This document discusses some of the pedagogical challenges and opportunities of using Second Life in higher education. It notes that Second Life allows for flexible identity expression and a collaborative, global online environment with a low entry cost, but that some students and faculty may find the interface difficult or feel uncomfortable. However, it also argues that navigating discomfort can parallel knowledge acquisition. The document also addresses challenges like image slippage for faculty and constant environmental changes, but suggests opportunities for student exploration and partnership in teaching virtual space navigation.