The document summarizes research on existing audio products and their effective use of narration, acting, diegetic sound, and soundtracks. It analyzes three examples: a horror story YouTube channel, a comedy podcast, and a hip hop skit. For each, it describes the narration style, any acting techniques used, how diegetic sound enhances the story, and how music is incorporated. The research will help inform the creation of an original horror story audio project.
The document provides guidance for stage 2 of a research and experimentation process, instructing the reader to research at least 3 production techniques for their project, collect relevant samples, and assess whether each technique could be used or modified for their intentions and production. It also includes examples of 3 music videos that were analyzed in terms of their story, structure, camerawork, editing, and conventions to inform the reader's own music video production.
The document discusses three existing audio productions: The Archers radio drama and its use of realistic sound effects and acting; the audio drama Short Cuts and its unsettling sounds and poetic descriptions of the body; and a YouTube video of disturbing real 911 phone calls, though some calls seem staged.
1. The document analyzes the cinematography, editing, sound, and mise-en-scene techniques used in the films Adulthood, Next Friday, and Green Street Hooligans.
2. For Adulthood, a wide range of shots are shown from the previous film Kidulthood, and fast cuts and music in the party scenes aim to create an excited mood compared to the sadness of Kidulthood.
3. In Next Friday, bird's eye views and fast cuts during fights aim to depict the storytelling and make the beating seem more effective.
4. For Green Street Hooligans, establishing shots introduce the subway setting for impending action or violence, while
This document discusses different types of sound used in media, including diegetic sound that exists within the story world and non-diegetic sound that does not. It provides examples of crescendo sound that builds tension, diminuendo sound that releases tension, and forzando sound that emphasizes shock. The document stresses the significance of using appropriate sound to manipulate scenarios and change moods. It also lists some sounds that could be used in an opening sequence, such as sad music, the sound of a baseball bat, and heartbeats to build anxiety.
This document discusses different types of sound used in media, including diegetic sound that exists within the story world and non-diegetic sound that does not. It provides examples of crescendo sound that builds tension, diminuendo sound that releases tension, and forzando sound that emphasizes shock. The document stresses the significance of using appropriate sound to manipulate scenarios and change moods. It also lists some sounds that could be used in an opening sequence, such as sad music, the sound of a baseball bat, and heartbeats to build anxiety.
Henry
Director: Me
Camera Operator: Me
Sound Recordist: Me
Editor: Me
Location Manager: Me
Props Master: Me
Costume Designer: N/A
Cast: Me, Brother
Crew Size: 2
Budget: £100
Insurance: Covered under parents
Health and Safety: Risk assessments done, first aid kit
Schedule: See below
Call Sheets: See below
Permissions: Forest is public land
Contacts: See below
Equipment List: See below
Props/Costumes List: See below
Budget Breakdown: See below
Risk Assessment: See below
The document summarizes research on existing audio products and their effective use of narration, acting, diegetic sound, and soundtracks. It analyzes three examples: a horror story YouTube channel, a comedy podcast, and a hip hop skit. For each, it describes the narration style, any acting techniques used, how diegetic sound enhances the story, and how music is incorporated. The research will help inform the creation of an original horror story audio project.
The document provides guidance for stage 2 of a research and experimentation process, instructing the reader to research at least 3 production techniques for their project, collect relevant samples, and assess whether each technique could be used or modified for their intentions and production. It also includes examples of 3 music videos that were analyzed in terms of their story, structure, camerawork, editing, and conventions to inform the reader's own music video production.
The document discusses three existing audio productions: The Archers radio drama and its use of realistic sound effects and acting; the audio drama Short Cuts and its unsettling sounds and poetic descriptions of the body; and a YouTube video of disturbing real 911 phone calls, though some calls seem staged.
1. The document analyzes the cinematography, editing, sound, and mise-en-scene techniques used in the films Adulthood, Next Friday, and Green Street Hooligans.
2. For Adulthood, a wide range of shots are shown from the previous film Kidulthood, and fast cuts and music in the party scenes aim to create an excited mood compared to the sadness of Kidulthood.
3. In Next Friday, bird's eye views and fast cuts during fights aim to depict the storytelling and make the beating seem more effective.
4. For Green Street Hooligans, establishing shots introduce the subway setting for impending action or violence, while
This document discusses different types of sound used in media, including diegetic sound that exists within the story world and non-diegetic sound that does not. It provides examples of crescendo sound that builds tension, diminuendo sound that releases tension, and forzando sound that emphasizes shock. The document stresses the significance of using appropriate sound to manipulate scenarios and change moods. It also lists some sounds that could be used in an opening sequence, such as sad music, the sound of a baseball bat, and heartbeats to build anxiety.
This document discusses different types of sound used in media, including diegetic sound that exists within the story world and non-diegetic sound that does not. It provides examples of crescendo sound that builds tension, diminuendo sound that releases tension, and forzando sound that emphasizes shock. The document stresses the significance of using appropriate sound to manipulate scenarios and change moods. It also lists some sounds that could be used in an opening sequence, such as sad music, the sound of a baseball bat, and heartbeats to build anxiety.
Henry
Director: Me
Camera Operator: Me
Sound Recordist: Me
Editor: Me
Location Manager: Me
Props Master: Me
Costume Designer: N/A
Cast: Me, Brother
Crew Size: 2
Budget: £100
Insurance: Covered under parents
Health and Safety: Risk assessments done, first aid kit
Schedule: See below
Call Sheets: See below
Permissions: Forest is public land
Contacts: See below
Equipment List: See below
Props/Costumes List: See below
Budget Breakdown: See below
Risk Assessment: See below
The genre of the document is horror based on the dark and frightening conventions it describes from the trailers of the movies Sinister and Saw. Specifically, it discusses how the trailers effectively use elements like dark atmospheres, masked murderers, graphic violence, and terrified victims to clearly identify the movies as being in the horror genre. It also analyzes how the trailers portray their stories and moral messages, with Sinister warning about unwisely investigating murders and Saw representing punishment for past wrongdoings. The institutions involved in producing the films help further position them as mainstream horror movies.
The music video will be shot to appear as a single continuous shot following the main character through his house as he tries to figure out what happened the night before. It will be graded blue to match the album art and have bright lighting during the day and darker lighting at night. The background will feature empty bottles and cans to indicate it is the morning after a party. The video will include freeze frames revealing events from the previous night and eventually rewind to the beginning with the character on the floor again.
The document provides an analysis of the technical qualities of the audio drama "Who Goes There?", noting the use of dialogue, diegetic and non-diegetic sounds, sound effects, and music. It also evaluates how sounds were created or could be created using foley techniques for the drama. Overall, the document analyzes the various audio elements used to tell the story in the drama.
This document provides guidance for creating an audio project using foley sounds and dialogue. It recommends examples of audio dramas and soundscapes to research for inspiration. The document then outlines plans for an original horror story project, including a draft script, list of needed sound effects and how they will be created, actors and recording locations. It discusses initial reactions to the project idea and experiments conducting foley recording. An evaluation section reflects on strengths and weaknesses of the research, planning, time management, technical and aural qualities, and audience appeal of the planned audio project.
The document provides information about conventions used in film openings and how the student's media product both develops and challenges some of those conventions. Some key points:
- Film openings typically introduce characters, setting, credits, and engage the audience within the first 2 minutes. The student's opening challenges this by not clearly showing the main character's face and using flashbacks.
- Music in films usually sets the mood but does not change dramatically. The student's opening challenges this with sections of different music to reflect changing emotions.
- Shots in the student's opening vary between long, close-up, tracking to emphasize someone watching the character and focus attention on important details.
- The title appears as the character
This document discusses different types of sound used in media, including diegetic sound that exists within the story world and non-diegetic sound that does not. It provides examples of crescendo sound, which builds tension, and diminuendo sound, which indicates a passed threat. Forzando sound emphasizes shock through loud noises. The document stresses the significance of sound in manipulating moods and emphasizing concepts or scenes, and lists some sounds that could be used in an opening sequence, like music to reflect on actions or a heartbeat to build anxiety.
The document outlines three music video ideas for the song "Redbone" by Childish Gambino.
Idea 1 takes place after a party and shows the character cleaning up as the song plays on a continuous loop. It would use close-ups and tilted frames in a single take.
Idea 2 features a character being teleported between random places as a strange creature chases him to have a dance-off. It would have fast cuts and jump cuts between shots.
Idea 3 depicts someone floating through space seeing animations of the song's lyrics in a child-like style. It would use a single overhead shot with animations over a green screen.
The document provides guidance for a music video assignment, including templates for pre-production tasks like idea generation, research, and visual planning. The group plans a music video for "Silence" by Marshmello featuring a linear narrative about a relationship between two characters. Key elements of the visual plan include matching shots to the song's meaning and pace, using intertextual references, and portraying the main character as gaining confidence through the video. Storyboarding and shot listings are created to break down the song into sections and plan the corresponding visuals.
The student created an opening sequence for a thriller film called Firewall. They researched techniques used in similar films to build tension and draw in audiences. These included ominous music, reaction shots, and an initial mystery. Feedback on their opening was positive and said it effectively built tension and had a good storyline. The student believes their project successfully created an intriguing opening that answered the brief.
The document provides guidance for a music video assignment, including templates and requirements for different tasks in the pre-production phase. It outlines researching a song, generating video ideas, assessing opportunities and limitations, and developing a final concept. The student selected "Foreword" by Tyler, The Creator as their song. Their concept involves filming someone skateboarding, driving a car, and flying in a plane to represent gaining power, with money and chains used as visuals to symbolize how wealth can disconnect people.
The document provides guidance for a music video assignment, including templates for pre-production tasks like developing ideas, researching music videos, creating a mind map, assessing the viability of production ideas, visual planning through concept boards, storyboards, and a shot list. The visual planning section emphasizes pre-visualizing the video to make filming and production more efficient.
The document provides guidance for a music video assignment, including templates and requirements for different tasks in the pre-production phase. It outlines researching a song, generating video ideas, assessing opportunities and limitations, and developing a final concept. The summarized student has selected "Foreword" by Tyler, The Creator as their song. Their concept will feature skateboarding, driving, a plane with money/chains, and a rocket launch to represent gaining power through vehicles. They will need Premiere and After Effects software to edit footage and add effects/animation.
The document analyzes and compares the opening sequences of three horror films: SAW, SE7EN, and The Shinning.
For SAW, the opening uses loud sound effects and dark lighting to build tension as a man struggles in water, eventually seeing a dead body. For SE7EN, the intense music and fast cuts between disturbing images create anxiety and psychological tension. The Shinning's ominous music and introduction of an isolated, gloomy house establish the horror elements, while unusual camera shots and scrolling credits immerse the viewer. Overall, the document examines how these openings effectively set tones of fear, tension, and unease through their use of music, visuals, pacing and conventional horror elements.
The document provides a summary and analysis of several existing audio products that were researched, including a haunted house soundscape, an audio of making mince pies in a kitchen, and a Doctor Who audio drama. Key points made about each include descriptions of the sounds, music, and dialogue used; evaluations of what was effective and could be improved; and aspects the researcher aims to incorporate into their own audio project. The researcher indicates they want to create a similar immersive audio story without narration for their work by using sounds like footsteps, thunder, and creaking doors.
Audio pro forma saved jamie brown finished - copyJamieBrown724394
The document discusses different horror audio projects and analyzes the sound design techniques used in each to create atmosphere and tension. It examines how Doctor Who incorporates various sound effects and music to suggest setting and drama. Specific techniques highlighted include using silence before intense scenes and static noise on a phone to indicate a lack of service and increase stress.
The document provides an evaluation of an audio project focused on a ghost story about a security guard named Sam who is haunted by the ghosts of former mine workers. It discusses the research, planning, time management, technical qualities, aural qualities, and audience appeal of the project. While many elements worked well, some areas for improvement included adding music, making the opening dialogue louder, and better targeting the intended teenage audience.
The soundscape tells a story set on a remote farm at Christmas time. When the power goes out, the farmer calls his business partner for help. They search the house and the business partner falls through the floor. The farmer then sees a ghost in a bedroom wardrobe. He tries to run away but then a gunshot is heard. The soundscape uses a variety of sound effects and background music to set the scene and build suspense. It ends on a cliffhanger to intrigue listeners.
The document provides a summary of an audio story project. It includes details about the script, which involves a farmer investigating strange noises on his farm at Christmas time. Sound effects and background music are planned to be sourced from the BBC sound effects library, Zapsplat, and YouTube. A daily reflection is included, outlining the production process of recording sound effects, editing the audio, and adding music.
The soundscape tells a story set on a remote farm at Christmas time. When the power goes out, the farmer calls his business partner for help investigating strange noises on the property. They search the house but the partner falls through the floor. The farmer then encounters a ghost in a bedroom wardrobe before fleeing and a gunshot is heard, leaving the listener wondering what happened. The soundscape uses a variety of sound effects and background music to set the scene and build suspense for the intended audience of 16-30 year olds interested in farming and horror genres.
The document provides guidance for a music video assignment, including sections on idea generation, research, and potential techniques. It suggests selecting a song and generating 3 ideas for interpreting it using different styles seen in previous sessions. 5 example music videos are then summarized, noting camera work, editing, art design, and performance to provide inspiration. Potential songs and techniques for the assignment are also listed. The document is intended to be added to throughout the pre-production phase of creating an original music video.
The genre of the document is horror based on the dark and frightening conventions it describes from the trailers of the movies Sinister and Saw. Specifically, it discusses how the trailers effectively use elements like dark atmospheres, masked murderers, graphic violence, and terrified victims to clearly identify the movies as being in the horror genre. It also analyzes how the trailers portray their stories and moral messages, with Sinister warning about unwisely investigating murders and Saw representing punishment for past wrongdoings. The institutions involved in producing the films help further position them as mainstream horror movies.
The music video will be shot to appear as a single continuous shot following the main character through his house as he tries to figure out what happened the night before. It will be graded blue to match the album art and have bright lighting during the day and darker lighting at night. The background will feature empty bottles and cans to indicate it is the morning after a party. The video will include freeze frames revealing events from the previous night and eventually rewind to the beginning with the character on the floor again.
The document provides an analysis of the technical qualities of the audio drama "Who Goes There?", noting the use of dialogue, diegetic and non-diegetic sounds, sound effects, and music. It also evaluates how sounds were created or could be created using foley techniques for the drama. Overall, the document analyzes the various audio elements used to tell the story in the drama.
This document provides guidance for creating an audio project using foley sounds and dialogue. It recommends examples of audio dramas and soundscapes to research for inspiration. The document then outlines plans for an original horror story project, including a draft script, list of needed sound effects and how they will be created, actors and recording locations. It discusses initial reactions to the project idea and experiments conducting foley recording. An evaluation section reflects on strengths and weaknesses of the research, planning, time management, technical and aural qualities, and audience appeal of the planned audio project.
The document provides information about conventions used in film openings and how the student's media product both develops and challenges some of those conventions. Some key points:
- Film openings typically introduce characters, setting, credits, and engage the audience within the first 2 minutes. The student's opening challenges this by not clearly showing the main character's face and using flashbacks.
- Music in films usually sets the mood but does not change dramatically. The student's opening challenges this with sections of different music to reflect changing emotions.
- Shots in the student's opening vary between long, close-up, tracking to emphasize someone watching the character and focus attention on important details.
- The title appears as the character
This document discusses different types of sound used in media, including diegetic sound that exists within the story world and non-diegetic sound that does not. It provides examples of crescendo sound, which builds tension, and diminuendo sound, which indicates a passed threat. Forzando sound emphasizes shock through loud noises. The document stresses the significance of sound in manipulating moods and emphasizing concepts or scenes, and lists some sounds that could be used in an opening sequence, like music to reflect on actions or a heartbeat to build anxiety.
The document outlines three music video ideas for the song "Redbone" by Childish Gambino.
Idea 1 takes place after a party and shows the character cleaning up as the song plays on a continuous loop. It would use close-ups and tilted frames in a single take.
Idea 2 features a character being teleported between random places as a strange creature chases him to have a dance-off. It would have fast cuts and jump cuts between shots.
Idea 3 depicts someone floating through space seeing animations of the song's lyrics in a child-like style. It would use a single overhead shot with animations over a green screen.
The document provides guidance for a music video assignment, including templates for pre-production tasks like idea generation, research, and visual planning. The group plans a music video for "Silence" by Marshmello featuring a linear narrative about a relationship between two characters. Key elements of the visual plan include matching shots to the song's meaning and pace, using intertextual references, and portraying the main character as gaining confidence through the video. Storyboarding and shot listings are created to break down the song into sections and plan the corresponding visuals.
The student created an opening sequence for a thriller film called Firewall. They researched techniques used in similar films to build tension and draw in audiences. These included ominous music, reaction shots, and an initial mystery. Feedback on their opening was positive and said it effectively built tension and had a good storyline. The student believes their project successfully created an intriguing opening that answered the brief.
The document provides guidance for a music video assignment, including templates and requirements for different tasks in the pre-production phase. It outlines researching a song, generating video ideas, assessing opportunities and limitations, and developing a final concept. The student selected "Foreword" by Tyler, The Creator as their song. Their concept involves filming someone skateboarding, driving a car, and flying in a plane to represent gaining power, with money and chains used as visuals to symbolize how wealth can disconnect people.
The document provides guidance for a music video assignment, including templates for pre-production tasks like developing ideas, researching music videos, creating a mind map, assessing the viability of production ideas, visual planning through concept boards, storyboards, and a shot list. The visual planning section emphasizes pre-visualizing the video to make filming and production more efficient.
The document provides guidance for a music video assignment, including templates and requirements for different tasks in the pre-production phase. It outlines researching a song, generating video ideas, assessing opportunities and limitations, and developing a final concept. The summarized student has selected "Foreword" by Tyler, The Creator as their song. Their concept will feature skateboarding, driving, a plane with money/chains, and a rocket launch to represent gaining power through vehicles. They will need Premiere and After Effects software to edit footage and add effects/animation.
The document analyzes and compares the opening sequences of three horror films: SAW, SE7EN, and The Shinning.
For SAW, the opening uses loud sound effects and dark lighting to build tension as a man struggles in water, eventually seeing a dead body. For SE7EN, the intense music and fast cuts between disturbing images create anxiety and psychological tension. The Shinning's ominous music and introduction of an isolated, gloomy house establish the horror elements, while unusual camera shots and scrolling credits immerse the viewer. Overall, the document examines how these openings effectively set tones of fear, tension, and unease through their use of music, visuals, pacing and conventional horror elements.
The document provides a summary and analysis of several existing audio products that were researched, including a haunted house soundscape, an audio of making mince pies in a kitchen, and a Doctor Who audio drama. Key points made about each include descriptions of the sounds, music, and dialogue used; evaluations of what was effective and could be improved; and aspects the researcher aims to incorporate into their own audio project. The researcher indicates they want to create a similar immersive audio story without narration for their work by using sounds like footsteps, thunder, and creaking doors.
Audio pro forma saved jamie brown finished - copyJamieBrown724394
The document discusses different horror audio projects and analyzes the sound design techniques used in each to create atmosphere and tension. It examines how Doctor Who incorporates various sound effects and music to suggest setting and drama. Specific techniques highlighted include using silence before intense scenes and static noise on a phone to indicate a lack of service and increase stress.
The document provides an evaluation of an audio project focused on a ghost story about a security guard named Sam who is haunted by the ghosts of former mine workers. It discusses the research, planning, time management, technical qualities, aural qualities, and audience appeal of the project. While many elements worked well, some areas for improvement included adding music, making the opening dialogue louder, and better targeting the intended teenage audience.
The soundscape tells a story set on a remote farm at Christmas time. When the power goes out, the farmer calls his business partner for help. They search the house and the business partner falls through the floor. The farmer then sees a ghost in a bedroom wardrobe. He tries to run away but then a gunshot is heard. The soundscape uses a variety of sound effects and background music to set the scene and build suspense. It ends on a cliffhanger to intrigue listeners.
The document provides a summary of an audio story project. It includes details about the script, which involves a farmer investigating strange noises on his farm at Christmas time. Sound effects and background music are planned to be sourced from the BBC sound effects library, Zapsplat, and YouTube. A daily reflection is included, outlining the production process of recording sound effects, editing the audio, and adding music.
The soundscape tells a story set on a remote farm at Christmas time. When the power goes out, the farmer calls his business partner for help investigating strange noises on the property. They search the house but the partner falls through the floor. The farmer then encounters a ghost in a bedroom wardrobe before fleeing and a gunshot is heard, leaving the listener wondering what happened. The soundscape uses a variety of sound effects and background music to set the scene and build suspense for the intended audience of 16-30 year olds interested in farming and horror genres.
The document provides guidance for a music video assignment, including sections on idea generation, research, and potential techniques. It suggests selecting a song and generating 3 ideas for interpreting it using different styles seen in previous sessions. 5 example music videos are then summarized, noting camera work, editing, art design, and performance to provide inspiration. Potential songs and techniques for the assignment are also listed. The document is intended to be added to throughout the pre-production phase of creating an original music video.
Similar to Pre-ProductionImproveddsfjgndflghtgg.pptx (20)
The document discusses research the creator is doing to understand their target audience for a short film project. It describes holding a focus group where they will ask questions about preferences for genre, tone, and content. It also describes creating an audience questionnaire to collect statistical data on viewing habits and preferences. The responses to the questionnaire indicate the audience has watched short films before and prefers a stylized crime genre. This gives guidance on including some action alongside dialogue-heavy scenes.
The presenter is pitching a short film project to their client. The 10-15 minute short film will be inspired by British filmmaking and focus on developing one character. It will showcase techniques learned and keep the audience engaged through its thought-provoking plot. The aim is to portray the life of a less fortunate person in Sunderland and showcase the city in a positive light through cinematography. Research on the client and location will help guide the project to suit Sunderland Culture and appeal to the target audience.
Wide shots show a large setting to emphasize scale or loneliness. Tracking shots follow moving subjects from a steady camera angle. Tilt shots reveal tall subjects or introduce characters dramatically. Low angles make subjects seem dominant while high angles imply weakness. Dutch tilts create an unsettling feeling something is amiss through a tilted camera angle. The document concludes with mentioning a video demonstrating these shots.
The document outlines the development of an idea for a short British-style mystery/thriller film focusing on a main character and his world. It takes inspiration from films like Taxi Driver, Lock Stock, and Human Traffic that use realistic settings and grounded characters. The narrative will follow a day in the life of a reserved protagonist and how he develops over the course of the film through changing shots and angles. Filming will take place in a single unchanged setting due to budget constraints and allow for a freer schedule. Other ideas like horror or crime films were rejected due to lack of experience, needed locations/props, and requiring a more talented cast.
My Inspirations as a Media Student.pptxStephen266013
Martin Scorsese and Christopher Nolan have inspired the author as a media student. Scorsese inspires through his portrayal of characters and camera work in classic films like Taxi Driver and Goodfellas. Nolan inspires through imaginative cinematography that pushes limits, like IMAX shots in Interstellar and Dunkirk, and thought-provoking storytelling that makes his films rewatchable. These directors' styles and ability to direct large films inspire the author to create their own media content in a similar vein.
The document provides a detailed analysis of the cinematography techniques used in the short film "Two Cars, One Night". It analyzes how establishing shots, camera placement, lighting, shot types like two-shots and Dutch tilts are used to introduce characters, show the passage of time, build intimacy between strangers and convey emotions like boredom and loneliness. Specific shots like low-angle shots of the characters in their cars and symmetrical wide shots are examined and how they progress the narrative and relationships.
The document analyzes the cinematography and style of the short film "The Grucifixion". It discusses how the film begins with a documentary style using desaturated colors and framing that makes the protagonist feel watched. It then analyzes various scenes that alternate between documentary interviews and more observational footage. It discusses how one scene uses symmetrical framing to represent a split personality and another uses dreamlike coloring and framing to portray a romantic moment that is later revealed to be fantasy. The analysis examines how different shots are used to convey emotion and reveal details about the protagonist's mental state.
Sunderland Culture is holding a media exhibition called Bright Lights across various venues in Sunderland to showcase emerging media talent among young working-age people. The exhibition aims to develop young talent and highlight opportunities in media by displaying creative works at the National Glass Centre, Northern Gallery for Contemporary Art, Sunderland Museum and The Winter Gardens. Sunderland Culture promotes the city's cultural assets and activities across these venues.
BBC Three is a television channel and online platform operated by the BBC aimed at young adults aged 16-34. It was originally launched as a TV channel in 2003 but became online-only in 2016 as part of BBC cost-cutting measures. However, in 2021 it was announced that BBC Three would return as both a TV channel and online platform in early 2022. BBC Three airs both original and acquired content from other broadcasters and has a strong social media presence.
The student created a documentary for the BBC on the effects of social media and platform addiction. Researching facts, statistics, and audience demographics helped shape the documentary. Shooting interviews and footage with an iPhone provided consistent quality. Editing in Adobe Premiere Pro brought the documentary together through color balancing, audio filtering, and seamless transitions. Overall, the project was a positive learning experience that will help the student's future video production work.
The document summarizes the post-production process for editing a BBC documentary filmed on an iPhone. Key points:
- Footage was transferred from the iPhone to an SD card and computer for 4K editing in Premiere Pro.
- Premiere Pro was used to cut clips, add transitions, color grade footage, and mix audio effects to improve voiceovers.
- Visual and audio effects were applied throughout to enhance image quality, reduce noise, and make the documentary more engaging and polished.
- Editing techniques like layered shots and segmenting the documentary helped mask mistakes and keep the audience focused.
The document describes the filmmaker's process for shooting their documentary project on an iPhone 14. They faced scheduling issues when shooting interviews that they overcame by filming on campus. Technical issues arose from the iPhone's 4K HDR footage not being fully compatible with Premiere Pro during editing, which was resolved by editing on a more powerful home computer. Shots for the documentary included medium shots for interviews and handheld filming to give it an expository feel. Care was taken with composition, exposure, and microphone placement to improve audio/video quality.
We are pleased to share with you the latest VCOSA statistical report on the cotton and yarn industry for the month of March 2024.
Starting from January 2024, the full weekly and monthly reports will only be available for free to VCOSA members. To access the complete weekly report with figures, charts, and detailed analysis of the cotton fiber market in the past week, interested parties are kindly requested to contact VCOSA to subscribe to the newsletter.
We are pleased to share with you the latest VCOSA statistical report on the cotton and yarn industry for the month of May 2024.
Starting from January 2024, the full weekly and monthly reports will only be available for free to VCOSA members. To access the complete weekly report with figures, charts, and detailed analysis of the cotton fiber market in the past week, interested parties are kindly requested to contact VCOSA to subscribe to the newsletter.
Did you know that drowning is a leading cause of unintentional death among young children? According to recent data, children aged 1-4 years are at the highest risk. Let's raise awareness and take steps to prevent these tragic incidents. Supervision, barriers around pools, and learning CPR can make a difference. Stay safe this summer!
2. Pre-Production –
Writing my script
• I am writing my script on the script writing website ‘CeltX’
this is because it is very easy to use and provides a lot of
support in writing the script in the way that it appropriately
structures the script.
• It makes my script-writing much more efficient as it has an
autosave which saves to the cloud, the reason this makes it a
lot more efficient is because it saves to the cloud, which
allows me to access and write my script from virtually any
device from any location.
3. Pre-Production –
Writing my
script
• I made a start, to writing a script for my short film. At this point in the
production of the script, I am yet to have a name satisfactory enough for my
work, so I am working with a placeholder for the time being.
• As director and writer of the short film, I want complete control on how the
short film is going to look in the finished product. To achieve this, I am writing
in the shot placements, music placements and all dialogue that the short film
will contain. All scenes must be written with my limitations in mind to keep
continuity as much as possible.
• The ideas when writing the script will revolve around the locations that they
are set in, as per the client’s requirements, Sunderland needs to have a large
presence in my film, and I will try to make the Sunderland locations feel like
characters in themselves.
6. My Script Draft
This is the first draft of my short film, I
have tried to implement parts of the
area around the character. I have
mentioned the ambient sounds which
should be in the film such as birds
tweeting. I have been careful to explain
how a character performs an action, so I
have used adverbs to explain how the
actor should perform.
7. My 2nd Script Draft
• My 2nd draft of my script is just
small improvements among the
content that I have already written
and extending upon the story,
here, I have written most of the
story and the main beats which
will happen throughout. I have
also directed myself on what shots
that I intend to use in the
production of my short film.
8. My Finished Script
After days of writing and
revising each draft, I have
finished the script for my
short film. The aim was to
mix both drama and action
and I believe I have
succeeded. The script
consists of 5 decently long
chapters of 2 characters
that I have created, in a
story that I have created.
11. Creating a Storyboard
• I am creating a storyboard for my short
film; this is so I can get a grasp at the key
points of the storyline and the
transitions required to ensure the
chronological structure of the film is
intact.
• In my storyboard, I will list the possible
shots available in the specific scene, this
is to help my shooting later.
• I aim for a storyboard segment per
scene.
12. Storyboard – Scene 1-2
Shot – Long / Wide shot
Length – 15 seconds
Diegetic sound – Footsteps, Ambience
Non-Diegetic – Music, Noise
Reduction
Narrative – The character sits alone
on the bench, until a stranger sits near
him.
Shot – Medium Close Up
Length – Around 15 Seconds
Diegetic sound – Footsteps, Ambience
Non-Diegetic – Music, Noise Reduction
Narrative – The character is
intimidated by him and is startled.
13. Storyboard – Scene 3-4
Shot – Medium Tracking Shot
Length – Around 5 Seconds
Diegetic sound – Footsteps, Ambience
Non-Diegetic – Music, Noise Reduction
Narrative – The character walks away.
Shot – Over The Shoulder Shot
Length – Around 5 Seconds
Diegetic sound – Dialogue
Non-Diegetic – Music, Noise Reduction
Narrative – The character looks back;
realizes the stranger is gone.
14. Storyboard – Scene 5-6
Shot – Medium Tracking Shot
Length – Around 10 Seconds
Diegetic sound – Footsteps, Cars,
Ambience, Wind
Non-Diegetic – Music, Birds Tweeting
Narrative – The character traces the
steps of the stranger.
Shot – Medium Shot
Length – Around 5 Seconds
Diegetic sound – Dialogue, Transition
sound
Non-Diegetic – Music, Birds Tweeting
Narrative – The 2 characters cross
paths, exchanging dialogue.
15. Storyboard – Scene 7-8
Shot – Wide Shot
Length – Around 5 Seconds
Diegetic sound –Rustling sheets,
footsteps
Non-Diegetic – Music
Narrative – The stranger is waking up.
Shot – Wide Shot
Length – Around 3 Seconds
Diegetic sound –Rustling sheets,
footsteps
Non-Diegetic – Music
Narrative – The stranger is tidying.
16. Storyboard – Scene 9-10
Shot – Dutch Tilt
Length – Around 10 Seconds
Diegetic sound –Footsteps, Shower
Sounds
Non-Diegetic – Music, Glitches
Narrative – The Stranger is walking,
shot supposed to add a personal feel.
Shot – Medium Shot
Length – Around 3 Seconds
Diegetic sound – Moving objects,
footsteps, stirring
Non-Diegetic – Music, Coffee Bean
Sounds
Narrative – The stranger is deciding what
to have.
17. Storyboard – Scene 11-12
Shot – Wide Shot
Length – Around 10 Seconds
Diegetic sound – Moving Objects
Non-Diegetic – Film Sound
Narrative – The Stranger is setting up
his entertainment.
Shot – Wide Shot
Length – Around 3 Seconds
Diegetic sound – Moving Objects
Non-Diegetic – Film Sound
Narrative – Stranger and coffee in view
18. Storyboard – Scene 12-13
Shot – Close-Up Shot
Length – Around 5 Seconds
Diegetic sound – Sipping
Non-Diegetic – Film Sound
Narrative – Shot of the stranger's
family pictures
Shot – Wide Shot
Length – Around 10 Seconds
Diegetic sound – Sipping, Footsteps
Non-Diegetic – Music
Narrative – Stranger is watching the
film
19. Storyboard – Scene 14-15
Shot – Over The Shoulder / Medium
Shot
Length – Around 5 Seconds
Diegetic sound – Bag opening
Non-Diegetic – Film Sound, Music
Narrative – Stranger is opening the
bag.
Shot – Wide Shot / Back to B&W
Length – Around 10 Seconds
Diegetic sound – Film playing,
footsteps
Non-Diegetic – Music
Narrative – Stranger goes back to
watching the film, startled.
20. Storyboard – Scene 16-17
Shot – Medium Close Up
Length – Around 3 Seconds
Diegetic sound – Film playing
Non-Diegetic – Music
Narrative – Stranger gives up watching
the film.
Shot – Wide Shot
Length – Around 5 Seconds
Diegetic sound – Film playing
Non-Diegetic – Music
Narrative – Clutching the bag close, the
stranger is distracted.
21. Storyboard – Scene 18-19
Shot – Tracking Shot
Length – Around 10 Seconds
Diegetic sound – Footsteps, Rustling,
Ambience
Non-Diegetic – Nature Sound
Narrative – The character is walking
with the stranger.
Shot – Wide Shot
Length – Around 5 Seconds
Diegetic sound – Door opening,
Footsteps, Rustling
Non-Diegetic – Music
Narrative – The stranger is heading
out.
22. Storyboard – Scene 20-21
Shot – Wide Shot
Length – Around 5 Seconds
Diegetic sound – Footsteps, Rustling,
Ambience, Running
Non-Diegetic – Nature Sound, Loud
Music
Narrative – The stranger is gone yet
again.
Shot – Close Up Shot
Length – Around 3 Seconds
Diegetic sound – Footsteps, Rustling,
Ambience
Non-Diegetic – Nature Sound
Narrative – The character is shocked at
what is in the bag.
23. Storyboard – Scene 22-23
Shot – Medium Shot
Length – Around 3 Seconds
Diegetic sound – Footsteps,
Rustling, Ambience, Running
Non-Diegetic – Nature Sound,
Loud Music
Narrative – The stranger has
ambushed the character.
Shot – Close Up Shot
Length – Around 10 Seconds
Diegetic sound – Footsteps, Rustling,
Ambience, Running
Non-Diegetic – Nature Sound, Loud
Music
Narrative – Close up of things in the
area, setting the scene.
24. Storyboard – Scene 24-25
Shot – Medium Shot
Length – Around 5 Seconds
Diegetic sound – Footsteps, Rustling,
Ambience, Running, Breathing
Non-Diegetic – Nature Sound, Loud
Music
Narrative – The character is hiding.
Shot – Tracking Shot
Length – Around 15 Seconds
Diegetic sound – Footsteps, Rustling,
Ambience, Running
Non-Diegetic – Nature Sound, Loud
Music
Narrative – The character has stolen
the bag; running away.
25. Storyboard – Scene 26-27
Shot – Wide / Long Shot
Length – Around 5 Seconds
Diegetic sound – Footsteps, Ambience
Non-Diegetic – Music, Noise Reduction
Narrative – The character is sitting,
much like the beginning.
Shot – Medium Shot
Length – Around A Minute
Diegetic sound – Dialogue, Rustling
Non-Diegetic – Phone Sounds
Narrative – The stranger is on the
phone to the character, exchanging a
meeting.
26. Storyboard – Scene 28-29
Shot – Wide Tracking Shot
Length – Around 10 Seconds
Diegetic sound – Dialogue, Ambience
Non-Diegetic – Music, Noise Reduction
Narrative – The character runs away,
having stolen the object. THE END
Shot – Medium Shot
Length – Around 2 Minutes
Diegetic sound – Dialogue, Ambience
Non-Diegetic – Music, Noise Reduction
Narrative – Both Characters
exchanging dialogue.
27. Storyboard
Now that my storyboard is created, it will allow
for a much steadier production down the line.
29. Contributors Release
Form
• A contributor release form is important as it
shows legally that I have given permission for the
person to contribute to my project, it also shows
that they have acknowledged my granting of
permission.
• This is my contributor release form.
32. Risk Assessment
• Creating a risk assessment is important to
my project. This is because we will be
filming outside for most of the production,
and this can open the myself and the crew
up to a lot of different risks.
• This requires me to officially acknowledge
these risks and to tick off everything that
may possibly happen.