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“ Don’ t  Come to Class Naked” Immersion, Engagement and Ethos for Freshman Composition Writers Using SecondLife Sarah “Intellagirl” Robbins – Ball State University CCCC 2007
What is Second Life © ? ,[object Object],[object Object],[object Object],[object Object]
Chat Instant  Messaging Inventory Friends List MiniMap Motion  Controls Camera  Controls Building Tools Chat Window Media Controls Appearance
History of ENG104 in SL ,[object Object],[object Object],[object Object]
Example assignments ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Why Second Life Works for Comp ,[object Object],[object Object],[object Object],[object Object]
Authentic Writing Environment ,[object Object],[object Object],[object Object],[object Object],[object Object]
Primary Research ,[object Object]
Visual Rhetorical Environment ,[object Object],[object Object],[object Object]
Active Learning ,[object Object]
The Value of Play ,[object Object],[object Object]
Brian Sutton –Smith’s Play categories ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
1. Mind or subjective play: daydream, metaphors
2. Solitary play: hobbies
3. Playful behaviors: playing tricks
4. Informal social play: parties and social gatherings
5. Vicarious audience play: films, theatre
6. Performance play: “playing” someone or an object
7. Celebrations and festivals: holidays and carnivals
8. Contests and games: gambling, sports
9. Risky or deep play: dangerous or  risk-taking play
[object Object]
What is an Avatar?
Anatomy of an avatar: Developing Identities, exploring digital ethos  ,[object Object],[object Object],[object Object],[object Object],[object Object]
Play + Avatars= Immersion and Engagement ,[object Object],[object Object],[object Object],[object Object],[object Object]

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