The document describes a project to simulate and implement E1 tapping, which is the process of intercepting and decoding an E1 communication stream. It involves three main parts:
1. An E1 simulator created in MATLAB that generates an E1 stream from audio inputs.
2. A C# application that extracts the payload from the E1 stream, separates it into 30 channels, and writes each channel to a separate file.
3. A voice recovery unit that prepends headers to the channel files to make the voices playable.
Utp pds_l4_procesamiento de señales del habla con mat_labjcbenitezp
This lab explores speech signal processing using MATLAB sound functions. Students will work in teams of two and submit a lab report and audio files. The lab involves using MATLAB functions to read and write .wav files and manipulate speech signals by speeding up or slowing down playback time without changing pitch through butt splicing segments. Experiments include loading a recorded .wav file into MATLAB, verifying playback at different sample rates, playing matrices, and butt splicing to halve or double playback time while maintaining pitch. Results will be analyzed using spectrograms and a demo for the instructor.
The document discusses video transcoding from MPEG-2 to MPEG-4 using Intel Integrated Performance Primitives (IPP). It describes how the transcoder works by partially decoding the MPEG-2 video, encoding it into MPEG-4, and reusing motion vectors to improve performance. Test results show the transcoded video achieves reasonable quality as measured by peak signal-to-noise ratio while nearly doubling the transcoding speed compared to without motion vector reuse.
The document discusses processors and embedded systems. It covers embedded computer components like processor cores, memory, and I/O controllers. It also describes different types of processors like microprocessors, microcontrollers, processor cores, and digital signal processors. The remainder of the document focuses on the instruction set and programming of the Gumnut processor core, including details about its instructions, memory organization, and assembler.
This document introduces TensorFlow Lite for Microcontrollers (TF Micro) which brings machine learning to microcontroller applications. It discusses porting TF Micro to platforms like Arduino, converting TensorFlow models to a C array format compatible with MCUs, and using the TF Micro C++ API and interpreter to perform inference on embedded devices with limited memory and compute. Examples are provided of applying TF Micro to applications like speech recognition on microcontrollers.
The document analyzes a method for comparing two audio files using the Fast Fourier Transform (FFT) algorithm to detect human errors. It describes how the FFT works, breaking signals into frames and returning frequency values. It then outlines the steps to compare audio files, including truncating signals to equal lengths, calculating normalized energy spectral density from the FFTs, and computing the mean-square-error between the signals. MATLAB and LabVIEW code examples are provided to load files, perform the FFT, calculate MSE, and display results identifying whether files are identical or not. Graphs show FFT results and cross-correlations for identical and non-identical file pairs.
This document summarizes four problems completed in a lab using a Tiva C Series microcontroller. Problem 1 introduced the microcontroller and Code Composer Studio software. Problem 2 described header files used in the code. Problem 3 explored adjusting clock speeds. Problem 4 provided an overview of the microcontroller platform, peripheral drivers library, and GPIO module. The code caused three LEDs to blink by writing pin values using delays timed based on clock speed.
Code GPU with CUDA - Optimizing memory and control flowMarina Kolpakova
This document provides tips for optimizing memory and control flow when programming with CUDA GPUs. It discusses different types of GPU memory like registers, shared memory, and global memory. It describes efficient memory access patterns and techniques to improve coalesced memory loads. The document also covers optimizing control flow by reducing warp divergence and synchronizations. It recommends tuning block configurations to improve occupancy and performance.
The document describes a project to simulate and implement E1 tapping, which is the process of intercepting and decoding an E1 communication stream. It involves three main parts:
1. An E1 simulator created in MATLAB that generates an E1 stream from audio inputs.
2. A C# application that extracts the payload from the E1 stream, separates it into 30 channels, and writes each channel to a separate file.
3. A voice recovery unit that prepends headers to the channel files to make the voices playable.
Utp pds_l4_procesamiento de señales del habla con mat_labjcbenitezp
This lab explores speech signal processing using MATLAB sound functions. Students will work in teams of two and submit a lab report and audio files. The lab involves using MATLAB functions to read and write .wav files and manipulate speech signals by speeding up or slowing down playback time without changing pitch through butt splicing segments. Experiments include loading a recorded .wav file into MATLAB, verifying playback at different sample rates, playing matrices, and butt splicing to halve or double playback time while maintaining pitch. Results will be analyzed using spectrograms and a demo for the instructor.
The document discusses video transcoding from MPEG-2 to MPEG-4 using Intel Integrated Performance Primitives (IPP). It describes how the transcoder works by partially decoding the MPEG-2 video, encoding it into MPEG-4, and reusing motion vectors to improve performance. Test results show the transcoded video achieves reasonable quality as measured by peak signal-to-noise ratio while nearly doubling the transcoding speed compared to without motion vector reuse.
The document discusses processors and embedded systems. It covers embedded computer components like processor cores, memory, and I/O controllers. It also describes different types of processors like microprocessors, microcontrollers, processor cores, and digital signal processors. The remainder of the document focuses on the instruction set and programming of the Gumnut processor core, including details about its instructions, memory organization, and assembler.
This document introduces TensorFlow Lite for Microcontrollers (TF Micro) which brings machine learning to microcontroller applications. It discusses porting TF Micro to platforms like Arduino, converting TensorFlow models to a C array format compatible with MCUs, and using the TF Micro C++ API and interpreter to perform inference on embedded devices with limited memory and compute. Examples are provided of applying TF Micro to applications like speech recognition on microcontrollers.
The document analyzes a method for comparing two audio files using the Fast Fourier Transform (FFT) algorithm to detect human errors. It describes how the FFT works, breaking signals into frames and returning frequency values. It then outlines the steps to compare audio files, including truncating signals to equal lengths, calculating normalized energy spectral density from the FFTs, and computing the mean-square-error between the signals. MATLAB and LabVIEW code examples are provided to load files, perform the FFT, calculate MSE, and display results identifying whether files are identical or not. Graphs show FFT results and cross-correlations for identical and non-identical file pairs.
This document summarizes four problems completed in a lab using a Tiva C Series microcontroller. Problem 1 introduced the microcontroller and Code Composer Studio software. Problem 2 described header files used in the code. Problem 3 explored adjusting clock speeds. Problem 4 provided an overview of the microcontroller platform, peripheral drivers library, and GPIO module. The code caused three LEDs to blink by writing pin values using delays timed based on clock speed.
Code GPU with CUDA - Optimizing memory and control flowMarina Kolpakova
This document provides tips for optimizing memory and control flow when programming with CUDA GPUs. It discusses different types of GPU memory like registers, shared memory, and global memory. It describes efficient memory access patterns and techniques to improve coalesced memory loads. The document also covers optimizing control flow by reducing warp divergence and synchronizations. It recommends tuning block configurations to improve occupancy and performance.
This document provides an overview of image transforms and enhancement in the frequency domain. It begins with clarifying homework assignments and recapping the previous lecture on the discrete Fourier transform (DFT). The document then covers the definition and properties of the 2D DFT, its implementation using the fast Fourier transform algorithm, and applications for image enhancement and feature correlation. Finally, it introduces the discrete cosine transform (DCT), covering its definition, visualization of its basis images, and fast implementation using the DFT.
The effects of visual realism on search tasks in mixed reality simulations-IE...Yadhu Kiran
Abstract—In this paper, we investigate the validity of Mixed Reality (MR) Simulation by conducting an experiment studying the effects of the visual realism of the simulated environment on various search tasks in Augmented Reality (AR). MR Simulation is a practical approach to conducting controlled and repeatable user experiments in MR, including AR. This approach uses a high-fidelity Virtual
Reality (VR) display system to simulate a wide range of equal or lower fidelity displays from the MR continuum, for the express purpose of conducting user experiments. For the experiment, we created three virtual models of a real-world location, each with a different perceived level of visual realism. We designed and executed an AR experiment using the real-world location and repeated
the experiment within VR using the three virtual models we created. The experiment looked into how fast users could search for both physical and virtual information that was present in the scene. Our experiment demonstrates the usefulness of MR Simulation and provides early evidence for the validity of MR Simulation with respect to AR search tasks performed in immersive VR.
The document compares the prices of various items of clothing. It lists the prices of sweaters, dresses, t-shirts, sneakers, heels, pants, and jeans. Sweaters are $40, dresses are $70, t-shirts are $30, sneakers are $20, heels are $50, pants are $10, and jeans are $20. It then asks which item is cheaper/more expensive/nicer between various choices.
This document provides a satirical summary of an individual who frequently checks into locations on social media to appear connected, but in reality knows very few people actually from their hometown. They aspire to marry an attractive partner and work abroad, but are reminded by their father to focus on their studies instead of partying.
This document discusses Common Core Math standards and the progression of number and operations in base ten from kindergarten to fifth grade. It outlines the key objectives for each grade level, including decomposing numbers, place value understanding, and the four operations with multi-digit whole numbers and decimals. The document also describes how the Common Core represents a shift towards developing conceptual understanding, procedural fluency, and engaging students with the mathematical practices.
This document discusses several types of environmental pollution including water, air, soil, and solid waste pollution. It defines key terms related to environmental science such as ecology, environmental protection, and contamination. The document also outlines various impacts of air pollutants like greenhouse gases, smog, and health problems. Water pollution is discussed in terms of how toxic substances enter water systems and its sources like sewage, industrial waste, and agricultural runoff. Finally, ways to care for the environment are presented like recycling, reducing carbon emissions, saving energy and water.
This document summarizes psychiatric manifestations that can occur with epilepsy. It discusses how epilepsy commonly presents with psychiatric comorbidities like personality changes, mood disorders like depression, and psychotic symptoms. Diagnosing epilepsy can be difficult when psychiatric symptoms are prominent. It emphasizes that psychiatrists should maintain a high suspicion for underlying epilepsy even without classical seizure signs. The temporal lobe is particularly associated with psychiatric presentations of epilepsy.
Over 3 billion people were expected to watch the 2014 World Cup, showing soccer's popularity globally. However, the document argues that simulation, or flopping, is cheating that ruins fairness in the sport and turns away hundreds of millions of viewers. It calls on FIFA to fight against simulation by suspending players who are caught flopping and do so retrospectively as well to protect fair play in soccer.
El documento habla sobre el origen del chocolate. El chocolate proviene de las semillas del árbol del cacao llamado Theobroma, cuyo fruto es la mazorca que contiene las semillas de cacao que luego se procesan para hacer chocolate.
This document discusses monogenic diabetes (MD), which accounts for around 4% of diabetes cases and is caused by a single genetic defect. It notes that genetic testing can help optimize treatment for around 50% of MD cases. The document considers different genetic testing methods and their advantages and disadvantages. It proposes using biomarkers like microRNAs to help select and pre-screen patients for genetic diagnostics of MD. Specifically, it aims to profile circulating microRNAs in serum to identify any that are specific to particular types of MD and to establish microRNAs' roles in MD.
Prezentacja powstała na zajęcia z przygotowania kulturalno-pedagogicznego, które realizowane są w ramach projektu "Międzynarodowy dialog zawodowy".
Projekt realizowany jest w ramach programu Erasmus+.
El documento describe los pasos para declarar dos variables numéricas con valores específicos y realizar las cuatro operaciones básicas con esos números. También indica cómo declarar una variable de texto con el nombre de una persona y usar funciones de cadena para contar palabras, invertir el texto y reemplazar caracteres. Finalmente, muestra cómo agregar la fecha y hora actuales.
The document discusses the structure of atoms including:
1) Atoms are composed of a nucleus containing protons and neutrons surrounded by electrons in orbitals.
2) Protons and neutrons have approximately the same mass while electrons are much lighter.
3) Isotopes of the same element have different numbers of neutrons but similar physical properties. Some isotopes are unstable and radioactive.
The document discusses the author's journey pursuing their dreams and dealing with being diagnosed with type 1 diabetes as a teenager. This caused them to miss out on opportunities and spontaneity as they had to carefully plan everything due to their condition. They experienced mental breakdowns every couple years without realizing they needed support from others also dealing with diabetes. They are now pursuing their passion for media and the arts through school and feel successful taking the first steps after shifting careers multiple times.
- Snort is an open source network intrusion detection system (IDS) that was created in 1998 and has continued to evolve, with a focus on detection capacity, speed and output plugin functionality.
- Snort examines packet flows and compares them to configured rule sets, utilizing variables, preprocessors and output plugins. Common preprocessors perform functions like stream reassembly and portscan detection.
- Output is configured through plugins to perform actions like logging to files or databases. Signatures use a standardized language to define common network attacks and anomalies.
- Unified log files were created to offload alerting from Snort to other applications, improving performance for detection. Compatible spool readers like Barnyard and Mudpit can
AI邊緣運算實作: TensorFlow Lite for MCU
https://bit.ly/3j2fIIt
[1]python程式設計
https://bit.ly/359cz4m
[2]AI機器學習&深度學習
http://bit.ly/2KDZZz4
[3]TensorFlow Lite for MCU
https://bit.ly/3j2fIIt
The document is a glossary of terms related to sound design and production for computer games. It contains definitions for over 20 key terms sourced from online references. For each term, the student provided the online definition and described the relevance of the term to their own production work creating sound effects and music for a 2 minute GTA video game sequence. The glossary covers areas such as sound design methodology, file formats, audio limitations, recording systems, sampling and more.
This document provides an overview of audio compression technologies. It discusses what audio is, why compression is needed, and the main types of audio compression: lossy and lossless. It describes some standard codecs for each type including MP3, AAC, FLAC. It explains the MPEG audio encoding and decoding process, and notes that AAC is the successor to MP3. In summary, the document covers audio fundamentals and provides details on common audio compression standards and techniques.
This document provides an overview of image transforms and enhancement in the frequency domain. It begins with clarifying homework assignments and recapping the previous lecture on the discrete Fourier transform (DFT). The document then covers the definition and properties of the 2D DFT, its implementation using the fast Fourier transform algorithm, and applications for image enhancement and feature correlation. Finally, it introduces the discrete cosine transform (DCT), covering its definition, visualization of its basis images, and fast implementation using the DFT.
The effects of visual realism on search tasks in mixed reality simulations-IE...Yadhu Kiran
Abstract—In this paper, we investigate the validity of Mixed Reality (MR) Simulation by conducting an experiment studying the effects of the visual realism of the simulated environment on various search tasks in Augmented Reality (AR). MR Simulation is a practical approach to conducting controlled and repeatable user experiments in MR, including AR. This approach uses a high-fidelity Virtual
Reality (VR) display system to simulate a wide range of equal or lower fidelity displays from the MR continuum, for the express purpose of conducting user experiments. For the experiment, we created three virtual models of a real-world location, each with a different perceived level of visual realism. We designed and executed an AR experiment using the real-world location and repeated
the experiment within VR using the three virtual models we created. The experiment looked into how fast users could search for both physical and virtual information that was present in the scene. Our experiment demonstrates the usefulness of MR Simulation and provides early evidence for the validity of MR Simulation with respect to AR search tasks performed in immersive VR.
The document compares the prices of various items of clothing. It lists the prices of sweaters, dresses, t-shirts, sneakers, heels, pants, and jeans. Sweaters are $40, dresses are $70, t-shirts are $30, sneakers are $20, heels are $50, pants are $10, and jeans are $20. It then asks which item is cheaper/more expensive/nicer between various choices.
This document provides a satirical summary of an individual who frequently checks into locations on social media to appear connected, but in reality knows very few people actually from their hometown. They aspire to marry an attractive partner and work abroad, but are reminded by their father to focus on their studies instead of partying.
This document discusses Common Core Math standards and the progression of number and operations in base ten from kindergarten to fifth grade. It outlines the key objectives for each grade level, including decomposing numbers, place value understanding, and the four operations with multi-digit whole numbers and decimals. The document also describes how the Common Core represents a shift towards developing conceptual understanding, procedural fluency, and engaging students with the mathematical practices.
This document discusses several types of environmental pollution including water, air, soil, and solid waste pollution. It defines key terms related to environmental science such as ecology, environmental protection, and contamination. The document also outlines various impacts of air pollutants like greenhouse gases, smog, and health problems. Water pollution is discussed in terms of how toxic substances enter water systems and its sources like sewage, industrial waste, and agricultural runoff. Finally, ways to care for the environment are presented like recycling, reducing carbon emissions, saving energy and water.
This document summarizes psychiatric manifestations that can occur with epilepsy. It discusses how epilepsy commonly presents with psychiatric comorbidities like personality changes, mood disorders like depression, and psychotic symptoms. Diagnosing epilepsy can be difficult when psychiatric symptoms are prominent. It emphasizes that psychiatrists should maintain a high suspicion for underlying epilepsy even without classical seizure signs. The temporal lobe is particularly associated with psychiatric presentations of epilepsy.
Over 3 billion people were expected to watch the 2014 World Cup, showing soccer's popularity globally. However, the document argues that simulation, or flopping, is cheating that ruins fairness in the sport and turns away hundreds of millions of viewers. It calls on FIFA to fight against simulation by suspending players who are caught flopping and do so retrospectively as well to protect fair play in soccer.
El documento habla sobre el origen del chocolate. El chocolate proviene de las semillas del árbol del cacao llamado Theobroma, cuyo fruto es la mazorca que contiene las semillas de cacao que luego se procesan para hacer chocolate.
This document discusses monogenic diabetes (MD), which accounts for around 4% of diabetes cases and is caused by a single genetic defect. It notes that genetic testing can help optimize treatment for around 50% of MD cases. The document considers different genetic testing methods and their advantages and disadvantages. It proposes using biomarkers like microRNAs to help select and pre-screen patients for genetic diagnostics of MD. Specifically, it aims to profile circulating microRNAs in serum to identify any that are specific to particular types of MD and to establish microRNAs' roles in MD.
Prezentacja powstała na zajęcia z przygotowania kulturalno-pedagogicznego, które realizowane są w ramach projektu "Międzynarodowy dialog zawodowy".
Projekt realizowany jest w ramach programu Erasmus+.
El documento describe los pasos para declarar dos variables numéricas con valores específicos y realizar las cuatro operaciones básicas con esos números. También indica cómo declarar una variable de texto con el nombre de una persona y usar funciones de cadena para contar palabras, invertir el texto y reemplazar caracteres. Finalmente, muestra cómo agregar la fecha y hora actuales.
The document discusses the structure of atoms including:
1) Atoms are composed of a nucleus containing protons and neutrons surrounded by electrons in orbitals.
2) Protons and neutrons have approximately the same mass while electrons are much lighter.
3) Isotopes of the same element have different numbers of neutrons but similar physical properties. Some isotopes are unstable and radioactive.
The document discusses the author's journey pursuing their dreams and dealing with being diagnosed with type 1 diabetes as a teenager. This caused them to miss out on opportunities and spontaneity as they had to carefully plan everything due to their condition. They experienced mental breakdowns every couple years without realizing they needed support from others also dealing with diabetes. They are now pursuing their passion for media and the arts through school and feel successful taking the first steps after shifting careers multiple times.
- Snort is an open source network intrusion detection system (IDS) that was created in 1998 and has continued to evolve, with a focus on detection capacity, speed and output plugin functionality.
- Snort examines packet flows and compares them to configured rule sets, utilizing variables, preprocessors and output plugins. Common preprocessors perform functions like stream reassembly and portscan detection.
- Output is configured through plugins to perform actions like logging to files or databases. Signatures use a standardized language to define common network attacks and anomalies.
- Unified log files were created to offload alerting from Snort to other applications, improving performance for detection. Compatible spool readers like Barnyard and Mudpit can
AI邊緣運算實作: TensorFlow Lite for MCU
https://bit.ly/3j2fIIt
[1]python程式設計
https://bit.ly/359cz4m
[2]AI機器學習&深度學習
http://bit.ly/2KDZZz4
[3]TensorFlow Lite for MCU
https://bit.ly/3j2fIIt
The document is a glossary of terms related to sound design and production for computer games. It contains definitions for over 20 key terms sourced from online references. For each term, the student provided the online definition and described the relevance of the term to their own production work creating sound effects and music for a 2 minute GTA video game sequence. The glossary covers areas such as sound design methodology, file formats, audio limitations, recording systems, sampling and more.
This document provides an overview of audio compression technologies. It discusses what audio is, why compression is needed, and the main types of audio compression: lossy and lossless. It describes some standard codecs for each type including MP3, AAC, FLAC. It explains the MPEG audio encoding and decoding process, and notes that AAC is the successor to MP3. In summary, the document covers audio fundamentals and provides details on common audio compression standards and techniques.
1) The document is a glossary of terms related to sound design and production for computer games. It contains definitions of terms researched by the student along with descriptions of how each term relates to their own production work.
2) The terms defined include Foley artistry, sound libraries, uncompressed and lossy audio file formats, limitations of sound processors and memory, mono/stereo/surround sound, analog and digital audio recording systems, MIDI, software sequencers, plugins, and sampling constraints.
3) For each term, the student provided a short internet definition and URL, and explained how the concept was relevant to audio work they had done for classes or projects.
Konversa is a system that logs a mobile phone user's non-phone conversations over the day using the phone's microphone. It uses classification algorithms to determine which audio samples contain relevant conversations and discards irrelevant ones. It was implemented on Android phones with a backend server for processing. Various classification models were tested including neural networks, Gaussian mixture models, and vector quantization, with vector quantization achieving the best results. Training involved collecting samples from multiple speakers to build the classification model.
На BlackHat 2016 был представлен доклад об уязвимостях в видеосервисах. Докладчики продолжили исследования в этой области и расскажут о новых уязвимостях (логических и бинарных) и интересных способах их эксплуатации. Также расскажут реальные истории эксплуатации этих уязвимостей в программах bug bounty.
Embedded Android system development workshop is focused on integrating new device with Android framework. Our hands-on approach makes Emertxe as the best institute to learn android system development training. This workshop deep dives into Android porting, Android Hardware Abstraction Layer (HAL), Android Services and Linux device driver ecosystem. This workshop based training program will enable you to efficiently integrate new hardware with Android HAL / Framework.
Efficient System Monitoring in Cloud Native EnvironmentsGergely Szabó
This document discusses efficient system monitoring in cloud native environments using eBPF. It provides an overview of eBPF and how it can be used for monitoring applications like Prometheus. Specific topics covered include BPF, Linux kernel tracing using kprobes and tracepoints, eBPF maps and programs, and an example Prometheus exporter that leverages eBPF to export metrics.
Linux System Programming - Buffered I/O YourHelper1
This document discusses buffered I/O in 3 parts:
1) Introduction to buffered I/O which improves I/O throughput by using buffers to handle speed mismatches between devices and applications. Buffers temporarily store data to reduce high I/O latencies.
2) User-buffered I/O where applications use buffers in user memory to minimize system calls and improve performance. Block sizes are important to align I/O operations.
3) Standard I/O functions like fopen(), fgets(), fputc() which provide platform-independent buffered I/O using file pointers and buffers. Functions allow reading, writing, seeking and flushing data to streams.
1. The document is a glossary of terms related to sound design and production for computer games. It contains definitions for terms like Foley artistry, sound libraries, file formats like .wav and .mp3, limitations of audio hardware, recording systems, sampling constraints, and more.
2. For each term, it provides a short definition from an online source along with a description of how the term relates to the student's own production practice.
3. The glossary is intended to help the student research and understand foundational concepts in sound design as part of their study of a BTEC extended diploma in games design.
The document discusses parallel programming using MPI (Message Passing Interface). It introduces MPI as a standard for message passing between processes. It describes how to set up a basic parallel computing environment using a cluster of networked computers. It provides examples of using MPI functions to implement parallel algorithms, including point-to-point and collective communication like broadcast, gather, and scatter.
Android Audio HAL – Audio Architecture – Audio HAL interface – Audio Policy – Audio HAL compilation & verification – Overview of Tinyalsa
Android Video HAL – Camera Architecture – Overview of camera HAL interface – Overview of V4L2 – Enabling V4l2 in kernel – Camera HAL compilation and verification
This document provides an overview of baseband radio transmission and digital signal processing techniques. It describes the key functions performed in baseband processing including analog to digital conversion, digital speech coding, channel coding and error correction, modulation and demodulation, multiplexing and multiple access, and digital signal processing. Standardization bodies and industry contributors that support wireless technologies are also acknowledged.
You have a system with an advanced programmatic tracer: do you know what to do with it? Brendan has used numerous tracers in production environments, and has published hundreds of tracing-based tools. In this talk he will share tips and know-how for creating CLI tracing tools and GUI visualizations, to solve real problems effectively. Programmatic tracing is an amazing superpower, and this talk will show you how to wield it!
Optimal Communication Of Real Time Data On Secure Cdma Ip...Stefanie Yang
The document discusses optimal communication of real-time data over secure CDMA IP RAN networks. It proposes a new coding approach for security enhancement and quality improvement based on spectrum utilization and antenna coding. A traffic model is developed for transmitting image and audio data over wireless channels with AWGN noise and fading effects. An optimal spectrum sensing approach is developed for resource allocation and communicated using the secure WeP protocol. Results show improvement in quality metrics for the proposed system compared to conventional CDMA modeling.
The document discusses media VoIP protocols and technologies. It provides an overview of:
- RTP and RTCP protocols for transporting audio and video over IP networks. RTP provides sequencing and time stamping while RTCP provides quality feedback.
- Common audio and video codecs like G.711, H.261, H.263 that are used to compress media.
- Mechanisms for mixing and translating streams to connect networks of different capabilities.
- DTMF signaling which can be carried in-band or out-of-band using SIP INFO.
This project report summarizes work done on audio signal processing using a Butterworth filter. A group of 5 students used MATLAB to design a Butterworth filter and process an audio file. They took an MP3 file and converted it to a WAV format for processing. The report describes the theory of audio signal processing and Butterworth filters. It provides the MATLAB syntax used to read the WAV file, design the filter, and filter the audio signal. The students were able to tune the audio by changing the filter's cutoff frequency. Applications of this technique include audio equalization, compression, and sound synthesis.
A review on techniques and modelling methodologies used for checking electrom...nooriasukmaningtyas
The proper function of the integrated circuit (IC) in an inhibiting electromagnetic environment has always been a serious concern throughout the decades of revolution in the world of electronics, from disjunct devices to today’s integrated circuit technology, where billions of transistors are combined on a single chip. The automotive industry and smart vehicles in particular, are confronting design issues such as being prone to electromagnetic interference (EMI). Electronic control devices calculate incorrect outputs because of EMI and sensors give misleading values which can prove fatal in case of automotives. In this paper, the authors have non exhaustively tried to review research work concerned with the investigation of EMI in ICs and prediction of this EMI using various modelling methodologies and measurement setups.
Understanding Inductive Bias in Machine LearningSUTEJAS
This presentation explores the concept of inductive bias in machine learning. It explains how algorithms come with built-in assumptions and preferences that guide the learning process. You'll learn about the different types of inductive bias and how they can impact the performance and generalizability of machine learning models.
The presentation also covers the positive and negative aspects of inductive bias, along with strategies for mitigating potential drawbacks. We'll explore examples of how bias manifests in algorithms like neural networks and decision trees.
By understanding inductive bias, you can gain valuable insights into how machine learning models work and make informed decisions when building and deploying them.
Harnessing WebAssembly for Real-time Stateless Streaming PipelinesChristina Lin
Traditionally, dealing with real-time data pipelines has involved significant overhead, even for straightforward tasks like data transformation or masking. However, in this talk, we’ll venture into the dynamic realm of WebAssembly (WASM) and discover how it can revolutionize the creation of stateless streaming pipelines within a Kafka (Redpanda) broker. These pipelines are adept at managing low-latency, high-data-volume scenarios.
Embedded machine learning-based road conditions and driving behavior monitoringIJECEIAES
Car accident rates have increased in recent years, resulting in losses in human lives, properties, and other financial costs. An embedded machine learning-based system is developed to address this critical issue. The system can monitor road conditions, detect driving patterns, and identify aggressive driving behaviors. The system is based on neural networks trained on a comprehensive dataset of driving events, driving styles, and road conditions. The system effectively detects potential risks and helps mitigate the frequency and impact of accidents. The primary goal is to ensure the safety of drivers and vehicles. Collecting data involved gathering information on three key road events: normal street and normal drive, speed bumps, circular yellow speed bumps, and three aggressive driving actions: sudden start, sudden stop, and sudden entry. The gathered data is processed and analyzed using a machine learning system designed for limited power and memory devices. The developed system resulted in 91.9% accuracy, 93.6% precision, and 92% recall. The achieved inference time on an Arduino Nano 33 BLE Sense with a 32-bit CPU running at 64 MHz is 34 ms and requires 2.6 kB peak RAM and 139.9 kB program flash memory, making it suitable for resource-constrained embedded systems.
Using recycled concrete aggregates (RCA) for pavements is crucial to achieving sustainability. Implementing RCA for new pavement can minimize carbon footprint, conserve natural resources, reduce harmful emissions, and lower life cycle costs. Compared to natural aggregate (NA), RCA pavement has fewer comprehensive studies and sustainability assessments.
Using recycled concrete aggregates (RCA) for pavements is crucial to achieving sustainability. Implementing RCA for new pavement can minimize carbon footprint, conserve natural resources, reduce harmful emissions, and lower life cycle costs. Compared to natural aggregate (NA), RCA pavement has fewer comprehensive studies and sustainability assessments.
Advanced control scheme of doubly fed induction generator for wind turbine us...IJECEIAES
This paper describes a speed control device for generating electrical energy on an electricity network based on the doubly fed induction generator (DFIG) used for wind power conversion systems. At first, a double-fed induction generator model was constructed. A control law is formulated to govern the flow of energy between the stator of a DFIG and the energy network using three types of controllers: proportional integral (PI), sliding mode controller (SMC) and second order sliding mode controller (SOSMC). Their different results in terms of power reference tracking, reaction to unexpected speed fluctuations, sensitivity to perturbations, and resilience against machine parameter alterations are compared. MATLAB/Simulink was used to conduct the simulations for the preceding study. Multiple simulations have shown very satisfying results, and the investigations demonstrate the efficacy and power-enhancing capabilities of the suggested control system.
2. SUMMARY
• MP3 is originally developed by Fraunhofer IIS partly under EUREKA project
EU147, Digital Audio Broadcasting (DAB). It is then adopted as ISO-
MPEAudioLayer - 3, 1991 (developed followed by Layer 1 and 2).
• MP3 FILE STRUCTURE IS DIVIDED BY 3 PARTS.
TAG.V2→Frame→TAG.V1
TAG.V2
* Version
* Reversion
* Flag etc
TAG.V1
* Title
* Artist
* Album etc
Frame
* IntBitrate
* IntFrequency
* IntLayer etc
University of Ottawa
7. APPLICATIONS
University of Ottawa
KEY CODES IN SHINE MP3 ENCODER PROGRAM
THIS IS PART OF SHINE FIXED-POINT MP3 ENCODER LIBRARY OPEN PROJECT
("libshine-fxp")
libshine-fxp_20070104/
libshine-fxp /
types.h
types.c
bitstream.h
bitstream.c
Main.c
Layer3.h
Layer3.c
L3subband.h
L3subband.c
L3mdct.h
L3mdct.c
L3loop.h
L3loop.c
L3bitstream.h
L3bitstream.c
8. APPLICATIONS
University of Ottawa
KEY CODES IN SHINE MP3 ENCODER PROGRAM
types.h
typedef struct { time_t start_time; // define start time of encoding
wave_t wave; // remain the head information of source before encoding
mpeg_t mpeg; // generated head information after encoding
/* These two app-supplied routines are used to read and write data */
int (*get_pcm)(short buffer[2][samp_per_frame], void *config_in);
int (*write_mp3)(long bytes, void *buffer, void *config_in);
} config_t;
bitstream.h
typedef struct bit_stream_struc {
FILE *pt; // pointer to bit stream
unsigned char *buf; // bit stream buffer
int mode; /* bit stream open in read or write mode */
} bitstream_t;
9. APPLICATIONS
University of Ottawa
KEY CODES IN SHINE MP3 ENCODER PROGRAM
Main.c
#include "Layer3.h"
int main(int argc, char **argv) {
wave_open(&config);
/* set up the read PCM stream and write MP3 stream functions */
config.get_pcm=&wave_get;
config.write_mp3=&write_mp3;
L3_compress(&config);
wave_close(&config);
}
10. APPLICATIONS
University of Ottawa
KEY CODES IN SHINE MP3 ENCODER PROGRAM
Layer3.c
#include "L3subband.h“
#include "L3mdct.h“
#include "L3loop.h“
#include "L3bitstream.h"
void L3_compress(config_t *config) {
for(gr=0; gr<config.mpeg.granules; gr++) /* polyphase filtering, refered in L3subband.h*/
for(ch=0; ch<config.mpeg.channels; ch++)
for(i=0;i<18;i++)
L3_window_filter_subband(&buffer[ch],&l3_sb_sample[ch][gr+1][i][0]
,ch);
/* apply MDCT to the polyphase output, refered in L3mdct.h */
L3_mdct_sub(l3_sb_sample, mdct_freq); /
bit and noise allocation according to, refered in L3loop.h */
L3_iteration_loop(mdct_freq, &side_info, l3_enc,mean_bits);
/* write the frame to the bitstream, declared in L3bitstream.h */
L3_format_bitstream(l3_enc, &side_info);
}
12. REFERENCES
University of Ottawa
1. Shine Fixed-pt MP3 Encoder Library: Project Web Hosting - Open Source
Software(n.d.). Retrieved November 17, 2014, from http://libshine-
fxp.sourceforge.net
2. Brandenburg K. MP3 and AAC explained[C]//Audio Engineering Society
Conference: 17th International Conference: High-Quality Audio Coding.
Audio Engineering Society, 1999.
3. 张芷燕. MP3 编码法之研究与实现[D]. 台湾国立交通大学, 2002.
4. Noll P. MPnn H G. Genesis of the MP3 audio coding standard[J]. Consumer
Electronics, IEEE Transactions on, 2006, 52(3): 1043-1049EG digital audio
coding[J]. Signal Processing Magazine, IEEE, 1997, 14(5): 59-81.
5. Herre J, Purnhagen H, Breebaart J, et al. The reference model architecture
for MPEG spatial audio coding[C]//Audio Engineering Society Convention
Paper. 2005, 6447: 28-31.