Over 285 million people in the world are visually impaired, 90% of them in developing countries. OpenBraille aims to provide affordable technology for developing and undeveloped markets.
Mirror Link is an interoperability standard that allows mobile devices like smartphones to integrate with a car's infotainment system. It transforms smartphones into automotive platforms, hosting apps on the phone but allowing interaction through the car's controls. The standard was developed by the Car Connectivity Consortium to provide a simple way to connect any device to any car. It uses a Terminal Mode architecture where a phone acts as a server and the car head unit as a client to replicate phone apps and services into the vehicle. Major car manufacturers, phone brands, and infotainment makers have adopted Mirror Link to give consumers access to their smartphone apps in compatible cars and devices.
A presentation on 2D Bar codes for mobile phones & the launch of a commercial product called TimesCode, which I helped conceptualize -- Presented at the 2nd Annual New Media Marketing Conference, South Africa
The survey found that while 81% of users see value in NFC, the user experience of tapping NFC tags is not intuitive and easy as promised. Users reported issues like not knowing where to tap, taps failing on the first attempt, and gestures not feeling natural. Finding the tap point on items was challenging for 26% of respondents. The survey validated requirements for improving the user experience, including indicating tap points more clearly and providing feedback during long taps. Addressing these issues will require collaboration across the NFC ecosystem.
Mobile Horizons Istanbul 2013 - Patrice SlupowskiMobile Horizons
Mobile Horizons Istanbul
Connected Life: Wearable Technologies, The Quantified Self, New interfaces, what’s next?
Patrice Slupowski, VP of Innovation, France Telecom-Orange
This presentation was made on June 4, 2013 at the Mobile Horizons Istanbul conference.
This thought-leadership forum was a unique conference about the disruptive changes caused by mobile technologies: Wearable Technologies, New interfaces, Mobile Retail, Big Data, Connected Life, and more!
Featuring international mobile visionaries and Turkish business leaders Mobile Horizons Istanbul was held at an exclusive venue on the shores of the Bosphorus
For more information, please visit the website at www.mobile-horizons.com or facebook at www.facebook.com/mobilehorizons.
Mark Friend is the Controller at BBC/UK and oversees their digital radio, music, and mobile app offerings. He discusses BBC's focus on outstanding TV, radio, and journalism content both within the UK and to over 250 million regular international users. Their most significant automotive app project currently is developing an iPlayer Radio app for in-car use. Key trends he sees are the need for standardization of automotive technologies and developing better driver distraction guidelines. His presentation at the Auto Apps Evolution 2014 conference will focus on delivering the best media experience in cars through improved broadcast and IP services that incorporate news, traffic, weather and allow for personalized content while avoiding driver distraction.
In Car Commerce - Tobin Trevarthen, Founder at Spacial Shift wipjam
Presented by Tobin Trevarthen at Autotech Council September 2014
Advertising and commerce monetization of the connected car is possible today. Aha Radio delivered the first in-vehicle advertising execution with Quiznos back in December 2013. This live proof of concept delivered on the idea of distribution a contextually relevant offer, at the appropriate time, with a geolocation overlay that drove accountable outcomes at the cash register. The Medium is the Message is part of the what's next vision for how to create the connected car into a new medium.
Mobile Monetisation Summit - December 2014Simon Usiskin
The Mobile Monetization Summit is a special edition of the Israel Mobile Summit focusing on mobile apps & games monetization
This edition was created due to the booming numbers of innovative mobile apps & games that are eager for monetization solutions.
Launched in 2011, this is our 4th year, and 7th summit to date.
Attended by app & game developers/publishers, monetization providers,
ad networks and major players in the mobile apps ecosystem.
Summit Date: Dec. 2nd, 2014
Mirror Link is an interoperability standard that allows mobile devices like smartphones to integrate with a car's infotainment system. It transforms smartphones into automotive platforms, hosting apps on the phone but allowing interaction through the car's controls. The standard was developed by the Car Connectivity Consortium to provide a simple way to connect any device to any car. It uses a Terminal Mode architecture where a phone acts as a server and the car head unit as a client to replicate phone apps and services into the vehicle. Major car manufacturers, phone brands, and infotainment makers have adopted Mirror Link to give consumers access to their smartphone apps in compatible cars and devices.
A presentation on 2D Bar codes for mobile phones & the launch of a commercial product called TimesCode, which I helped conceptualize -- Presented at the 2nd Annual New Media Marketing Conference, South Africa
The survey found that while 81% of users see value in NFC, the user experience of tapping NFC tags is not intuitive and easy as promised. Users reported issues like not knowing where to tap, taps failing on the first attempt, and gestures not feeling natural. Finding the tap point on items was challenging for 26% of respondents. The survey validated requirements for improving the user experience, including indicating tap points more clearly and providing feedback during long taps. Addressing these issues will require collaboration across the NFC ecosystem.
Mobile Horizons Istanbul 2013 - Patrice SlupowskiMobile Horizons
Mobile Horizons Istanbul
Connected Life: Wearable Technologies, The Quantified Self, New interfaces, what’s next?
Patrice Slupowski, VP of Innovation, France Telecom-Orange
This presentation was made on June 4, 2013 at the Mobile Horizons Istanbul conference.
This thought-leadership forum was a unique conference about the disruptive changes caused by mobile technologies: Wearable Technologies, New interfaces, Mobile Retail, Big Data, Connected Life, and more!
Featuring international mobile visionaries and Turkish business leaders Mobile Horizons Istanbul was held at an exclusive venue on the shores of the Bosphorus
For more information, please visit the website at www.mobile-horizons.com or facebook at www.facebook.com/mobilehorizons.
Mark Friend is the Controller at BBC/UK and oversees their digital radio, music, and mobile app offerings. He discusses BBC's focus on outstanding TV, radio, and journalism content both within the UK and to over 250 million regular international users. Their most significant automotive app project currently is developing an iPlayer Radio app for in-car use. Key trends he sees are the need for standardization of automotive technologies and developing better driver distraction guidelines. His presentation at the Auto Apps Evolution 2014 conference will focus on delivering the best media experience in cars through improved broadcast and IP services that incorporate news, traffic, weather and allow for personalized content while avoiding driver distraction.
In Car Commerce - Tobin Trevarthen, Founder at Spacial Shift wipjam
Presented by Tobin Trevarthen at Autotech Council September 2014
Advertising and commerce monetization of the connected car is possible today. Aha Radio delivered the first in-vehicle advertising execution with Quiznos back in December 2013. This live proof of concept delivered on the idea of distribution a contextually relevant offer, at the appropriate time, with a geolocation overlay that drove accountable outcomes at the cash register. The Medium is the Message is part of the what's next vision for how to create the connected car into a new medium.
Mobile Monetisation Summit - December 2014Simon Usiskin
The Mobile Monetization Summit is a special edition of the Israel Mobile Summit focusing on mobile apps & games monetization
This edition was created due to the booming numbers of innovative mobile apps & games that are eager for monetization solutions.
Launched in 2011, this is our 4th year, and 7th summit to date.
Attended by app & game developers/publishers, monetization providers,
ad networks and major players in the mobile apps ecosystem.
Summit Date: Dec. 2nd, 2014
Analyse your audience by device - Webinar AT InternetAT Internet
With the diversity of devices available (smartphone, tablet, PC, smart TV, consoles etc.) content management optimisation is becoming increasingly complex. Discover how the new multi-device analyses and segmentation will help you better understand your audience’s behaviour according to the device they use.
This presentation contains practical examples such as the bounce rate analysis and the detection of the best performing sources by type of device.
This document introduces One Tap, a solution for interacting with Internet of Things (IoT) devices through a single mobile application. It discusses how current IoT interfaces like keypads, displays, and voice recognition have limitations. One Tap allows users to log in, identify devices via QR codes, and control or purchase from devices with just one tap. Examples are provided of how One Tap could be used to charge an electric vehicle, purchase a drink from a vending machine, or control smart home devices. The benefits highlighted are a simplified user experience across different IoT devices and reduced manufacturing costs by removing onboard interfaces. Telecommunications companies are also discussed as benefiting from customer authentication and new payment/data opportunities.
The document summarizes a proposal for the next generation iPhone called the iPhone TOUCH. It describes the iPhone TOUCH as having greater functionality by allowing it to lock/unlock cars and homes wirelessly, act as identification and payment cards, and include features like electronic toll collection. It also emphasizes strong security through fingerprint, eye, and voice recognition authentication. Additional benefits highlighted include never running out of energy through wireless charging, reducing travel costs through mobile payment and transportation cards, and accommodating all languages with real-time translation. The document proposes initially targeting the 12% of the population willing to pay extra for entertainment and information management features on their mobile devices.
This is a project created for my Management 411 course. My team was asked to create a product that would succeed within the communications industry. We came up with a smart-phone version of a walkie talkie named the "Wukie- Talkie." This product is aimed primarily to help law enforcement, but can also be used for recreational fun!
Research apple tv vs google tv aarkstore.comNeel Terde
This document provides a summary and comparative analysis of Apple TV and Google TV offerings. It reviews the solutions, technologies, and applications of each platform as well as providing analysis of their business, sports, and music offerings. The target audience includes mobile/wireless TV providers, Google and their competitors, next generation TV service providers, infrastructure vendors, and application developers. The report contains sections on Apple TV and Google TV hardware, content like TV, movies, sports and business, services like music and photos, and future outlook.
Braille-device - устройство для изучения шрифта Брайля для детей, которое разработали участники стипендиальной программы "Завтра.ua". В нём есть 8 игр, которые позволяют изучать буквы и символы на русском, английском, украинском и азербайджанском языках. Преимущество Braille-device в том, что, по сравнению с российскими аналогами, оно не просто озвучивает буквы, а в игровой форме им обучает. В одном из режимов игрушка загадывает нужную букву, а ребенок должен правильно её набрать. Кроме детей, устройство можно использовать для обучения тифлопедагогов.
The Arctic Peoples have a long history and traditionally hunted animals for food. Their historic homes included igloos and sod houses, while modern homes are also described. Hunting animals was one of their main jobs along with building homes. The document briefly describes Arctic Peoples' ceremonies and includes some additional facts about huskies and an expression of admiration for Arctic Peoples.
1. The document discusses exploring the level of sexual risk in individuals included in the "Activos en Salud" (XLS) database.
2. It instructs to create a variable called "sexual risk" that is the sum of all variables that evaluate sexual risk behaviors in the sample.
3. It further instructs to transform the "sexual risk" variable into a dichotomous variable with categories of high sexual risk and low sexual risk.
El documento habla sobre la energía. Define la energía como la propiedad que permite a los objetos físicos realizar trabajo y que es la fuente de todo movimiento. Explica que la energía se expresa a través de cambios físicos y/o químicos durante las transformaciones. Además, menciona que existen diferentes tipos de energía y fuentes de energía.
El documento habla sobre las partes del cuerpo humano. Describe brevemente los diferentes sistemas y órganos que componen el cuerpo, incluyendo el sistema esquelético, muscular, nervioso y otros sistemas internos importantes. El autor del documento es Mario Montano de la clase 3 "C".
The document provides an overview of the Navajo Indians, including their location in Southwest Canada and the southwestern United States, as well as their jobs, homes, clothing, food, and ceremonies. It notes that the Navajo lived in log or octagonal homes with rock or log walls, bark roofs, and smoke holes. They made their clothing from cotton, buckskin, and sheep's wool, hunting and gathering food like corn, beans, deer, rabbits, pine nuts, and various fruits. Ceremonies were also an important part of Navajo culture.
Pioneers on Pinterest: How Early Adopters Are Seeing Success by PinLeague - A...Daniel Maloney
A presentation highlighting What Pinterest Is, Pinterest strategies used by successful brands and some advanced tactics to consider. With case studies.
The Inuit people lived in harsh Arctic conditions, hunting seals, whales, and other animals from kayaks for food, clothing, and shelter. They developed sophisticated tools and techniques for surviving the extreme cold and long winters, including igloos, parkas, and harpoons.
The document provides an overview of key characters and events from Roger Crowley's book "Empires of the Sea". It describes the geopolitical tensions in the 16th century Mediterranean between the expanding Ottoman Empire and the Holy Roman Empire. Significant battles included the Ottoman conquest of Rhodes in 1522, their siege of Malta in 1565 which was defeated, and the Holy League's decisive naval victory over the Ottomans at Lepanto in 1571. These battles were turning points that marked the height of Ottoman power and influence in the region.
Para buscar información en una base de datos, se accede a la base de datos Dialnet y se introduce una búsqueda utilizando palabras clave y operadores lógicos. Luego se selecciona un texto completo o incompleto y se descarga el archivo. Finalmente, si el artículo completo no está disponible en Dialnet, se busca en otras fuentes como ScienceDirect o la biblioteca de la universidad para obtener el PDF completo.
Este documento presenta información sobre varias enfermedades exantemáticas como la varicela, el herpes zoster y el sarampión. Detalla los síntomas clínicos, periodos de incubación, contagiosidad, complicaciones y medidas de tratamiento y prevención para cada enfermedad. También cubre temas como la varicela congénita, la vacunación contra la varicela y las precauciones de aislamiento requeridas en el hospital para pacientes con estas enfermedades.
1) The document describes an Eclipse-based IDE tool chain provided by OpenWMS.org for registered developers that includes pre-configured plugins and settings to provide a common development environment.
2) It discusses how the IDE installer is built using the IzPack graphical installer generator and Maven to create platform-specific installers, and how it customizes the Eclipse workspace during installation.
3) The tool chain is meant to provide developers a standardized IDE setup along with quality assurance checks and code templates integrated directly into the workspace.
The document is a compilation of essays that each analyze a potential cause of the 1680 Pueblo Revolt in New Mexico. The essays discuss religious disputes between Spanish missionaries and Pueblo people, the role of martyrdom among Franciscans, the impacts of drought, famine and oppression on Pueblos, the importance of Mestizo leader Domingo Naranjo, and how the loss of Spanish authority due to acculturation and interbreeding may have encouraged revolt. While each essay examines a single potential cause, the conclusion is that the revolt likely had multiple, interrelated causes rather than a single triggering event.
Big Data Fundamentals is a course taught by instructor Raul Chong. The document is a letter from student Abhishek Todi to instructor Raul Chong, dated December 10, 2015 regarding the Big Data Fundamentals course. The letter does not contain any other information beyond the student name, course name, instructor name, and date.
This document is a user manual for a web-based tuberculosis (TB) tracking application used in Kenya. It provides information on the roles and functions within the application for national coordinators, provincial coordinators, district coordinators, data managers, and system administrators. It describes the login process, various reports, registers, search functions, and GIS mapping available for monitoring and managing TB and multi-drug resistant TB cases at the national, provincial and district levels. The manual also covers user account management functions for the system administrator.
Analyse your audience by device - Webinar AT InternetAT Internet
With the diversity of devices available (smartphone, tablet, PC, smart TV, consoles etc.) content management optimisation is becoming increasingly complex. Discover how the new multi-device analyses and segmentation will help you better understand your audience’s behaviour according to the device they use.
This presentation contains practical examples such as the bounce rate analysis and the detection of the best performing sources by type of device.
This document introduces One Tap, a solution for interacting with Internet of Things (IoT) devices through a single mobile application. It discusses how current IoT interfaces like keypads, displays, and voice recognition have limitations. One Tap allows users to log in, identify devices via QR codes, and control or purchase from devices with just one tap. Examples are provided of how One Tap could be used to charge an electric vehicle, purchase a drink from a vending machine, or control smart home devices. The benefits highlighted are a simplified user experience across different IoT devices and reduced manufacturing costs by removing onboard interfaces. Telecommunications companies are also discussed as benefiting from customer authentication and new payment/data opportunities.
The document summarizes a proposal for the next generation iPhone called the iPhone TOUCH. It describes the iPhone TOUCH as having greater functionality by allowing it to lock/unlock cars and homes wirelessly, act as identification and payment cards, and include features like electronic toll collection. It also emphasizes strong security through fingerprint, eye, and voice recognition authentication. Additional benefits highlighted include never running out of energy through wireless charging, reducing travel costs through mobile payment and transportation cards, and accommodating all languages with real-time translation. The document proposes initially targeting the 12% of the population willing to pay extra for entertainment and information management features on their mobile devices.
This is a project created for my Management 411 course. My team was asked to create a product that would succeed within the communications industry. We came up with a smart-phone version of a walkie talkie named the "Wukie- Talkie." This product is aimed primarily to help law enforcement, but can also be used for recreational fun!
Research apple tv vs google tv aarkstore.comNeel Terde
This document provides a summary and comparative analysis of Apple TV and Google TV offerings. It reviews the solutions, technologies, and applications of each platform as well as providing analysis of their business, sports, and music offerings. The target audience includes mobile/wireless TV providers, Google and their competitors, next generation TV service providers, infrastructure vendors, and application developers. The report contains sections on Apple TV and Google TV hardware, content like TV, movies, sports and business, services like music and photos, and future outlook.
Braille-device - устройство для изучения шрифта Брайля для детей, которое разработали участники стипендиальной программы "Завтра.ua". В нём есть 8 игр, которые позволяют изучать буквы и символы на русском, английском, украинском и азербайджанском языках. Преимущество Braille-device в том, что, по сравнению с российскими аналогами, оно не просто озвучивает буквы, а в игровой форме им обучает. В одном из режимов игрушка загадывает нужную букву, а ребенок должен правильно её набрать. Кроме детей, устройство можно использовать для обучения тифлопедагогов.
The Arctic Peoples have a long history and traditionally hunted animals for food. Their historic homes included igloos and sod houses, while modern homes are also described. Hunting animals was one of their main jobs along with building homes. The document briefly describes Arctic Peoples' ceremonies and includes some additional facts about huskies and an expression of admiration for Arctic Peoples.
1. The document discusses exploring the level of sexual risk in individuals included in the "Activos en Salud" (XLS) database.
2. It instructs to create a variable called "sexual risk" that is the sum of all variables that evaluate sexual risk behaviors in the sample.
3. It further instructs to transform the "sexual risk" variable into a dichotomous variable with categories of high sexual risk and low sexual risk.
El documento habla sobre la energía. Define la energía como la propiedad que permite a los objetos físicos realizar trabajo y que es la fuente de todo movimiento. Explica que la energía se expresa a través de cambios físicos y/o químicos durante las transformaciones. Además, menciona que existen diferentes tipos de energía y fuentes de energía.
El documento habla sobre las partes del cuerpo humano. Describe brevemente los diferentes sistemas y órganos que componen el cuerpo, incluyendo el sistema esquelético, muscular, nervioso y otros sistemas internos importantes. El autor del documento es Mario Montano de la clase 3 "C".
The document provides an overview of the Navajo Indians, including their location in Southwest Canada and the southwestern United States, as well as their jobs, homes, clothing, food, and ceremonies. It notes that the Navajo lived in log or octagonal homes with rock or log walls, bark roofs, and smoke holes. They made their clothing from cotton, buckskin, and sheep's wool, hunting and gathering food like corn, beans, deer, rabbits, pine nuts, and various fruits. Ceremonies were also an important part of Navajo culture.
Pioneers on Pinterest: How Early Adopters Are Seeing Success by PinLeague - A...Daniel Maloney
A presentation highlighting What Pinterest Is, Pinterest strategies used by successful brands and some advanced tactics to consider. With case studies.
The Inuit people lived in harsh Arctic conditions, hunting seals, whales, and other animals from kayaks for food, clothing, and shelter. They developed sophisticated tools and techniques for surviving the extreme cold and long winters, including igloos, parkas, and harpoons.
The document provides an overview of key characters and events from Roger Crowley's book "Empires of the Sea". It describes the geopolitical tensions in the 16th century Mediterranean between the expanding Ottoman Empire and the Holy Roman Empire. Significant battles included the Ottoman conquest of Rhodes in 1522, their siege of Malta in 1565 which was defeated, and the Holy League's decisive naval victory over the Ottomans at Lepanto in 1571. These battles were turning points that marked the height of Ottoman power and influence in the region.
Para buscar información en una base de datos, se accede a la base de datos Dialnet y se introduce una búsqueda utilizando palabras clave y operadores lógicos. Luego se selecciona un texto completo o incompleto y se descarga el archivo. Finalmente, si el artículo completo no está disponible en Dialnet, se busca en otras fuentes como ScienceDirect o la biblioteca de la universidad para obtener el PDF completo.
Este documento presenta información sobre varias enfermedades exantemáticas como la varicela, el herpes zoster y el sarampión. Detalla los síntomas clínicos, periodos de incubación, contagiosidad, complicaciones y medidas de tratamiento y prevención para cada enfermedad. También cubre temas como la varicela congénita, la vacunación contra la varicela y las precauciones de aislamiento requeridas en el hospital para pacientes con estas enfermedades.
1) The document describes an Eclipse-based IDE tool chain provided by OpenWMS.org for registered developers that includes pre-configured plugins and settings to provide a common development environment.
2) It discusses how the IDE installer is built using the IzPack graphical installer generator and Maven to create platform-specific installers, and how it customizes the Eclipse workspace during installation.
3) The tool chain is meant to provide developers a standardized IDE setup along with quality assurance checks and code templates integrated directly into the workspace.
The document is a compilation of essays that each analyze a potential cause of the 1680 Pueblo Revolt in New Mexico. The essays discuss religious disputes between Spanish missionaries and Pueblo people, the role of martyrdom among Franciscans, the impacts of drought, famine and oppression on Pueblos, the importance of Mestizo leader Domingo Naranjo, and how the loss of Spanish authority due to acculturation and interbreeding may have encouraged revolt. While each essay examines a single potential cause, the conclusion is that the revolt likely had multiple, interrelated causes rather than a single triggering event.
Big Data Fundamentals is a course taught by instructor Raul Chong. The document is a letter from student Abhishek Todi to instructor Raul Chong, dated December 10, 2015 regarding the Big Data Fundamentals course. The letter does not contain any other information beyond the student name, course name, instructor name, and date.
This document is a user manual for a web-based tuberculosis (TB) tracking application used in Kenya. It provides information on the roles and functions within the application for national coordinators, provincial coordinators, district coordinators, data managers, and system administrators. It describes the login process, various reports, registers, search functions, and GIS mapping available for monitoring and managing TB and multi-drug resistant TB cases at the national, provincial and district levels. The manual also covers user account management functions for the system administrator.
The document describes aspects of life for the Ojibwe Indians, including their physical appearance, diet of buffalo and salmon, traditional clothing styles for families, dome-shaped homes resembling muskrat dens, ceremonial practices, jobs of hunting and clothing production, geographic location, symbolic representation, and artistic traditions.
This document discusses JSR-303, which specifies a common validation concept for JavaBeans. It defines constraints that can be used to validate objects in all layers of an application. Some key points covered include defining constraints using annotations, validating objects against those constraints, and integrating validation into Java EE and JSF. The JSR-303 API provides a standardized way to define and validate constraints across frameworks and layers.
The document provides information about the indigenous peoples of the Southwest region spanning Mexico and the United States. It describes their homes as pueblos and hogans, the jobs of men as weavers and hunters and of women as potters and corn grinders. It lists some of the clothes worn, such as ponchos and blankets, and foods eaten, including corn, beans, and other meats and vegetables. Ceremonies involved men wearing masks depicting spirits and creating sand paintings.
The Southeast Indians lived in the Southeast region and had jobs like hunting, farming, and serving as chief. Their homes were made from natural resources found in their environment. Their diet consisted of a variety of foods, with corn being their main crop. A significant ceremony was the Green Corn Festival. The Trail of Tears was an important historical event for the Southeast Indians.
The document discusses automating testing of the Alchemy software product using the ATLAS test automation framework. Some key points:
1. ATLAS was used to automate over 7,000 test cases for Alchemy, automating 900 of them. This reduced regression testing time by up to 30% and improved quality.
2. ATLAS features a keyword-driven and data-driven testing approach using a tabular syntax. It generates HTML reports and integrates with build systems.
3. An example annotation module automation for Alchemy is demonstrated, along with sample test case, log, and report outputs from ATLAS.
The document discusses trends around population growth, aging populations, and technology advances that are expected between now and 2050. Some key points include:
- The world population is projected to reach 9 billion by 2050, putting strain on resources. Most people will live in urban areas.
- Technology will continue advancing rapidly and become more integrated into daily life through smart appliances and information overlays.
- The number of older persons (65+) will triple to nearly 2 billion by 2050, comprising 22% of the world population and having wide economic and social impacts.
By 2050, the world population is projected to reach 9 billion people, straining natural resources. Most people will live in urban areas with increased life expectancies. Technology will continue advancing rapidly and become integrated into daily life through smart appliances. The population over age 65 will triple to 2 billion people, comprising 22% of the world population and bringing economic and social impacts. A communications company called DIM is developing an augmented reality application called Holo-Box to help the growing elderly population maintain independence through features like home tracking and holographic maps.
By 2050, the world population is projected to reach 9 billion people, straining natural resources. Most people will live in urban areas with longer life expectancies. Technology will continue advancing rapidly, changing how people live through smart appliances and real-time energy pricing. The number of older persons aged 65 and over is expected to triple to 2 billion, comprising 22% of the population. This will have wide economic and social impacts. A communications company called DIM is developing an augmented reality application called Holo-Box to help the growing elderly population maintain independence by allowing virtual interaction with products without physical presence.
The document summarizes key mobile and internet trends from 2018. It notes that mobile devices are becoming cheaper, faster and smarter with features like portrait photos and wireless charging becoming common across devices. Internet penetration continues to grow globally while time spent on digital media, especially mobile apps, is increasing significantly and expected to double by 2021. Emerging technologies like 5G, internet of things, voice interfaces, virtual and augmented reality saw major developments and investments in 2018 and are poised for further growth. Security remains a major concern especially with more devices connecting to the internet.
Mobile internet has grown rapidly in recent years, reaching 2.7 billion users aged 8 years old. The largest mobile content categories are music and social networking. In contrast, fixed internet is older at 13 years and has fewer users. Mobile advertising is a growing market projected to be $6.5 billion within 5 years. Personalization is key to engaging mobile users and increasing revenues through relevant content recommendations.
Consumers in Japan were surveyed about their content engagement habits across devices and online platforms. Some key findings include:
- Nearly half of consumers use multiple devices constantly or frequently but typically only 2 devices at a time. Daily device usage averages 4.8 hours.
- TV streaming, digital displays and smart speakers are expected to be used most over the next 5 years.
- Retail stores and brand websites are important for research and purchases but social media is emerging for younger age groups.
- Content that is too wordy or poorly written is the most annoying to consumers and would cause many to abandon purchases. Few rated recent brand website experiences positively.
1. Connected TV and over-the-top (OTT) streaming services are growing rapidly as more households cut cable cords or never subscribe to cable.
2. Artificial intelligence using machine learning will deliver large productivity increases in 2017 as personified AI assistants become more common. Voice recognition will also improve and become a primary interface.
3. The internet of things will continue expanding rapidly with more than 20 billion devices expected to be connected by 2020, driving new product categories and ecosystem strategies. Compatibility issues remain a challenge.
The document discusses predictions for digital and tech trends in 2017. It covers the growth of connected TV and over-the-top services, increasing cord-cutting, and new forms of media consumption like social video. Other predictions include the rise of artificial intelligence, voice assistants, and the internet of things. The internet of things is expected to grow significantly by 2020. Smart home products and Amazon Echo are also discussed as gaining more mainstream popularity. Virtual, augmented and mixed reality are predicted to surpass wearables in revenue. Finally, the document discusses a potential shift away from traditional mobile apps to instant apps.
Why Should Retailers Invest in Digital Voice Assistants?Colleen Rodericks
- Digital voice assistants like Amazon Alexa and Google Home are becoming increasingly popular, with 65% of owners saying they cannot go without one. Their use is expected to grow significantly in coming years.
- Voice is becoming a preferred interface for many consumers and will disrupt retail. Smart speakers are used daily for tasks like shopping, entertainment, and getting information, with the average order value for voice shopping being between $50-200.
- Retailers should view voice as a strategic selling channel and develop a voice shopping strategy to tap into this growing market. Partnering with companies like Amazon and Google on voice initiatives can help retailers succeed with voice.
Why Should Retailers Invest in Digital Voice AssistantsTheAppLabb
Voice is a strategic selling channel for retailers! It’s a platform that is undeniable – with huge user adoption across several age groups, high satisfaction ratings amongst users (65% said they can’t go back to a life without a smart speaker) and real stickiness (using it multiple times a day). It's projected to be a $3.5 billion dollar industry by 2021.
The digital revolution began in the 1950s but truly took off in the 1990s with the invention of the World Wide Web and the growing availability of affordable digital devices. Today over 4 billion people use the internet globally through computers, phones, and other connected devices. E-commerce is also growing significantly across all retail sectors as more customers conduct online searches and purchases. However, the rapid pace of technological change has disrupted many industries and business models. It remains to be seen how businesses, customers, and societies will continue to adapt to an increasingly digital world.
This document discusses mobile gaming and trends in mobile usage. It notes that 2014 was the "Year of Mobile" and provides statistics on global and Dutch mobile penetration rates. Time spent on mobile is growing rapidly and surpassing time spent on desktop computers. Mobile apps see much higher usage than mobile web browsing. The document advocates integrating mobile marketing strategies and touches on mobile payments, advertising, and customer retention.
Mobile is the new Godzilla July 2011 FCIPRZasadzinski
Mobile devices such as smartphones and tablets are increasingly becoming people's primary means of accessing the internet. By 2013, the number of mobile internet accessing devices is projected to surpass the number of personal computers. Websites and applications need to be optimized for mobile to provide good user experiences on small screens. Developers have options like responsive design, mobile websites, or native apps to create engaging mobile experiences for their audiences.
HOW CONSUMERS USE DIGITAL TECHNOLOGY AND ITS IMPACT ON THEIR LIVESCeriseUpham
HOW CONSUMERS USE DIGITAL TECHNOLOGY AND ITS IMPACT ON THEIR LIVES
Access to the internet
Digital devices used by audiences?
How consumers search for information?
What consumers buy online?
Online video consumption
Consumer trends
This document discusses how digital technologies are enabling new possibilities across many industries. It provides examples of how self-driving cars, drones, 3D printing, and other emerging technologies are transforming transportation, manufacturing, healthcare, and other sectors. The document also outlines how individuals will increasingly participate in production through makerspaces and advances in areas like artificial intelligence, robotics, and digital medicine will blur the lines between people and machines.
This document discusses the future of premium content delivery and managing customers in the digital economy. It notes that by 2020, there will be 12 billion mobile users and 24 billion total connected devices. It emphasizes that content providers must aggregate large audiences, have compelling content to drive subscriptions and advertising revenue, and make the customer experience easy. Four key trends - mobile, cloud, social media, and big data - will drive 80% of IT industry growth and force companies to look beyond traditional models to all devices. Media companies must focus on building their business rather than just running infrastructure.
360i's 2015 International CES Hot List provides a comprehensive recap and essential takeaways from 2015 International CES. On the showroom floor this year marketers saw first-hand the dawn of the Connected Age, a new era of marketing powered by more accessible, affordable and applicable consumer technology
innovations that are changing consumer behavior and transforming brand marketing.
From connected homes to virtual reality, the following report provides an overview of the top trends and technologies from this year’s CES to help marketers position their brands for the future.
Sigmind transforms visual data from any camera source into actionable analytics with artificial intelligence and deep learning. In this slide, I have shown a standard pitch deck and what must be included as content.
From assistants everywhere to customer lifetime value to restoring trust, these are the technology, behaviour, and business trends that are exciting the rehab team this year.
Increase Revenue With Building Accessible CommerceSNOW.DOG
Web (ecommerce?) accessibility is not only a social mission anymore. To important social and technical aspects we can now add legal (upcoming EAA) and financial. Early Internet creators and its native users are getting older and expanding the buying group with permanent or temporary disabilities. Learn how to adapt your process to make ecommerce business accessible to all and see that in real numbers. In 2019 consumer companies with inaccessible websites and digital strategies were estimated to lose $6.9 billion annually, so stop loosing money and become accessible.
Similar to Open braille - affordable devices for visually impaired (20)
A high-Speed Communication System is based on the Design of a Bi-NoC Router, ...DharmaBanothu
The Network on Chip (NoC) has emerged as an effective
solution for intercommunication infrastructure within System on
Chip (SoC) designs, overcoming the limitations of traditional
methods that face significant bottlenecks. However, the complexity
of NoC design presents numerous challenges related to
performance metrics such as scalability, latency, power
consumption, and signal integrity. This project addresses the
issues within the router's memory unit and proposes an enhanced
memory structure. To achieve efficient data transfer, FIFO buffers
are implemented in distributed RAM and virtual channels for
FPGA-based NoC. The project introduces advanced FIFO-based
memory units within the NoC router, assessing their performance
in a Bi-directional NoC (Bi-NoC) configuration. The primary
objective is to reduce the router's workload while enhancing the
FIFO internal structure. To further improve data transfer speed,
a Bi-NoC with a self-configurable intercommunication channel is
suggested. Simulation and synthesis results demonstrate
guaranteed throughput, predictable latency, and equitable
network access, showing significant improvement over previous
designs
This study Examines the Effectiveness of Talent Procurement through the Imple...DharmaBanothu
In the world with high technology and fast
forward mindset recruiters are walking/showing interest
towards E-Recruitment. Present most of the HRs of
many companies are choosing E-Recruitment as the best
choice for recruitment. E-Recruitment is being done
through many online platforms like Linkedin, Naukri,
Instagram , Facebook etc. Now with high technology E-
Recruitment has gone through next level by using
Artificial Intelligence too.
Key Words : Talent Management, Talent Acquisition , E-
Recruitment , Artificial Intelligence Introduction
Effectiveness of Talent Acquisition through E-
Recruitment in this topic we will discuss about 4important
and interlinked topics which are
Particle Swarm Optimization–Long Short-Term Memory based Channel Estimation w...IJCNCJournal
Paper Title
Particle Swarm Optimization–Long Short-Term Memory based Channel Estimation with Hybrid Beam Forming Power Transfer in WSN-IoT Applications
Authors
Reginald Jude Sixtus J and Tamilarasi Muthu, Puducherry Technological University, India
Abstract
Non-Orthogonal Multiple Access (NOMA) helps to overcome various difficulties in future technology wireless communications. NOMA, when utilized with millimeter wave multiple-input multiple-output (MIMO) systems, channel estimation becomes extremely difficult. For reaping the benefits of the NOMA and mm-Wave combination, effective channel estimation is required. In this paper, we propose an enhanced particle swarm optimization based long short-term memory estimator network (PSOLSTMEstNet), which is a neural network model that can be employed to forecast the bandwidth required in the mm-Wave MIMO network. The prime advantage of the LSTM is that it has the capability of dynamically adapting to the functioning pattern of fluctuating channel state. The LSTM stage with adaptive coding and modulation enhances the BER.PSO algorithm is employed to optimize input weights of LSTM network. The modified algorithm splits the power by channel condition of every single user. Participants will be first sorted into distinct groups depending upon respective channel conditions, using a hybrid beamforming approach. The network characteristics are fine-estimated using PSO-LSTMEstNet after a rough approximation of channels parameters derived from the received data.
Keywords
Signal to Noise Ratio (SNR), Bit Error Rate (BER), mm-Wave, MIMO, NOMA, deep learning, optimization.
Volume URL: https://airccse.org/journal/ijc2022.html
Abstract URL:https://aircconline.com/abstract/ijcnc/v14n5/14522cnc05.html
Pdf URL: https://aircconline.com/ijcnc/V14N5/14522cnc05.pdf
#scopuspublication #scopusindexed #callforpapers #researchpapers #cfp #researchers #phdstudent #researchScholar #journalpaper #submission #journalsubmission #WBAN #requirements #tailoredtreatment #MACstrategy #enhancedefficiency #protrcal #computing #analysis #wirelessbodyareanetworks #wirelessnetworks
#adhocnetwork #VANETs #OLSRrouting #routing #MPR #nderesidualenergy #korea #cognitiveradionetworks #radionetworks #rendezvoussequence
Here's where you can reach us : ijcnc@airccse.org or ijcnc@aircconline.com
ELS: 2.4.1 POWER ELECTRONICS Course objectives: This course will enable stude...Kuvempu University
Introduction - Applications of Power Electronics, Power Semiconductor Devices, Control Characteristics of Power Devices, types of Power Electronic Circuits. Power Transistors: Power BJTs: Steady state characteristics. Power MOSFETs: device operation, switching characteristics, IGBTs: device operation, output and transfer characteristics.
Thyristors - Introduction, Principle of Operation of SCR, Static Anode- Cathode Characteristics of SCR, Two transistor model of SCR, Gate Characteristics of SCR, Turn-ON Methods, Turn-OFF Mechanism, Turn-OFF Methods: Natural and Forced Commutation – Class A and Class B types, Gate Trigger Circuit: Resistance Firing Circuit, Resistance capacitance firing circuit.
Blood finder application project report (1).pdfKamal Acharya
Blood Finder is an emergency time app where a user can search for the blood banks as
well as the registered blood donors around Mumbai. This application also provide an
opportunity for the user of this application to become a registered donor for this user have
to enroll for the donor request from the application itself. If the admin wish to make user
a registered donor, with some of the formalities with the organization it can be done.
Specialization of this application is that the user will not have to register on sign-in for
searching the blood banks and blood donors it can be just done by installing the
application to the mobile.
The purpose of making this application is to save the user’s time for searching blood of
needed blood group during the time of the emergency.
This is an android application developed in Java and XML with the connectivity of
SQLite database. This application will provide most of basic functionality required for an
emergency time application. All the details of Blood banks and Blood donors are stored
in the database i.e. SQLite.
This application allowed the user to get all the information regarding blood banks and
blood donors such as Name, Number, Address, Blood Group, rather than searching it on
the different websites and wasting the precious time. This application is effective and
user friendly.
Supermarket Management System Project Report.pdfKamal Acharya
Supermarket management is a stand-alone J2EE using Eclipse Juno program.
This project contains all the necessary required information about maintaining
the supermarket billing system.
The core idea of this project to minimize the paper work and centralize the
data. Here all the communication is taken in secure manner. That is, in this
application the information will be stored in client itself. For further security the
data base is stored in the back-end oracle and so no intruders can access it.
Open Channel Flow: fluid flow with a free surfaceIndrajeet sahu
Open Channel Flow: This topic focuses on fluid flow with a free surface, such as in rivers, canals, and drainage ditches. Key concepts include the classification of flow types (steady vs. unsteady, uniform vs. non-uniform), hydraulic radius, flow resistance, Manning's equation, critical flow conditions, and energy and momentum principles. It also covers flow measurement techniques, gradually varied flow analysis, and the design of open channels. Understanding these principles is vital for effective water resource management and engineering applications.
2. 2016 reality
— Over 285 million people in the world are visually impaired, of
whom 39 million are blind and 246 million have moderate to
severe visual impairment (WHO, 2015).
— It is predicted that without extra interventions, these numbers
will rise to 75 million blind and 200 million visually impaired by
the year 2020.
— 31% of total visually impaired are under 18 years old, 17% are 65+
— 90% of visually impaired live in developing countries.
3. Main devices for visually impaired
Braille display Braille communicator
Replaces laptop input/output
Price: from $1000 + laptop
Replaces laptop/smartphone
Price: from $4000
Novelty devices appear each year, but text input/output and PC/laptop simulation is the most priceless experience for visually impaired.
4. Are these devices affordable?
Commercial purchasing
Sponsored by social funds
Cannot afford
— Less than 20% of visually impaired people own
communicators/displays, provided by social funds or
relatives/friends;
— Developing countries can’t afford expensive braille displays for
everyone.
— We should target mass-market, where visually impaired or their
relatives can buy the device themselves.
The market
is here too
5. OpenBraille vision
We’ve created and developed products under $200 with same features.
The devices will be open-source/open-hardware, so anyone in the world will be able to modify/improve them.
OpenBraille display OpenBraille glove
6. OpenBraille display ver.0.2
— Braille-Perkins data input/output
— Mechanical 3d-printed Braille cells
— No expensive piezoceramics
— Open-source and open-hardware
— Net price $100
— Works with any android smartphone
— Firmware for popular apps and software
Demonstration: https://www.youtube.com/watch?v=v73neeVZGB0
7. OpenBraille glove ver.0.3
— Simple data input and output
— Users don’t need to use Braille input/output
— Input speed similar to Braille display
— Open-source and open-hardware
— Net price $50-80
— Works with any android smartphone
— Firmware for popular apps and software
8. Glove: Usage
+
— The glove works as Bluetooth device for smartphone.
— We use special firmware, that allows visually impaired person feel
comfortable in messaging, web browsing and daily communications.
— The firmware has API for independent developers, this helps in
creating new apps for users.
— The glove has common code for input, that can be learned in 10
minutes.
— The glove prototype was tested with positive feedback in Russia,
USA and China
9. OpenBraille: Economics
— With total 180M visually impaired people, OpenBraille
targets 90% of the market with focus on developing
countries.
— The retail price for braille glove and display is $150-200.
— OpenBraille will charge service payments for software
and instant support (~$50 year).
— Openbraille will collaborate with p2p giving communities
to provide special offers for poor.
10. OpenBraille: Roadmap
— Creating 1.0 version for Glove and Display with industrial
quality.
— Crowdfunding to promote the concepts and gather
funding.
— Partnerships to provide OpenBraille products in
developing countries.
— Creating micro fluid refreshable Braille display and
supporting RnD for low-cost tech solution
11. Contact: Alex Polynov
alex@haxlabs.com
Join us in 2016 to revolutionize the industry!
We are looking for:
— Volunteers (developers, designers, community partners) to
help OpenBraille development;
— Direct funding to hire qualified engineers and support
creating and manufacturing OpenBraille products;
OpenBraille is self-funded at the moment and run by volunteers