A multimedia project requires a team with diverse skills, known as the multimedia skillset. These teams consist of roles like project managers, designers, programmers, writers, and specialists in areas like video and audio. Each team member has specific responsibilities to ensure the project is successfully developed, such as project managers coordinating the team and designers creating visuals and interfaces.
This document provides an introduction to making multimedia projects. It discusses the stages of a multimedia project including planning, designing, producing, testing and delivering. It emphasizes the importance of having the right hardware, software, ideas, skills and organization. Specific hardware discussed includes computers, networking equipment and connection methods like SCSI, IDE, USB and FireWire. The document also covers input devices, output devices, memory, storage and different types of software tools used for text, graphics, sound, video and authoring multimedia projects.
This module discusses the importance of text in multimedia presentations. It describes text attributes like font, typeface, kerning and leading. It explains the difference between serif and sans serif fonts and lists design factors for text. It also describes how to convert a Word document to HTML for importing into Blackboard CE6.
Animation involves creating the illusion of movement by displaying a series of images in rapid succession. The document discusses different types of animation including cel animation, which uses clear celluloid sheets drawn by hand, and computer animation, which automates parts of the animation process. It also covers file formats for animation and best practices for creating successful animations, such as using animation sparingly and compressing files for web display.
Digital video has replaced analog video as the preferred method for delivering multimedia content. Video files can be extremely large due to factors like frame rate, image size, and color depth. Common file formats for digital video include AVI, QuickTime, and MP4. Video editing software allows for nonlinear editing with features like transitions, effects, and sound synchronization. Compression techniques help reduce large file sizes, though some quality is lost with lossy compression.
This document introduces multimedia and its key elements. It defines multimedia as a combination of text, graphics, sound, animation and video delivered interactively. The 5 main elements are described as text, audio, graphics, video and animation. It also discusses linear vs non-linear multimedia, authoring tools, importance and applications of multimedia, and different types of multimedia products such as briefing, reference, database, education/training, kiosk and entertainment products.
The document discusses strategies for designing multimedia projects. It emphasizes the importance of feedback loops between design and production teams. The rendering process generates images from 3D models containing geometry, viewpoint, texture, lighting and shading information. Effective design requires skills in areas like graphics, video and music, as well as the ability to conceptualize pathways. Key aspects of design include structure using tools like navigation maps, hotspots, hyperlinks and image maps. The user interface should be simple and user-friendly through a blend of graphic elements and navigation systems.
A multimedia project requires a team with diverse skills, known as the multimedia skillset. These teams consist of roles like project managers, designers, programmers, writers, and specialists in areas like video and audio. Each team member has specific responsibilities to ensure the project is successfully developed, such as project managers coordinating the team and designers creating visuals and interfaces.
This document provides an introduction to making multimedia projects. It discusses the stages of a multimedia project including planning, designing, producing, testing and delivering. It emphasizes the importance of having the right hardware, software, ideas, skills and organization. Specific hardware discussed includes computers, networking equipment and connection methods like SCSI, IDE, USB and FireWire. The document also covers input devices, output devices, memory, storage and different types of software tools used for text, graphics, sound, video and authoring multimedia projects.
This module discusses the importance of text in multimedia presentations. It describes text attributes like font, typeface, kerning and leading. It explains the difference between serif and sans serif fonts and lists design factors for text. It also describes how to convert a Word document to HTML for importing into Blackboard CE6.
Animation involves creating the illusion of movement by displaying a series of images in rapid succession. The document discusses different types of animation including cel animation, which uses clear celluloid sheets drawn by hand, and computer animation, which automates parts of the animation process. It also covers file formats for animation and best practices for creating successful animations, such as using animation sparingly and compressing files for web display.
Digital video has replaced analog video as the preferred method for delivering multimedia content. Video files can be extremely large due to factors like frame rate, image size, and color depth. Common file formats for digital video include AVI, QuickTime, and MP4. Video editing software allows for nonlinear editing with features like transitions, effects, and sound synchronization. Compression techniques help reduce large file sizes, though some quality is lost with lossy compression.
This document introduces multimedia and its key elements. It defines multimedia as a combination of text, graphics, sound, animation and video delivered interactively. The 5 main elements are described as text, audio, graphics, video and animation. It also discusses linear vs non-linear multimedia, authoring tools, importance and applications of multimedia, and different types of multimedia products such as briefing, reference, database, education/training, kiosk and entertainment products.
The document discusses strategies for designing multimedia projects. It emphasizes the importance of feedback loops between design and production teams. The rendering process generates images from 3D models containing geometry, viewpoint, texture, lighting and shading information. Effective design requires skills in areas like graphics, video and music, as well as the ability to conceptualize pathways. Key aspects of design include structure using tools like navigation maps, hotspots, hyperlinks and image maps. The user interface should be simple and user-friendly through a blend of graphic elements and navigation systems.
Pendidikan Teknologi Kejuruan - Knowledgeable Workers - Learning & ICT Skills...Nur Fadli Utomo
Presentation describing about learning and ICT skills in TVET, and strategy to mastering the skill, because it's different to manage skill in TVET and public school.
The document discusses how color psychology can be applied in film to convey meaning and set tone. It defines several color schemes - monochromatic uses shades of a single color to create a soothing feeling, complementary uses contrasting warm and cool colors for tension and vibrancy, analogous uses neighboring colors on the color wheel for harmony, and triadic uses three evenly spaced colors for vibrancy. It notes color theory should be understood but not seen as limiting, and a well-chosen palette can evoke mood and tone for a film.
This document discusses various types of images used in multimedia. It describes bitmaps, which are raster images made up of pixels that can depict fine detail but require more storage. Vector images use mathematical formulas to describe geometric objects and require less storage but cannot depict photographs. 3D modeling uses vector graphics in three dimensions. Color is created through additive processes for screens and subtractive for print. File types like JPEG, GIF, and PNG are cited for different image needs.
This document discusses text and fonts. It defines text as the simplest data type used to communicate ideas and facts. It describes the different elements of text, such as alphabet characters, numbers, and special characters. It also discusses the different types of text, including unformatted, formatted, and hypertext. The document then defines fonts and typefaces, and includes terminology like baseline, leading, x-height, and serifs. It classifies fonts and describes font styles. Overall, the document provides an overview of text and the technical aspects of fonts.
Sound is created by vibrations that travel through a medium like air as sound waves. It has two main characteristics - frequency determines pitch, and amplitude determines loudness. Digital audio involves sampling an analog sound wave into discrete numeric samples at a certain rate. MIDI data provides instructions for synthesizing music rather than storing actual sound samples. When adding audio to multimedia projects, the file format, playback capabilities, and intended function of the sound must be considered.
A multimedia development project requires a team of experts in various media specializations working together according to a development plan. The plan outlines a three stage process: definition, design, and production. In the definition stage key documents like a proposal, storyboard, and functional specification are created. The design stage produces media elements and a prototype interface. The production stage integrates all elements for testing and release. Effective multimedia development relies on collaboration between specialized team members and adherence to the iterative development plan.
This document discusses computer graphics and OpenGL. It begins by explaining Cartesian coordinates in the real world and how they differ from coordinates on a computer screen. It then outlines the main OpenGL libraries used - the Core OpenGL library, GLU, GLUT, and GLEW. Each library is briefly described. The document also covers OpenGL parameters, commands, colors, drawing primitives, and assigns topics for student groups to present on.
Multimedia is a combination of various media types like text, graphics, sound, animation and video. It can be delivered electronically or digitally. Multimedia projects require creative, technical, organizational and business skills. Multimedia is interactive when users can control elements and is called hypermedia when it provides a linked navigational structure. Multimedia is used widely in business, education, public spaces and homes for purposes like presentations, training, marketing, education and information. Virtual reality extends multimedia by using its elements like imagery and sound to create realistic 3D computer environments.
Manajemen Program Instruksional dan Evaluasi PendidikanNur Fadli Utomo
Tiga kalimat ringkasan dokumen tersebut adalah:
Dokumen tersebut membahas tentang manajemen program instruksional mulai dari perencanaan, survei kebutuhan masyarakat, implementasi program, supervisi hingga evaluasi program pendidikan. Beberapa model perencanaan dan evaluasi dipaparkan seperti model Banathy, PPSI, model Kemp, CIPP dan model evaluasi Kirkpatrick. Supervisi bertujuan untuk membantu meningkatkan kualitas proses dan hasil pembelajaran.
The document discusses how to properly plan a multimedia project by determining its scope, scheduling phases and tasks, and estimating costs and timelines. It emphasizes the importance of analyzing requirements before beginning work and maintaining a balanced approach between the project purpose and feasibility of completing it based on available skills, time, budget, and resources. Project planning should involve outlining the multimedia elements, intended audience, distribution method, and development process from initial ideas through completion and delivery.
This document discusses animation techniques and principles. It begins by outlining the structure of animation and principles like persistence of vision. It then discusses different types of animation including 2D, 2.5D, and 3D animation. The document details the process of cel animation including keyframes and tweening. It also discusses computer animation software, file formats for animation, and considerations for using animation effectively.
The document discusses MHEG (Multimedia and Hypermedia Experts Group), an ISO standard for defining multimedia presentations that can run across different hardware platforms. It describes the evolution of MHEG standards over time from MHEG-1 to MHEG-7, with each version adding new capabilities like interactivity (MHEG-3) or support for client-server applications (MHEG-5). MHEG defines classes, properties, and a framework to structure multimedia objects and presentations in a platform-neutral way so they can be viewed on different machines.
Pemrograman Web 9 - Input Form DB dan SessionNur Fadli Utomo
The document shows code for creating a session in PHP by setting session variables, then accessing and displaying those variables on subsequent pages. It then shows code for destroying the session and clearing all session variables. Additional code implements a login system by querying a database to validate a username and password on login, then starting a session for the user and redirecting to their profile page. Logout functionality destroys the active session.
The document contains PHP code to connect to a MySQL database, create a database and table, insert sample data, and display the data in an HTML table. It establishes a database connection, checks for errors, creates a database called "test_db" and table called "toko", inserts a sample record, and then displays the table data on an HTML page by connecting to the database and looping through the records.
UI/UX merupakan penerapan desain antarmuka pengguna untuk membuat aplikasi dan situs web mudah digunakan dan menyenangkan bagi pengguna. Hal ini mencakup aspek desain seperti navigasi, tampilan, dan pengalaman pengguna untuk memastikan pengguna dapat menemukan informasi dan fitur yang mereka butuhkan dengan mudah.
PHP pertama kali dikembangkan pada tahun 1995 dan menjadi bahasa skrip server sisi yang populer untuk pembuatan website dinamis. PHP memiliki fitur untuk mendeklarasikan variabel, operator, kontrol aliran program, dan tipe data. Kode PHP dieksekusi di server untuk menghasilkan halaman web yang dapat ditampilkan di browser.
1. jQuery merupakan library JavaScript yang digunakan untuk manipulasi DOM, animasi, dan AJAX.
2. Sintaks dasar jQuery menggunakan tanda dollar dan selector untuk memilih elemen HTML lalu menjalankan aksi tertentu.
3. jQuery memiliki berbagai metode untuk menangani event seperti klik, geser, dan isi formulir serta efek animasi seperti fade, slide, dan animate.
- Javascript digunakan untuk membuat halaman web menjadi interaktif dan dinamis dengan cara mengakses dan mengubah elemen HTML, serta menampilkan popup, mengubah gaya tampilan, dan melakukan perhitungan
- Fungsi utama Javascript antara lain mengakses elemen HTML, menulis ke dalam elemen, menulis ke layar, dan menampilkan popup serta melakukan perhitungan
- Pernyataan kondisi seperti if, else, switch digunakan untuk men
Pendidikan Teknologi Kejuruan - Knowledgeable Workers - Learning & ICT Skills...Nur Fadli Utomo
Presentation describing about learning and ICT skills in TVET, and strategy to mastering the skill, because it's different to manage skill in TVET and public school.
The document discusses how color psychology can be applied in film to convey meaning and set tone. It defines several color schemes - monochromatic uses shades of a single color to create a soothing feeling, complementary uses contrasting warm and cool colors for tension and vibrancy, analogous uses neighboring colors on the color wheel for harmony, and triadic uses three evenly spaced colors for vibrancy. It notes color theory should be understood but not seen as limiting, and a well-chosen palette can evoke mood and tone for a film.
This document discusses various types of images used in multimedia. It describes bitmaps, which are raster images made up of pixels that can depict fine detail but require more storage. Vector images use mathematical formulas to describe geometric objects and require less storage but cannot depict photographs. 3D modeling uses vector graphics in three dimensions. Color is created through additive processes for screens and subtractive for print. File types like JPEG, GIF, and PNG are cited for different image needs.
This document discusses text and fonts. It defines text as the simplest data type used to communicate ideas and facts. It describes the different elements of text, such as alphabet characters, numbers, and special characters. It also discusses the different types of text, including unformatted, formatted, and hypertext. The document then defines fonts and typefaces, and includes terminology like baseline, leading, x-height, and serifs. It classifies fonts and describes font styles. Overall, the document provides an overview of text and the technical aspects of fonts.
Sound is created by vibrations that travel through a medium like air as sound waves. It has two main characteristics - frequency determines pitch, and amplitude determines loudness. Digital audio involves sampling an analog sound wave into discrete numeric samples at a certain rate. MIDI data provides instructions for synthesizing music rather than storing actual sound samples. When adding audio to multimedia projects, the file format, playback capabilities, and intended function of the sound must be considered.
A multimedia development project requires a team of experts in various media specializations working together according to a development plan. The plan outlines a three stage process: definition, design, and production. In the definition stage key documents like a proposal, storyboard, and functional specification are created. The design stage produces media elements and a prototype interface. The production stage integrates all elements for testing and release. Effective multimedia development relies on collaboration between specialized team members and adherence to the iterative development plan.
This document discusses computer graphics and OpenGL. It begins by explaining Cartesian coordinates in the real world and how they differ from coordinates on a computer screen. It then outlines the main OpenGL libraries used - the Core OpenGL library, GLU, GLUT, and GLEW. Each library is briefly described. The document also covers OpenGL parameters, commands, colors, drawing primitives, and assigns topics for student groups to present on.
Multimedia is a combination of various media types like text, graphics, sound, animation and video. It can be delivered electronically or digitally. Multimedia projects require creative, technical, organizational and business skills. Multimedia is interactive when users can control elements and is called hypermedia when it provides a linked navigational structure. Multimedia is used widely in business, education, public spaces and homes for purposes like presentations, training, marketing, education and information. Virtual reality extends multimedia by using its elements like imagery and sound to create realistic 3D computer environments.
Manajemen Program Instruksional dan Evaluasi PendidikanNur Fadli Utomo
Tiga kalimat ringkasan dokumen tersebut adalah:
Dokumen tersebut membahas tentang manajemen program instruksional mulai dari perencanaan, survei kebutuhan masyarakat, implementasi program, supervisi hingga evaluasi program pendidikan. Beberapa model perencanaan dan evaluasi dipaparkan seperti model Banathy, PPSI, model Kemp, CIPP dan model evaluasi Kirkpatrick. Supervisi bertujuan untuk membantu meningkatkan kualitas proses dan hasil pembelajaran.
The document discusses how to properly plan a multimedia project by determining its scope, scheduling phases and tasks, and estimating costs and timelines. It emphasizes the importance of analyzing requirements before beginning work and maintaining a balanced approach between the project purpose and feasibility of completing it based on available skills, time, budget, and resources. Project planning should involve outlining the multimedia elements, intended audience, distribution method, and development process from initial ideas through completion and delivery.
This document discusses animation techniques and principles. It begins by outlining the structure of animation and principles like persistence of vision. It then discusses different types of animation including 2D, 2.5D, and 3D animation. The document details the process of cel animation including keyframes and tweening. It also discusses computer animation software, file formats for animation, and considerations for using animation effectively.
The document discusses MHEG (Multimedia and Hypermedia Experts Group), an ISO standard for defining multimedia presentations that can run across different hardware platforms. It describes the evolution of MHEG standards over time from MHEG-1 to MHEG-7, with each version adding new capabilities like interactivity (MHEG-3) or support for client-server applications (MHEG-5). MHEG defines classes, properties, and a framework to structure multimedia objects and presentations in a platform-neutral way so they can be viewed on different machines.
Pemrograman Web 9 - Input Form DB dan SessionNur Fadli Utomo
The document shows code for creating a session in PHP by setting session variables, then accessing and displaying those variables on subsequent pages. It then shows code for destroying the session and clearing all session variables. Additional code implements a login system by querying a database to validate a username and password on login, then starting a session for the user and redirecting to their profile page. Logout functionality destroys the active session.
The document contains PHP code to connect to a MySQL database, create a database and table, insert sample data, and display the data in an HTML table. It establishes a database connection, checks for errors, creates a database called "test_db" and table called "toko", inserts a sample record, and then displays the table data on an HTML page by connecting to the database and looping through the records.
UI/UX merupakan penerapan desain antarmuka pengguna untuk membuat aplikasi dan situs web mudah digunakan dan menyenangkan bagi pengguna. Hal ini mencakup aspek desain seperti navigasi, tampilan, dan pengalaman pengguna untuk memastikan pengguna dapat menemukan informasi dan fitur yang mereka butuhkan dengan mudah.
PHP pertama kali dikembangkan pada tahun 1995 dan menjadi bahasa skrip server sisi yang populer untuk pembuatan website dinamis. PHP memiliki fitur untuk mendeklarasikan variabel, operator, kontrol aliran program, dan tipe data. Kode PHP dieksekusi di server untuk menghasilkan halaman web yang dapat ditampilkan di browser.
1. jQuery merupakan library JavaScript yang digunakan untuk manipulasi DOM, animasi, dan AJAX.
2. Sintaks dasar jQuery menggunakan tanda dollar dan selector untuk memilih elemen HTML lalu menjalankan aksi tertentu.
3. jQuery memiliki berbagai metode untuk menangani event seperti klik, geser, dan isi formulir serta efek animasi seperti fade, slide, dan animate.
- Javascript digunakan untuk membuat halaman web menjadi interaktif dan dinamis dengan cara mengakses dan mengubah elemen HTML, serta menampilkan popup, mengubah gaya tampilan, dan melakukan perhitungan
- Fungsi utama Javascript antara lain mengakses elemen HTML, menulis ke dalam elemen, menulis ke layar, dan menampilkan popup serta melakukan perhitungan
- Pernyataan kondisi seperti if, else, switch digunakan untuk men
The document discusses primary, secondary, and tertiary colors. It states that primary colors are red, yellow and blue and secondary colors are created by mixing two primary colors: orange from red and yellow, purple from red and blue, and green from yellow and blue. Tertiary colors are created by mixing a primary and secondary color, forming a color wheel with all the colors. It also discusses hue, saturation and value in describing colors.
User Experience (UX) Design and User Interface (UI) Design are related but distinct roles. UX Design focuses on the overall user experience through research, testing, and iteration. UI Design is responsible for visual design and translating a product's development into an attractive and responsive interface. While UX Design is analytical and involves the entire customer journey, UI Design focuses on visual elements, typography, and crafting interfaces for different devices. Both roles are important for enhancing usability and customer satisfaction.
This document provides an overview of Bootstrap, a popular CSS framework. It discusses including Bootstrap via a CDN or by downloading files. It covers Bootstrap containers, grids for layouts using rows and columns, responsive typography styles, and common components like buttons, navigation bars, dropdown menus, and more. Setup and basic usage of these Bootstrap features are demonstrated with code examples.
The document discusses CSS outline properties, including outline style, color, and width. It describes common outline styles like dotted, dashed, solid, and double. It provides an example of how to apply different outline styles to paragraph elements with class selectors. The document also covers CSS font properties like font family, style, size, weight, and variant. It demonstrates how to set font styles and sizes in pixels and ems. Additionally, the document discusses CSS for styling text, links, lists, tables, and using max-width.
This document discusses the importance of font placement and layout in conveying information clearly. However, the document itself uses confusing and disjointed font placement and layout that makes the content difficult to understand. The document warns the reader to prepare for poor visuals but does not effectively demonstrate best practices for font and layout design.
This document discusses several key principles of visual design including:
- The use of lines, color, shape, and texture as basic design elements.
- Contrast and repetition as techniques for organizing elements on a page.
- The importance of alignment and proximity of elements to create visual relationships that help structure the design.
CSS is a style sheet language used to describe the presentation of HTML documents, including how elements are displayed on the page, how they are laid out, and their colors, fonts, etc. CSS allows customization of HTML elements through declarations that specify element names and property-value pairs to style elements, and different selectors like classes, IDs, elements are used to target specific elements for styling. The CSS box model describes the layout of elements as boxes that can have properties like margins, borders, padding, and dimensions set to control appearance.
The document discusses HTML (Hypertext Markup Language) which is used to create web pages. It defines key terms related to the web and HTML such as webpages, the WWW, websites, markup languages, tags, elements and attributes. It provides examples of common HTML tags like headings, paragraphs, images, videos, links and tables. It instructs the recipient to create an HTML file with a table containing their personal details and send it via email by a specified deadline.
This document provides a list of basic Matlab commands for reading, displaying, and converting image file formats. It includes commands for reading and writing image files, displaying image histograms, and converting between grayscale, RGB, and indexed color images. Examples are given for converting between color spaces using rgb2gray, rgb2ind, and gray2ind functions. The document concludes by instructing students to edit a photo of their face using imadjust and set it as their laptop wallpaper.
Citra berwarna memberikan informasi visual yang lebih kaya dibandingkan citra hitam putih karena merepresentasikan warna objek seperti warna aslinya. Warna yang diterima mata berasal dari spektrum cahaya tampak antara 400-700 nm yang terkombinasi menjadi berbagai warna. Model warna utama adalah RGB dimana warna lain dapat dibuat dengan kombinasi ketiga warna tersebut.
This document discusses the linear equation Y = m*x + b and how to calculate the change in x (Δx) between two points on a line. It also explains how to use the change in x to calculate the slope (rise over run) between any two points on a linear equation.
Citra biner hanya memiliki dua nilai derajat keabuan: hitam dan putih. Citra biner digunakan untuk mengkodekan informasi seperti barcode dan QR code, serta untuk segmentasi objek dan analisis bentuk pada citra digital.