This document discusses the importance of localization for mobile games, especially in Asia which accounts for most of the industry's growth. It provides examples of how to localize different elements like text, art, user interfaces, live operations, and intangibles to better appeal to local audiences in countries like China, Taiwan, and Japan. The key takeaway is that localization is essential to think globally but act locally in order to find success in international mobile games markets.
Yalo offers Virtual Events as a service via web-browser user experience that is fully branded and customizable to deliver an event for your audience that will get their attention and keep their attention. If you cannot host an in-person event, this is the next best way to host your audience to an interactive, fun, informative event.
To succeed MR games must transform from cabinets of curiosities to fun emotionally compelling interactive narrative spaces. Advances in input, displays, and AI open up vast new opportunities in game design and narrative. In this talk we time travel to GDC 2020 and take a peek at the 3 MR games many of us want to play.
The talk features 3 compelling future MR scenarios to illustrate 5 core MR design techniques. We dive deep into the design requirements for compelling MR that takes advantage of virtual world overlays, depth maps of existing terrain, NPC and object interaction, and character customization.
Most companies working on HTML5 for games talk only about the cross-platform advantages of HTML5. For Non-Stop Games and the game Dollar Isle the cross-platform aspect is only a bonus - there are many other killer benefits. This session will run through the development of the social virtual world Dollar Isle (www.dollarisle.com) and how HTML5 allows a new sort of distribution titled "Game as a Link". This disruptive distribution model can dramatically improve the virality of a game and also decrease customer acquisition costs.
This presentation held at GDC China 2012 examines the current gaming trends on smartphones and tablets, noting that developers might want to focus on more on hardcore players if they wish to create a successful game on mobile platforms. It outlines 6 guidelines for game design for core gaming.
Killer Design Patterns for F2P Mobile/Tablet GamesHenric Suuronen
Presentation on Design Patterns for Mobile and Tablet games presented in July 2013 at ChinaJoy in Shanghai by Henric Suuronen, President & Co-Founder at Nonstop Games
You've assembled a bunch of super fun gameplay objectives, figured out in-game action, and conjured a bunch of awesome and engaging characters. You're ready to go, right? Well, not quite. Sooner or later, you're going to have to figure out what your business model is, and how you are going to monetize your hit game. Social Point CMO, Pepe Cantos, talks you through the essentials of game monetization, with examples and tips for success.
Yalo offers Virtual Events as a service via web-browser user experience that is fully branded and customizable to deliver an event for your audience that will get their attention and keep their attention. If you cannot host an in-person event, this is the next best way to host your audience to an interactive, fun, informative event.
To succeed MR games must transform from cabinets of curiosities to fun emotionally compelling interactive narrative spaces. Advances in input, displays, and AI open up vast new opportunities in game design and narrative. In this talk we time travel to GDC 2020 and take a peek at the 3 MR games many of us want to play.
The talk features 3 compelling future MR scenarios to illustrate 5 core MR design techniques. We dive deep into the design requirements for compelling MR that takes advantage of virtual world overlays, depth maps of existing terrain, NPC and object interaction, and character customization.
Most companies working on HTML5 for games talk only about the cross-platform advantages of HTML5. For Non-Stop Games and the game Dollar Isle the cross-platform aspect is only a bonus - there are many other killer benefits. This session will run through the development of the social virtual world Dollar Isle (www.dollarisle.com) and how HTML5 allows a new sort of distribution titled "Game as a Link". This disruptive distribution model can dramatically improve the virality of a game and also decrease customer acquisition costs.
This presentation held at GDC China 2012 examines the current gaming trends on smartphones and tablets, noting that developers might want to focus on more on hardcore players if they wish to create a successful game on mobile platforms. It outlines 6 guidelines for game design for core gaming.
Killer Design Patterns for F2P Mobile/Tablet GamesHenric Suuronen
Presentation on Design Patterns for Mobile and Tablet games presented in July 2013 at ChinaJoy in Shanghai by Henric Suuronen, President & Co-Founder at Nonstop Games
You've assembled a bunch of super fun gameplay objectives, figured out in-game action, and conjured a bunch of awesome and engaging characters. You're ready to go, right? Well, not quite. Sooner or later, you're going to have to figure out what your business model is, and how you are going to monetize your hit game. Social Point CMO, Pepe Cantos, talks you through the essentials of game monetization, with examples and tips for success.
Secrets to Success: Achieving Top Grossing Ranks in Asia — Stephen Lee, Executive Director, Head of Publishing, 6waves
Секреты успеха: как попасть в кассовый топ в Азии —Stephen Lee, Executive Director, Head of Publishing, 6waves
The official conference website — http://wnconf.com/#home
Product design presentation for Winterflame series. Winterflame Seed of Destruction is a tactical turn-based RPG with collectible card game business model. The project never made it to production, due to partnership deal failure with publishing company.
GDC China 2014 Slides: Unlocking World Game Markets From ChinaCharlie Moseley
What makes 95% of games developed in China unable to find success overseas? Learn the secret to unlocking worldwide markets from China in this session delivered by the Creative Director of one of China’s most successful game developers, Tap4Fun.
From game design and production, to localization and marketing, this is a comprehensive overview of the necessary ingredients you’ll need to overcome China’s cultural borders and take on the world.
Secrets to Success: Achieving Top Grossing Ranks in Asia — Stephen Lee, Executive Director, Head of Publishing, 6waves
Секреты успеха: как попасть в кассовый топ в Азии —Stephen Lee, Executive Director, Head of Publishing, 6waves
The official conference website — http://wnconf.com/#home
Product design presentation for Winterflame series. Winterflame Seed of Destruction is a tactical turn-based RPG with collectible card game business model. The project never made it to production, due to partnership deal failure with publishing company.
GDC China 2014 Slides: Unlocking World Game Markets From ChinaCharlie Moseley
What makes 95% of games developed in China unable to find success overseas? Learn the secret to unlocking worldwide markets from China in this session delivered by the Creative Director of one of China’s most successful game developers, Tap4Fun.
From game design and production, to localization and marketing, this is a comprehensive overview of the necessary ingredients you’ll need to overcome China’s cultural borders and take on the world.
Similar to Arthur Chow 'Why it's essential to think local' 6Waves (6)
10 trends that are shaping the world of mobile gamingPocket Gamer Biz
At Pocket Gamer Connects Helsinki 2014, Will Freeman gave us his 10 trends that are shaking up the world of mobile gaming.
1. PUBLISHING IS DEAD. LONG LIVE PUBLISHING SERVICES
2. YOU SHOULD GO TO FINLAND
3. THE RETURN OF PREMIUM?
4. ASIAN M&As ARE CONTINUING TO RESHAPE THE GLOBAL POWER BALANCE
5. THE FUTURE OF DISCOVERABILITY
6. BRAZIL’S CONTINUED RISE
7. IS PC STEALING MOBILE’S GRASS ROOTS STUDIOS?
8. HAS CROWDFUNDING LOST ITS WAY?
9. IPOS: ON THE RISE OR FAILING DISMALLY?
10. COULD BRAND MARKETING BE BACK?
At Pocket Gamer Connects Helsinki 2014, Plarium's Oren Torodos talked about what he thought were 5 significant trends in hardcore mobile gaming.
1. Genre mash up
2. Special events
3. Push notifications
4. Hard currency
5. PR reach
Have you ever wondered how search works while visiting an e-commerce site, internal website, or searching through other types of online resources? Look no further than this informative session on the ways that taxonomies help end-users navigate the internet! Hear from taxonomists and other information professionals who have first-hand experience creating and working with taxonomies that aid in navigation, search, and discovery across a range of disciplines.
This presentation, created by Syed Faiz ul Hassan, explores the profound influence of media on public perception and behavior. It delves into the evolution of media from oral traditions to modern digital and social media platforms. Key topics include the role of media in information propagation, socialization, crisis awareness, globalization, and education. The presentation also examines media influence through agenda setting, propaganda, and manipulative techniques used by advertisers and marketers. Furthermore, it highlights the impact of surveillance enabled by media technologies on personal behavior and preferences. Through this comprehensive overview, the presentation aims to shed light on how media shapes collective consciousness and public opinion.
This presentation by Morris Kleiner (University of Minnesota), was made during the discussion “Competition and Regulation in Professions and Occupations” held at the Working Party No. 2 on Competition and Regulation on 10 June 2024. More papers and presentations on the topic can be found out at oe.cd/crps.
This presentation was uploaded with the author’s consent.
0x01 - Newton's Third Law: Static vs. Dynamic AbusersOWASP Beja
f you offer a service on the web, odds are that someone will abuse it. Be it an API, a SaaS, a PaaS, or even a static website, someone somewhere will try to figure out a way to use it to their own needs. In this talk we'll compare measures that are effective against static attackers and how to battle a dynamic attacker who adapts to your counter-measures.
About the Speaker
===============
Diogo Sousa, Engineering Manager @ Canonical
An opinionated individual with an interest in cryptography and its intersection with secure software development.
Sharpen existing tools or get a new toolbox? Contemporary cluster initiatives...Orkestra
UIIN Conference, Madrid, 27-29 May 2024
James Wilson, Orkestra and Deusto Business School
Emily Wise, Lund University
Madeline Smith, The Glasgow School of Art
Acorn Recovery: Restore IT infra within minutesIP ServerOne
Introducing Acorn Recovery as a Service, a simple, fast, and secure managed disaster recovery (DRaaS) by IP ServerOne. A DR solution that helps restore your IT infra within minutes.
22. Communication through Art
22
Better to speak to the audience in a local manner
Localizing a Russian
hidden object game
“Mystery Manor” to
Japan and publish it
to no.1 spot on
Yahoo!Mobage
Localizing the
Ravenwood Fair
characters for Japan
48. Emoji Pop
Confidential. All Rights Reserved.
123猜猜猜
Hong Kong
123猜猜猜
Taiwan
Question sets are different for
Hong Kong and Taiwan
• Emoji Pop (Chinese) #1 on
App Store and Google Play
for over 5 weeks in Hong
Kong and Taiwan
• Emoji Pop (English) reached
#5 in US App Store
The global mobile games market will grow 27.3% annually to double in 2016 and reach $23.9 billion.This growth is fueled by an increase in the number of players, payers as well as a higher average spend per paying mobile gamer.The tablet games market will show 400% growth until 2016, to reach $10 billion.Already 966 million, or 78% of all 1.2bn gamers worldwide, play mobile games.368 million consumers worldwide, or 38% of all mobile gamers, spend a monthly average of $2.78 on or in mobile games. By 2016, these figures will amount to, respectively, 50% and $3.07.With 48% of the global revenue, the Asia-Pacific region is by far the biggest market for mobile games.Western & Eastern Europe will grow fastest with Compound Annual Growth (CAGR) rates of over 33%. Within the APAC region, China and South-East Asia boast comparable growth figures.Average monthly spend per paying mobile gamer is highest in Western Europe with $4.40. In comparison, in North America this figure stands at $3.87, with however the highest share of payers amongst players worldwide (45%).Costs of acquisition for loyal mobile gamers range from $1.11 and $0.74 on iOS and Android respectively in smaller Latin American countries to $3.70 and $1.71 in mature APAC markets such as Japan, South Korea and Australia.Overall, Western Europe, North America and Asia Pacific will remain the most appealing markets for mobile game publishers.Read more at http://www.newzoo.com/insights/infographic-mobile-games-market-to-double-in-size-until-2016-and-reach-23-9bn/#FRQKVFb1MVAtakQv.99
Japanese culture is heavily character driven, and ensuring that your game characters "fit" within established styles is important. Japanese character art operates as a visual language, and while there are a multitude of different styles, think of these as dialects with a common underlying set of words and phrases. Artwork that comes from overseas is often using a different language, and therefore fails to resonate with Japanese audiences.
Key to 1) improve retention and 2) monetization
it’s an essential part of operating a compelling live service that delights and entertains our entire audience of always-connected, mobile players.
Events must be experienced, played and engaged with deeply. Event rewards should include special items or other valuable things that can only be earned by participating in the event.
Limited-time exclusivity works very well
‘Experience it now before it’s over!’ The thought of missing out on a cool experience or rare reward is a powerful concept
Provide a starter pack to users, where users can purchase useful items with less price. Every users can purchase this starter pack once only.
The items should be attractive to convert users to pay users.