performance, and exit of each element is a form of choreography that more deeply engages with an audience. This talk will show you how Disney’s 12 principles of animation can be integrated into the most important moments of user experience design. The current extreme states we design for can be viewed as keyframes and we need to not only design for them, but the experience sequences between them. I've developed the 5 Principles of what I call UX Choreography and my talk will not only cover how they are valuable but also how and when to implement them when designing experiences for digital.
The general aim of LinkedCulture is to describe how the information need of the Tussen Kunst & Kitsch (Antiques Roadshow) viewers can be satisfied from both their couch and on-the-go, supporting both passive and more active needs. Linking to external information and content, such as Europeana, museum collections but also auction information has been incorporated in these scenarios
Why Your 5-Year-Old is More Digital Than Most CMOs - Sean Miller, R/GA and J...R/GA
R/GA Group Planning Director Sean Miller and Google Head of Creative Innovation John Militello highlight the surprising advantages the under-six set have over today’s CMOs, exploring ideas and different ways of thinking that provoke new behaviors for today's marketing professionals.
Europeana Awareness year 2 review slides for Workpackage 2 'End-user engagement'Johan Oomen
General information on the project: http://pro.europeana.eu/web/europeana-awareness
Scope of this presentation: following the success of the first year, WP2 continued to deliver results in this reporting period. Overall progress for this year has been good, with no major deviations from the work plan. The content gathering campaigns for Europeana 1914-1918 were successful, both in terms of public engagement and content added as well as audience reach.
This year also saw the launch of the Europeana 1989 campaign, aiming to create a digital archive of memorabilia connected to the fall of the Iron Curtain. Besides the objects that were gathered, the campaign provided important insights into the challenges of managing a campaign which deals with more recent events. These lessons have been documented and will be taken on board in future campaigns.
The collaboration with the Wikipedia community was launched in January and continued throughout the year. A great variety of events were organized as part of the project, including an ambitious international photo competition “Wiki Loves Public Monuments.” As one of the results, a strategic plan for future collaboration between the two communities (Europeana Network and the Wikipedia community) was written in December.
I May Like You, But I'm Not In LIke With You - Chloe Gottlieb, R/GAR/GA
Originally presented at SXSW 2012, Chloe Gottlieb - R/GA's SVP, Executive Creative Director, Interaction Design - looks closely at how to create deeper, more balanced value exchange between consumers and brands, including strategies to uncover what your brand has to offer and what your most valuable customers can give in return.
Presented during Creative Week 2012, R/GA's Vin Farrell and Taras Wayner discuss how R/GA's unique Digital Studio uses a steamlined production and storytelling model to efficiently create inspiring, informative and entertaining digital videos.
The Sports Fan in 2015 - Richard Ting and Kyle Bunch, R/GAR/GA
Presented at SXSW 2012, R/GA's Richard Ting, SVP, Executive Creative Director of Mobile & Social Platforms and R/GA Executive Producer Kyle Bunch explore examples of how sports fandom has changed and share a vision of where it’s headed in the future thanks to mobile and social innovations.
Sociale Media - Een deel van de onderwijsmix?Steven Verjans
Sociale media zijn alomtegenwoordig, vooral in het leven van jongeren. Facebook en YouTube zijn virtuele ontmoetingsplaatsen waar jongeren veel tijd doorbrengen met chatten, video's kijken en spelletjes spelen. Maar wil of moet je ook iets met die sociale media in onderwijssituaties? Kan het gebruik van sociale media toegevoegde waarde hebben? En indien ja, wanneer en waarom? Aan de hand van enkele voorbeelden uit basis-, secundair-, hoger en volwassenenonderwijs zoeken we samen naar toegevoegde waarde, naar kansen en valkuilen, naar mogelijkheden en risico's.
Maar we kijken ook naar sociale media voor kennisprofessionals. Kan je in onze snel veranderende kennismaatschappij nog zonder een online netwerk van collega's, experten en kennisbronnen? Hoe zorg je dat je bijblijft in je kennisdomein? Zijn je traditionele bronnen nog voldoende? Voldoende aanleiding voor een goede discussie, dus.
Landleven, streekproducten en internet, iets voor U?Michiel Verheij
Michiel Verheij van Syntens praat u bij over uw ‘online erf’:Uw website is uw online erf, uw visitekaartje naar de buitenwereld en onderdeel van uw bedrijfsidentiteit. Centrale vragen in deze workshop: hoe ligt uw digitale erf er bij? Kan men de weg vinden naar uw website? En vooral: hoe kunt u meer uit uw bedrijf halen met internet?
Similar to Over de impact van open en genetwerkt erfgoed (6)
Open, Smart and Connected access to Audiovisual CollectionsJohan Oomen
Talk given at COPEAM 2018.
“Heritage and Media – Preserving the future through our past: an opportunity for growth and democracy?”
Calviá - Mallorca, 10-12 May 2018
Hotel Meliá Calviá Beach
Calle Violeta, 1 Calviá Beach - 07181 Mallorca, Spain
Cultural heritage embraces resources inherited from the past and offers a great variety of opportunities to the present: monuments, sites and traditions, but also visual arts, cinema, TV and radio archives.
In this framework, the Media of the Euro-Mediterranean region – both traditional and new ones – have to play their role, particularly given the challenges that such issue implies in terms of content production, audiovisual documents preservation and impact of the digital transition as a tool for the safeguard and enhancement of our common heritage.
New approaches towards accessing digital audiovisual heritage What will EUscr...Johan Oomen
During the past decade, a massive body of European audiovisual heritage has become accessible online: on video sharing sites and websites of archives, or through initiatives such as EUscreen.eu and Europeana.eu. Once online, audiovisual heritage circulates in diverse ways: users watch, share, like, or dislike it; they comment, appropriate, and download videos for remix and recirculation. It thus becomes part of the popular consumption of history, potentially creating new interpretations of heritage materials, challenging authorised perspectives.
Challenges to audiovisual heritage online
Heritage institutions perceive the consequences of the recent technological transformations of the sector as a major challenge and opportunity. Nevertheless, urgent questions regarding the circulation of audiovisual heritage online remain unanswered:
How do strategies of curation shape the appropriation of digitized heritage?
How does digitisation and online circulation of audiovisual heritage affect the mission, role, and structure heritage institutions, as well as their relationships with media producers and publics?
How can audiovisual archives better foster the re-use of Europe’s audiovisual heritage?
(How) do digital curation and other appropriations of audiovisual heritage create new perspectives on European history and identity do ?
How does online circulation of audiovisual heritage alter the power relationships between amateur and professional historians in a public history environment, potentially blurring the boundaries between authorised and popular visions of European history?
What new tools and methods do we need to analyse the circulation of audiovisual heritage online, and how have traditional methods to be adapted for this aim?
To discuss these challenges, Utrecht University's Centre of Television in Transition in collaboration with The Netherlands Institute for Sound and Vision and CLARIAH will organize a one day symposium on May 16th, 2018.
Through a new Audiovisual Think Tank, visionary experts in the AV cultural heritage sector are working together to map out our shared strategic priorities and put into place a research and action agenda to shape the coming decade. The AV Think Tank looks to represent major AV archives and digital cultural heritage professionals from across the globe and closely connects these key players to work collectively at the forefront of the sector in consultation with the wider community. Initiated and actively supported by Sound and Vision, the AV Think Tank aims to lay the groundwork for an AV archiving sector that enables more long-term use of, learning with, and education through AV materials.
DIVE+: Explorative Search for Digital HumanitiesJohan Oomen
DIVE+ is an event-centric linked data digital collection browser aimed to provide an integrated and interactive access to multimedia objects from various heterogeneous online collections. It enriches the structured metadata of online collections with linked open data vocabularies with focus on events, people, locations and concepts that are depicted or associated with particular collection objects. DIVE+ is result of a true inter-disciplinary collaboration between computer scientists, humanities scholars, cultural heritage professionals and interaction designers. The tool allows humanities scholars to explore unexpected relations between entities and media objects and to construct and share navigation paths to develop research narratives.
Op weg naar een Nederlandse Erfgoedthesaurus met Linked Open DataJohan Oomen
Steeds meer collectiebeheerders zijn bezig om de mogelijkheden voor eindgebruikers van Linked Open Data te onderzoeken en in praktijk te brengen. Door het toevoegen van externe informatie aan de eigen collectie (contextualisering) en het verbinden van de eigen collectie aan externe informatiebronnen wordt de collectie onderdeel van een groter geheel en ontstaat er een dynamische relatie van de inhoud van de eigen collectie met de buitenwereld. De thesauri van erfgoedinstellingen zijn bij uitstek geschikt om externe bronnen te verbinden. RCE, Nederlands Instituut voor Beeld en Geluid en Naturalis sloten een convenant om een erfgoedthesaurus voor het Nederlandse erfgoeddomein te ontwikkelen. Hiermee leggen zij de basis van een netwerk van thesauri, zodat instellingen en externe kennisnetwerken rijke verbindingen kunnen realiseren. Als onderdeel van dit proces ontwikkelen zij een gemeenschappelijke set tools die vrijelijk aan de Nederlandse erfgoedsector ter beschikking zullen worden gesteld. De presentatie toont de meerwaarde van Linked Open Data voor de erfgoedsector en plaatst de Nederlandse Erfgoedthesaurus in de context van de infrastructuur voor het erfgoeddomein. Verder zal de “Linked Open Data demonstrator” worden gepresenteerd, zoals deze door Beeld en Geluid en de RCE is gerealiseerd.
Op 9 november is er een Hackathon op het Mediapark in Hilversum. Het thema is Omroep Data. Er komen allerlei interessante datasets beschikbaar, verder kan je kan teamen met programmamakers, omroepers, webguru’s, maar ook je eigen App uitbouwen. Deze Hackathon Publieke Omroep wordt mede mogelijk gemaakt door NPO, STER en Beeld en Geluid. - See more at: http://www.hackdeoverheid.nl/hackathon-publieke-omroep-2/#sthash.Zxjjw8OR.dpuf
Introductie slides - De Toekomst van Interactie met Media (VOLT seminar)Johan Oomen
Interactieve concertregistraties vanuit het Concertgebouw Amsterdam, een second screen applicatie voor Tussen Kunst en Kitsch, automatisch samenstellen van een nostalgische televisieavond voor ouderen; de toekomst van media krijgt vandaag vorm. Volt presenteert tijdens de Dutch Technology Week een kijkje in de keuken bij innovatieve ICT bedrijven en kennisinstellingen die zich richten op het ontwikkelen van innovatieve media toepassingen. Tijdens het seminar De Toekomst van Interactie met Media: Onderzoek en Praktijk komen toonaangevende sprekers van kennisinstellingen als TNO, CWI en innovatieve IT bedrijven aan het woord.
Met name de mogelijkheden van videohyperlinking worden belicht. Nu al wordt video hyperlinking in av-archieven, omroepen en andere organisaties in de mediawereld op kleine schaal ingezet en we verwachten dan ook dat het in de nabije toekomst de stap zal kunnen maken van het lab naar daadwerkelijke grootschalige implementatie. In Nederland vindt veel innovatie plaats op dit vlak.
De sprekers gaan vanuit aansprekende praktijkvoorbeelden in op de technische uitdagingen en toepassingsmogelijkheden. Zo maakt u in korte tijd kennis met de belangrijke trends in media consumptie, verteld door belangrijke Nederlandse spelers op dit gebied.
Datum: maandag 3 juni 2013
Plaats: Schellensfabriek, Meetingroom 2, Vestdijk 280, Eindhoven
Programma
12:00 uur Ontvangst met koffie, thee & broodje
13:00 uur Welkom door Beeld en Geluid – Johan Oomen
13:15 uur Keynote Lynda Hardman (in het Engels) – Centrum voor Wiskunde en Informatica
13:45 uur Affective video hyperlinking (MIME project), John Schavemaker –TNO
14:00 uur Multiscreen applicaties (LinkedTV project), Daniel Ockeloen – Noterik BV
14:15 uur Digitaal erfgoed in een museumbeleving, Brigitte Jansen – Beeld en Geluid/Hogeschool Rotterdam
14:30 uur Online video experiences: kijken met context, Bauke Freiburg – Video Dock
14.45 uur Second-Screen entertainment: The Voice of Holland and more, Hans Gijsbertsen – Beemway
15:00 uur Bezichtiging demonstratie opstellingen & borrel
16.00 uur Einde programma
http://www.voltnl.nl/2013/05/seminar-de-toekomst-van-interactie-met-media/#more-591
Europeana Awareness WP2 End-user engagement - Year 1 review slides Johan Oomen
This WP aims to engage both professionals and end users in conversations around new content, functions and features. This WP implements support for the meaningful inclusion of User Generated Content (UGC) in Europeana and of the distribution of Europeana content in external environments. Specifically, we examine the following three types of end‐user involvement:
[1] Adding context such as stories
[2] Contributing content such as photos, videos and private historical documents
[3] Collaborating with the Wikimedia community for contextualisation and user contribution
Audiovisual archives and digital humanitiesJohan Oomen
Contribution to the 'Opening up speech archives' conference, February 7, 2013.
By Johan Oomen, Roeland Ordelman, Erwin Verbruggen
Context: http://lukemckernan.com/2013/02/05/opening-up-speech-archives/
Sharing cultural heritage the linked open data way: why you should sign up Johan Oomen
Cultural heritage institutions are beginning to explore the added value of sharing data. We report on Dutch initiatives that have started opening up their data through far-reaching open licenses as well as initiatives that are using the Linked Open Data cloud to integrate and enriching heritage collection metadata.
contact: joomen@beeldengeluid.nl
Sharing cultural heritage the linked open data way: why you should sign up
Over de impact van open en genetwerkt erfgoed
1. Johan Oomen
Kennis en Innovatie
Nederlands Instituut voor Beeld en Geluid
@johanoomen
Over de impact van open en genetwerkt erfgoed
2. Online bronnen
• Beeld en Geluid - Kennis en Innovatie - www.beeldengeluid.nl/kennis
• xdegries of separation -
https://artsexperiments.withgoogle.com/xdegrees/
• Meten van engagement - http://www.slideshare.net/jasonryan/mcn-
measuring-engagement
• Europeaan Impact - pro.europeana.eu/blogpost/a-fresh-perspective-
on-exploring-impact
• Why we digitize - http://www.slideshare.net/miaridge/why-do-we-digitise-
20-reasons-in-20-pictures
• Open Beelden - http://www.openbeelden.nl
3. • Spreadable media -
http://www.deepmediaonline.com/deepmedia/2013/01/henry-jenkins-on-
spreadable-media.html
• Na de bevrijding - http://www.nadebevrijding.nl/
• Crowdsourcing - https://github.com/beeldengeluid/waisda
• Alignment tussen thesauri - http://www.beeldengeluid.nl/blogs/research-
and-development/201607/zoeken-over-de-grenzen-heen
• Google Arts project -
https://www.google.com/culturalinstitute/beta/u/0/exhibit/DQJC5pXBAqoWL
Q
• Gifs van Kajetan Obarski - giphy.com/kiszkiloszki
• Open Media Art - http://openmediaart.nl/
4. kansen voor online collecties
1. Open collecties, dichtbij gebruikers
2. Zichtbaarheid via platforms van derden
3. Slimme verbindingen tussen collecties
4. Publieksparticipatie
5. Creatief hergebruik