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Music:
From Slave to Master
(and back)
Arnold Nesis
CEO & Co-Founder
Capricia Productions
What’s the Difference?
J. S. Bach
1685 - 1750
Antonio Vivaldi
1678 – 1741
Known for:
Toccata and Fugue in D Minor
Known for:
The Four Seasons
What’s the Difference?
MUSIC MEETS
OTHER FORMS OF
ART
What’s the Difference?
THE THEATER
The Greek Choir
• 5th century BC
• The music would tell a story that
was too hard to produce
• Partially interactive
The Opera
• 16th century AD
• Music > Acting
• Music > Lyrics
• The story is told through the music
• First in production
What’s the Difference?
THE MOVIES
Film Scoring
• First film score 1908
• Sync problems
• Music < Acting
• Music < Lyrics
• Last in production
Musicals
• First in 1923
• Made it “big” during the 60s
(west side story)
• Music > Acting
• Music > Lyrics
• The story is told through the music
• First in production
What’s the Difference?
TV
TV Music Usage
• News
• TV series
• Commercials
• Music role: Add to the experience
Video Clip
• Video fitting a pre-composed music
• Commercials
• New experience
• Using music as a marketing engine
Marketing Engine?
RELIGION
Commercial Music Use
• Church had rules for music that were
considered “holy”
• Social aspect
• Built to have good acoustics and values
talent
• A medium appearing in all religions
• Experience
What’s the Difference?
SO WHAT CAN WE
LEARN?
Conclusion?
• Music begins as a slave
• A new genre where it’s the master is created
• Usually: Last in production vs first in
production
• The story is being told by the music
• Can be used as a marketing engine
What’s the Difference?
VIDEO
GAMES
(…finally!!)
Music in Video Games
• Composed to fit the game’s story,
atmosphere, and current situation
• Can’t predict the order of track
• Can’t predict the players actions and Sfx
• Music can change according to actions
(adaptive music)
• Last in production
Music Video Games
• Pre-Composed music (first in
production)
• Player reacts to music (not the
other way around)
• Using music as a selling point
Music in Video Games
CAN WE
IMPROVE?
Music Video Games
Gaming Elements
Story
Mechanics
Interaction
Visuals
Sound
Social
Immersion
Competition
Music Games
X
V
X
X
V
V
XV
V
Dancing
X
V
X
X
V
V
XV
V
What We Want
V
V
V
V
V
V
V
V
What are Gamers Listening to?
Pop
37%
Rock
30%
Classical
7%
Jazz
3%
Hip Hop
6%
Electroni
c
6%
Funk
1%
Country
7%
Metal
3%
The World
Pop Rock Classical
Jazz Hip Hop Electronic
Funk Country Metal
Pop
1%
Rock
30%
Classical
7%
Jazz
4%Hip Hop
8%
Electroni
c
11%
Funk
1%
Country
1%
Metal
37%
Gamers
Pop Rock Classical
Jazz Hip Hop Electronic
Funk Country Metal
The Birdcage – SUPER MASTER
• Story told through the music
• Game acting as a visualization of the
music
• World as interactive as possible
• Strong immersion
• Pre-composed music
• Metal / Rock
The Birdcage Video
It’s ALREADY happening
THANK YOU
Arnold Nesis
CEO & Co-Founder
Arnold@CapriciaProductions.com

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