GreedyGame helps mobile game publishers monetise additional with native ads without adding intrusiveness to user's gaming experience. Publishers have seen 40% additional and 0% user drop by adding GreedyGame SDK.
Monetise with native ads | 40% additional revenue via GreedyGameGreedyGame
GreedyGame helps mobile game publishers monetise additional with native ads without adding intrusiveness to user's gaming experience. Publishers have seen 40% additional and 0% user drop by adding GreedyGame SDK.
One Stop Solution for native ads on mobile gamesGreedyGame
GreedyGame provides in-game advertising solutions for brands within their network of over 200 mobile games. They offer various placement options like billboards, power-ups, sponsorships and custom integrations. Their ads are non-intrusive and target users throughout their gameplay sessions without disrupting the gaming experience. GreedyGame works with developers to ensure brands are prominently featured within popular games across different genres.
Soft launching a game - from dev and marketing perspective. TapTap Games case...GameCamp
How to so soft launch of a game? How to work with this from marketing and development perspective? How to use gaming data to make decision? Presentation based on TapTap Games case study
Facebook's and Social Creative Best Practice that worked for HuuugeGameCamp
Practical learnings from Huuuge Games' experience at Facebook creatives. What worked for us what did not. How Facebook creatives should be different than Google creatives? Presentation delivered at 8th edition of GameCamp (www.GameCamp.io).
User acquisition in mobile gaming: where do i start?GameCamp
How to start working with user acquisition in mobile gaming? Which topics do you need to focus on at the beginning? How it looks like for different mobile genres? Mobile attribution, fraud detection.
This document discusses strategies for integrating video ads into mobile games to increase monetization. It dispels common myths about ads reducing retention and discouraging in-app purchases. The document advocates focusing on average revenue per daily active user rather than effective cost per mille. Examples are provided showing how video ads can increase engagement and revenue when integrated strategically into the core gameplay loop through rewards and time-limited events. Integrating video ads in a clear, gamified way is emphasized as key to monetizing the majority of players who do not make in-app purchases.
What the best games know that the rest don't - Isaac Roseboom, deltaDNALauren Cormack
Isaac Roseboom, Head of Insight at deltaDNA - Why do games struggle to monetize and how can analytics be utilized to drastically increase revenues and avoid common monetization pitfalls? In this talk, Isaac Roseboom, Head of Insight at deltaDNA, will demonstrate how successful games use analytics and player insights to best effect. He’ll look at the how they approach onboarding, drive first time purchase, and balance their game economy to maximize KPI performance. You will learn exactly what you need to do to successfully monetize a game and drive repeat spend.
Monetise with native ads | 40% additional revenue via GreedyGameGreedyGame
GreedyGame helps mobile game publishers monetise additional with native ads without adding intrusiveness to user's gaming experience. Publishers have seen 40% additional and 0% user drop by adding GreedyGame SDK.
One Stop Solution for native ads on mobile gamesGreedyGame
GreedyGame provides in-game advertising solutions for brands within their network of over 200 mobile games. They offer various placement options like billboards, power-ups, sponsorships and custom integrations. Their ads are non-intrusive and target users throughout their gameplay sessions without disrupting the gaming experience. GreedyGame works with developers to ensure brands are prominently featured within popular games across different genres.
Soft launching a game - from dev and marketing perspective. TapTap Games case...GameCamp
How to so soft launch of a game? How to work with this from marketing and development perspective? How to use gaming data to make decision? Presentation based on TapTap Games case study
Facebook's and Social Creative Best Practice that worked for HuuugeGameCamp
Practical learnings from Huuuge Games' experience at Facebook creatives. What worked for us what did not. How Facebook creatives should be different than Google creatives? Presentation delivered at 8th edition of GameCamp (www.GameCamp.io).
User acquisition in mobile gaming: where do i start?GameCamp
How to start working with user acquisition in mobile gaming? Which topics do you need to focus on at the beginning? How it looks like for different mobile genres? Mobile attribution, fraud detection.
This document discusses strategies for integrating video ads into mobile games to increase monetization. It dispels common myths about ads reducing retention and discouraging in-app purchases. The document advocates focusing on average revenue per daily active user rather than effective cost per mille. Examples are provided showing how video ads can increase engagement and revenue when integrated strategically into the core gameplay loop through rewards and time-limited events. Integrating video ads in a clear, gamified way is emphasized as key to monetizing the majority of players who do not make in-app purchases.
What the best games know that the rest don't - Isaac Roseboom, deltaDNALauren Cormack
Isaac Roseboom, Head of Insight at deltaDNA - Why do games struggle to monetize and how can analytics be utilized to drastically increase revenues and avoid common monetization pitfalls? In this talk, Isaac Roseboom, Head of Insight at deltaDNA, will demonstrate how successful games use analytics and player insights to best effect. He’ll look at the how they approach onboarding, drive first time purchase, and balance their game economy to maximize KPI performance. You will learn exactly what you need to do to successfully monetize a game and drive repeat spend.
The evolution of tracking incrementality in gaming. Case study for mobile mar...GameCamp
Evolution of tracking incrementality from PSA to continuous uplift tracking. Why retargeting in Gaming is challenging. Calculating retargeting effects. How to approach mobile retargeting?
Using Data Science for Behavioural Game DesignGameCamp
In this talk, the speaker shows how data science and behavioral science can help to design better games, increase retention, and in-app purchases, and achieve viral growth. Presentation delivered at 8th edition of GameCamp (www.GameCamp.io).
Creative testing: art or science? Learnings from Bidalgo data, framework and ...GameCamp
How designers should work with data people? What is good approach to test creatives? Bidalgo is sharing learnings from its data, case studies and cooperation with clients.
Nike Belgium implemented QR codes on posters for a running campaign in Antwerp that automatically liked and shared the specific run on a user's Facebook wall when scanned. EA Games used Likify QR codes at an event queue to allow visitors to like their favorite EA games with one click from the queue. Sephora added a graphic with a Likify code and coupon in their storefront windows that gave users a discount when they scanned the code to become fans on Sephora's Facebook page, leading to more Facebook fans and increased store traffic.
From Mass Adoption to Mass Adaptation | Bao DongJessica Tams
We are moving beyond the first business models that rewarded the early movers in mobile to a more diverse set of options for app discovery and monetization. Join Google, to hear a view of the monetization, targeting and discovery tools for building games businesses in 2017. We will detail how games teams are using acquisition and monetization data at the very earliest stage of game design to build communities.
This document discusses using branded mini-games to engage and convert audiences for advertising. It describes mini-games as customizable HTML5 games that can be played on various devices and integrate social features and analytics. These games increase traffic, engagement, and customer retention for brands. The document then provides examples of how mini-games could be used by a shopping mall to boost foot traffic, attract tenants, create a loyal customer community, and generate new revenue streams. It concludes by introducing the company that provides these services and some of their partners.
How to Have Success in Hyper Casual Games | Joyce XuJessica Tams
1) Will Hero, a hyper casual game published by ZPlay, has achieved over 50 million installs and is ranked in the top 10 and 100 free games in several countries.
2) The game earns around 10 million RMB per month in advertising revenue through strategies like rewarded video ads for revives and opening chests, which increased user ad impressions and engagement.
3) Regular updates over 10 times since launch in March 2018 along with hundreds of video ads in different languages and designs helped raise the game's retention rate from 35% to 55% of daily active users.
3 lessons from 9 years of locomotive offers: Data based user segmentation and...GameCamp
How did TrainStation evolve from simple offers to automated personalized monetisation systems? How to combine using data, design insights and community outreach to create the most compelling offers for players? How do we integrate that information with content creation and automation? Presentation based on practical examples.
Ad monetization: What we learned from our 700+ apps & gamesGameCamp
Learnings from many tests and iteration of ad moentisation approaches. Which ad placements do work, which ones did not work? How to monetise different types of games?
UA beyond Google and Facebook. Managing UA budget with many traffic sources. ...GameCamp
How to create and manage UA budget for Performance in mobile gaming? Practical tips on how to do UA on rewarded video networks. What worked better for us what worked less? What you should know/be aware of once you are testing traffic sources beyond Google and Facebook?
Peak Games is a Turkish gaming company that has grown to serve 25 million players globally. They focus on cross-platform social games and spend millions on Facebook advertising annually to acquire new users and reengage existing players. Through rigorous testing of audiences, creatives, and platforms like Social.com, Peak Games has optimized their advertising to improve user engagement and lifetime value. Key tactics include separate campaigns for each creative, accounting for demographics like gender and location, and utilizing image design and text formats best suited to different ad types.
LTV from Ads. Challenge and solution: Huuuge Games and Tap Tap Games exampleGameCamp
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Mobile Games - New frontier of the business to boost and monitoring your pote...Cristian Salaris
Bitbuu Games has thought of a solution that allows partners and itself to obtain revenues from in-app purchases and from advertising mediation in order to fully offset the costs incurred for the creation of the video game by Bitbuu Games and the advertising campaigns by the partner.
The system consists in the partner allocating an advertising budget to the game that will be used to quickly scale the ranking of the App Store through ``boost``, the latter will generate an ``Organic Uplift`` effect or a number of organic downloads as a result.
The allocation for an initial minimum number of downloads is in fact able to generate a high volume of organic traffic in the following weeks
What is Escape Solutions? This is a full scope solution designed to successfully operate an escape room business. From the website to client relationship management Customer Retention System
Holistic Monetisation: Ads, IAP and Player Engagement / Felix The, Head of Pr...AppsFlyer
The document discusses Unity's monetization suite, which aims to take a holistic approach to monetization through performance advertising, brand advertising, in-app purchases, player acquisition, engagement, retention, and data analytics. The suite includes tools like Audience Pinpointer for targeted campaigns, a personalization engine, and the Game Foundation for core game systems. Using the suite provides benefits like shared performance visibility, synergies between functions, and better coordination across teams.
In Game Advertisement Non intrusive ads and mind set Advertisement by The Zer...ARJUN chadha
PLAKC is a mobile-first native advertising platform that allows advertisers to integrate their brands directly into mobile games. Their proprietary technology SDK allows brands to be naturally incorporated into game content. This provides advantages over interruptive ad formats by improving user retention, lifetime value, and brand visibility while generating more intentional user interactions. PLAKC's platform can target ads based on various criteria and delivers campaigns on mobile across Android, iOS and Windows at scale, serving over 60 million views per month reaching 25 million unique users.
The document discusses the changing global games market and opportunities across different screens. It notes that games are now played on multiple screens, often free-to-play with in-game purchases, and treated as ongoing services. This requires companies to adapt business models and organizations. Emerging markets are major drivers of growth, though mature markets still generate most revenue. The games industry is increasingly global and competitive.
There were some game developers gathering in some places in Indonesia. This condition is an indicator of how big is Indonesian game market and how it supported by the Indonesian government. For game developers, revenue is our biggest reason in this industry. Start thinking about Native Ad Placement in Game will be the answer of gaining revenue.
This document summarizes a mobile game engagement and rewards platform called giip. It aims to help mobile game developers engage players in new ways through innovative online experiences paired with real rewards for virtual achievements. The platform connects game players, publishers, and consumer brands to generate revenue through mobile advertising and provision fees from affiliated deals. It believes this model can address industry challenges around user engagement, monetization, and player retention in mobile gaming.
Case Study of gaming leader SGN and how they power their advertising and creative strategy on Facebook. This is brought to you by Social.com, the ad technology platform of Salesforce.
The evolution of tracking incrementality in gaming. Case study for mobile mar...GameCamp
Evolution of tracking incrementality from PSA to continuous uplift tracking. Why retargeting in Gaming is challenging. Calculating retargeting effects. How to approach mobile retargeting?
Using Data Science for Behavioural Game DesignGameCamp
In this talk, the speaker shows how data science and behavioral science can help to design better games, increase retention, and in-app purchases, and achieve viral growth. Presentation delivered at 8th edition of GameCamp (www.GameCamp.io).
Creative testing: art or science? Learnings from Bidalgo data, framework and ...GameCamp
How designers should work with data people? What is good approach to test creatives? Bidalgo is sharing learnings from its data, case studies and cooperation with clients.
Nike Belgium implemented QR codes on posters for a running campaign in Antwerp that automatically liked and shared the specific run on a user's Facebook wall when scanned. EA Games used Likify QR codes at an event queue to allow visitors to like their favorite EA games with one click from the queue. Sephora added a graphic with a Likify code and coupon in their storefront windows that gave users a discount when they scanned the code to become fans on Sephora's Facebook page, leading to more Facebook fans and increased store traffic.
From Mass Adoption to Mass Adaptation | Bao DongJessica Tams
We are moving beyond the first business models that rewarded the early movers in mobile to a more diverse set of options for app discovery and monetization. Join Google, to hear a view of the monetization, targeting and discovery tools for building games businesses in 2017. We will detail how games teams are using acquisition and monetization data at the very earliest stage of game design to build communities.
This document discusses using branded mini-games to engage and convert audiences for advertising. It describes mini-games as customizable HTML5 games that can be played on various devices and integrate social features and analytics. These games increase traffic, engagement, and customer retention for brands. The document then provides examples of how mini-games could be used by a shopping mall to boost foot traffic, attract tenants, create a loyal customer community, and generate new revenue streams. It concludes by introducing the company that provides these services and some of their partners.
How to Have Success in Hyper Casual Games | Joyce XuJessica Tams
1) Will Hero, a hyper casual game published by ZPlay, has achieved over 50 million installs and is ranked in the top 10 and 100 free games in several countries.
2) The game earns around 10 million RMB per month in advertising revenue through strategies like rewarded video ads for revives and opening chests, which increased user ad impressions and engagement.
3) Regular updates over 10 times since launch in March 2018 along with hundreds of video ads in different languages and designs helped raise the game's retention rate from 35% to 55% of daily active users.
3 lessons from 9 years of locomotive offers: Data based user segmentation and...GameCamp
How did TrainStation evolve from simple offers to automated personalized monetisation systems? How to combine using data, design insights and community outreach to create the most compelling offers for players? How do we integrate that information with content creation and automation? Presentation based on practical examples.
Ad monetization: What we learned from our 700+ apps & gamesGameCamp
Learnings from many tests and iteration of ad moentisation approaches. Which ad placements do work, which ones did not work? How to monetise different types of games?
UA beyond Google and Facebook. Managing UA budget with many traffic sources. ...GameCamp
How to create and manage UA budget for Performance in mobile gaming? Practical tips on how to do UA on rewarded video networks. What worked better for us what worked less? What you should know/be aware of once you are testing traffic sources beyond Google and Facebook?
Peak Games is a Turkish gaming company that has grown to serve 25 million players globally. They focus on cross-platform social games and spend millions on Facebook advertising annually to acquire new users and reengage existing players. Through rigorous testing of audiences, creatives, and platforms like Social.com, Peak Games has optimized their advertising to improve user engagement and lifetime value. Key tactics include separate campaigns for each creative, accounting for demographics like gender and location, and utilizing image design and text formats best suited to different ad types.
LTV from Ads. Challenge and solution: Huuuge Games and Tap Tap Games exampleGameCamp
How to work with LTV measurement from ads? How to measure effectiveness of campaigns for games monetised via ads?Presentation based on Huuuge Games example and the system they built.
Mobile Games - New frontier of the business to boost and monitoring your pote...Cristian Salaris
Bitbuu Games has thought of a solution that allows partners and itself to obtain revenues from in-app purchases and from advertising mediation in order to fully offset the costs incurred for the creation of the video game by Bitbuu Games and the advertising campaigns by the partner.
The system consists in the partner allocating an advertising budget to the game that will be used to quickly scale the ranking of the App Store through ``boost``, the latter will generate an ``Organic Uplift`` effect or a number of organic downloads as a result.
The allocation for an initial minimum number of downloads is in fact able to generate a high volume of organic traffic in the following weeks
What is Escape Solutions? This is a full scope solution designed to successfully operate an escape room business. From the website to client relationship management Customer Retention System
Holistic Monetisation: Ads, IAP and Player Engagement / Felix The, Head of Pr...AppsFlyer
The document discusses Unity's monetization suite, which aims to take a holistic approach to monetization through performance advertising, brand advertising, in-app purchases, player acquisition, engagement, retention, and data analytics. The suite includes tools like Audience Pinpointer for targeted campaigns, a personalization engine, and the Game Foundation for core game systems. Using the suite provides benefits like shared performance visibility, synergies between functions, and better coordination across teams.
In Game Advertisement Non intrusive ads and mind set Advertisement by The Zer...ARJUN chadha
PLAKC is a mobile-first native advertising platform that allows advertisers to integrate their brands directly into mobile games. Their proprietary technology SDK allows brands to be naturally incorporated into game content. This provides advantages over interruptive ad formats by improving user retention, lifetime value, and brand visibility while generating more intentional user interactions. PLAKC's platform can target ads based on various criteria and delivers campaigns on mobile across Android, iOS and Windows at scale, serving over 60 million views per month reaching 25 million unique users.
The document discusses the changing global games market and opportunities across different screens. It notes that games are now played on multiple screens, often free-to-play with in-game purchases, and treated as ongoing services. This requires companies to adapt business models and organizations. Emerging markets are major drivers of growth, though mature markets still generate most revenue. The games industry is increasingly global and competitive.
There were some game developers gathering in some places in Indonesia. This condition is an indicator of how big is Indonesian game market and how it supported by the Indonesian government. For game developers, revenue is our biggest reason in this industry. Start thinking about Native Ad Placement in Game will be the answer of gaining revenue.
This document summarizes a mobile game engagement and rewards platform called giip. It aims to help mobile game developers engage players in new ways through innovative online experiences paired with real rewards for virtual achievements. The platform connects game players, publishers, and consumer brands to generate revenue through mobile advertising and provision fees from affiliated deals. It believes this model can address industry challenges around user engagement, monetization, and player retention in mobile gaming.
Case Study of gaming leader SGN and how they power their advertising and creative strategy on Facebook. This is brought to you by Social.com, the ad technology platform of Salesforce.
Mail.Ru Group is a large internet company with over 100 million active accounts across its portal, email, e-commerce, social network, and messaging services. It also has 70 million media and advertising visitors monthly. Mail.Ru Games Ventures is the company's corporate venture capital arm focused on strategic investments in the fast-growing video game industry, having helped accelerate the growth of 18+ game studios since 2017. As an investment partner, it provides full access to Mail.Ru Group's technology, marketing platforms, and other resources to help portfolio companies succeed.
How to launch successful retargeting campaigns for gaming apps issei tanaka_f...Jessica Tams
This document discusses how to successfully launch retargeting campaigns for gaming apps. It recommends specifying the target audience based on in-game events and goals. Integrating additional player data from within games is important to power dynamic segmentation and creative optimization. Segmenting users based on their progress and allocating budget efficiently can improve campaign performance. Dynamic creatives that are personalized to each user's achievements can significantly increase engagement.
Based on our DCO service for Advertisers, we've developed a platform for Publishers for them to manage their own native shopping ads. Our platform let's publishers create and customize their own ads, manage advertiser campaigns, show reports on ads and advertisers, but most importantly: automatically boost the Publisher's eCPM while delivering great ROI to their Advertisers.
Rumble Media GmbH is a mobile game publisher and distributor based in Germany. It operates several affiliate websites and offers a Mobile Publishing Solution (Mobile-PS) to help other game publishers build their own distribution networks. Mobile-PS allows publishers to share revenues with affiliate partners and track traffic conversions in a transparent way. This helps lower customer acquisition costs compared to buying traffic directly from ad networks.
Mobile Game Proposal PowerPoint Presentation SlidesSlideTeam
Transforming an idea into a quality gaming experience is a means to touch numberless lives. Mobile gaming especially has emerged as a market of immense potential. Therefore, SlideTeam developers dedicate their latest offering to iOS, windows, and android mobile game developers. Mobile Game Proposal PowerPoint Presentation Slides is a solicited business proposal deck replete with cutting-edge graphics and compelling content. The cover letter is packed with awesomeness to stimulate your client’s interest in your services. Cover letters are the essence of responsive business proposals. Therefore, our research and design team have gathered and compiled PPT slideshow according to the smartphone gaming industry specifics. Employ our PowerPoint template deck to outline the project context and objectives for the mobile game proposal. This highlights your interpretation of your client’s requirements, such as integrating ads for revenue generation. The next important step is to walk your client through your mobile gaming development process. Elaborate on the various development stages like pre-production, release, post-production, and so on. This PPT theme helps you in presenting the timeframe of mobile gaming app development. With the help of our PowerPoint presentation, gaming service providers can also pitch additional services. Most mobile game designers provide other tech services. These may include artificial intelligence, software development, and technical SEO. Further, you can break down your pricing model based on the various development stages. Showcase your client’s investment during pre-production, production, alpha/beta polish, release, and post-production stages. Use this mobile game business proposal PPT format to elucidate your edge over competitors. Build credibility as service providers by showcasing awards and recognition for past achievements. Acquaint your clients with the key gaming application development team members along with their roles. Ending business proposals on a high note demands expertise. This PowerPoint layout ends with client testimonials and case study. Your clients gain insightful info about your organization via such slides. So, hit the download button and get personalizing. https://bit.ly/3oO72Zk
Yengage Japanese Ad Agency Credential And Case StudiesJustin Endo
Yengage is a Japanese advertising agency that helps market foreign mobile games and Apps in Japan. Services include User Acquisition, Performance Marketing, PR, Creative Production, and Influencer Marketing. This is Yengage's agency credential and public case studies. Visit https://yengage.net for more information.
GameZBoost White Label Gaming Platform Product DeckGameZBoost
Comprehensive product deck of the GameZBoost white label gaming solution. Featuring the 5 deployment options available to publishers incl. Lite, Standard, Advanced, Custom and Games Feed. All solutions are fully responsive and adaptive and allow for dynamic content filtering of Casual Flash Games, MMO Games and HTML5 Games, based on users device, os and resolution.
MMO Traffic is a division of MMO Life, the world's leading international MMO marketing company. It operates an affiliate marketing network of over 60 game developers and 700 website affiliates. The network generates 5 million impressions and 60,000 leads per month. MMO Traffic aims to maximize revenues for developers and affiliates through various online marketing campaigns and real-time performance statistics.
Similar to Monetise with native ads | 40% additional revenue via GreedyGame (20)
This document discusses in-game advertising opportunities within mobile games. It outlines several advertising formats including native placements like billboards and sponsorships, non-intrusive formats that don't disrupt gameplay, and engagements like overlay buttons. It also notes key metrics for different ad types like completion rates and click-through rates. Finally, it highlights the large network of games and publishers they work with to deliver brand campaigns for clients.
The document outlines the interview process at GreedyGame, which consists of several steps:
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Monetise with native ads | 40% additional revenue via GreedyGame
1.
2. GreedyGame: Who Are We?
GreedyGame provides
monetisation for mobile
games using native
advertising that allows
publishers to increase their
ad revenues by 30-40% on
their games without
compromising on user
experience
We make use of in-game
assets like backgrounds,
power-ups and characters to
seamlessly blend the ad
elements inside games to
provide a truly native
experience
GreedyGame ad units
3. Key Benefits - Additional Revenue
● Only 5% of players actually spend money
on gaming applications.
● The monetisation of the remaining 95% of
players is through optimisation of the app’s
ad-stack.
● GreedyGame’s native advertising solution
has proven to raise publisher revenues by
30-40%.
Monetisation opportunity
through advertisements
4. Why Native Advertising Is The Way To Go?
● Native advertising generates
10-15% more 5 star ratings than
other ad types as per a report by
Facebook
● eMarketer’s projections through to
the end of 2018 point to aggressive
growth in the native advertising
market to $28.24 billion in 2018
● HubShout reports that 85 percent of
users don’t feel that their experience
is hindered by native ads
● According to Business Insider (BI),
native ads will drive 74% of all ad
revenue by 2021
5. Key Benefits - No Post-Integration User Drop
● The advertising units are designed
keeping in mind the gamer’s
interface to deliver a truly native
experience
● Gamers continue to enjoy the game
and don’t feel disrupted as compared
to banner or pre-roll or pop-up ads
● As a result of these factors
implementing our SDK does not
result in a drop in DAU levels
Our native unit naturally blends in Native unit of other network
6. Our Ad Units
Native non-clickable unit - Provides
higher viewability for the ad. Can be
placed on visible game elements
including characters, backgrounds,
powerups etc. All such units are
non-clickable.
Native clickable unit - Provides user
initiated engagement for the ad. First
click opens an interstitial and second
click takes user to advertiser landing
page. Can be placed on Menu, Pause,
Game over, game play screens. All
such units are clickable.
Collectively both units appearing on
the screen constitute an impression
Native clickable unit
Native non-clickable unit
8. Our Advertising Process
Game without our
SDK
Both GreedGame
units implemented
Brands refreshed on
both units
SDK
Implemented
Ad Request
Refresh
request
(minimum
60 seconds)
9. Our Ad Experiences
● Through our direct and programmatic
demand partners, we are able to
provide global fill for your games
● You can choose the ad categories you
want to run on your games
Clickable unit
Non-clickable unit
10. Our Ad Experiences
● Through our programmatic partners and
our direct demand we are able to
provide global fill for your game.
● You can choose the brand categories
you want to run on your games. Game : Nitro Nation
Non-clickable unit
Clickable unit
11. Other Benefits: SDK & Support
Available for major
platforms - Unity,
Native (Java), and
Cocos2dX
Lightweight
SDK (365kb)
Open source
wrapper for deeper
and advance
customization
Mediating native
demand through
multiple partners
such as Admob
24X7 support for
integration
As our ads do not compete with existing ad spots, GreedyGame earns additional revenue for publishers
12. Other Benefits: Publisher Dashboard
● Easily track your games revenue,
sessions and other metrics
● Filter by country and campaign-type
● Customisable widgets allow you
customise graphs, tables and data
● Download any report with a simple
click
13. Revenue Model
Regular payments
managed through our
publisher dashboard
Revenue
share of 70-30
in favour of the
publisher
90%+ global fill
rates for
publishers
High revenue per
game session via
refresh capability
16. Case Studies
Objective - Monetise in-game inventory through
our native ad-solution.
Results - 30% additional revenue generated
monthly, allowed the publisher to run a flurry of
traditional brands on year long partnerships,
post-integration user drop was 0%.
P.R. Rajendran (CEO, Next Wave Multimedia)-
“GreedyGame ad sdk is a big bonus for game
developers.”
Objective - Monetise in-game inventory through
our native ad-solution
Results - 30% additional revenue generated
monthly, post-integration user drop was 0%.
Ayub (CEO, Maleo)- “Integrating GG into our
game is definitely one of the best decisions we’ve
made in a long time. Statistic wise, we don’t see
even slightest drops in our user base Our user
are actually happy with GG ads”