The document discusses using gamification to personalize and engage students in language courses. It provides examples of games like tic-tac-toe, battleship, and snakes and ladders that can be used with question and answer flashcards to review course material. Templates and links are shared for creating game boards and question sets that students can interact with to study independently or in class.
An alternative learning experience in transition level mathematicsDann Mallet
QUT Mathematical Sciences Seminar series, November 1 2013
Traditionally at QUT, mathematics and statistics are taught using a face-to-face lecture/tutorial model involving large lecture classes for around 1/2 to 3/4 of the time and smaller group tutorials for the remainder of the time. This is also one of the main models for teaching at other campus-based institutions. Recently, in response to (learning) technology advances and changes in the ways learners seek education, QUT has made a significant commitment to a “Digital Transformation” project across the university. In this seminar I will present a technical overview, with some demonstrations, of a pilot project that seeks to investigate how digital transformation might work in a QUT mathematics or statistics subject. In particular, I will discuss the use of tablet PC technology and specialist software to produce video learning packages. This approach has been trialled in a transition level mathematics unit this semester. I will also cover integration of these learning packages with QUTs Learning Management System “Blackboard”. This seminar is a technical preview to another talk I will give early in the new year that will look at the impact of the altered learning experience on student outcomes, feedback and the unit itself.
Plan an Hour of Code with Tynker. Get your whole school to participate with a broad range of age-appropriate activities for grades K-8, that will address lot of different student interests and experience levels. No prep required for teachers (and no programming experience required, either).
An alternative learning experience in transition level mathematicsDann Mallet
QUT Mathematical Sciences Seminar series, November 1 2013
Traditionally at QUT, mathematics and statistics are taught using a face-to-face lecture/tutorial model involving large lecture classes for around 1/2 to 3/4 of the time and smaller group tutorials for the remainder of the time. This is also one of the main models for teaching at other campus-based institutions. Recently, in response to (learning) technology advances and changes in the ways learners seek education, QUT has made a significant commitment to a “Digital Transformation” project across the university. In this seminar I will present a technical overview, with some demonstrations, of a pilot project that seeks to investigate how digital transformation might work in a QUT mathematics or statistics subject. In particular, I will discuss the use of tablet PC technology and specialist software to produce video learning packages. This approach has been trialled in a transition level mathematics unit this semester. I will also cover integration of these learning packages with QUTs Learning Management System “Blackboard”. This seminar is a technical preview to another talk I will give early in the new year that will look at the impact of the altered learning experience on student outcomes, feedback and the unit itself.
Plan an Hour of Code with Tynker. Get your whole school to participate with a broad range of age-appropriate activities for grades K-8, that will address lot of different student interests and experience levels. No prep required for teachers (and no programming experience required, either).
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Normal Labour/ Stages of Labour/ Mechanism of LabourWasim Ak
Normal labor is also termed spontaneous labor, defined as the natural physiological process through which the fetus, placenta, and membranes are expelled from the uterus through the birth canal at term (37 to 42 weeks
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
Olya Sergeeva
1. Creating games with
technology
Olya Sergeeva Trendy English Spring Forum
20 March 2016
Arealtimesaver
https://eltgeek.wordpress.com
olyaelt@gmail.com
73. 73
Tip: involve the learners
• In class: meta-cognitive
3-5 things you’d like to remember
from today’s lesson
74. 74
Tip: involve the learners
• In class: meta-cognitive
3-5 things you’d like to remember
from today’s lesson
• Out of class: Google docs & quizlet
Supporting the learners:
2 photos of the board (full feedback
& with target language gapped out)
88. 88
Summary
1. Create/load a list of questions/answers (cards generated automatically)
Tip: Use Quizlet to find question/answer sets for your coursebook /
topic.
2. Print out the cards (First Questions, then insert paper back into the
printer and print the answers) and cut them up.
Tip: If you only have up to 20 questions, use the 20 question template;
if you have a long list of question, use the Randomizer template.
Pressing F9 will generate a new set of cards.
Tip: also, use the randomizer template to record key language points
and to give delayed feedback, so that they could be revised
throughout the course
3. Use one of the game boards with your cards.
Rules: In order to take their turn, a student needs to answer a
question correctly. If they answer the question incorrectly, the card
goes back into the stack.