Mr. Sudhanshu Aggarwal gave a presentation on social gaming and the success of Zynga. He discussed what social gaming is, how Zynga was able to engage users through games like RewardVille, and some key trends in social gaming around freemium models, smartphones/tablets, and word-of-mouth marketing. He also offered some predictions for the future of social gaming and how it can be used for good causes.
Social Media for Business - 5 Ways to Make it Work for YouJason Cruz
When 98% of all digital activity in the country involves social media, brands and businesses should have more than mere presence. As a channel, it offers unprecedented intelligent reach to real consumers, on platforms they already use. Here are five ways to use social media for your business.
A study to understand the business model used by zynga, on line social media ...Charm Rammandala
The purpose of this study is to understand the rise of social media gaming industry and how it has evolved over the years. Internet became mainstream in early 2000 and since then social media has become a popular hangout for almost half the population in the world. Social media gaming industry has riding this wave and become a popular industry on its own right. This study will investigate the rise of the social media games and its business models using Zynga as an example.
Social Media for Business - 5 Ways to Make it Work for YouJason Cruz
When 98% of all digital activity in the country involves social media, brands and businesses should have more than mere presence. As a channel, it offers unprecedented intelligent reach to real consumers, on platforms they already use. Here are five ways to use social media for your business.
A study to understand the business model used by zynga, on line social media ...Charm Rammandala
The purpose of this study is to understand the rise of social media gaming industry and how it has evolved over the years. Internet became mainstream in early 2000 and since then social media has become a popular hangout for almost half the population in the world. Social media gaming industry has riding this wave and become a popular industry on its own right. This study will investigate the rise of the social media games and its business models using Zynga as an example.
Primer on Play: Case Study for Knowledge GuruMarlo Gorelick
As shared in #GE4L, great structure of how and why to create game based learning. Prime case study to use when discussing possibilities of gamification for business
An overview of current mobile game marketing trends.
What Scoreloop SDK provides and how social features will dramatically change the way mobile games are discovered.
eent
EDUCATION ABOUT ENTREPRENEURSHIP AND NEW TECHNOLOGIES
@JaumeTeixi
12/07/2011
Social Games
(a little introduction)
Player Types
All Games Are Social?
Definition
Innovations
Microtransactions with Virtual Goods
Zynga and the Big Operators
Design Copycats
Near Future
Innovations
F2P - Free to Play
Virtual Goods - Microtransactions
Casual Gamers
Social Graph’s Spam/Gameplay
MVP – Minimum Viable Product
Pivoting, A/B Tests, Metrics 4 All
BVG – Branded Virtual Goods
Got Game? The Use of Gaming in Learning and DevelopmentKip Michael Kelly
Organizations ranging from the U.S. Army to IBM use serious video games to recruit and develop their people. They do so because research studies from academia and the public and for profit sectors have established that video games are a highly-effective training and development tool.This UNC Executive Development white paper supports HR and talent management professionals in understanding the latest gaming technology and its applications in learning and development. Specifically, it:• Outlines the various types of video games and the demographics of those who play them • Provides research about the use and effectiveness of gaming for training and development • Discusses how serious games develop organizational talent and examines their future in the world of L&D • Provides examples of companies that use serious games to develop skills and behaviors in the workplace Read how video games are building leaders, solving problems, and developing talent.
This presentation gives and overview of the concept of Gamification, with its pro and cons, and includes some examples of Gamified systems. Finally it introduces the concept of Blended Leaning in which Gamified resources can play a major role.
How to promote a game without spending a dime (almost)Natalia Dołżycka
Your game is about to launch, but you’ve spend it all on stunning graphics and skillful programmers? No problem! This speech will show you that promoting a game can be easy, effective and fun and doesn't have to cost you anything. Learn all the field tested techniques to reach both gamers and press. And yes, there will be real-life examples.
Jiff Inc. founder, James Currier, discusses how game mechanics, consumer psychology, and design thinking are revolutionizing health benefits engagement.
Sales and marketing gamification, Amsterdam, October 2014An Coppens
Gamification - the new buzzword
Workshop slides from the Sales and Marketing in Pharma conference in Amsterdam October 2014. The purpose of the workshop was to give a flavour of what organisations have done with gamification for sales and marketing purposes in the pharmaceutical sector and beyond. #FEeMKT
"Crowds renewing value creation" June 13 2013 Peloton Club Helsinki - thoughts + examples by Pia Erkinheimo, TIVIT
'https://www.facebook.com/groups/204183506313847/?fref=ts
Startup Canvas - Guide for a new entrepreneurFun2Do Labs
Startup Canvas is a visual tool for entrepreneurs to understand the process of creating a startup. Creating a startup is an incredibly complex task and most first time entrepreneurs are not able to follow the correct process due to lack of knowledge. Startup Canvas tool has been created by Mr. Saurabh Jain, Vice President, Paytm (India's highest valued startup in 2019) after doing research on the process of creating a startup for last 5 years.
Fun2Do Labs : Educating Maker Kids in IndiaFun2Do Labs
This presentation contains the story of Fun2Do Labs Makerspace for kids. Fun2Do Labs opened as a makerspace for kids in New Delhi. It talks about the challenges faced while teaching kids using maker activities in India.
Primer on Play: Case Study for Knowledge GuruMarlo Gorelick
As shared in #GE4L, great structure of how and why to create game based learning. Prime case study to use when discussing possibilities of gamification for business
An overview of current mobile game marketing trends.
What Scoreloop SDK provides and how social features will dramatically change the way mobile games are discovered.
eent
EDUCATION ABOUT ENTREPRENEURSHIP AND NEW TECHNOLOGIES
@JaumeTeixi
12/07/2011
Social Games
(a little introduction)
Player Types
All Games Are Social?
Definition
Innovations
Microtransactions with Virtual Goods
Zynga and the Big Operators
Design Copycats
Near Future
Innovations
F2P - Free to Play
Virtual Goods - Microtransactions
Casual Gamers
Social Graph’s Spam/Gameplay
MVP – Minimum Viable Product
Pivoting, A/B Tests, Metrics 4 All
BVG – Branded Virtual Goods
Got Game? The Use of Gaming in Learning and DevelopmentKip Michael Kelly
Organizations ranging from the U.S. Army to IBM use serious video games to recruit and develop their people. They do so because research studies from academia and the public and for profit sectors have established that video games are a highly-effective training and development tool.This UNC Executive Development white paper supports HR and talent management professionals in understanding the latest gaming technology and its applications in learning and development. Specifically, it:• Outlines the various types of video games and the demographics of those who play them • Provides research about the use and effectiveness of gaming for training and development • Discusses how serious games develop organizational talent and examines their future in the world of L&D • Provides examples of companies that use serious games to develop skills and behaviors in the workplace Read how video games are building leaders, solving problems, and developing talent.
This presentation gives and overview of the concept of Gamification, with its pro and cons, and includes some examples of Gamified systems. Finally it introduces the concept of Blended Leaning in which Gamified resources can play a major role.
How to promote a game without spending a dime (almost)Natalia Dołżycka
Your game is about to launch, but you’ve spend it all on stunning graphics and skillful programmers? No problem! This speech will show you that promoting a game can be easy, effective and fun and doesn't have to cost you anything. Learn all the field tested techniques to reach both gamers and press. And yes, there will be real-life examples.
Jiff Inc. founder, James Currier, discusses how game mechanics, consumer psychology, and design thinking are revolutionizing health benefits engagement.
Sales and marketing gamification, Amsterdam, October 2014An Coppens
Gamification - the new buzzword
Workshop slides from the Sales and Marketing in Pharma conference in Amsterdam October 2014. The purpose of the workshop was to give a flavour of what organisations have done with gamification for sales and marketing purposes in the pharmaceutical sector and beyond. #FEeMKT
"Crowds renewing value creation" June 13 2013 Peloton Club Helsinki - thoughts + examples by Pia Erkinheimo, TIVIT
'https://www.facebook.com/groups/204183506313847/?fref=ts
Startup Canvas - Guide for a new entrepreneurFun2Do Labs
Startup Canvas is a visual tool for entrepreneurs to understand the process of creating a startup. Creating a startup is an incredibly complex task and most first time entrepreneurs are not able to follow the correct process due to lack of knowledge. Startup Canvas tool has been created by Mr. Saurabh Jain, Vice President, Paytm (India's highest valued startup in 2019) after doing research on the process of creating a startup for last 5 years.
Fun2Do Labs : Educating Maker Kids in IndiaFun2Do Labs
This presentation contains the story of Fun2Do Labs Makerspace for kids. Fun2Do Labs opened as a makerspace for kids in New Delhi. It talks about the challenges faced while teaching kids using maker activities in India.
Maker Education can help kids to enjoy learning Science, Technology, Engineering and Maths (STEM). We at Fun2Do Labs - Open Education Project have published this presentation so that teachers can help their students to learn basics of science using project based activities. This will help teachers in imparting STEM education at an affordable cost.
In this presentation we teach you how to make a toy robot. The parts of the robot have been already printed using a 3D printer.
Maker Education : Building a Toy Car with ArduinoFun2Do Labs
Maker Education can help kids to enjoy learning Science, Technology, Engineering and Maths (STEM). We at Fun2Do Labs - Open Education Project have published this presentation so that teachers can help their students to learn basics of science using project based activities. This will help teachers in imparting STEM education.
In this presentation we teach how you how to make a toy car with Arduino.
Maker Education can help kids to enjoy learning Science, Technology, Engineering and Maths (STEM). We at Fun2Do Labs - Open Education Project have published this presentation so that teachers can help their students to learn basics of science using project based activities.
In this presentation we teach how you how to make a Toy Lamp.
For more information visit : https://fun2dolabs.org
Maker Education can help kids to enjoy learning Science, Technology, Engineering and Maths (STEM). We at Fun2Do Labs - Open Education Project have published this presentation so that teachers can help their students to learn basics of science using project based activities.
In this presentation we teach how you how to make a toy car.
Maker Education can help kids to enjoy learning Science, Technology, Engineering and Maths (STEM). We at Fun2Do Labs - Open Education Project have published this presentation so that teachers can help their students to learn basics of science using project based activities.
In this presentation we teach how you about the concept of a makerspace.
Maker Education can help kids to enjoy learning Science, Technology, Engineering and Maths (STEM). We at Fun2Do Labs - Open Education Project have published this presentation so that teachers can help their students to learn basics of science using project based activities.
In this presentation we teach how Arduino can be used for creating maker projects.
Transmedia storytelling can revolutionise education. It is specially suited for open education in primary school years. Unfortunately all the big transmedia worlds are owned by big corporations. Fun2Do Labs has started an open transmedia world called 'Fun Galaxy' to help educators provide education to kids using the power of transmedia storytelling. You can contribute by making stories, board games, mobile games, web games, songs for this transmedia world.
Maker Education can help kids to enjoy learning Science, Technology, Engineering and Maths (STEM). We at Fun2Do Labs - Open Education Project have published this presentation so that teachers can help their students to learn basics of science using project based activities.
In this presentation we teach soldering.
Maker Education can help kids to enjoy learning Science, Technology, Engineering and Maths (STEM). We at Fun2Do Labs - Open Education Project have published this presentation so that teachers can help their students to learn basics of science using project based activities.
Maker Education can help kids to enjoy learning Science, Technology, Engineering and Maths (STEM). We at Fun2Do Labs - Open Education Project have published this presentation so that teachers can help their students to learn basics of science using project based activities.
Fun2Do Labs is an open education project which wants to make education fun for kids. We have researched extensively on transmedia education, maker education & startup education and believe that we can make a tangible change in education ecosystem through our efforts.
Presentation on Mig33 Developer Program by Mr. Mahip Vyas, India Manager - Business Development and Marketing, mig33. The presentation was given by him at Verious Presents OpenClass - Android Developers Day.
Search and Society: Reimagining Information Access for Radical FuturesBhaskar Mitra
The field of Information retrieval (IR) is currently undergoing a transformative shift, at least partly due to the emerging applications of generative AI to information access. In this talk, we will deliberate on the sociotechnical implications of generative AI for information access. We will argue that there is both a critical necessity and an exciting opportunity for the IR community to re-center our research agendas on societal needs while dismantling the artificial separation between the work on fairness, accountability, transparency, and ethics in IR and the rest of IR research. Instead of adopting a reactionary strategy of trying to mitigate potential social harms from emerging technologies, the community should aim to proactively set the research agenda for the kinds of systems we should build inspired by diverse explicitly stated sociotechnical imaginaries. The sociotechnical imaginaries that underpin the design and development of information access technologies needs to be explicitly articulated, and we need to develop theories of change in context of these diverse perspectives. Our guiding future imaginaries must be informed by other academic fields, such as democratic theory and critical theory, and should be co-developed with social science scholars, legal scholars, civil rights and social justice activists, and artists, among others.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Let's dive deeper into the world of ODC! Ricardo Alves (OutSystems) will join us to tell all about the new Data Fabric. After that, Sezen de Bruijn (OutSystems) will get into the details on how to best design a sturdy architecture within ODC.
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
4. Disclaimer: This presentation is solely my personal views and opinions. Please take everything with a grain of salt because I am no expert on Social Gaming.
5. About Me - Founded in 2007 - Facebook Apps and iPhone Games - Product Manager - RewardVille.com - Product Based Company - Web and Mobile based products and games
Tons of companies in the web and mobile based social gaming area.Zynga is the undisputed leader in web gamesRovio, Ngmoco and Chillingo are big players, but no winner yet in mobile games
Turn-based – A social game is not social unless you are playing with another person. As such, social games enable users to take turns. Turn-based games are nothing new but in the current environment, turn-based takes on a new meaning. Keep in mind that turn-based is not a requirement, just a frequent feature found in “social games”.Awareness of others’ actions in games – I honestly believe this was the catalyst for “social gaming.” When you could see in your news feed that your friend just bit another one of your friends to turn them into a vampire, suddenly there was social context, making you more likely to interact with the game.Casual gaming – “Social gaming” is not really for so called “hardcore gamers”. As it is currently referred to, social gaming is for the average user and not for someone who plans on playing 24 hours a day. Then again, that may be an unexpected side effect.Multiplayer – This is a no brainer. You can’t be social without there being other people so whether it’s two or two hundred users, the game has to be multiplayer for it to be social.Based on Social Platforms – The final component that I believe typifies “social games” is that they are based around social platforms. In the context of social gaming, social platforms provide users with an identity and also can provide the backbone for simple forms of communication (such as notifications, etc).
Facebook – The Social Platform that powered Zynga. Notifications, Requests, Feed (everything was utilized to the maximum)Amazon – The only way to have scaled without a constant down-time and annoying users. Today Zynga has Zcloud and Amazon. How they transition.MyMiniLife – The gaming engine that helped scale FarmVille. The first web based game to be this big.
Graphics – Very strong focus on graphics and how to make every interaction as smooth and fun as possible. Team of 100’s of graphic designers and artists that work on creating as highly detailed characters as possible from every angle and close ups.Game mechanics – cracked the harvesting problem by making it variable. After that innovated on many mechanics like energy, quests and help.Data – Someone could write a whole book about how deep Zynga Analytics run, but this is also a very proprietary method and technology. Everything is built in-house and there is a team of data analysts who mine this data and figure out what works and what doesn’t. They track everything from clicks to page views and many other things. Called Event tracking for those who are interested in exploring this further.
Freemium“Apple enabled in-app purchases from its app store in the fall of 2009, allowing many developers to utilize the “freemium” model, in which the app is free to the user and the game can be enjoyed as is, or enhanced with additional virtual goods. In-app purchases include additional characters, enhancements, powers, and game play levels. Where a paid game may generate revenue from the sale price of the game from $0.99 to about $2.99 or more, a freemium game can actually earn greater revenues in the long run due to its potential ongoing stream of revenue from in-app purchases. Games tracked across 21 iPhone game makers in June 2010 by market research firm Flurry earned on average $14.66 per user per year. GigaOm estimated in November 2010 that 34% of the top 100 grossing apps (all types) on the iPhone used the freemium model.”While the freemium model seems great in theory, paid games currently rule the industry, having brought in a whopping 92.5% of U.S. mobile gaming revenue in 2010, according to eMarketer. On the other hand, eMarketer predicts that revenue from free, ad-supported games will only amount to a measly 12.3% by 2014, not a significant growth. With ad-supported games lacking umph in coming years and freemium apps providing a higher potential revenue for publishers, it seems natural that publishers will continue to innovate into the freemium space in hopes of increasing profits. As a result, we may see a balancing out of revenue between paid and freemium apps in coming years.
Freemium“Apple enabled in-app purchases from its app store in the fall of 2009, allowing many developers to utilize the “freemium” model, in which the app is free to the user and the game can be enjoyed as is, or enhanced with additional virtual goods. In-app purchases include additional characters, enhancements, powers, and game play levels. Where a paid game may generate revenue from the sale price of the game from $0.99 to about $2.99 or more, a freemium game can actually earn greater revenues in the long run due to its potential ongoing stream of revenue from in-app purchases. Games tracked across 21 iPhone game makers in June 2010 by market research firm Flurry earned on average $14.66 per user per year. GigaOm estimated in November 2010 that 34% of the top 100 grossing apps (all types) on the iPhone used the freemium model.”While the freemium model seems great in theory, paid games currently rule the industry, having brought in a whopping 92.5% of U.S. mobile gaming revenue in 2010, according to eMarketer. On the other hand, eMarketer predicts that revenue from free, ad-supported games will only amount to a measly 12.3% by 2014, not a significant growth. With ad-supported games lacking umph in coming years and freemium apps providing a higher potential revenue for publishers, it seems natural that publishers will continue to innovate into the freemium space in hopes of increasing profits. As a result, we may see a balancing out of revenue between paid and freemium apps in coming years.
Not all bad. Zynga.org is the non-profit arm which tried to help around the world in many ways. The idea is solidarity over charity.