The document provides details about the target audience and design of a music magazine called "My Evaluation for AS Media" created by Danielle Gare. The target audience is young girls aged 11-17 from a variety of social classes and music interests. Key aspects of the design include using informal language, photos and eye-catching colors that would appeal to this age group. The magazine aims to be interesting, informative and relaxing for its intended readers.
This document summarizes the ways in which the author's media product uses and develops conventions of real magazines. It compares elements of the author's contents page, double page spread, and front cover to existing magazines. It discusses how the media product represents younger girls as its target audience. Finally, it proposes that Bauer Publishing would be a suitable media institution to distribute the magazine, as they have a specific teen section that would be a good fit. The target audience is identified as young girls aged 8-11.
The document discusses the process of creating a magazine for young teenage girls aged 11-14. It summarizes the key aspects of constructing the magazine, including defining the target audience, using appropriate conventions like bright colors and informal language, learning software like Photoshop and InDesign, and improving skills from an initial preliminary task to the final product.
The document discusses the process of creating a magazine for young teenage girls aged 11-14. It summarizes the key aspects of constructing the magazine, including defining the target audience, using appropriate conventions like bright colors and informal language, learning software like Photoshop and InDesign, and improving skills from an initial preliminary task to the final product.
The document summarizes a media studies evaluation presentation by Lilly Trkulja. It discusses how her media product, a magazine, uses conventions of real magazines through comparisons of elements like the contents page, double page spreads, and front cover. It represents a social group of younger girls through imagery, font, and topics. The magazine would be distributed by Bauer publishing, which has a teen section fitting the target demographic. The intended audience is girls ages 8-11, and the front cover attracts readers through gossip-fueled headlines and references to popular music. The process of creating the magazine taught lessons about technologies like cameras, editing software, and formatting challenges when uploading media.
This document contains an evaluation by Lilly Trkulja of her media studies presentation project. It includes comparisons of elements from her media product to real magazines, such as the contents page, double page spread, and front cover. It discusses how her product represents a target audience of young girls and how she attracted this audience through visual elements, language, and topics covered. The document also reflects on what Lilly has learned about technologies and the progression of her skills from her preliminary school magazine project to the completed pop music magazine product.
The document provides an evaluation of a student's magazine cover and contents by their teacher. The student analyzed an NME magazine cover that influenced their design. Their cover includes conventions like the masthead, images, headlines, and puffs. The contents page layout is simple yet attractive. Images of both genders and a variety of stories aim to appeal to a wide audience. Typography, colors, and design elements were chosen to represent the target genre and age group. Feedback from peers found the magazine appeals to and is aimed at 16-25 year olds interested in indie/alternative rock music. Most said they would purchase this magazine.
The document provides details about the target audience and design of a music magazine called "My Evaluation for AS Media" created by Danielle Gare. The target audience is young girls aged 11-17 from a variety of social classes and music interests. Key aspects of the design include using informal language, photos and eye-catching colors that would appeal to this age group. The magazine aims to be interesting, informative and relaxing for its intended readers.
This document summarizes the ways in which the author's media product uses and develops conventions of real magazines. It compares elements of the author's contents page, double page spread, and front cover to existing magazines. It discusses how the media product represents younger girls as its target audience. Finally, it proposes that Bauer Publishing would be a suitable media institution to distribute the magazine, as they have a specific teen section that would be a good fit. The target audience is identified as young girls aged 8-11.
The document discusses the process of creating a magazine for young teenage girls aged 11-14. It summarizes the key aspects of constructing the magazine, including defining the target audience, using appropriate conventions like bright colors and informal language, learning software like Photoshop and InDesign, and improving skills from an initial preliminary task to the final product.
The document discusses the process of creating a magazine for young teenage girls aged 11-14. It summarizes the key aspects of constructing the magazine, including defining the target audience, using appropriate conventions like bright colors and informal language, learning software like Photoshop and InDesign, and improving skills from an initial preliminary task to the final product.
The document summarizes a media studies evaluation presentation by Lilly Trkulja. It discusses how her media product, a magazine, uses conventions of real magazines through comparisons of elements like the contents page, double page spreads, and front cover. It represents a social group of younger girls through imagery, font, and topics. The magazine would be distributed by Bauer publishing, which has a teen section fitting the target demographic. The intended audience is girls ages 8-11, and the front cover attracts readers through gossip-fueled headlines and references to popular music. The process of creating the magazine taught lessons about technologies like cameras, editing software, and formatting challenges when uploading media.
This document contains an evaluation by Lilly Trkulja of her media studies presentation project. It includes comparisons of elements from her media product to real magazines, such as the contents page, double page spread, and front cover. It discusses how her product represents a target audience of young girls and how she attracted this audience through visual elements, language, and topics covered. The document also reflects on what Lilly has learned about technologies and the progression of her skills from her preliminary school magazine project to the completed pop music magazine product.
The document provides an evaluation of a student's magazine cover and contents by their teacher. The student analyzed an NME magazine cover that influenced their design. Their cover includes conventions like the masthead, images, headlines, and puffs. The contents page layout is simple yet attractive. Images of both genders and a variety of stories aim to appeal to a wide audience. Typography, colors, and design elements were chosen to represent the target genre and age group. Feedback from peers found the magazine appeals to and is aimed at 16-25 year olds interested in indie/alternative rock music. Most said they would purchase this magazine.
The document discusses how the author addressed their target audience for a new music magazine. Through research, the author found that their target audience of teenagers and young adults wanted affordable coverage of indie/alternative music genres. They conducted surveys to learn that the audience wanted both recognizable artists as well as new talent. To attract this audience, the author planned to use eye-catching colors and photos, pull quotes to generate interest, casual language, and digital/social media platforms for easy access and two-way communication.
The document discusses what the student learned from constructing their media product. They were already familiar with Adobe programs from prior experience. They learned how to use Wordpress, SurveyMonkey, and Premiere for the first time. While familiar with design programs, they learned the importance of research, planning, and understanding the target audience when creating a magazine. The progression from their preliminary task taught them to use space better and how much work goes into the planning and research behind a successful media product.
The document discusses pop music and media representation. It then provides details about how the author constructed their music magazine, including following conventions of real magazines, representing social groups, choosing a media institution for distribution, attracting their target audience of teenage girls and young women, and what they learned about technology from the process.
This is my evaluation in relation to my music magazine. This was a lot harder to completed than I initially expected and took a lot more time that I thought too, but I feel like I have put as much detail into this as I can and have considered every aspect of my music magazine in my evaluation as possible.
The document discusses how the creator of a music magazine aimed at teenage girls developed conventions from an existing magazine to attract their target audience. Specifically:
- The creator used similar layout, colors, and photography style as another "pop music" magazine for teenagers.
- Colors like pink and purple were used to appeal to the stereotypical interests of teenage girls. Red was also used in the headline to represent competition between boy bands.
- Photographs of boy bands and a female artist on the cover were included to attract the magazine's core audience of teenage girls.
- Limited text but more images mirrored conventions of the magazine it was based on but the creator challenged this by including a longer interview to better engage
The document summarizes the design elements of a music magazine prototype targeted at teenage girls. It includes a front cover featuring a main image and name, a contents page listing features, and a double page celebrity interview spread. Color scheme, images, and informal language are used to represent and appeal to the target demographic. Market research informed conventions and stylistic choices to engage readers and effectively promote the magazine.
The document discusses the design and target audience of a magazine the author created. They aimed to target teenage girls by using pastel colors, images of fashionable female musicians, and articles on topics of interest to that group like music and celebrities' personal lives. Through their research of existing magazines, they incorporated conventional elements like two-column layouts and large center images but also used unconventional colors. They would distribute the magazine globally through a large company to maximize sales and introduce music to teenage girls around the world.
The student created a music magazine called "Unplugged" that uses conventions of real music magazines. She researched magazines like Billboard, Q, and Blender to inform her design choices. For the layout, she used a traditional format with the masthead, central image, and sell lines. She chose a plain white background like Blender for sophistication. From Q, she liked writing text over central images to make them unique. Her target audience is teens to early 30s and fans of pop/chart music. She distributed it digitally and in stores to reach a wide audience. Through the process, she improved her skills with Photoshop, blogger, and managing projects.
The student created a music magazine called "Unplugged" that uses conventions of real music magazines. She utilized features such as the masthead, central image, sell lines, barcode and price to make the magazine look authentic. The student was inspired by magazines like Billboard, Q and Blender in her design choices. She learned important skills in using software like Photoshop and Blogger to construct her magazine. Overall, the process helped her improve her time management, organization and technical skills for future media projects.
The student created a music magazine called "Unplugged" that uses conventions of real music magazines. She researched magazines like Billboard, Q, and Blender to inform her design choices. For the layout, she used a traditional magazine format with the masthead, central image, and sell lines. She chose a plain white background like Blender to make the cover look sophisticated. The target audience is teens to early 30s, with a mix of male and female readers attracted by the female model on the cover. Distributing through stores like WHSmith and online subscriptions, the magazine would come out every two weeks to keep up with industry changes. Through the project, the student learned skills with Photoshop, Blogger, and improved her
The document discusses the design and target audience of a magazine the author created. They aimed to target teenage girls by using pastel colors, images of fashionable female musicians, and articles on topics of interest to that group like music and celebrities' personal lives. Through their research of existing magazines, they incorporated conventions like two-column text layout but also introduced unique elements like an unconventional color scheme. The target audience is analyzed in terms of their motivations and how the magazine content appeals to and addresses them.
The document summarizes the responses to a questionnaire about design and content preferences for a pop music magazine. Key findings include that the target audience of digital natives prefers to get magazine content digitally. They are more interested in pictures of artists than text. Specifically, they want to see solo female artists featured and learn about artists' careers. They also prefer a magazine with 3 images and cover lines on the cover, written in a casual font style, costing between ÂŁ3-4, and using a red color scheme.
The document is a student magazine project evaluation. It provides details about how the student designed their magazine to target a young audience aged 10-16, including using bright colors, bold fonts, celebrity interviews, and a low price point. Feedback was collected from peers aged 12-16, who felt the magazine was generally well designed for its target audience but suggested some changes, like altering the color scheme and using a more widely known cover artist.
The document provides feedback from three teenagers, aged 12-16, on a mock magazine designed for a younger audience. They felt the magazine was appropriately designed for its target age group in terms of topics and design. However, they suggested changing the color scheme and font to better appeal to teenagers. They rated different aspects positively, particularly the layout, language, and resemblance to real magazines. Some improvements mentioned were using a more famous cover artist and varying the font style.
- The document discusses the process of creating a magazine cover, double-page spread, and contents page for a music magazine targeted at females aged 16-24.
- Feedback was received on an initial plain cover design, so brighter colors and rearranged text were used.
- Conventions like bright fonts, short articles, and many photos were used while also including some content for an older audience.
- The creator learned skills in Photoshop and how to plan and construct a magazine.
The document is an evaluation of a student's coursework project where they created a music magazine. It discusses the research and influences that informed the magazine's style, which blended music and fashion genres. The evaluation addresses questions about how the magazine represents and targets its intended audience of 15-25 year olds, and the technologies and skills learned in creating the project. Feedback from test audiences was positive and found the magazine to appear genuine and professionally made.
The focus group provided feedback on preferences for a new music magazine. Howard preferred more pictures than text, a solo female artist on the cover, and 3 images. Nathan also preferred more pictures and a male artist in a medium shot to convey masculinity. Arai wanted interviews of new artist songs and a medium long shot of a male artist. Olivia preferred a solo male artist to attract females, the Billboard style content page, red color, and 3 pull quotes. Edmond preferred a solo female artist to attract males, font D for simplicity, a medium shot, a ÂŁ3-3.99 price point, and 4 images and 5 cover lines. Overall, the feedback showed a preference for pictures over text, red color,
The magazine targets young females who enjoy pop music. Bright colors like pink are used throughout to appeal to this audience. Popular bands like One Direction are featured on the cover to attract readers. Pull quotes are also used to tease the audience and convince them to buy the magazine. Inside, there are interviews and articles on celebrities as well as posters, fashion tips, and gossip to interest readers. The magazine is presented in a clear, image-heavy style that is easy for its target demographic to engage with.
The document summarizes a critical evaluation of a media product called "MuseMe" magazine created by Lois Hill. Some key points:
1) The magazine uses conventions of real magazines like clear headings and color schemes, but challenges some conventions like placing the heading in the middle of a double page spread.
2) The magazine targets 16-18 year olds by featuring music genres they like and using language appropriate for teenagers.
3) The front cover image of two teenage artists in casual poses is intended to attract the target audience by relating to their style.
4) Through creating the magazine, the author learned skills with Photoshop and how to choose appropriate photos to reflect the magazine's style
The host invites the recipient to a barbecue at their rustic seaside property this weekend, providing directions and offering to pick them up by boat. They describe accommodation and recreational facilities at the location and request a response confirming attendance and number of guests.
Week 1: Creative Writing: A Technical Approachmcarper
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This is the powerpoint for week 1 of the U. Reddit course "Creative Writing: A Technical Approach." In this installment is an introduction to the course and a lesson on brainstorming and drafting.
The document discusses how the author addressed their target audience for a new music magazine. Through research, the author found that their target audience of teenagers and young adults wanted affordable coverage of indie/alternative music genres. They conducted surveys to learn that the audience wanted both recognizable artists as well as new talent. To attract this audience, the author planned to use eye-catching colors and photos, pull quotes to generate interest, casual language, and digital/social media platforms for easy access and two-way communication.
The document discusses what the student learned from constructing their media product. They were already familiar with Adobe programs from prior experience. They learned how to use Wordpress, SurveyMonkey, and Premiere for the first time. While familiar with design programs, they learned the importance of research, planning, and understanding the target audience when creating a magazine. The progression from their preliminary task taught them to use space better and how much work goes into the planning and research behind a successful media product.
The document discusses pop music and media representation. It then provides details about how the author constructed their music magazine, including following conventions of real magazines, representing social groups, choosing a media institution for distribution, attracting their target audience of teenage girls and young women, and what they learned about technology from the process.
This is my evaluation in relation to my music magazine. This was a lot harder to completed than I initially expected and took a lot more time that I thought too, but I feel like I have put as much detail into this as I can and have considered every aspect of my music magazine in my evaluation as possible.
The document discusses how the creator of a music magazine aimed at teenage girls developed conventions from an existing magazine to attract their target audience. Specifically:
- The creator used similar layout, colors, and photography style as another "pop music" magazine for teenagers.
- Colors like pink and purple were used to appeal to the stereotypical interests of teenage girls. Red was also used in the headline to represent competition between boy bands.
- Photographs of boy bands and a female artist on the cover were included to attract the magazine's core audience of teenage girls.
- Limited text but more images mirrored conventions of the magazine it was based on but the creator challenged this by including a longer interview to better engage
The document summarizes the design elements of a music magazine prototype targeted at teenage girls. It includes a front cover featuring a main image and name, a contents page listing features, and a double page celebrity interview spread. Color scheme, images, and informal language are used to represent and appeal to the target demographic. Market research informed conventions and stylistic choices to engage readers and effectively promote the magazine.
The document discusses the design and target audience of a magazine the author created. They aimed to target teenage girls by using pastel colors, images of fashionable female musicians, and articles on topics of interest to that group like music and celebrities' personal lives. Through their research of existing magazines, they incorporated conventional elements like two-column layouts and large center images but also used unconventional colors. They would distribute the magazine globally through a large company to maximize sales and introduce music to teenage girls around the world.
The student created a music magazine called "Unplugged" that uses conventions of real music magazines. She researched magazines like Billboard, Q, and Blender to inform her design choices. For the layout, she used a traditional format with the masthead, central image, and sell lines. She chose a plain white background like Blender for sophistication. From Q, she liked writing text over central images to make them unique. Her target audience is teens to early 30s and fans of pop/chart music. She distributed it digitally and in stores to reach a wide audience. Through the process, she improved her skills with Photoshop, blogger, and managing projects.
The student created a music magazine called "Unplugged" that uses conventions of real music magazines. She utilized features such as the masthead, central image, sell lines, barcode and price to make the magazine look authentic. The student was inspired by magazines like Billboard, Q and Blender in her design choices. She learned important skills in using software like Photoshop and Blogger to construct her magazine. Overall, the process helped her improve her time management, organization and technical skills for future media projects.
The student created a music magazine called "Unplugged" that uses conventions of real music magazines. She researched magazines like Billboard, Q, and Blender to inform her design choices. For the layout, she used a traditional magazine format with the masthead, central image, and sell lines. She chose a plain white background like Blender to make the cover look sophisticated. The target audience is teens to early 30s, with a mix of male and female readers attracted by the female model on the cover. Distributing through stores like WHSmith and online subscriptions, the magazine would come out every two weeks to keep up with industry changes. Through the project, the student learned skills with Photoshop, Blogger, and improved her
The document discusses the design and target audience of a magazine the author created. They aimed to target teenage girls by using pastel colors, images of fashionable female musicians, and articles on topics of interest to that group like music and celebrities' personal lives. Through their research of existing magazines, they incorporated conventions like two-column text layout but also introduced unique elements like an unconventional color scheme. The target audience is analyzed in terms of their motivations and how the magazine content appeals to and addresses them.
The document summarizes the responses to a questionnaire about design and content preferences for a pop music magazine. Key findings include that the target audience of digital natives prefers to get magazine content digitally. They are more interested in pictures of artists than text. Specifically, they want to see solo female artists featured and learn about artists' careers. They also prefer a magazine with 3 images and cover lines on the cover, written in a casual font style, costing between ÂŁ3-4, and using a red color scheme.
The document is a student magazine project evaluation. It provides details about how the student designed their magazine to target a young audience aged 10-16, including using bright colors, bold fonts, celebrity interviews, and a low price point. Feedback was collected from peers aged 12-16, who felt the magazine was generally well designed for its target audience but suggested some changes, like altering the color scheme and using a more widely known cover artist.
The document provides feedback from three teenagers, aged 12-16, on a mock magazine designed for a younger audience. They felt the magazine was appropriately designed for its target age group in terms of topics and design. However, they suggested changing the color scheme and font to better appeal to teenagers. They rated different aspects positively, particularly the layout, language, and resemblance to real magazines. Some improvements mentioned were using a more famous cover artist and varying the font style.
- The document discusses the process of creating a magazine cover, double-page spread, and contents page for a music magazine targeted at females aged 16-24.
- Feedback was received on an initial plain cover design, so brighter colors and rearranged text were used.
- Conventions like bright fonts, short articles, and many photos were used while also including some content for an older audience.
- The creator learned skills in Photoshop and how to plan and construct a magazine.
The document is an evaluation of a student's coursework project where they created a music magazine. It discusses the research and influences that informed the magazine's style, which blended music and fashion genres. The evaluation addresses questions about how the magazine represents and targets its intended audience of 15-25 year olds, and the technologies and skills learned in creating the project. Feedback from test audiences was positive and found the magazine to appear genuine and professionally made.
The focus group provided feedback on preferences for a new music magazine. Howard preferred more pictures than text, a solo female artist on the cover, and 3 images. Nathan also preferred more pictures and a male artist in a medium shot to convey masculinity. Arai wanted interviews of new artist songs and a medium long shot of a male artist. Olivia preferred a solo male artist to attract females, the Billboard style content page, red color, and 3 pull quotes. Edmond preferred a solo female artist to attract males, font D for simplicity, a medium shot, a ÂŁ3-3.99 price point, and 4 images and 5 cover lines. Overall, the feedback showed a preference for pictures over text, red color,
The magazine targets young females who enjoy pop music. Bright colors like pink are used throughout to appeal to this audience. Popular bands like One Direction are featured on the cover to attract readers. Pull quotes are also used to tease the audience and convince them to buy the magazine. Inside, there are interviews and articles on celebrities as well as posters, fashion tips, and gossip to interest readers. The magazine is presented in a clear, image-heavy style that is easy for its target demographic to engage with.
The document summarizes a critical evaluation of a media product called "MuseMe" magazine created by Lois Hill. Some key points:
1) The magazine uses conventions of real magazines like clear headings and color schemes, but challenges some conventions like placing the heading in the middle of a double page spread.
2) The magazine targets 16-18 year olds by featuring music genres they like and using language appropriate for teenagers.
3) The front cover image of two teenage artists in casual poses is intended to attract the target audience by relating to their style.
4) Through creating the magazine, the author learned skills with Photoshop and how to choose appropriate photos to reflect the magazine's style
The host invites the recipient to a barbecue at their rustic seaside property this weekend, providing directions and offering to pick them up by boat. They describe accommodation and recreational facilities at the location and request a response confirming attendance and number of guests.
Week 1: Creative Writing: A Technical Approachmcarper
Â
This is the powerpoint for week 1 of the U. Reddit course "Creative Writing: A Technical Approach." In this installment is an introduction to the course and a lesson on brainstorming and drafting.
Informative Speech: Japanese Art in Winter and SpringElijah Elliott
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This speech discusses Japanese artworks depicting winter and spring seasons. It presents two winter paintings by artists Shikishi Tanzaku S. and two springtime paintings by Fukutaro Terauchi and H. Saito. The speaker thanks the audience for their time and notes the next presenter will discuss artworks of the remaining seasons.
This document provides information on welding carriages from SteelMax, including small and large fillet welders and a track burner. The small and large fillet welders use permanent magnets and closed-loop control systems to precisely position welding torches. The large fillet welder can also incorporate an optional oscillation unit. The track burner uses connected rails to accurately cut steel plates up to 45 degrees.
This document provides an overview of The Dubs, a digital marketing and social media agency. It discusses their mission to inspire brand audiences through storytelling and connections. It then highlights some of their client work and case studies in areas like social media marketing, corporate social responsibility campaigns, mobile and iPad applications, online banking, and video portals. Profiles of key leadership are also included.
The document discusses sustainable development in Delhi, India. It defines sustainable development as meeting present needs without compromising future generations' ability to meet their own needs. It notes that while Delhi has progressed with improved infrastructure, the high vehicle and population growth has severely increased air and water pollution to unsafe levels. Suggested improvements include promoting renewable energy, alternative transportation, waste segregation, and conservation efforts like increasing green spaces.
The host invites the recipient to a barbecue at their rustic seaside property this weekend, providing directions and offering to pick them up by boat. They describe amenities like a clearing for the barbecue, guest quarters overlooking the ocean, fishing equipment, and the potential for massage after swimming. The host requests a response about whether the recipient can attend and how many people they will bring.
The document discusses the differences between active and passive voice, provides guidelines for using dialogue in writing, and includes an example scene using dialogue. It notes that active voice engages readers more by emphasizing the subject, while passive voice places more emphasis on the object. Dialogue should reveal character, plot, or action, and be structured simply yet distinctly between speakers. The example scene demonstrates a conversation in a car between two characters discussing their relationship.
This document discusses how firms can utilize intelligence to understand their strengths, weaknesses, and how they are perceived compared to competitors in order to win and retain clients. It presents some challenges firms face like win/loss ratios, qualified leads, and customer retention. It then discusses a cloud-based intelligence solution that provides real-time insights across divisions to help firms minimize weaknesses, enhance strengths, better communicate value, and increase win ratios through tactical planning and product alignment based on customer feedback. Testimonials from CEOs discuss how the solution helped them understand lost prospects, retool products based on customer rankings, and cement customer relationships.
This document provides an overview of Wagstaff Interiors Group, a UK-based interior design and furniture solutions company. It highlights Wagstaff's financial strength from steady growth and continual investment, as well as quality assurance certifications. The company offers a full suite of services including interior design, fit-out, furniture solutions, move management, and leasing packages. It has a national presence through regional offices and partners to provide clients with nationwide support.
Innovent presents 'Transmedia Activist' @ Producers Guide to the Galaxy | hos...Elise Baugh
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Innovent's Presentation at The Transmedia Producers Guide to the Galaxy Hosted by Transmedia SF & PGA in San Francisco. Presentation by Elise Baugh with Special Thanks to Maya Zuckerman and Jeff Gomez
The document discusses how the author targeted their media product's audience based on research. They created a reader profile for Andrew, a 17-year-old male student, to represent their target audience. They conducted a survey that showed the audience being equally male and female, aged 15-24, and in the ABC1 social class. To appeal to this audience, the author included images and topics that younger people could relate to, used fonts and language appropriate for their age, and incorporated social media icons. They also priced the product at ÂŁ2.50 based on survey responses to appeal to students' budgets.
Who would be the audience for your media product? ellentozer1
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This document outlines the target audience details for a music magazine called Neon Pop. The target audience is described as:
- Young adults and teenagers (ages 11-20) as the creator can relate to their music interests.
- Mostly female as the creator is female and can relate more to female audiences and include content they prefer.
- White British and American audiences as the magazine focuses on British pop artists.
- Mostly social class E (students, unemployed) which matches the age group.
The document discusses the creator's choices for the target audience of their pop music magazine called "Neon Pop".
The primary target audience is ages 11-18, mainly female, and from social class E (students and unemployed). This audience was chosen because the creator is a young adult and aims to connect with teenagers and young adults interested in pop music.
Various design and content choices are described that aim to appeal to this target audience, such as bright colors, models ages 14-17 smiling and looking excited about pop music, and headlines about topics relevant to school-aged readers. Marketing through other magazines and a magazine Facebook page are suggested to promote to this target audience.
How Does Your Media Product Represent Particular Media Groups?cheekymonkey51511
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My magazine represents teenagers and young adults aged 16-20 who enjoy country music. Though the genre can appeal to all genders, the magazine is more female-focused because female readers would aspire to be like the female model featured. Interviews with the model discuss her life experiences before and after fame to relate to the target audience's stage of career exploration. The magazine aims to show that achieving goals through hard work is possible through country music stories and advice for readers facing pressures during this age range.
How does your media product represent particular social groups?cheekymonkey51511
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My magazine represents teenagers and young adults aged 16-20 who enjoy country music. Though the genre can appeal to all genders, the magazine is focused on female readers who want to learn more about the music industry and aspire to be like the featured female model. Articles about the model's life and advice for career choices are meant to relate to the target audience's stage in life. The low price and prize contests aim to appeal to middle and lower socioeconomic groups by making the magazine accessible and promoting musical events.
1) The document discusses the target audience for a pop music magazine called Neon Pop. The target audience is identified as females aged 11-20 who enjoy pop music, particularly British artists.
2) Various design and content elements are described that aim to appeal to this target audience, such as using bright colors, full-length model photos, relatable cover lines and headlines.
3) Potential marketing strategies are proposed after the magazine's release, such as promoting Neon Pop through other magazines published by IPC Media and creating a Facebook page to engage the target audience.
Who would be the audience for your media product? ellentozer1
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1) The document discusses the target audience for a pop music magazine called Neon Pop. The target audience is identified as females aged 11-20 who enjoy pop music, particularly British artists.
2) Details are provided on how the magazine was designed to appeal to this audience, including using bright colors, natural photos of models aged 14-17, and headlines about popular artists and topics relevant to teenagers.
3) Marketing strategies discussed include promoting the magazine through other magazines published by IPC Media and creating a Facebook page to engage the target audience on social media.
This document contains an evaluation of a music magazine product. It discusses the target audience which is males aged 15-35 interested in hip hop/rap music. It outlines how the magazine would attract this audience through the design of the front cover using images of male rappers, relevant genres and ages. It represents the black community through the choice of images and genres featured. The magazine challenges conventions through comparisons with similar magazines. It would likely be distributed through music retailers and its own mobile app. The creator learned about improving front covers, photo selection and layout through this process compared to an earlier school magazine.
- The media product is a magazine targeted towards teenagers and young adults between ages 16-20.
- It represents a social group interested in music but also school, that can have fun without drugs or misbehaving.
- The magazine price of ÂŁ2 is affordable for teenagers both with and without jobs. The genre is rock with some pop appeal to attract readers of this age group.
- Celebrities interviewed will be well-known to today's teenagers. Models featured will look like regular teenagers to avoid pressure and keep the focus on the music.
The document discusses how the author addressed their target audience of 16-19 year olds for their rock music magazine. They conducted surveys of 30 college students and interviews to understand what content and features would appeal to this demographic. Key findings included including interviews as articles, using social media promotion, offering competitions and keeping the price affordable at ÂŁ1.50 given the fortnightly frequency and extra content like posters. The author also considered gender-neutral colors and genres popular with both genders like rock.
The target audience for the magazine is men and boys aged 17-25 from middle-class social backgrounds (B-C2) who enjoy electronic and house music. This demographic is most likely to be interested in and able to afford the magazine. They tend to be sociable, outgoing individuals interested in music, partying, and developing a unique identity. The magazine content and style is designed to appeal to their active lifestyles and dedication to electronic and house music culture and genres.
Question 2: Who would be your target audience?olivia bayliss
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The target audience for the music magazine is males and females ages 15-21. This age range was chosen because the author is a teenager and wants to relate to a familiar genre, which is R&B. Research found R&B was popular among teenagers and young adults. The magazine aims to attract both genders equally and feature a female artist to challenge stereotypes. It also aims to have a non-race specific audience and feature an artist of Turkish background. The target audience would mostly come from a working-class or middle-class background and have interests in music, fashion, social media, and culture.
This document provides details about the target audience and distribution methods for a proposed magazine. The primary audience is teenagers aged 14-20 who enjoy indie and rock music. The magazine will be distributed nationwide through Bauer Media and have an online presence including a website, app, and social media pages. It will also be promoted at major music festivals to further expand its readership.
The document provides an evaluation of how the media product uses, develops, and challenges conventions of real media products. It discusses using page numbers for navigation, editing the main image over the masthead on the cover, using a non-primary color scheme, informal writing style, consistent fonts with variations, cover lines with large and small text, including a barcode, using a pull quote, mixing direct address and natural photography, and representing gender, ethnicity, age, and social groups. It also covers what was learned about technologies, software, research methods, the importance of planning, and skills with design programs.
1. The magazine uses conventions of real music magazines in its layout, design, and structure but challenges conventions by being in black and white rather than color. Key elements like the font, cover image style, and contents page are similar to magazines like Kerrang! and MOJO to attract the target audience.
2. The magazine represents younger audiences aged 16-25 through the style, language, and front cover image. It portrays a more positive side of youth compared to stereotypes. Articles also represent aspirations of musicians and songwriters.
3. Bauer Media would be the best institution to distribute the magazine as they already publish similar magazines like Kerrang! and MOJO that target the same demographics. Their expertise
The document discusses how the author attracted and addressed their target audience for a music magazine. To attract readers, the author used bright colors and buzzwords on the cover, included recognizable album covers and artists, and featured photos of artists in casual settings. To address the audience, the author used gender-neutral language and photos of both male and female artists, included photos from college to relate to younger readers, and priced the magazine affordably for different social classes. Layout and photography styles were chosen to feel personal while maintaining a professional look.
The document discusses how the author addressed and attracted their target audience for a magazine. They targeted 15-18 year olds from working to middle class backgrounds. To attract readers, the cover used bright colors and buzzwords. The language was easy to read while still formal. Photos featured recognizable artists and locations relevant to young people. Both genders and a range of styles were represented to address the full audience.
The document discusses how the media product uses and develops conventions of real media. It examines how conventions from magazines like Rolling Stone and Billboard influenced the design of the magazine, such as placing the masthead behind the cover image. While initial plans were influenced by other magazines, the final product developed as new ideas emerged during the process. For example, color schemes were altered to complement the cover model's outfit. The document also discusses how conventions like a three-column contents page were incorporated but the skyline text was developed to promote magazine features rather than sales claims. Overall, the media product challenges conventions of "busy" pop magazines by having a simpler, mature design.
This document is a media evaluation by Leo Baker of their music magazine project. Baker summarizes the conventions they used from influential magazines like Kerrang!, Q, and NME, such as a big masthead, black text, and cover lines. They also challenged conventions by using unconventional text like "American Captain" and different photography locations. Baker represents their target audience of teenagers positively by portraying celebrities as normal people. They would want their magazine published by a large institution like Time Inc. UK in order to reach a wide audience. Baker attracted their young audience through eye-catching photography, affordable pricing, and gossip content. They learned new technology skills like using Photoshop and survey tools in the process of creating their magazine
This document contains information about Emma Foley's media studies portfolio project on constructing a music magazine called "Rush". It includes details of her target audience for the magazine, which is primarily male students aged 15-25 who enjoy indie music. It also discusses how she addressed this audience through the visuals and content of the magazine, such as featuring a young male musician on the cover. The document outlines how Emma used technologies like Photoshop and page layout tools in Microsoft Word to design the magazine pages. It analyzes how the magazine represents the indie music genre and audience. Overall, the document evaluates how Emma's magazine uses conventions of real media formats and how she has developed her skills in media design and targeting audiences.
Dive into the realm of operating systems (OS) with Pravash Chandra Das, a seasoned Digital Forensic Analyst, as your guide. đ This comprehensive presentation illuminates the core concepts, types, and evolution of OS, essential for understanding modern computing landscapes.
Beginning with the foundational definition, Das clarifies the pivotal role of OS as system software orchestrating hardware resources, software applications, and user interactions. Through succinct descriptions, he delineates the diverse types of OS, from single-user, single-task environments like early MS-DOS iterations, to multi-user, multi-tasking systems exemplified by modern Linux distributions.
Crucial components like the kernel and shell are dissected, highlighting their indispensable functions in resource management and user interface interaction. Das elucidates how the kernel acts as the central nervous system, orchestrating process scheduling, memory allocation, and device management. Meanwhile, the shell serves as the gateway for user commands, bridging the gap between human input and machine execution. đ»
The narrative then shifts to a captivating exploration of prominent desktop OSs, Windows, macOS, and Linux. Windows, with its globally ubiquitous presence and user-friendly interface, emerges as a cornerstone in personal computing history. macOS, lauded for its sleek design and seamless integration with Apple's ecosystem, stands as a beacon of stability and creativity. Linux, an open-source marvel, offers unparalleled flexibility and security, revolutionizing the computing landscape. đ„ïž
Moving to the realm of mobile devices, Das unravels the dominance of Android and iOS. Android's open-source ethos fosters a vibrant ecosystem of customization and innovation, while iOS boasts a seamless user experience and robust security infrastructure. Meanwhile, discontinued platforms like Symbian and Palm OS evoke nostalgia for their pioneering roles in the smartphone revolution.
The journey concludes with a reflection on the ever-evolving landscape of OS, underscored by the emergence of real-time operating systems (RTOS) and the persistent quest for innovation and efficiency. As technology continues to shape our world, understanding the foundations and evolution of operating systems remains paramount. Join Pravash Chandra Das on this illuminating journey through the heart of computing. đ
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
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Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind fĂŒr viele in der HCL-Community seit letztem Jahr ein heiĂes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und LizenzgebĂŒhren zu kĂ€mpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklĂ€ren Ihnen, wie Sie hĂ€ufige Konfigurationsprobleme lösen können, die dazu fĂŒhren können, dass mehr Benutzer gezĂ€hlt werden als nötig, und wie Sie ĂŒberflĂŒssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige AnsĂ€tze, die zu unnötigen Ausgaben fĂŒhren können, z. B. wenn ein Personendokument anstelle eines Mail-Ins fĂŒr geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche FĂ€lle und deren Lösungen. Und natĂŒrlich erklĂ€ren wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt nĂ€herbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Ăberblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und ĂŒberflĂŒssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps fĂŒr hĂ€ufige Problembereiche, wie z. B. Team-PostfĂ€cher, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
Generating privacy-protected synthetic data using Secludy and MilvusZilliz
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During this demo, the founders of Secludy will demonstrate how their system utilizes Milvus to store and manipulate embeddings for generating privacy-protected synthetic data. Their approach not only maintains the confidentiality of the original data but also enhances the utility and scalability of LLMs under privacy constraints. Attendees, including machine learning engineers, data scientists, and data managers, will witness first-hand how Secludy's integration with Milvus empowers organizations to harness the power of LLMs securely and efficiently.
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slackshyamraj55
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Discover the seamless integration of RPA (Robotic Process Automation), COMPOSER, and APM with AWS IDP enhanced with Slack notifications. Explore how these technologies converge to streamline workflows, optimize performance, and ensure secure access, all while leveraging the power of AWS IDP and real-time communication via Slack notifications.
Letter and Document Automation for Bonterra Impact Management (fka Social Sol...Jeffrey Haguewood
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Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on automated letter generation for Bonterra Impact Management using Google Workspace or Microsoft 365.
Interested in deploying letter generation automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Your One-Stop Shop for Python Success: Top 10 US Python Development Providersakankshawande
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Simplify your search for a reliable Python development partner! This list presents the top 10 trusted US providers offering comprehensive Python development services, ensuring your project's success from conception to completion.
Salesforce Integration for Bonterra Impact Management (fka Social Solutions A...Jeffrey Haguewood
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Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on integration of Salesforce with Bonterra Impact Management.
Interested in deploying an integration with Salesforce for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Monitoring and Managing Anomaly Detection on OpenShift.pdfTosin Akinosho
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Monitoring and Managing Anomaly Detection on OpenShift
Overview
Dive into the world of anomaly detection on edge devices with our comprehensive hands-on tutorial. This SlideShare presentation will guide you through the entire process, from data collection and model training to edge deployment and real-time monitoring. Perfect for those looking to implement robust anomaly detection systems on resource-constrained IoT/edge devices.
Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
- Discover ArgoCD, a declarative, GitOps continuous delivery tool for Kubernetes, and its role in deploying applications on edge devices.
4. Deployment Using ArgoCD for Edge Devices
- Step-by-step guide on deploying anomaly detection models on edge devices using ArgoCD.
5. Introduction to Apache Kafka and S3
- Explore Apache Kafka for real-time data streaming and Amazon S3 for scalable storage solutions.
6. Viewing Kafka Messages in the Data Lake
- Learn how to view and analyze Kafka messages stored in a data lake for better insights.
7. What is Prometheus?
- Get to know Prometheus, an open-source monitoring and alerting toolkit, and its application in monitoring edge devices.
8. Monitoring Application Metrics with Prometheus
- Detailed instructions on setting up Prometheus to monitor the performance and health of your anomaly detection system.
9. What is Camel K?
- Introduction to Camel K, a lightweight integration framework built on Apache Camel, designed for Kubernetes.
10. Configuring Camel K Integrations for Data Pipelines
- Learn how to configure Camel K for seamless data pipeline integrations in your anomaly detection workflow.
11. What is a Jupyter Notebook?
- Overview of Jupyter Notebooks, an open-source web application for creating and sharing documents with live code, equations, visualizations, and narrative text.
12. Jupyter Notebooks with Code Examples
- Hands-on examples and code snippets in Jupyter Notebooks to help you implement and test anomaly detection models.
Nunit vs XUnit vs MSTest Differences Between These Unit Testing Frameworks.pdfflufftailshop
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When it comes to unit testing in the .NET ecosystem, developers have a wide range of options available. Among the most popular choices are NUnit, XUnit, and MSTest. These unit testing frameworks provide essential tools and features to help ensure the quality and reliability of code. However, understanding the differences between these frameworks is crucial for selecting the most suitable one for your projects.
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
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Are you ready to revolutionize how you handle data? Join us for a webinar where weâll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, weâll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sourcesâfrom PDF floorplans to web pagesâusing FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether itâs populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
Weâll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
Introduction of Cybersecurity with OSS at Code Europe 2024Hiroshi SHIBATA
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I develop the Ruby programming language, RubyGems, and Bundler, which are package managers for Ruby. Today, I will introduce how to enhance the security of your application using open-source software (OSS) examples from Ruby and RubyGems.
The first topic is CVE (Common Vulnerabilities and Exposures). I have published CVEs many times. But what exactly is a CVE? I'll provide a basic understanding of CVEs and explain how to detect and handle vulnerabilities in OSS.
Next, let's discuss package managers. Package managers play a critical role in the OSS ecosystem. I'll explain how to manage library dependencies in your application.
I'll share insights into how the Ruby and RubyGems core team works to keep our ecosystem safe. By the end of this talk, you'll have a better understanding of how to safeguard your code.
Taking AI to the Next Level in Manufacturing.pdfssuserfac0301
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Read Taking AI to the Next Level in Manufacturing to gain insights on AI adoption in the manufacturing industry, such as:
1. How quickly AI is being implemented in manufacturing.
2. Which barriers stand in the way of AI adoption.
3. How data quality and governance form the backbone of AI.
4. Organizational processes and structures that may inhibit effective AI adoption.
6. Ideas and approaches to help build your organization's AI strategy.
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
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Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Donât worry, we can help with all of this!
Weâll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. Weâll provide examples and solutions for those as well. And naturally weâll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
Ocean lotus Threat actors project by John Sitima 2024 (1).pptxSitimaJohn
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Ocean Lotus cyber threat actors represent a sophisticated, persistent, and politically motivated group that poses a significant risk to organizations and individuals in the Southeast Asian region. Their continuous evolution and adaptability underscore the need for robust cybersecurity measures and international cooperation to identify and mitigate the threats posed by such advanced persistent threat groups.
2. WHO IS MY TARGET AUDIENCE With my music magazine I am trying to target young girls aged 11 â 17, that have an interest in a variety of music. I am not really aiming for any particular social class, as I do not believe that your wealth or social standing would stop you liking or disliking a magazine. But because my target audience would be aged between 11 â 17 I would need to make it affordable for them, which is why I decided to price my magazine at ÂŁ2.50 as this is roughly the same price as the âTop of the Popsâ magazine, which I have been basing most of my research on. As I am trying to target a younger audience I made sure that the way I had written it was appropriate for the reading age, and after asking some of the younger people I know aged between 9 and 12 I have concluded that my magazine has a reading age of 11. From my research it is clear that magazines aimed at a younger audience tend to have more pictures and fewer words, but because I am aiming for a young and young adult audience I wanted to make my magazine more literate but still use lots of pictures because this way I would be catering for both age groups. Due to the age I am trying to target I imagine they would be reading it in class, at home or whenever they are bored at break, lunch etc. My aim is to make my magazine interesting for them so it can be read as a way of relaxing them, and after asking some people about where they are most likely to read a magazine I was told just before they go to sleep, so I think this is a good feature of my magazine. Also because it is easy to read and understand I think it is suitable to read at any venue.
23. People who want reality and real life models on the front page, and not skinny, airbrushed celebrities with no real life problems, and who we can not actually connect with.
25. People who love drama, and dramatic stories written in a conversational and sisterly way. For example media speak, as this gave my writing a style of itâs own and although I wrote quite a bit it was not written as if it were a formal essay.
26. People who do not want to shy away from reality, but want the facts given to them.
29. People who are looking for support and answers in the problems answered interviews.
30. People who can come to their own conclusionsSome of the above people I am trying to target affected the way I took my photos. For example I previously said that I was trying to target people who want reality and real life people, and this affected my choice of Beth's clothes. I did not want her in designer gear, covered in make up and with a perfect smile on her face (and you can see I went quite the opposite and picked a picture for the front cover that made her look angry),and although she is wearing diamonds which to an extent opposes my aim I made sure that the jewellery I gave her was cheap but still had a look of glamour about it, which is why I decided upon fake diamonds.
59. Emailed subscriptions of my magazine.My main reasons for wanting to allow my audience to access my magazine in any of the above ways that they choose is because the more choice they have the more likely people are to read it. For example if some people do not have a computer or a phone with an internet connection they can still buy the hard copy at the shops, and vice-versa if someone has a computer but no money they can go on the website and access the magazine for free. This is why in recent years newspapers have had to think of other ways their audience can access the news because less and less people are choosing to buy a hardcopy from the shops, due to the drastic technological advances that have taken place in the last twenty years and allowed the public to access media with the click of button.
77. Professional lighting equipment (such as the white sheet and adjustable lights) Near the end of my first year of Media A-Level I have learnt about all the above and proved that I am able to take a photo that looks professional, edit it to a good standard, create a blog and upload a number of different items to it whilst using a range of media. As I have gradually been improving with my use of technology in this course I have also improved in my decision making and sense of design. For example the first photo shoot I took for my school magazine I did not tell my model what I wanted them to wear because at this point I did not see this as an important factor. But now I am aware of the importance of this decision, and have had detailed discussions with Beth as to what we should choose for her to wear, and we experimented with different choices of heels, jewellery and makeup once we had made a decision regarding her clothes, as this way we would be able to see what would be the best look for my magazine and I think this really paid off.