Have you every wondered how popular your favorite movie genre actually was; or how frequently people consume comedies and romance flicks? Or what the most popular movie genres are? Well, I’ve got you covered. Below I’ve enclosed a complete analysis of movie genre data taken from an IMDb data set, accompanied by data insights and beautiful visualizations which I created in Tableau.
This document is a general film questionnaire that asks respondents about their demographic information such as gender, age, and ethnicity. It also asks about their film preferences in terms of genres they like and dislike watching as well as how often they visit the cinema or buy DVDs. Respondents are further asked about what factors influence their decisions to watch a film such as the director, cast, storyline, or genre and how they find out about new film releases.
WJEC - A2 Film Studies FM4 specimen exam questionsElle Sullivan
This document provides an examination paper for the GCE AS/A Film Studies qualification. It contains three sections with multiple choice questions about world cinema, spectatorship topics, and a close critical study of a single film. Students must answer one question from each section, with the questions in Sections A and B carrying 35 marks and questions in Section C carrying 30 marks. The paper tests understanding of aspects studied throughout the AS and A levels.
The document discusses the theory of auteurism in film. It began in 1950s France where critics argued that directors had a personal creative vision that shaped their films, and that certain directors like Howard Hawks, Alfred Hitchcock, and Jean Renoir should be considered "auteurs". The theory was popularized by François Truffaut and other critics writing for Cahiers du Cinéma. It was later adopted by American critic Andrew Sarris and influenced how directors were analyzed. However, the theory was later criticized for overlooking collaboration and privileging the director's role too much.
This document categorizes and describes 11 major film genres: action, adventure, comedy, crime, drama, epics, horror, musicals/dance, sci-fi, war, and westerns. Each genre is defined and examples are provided. Action films involve physical stunts, battles and fights. Adventure films involve exciting new experiences and exotic locales. Comedies aim to provoke laughter through exaggerated situations and characters. Crime films focus on the sinister actions of criminals. Dramas involve realistic characters and stories without comedy or special effects. Epics take place over a large historical backdrop. Horror films are designed to frighten audiences. Musicals/dance films emphasize song and dance. Sci-fi films involve fut
Maleficent (2014) is a dark fantasy film directed by Robert Stromberg starring Angelina Jolie as Maleficent. It had a budget of $180 million and grossed $757.4 million at the box office. The film provides an alternative perspective on the Disney film Sleeping Beauty, telling the story from the viewpoint of the villain Maleficent and portraying her as initially good-natured until betrayed by the human king. The film subverts conventions by making Maleficent both the villain who curses Princess Aurora and later the hero who breaks the curse, challenging typical notions of good and evil.
The document discusses the history and controversy around violent video games. It notes that while early video games like Pong were nonviolent, the introduction of 3D graphics and consoles with more processing power allowed for more realistic and violent games. This sparked debates around whether violent games increased aggression in children. Studies on the topic have been inconclusive, but some research from the APA found links between violent games and aggression in teens. However, the Secret Service found little connection between school shooters and interest in violent media. The document also profiles attorney Jack Thompson who argues violent games harm children.
The document discusses the horror genre and its purpose of eliciting negative emotions in viewers through primal fears. It describes several common subgenres of horror including slasher, body horror, psychological horror, science fiction horror, and comedy horror. Each subgenre is defined and an example film is provided. The document also analyzes why the science fiction horror film Alien is effective at scaring audiences through its isolated setting, use of suspense, and threatening antagonist.
This document is a general film questionnaire that asks respondents about their demographic information such as gender, age, and ethnicity. It also asks about their film preferences in terms of genres they like and dislike watching as well as how often they visit the cinema or buy DVDs. Respondents are further asked about what factors influence their decisions to watch a film such as the director, cast, storyline, or genre and how they find out about new film releases.
WJEC - A2 Film Studies FM4 specimen exam questionsElle Sullivan
This document provides an examination paper for the GCE AS/A Film Studies qualification. It contains three sections with multiple choice questions about world cinema, spectatorship topics, and a close critical study of a single film. Students must answer one question from each section, with the questions in Sections A and B carrying 35 marks and questions in Section C carrying 30 marks. The paper tests understanding of aspects studied throughout the AS and A levels.
The document discusses the theory of auteurism in film. It began in 1950s France where critics argued that directors had a personal creative vision that shaped their films, and that certain directors like Howard Hawks, Alfred Hitchcock, and Jean Renoir should be considered "auteurs". The theory was popularized by François Truffaut and other critics writing for Cahiers du Cinéma. It was later adopted by American critic Andrew Sarris and influenced how directors were analyzed. However, the theory was later criticized for overlooking collaboration and privileging the director's role too much.
This document categorizes and describes 11 major film genres: action, adventure, comedy, crime, drama, epics, horror, musicals/dance, sci-fi, war, and westerns. Each genre is defined and examples are provided. Action films involve physical stunts, battles and fights. Adventure films involve exciting new experiences and exotic locales. Comedies aim to provoke laughter through exaggerated situations and characters. Crime films focus on the sinister actions of criminals. Dramas involve realistic characters and stories without comedy or special effects. Epics take place over a large historical backdrop. Horror films are designed to frighten audiences. Musicals/dance films emphasize song and dance. Sci-fi films involve fut
Maleficent (2014) is a dark fantasy film directed by Robert Stromberg starring Angelina Jolie as Maleficent. It had a budget of $180 million and grossed $757.4 million at the box office. The film provides an alternative perspective on the Disney film Sleeping Beauty, telling the story from the viewpoint of the villain Maleficent and portraying her as initially good-natured until betrayed by the human king. The film subverts conventions by making Maleficent both the villain who curses Princess Aurora and later the hero who breaks the curse, challenging typical notions of good and evil.
The document discusses the history and controversy around violent video games. It notes that while early video games like Pong were nonviolent, the introduction of 3D graphics and consoles with more processing power allowed for more realistic and violent games. This sparked debates around whether violent games increased aggression in children. Studies on the topic have been inconclusive, but some research from the APA found links between violent games and aggression in teens. However, the Secret Service found little connection between school shooters and interest in violent media. The document also profiles attorney Jack Thompson who argues violent games harm children.
The document discusses the horror genre and its purpose of eliciting negative emotions in viewers through primal fears. It describes several common subgenres of horror including slasher, body horror, psychological horror, science fiction horror, and comedy horror. Each subgenre is defined and an example film is provided. The document also analyzes why the science fiction horror film Alien is effective at scaring audiences through its isolated setting, use of suspense, and threatening antagonist.
The document outlines conventions commonly found in action films based on a mind map created after watching trailers for Inception, The Dark Knight, and iRobot. These conventions include a mission to be completed, weapons like knives and guns, fights set in a modern big city, motives for characters' actions, futuristic vehicles, good guys and bad guys, explosions and crashes, high-tech machinery, cat-and-mouse chases, outbreaks of destruction, killings and death of loved ones, and suspenseful music.
This document contains sample materials for the speaking section of an English proficiency exam. It includes 8 practice tests with sample questions and role plays. Each test has two parts:
Part 1 involves responding to general questions about topics like home, school, activities and plans. Candidates have 2 minutes to answer.
Part 2 involves comparing two photos and answering a follow up question. Candidates have 1 minute to discuss their photos and 30 seconds to respond to their partner's photos. The role plays focus on comparing situations and experiences.
The tests provide an overview of the exam format and types of questions assessed in the speaking section to help candidates prepare.
Analysis of scott pilgrim vs the world title sequence Laura Greenley
The title sequence of Scott Pilgrim vs the World uses colorful, animated graphics and effects synced to the film's music. It features the band playing while credits using changing font colors are displayed on colorful, moving backgrounds. The costumes are mainly grey tones. There is extensive editing of the animation and backgrounds using techniques like scratch film. The music plays diegetically as the band performs, setting the tone. The titles are meant to represent the imagination of a character experiencing the music.
Hammer Film Productions is a British film company known for its Gothic "Hammer Horror" films from the mid-1950s to the 1970s. With low budgets, Hammer films appeared lavish through quality actors and sets. Their formula of including blood, gore and nudity was risky but successful, particularly films like "Dracula" and "The Curse of Frankenstein." While competitors and lost American funding hurt Hammer in later decades, the company was acquired in 2000 and 2007 with plans to produce new horror films again through innovative techniques appealing to modern audiences.
Postmodernist films are characterized by self-conscious use of styles and conventions, mixing of styles and media, and distrust of theories. They challenge mainstream narratives and aim to destroy audience suspension of disbelief. Key conventions include pastiche, flattened emotion, hyperreality, time bending, and altered states. Pulp Fiction and Run Lola Run are examples that blend genres, have nonlinear narratives, and reference other works. However, some philosophers criticize postmodernism as meaningless and unable to add analytical knowledge.
This document discusses different perspectives on games as an art form. It explores the relationship between games, art, and the avant-garde. Key topics covered include defining artgames, the role of abstraction and metaphor in artgames, and examining exemplars that push graphical styles and player interactions. Different views are presented on where art exists in video games and how interactivity challenges traditional notions of a work of art.
This document provides examples of short films from different genres including romance, comedy, sci-fi/fantasy, drama, animation/stop motion, horror, documentary, film noir, action/adventure, epics/historical, and gay & lesbian. For each genre, 3-4 short film titles are listed along with brief 1-2 sentence descriptions. Additionally, two websites for finding short films from various genres are referenced at the end.
Conventions and Codes of Horror Film Postersmootje2009
The document analyzes conventions used in horror film posters. It discusses several examples and notes common visual elements like protagonists/villains, dark color schemes, isolated settings, and taglines to generate intrigue. Key aspects summarized include introducing audiences to characters, using color and text to set a ominous tone, and including hashtags or release dates to promote discussion online.
Science fiction is an imaginative genre that explores speculative concepts such as space travel, time travel, and extraterrestrial life. It uses scientific ideas and human problems/solutions as a basis for stories, even if the science itself is fictional. Some key developments in science fiction include the first use of the term "sci-fi" in 1954, early works like Lucian's True History in the 2nd century AD, and the genre solidifying in the 21st century with many movies based on science fiction concepts. Now the genre influences popular culture and entertains questions about whether science fiction concepts could become reality.
Romance originated from myths involving knights and dragons and was first written in novels. One of the earliest and most famous romances was William Shakespeare's Romeo and Juliet, written in the 1500s. Romance genres typically depict scenarios involving love at first sight, teen love, forbidden love, obsession, passionate love, sacrifice, and destructive love, often ending in tragedy or happily ever after. The genre aims to take audiences on an emotional journey by pulling on their heartstrings. While kissing was initially frowned upon in early films like the first kiss scene in 1896's "The Kiss," romance films have increasingly focused more on kissing and sexuality over time, which some view as losing the genre's original aspirational nature.
GHIBLI Studio was founded in 1984 by Miyazaki and Takahata. It has produced 16 animated films. The document discusses the history and productions of GHIBLI Studio, provides details about director Miyazaki, analyzes elements in Miyazaki's films including a focus on female protagonists, architecture, monsters, and fantasy, and compares Japanese and Western animation industries.
The 5 elements of mise-en-scene that influence audience expectations are: 1) Settings and props which establish time, place, and social status of characters. 2) Costumes, hair, and makeup which reveal character traits and time period. 3) Facial expressions and body language which clearly convey a character's emotions and thoughts. 4) Lighting and color which set mood and draw attention through techniques like shadows and high/low key lighting. 5) Camera shots and angles which manipulate space, proximity, and viewer perspective to determine importance and relationships between elements through techniques like close-ups, long shots, and camera placement.
The document discusses the typical conventions used in science fiction trailers and films. It outlines elements like futuristic technology, conflict between good and evil, and dystopian societies that are commonly seen in the sci-fi genre. It also describes visual and technical conventions regarding costumes, props, camerawork, editing, sound design and music that sci-fi films employ to set the atmosphere and advance the story.
This document discusses conventions of the horror genre including common settings, characters, iconography, narratives, and subgenres. It also summarizes some key genre theories. Specifically, it notes that dark, isolated, or natural settings are commonly used to set the atmosphere in horror. Character archetypes include families, friends, and vulnerable characters. Iconography includes low lighting, weapons, and dark colors. Narratives often involve a group being persecuted by an antagonist with an unpredictable ending. Subgenres discussed are gothic, slasher, psychological, paranormal, gore, and found footage. Theories addressed are those proposed by Altman, Dyer, and Stacy regarding pleasures, escapism, and genre evolution over
- Film audiences greatly increased over time, from short films to feature-length films, and with the introduction of color and sound. In the UK, cinema ticket sales peaked between 1947-1951 at around 1600 million tickets per year.
- Since then, UK cinema ticket sales have declined annually as people have alternative entertainment options like television at home. This has led cinemas to increase food and ticket prices to compensate for the reduced audience numbers.
- While romance films still primarily target women, the types of women watching has broadened with new subgenres that appeal to different age groups. Films shown from a male perspective have also increased the male romance film audience.
This document discusses post-modernism and its relationship with television. It outlines some key aspects of post-modernism, including the rejection of grand narratives, hyperreality, and a focus on surface level meanings over depth. It then examines how television has embraced post-modern concepts by blurring reality and fiction, prioritizing constant entertainment over substance, and promoting pastiche and spectacle. The document also notes that Pakistani television is increasingly demonstrating post-modern influences but could potentially apply its concepts in a healthier manner that does not undermine societal values.
The document discusses the thriller genre and its various subgenres. It defines a thriller as a genre designed to create suspense through sensational and suspenseful action, without relying on disgust like horror. The main subgenres discussed are crime thrillers, mystery thrillers, psychological thrillers, science fiction thrillers, and supernatural thrillers. Each subgenre is characterized by certain plot conventions and themes.
Western genre films are typically set in the late 1800s to early 1900s American Old West, featuring remote towns with saloons and desert landscapes. The narratives usually focus on themes of culture vs. nature, community vs. individuality, and involve gunfights and chases. Iconography includes cowboy hats, guns, horses and sheriff badges. Main characters are often cowboys seeking justice or revenge who come into conflict with villains or sheriffs in the male-dominated towns. The films have a sepia-toned, orange look and use close-ups and low camera angles during gunfight scenes.
This document discusses the concept of genre in media. It begins by defining genre as a type of media work governed by implicit rules shared by its creators and audience. Genre comes from the French word for "type" or "kind." Works are classified by genre by their creators, marketers, reviewers, and consumers. Genre studies examines common structural elements and patterns in collections of stories. Conventions distinguish genres, like settings and characters in westerns. Genres develop over time through a lifecycle as audiences and creators establish expectations. They allow audiences to understand new works and creators to rely on familiar tropes.
According to boxofficemojo.com, around 3/5 of horror films are released in October, most commonly towards the end of the month near Halloween. This is beneficial for institutions as more people are in a scary mindset during this time of year and are more likely to watch horror films, meaning higher profits. Younger people aged 15-24 are most likely to visit the cinema compared to older age groups. The average gross profit per horror film is $19.4 million, while the total gross profit of the genre from 1995-2014 was $7.8 billion, making it the 7th highest grossing genre. There are several sub-genres of horror including slasher, zombie, psychological, and science
Academic Writing - From Paragraph To Essay - ZSandra Gubner
The document discusses the steps to get academic writing help from the website HelpWriting.net, including creating an account, submitting a request form with instructions and sources, and choosing a writer to complete the assignment. It also covers reviewing and authorizing payment for completed work, as well as utilizing free revisions. The process aims to ensure students receive original, high-quality content for their academic needs.
The document outlines conventions commonly found in action films based on a mind map created after watching trailers for Inception, The Dark Knight, and iRobot. These conventions include a mission to be completed, weapons like knives and guns, fights set in a modern big city, motives for characters' actions, futuristic vehicles, good guys and bad guys, explosions and crashes, high-tech machinery, cat-and-mouse chases, outbreaks of destruction, killings and death of loved ones, and suspenseful music.
This document contains sample materials for the speaking section of an English proficiency exam. It includes 8 practice tests with sample questions and role plays. Each test has two parts:
Part 1 involves responding to general questions about topics like home, school, activities and plans. Candidates have 2 minutes to answer.
Part 2 involves comparing two photos and answering a follow up question. Candidates have 1 minute to discuss their photos and 30 seconds to respond to their partner's photos. The role plays focus on comparing situations and experiences.
The tests provide an overview of the exam format and types of questions assessed in the speaking section to help candidates prepare.
Analysis of scott pilgrim vs the world title sequence Laura Greenley
The title sequence of Scott Pilgrim vs the World uses colorful, animated graphics and effects synced to the film's music. It features the band playing while credits using changing font colors are displayed on colorful, moving backgrounds. The costumes are mainly grey tones. There is extensive editing of the animation and backgrounds using techniques like scratch film. The music plays diegetically as the band performs, setting the tone. The titles are meant to represent the imagination of a character experiencing the music.
Hammer Film Productions is a British film company known for its Gothic "Hammer Horror" films from the mid-1950s to the 1970s. With low budgets, Hammer films appeared lavish through quality actors and sets. Their formula of including blood, gore and nudity was risky but successful, particularly films like "Dracula" and "The Curse of Frankenstein." While competitors and lost American funding hurt Hammer in later decades, the company was acquired in 2000 and 2007 with plans to produce new horror films again through innovative techniques appealing to modern audiences.
Postmodernist films are characterized by self-conscious use of styles and conventions, mixing of styles and media, and distrust of theories. They challenge mainstream narratives and aim to destroy audience suspension of disbelief. Key conventions include pastiche, flattened emotion, hyperreality, time bending, and altered states. Pulp Fiction and Run Lola Run are examples that blend genres, have nonlinear narratives, and reference other works. However, some philosophers criticize postmodernism as meaningless and unable to add analytical knowledge.
This document discusses different perspectives on games as an art form. It explores the relationship between games, art, and the avant-garde. Key topics covered include defining artgames, the role of abstraction and metaphor in artgames, and examining exemplars that push graphical styles and player interactions. Different views are presented on where art exists in video games and how interactivity challenges traditional notions of a work of art.
This document provides examples of short films from different genres including romance, comedy, sci-fi/fantasy, drama, animation/stop motion, horror, documentary, film noir, action/adventure, epics/historical, and gay & lesbian. For each genre, 3-4 short film titles are listed along with brief 1-2 sentence descriptions. Additionally, two websites for finding short films from various genres are referenced at the end.
Conventions and Codes of Horror Film Postersmootje2009
The document analyzes conventions used in horror film posters. It discusses several examples and notes common visual elements like protagonists/villains, dark color schemes, isolated settings, and taglines to generate intrigue. Key aspects summarized include introducing audiences to characters, using color and text to set a ominous tone, and including hashtags or release dates to promote discussion online.
Science fiction is an imaginative genre that explores speculative concepts such as space travel, time travel, and extraterrestrial life. It uses scientific ideas and human problems/solutions as a basis for stories, even if the science itself is fictional. Some key developments in science fiction include the first use of the term "sci-fi" in 1954, early works like Lucian's True History in the 2nd century AD, and the genre solidifying in the 21st century with many movies based on science fiction concepts. Now the genre influences popular culture and entertains questions about whether science fiction concepts could become reality.
Romance originated from myths involving knights and dragons and was first written in novels. One of the earliest and most famous romances was William Shakespeare's Romeo and Juliet, written in the 1500s. Romance genres typically depict scenarios involving love at first sight, teen love, forbidden love, obsession, passionate love, sacrifice, and destructive love, often ending in tragedy or happily ever after. The genre aims to take audiences on an emotional journey by pulling on their heartstrings. While kissing was initially frowned upon in early films like the first kiss scene in 1896's "The Kiss," romance films have increasingly focused more on kissing and sexuality over time, which some view as losing the genre's original aspirational nature.
GHIBLI Studio was founded in 1984 by Miyazaki and Takahata. It has produced 16 animated films. The document discusses the history and productions of GHIBLI Studio, provides details about director Miyazaki, analyzes elements in Miyazaki's films including a focus on female protagonists, architecture, monsters, and fantasy, and compares Japanese and Western animation industries.
The 5 elements of mise-en-scene that influence audience expectations are: 1) Settings and props which establish time, place, and social status of characters. 2) Costumes, hair, and makeup which reveal character traits and time period. 3) Facial expressions and body language which clearly convey a character's emotions and thoughts. 4) Lighting and color which set mood and draw attention through techniques like shadows and high/low key lighting. 5) Camera shots and angles which manipulate space, proximity, and viewer perspective to determine importance and relationships between elements through techniques like close-ups, long shots, and camera placement.
The document discusses the typical conventions used in science fiction trailers and films. It outlines elements like futuristic technology, conflict between good and evil, and dystopian societies that are commonly seen in the sci-fi genre. It also describes visual and technical conventions regarding costumes, props, camerawork, editing, sound design and music that sci-fi films employ to set the atmosphere and advance the story.
This document discusses conventions of the horror genre including common settings, characters, iconography, narratives, and subgenres. It also summarizes some key genre theories. Specifically, it notes that dark, isolated, or natural settings are commonly used to set the atmosphere in horror. Character archetypes include families, friends, and vulnerable characters. Iconography includes low lighting, weapons, and dark colors. Narratives often involve a group being persecuted by an antagonist with an unpredictable ending. Subgenres discussed are gothic, slasher, psychological, paranormal, gore, and found footage. Theories addressed are those proposed by Altman, Dyer, and Stacy regarding pleasures, escapism, and genre evolution over
- Film audiences greatly increased over time, from short films to feature-length films, and with the introduction of color and sound. In the UK, cinema ticket sales peaked between 1947-1951 at around 1600 million tickets per year.
- Since then, UK cinema ticket sales have declined annually as people have alternative entertainment options like television at home. This has led cinemas to increase food and ticket prices to compensate for the reduced audience numbers.
- While romance films still primarily target women, the types of women watching has broadened with new subgenres that appeal to different age groups. Films shown from a male perspective have also increased the male romance film audience.
This document discusses post-modernism and its relationship with television. It outlines some key aspects of post-modernism, including the rejection of grand narratives, hyperreality, and a focus on surface level meanings over depth. It then examines how television has embraced post-modern concepts by blurring reality and fiction, prioritizing constant entertainment over substance, and promoting pastiche and spectacle. The document also notes that Pakistani television is increasingly demonstrating post-modern influences but could potentially apply its concepts in a healthier manner that does not undermine societal values.
The document discusses the thriller genre and its various subgenres. It defines a thriller as a genre designed to create suspense through sensational and suspenseful action, without relying on disgust like horror. The main subgenres discussed are crime thrillers, mystery thrillers, psychological thrillers, science fiction thrillers, and supernatural thrillers. Each subgenre is characterized by certain plot conventions and themes.
Western genre films are typically set in the late 1800s to early 1900s American Old West, featuring remote towns with saloons and desert landscapes. The narratives usually focus on themes of culture vs. nature, community vs. individuality, and involve gunfights and chases. Iconography includes cowboy hats, guns, horses and sheriff badges. Main characters are often cowboys seeking justice or revenge who come into conflict with villains or sheriffs in the male-dominated towns. The films have a sepia-toned, orange look and use close-ups and low camera angles during gunfight scenes.
This document discusses the concept of genre in media. It begins by defining genre as a type of media work governed by implicit rules shared by its creators and audience. Genre comes from the French word for "type" or "kind." Works are classified by genre by their creators, marketers, reviewers, and consumers. Genre studies examines common structural elements and patterns in collections of stories. Conventions distinguish genres, like settings and characters in westerns. Genres develop over time through a lifecycle as audiences and creators establish expectations. They allow audiences to understand new works and creators to rely on familiar tropes.
According to boxofficemojo.com, around 3/5 of horror films are released in October, most commonly towards the end of the month near Halloween. This is beneficial for institutions as more people are in a scary mindset during this time of year and are more likely to watch horror films, meaning higher profits. Younger people aged 15-24 are most likely to visit the cinema compared to older age groups. The average gross profit per horror film is $19.4 million, while the total gross profit of the genre from 1995-2014 was $7.8 billion, making it the 7th highest grossing genre. There are several sub-genres of horror including slasher, zombie, psychological, and science
Academic Writing - From Paragraph To Essay - ZSandra Gubner
The document discusses the steps to get academic writing help from the website HelpWriting.net, including creating an account, submitting a request form with instructions and sources, and choosing a writer to complete the assignment. It also covers reviewing and authorizing payment for completed work, as well as utilizing free revisions. The process aims to ensure students receive original, high-quality content for their academic needs.
The document profiles the primary and secondary audiences for three different types of media content: a violent film, a film targeted towards children, and a zombie comedy film. The primary audiences for each are identified as 18-40 year old white males for the violent film, 10-18 year old kids for the children's film, and 18-40 year old males for the zombie comedy film. Secondary audiences include females and older age ranges for each. The document also provides definitions and examples of media effects theories and motivations for using and generating media content.
The document summarizes primary research conducted on thriller movie preferences. It describes the researchers' initial questions and methods, including an early survey that had flaws. They then conducted an improved survey asking for ages, character age preferences, and favorite thriller subgenres of 16-20, 21-64, and 65+ year olds. The results showed spy and crime as most popular subgenres, though action and crime films were cited as favorites. In conclusion, the surveys provided insights into thriller movie preferences across age groups.
Steps To Writing A Good Research. Online assignment writing service.Tracy Hill
The document discusses queuing and customer satisfaction in service marketing. It explains that waiting is often inevitable for customers when purchasing services, as service firms cannot always match capability and demand. Queuing occurs when more customers arrive than can be served. Long wait times, lack of information or entertainment while waiting, and uncertainty can negatively impact the customer experience and satisfaction. Managing queues and wait times effectively is important for customer satisfaction and perceptions of service quality.
Vertigo Films would be a suitable British film company to distribute the filmmakers' political thriller about the assassination of an MP at a school. As an independent studio that produces a variety of genres at low budgets, Vertigo would be more likely than a Hollywood conglomerate to take on a first-time film with no big stars. The filmmakers plan to self-release initially through film festivals and online platforms like YouTube and iTunes to promote it using social media. They cite examples like London to Brighton and Point Blank that had similar genres and target audiences to gauge potential performance. If successful in the UK, they would use American independent distributors Magnolia and Magnet to release it widely in the US, as those companies specialize
Vertigo Films would be a good potential British film company to distribute our thriller film. Vertigo varies its genres but does not specify the type of films it makes, so our thriller would appeal to a variety of audiences. It is not a large conglomerate so it would not be too expensive for them to distribute our low-budget, first-time filmmaker project. Magnet and Magnolia would also be suitable American distributors as they specialize in genres like ours, including horror and action thrillers, without the high costs of a major studio. Releasing our film on multiple formats like DVD and digital would help boost viewership by making it accessible to wider audiences.
The document discusses potential film distribution companies for the student's low-budget British horror film project. The student analyzes Studio Canal and Universal Studios as options. Studio Canal previously distributed the similar low-budget British film "The Kill List", while Universal distributed the 2004 remake of "Dawn of the Dead", which also had female leads and a similar target audience. The student concludes that Studio Canal would be the better choice as it focuses on the UK market, limiting financial risk, and they could do their own social media marketing as a low-budget film.
FishTank is a 2009 British drama film directed by Andrea Arnold. It follows 15-year-old Mia, who lives in an Essex housing estate with her mother and younger sister. The film explores themes of dysfunctional families and alcoholism through a social realist lens. While FishTank received critical acclaim and over 20 awards, it struggled to find a wide audience domestically or internationally due to its small budget, unknown cast, and focus on a gritty portrayal of life in East London housing estates, which limited its relatability.
This was a group presentation given for my third year Canadian film class at Queen's University. In this presentation we look at the first two episodes of season 1 of CBC's hit TV show Da Vinci's Inquest.
1) The document outlines a film pitch for an action film called "Betrayed" starring Will Smith, Angelina Jolie, and directed by Quentin Tarantino.
2) Will Smith's character is unaware that his wife Angelina Jolie's character is actually a secret spy. His friend attempts to kill her.
3) The filmmakers aim to release the high-budget ($130 million) film in mid-May to target young male audiences aged 16-25, and expect it to make $400-500 million.
1) The document pitches an action film called "Betrayed" starring Will Smith and Angelina Jolie about an ordinary couple where the husband is an FBI agent and the wife is an undercover spy.
2) It will be directed by Quentin Tarantino with a budget of $130 million and target audience of males aged 16-25.
3) The filmmakers expect it to make $400-500 million at the box office and plan to release it in mid-May for the holiday season.
1) The document outlines a film pitch for an action film called "Betrayed" starring Will Smith, Angelina Jolie, and directed by Quentin Tarantino.
2) Will Smith's character is an FBI agent whose wife, played by Angelina Jolie, is secretly a member of a spy agency. His colleague attempts to kill her without Will's permission.
3) The filmmakers plan to release the high-budget ($130 million) film in mid-May to target young male audiences aged 16-25, and expect it to make $400-500 million.
1) The document outlines a film pitch for an action film called "Betrayed" starring Will Smith, Angelina Jolie, and directed by Quentin Tarantino.
2) Will Smith's character is an FBI agent whose wife, played by Angelina Jolie, is secretly a member of a spy agency. His colleague attempts to kill her without Will's permission.
3) The filmmakers plan to release the high-budget ($130 million) film in mid-May to target young male audiences aged 16-25, and expect it to make $400-500 million.
This document provides information about Empire magazine, which is described as the world's biggest movie magazine. It discusses the growth of the UK film market and cinema admissions. It then provides details about Empire's growing readership and circulation, noting it has over 850,000 readers and is the second largest men's magazine in the UK. The document outlines Empire's online, iPad and podcast presences and annual Empire Awards event.
This document is a media pack for Empire magazine that provides information about the magazine to potential advertisers. Some key points:
1) Empire is the largest movie magazine in the world with a circulation of over 167,000 and a readership of over 857,000. It dominates the UK film market with over 72% share.
2) Empire online reaches over 2.5 million dedicated movie fans through its website, social media, and international editions. The Empire iPad app combines the magazine's editorial with interactive content.
3) Empire readers are passionate and influential movie fans that are twice as likely to spend on designer clothing and entertainment. Major filmmakers regularly praise the magazine.
4) The
This document provides information about Empire magazine, which is described as the world's biggest movie magazine. It discusses the growth of the UK film market and cinema admissions. It then provides details about Empire's growing readership and circulation, noting it has over 850,000 readers and is the second largest men's magazine in the UK. The document outlines the content of Empire, including main features, interviews, and reviews. It also discusses Empire's online and digital properties, including its website, podcasts, and iPad app. Finally, it briefly describes the annual Empire Awards ceremony.
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ASY! Media Straight Outta Compton pt 1 context production distributionKBucket
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Introduction to Jio Cinema**:
- Brief overview of Jio Cinema as a streaming platform.
- Its significance in the Indian market.
- Introduction to retention and engagement strategies in the streaming industry.
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- Analysis of the content library offered by Jio Cinema.
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- Evaluation of Jio Cinema's user interface (UI) and user experience (UX).
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- Integration with other Jio services.
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- Overview of loyalty programs and rewards offered by Jio Cinema.
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- Integration with social media platforms.
10. **Data Analytics and Iterative Improvement**:
- Role of data analytics in understanding user behavior and preferences.
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- Iterative improvement based on data-driven insights.
Orchestrating the Future: Navigating Today's Data Workflow Challenges with Ai...Kaxil Naik
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In my journey as the Senior Engineering Director and a pivotal member of Apache Airflow's Project Management Committee (PMC), I've witnessed Airflow transform data handling, making agility and insight the norm in an ever-evolving digital space. At Astronomer, our collaboration with leading AI & ML teams worldwide has not only tested but also proven Airflow's mettle in delivering data reliably and efficiently—data that now powers not just insights but core business functions.
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The ever-growing demands of AI and ML applications have ushered in an era where sophisticated data management isn't a luxury—it's a necessity. Airflow's innate flexibility and scalability are what makes it indispensable in managing the intricate workflows of today, especially those involving Large Language Models (LLMs).
This talk isn't just a rundown of Airflow's features; it's about harnessing these capabilities to turn your data workflows into a strategic asset. Together, we'll explore how Airflow remains at the cutting edge of data orchestration, ensuring your organization is not just keeping pace but setting the pace in a data-driven future.
Session in https://budapestdata.hu/2024/04/kaxil-naik-astronomer-io/ | https://dataml24.sessionize.com/session/667627
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Codeless Generative AI Pipelines
(GenAI with Milvus)
https://ml.dssconf.pl/user.html#!/lecture/DSSML24-041a/rate
Discover the potential of real-time streaming in the context of GenAI as we delve into the intricacies of Apache NiFi and its capabilities. Learn how this tool can significantly simplify the data engineering workflow for GenAI applications, allowing you to focus on the creative aspects rather than the technical complexities. I will guide you through practical examples and use cases, showing the impact of automation on prompt building. From data ingestion to transformation and delivery, witness how Apache NiFi streamlines the entire pipeline, ensuring a smooth and hassle-free experience.
Timothy Spann
https://www.youtube.com/@FLaNK-Stack
https://medium.com/@tspann
https://www.datainmotion.dev/
milvus, unstructured data, vector database, zilliz, cloud, vectors, python, deep learning, generative ai, genai, nifi, kafka, flink, streaming, iot, edge
1. Movie Genres
THE ANGRY CRITICS:
Caden Bradbury
Matthew Gradone
Jason Kibozi-Yocka
Jackson Warn
Brian Wild
2. Popularity of Movie
Genres Over Time
We explored the changes in movie genre popularity across
different age ranges and across the decades from before
the 1960’s to the 2010’s.
3. How has the popularity
of movie genres changed
over time?
We analyzed an IMDb dataset that consisted of over
1,000,000 different movies.
4. How does movie genre
preference change across
age ranges?
We conducted a survey of 56 individuals ranging from
ages 18 to 70+.
5. What did we find out?
Through log data (IMDb) analysis, we
learned...
● Comedy and Drama are the most
produced movie genres.
● News and Film-Noir are the least
produced movie genres.
● Music and News are the highest
rated movie genres.
● Horror and Sci-Fi are the lowest
rated movie genres.
Through surveys, we learned...
● Comedy and Action are people’s
favorite movie genres.
● Horror and Romance are
people’s least favorite movie
genres.
● Comedy and Action are people’s
most watched movie genres.
6. Our Intervention!
● Filmmakers can use our dataset to gain insights into which movie
genres are working for them.
● Our analysis can help filmmakers find trends in genre over time as
well as justify why they should or shouldn’t make a movie of a
particular genre.
9. Project Overview
Movie genres fall in and out of fashion over time. We wanted to see what trends
exist and the potential reasons why they change in popularity.
We had two project questions:
1. How has the popularity of movie genres changed over time?
2. How does movie genre preference change across age ranges?
We looked at log data from IMDb and also conducted our own surveys.
11. Data Collection #1
We collected log data from IMDb in the form of two tsv files called: titles.basics.tsv
and titles.rating.tsv.
The dataset contained ratings, titles, genres, title type, and release year among
others.
The original data set had over 5,000,000 datasets so we ran it through Tableau
and filtered it down to just over 1,000,000 datasets.
This new dataset was filtered using Title Type so that we could filter out video
games and television shows which were present in the IMDb data.
12. Data Analysis #1
Using tableau we analyzed our IMDb dataset. This process was difficult because
we had to find a way to seperate the values in the Genres column of our dataset.
We also had to merged the release years into different decades.
After manipulating our data in a way that it could be visualized more easily, we
graphed out data in the following ways:
♦ Movie Genre vs. Decade
♦ Rating vs. Decade
♦ Rating vs. Movie Genre vs. Decade
13. Interpretation #1
Insight 1:
Comedy and Drama are the most
heavily produced genres across all
decades.
Insight 2:
The least produced genres are Film-
Noir and News.
14. Action
Insight:
The amount of Action movies
being produced has risen with
each decade since the 1960’s.
The average ratings of Action
movies is 5.9519 out of 10.
Highest amount of Action
movies being produced was in
the 2010’s with just under 10K.
15. Adult
Insight:
The 1970’s and the 1980’s
saw the greatest production
of Adult films.
The average ratings of Adult
films is 5.8748 out of 10.
Highest amount of Adult films
being produced was in the
1980’s with just under 1,800.
16. Adventure
Insight:
Adventure movies began to
decline in the 1980’s then
jumped up in productions
from the 1990’s to the 2000’s
and into the 2010’s.
The average ratings of
Adventure movies is 6.1451
out of 10.
Highest amount of Adventure
movies being produced was
in the 2010’s with just under
5,500.
17. Animation
Insight:
The amount of Animated
movies being produced has
risen with each decade since
the 1960’s.
The average ratings of
Animated movies is 6.5538
out of 10.
Highest amount of Animated
movies being produced was
in the 2010’s with just over
5,500.
18. Biography
Insight:
The amount of Biographical
films being produced has
risen with each decade since
the 1960’s.
The average ratings of
Biographical films is 6.9155
out of 10.
Highest amount of
Biographical films being
produced was in the 2010’s
with just under 5,000.
19. Comedy
Insight:
The amount of Comedies
being produced has risen with
each decade since the 1960’s.
The average ratings of
Comedies is 6.2244 out of 10.
Highest amount of Comedies
being produced was in the
2010’s with just under 30K.
20. Crime
Insight:
The amount of Crime movies
being produced has risen with
each decade since the 1960’s
with only a slight dip from the
1970’s to the 1980’s.
The average ratings of Crime
movies is 6.2069 out of 10.
Highest amount of Crime
movies being produced was
in the 2010’s with just under
7K.
21. Documentary
Insight:
The amount of Documentaries
being produced has risen with
each decade since the 1960’s.
The average ratings of
Documentaries is 6.9179 out
of 10 with the average rating
rising each decade.
Highest amount of
Documentaries being
produced was in the 2010’s
with just over 22K.
22. Drama
Insight:
The amount of Dramas being
produced has risen with each
decade since the 1960’s.
The average ratings of
Dramas is 6.4958 out of 10.
Highest amount of Dramas
being produced was in the
2010’s with just over 50K.
23. Family
Insight:
The amount of Family films
being produced has risen with
each decade since the 1960’s
with only a slight dip from the
1980’s to the 1990’s.
The average ratings of Family
films is 6.5142 out of 10.
Highest amount of Family
films being produced was in
the 2010’s with just over 6K.
24. Fantasy
Insight:
The amount of Fantasy films
being produced has risen with
each decade since the 1960’s.
The average ratings of
Fantasy films is 6.3221 out of
10.
Highest amount of Fantasy
films being produced was in
the 2010’s with just under
5,000.
25. Film-Noir
Insight:
The amount of Noir films were
only produced before the
1960’s.
The average ratings of
Fantasy films is 6.6570 out of
10.
Highest amount of Fantasy
films being produced was
before the 1960’s with around
750.
26. History
Insight:
The amount of Historic films
being produced has risen with
each decade since the 1960’s.
The average ratings of
Historic films is 6.9005 out of
10.
Highest amount of Historic
films being produced was in
the 2010’s with around 3,750.
27. Horror
Insight:
The amount of Horror movies
being produced has risen with
each decade since the 1960’s.
The average ratings of Horror
movies is 5.5481 out of 10.
Highest amount of Horror
movies being produced was
in the 2010’s with just over
12K.
28. Music
Insight:
The amount of Music films
being produced has risen with
each decade since the 1960’s.
The average ratings of Music
films is 7.0060 out of 10.
Highest amount of Music films
being produced was in the
2010’s with around 3,250.
29. Musical
Insight:
The amount of Musicals being
produced was on the decline
until they begun to rise in the
2000’s.
The average ratings of
Musicals is 6.5013 out of 10.
Highest amount of Musicals
being produced was before
the 1960’s with just under
2,600.
30. Mystery
Insight:
The amount of Mystery films
being produced has risen with
each decade since the 1960’s.
The average ratings of
Mystery films is 6.2381 out of
10.
Highest amount of Mystery
films being produced was in
the 2010’s with just over
5,000.
31. News
Insight:
The amount of News flicks
being produced has risen with
each decade since the 1960’s.
The average ratings of
Mystery movies is 7.1619 out
of 10.
Highest amount of News flicks
being produced was in the
2010’s with just over 800.
32. Romance
Insight:
The amount of Romance films
being produced has risen with
each decade since the 1960’s.
The average ratings of
Romance films is 6.3193 out
of 10.
Highest amount of Romance
films being produced was in
the 2010’s with just under
10K.
33. Sci-Fi
Insight:
The amount of Sci-Fi movies
being produced has risen with
each decade since the 1960’s.
The average ratings of Sci-Fi
movies is 5.6881 out of 10.
Highest amount of Sci-Fi
movies being produced was
in the 2010’s with just under
5,000.
34. Sport
Insight:
The amount of Sports movies
being produced has risen with
each decade since the 1960’s.
The average ratings of Sports
movies is 6.5514 out of 10.
Highest amount of Sports
movies being produced was
in the 2010’s with just over
1,400.
35. Thriller
Insight:
The amount of Thrillers being
produced has risen with each
decade since the 1960’s.
The average ratings of
Thrillers is 5.9693 out of 10.
Highest amount of Thrillers
being produced was in the
2010’s with around 10.5K.
36. War
Insight:
The amount of War movies
being produced was on the
decline since the 1960’s with
a slight bump in the 1980’s,
then a surge in the 2000’s
followed by a dip in the
2010’s.
The average ratings of War
movies is 6.6535 out of 10.
Highest amount of War
movies being produced was
before the 1960’s with around
1,700.
37. Western
Insight:
The amount of Westerns
being produced was on the
decline since the 1960’s, then
begun to rise in the 1990’s.
The average ratings of
Westerns is 6.1074 out of 10.
Highest amount of Westerns
being produced was before
the 1960’s with around 2,750.
39. Data Collection #2
We created an 8-question survey and sent it out through email and social media.
We got back 56 responses with participant age’s ranging from 18 to over 70.
● 41 respondents were aged ages 18-24.
● 3 respondents were ages 25-30.
● 5 respondents were ages 41-50.
● 4 respondents were ages 51-60.
● 3 respondents were ages 70+.
40. Data Analysis #2
Our survey responses were easily analyzed through google sheets.
We then imported our data as a csv file into tableau.
There we we graphed out data as tree maps in the following ways:
♦ Favorite Movie Decade
♦ Least Favorite Movie Decade
♦ Favorite Movie Genre
♦ Least Favorite Movie Genre
♦ Most Watched Movie Genre
41. Interpretation #2
Insight 1:
People’s favorite movie decades were
the also the highest rated movie
decades: 2010’s & 2000’s
Insight 2: People’s favorite movie genre
was also people’s most watched movie
genre, and also the most produced
movie genre: Comedy
Insight 3:
People’s least favorite movie genre was
also the least rated movie genre: Horror
42. What is your favorite movie decade?
Insight:
The 2010’s and the 2000’s
were people’s favorite
movie decades followed by
the 1990’s and 1980’s.
The highest rated movie
decades are the 2010’s
and the 2000’s.
The most amount of
movies were produced in
the 2000’s and the 2010’s.
43. What is your least favorite movie decade?
Insight:
The time period Before the
1960’s and the 1970’s
were people’s least favorite
movie decades followed by
the 1960’s and 2000’s.
The lowest rated movie
decades are the 1970’s
and the time period Before
the 1960’s.
The 1970’s has one of the
lowest amount of movies
produced.
44. What is your favorite movie genre?
Insight:
Comedy and Action were
people’s favorite movie
genres.
Comedy is the second
highest produced movie
genre.
The average rating of
Comedy is 6.2244 and the
average rating of Action is
5.9519.
45. What is your least favorite movie genre?
Insight:
Horror and Romance were
people’s least favorite
movie genres.
Horror is the lowest rated
movie genre.
The average rating of
Horror is 5.5481 and the
average rating of Romance
is 6.3193.
46. What movie genre do you watch the most?
Insight:
Comedy and Action were
people’s most frequently
watched movie genres,
followed by Dramas.
Comedy and Action were
also people’s favorite
movie genres.
Comedy and Drama are
the most heavily produced
movie genres.
48. Interventions
Filmmakers can use our dataset to gain insights numerous insights including:
● Filmmakers are on the right track by continually making comedies and action
films because they are highly rated as well as people’s favorite genres. They
can use our analysis to justify continually making them.
● Filmmakers need to find ways to revamp the Horror genre because it is both
the least liked and lowest rated genre.
● Filmmakers can gain inferences into why certain movies do well at certain
times. For instance, war. War movies saw a heavily rise in production as well as
a rise in ratings in the 2000’s most likely due to 9/11.
50. Limitations
Our survey participants were mostly people aged 18-24 which skewed our data somewhat.
Whereas our IMdb dataset was extensive, with over 1,000,000 data points, our survey was
limited to only 56 data points.
We were unable to account for the rating of movies during their time period (ratings were not
dated). So whereas movies from the 1970’s have a lower average rating this may not have
been the case in the 1970’s. It could be caused by modern reviewers rating old films.
We were unable to get tableau to show how the rating of genres changed over the decades
for each genre all on the same graph.
52. Future Research
If we were to take this study further, we would:
Look at other qualities of movies (besides genre) and see how they relate to a
movie’s rating over the decades.
Interview filmmakers and/or film students about what they think makes a good
movie, what genres they perceive are the most popular, and why.
We would interview survey participants to see why they like particular genres over
others.
Examine if there is a correlation between genre and how much $ a movie made.
54. Reflections
This project allowed us to combine what we learned in the Survey project and Log
Data project together.
This project taught us how to use tableau as well as canva to create data
visualizations.
Of all the projects we’ve done, this took the most time and effort form us and we
probably learned the most about about data interpretation, visualization, and
problem-solving (especially with tableau).