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Designing For
Innovation
Mark Backler
Founder
Fourth State
Intro
Intro
Intro
• Filmmaking, music and photography
Intro
• Filmmaking, music and photography
• Barriers
Intro
• Filmmaking, music and photography
• Barriers
• Only one remains
Intro - Summary
Intro - Summary
• Creative Process
Intro - Summary
• Creative Process
• Four Secrets to Making Great Games
Intro - Summary
• Creative Process
• Four Secrets to Making Great Games
• Creativity Through Productivity
Intro - Summary
• Creative Process
• Four Secrets to Making Great Games
• Creativity Through Productivity
• Three Tools to Help You Innovate
Creative Process
• What is innovation?
Creative Process
• What is innovation?
• “ The act or process of introducing new ideas, devices, or methods”
Creative Process
• What is innovation?
• “ The act or process of introducing new ideas, devices, or methods”
• Creativity
Creative Process
• What is innovation?
• “ The act or process of introducing new ideas, devices, or methods”
• Creativity
• Idea gathering
Creative Process
• What is innovation?
• “ The act or process of introducing new ideas, devices, or methods”
• Creativity
• Idea gathering
• Multiple sources - cooking
Creative Process
• What is innovation?
• “ The act or process of introducing new ideas, devices, or methods”
• Creativity
• Idea gathering
• Multiple sources - cooking
• Good artists…
“The good game designer welds their theft into a whole of
feeling which is unique, utterly different from where it was torn;
the bad designer throws it into something which has no
cohesion.”
Creative Process
“The good game designer welds their theft into a whole of
feeling which is unique, utterly different from where it was torn;
the bad designer throws it into something which has no
cohesion.”
T.S. Eliot (1888 – 1965)
Creative Process
“The good game designer welds their theft into a whole of
feeling which is unique, utterly different from where it was torn;
the bad designer throws it into something which has no
cohesion.”
T.S. Eliot (1888 – 1965)
Creative Process
poet
poet
Summary
Summary
Summary
1676
Summary
1159
Summary
Summary
• “By connecting ideas together creative leaps can be made”
Kirby Ferguson - Everything is a Remix
Summary
• Time
Creative Process
• Time
• Constraints
Creative Process
• Time
• Constraints
• a starting point
Creative Process
• Constraints
• a starting point
• no blank page [pic]
Creative Process
• Constraints
• a starting point
• no blank page
• platform, genre, release date, audience etc
Creative Process
Creative Process
• John Cleese on Creativity
Creative Process
• John Cleese on Creativity
• Open vs Closed Mode
Creative Process
• John Cleese on Creativity
• Open vs Closed Mode
• Creativity = Play
Creative Process
• John Cleese on Creativity
• Open vs Closed Mode
• Creativity = Play
• Requirements:
Creative Process
• John Cleese on Creativity
• Open vs Closed Mode
• Creativity = Play
• Requirements:
1. Space
Creative Process
• John Cleese on Creativity
• Open vs Closed Mode
• Creativity = Play
• Requirements:
1. Space
2. Time
Creative Process
• John Cleese on Creativity
• Open vs Closed Mode
• Creativity = Play
• Requirements:
1. Space
2. Time
3. Time
Creative Process
• John Cleese on Creativity
• Open vs Closed Mode
• Creativity = Play
• Requirements:
1. Space
2. Time
3. Time
4. Confidence
Creative Process
• John Cleese on Creativity
• Open vs Closed Mode
• Creativity = Play
• Requirements:
1. Space
2. Time
3. Time
4. Confidence
5. Humor
Creative Process
• Notepad > screen
Creative Process
• Notepad > screen
Creative Process
• Notepad > screen
Creative Process
• Notepad > screen
• Write it all down
• Drawing
• Dave Perry
Creative Process
• Breaks
Creative Process
• Notepad > screen
• Write it all down
• Drawing
• Dave Perry
• Breaks (doing anything other than being sat at a desk)
• Change of scenery
Creative Process
• Sustained thought
Creative Process
• Notepad > screen
• Write it all down
• Drawing
• Dave Perry
• Breaks (doing anything other than being sat at a desk)
• Change of scenery
• Stugan
• Mulling it over
• Shower
Creative Process
• Notepad > screen
• Write it all down
• Drawing
• Dave Perry
• Breaks (doing anything other than being sat at a desk)
• Change of scenery
• Stugan
• Mulling it over
• Shower
• Going to bed
Creative Process
• Sustained thought
• Shower
• Going to bed
Creative Process
• Sustained thought
• Shower
• Going to bed
• Any activities - walking, running, dancing etc
Creative Process
• Needing vs Wanting
Creative Process
• Needing vs Wanting
• Jon Blow - Attempting Deep Work
Creative Process
• Needing vs Wanting
• Jon Blow - Attempting Deep Work
• “It’s hard to do a really good job on anything you don’t think about in
the shower” Paul Graham
Creative Process
Creative Process
• Innovation through development
Creative Process
• Innovation through development
• designer + implementer
Creative Process
• Innovation through development
• designer + implementer
• inspiration
Creative Process
• Innovation through development
• designer + implementer
• inspiration
• experiments
Creative Process
• Development Innovation
• design + implementation
• bugs into features
Creative Process
• Development Innovation
• design + implementation
• bugs into features
• see things in a different light
• coming to life
• TLW mechanic
Nothing in this world can take the place of persistence
Creative Process
• Development Innovation
• design + implementation
• bugs into features
• see things in a different light
• coming to life
• TLW mechanic
Nothing in this world can take the place of persistence
this
Creative Process
• Development Innovation
• design + implementation
• bugs into features
• see things in a different light
• coming to life
• TLW mechanic
Nothing in this world can take the place of persistence
this
world
Creative Process
• Development Innovation
• design + implementation
• bugs into features
• see things in a different light
• coming to life
• TLW mechanic
Nothing in this world can take the place of persistence
this
world
Nothing
Creative Process
• Development Innovation
• design + implementation
• bugs into features
• see things in a different light
• coming to life
• TLW mechanic
Nothing in this world can take the place of persistence
this
world
Nothing
persistenc
e
Creative Process
• Development Innovation
• design + implementation
• bugs into features
• see things in a different light
• coming to life
• TLW mechanic
Nothing in this world can take the place of persistence
this
world
Nothing
persistenc
e
Creative Process
• Development Innovation
• design + implementation
• bugs into features
• see things in a different light
• coming to life
• TLW mechanic
Nothing in this world can take the place of persistence
this
world
Nothing
persistenc
e
Creative Process
• Development Innovation
• design + implementation
• bugs into features
• see things in a different light
• coming to life
• TLW mechanic
Nothing in this world can take the place of persistence
this
world
Nothing
persistenc
e
Creative Process
• Development Innovation
• design + implementation
• bugs into features
• see things in a different light
• coming to life
• TLW mechanic
Nothing in this world can take the place of persistence
this
world
Nothing
persistenc
e
Creative Process
• Development Innovation
• design + implementation
• bugs into features
• see things in a different light
• coming to life
• TLW mechanic
Nothing in this world can take the place of persistence
this
world
Nothing
persistenc
e
Creative Process
• Development Innovation
• design + implementation
• bugs into features
• see things in a different light
• coming to life
• TLW mechanic
Nothing in this world can take the place of persistence
this
world
Nothing
persistenc
e
Creative Process
• Development Innovation
• design + implementation
• bugs into features
• see things in a different light
• coming to life
• TLW mechanic
Test
Creative Process
• Development Innovation
• design + implementation
• bugs into features
• see things in a different light
• coming to life
• TLW mechanic
Test
Creative Process
• Development Innovation
• design + implementation
• bugs into features
• see things in a different light
• coming to life
• TLW mechanic
Test
Creative Process
• Development Innovation
• design + implementation
• bugs into features
• see things in a different light
• coming to life
• TLW mechanic
Creative Process
Creative Process
• Innovation through collaboration
Creative Process
• Innovation through collaboration
• Inspiration from anywhere
Creative Process
• Innovation through collaboration
• Inspiration from anywhere
• Look outside of games
Creative Process
• Careful thought - stick with it
• Meditation - Jon Blow Attempting Deep Work
• helps with ideas - clearing your head
• Inspiration can come from anywhere
• Look outside of games.
• Prison Architect - Alcatraz
Creative Process
• Careful thought - stick with it
• Meditation - Jon Blow Attempting Deep Work
• helps with ideas - clearing your head
• Inspiration can come from anywhere
• Look outside of games.
• Prison Architect - Alcatraz
Creative Process
• Careful thought - stick with it
• Meditation - Jon Blow Attempting Deep Work
• helps with ideas - clearing your head
• Inspiration can come from anywhere
• Look outside of games.
• Prison Architect - Alcatraz
• Zelda - Shigeru Miyamoto's explorations
Creative Process
• Careful thought - stick with it
• Meditation - Jon Blow Attempting Deep Work
• helps with ideas - clearing your head
• Inspiration can come from anywhere
• Look outside of games.
• Prison Architect - Alcatraz
• Zelda - Shigeru Miyamoto's explorations
Creative Process
Creative Process
• Creativity is not a talent - it is a way of operating
Creative Process
• Creativity is not a talent - it is a way of operating
• We are all creative
Four Secrets to Making Great Games
Four Secrets to Making Great Games
1.Identify the Experience
Four Secrets to Making Great Games
1.Identify the Experience
• What?
Four Secrets to Making Great Games
1.Identify the Experience
• What?
• Essence
Four Secrets to Making Great Games
1.Identify the Experience
• What?
• Essence
• Hooks (Ryan Clark - What Makes an Indie Hit?)
Four Secrets to Making Great Games
1.Identify the Experience
• What?
• Essence
• Hooks (Ryan Clark - What Makes an Indie Hit?)
• Why? To move people? To entertain? To inform?
Four Secrets to Making Great Games
2.Prototype
Four Secrets to Making Great Games
2.Prototype
• Iteration
Four Secrets to Making Great Games
2.Prototype
• Iteration
• Agile - Reduce wasted time
Four Secrets to Making Great Games
2.Prototype
• Iteration
• Agile - Reduce wasted time
• Game jams
Four Secrets to Making Great Games
• Game jams
Four Secrets to Making Great Games
• Game jams
• Deadlines - tasks expand
Four Secrets to Making Great Games
• Game jams
• Deadlines - tasks expand
• Learning new skills
Four Secrets to Making Great Games
• Game jams
• Deadlines - tasks expand
• Learning new skills
• Achieve the impossible
Four Secrets to Making Great Games
• Game jams
• Deadlines - tasks expand
• Learning new skills
• Achieve the impossible
• People
Four Secrets to Making Great Games
• Game jams
• Deadlines - tasks expand
• Learning new skills
• Achieve the impossible
• People
• Companies
Four Secrets to Making Great Games
• Game jams
• Deadlines - tasks expand
• Learning new skills
• Achieve the impossible
• People
• Companies
• Teaches the value of prototyping
Four Secrets to Making Great Games
• Game jams
• Deadlines - tasks expand
• Learning new skills
• Achieve the impossible
• People
• Companies
• Teaches the value of prototyping
• Proving concepts
Four Secrets to Making Great Games
• Game jams
• Deadlines - tasks expand
• Learning new skills
• Achieve the impossible
• People
• Companies
• Teaches the value of prototyping
• Proving concepts
• Inspire and motivate staff
Four Secrets to Making Great Games
3.Playtest
Four Secrets to Making Great Games
3.Playtest
• Technique
Four Secrets to Making Great Games
3.Playtest
• Technique
• Ideas
Four Secrets to Making Great Games
3.Playtest
• Technique
• Ideas
• Playtest sooner than you think
Four Secrets to Making Great Games
3.Playtest
• Technique
• Ideas
• Playtest sooner than you think
• Frequency
Four Secrets to Making Great Games
3.Playtest
• Technique
• Ideas
• Playtest sooner than you think
• Frequency
• Mix of people
Four Secrets to Making Great Games
3.Playtest
• Technique
• Ideas
• Playtest sooner than you think
• Frequency
• Mix of people
• Taking criticism
Four Secrets to Making Great Games
4.Polish
Four Secrets to Making Great Games
4.Polish
• Good to great
Four Secrets to Making Great Games
4.Polish
• Good to great
• "The first 90 percent of the code accounts for the first 90 percent of the
development time. The remaining 10 percent of the code accounts for the other
90 percent of the development time" — Tom Cargill
Four Secrets to Making Great Games
• 1. Identify the Experience
• 2. Prototype
• 3. Playtest
• 4. Polish
Creativity Through Productivity
Creativity Through Productivity
• Productivity
Creativity Through Productivity
• Productivity
• Types of work
Creativity Through Productivity
• Productivity
• Types of work
• Procrastination
Creativity Through Productivity
• Productivity
• Types of work
• Procrastination
• “It’s easier to do trivial things that are urgent than it is to do important things that are
not urgent (like thinking)” John Cleese
Creativity Through Productivity
• Productivity
• Types of work
• Procrastination
• “It’s easier to do trivial things that are urgent than it is to do important things that are
not urgent (like thinking)” John Cleese
• 90 minutes
Creativity Through Productivity
• Productivity
• Types of work
• Procrastination
• “It’s easier to do trivial things that are urgent than it is to do important things that are
not urgent (like thinking)” John Cleese
• 90 minutes
• Finishing
Creativity Through Productivity
• Productivity
• Types of work
• 90 minutes
• Procrastination
• “It’s easier to do trivial things that are urgent than it is to do important things that are
not urgent (like thinking)” John Cleese
• To Do List
• Finishing - John Cleese on Creativity - Open vs Closed Mode
• Art is never finished, only abandoned
Three Tools to Help You Innovate
Three Tools to Help You Innovate
Three Tools to Help You Innovate
1. Morning Pages
Three Tools to Help You Innovate
1. Morning Pages
2. Artist Dates
Three Tools to Help You Innovate
1. Morning Pages
2. Artist Dates
3. Innovation Through Leadership
Three Tools to Help You Innovate
1. Morning Pages
2. Artist Dates
3. Innovation Through Leadership
Three Tools to Help You Innovate
1. Morning Pages
2. Artist Dates
3. Innovation Through Leadership
• Just and understanding
Three Tools to Help You Innovate
1. Morning Pages
2. Artist Dates
3. Innovation Through Leadership
• Just and understanding
• Attention to detail
Three Tools to Help You Innovate
1. Morning Pages
2. Artist Dates
3. Innovation Through Leadership
• Just and understanding
• Attention to detail
• Co-operative
Summary
• Creative Process
Summary
• Creative Process
• Four Secrets to Making Great Games
Summary
• Creative Process
• Four Secrets to Making Great Games
• 1. Identify the Experience
Summary
• Creative Process
• Four Secrets to Making Great Games
• 1. Identify the Experience
• 2. Prototype
Summary
• Creative Process
• Four Secrets to Making Great Games
• 1. Identify the Experience
• 2. Prototype
• 3. Playtest
Summary
• Creative Process
• Four Secrets to Making Great Games
• 1. Identify the Experience
• 2. Prototype
• 3. Playtest
• 4. Polish
Summary
• Creative Process
• Four Secrets to Making Great Games
• 1. Identify the Experience
• 2. Prototype
• 3. Playtest
• 4. Polish
• Creativity Through Productivity
Summary
• Creative Process
• Four Secrets to Making Great Games
• 1. Identify the Experience
• 2. Prototype
• 3. Playtest
• 4. Polish
• Creativity Through Productivity
• Three Tools to Help You Innovate
Summary
• Creative Process
• Four Secrets to Making Great Games
• 1. Identify the Experience
• 2. Prototype
• 3. Playtest
• 4. Polish
• Creativity Through Productivity
• Three Tools to Help You Innovate
• 1. Morning pages
Summary
• Creative Process
• Four Secrets to Making Great Games
• 1. Identify the Experience
• 2. Prototype
• 3. Playtest
• 4. Polish
• Creativity Through Productivity
• Three Tools to Help You Innovate
• 1. Morning pages
• 2. Artist dates
Conclusion
• Creative Process
• Four Secrets to Making Great Games
• 1. Identify the Experience
• 2. Prototype
• 3. Playtest
• 4. Polish
• Creativity Through Productivity
• Three Tools to Help You Innovate
• 1. Morning pages
• 2. Artist dates
• 3. Leadership
Summary
• Conclusion
Summary
Questions
Mark Backler
Fourth State
@MarkBackler

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Designing for Innovation | Mark Backler

  • 4. Intro • Filmmaking, music and photography
  • 5. Intro • Filmmaking, music and photography • Barriers
  • 6. Intro • Filmmaking, music and photography • Barriers • Only one remains
  • 8. Intro - Summary • Creative Process
  • 9. Intro - Summary • Creative Process • Four Secrets to Making Great Games
  • 10. Intro - Summary • Creative Process • Four Secrets to Making Great Games • Creativity Through Productivity
  • 11. Intro - Summary • Creative Process • Four Secrets to Making Great Games • Creativity Through Productivity • Three Tools to Help You Innovate
  • 12. Creative Process • What is innovation?
  • 13. Creative Process • What is innovation? • “ The act or process of introducing new ideas, devices, or methods”
  • 14. Creative Process • What is innovation? • “ The act or process of introducing new ideas, devices, or methods” • Creativity
  • 15. Creative Process • What is innovation? • “ The act or process of introducing new ideas, devices, or methods” • Creativity • Idea gathering
  • 16. Creative Process • What is innovation? • “ The act or process of introducing new ideas, devices, or methods” • Creativity • Idea gathering • Multiple sources - cooking
  • 17. Creative Process • What is innovation? • “ The act or process of introducing new ideas, devices, or methods” • Creativity • Idea gathering • Multiple sources - cooking • Good artists…
  • 18. “The good game designer welds their theft into a whole of feeling which is unique, utterly different from where it was torn; the bad designer throws it into something which has no cohesion.” Creative Process
  • 19. “The good game designer welds their theft into a whole of feeling which is unique, utterly different from where it was torn; the bad designer throws it into something which has no cohesion.” T.S. Eliot (1888 – 1965) Creative Process
  • 20. “The good game designer welds their theft into a whole of feeling which is unique, utterly different from where it was torn; the bad designer throws it into something which has no cohesion.” T.S. Eliot (1888 – 1965) Creative Process poet poet
  • 27. • “By connecting ideas together creative leaps can be made” Kirby Ferguson - Everything is a Remix Summary
  • 28.
  • 31. • Time • Constraints • a starting point Creative Process
  • 32. • Constraints • a starting point • no blank page [pic] Creative Process
  • 33. • Constraints • a starting point • no blank page • platform, genre, release date, audience etc Creative Process
  • 35. • John Cleese on Creativity Creative Process
  • 36. • John Cleese on Creativity • Open vs Closed Mode Creative Process
  • 37. • John Cleese on Creativity • Open vs Closed Mode • Creativity = Play Creative Process
  • 38. • John Cleese on Creativity • Open vs Closed Mode • Creativity = Play • Requirements: Creative Process
  • 39. • John Cleese on Creativity • Open vs Closed Mode • Creativity = Play • Requirements: 1. Space Creative Process
  • 40. • John Cleese on Creativity • Open vs Closed Mode • Creativity = Play • Requirements: 1. Space 2. Time Creative Process
  • 41. • John Cleese on Creativity • Open vs Closed Mode • Creativity = Play • Requirements: 1. Space 2. Time 3. Time Creative Process
  • 42. • John Cleese on Creativity • Open vs Closed Mode • Creativity = Play • Requirements: 1. Space 2. Time 3. Time 4. Confidence Creative Process
  • 43. • John Cleese on Creativity • Open vs Closed Mode • Creativity = Play • Requirements: 1. Space 2. Time 3. Time 4. Confidence 5. Humor Creative Process
  • 44. • Notepad > screen Creative Process
  • 45. • Notepad > screen Creative Process
  • 46. • Notepad > screen Creative Process
  • 47. • Notepad > screen • Write it all down • Drawing • Dave Perry Creative Process
  • 49. • Notepad > screen • Write it all down • Drawing • Dave Perry • Breaks (doing anything other than being sat at a desk) • Change of scenery Creative Process
  • 51. • Notepad > screen • Write it all down • Drawing • Dave Perry • Breaks (doing anything other than being sat at a desk) • Change of scenery • Stugan • Mulling it over • Shower Creative Process
  • 52. • Notepad > screen • Write it all down • Drawing • Dave Perry • Breaks (doing anything other than being sat at a desk) • Change of scenery • Stugan • Mulling it over • Shower • Going to bed Creative Process
  • 53. • Sustained thought • Shower • Going to bed Creative Process
  • 54. • Sustained thought • Shower • Going to bed • Any activities - walking, running, dancing etc Creative Process
  • 55. • Needing vs Wanting Creative Process
  • 56. • Needing vs Wanting • Jon Blow - Attempting Deep Work Creative Process
  • 57. • Needing vs Wanting • Jon Blow - Attempting Deep Work • “It’s hard to do a really good job on anything you don’t think about in the shower” Paul Graham Creative Process
  • 58. Creative Process • Innovation through development
  • 59. Creative Process • Innovation through development • designer + implementer
  • 60. Creative Process • Innovation through development • designer + implementer • inspiration
  • 61. Creative Process • Innovation through development • designer + implementer • inspiration • experiments
  • 62. Creative Process • Development Innovation • design + implementation • bugs into features
  • 63. Creative Process • Development Innovation • design + implementation • bugs into features • see things in a different light • coming to life • TLW mechanic Nothing in this world can take the place of persistence
  • 64. Creative Process • Development Innovation • design + implementation • bugs into features • see things in a different light • coming to life • TLW mechanic Nothing in this world can take the place of persistence this
  • 65. Creative Process • Development Innovation • design + implementation • bugs into features • see things in a different light • coming to life • TLW mechanic Nothing in this world can take the place of persistence this world
  • 66. Creative Process • Development Innovation • design + implementation • bugs into features • see things in a different light • coming to life • TLW mechanic Nothing in this world can take the place of persistence this world Nothing
  • 67. Creative Process • Development Innovation • design + implementation • bugs into features • see things in a different light • coming to life • TLW mechanic Nothing in this world can take the place of persistence this world Nothing persistenc e
  • 68. Creative Process • Development Innovation • design + implementation • bugs into features • see things in a different light • coming to life • TLW mechanic Nothing in this world can take the place of persistence this world Nothing persistenc e
  • 69. Creative Process • Development Innovation • design + implementation • bugs into features • see things in a different light • coming to life • TLW mechanic Nothing in this world can take the place of persistence this world Nothing persistenc e
  • 70. Creative Process • Development Innovation • design + implementation • bugs into features • see things in a different light • coming to life • TLW mechanic Nothing in this world can take the place of persistence this world Nothing persistenc e
  • 71. Creative Process • Development Innovation • design + implementation • bugs into features • see things in a different light • coming to life • TLW mechanic Nothing in this world can take the place of persistence this world Nothing persistenc e
  • 72. Creative Process • Development Innovation • design + implementation • bugs into features • see things in a different light • coming to life • TLW mechanic Nothing in this world can take the place of persistence this world Nothing persistenc e
  • 73. Creative Process • Development Innovation • design + implementation • bugs into features • see things in a different light • coming to life • TLW mechanic Nothing in this world can take the place of persistence this world Nothing persistenc e
  • 74. Creative Process • Development Innovation • design + implementation • bugs into features • see things in a different light • coming to life • TLW mechanic Test
  • 75. Creative Process • Development Innovation • design + implementation • bugs into features • see things in a different light • coming to life • TLW mechanic Test
  • 76. Creative Process • Development Innovation • design + implementation • bugs into features • see things in a different light • coming to life • TLW mechanic Test
  • 77. Creative Process • Development Innovation • design + implementation • bugs into features • see things in a different light • coming to life • TLW mechanic
  • 79. Creative Process • Innovation through collaboration
  • 80. Creative Process • Innovation through collaboration • Inspiration from anywhere
  • 81. Creative Process • Innovation through collaboration • Inspiration from anywhere • Look outside of games
  • 82. Creative Process • Careful thought - stick with it • Meditation - Jon Blow Attempting Deep Work • helps with ideas - clearing your head • Inspiration can come from anywhere • Look outside of games. • Prison Architect - Alcatraz
  • 83. Creative Process • Careful thought - stick with it • Meditation - Jon Blow Attempting Deep Work • helps with ideas - clearing your head • Inspiration can come from anywhere • Look outside of games. • Prison Architect - Alcatraz
  • 84. Creative Process • Careful thought - stick with it • Meditation - Jon Blow Attempting Deep Work • helps with ideas - clearing your head • Inspiration can come from anywhere • Look outside of games. • Prison Architect - Alcatraz • Zelda - Shigeru Miyamoto's explorations
  • 85. Creative Process • Careful thought - stick with it • Meditation - Jon Blow Attempting Deep Work • helps with ideas - clearing your head • Inspiration can come from anywhere • Look outside of games. • Prison Architect - Alcatraz • Zelda - Shigeru Miyamoto's explorations
  • 87. Creative Process • Creativity is not a talent - it is a way of operating
  • 88. Creative Process • Creativity is not a talent - it is a way of operating • We are all creative
  • 89. Four Secrets to Making Great Games
  • 90. Four Secrets to Making Great Games 1.Identify the Experience
  • 91. Four Secrets to Making Great Games 1.Identify the Experience • What?
  • 92. Four Secrets to Making Great Games 1.Identify the Experience • What? • Essence
  • 93. Four Secrets to Making Great Games 1.Identify the Experience • What? • Essence • Hooks (Ryan Clark - What Makes an Indie Hit?)
  • 94. Four Secrets to Making Great Games 1.Identify the Experience • What? • Essence • Hooks (Ryan Clark - What Makes an Indie Hit?) • Why? To move people? To entertain? To inform?
  • 95. Four Secrets to Making Great Games 2.Prototype
  • 96. Four Secrets to Making Great Games 2.Prototype • Iteration
  • 97. Four Secrets to Making Great Games 2.Prototype • Iteration • Agile - Reduce wasted time
  • 98. Four Secrets to Making Great Games 2.Prototype • Iteration • Agile - Reduce wasted time • Game jams
  • 99. Four Secrets to Making Great Games • Game jams
  • 100. Four Secrets to Making Great Games • Game jams • Deadlines - tasks expand
  • 101. Four Secrets to Making Great Games • Game jams • Deadlines - tasks expand • Learning new skills
  • 102. Four Secrets to Making Great Games • Game jams • Deadlines - tasks expand • Learning new skills • Achieve the impossible
  • 103. Four Secrets to Making Great Games • Game jams • Deadlines - tasks expand • Learning new skills • Achieve the impossible • People
  • 104. Four Secrets to Making Great Games • Game jams • Deadlines - tasks expand • Learning new skills • Achieve the impossible • People • Companies
  • 105. Four Secrets to Making Great Games • Game jams • Deadlines - tasks expand • Learning new skills • Achieve the impossible • People • Companies • Teaches the value of prototyping
  • 106. Four Secrets to Making Great Games • Game jams • Deadlines - tasks expand • Learning new skills • Achieve the impossible • People • Companies • Teaches the value of prototyping • Proving concepts
  • 107. Four Secrets to Making Great Games • Game jams • Deadlines - tasks expand • Learning new skills • Achieve the impossible • People • Companies • Teaches the value of prototyping • Proving concepts • Inspire and motivate staff
  • 108. Four Secrets to Making Great Games 3.Playtest
  • 109. Four Secrets to Making Great Games 3.Playtest • Technique
  • 110. Four Secrets to Making Great Games 3.Playtest • Technique • Ideas
  • 111. Four Secrets to Making Great Games 3.Playtest • Technique • Ideas • Playtest sooner than you think
  • 112. Four Secrets to Making Great Games 3.Playtest • Technique • Ideas • Playtest sooner than you think • Frequency
  • 113. Four Secrets to Making Great Games 3.Playtest • Technique • Ideas • Playtest sooner than you think • Frequency • Mix of people
  • 114. Four Secrets to Making Great Games 3.Playtest • Technique • Ideas • Playtest sooner than you think • Frequency • Mix of people • Taking criticism
  • 115.
  • 116. Four Secrets to Making Great Games 4.Polish
  • 117. Four Secrets to Making Great Games 4.Polish • Good to great
  • 118. Four Secrets to Making Great Games 4.Polish • Good to great • "The first 90 percent of the code accounts for the first 90 percent of the development time. The remaining 10 percent of the code accounts for the other 90 percent of the development time" — Tom Cargill
  • 119. Four Secrets to Making Great Games • 1. Identify the Experience • 2. Prototype • 3. Playtest • 4. Polish
  • 122. Creativity Through Productivity • Productivity • Types of work
  • 123. Creativity Through Productivity • Productivity • Types of work • Procrastination
  • 124. Creativity Through Productivity • Productivity • Types of work • Procrastination • “It’s easier to do trivial things that are urgent than it is to do important things that are not urgent (like thinking)” John Cleese
  • 125. Creativity Through Productivity • Productivity • Types of work • Procrastination • “It’s easier to do trivial things that are urgent than it is to do important things that are not urgent (like thinking)” John Cleese • 90 minutes
  • 126. Creativity Through Productivity • Productivity • Types of work • Procrastination • “It’s easier to do trivial things that are urgent than it is to do important things that are not urgent (like thinking)” John Cleese • 90 minutes • Finishing
  • 127. Creativity Through Productivity • Productivity • Types of work • 90 minutes • Procrastination • “It’s easier to do trivial things that are urgent than it is to do important things that are not urgent (like thinking)” John Cleese • To Do List • Finishing - John Cleese on Creativity - Open vs Closed Mode • Art is never finished, only abandoned
  • 128. Three Tools to Help You Innovate
  • 129. Three Tools to Help You Innovate
  • 130. Three Tools to Help You Innovate 1. Morning Pages
  • 131. Three Tools to Help You Innovate 1. Morning Pages 2. Artist Dates
  • 132. Three Tools to Help You Innovate 1. Morning Pages 2. Artist Dates 3. Innovation Through Leadership
  • 133. Three Tools to Help You Innovate 1. Morning Pages 2. Artist Dates 3. Innovation Through Leadership
  • 134. Three Tools to Help You Innovate 1. Morning Pages 2. Artist Dates 3. Innovation Through Leadership • Just and understanding
  • 135. Three Tools to Help You Innovate 1. Morning Pages 2. Artist Dates 3. Innovation Through Leadership • Just and understanding • Attention to detail
  • 136. Three Tools to Help You Innovate 1. Morning Pages 2. Artist Dates 3. Innovation Through Leadership • Just and understanding • Attention to detail • Co-operative
  • 138. Summary • Creative Process • Four Secrets to Making Great Games
  • 139. Summary • Creative Process • Four Secrets to Making Great Games • 1. Identify the Experience
  • 140. Summary • Creative Process • Four Secrets to Making Great Games • 1. Identify the Experience • 2. Prototype
  • 141. Summary • Creative Process • Four Secrets to Making Great Games • 1. Identify the Experience • 2. Prototype • 3. Playtest
  • 142. Summary • Creative Process • Four Secrets to Making Great Games • 1. Identify the Experience • 2. Prototype • 3. Playtest • 4. Polish
  • 143. Summary • Creative Process • Four Secrets to Making Great Games • 1. Identify the Experience • 2. Prototype • 3. Playtest • 4. Polish • Creativity Through Productivity
  • 144. Summary • Creative Process • Four Secrets to Making Great Games • 1. Identify the Experience • 2. Prototype • 3. Playtest • 4. Polish • Creativity Through Productivity • Three Tools to Help You Innovate
  • 145. Summary • Creative Process • Four Secrets to Making Great Games • 1. Identify the Experience • 2. Prototype • 3. Playtest • 4. Polish • Creativity Through Productivity • Three Tools to Help You Innovate • 1. Morning pages
  • 146. Summary • Creative Process • Four Secrets to Making Great Games • 1. Identify the Experience • 2. Prototype • 3. Playtest • 4. Polish • Creativity Through Productivity • Three Tools to Help You Innovate • 1. Morning pages • 2. Artist dates
  • 147. Conclusion • Creative Process • Four Secrets to Making Great Games • 1. Identify the Experience • 2. Prototype • 3. Playtest • 4. Polish • Creativity Through Productivity • Three Tools to Help You Innovate • 1. Morning pages • 2. Artist dates • 3. Leadership