The document provides feedback from an audience evaluation of the short film "Cried Wolf". The audience felt that one scene where the main characters were drunk was too long and made the film feel like a music video. They suggested shortening this scene or choosing music more suited to the target audience. The creator learned the importance of considering how elements like music choice will affect whether the audience engages with the plot. In planning and producing the film, the creator researched techniques used by other filmmakers online and used Final Cut Pro software to edit shots and apply filters to improve image quality.
This document provides an evaluation template for a Year Two media production project at L3 Creative Media. The template guides the student to outline the aims and activities of their project, discuss their research, development process, outcomes, personal reflections, challenges, and evaluation of the final piece. It prompts analysis of what went well and areas for improvement. The student is encouraged to critically evaluate their project's strengths and weaknesses and judge its overall effectiveness.
This evaluation form summarizes a student's live music production project for a band. The student captured footage of the band performing three songs. Some positive elements included well-executed camerawork, editing, and lighting. Challenges included low audio quality and lack of coverage of all band members. The student rated their work as satisfactory and could improve by adding more cameras and planning equipment better for low-light conditions. Overall the project effectively applied conventions of live music productions but would benefit from additional planning and resources.
The document summarizes the production of a short horror film called "Frectum" aimed at showcasing local talent in the region. Various camera techniques were used, including different angles and shot sizes, to make the film visually interesting. Audience feedback was gathered on initial drafts and the final product to ensure it met high standards. Maintaining a schedule helped keep the project on task and allow any issues to be addressed without going over deadline.
The document discusses the process of creating a documentary about how technology has influenced young people. It describes choosing Adobe Premier Pro as the editing software due to familiarity with it. Stock footage from the internet was used to introduce the documentary with a drone shot of a city. The documentary uses an expositional format with voiceovers, interviews, and stock footage. Research on existing documentaries helped identify conventions like fade effects, subtitles, and end credits. Feedback from previous projects emphasized digital backups and technical skills like camera focus, lighting, and composition. The creator believes the documentary follows the brief well by examining how technology affects students' education. Areas for improvement include better file organization.
This document summarizes a student's work on a promotional project for an indie band. The student was tasked with creating audio-visual, audio, and digital print materials for the band Pretty Velvet. They produced a music video showreel, podcast, and album covers. Through research on existing artist promotions and feedback from the band, the student tailored their work to conventions while adding their own creative touches. Some challenges included technical issues, but the student gained valuable experience in client communication and professional practices.
1) The document summarizes a promotional video created by Kyle Mckendrick for a college course. It discusses meeting the client's requirements, exporting the video in different formats, and conducting research on suitable file formats.
2) Details are provided about the target audience for the video and techniques used to keep them engaged, such as fast pacing and a catchy song. Feedback was obtained through student questionnaires.
3) The summary discusses editing software used, effects like transitions, and adding titles. Considerations were made for importing music and exporting quality. Meetings with the client and team were conducted throughout the project.
4. PBL Final products and evaluation.pptxEllieBrown31
1) The document summarizes the student's film project where they created a promotional video about their city. They received feedback from friends and family, who said the voiceover was informative but some transitions were distracting.
2) In creating the video, the student considered camera angles, shots, and effects to make it interesting while keeping within the 90 second time limit. They reflected on skills learned from previous projects.
3) Overall, the student felt they improved production skills but would change some editing choices like reducing transitions in the future. The project helped them learn the importance of planning, shooting considerations, and developing post-production skills.
The document provides feedback from an audience evaluation of the short film "Cried Wolf". The audience felt that one scene where the main characters were drunk was too long and made the film feel like a music video. They suggested shortening this scene or choosing music more suited to the target audience. The creator learned the importance of considering how elements like music choice will affect whether the audience engages with the plot. In planning and producing the film, the creator researched techniques used by other filmmakers online and used Final Cut Pro software to edit shots and apply filters to improve image quality.
This document provides an evaluation template for a Year Two media production project at L3 Creative Media. The template guides the student to outline the aims and activities of their project, discuss their research, development process, outcomes, personal reflections, challenges, and evaluation of the final piece. It prompts analysis of what went well and areas for improvement. The student is encouraged to critically evaluate their project's strengths and weaknesses and judge its overall effectiveness.
This evaluation form summarizes a student's live music production project for a band. The student captured footage of the band performing three songs. Some positive elements included well-executed camerawork, editing, and lighting. Challenges included low audio quality and lack of coverage of all band members. The student rated their work as satisfactory and could improve by adding more cameras and planning equipment better for low-light conditions. Overall the project effectively applied conventions of live music productions but would benefit from additional planning and resources.
The document summarizes the production of a short horror film called "Frectum" aimed at showcasing local talent in the region. Various camera techniques were used, including different angles and shot sizes, to make the film visually interesting. Audience feedback was gathered on initial drafts and the final product to ensure it met high standards. Maintaining a schedule helped keep the project on task and allow any issues to be addressed without going over deadline.
The document discusses the process of creating a documentary about how technology has influenced young people. It describes choosing Adobe Premier Pro as the editing software due to familiarity with it. Stock footage from the internet was used to introduce the documentary with a drone shot of a city. The documentary uses an expositional format with voiceovers, interviews, and stock footage. Research on existing documentaries helped identify conventions like fade effects, subtitles, and end credits. Feedback from previous projects emphasized digital backups and technical skills like camera focus, lighting, and composition. The creator believes the documentary follows the brief well by examining how technology affects students' education. Areas for improvement include better file organization.
This document summarizes a student's work on a promotional project for an indie band. The student was tasked with creating audio-visual, audio, and digital print materials for the band Pretty Velvet. They produced a music video showreel, podcast, and album covers. Through research on existing artist promotions and feedback from the band, the student tailored their work to conventions while adding their own creative touches. Some challenges included technical issues, but the student gained valuable experience in client communication and professional practices.
1) The document summarizes a promotional video created by Kyle Mckendrick for a college course. It discusses meeting the client's requirements, exporting the video in different formats, and conducting research on suitable file formats.
2) Details are provided about the target audience for the video and techniques used to keep them engaged, such as fast pacing and a catchy song. Feedback was obtained through student questionnaires.
3) The summary discusses editing software used, effects like transitions, and adding titles. Considerations were made for importing music and exporting quality. Meetings with the client and team were conducted throughout the project.
4. PBL Final products and evaluation.pptxEllieBrown31
1) The document summarizes the student's film project where they created a promotional video about their city. They received feedback from friends and family, who said the voiceover was informative but some transitions were distracting.
2) In creating the video, the student considered camera angles, shots, and effects to make it interesting while keeping within the 90 second time limit. They reflected on skills learned from previous projects.
3) Overall, the student felt they improved production skills but would change some editing choices like reducing transitions in the future. The project helped them learn the importance of planning, shooting considerations, and developing post-production skills.
This document provides questions for a student to evaluate their final film project. The student is asked to fully answer questions about their pre-production, production, post-production, and scheduling processes. For pre-production, the student describes their three stage planning process including research, proposal/pitch, and detailed storyboards. They note organization and planning could be improved. For production, the student discusses cast issues causing reshoots and outlines sound and equipment problems. They are happy with footage quality but note organization needs work. For post-production, the student enjoyed editing and found a non-copyrighted soundtrack, using Premiere Pro and After Effects. They wish they allocated more time. For scheduling, the student created schedules but had
The document summarizes the author's media evaluation of their short film project. They analyzed codes and conventions from other short films and used Todorov's narrative theory to develop their plot. Their film challenges conventions by including ambiguity and time cuts between real life and limbo. They employed typical conventions like a white flash but also left some plot points unclear to encourage re-watching. The author effectively linked their short film and ancillary texts through mise-en-scene and similar color schemes and fonts. They researched film posters to design their own poster. New media technologies like Adobe After Effects, Premiere, and Soundbooth were used at different stages of production and editing. YouTube and blogs supported research, planning
The document discusses feedback received at various stages of producing a music video. Initial interviews with the target audience revealed that concept and performance were most important for the genre, and should use visual effects and editing to match the fast tempo and harsh tone of the song. Feedback on early drafts suggested focusing on dystopian low-key lighting and montage. Feedback during editing called for harsher imagery and faster pace to match the song. While getting feedback on the draft digipak cover helped improve the design and layout. Overall, the feedback received at all stages of production helped shape and strengthen the final music video and packaging.
The document provides an analysis of the research and planning processes for a student film production. It describes three types of research conducted: analyzing existing films, researching techniques, and conducting audience research via questionnaires. Planning elements discussed include mind maps, mood boards, storyboards, and shot lists. Feedback on the technical, aesthetic, and audience appeal qualities of the completed film is also presented, along with the student's response to peer feedback. The document reflects on both what went well and areas for improvement in the research, planning, and filmmaking processes.
The document outlines the pre-production planning for a short film project. It discusses targeting an audience of 16-30 year olds on social media platforms and creating an experimental film focusing on visual effects. A schedule is provided that includes conducting research, production experiments, filming, and editing over 10 weeks with evaluation at the end. References are cited from surveys, interviews, and online video tutorials to help improve skills for the project.
The document summarizes the various media technologies used by the author at different stages of their coursework, including blogging platforms, survey tools, search engines, social media, presentation software, video editing software, photography equipment, and more. These tools were used for research, planning, production, and evaluation. Key tools included Blogger for presenting work, Survey Monkey for research, Google for general research, Twitter and Facebook for sharing work, SlideShare for presenting written work, Word and PowerPoint for documentation, YouTube for research and sharing videos, Adobe Photoshop and Premiere for design and video editing, and a DSLR camera for video production.
The document provides an evaluation of the production process for a short film. It discusses research conducted on existing products, techniques, and audiences. Planning elements included mind maps, mood boards, shot lists, and storyboards. Time management and sticking to the schedule could have been improved. Technical qualities like color grading and use of techniques were strengths. The aesthetic qualities of split screens and color grading worked well overall. Feedback noted smooth transitions and fitting music but also identified opportunities to improve audio and stabilize some camera movements.
The student created an 8-minute travel documentary about Yorkshire to promote tourism in the area. They conducted extensive research including audience research, market research, and production research. While the student was pleased with the final product, they noted challenges with time management, camera quality, and limited time for filming locations. The student identified skills they developed and areas for improvement, such as spending more time filming and choosing a topic they had more expertise in.
The document discusses the codes and conventions of documentaries, including voiceovers, real footage, interviews, titles/text, sound, set ups, and visual coding. It then analyzes the creator's documentary, noting its use of a voiceover, real footage, sound, and lack of interviews. Feedback was gathered throughout the process and considerations were made for the client and target audience. Key lessons included improved time management, feedback implementation, and technical skills.
The document discusses the use of new media technologies in the research, planning, construction, and evaluation stages of a project.
For research, Google was used to search for information, YouTube to watch films and identify conventions, and SurveyMonkey to create questionnaires. These helped gather information from multiple sources and perspectives to inform planning.
Planning involved practicing with video cameras, voice recorders, GarageBand, and Final Cut Pro to learn the technologies before construction. Understanding the video cameras' capabilities most impacted planning.
Construction used Photoshop for the poster and review page, Final Cut Pro for editing, Canon and Pentax cameras for filming, and Celtx for scriptwriting. Photoshop and camera skills
The student used various new media technologies throughout their project. They used search engines effectively to research conventions of hip hop and rap videos. YouTube was also helpful for comparing and contrasting the development of genres by accessing old and new videos. Facebook allowed the student to get feedback and comments on their work from people nationwide. Email was used to contact various locations for filming. During construction, tripods provided stable shots and a cannon camera allowed for lighting adjustments. Editing software helped the student learn important techniques like transitions and re-editing to improve narrative clarity. Photoshop tutorials helped with designing advertisements and DVD packaging. Voice recordings and PowerPoint helped make the evaluation exciting and present information visually. Overall, technology played a key role from start to
The document discusses the differences between the author's preliminary task and their final media product. For the preliminary task, the author lacked experience, equipment, and skills which resulted in limitations and a lower standard product. However, for the final media product, the author gained more exposure, learned new software, researched audiences, and incorporated a variety of shots, transitions, and equipment to create a higher quality thriller opening sequence that met professional standards.
Media a level powerpoint presentation[1]guest5d2d7b
Ryder Frankle's media project was an experimental drama film that challenged conventions through surrealist elements. While it followed drama conventions, it added unique postmodern flourishes. Audience feedback helped identify confusing elements, like an unclear plot point that was resolved by adding a date. Various technologies were crucial during the project's construction, including cameras, computers, editing software, and the internet for research.
The document discusses how the author used various media technologies throughout their music video production project. This included using YouTube to research music videos, blogs to research visual styles, survey software to conduct audience research, a DSLR camera and slider for filming, Adobe Premier Pro for editing and color grading, Photoshop for print productions, and social media and YouTube for distribution. The author found these technologies helped improve the quality of their work and made the various stages of production, research, planning and evaluation much more efficient.
This document provides an evaluation of Flynn Westwood Bryant's final media project. Some of the good points Flynn learned from included learning how to use color grading software DaVinci Resolve, gaining experience shooting with a DSLR camera in new locations like lakes, and working with a brand client. Challenges Flynn faced were a lack of a concrete idea during planning due to location issues, research and planning taking more time than expected, and color grading being time-consuming, causing some delays. Overall, Flynn felt both relieved and that the project was of a good enough standard, but would have liked to explore more shot types given more time.
While the media product followed many conventions of drama genres, it also experimented with surrealism and postmodernism. Feedback from test audiences helped the creator understand parts of the film that were confusing, and to make clarifying edits. A variety of media technologies were used at different stages of production, including cameras, computers, editing software, and the internet for research. The creator feels they have made the media product uniquely their own, while learning from examples and influences along the way.
The document discusses the various media technologies used by Brooke Patrick at different stages of a coursework project. These included blogger for research, findings, planning, products and evaluation; SurveyMonkey for research; Google for research, planning and production; Twitter and Facebook for research; SlideShare for presenting written work; Word and PowerPoint for documenting work; YouTube for research; Adobe Photoshop and Premiere for production; and a DSLR camera for production of a music video. Each technology was found to serve an important purpose and help save time or present work in a professional manner.
The document summarizes a student's year two media production project on youth music tastes. The student created a documentary exploring how different teenagers' music tastes are, despite being the same age. Some key points included:
- The student conducted research on their target audience and social media platforms to develop their project ideas.
- They created a mind map to refine their ideas and decided to make a documentary.
- The completed documentary included interviews exploring different music tastes and influences among teenagers.
- Challenges included coordinating interviewees' schedules and technical issues with editing effects and sound, but the student was overall happy with the outcome.
The document provides an evaluation form for a York tour project. It includes sections for an evaluation overview, project overview, research undertaken, developing ideas, project outcome, and personal response. The student chose a cinema theme for their tour focusing on areas of York used in films. Research included locations scouted and used in productions. The student planned to create an interactive app but only completed a video due to time constraints. While disappointed in the final outcome, the student felt it was a technically challenging project that helped them learn new 3D software skills.
This document provides questions for a student to evaluate their final film project. The student is asked to fully answer questions about their pre-production, production, post-production, and scheduling processes. For pre-production, the student describes their three stage planning process including research, proposal/pitch, and detailed storyboards. They note organization and planning could be improved. For production, the student discusses cast issues causing reshoots and outlines sound and equipment problems. They are happy with footage quality but note organization needs work. For post-production, the student enjoyed editing and found a non-copyrighted soundtrack, using Premiere Pro and After Effects. They wish they allocated more time. For scheduling, the student created schedules but had
The document summarizes the author's media evaluation of their short film project. They analyzed codes and conventions from other short films and used Todorov's narrative theory to develop their plot. Their film challenges conventions by including ambiguity and time cuts between real life and limbo. They employed typical conventions like a white flash but also left some plot points unclear to encourage re-watching. The author effectively linked their short film and ancillary texts through mise-en-scene and similar color schemes and fonts. They researched film posters to design their own poster. New media technologies like Adobe After Effects, Premiere, and Soundbooth were used at different stages of production and editing. YouTube and blogs supported research, planning
The document discusses feedback received at various stages of producing a music video. Initial interviews with the target audience revealed that concept and performance were most important for the genre, and should use visual effects and editing to match the fast tempo and harsh tone of the song. Feedback on early drafts suggested focusing on dystopian low-key lighting and montage. Feedback during editing called for harsher imagery and faster pace to match the song. While getting feedback on the draft digipak cover helped improve the design and layout. Overall, the feedback received at all stages of production helped shape and strengthen the final music video and packaging.
The document provides an analysis of the research and planning processes for a student film production. It describes three types of research conducted: analyzing existing films, researching techniques, and conducting audience research via questionnaires. Planning elements discussed include mind maps, mood boards, storyboards, and shot lists. Feedback on the technical, aesthetic, and audience appeal qualities of the completed film is also presented, along with the student's response to peer feedback. The document reflects on both what went well and areas for improvement in the research, planning, and filmmaking processes.
The document outlines the pre-production planning for a short film project. It discusses targeting an audience of 16-30 year olds on social media platforms and creating an experimental film focusing on visual effects. A schedule is provided that includes conducting research, production experiments, filming, and editing over 10 weeks with evaluation at the end. References are cited from surveys, interviews, and online video tutorials to help improve skills for the project.
The document summarizes the various media technologies used by the author at different stages of their coursework, including blogging platforms, survey tools, search engines, social media, presentation software, video editing software, photography equipment, and more. These tools were used for research, planning, production, and evaluation. Key tools included Blogger for presenting work, Survey Monkey for research, Google for general research, Twitter and Facebook for sharing work, SlideShare for presenting written work, Word and PowerPoint for documentation, YouTube for research and sharing videos, Adobe Photoshop and Premiere for design and video editing, and a DSLR camera for video production.
The document provides an evaluation of the production process for a short film. It discusses research conducted on existing products, techniques, and audiences. Planning elements included mind maps, mood boards, shot lists, and storyboards. Time management and sticking to the schedule could have been improved. Technical qualities like color grading and use of techniques were strengths. The aesthetic qualities of split screens and color grading worked well overall. Feedback noted smooth transitions and fitting music but also identified opportunities to improve audio and stabilize some camera movements.
The student created an 8-minute travel documentary about Yorkshire to promote tourism in the area. They conducted extensive research including audience research, market research, and production research. While the student was pleased with the final product, they noted challenges with time management, camera quality, and limited time for filming locations. The student identified skills they developed and areas for improvement, such as spending more time filming and choosing a topic they had more expertise in.
The document discusses the codes and conventions of documentaries, including voiceovers, real footage, interviews, titles/text, sound, set ups, and visual coding. It then analyzes the creator's documentary, noting its use of a voiceover, real footage, sound, and lack of interviews. Feedback was gathered throughout the process and considerations were made for the client and target audience. Key lessons included improved time management, feedback implementation, and technical skills.
The document discusses the use of new media technologies in the research, planning, construction, and evaluation stages of a project.
For research, Google was used to search for information, YouTube to watch films and identify conventions, and SurveyMonkey to create questionnaires. These helped gather information from multiple sources and perspectives to inform planning.
Planning involved practicing with video cameras, voice recorders, GarageBand, and Final Cut Pro to learn the technologies before construction. Understanding the video cameras' capabilities most impacted planning.
Construction used Photoshop for the poster and review page, Final Cut Pro for editing, Canon and Pentax cameras for filming, and Celtx for scriptwriting. Photoshop and camera skills
The student used various new media technologies throughout their project. They used search engines effectively to research conventions of hip hop and rap videos. YouTube was also helpful for comparing and contrasting the development of genres by accessing old and new videos. Facebook allowed the student to get feedback and comments on their work from people nationwide. Email was used to contact various locations for filming. During construction, tripods provided stable shots and a cannon camera allowed for lighting adjustments. Editing software helped the student learn important techniques like transitions and re-editing to improve narrative clarity. Photoshop tutorials helped with designing advertisements and DVD packaging. Voice recordings and PowerPoint helped make the evaluation exciting and present information visually. Overall, technology played a key role from start to
The document discusses the differences between the author's preliminary task and their final media product. For the preliminary task, the author lacked experience, equipment, and skills which resulted in limitations and a lower standard product. However, for the final media product, the author gained more exposure, learned new software, researched audiences, and incorporated a variety of shots, transitions, and equipment to create a higher quality thriller opening sequence that met professional standards.
Media a level powerpoint presentation[1]guest5d2d7b
Ryder Frankle's media project was an experimental drama film that challenged conventions through surrealist elements. While it followed drama conventions, it added unique postmodern flourishes. Audience feedback helped identify confusing elements, like an unclear plot point that was resolved by adding a date. Various technologies were crucial during the project's construction, including cameras, computers, editing software, and the internet for research.
The document discusses how the author used various media technologies throughout their music video production project. This included using YouTube to research music videos, blogs to research visual styles, survey software to conduct audience research, a DSLR camera and slider for filming, Adobe Premier Pro for editing and color grading, Photoshop for print productions, and social media and YouTube for distribution. The author found these technologies helped improve the quality of their work and made the various stages of production, research, planning and evaluation much more efficient.
This document provides an evaluation of Flynn Westwood Bryant's final media project. Some of the good points Flynn learned from included learning how to use color grading software DaVinci Resolve, gaining experience shooting with a DSLR camera in new locations like lakes, and working with a brand client. Challenges Flynn faced were a lack of a concrete idea during planning due to location issues, research and planning taking more time than expected, and color grading being time-consuming, causing some delays. Overall, Flynn felt both relieved and that the project was of a good enough standard, but would have liked to explore more shot types given more time.
While the media product followed many conventions of drama genres, it also experimented with surrealism and postmodernism. Feedback from test audiences helped the creator understand parts of the film that were confusing, and to make clarifying edits. A variety of media technologies were used at different stages of production, including cameras, computers, editing software, and the internet for research. The creator feels they have made the media product uniquely their own, while learning from examples and influences along the way.
The document discusses the various media technologies used by Brooke Patrick at different stages of a coursework project. These included blogger for research, findings, planning, products and evaluation; SurveyMonkey for research; Google for research, planning and production; Twitter and Facebook for research; SlideShare for presenting written work; Word and PowerPoint for documenting work; YouTube for research; Adobe Photoshop and Premiere for production; and a DSLR camera for production of a music video. Each technology was found to serve an important purpose and help save time or present work in a professional manner.
The document summarizes a student's year two media production project on youth music tastes. The student created a documentary exploring how different teenagers' music tastes are, despite being the same age. Some key points included:
- The student conducted research on their target audience and social media platforms to develop their project ideas.
- They created a mind map to refine their ideas and decided to make a documentary.
- The completed documentary included interviews exploring different music tastes and influences among teenagers.
- Challenges included coordinating interviewees' schedules and technical issues with editing effects and sound, but the student was overall happy with the outcome.
The document provides an evaluation form for a York tour project. It includes sections for an evaluation overview, project overview, research undertaken, developing ideas, project outcome, and personal response. The student chose a cinema theme for their tour focusing on areas of York used in films. Research included locations scouted and used in productions. The student planned to create an interactive app but only completed a video due to time constraints. While disappointed in the final outcome, the student felt it was a technically challenging project that helped them learn new 3D software skills.
Similar to My B2 Evaluationnnnnlojgdfhdfdfhdfg.docx (20)
The document discusses research the creator is doing to understand their target audience for a short film project. It describes holding a focus group where they will ask questions about preferences for genre, tone, and content. It also describes creating an audience questionnaire to collect statistical data on viewing habits and preferences. The responses to the questionnaire indicate the audience has watched short films before and prefers a stylized crime genre. This gives guidance on including some action alongside dialogue-heavy scenes.
The presenter is pitching a short film project to their client. The 10-15 minute short film will be inspired by British filmmaking and focus on developing one character. It will showcase techniques learned and keep the audience engaged through its thought-provoking plot. The aim is to portray the life of a less fortunate person in Sunderland and showcase the city in a positive light through cinematography. Research on the client and location will help guide the project to suit Sunderland Culture and appeal to the target audience.
Wide shots show a large setting to emphasize scale or loneliness. Tracking shots follow moving subjects from a steady camera angle. Tilt shots reveal tall subjects or introduce characters dramatically. Low angles make subjects seem dominant while high angles imply weakness. Dutch tilts create an unsettling feeling something is amiss through a tilted camera angle. The document concludes with mentioning a video demonstrating these shots.
The document outlines the development of an idea for a short British-style mystery/thriller film focusing on a main character and his world. It takes inspiration from films like Taxi Driver, Lock Stock, and Human Traffic that use realistic settings and grounded characters. The narrative will follow a day in the life of a reserved protagonist and how he develops over the course of the film through changing shots and angles. Filming will take place in a single unchanged setting due to budget constraints and allow for a freer schedule. Other ideas like horror or crime films were rejected due to lack of experience, needed locations/props, and requiring a more talented cast.
My Inspirations as a Media Student.pptxStephen266013
Martin Scorsese and Christopher Nolan have inspired the author as a media student. Scorsese inspires through his portrayal of characters and camera work in classic films like Taxi Driver and Goodfellas. Nolan inspires through imaginative cinematography that pushes limits, like IMAX shots in Interstellar and Dunkirk, and thought-provoking storytelling that makes his films rewatchable. These directors' styles and ability to direct large films inspire the author to create their own media content in a similar vein.
The document provides a detailed analysis of the cinematography techniques used in the short film "Two Cars, One Night". It analyzes how establishing shots, camera placement, lighting, shot types like two-shots and Dutch tilts are used to introduce characters, show the passage of time, build intimacy between strangers and convey emotions like boredom and loneliness. Specific shots like low-angle shots of the characters in their cars and symmetrical wide shots are examined and how they progress the narrative and relationships.
The document analyzes the cinematography and style of the short film "The Grucifixion". It discusses how the film begins with a documentary style using desaturated colors and framing that makes the protagonist feel watched. It then analyzes various scenes that alternate between documentary interviews and more observational footage. It discusses how one scene uses symmetrical framing to represent a split personality and another uses dreamlike coloring and framing to portray a romantic moment that is later revealed to be fantasy. The analysis examines how different shots are used to convey emotion and reveal details about the protagonist's mental state.
Sunderland Culture is holding a media exhibition called Bright Lights across various venues in Sunderland to showcase emerging media talent among young working-age people. The exhibition aims to develop young talent and highlight opportunities in media by displaying creative works at the National Glass Centre, Northern Gallery for Contemporary Art, Sunderland Museum and The Winter Gardens. Sunderland Culture promotes the city's cultural assets and activities across these venues.
BBC Three is a television channel and online platform operated by the BBC aimed at young adults aged 16-34. It was originally launched as a TV channel in 2003 but became online-only in 2016 as part of BBC cost-cutting measures. However, in 2021 it was announced that BBC Three would return as both a TV channel and online platform in early 2022. BBC Three airs both original and acquired content from other broadcasters and has a strong social media presence.
The student created a documentary for the BBC on the effects of social media and platform addiction. Researching facts, statistics, and audience demographics helped shape the documentary. Shooting interviews and footage with an iPhone provided consistent quality. Editing in Adobe Premiere Pro brought the documentary together through color balancing, audio filtering, and seamless transitions. Overall, the project was a positive learning experience that will help the student's future video production work.
The document summarizes the post-production process for editing a BBC documentary filmed on an iPhone. Key points:
- Footage was transferred from the iPhone to an SD card and computer for 4K editing in Premiere Pro.
- Premiere Pro was used to cut clips, add transitions, color grade footage, and mix audio effects to improve voiceovers.
- Visual and audio effects were applied throughout to enhance image quality, reduce noise, and make the documentary more engaging and polished.
- Editing techniques like layered shots and segmenting the documentary helped mask mistakes and keep the audience focused.
End-to-end pipeline agility - Berlin Buzzwords 2024Lars Albertsson
We describe how we achieve high change agility in data engineering by eliminating the fear of breaking downstream data pipelines through end-to-end pipeline testing, and by using schema metaprogramming to safely eliminate boilerplate involved in changes that affect whole pipelines.
A quick poll on agility in changing pipelines from end to end indicated a huge span in capabilities. For the question "How long time does it take for all downstream pipelines to be adapted to an upstream change," the median response was 6 months, but some respondents could do it in less than a day. When quantitative data engineering differences between the best and worst are measured, the span is often 100x-1000x, sometimes even more.
A long time ago, we suffered at Spotify from fear of changing pipelines due to not knowing what the impact might be downstream. We made plans for a technical solution to test pipelines end-to-end to mitigate that fear, but the effort failed for cultural reasons. We eventually solved this challenge, but in a different context. In this presentation we will describe how we test full pipelines effectively by manipulating workflow orchestration, which enables us to make changes in pipelines without fear of breaking downstream.
Making schema changes that affect many jobs also involves a lot of toil and boilerplate. Using schema-on-read mitigates some of it, but has drawbacks since it makes it more difficult to detect errors early. We will describe how we have rejected this tradeoff by applying schema metaprogramming, eliminating boilerplate but keeping the protection of static typing, thereby further improving agility to quickly modify data pipelines without fear.
STATATHON: Unleashing the Power of Statistics in a 48-Hour Knowledge Extravag...sameer shah
"Join us for STATATHON, a dynamic 2-day event dedicated to exploring statistical knowledge and its real-world applications. From theory to practice, participants engage in intensive learning sessions, workshops, and challenges, fostering a deeper understanding of statistical methodologies and their significance in various fields."
The Ipsos - AI - Monitor 2024 Report.pdfSocial Samosa
According to Ipsos AI Monitor's 2024 report, 65% Indians said that products and services using AI have profoundly changed their daily life in the past 3-5 years.
Build applications with generative AI on Google CloudMárton Kodok
We will explore Vertex AI - Model Garden powered experiences, we are going to learn more about the integration of these generative AI APIs. We are going to see in action what the Gemini family of generative models are for developers to build and deploy AI-driven applications. Vertex AI includes a suite of foundation models, these are referred to as the PaLM and Gemini family of generative ai models, and they come in different versions. We are going to cover how to use via API to: - execute prompts in text and chat - cover multimodal use cases with image prompts. - finetune and distill to improve knowledge domains - run function calls with foundation models to optimize them for specific tasks. At the end of the session, developers will understand how to innovate with generative AI and develop apps using the generative ai industry trends.
"Financial Odyssey: Navigating Past Performance Through Diverse Analytical Lens"sameer shah
Embark on a captivating financial journey with 'Financial Odyssey,' our hackathon project. Delve deep into the past performance of two companies as we employ an array of financial statement analysis techniques. From ratio analysis to trend analysis, uncover insights crucial for informed decision-making in the dynamic world of finance."
"Financial Odyssey: Navigating Past Performance Through Diverse Analytical Lens"
My B2 Evaluationnnnnlojgdfhdfdfhdfg.docx
1. My B2 Evaluation
Initially, being given the brief of this project, I had a
strong idea on exactly what I would work on to
help my clients as much as possible. Researching
the client and their specific requirements that I
needed to meet was a familiar and exciting
experience as it symbolized a new start in the
course. Looking through the many pieces of past
work and analysing every detail throughout the
patterned history of Sunderland Culture, the client.
Analysing was necessary as I required to gather
the codes and conventions and the rationales for
specific approaches. A platform which helped me
drastically in this process was YouTube, it
contained all the client’s past products and the
more recent work from them. This helped direct
me towards my project and to have a good idea of
the wants and needs of my client.
As my course progressed, after forming initial
planning and rationales for my project, utilizing
peer assessment became a very useful tool to
gain a view on how my project was going. Making
corrections according to this peer assessment was
vital in retaining the audience that the project was
2. aiming for, which was for a teenage audience in
my short film, gaining feedback for this was vital
and peer assessment had changed the course of
my project. Signing detailed paperwork to ensure
crew safety and crew permission to work at
specific locations was a part of my pre-production
process throughout my journey. This professional
practise familiarised me with the media industry
and helped to give my project a truly professional
feel, requiring signatures from personnel and
permission from site managers. Detailing my
process throughout finally getting to produce a
project was a process that needed to be
documented, creating my own production diary
helped put my entire production process into a
scope, outlining the successes and many
struggles that had occurred along the way of
shooting. Despite my lengthy pre-production, the
struggles I encountered throughout producing my
short film for the client were totally unforeseen, this
is due to weather and other unpredictable
variables that hindered my production progress.
However, the pre-production process of this
project helped me to no end whilst working
towards the end product of my short film project.
3. After conjuring my
script for the project
and making plans on
the type of shooting
that I will be doing,
production of my
short film for
Sunderland Culture
was a mostly straight
forward assignment.
Thanks to previous
work in my journey
through media, I had
gained a true
understanding of the equipment that was required
to professionally film this production.
Understanding the various equipment at my
disposal was crucial as not only did it expand my
imagination on the different shots, I would use in
my production but also would allow for more stable
and efficient shooting. Utilizing familiar software
which I had much experience in was an aim of
mine for this project, as the software is extremely
powerful. Using this software such as the Adobe
Suite which I had experience in, allowed for an
efficient post-production process. Having great
4. knowledge of the editing software allowed me to
focus on creative ideas in editing rather than
discovering how to use the software. Adobe
Premiere Pro was the specialized software of
choice for my production; it was a perfect choice. It
allowed me to add many effects and allowed free
reign over the colour grade of my short film.
Reflecting on the production process of this project
for Sunderland Culture, some problems cropped
up in the shooting of my short film, these problems
required creative fixes to workaround this. This
ended up having an adverse effect, making my
product more fit the intended meaning of the
scene. An example of this is the glitchy sequence
near the beginning of the short film. Another
problem was time management, vital crew
members required other duties, so some shooting
days were severely limited due to the small
amount of time available from the crew members,
this problem was solved by efficiently managing
the time we had and filming parts which required
as little time as possible.
5. Upon the completion of my product, I would say
that I stuck to many codes and conventions
established by earlier work and work that I have
analysed in the past. An example of this is using
music during a dramatic moment, this occurs
during the middle of my film when one of the
characters are running away from another, I use a
lot of non-diegetic sound to emphasize this
dramatic moment. Diegetic sound is a cornerstone
of my work, which is used throughout the entirety
of my project, especially when it comes to
background music, I have also used sound effects
to make sure that sound works as expected.
Another example of following codes and
conventions is the variety of shots used in the final
project, for example, to show when a character is
lonely, I have used a wide shot which shows just
how lonely the character is. This is shown on the
opening shot of the film. The use of these codes
and conventions is a big improvement amongst my
past work where I feel as though I didn’t stick to
these codes and conventions very well, especially
when it came to using non-diegetic sound and
overall experimentation in editing. With these
codes and conventions met, I would say that I
have met the brief as it all brings together a project
6. that mixes the two main genres of the teenage
audience and, uses music which panders to this
audience.
I feel like researching different award-winning short
films severely helped me on my journey, as it
helped me gather tonnes of inspiration. It was
extremely useful to always consider this existing
work along every step of the production, for
example, it helped with my shot production and
coming up with different ideas for different shots.
Gathering feedback along the way brought me
back on track with the audience and allowed me to
make sure that they were satisfied with the work
that I had done as my test audience was very
similar to my final product audience. When it came
to post-production experimenting with Adobe
Premiere Pro was a fun experience for an
enthusiast such as me. I loved experimenting with
different colour grades, filters and effects that
helped stylize my project and to overall improve
my skill with the software. This work has helped
me achieve elsewhere, the valuable experience
and hours of knowledge gained when it comes to
the practical sides such as recording with
7. specialized software and equipment, writing scripts
in professional software such as CeltX and being a
leader in a team of a diverse range of people.
Ultimately, I believe that I have stuck closely to the
brief that was given to me, as it is aimed towards
an audience of people ranging between the ages
of 16 – 25 and I have stuck to my initial idea of
creating a short film which shows the different
sights of Sunderland. I have responded to
setbacks creatively by implementing creative
workarounds and improvements, an example of
this is decreasing the amount of dialogue in the
short film, as the area was quite windy at the time
of filming. This allowed me to add non-diegetic
sound to create an ambient sound to the short film,
removing the jarring sound of the wind. I have
learned a lot from this experience, such as how to
act in a professional way, how to direct a team and
the unforeseen issues that may pop up when
creating a project like this in the media industry. If
given the opportunity to do this a second time, I
would more carefully plan my shooting days
around the expected whether of that specific day,
this way I won’t have to create workarounds to
8. solve bad recording quality later in the post-
production process. I would, however, keep my
directing ability the same, and write my own script
again if given this opportunity a second time. Due
to the limited amount of problems experience in
the end, I would do much the same as this project
has been a massive success.