How to feature flag and run experiments in iOS and AndroidOptimizely
Join Tom Zurkan and Kody O’Connell from Optimizely’s Engineering and Developer Relations teams to learn about the developer experience for the iOS and Android SDKs.
In this webinar, you’ll learn:
- How feature flagging sets a strong foundation for app development
- How the iOS and Android SDKs work
- What to expect when implementing and maintaining Full Stack in your app
- The steps to create feature flags and experiments in your app
- How to get started for free with Optimizely Rollouts
Ruby on Google App Engine: Upgrade to Google App "Turbo" EngineJoseph Ku
This document discusses using Ruby on Google App Engine. It begins by explaining what Google App Engine is and why developers might choose to use it. Some key features of GAE are that it provides world-class infrastructure, is lightweight, and has free usage quotas. The document then discusses how to set up a development environment for Ruby on GAE using JRuby, Sinatra, and other related tools. It provides references and encourages the reader to experiment building their own URL shortener on GAE as an example project.
"Product Architecture: failures and lessons learnt" - Royi Benyossef @Product...Product of Things
Product architecture is the scheme by which the function of a product is allocated to physical components. The process includes building out a software and hardware product, while simultaneously conducting market research, receiving customer feedback, and developing the hardware, must be an informed and strategic process.In his session Royi will discuss the various architectures that were required for his team to develop in order to achieve different, yet optimal product versions for the Vidmind product. Through each product version, Royi covered where they went wrong and elaborate on what the company did to resolve these challenges in the next version and of course the outcome of each change that was implemented.
In-app bug reporting is still something widely unknown, though it could be beneficial and boost the development process for so many! With the use of MongoDB Stitch we built a SaaS solution (within a few days, thx to Stitch!) that helps developers build better apps in less time.
Nativescript allows building native mobile apps using JavaScript and CSS. It works by injecting native APIs into JavaScript so they can be accessed directly. This allows using native UI controls and hardware capabilities while coding in a familiar language. Nativescript apps are compiled to platform-specific code, so they are true native apps that can be submitted to app stores. It supports Angular for building apps with common code shared across platforms.
Android N 7.0 introduces many new features for developers including multi-window support, notifications improvements, compiler changes using Jack and Jill, and enhancements to Doze battery optimizations. The presentation focuses on explaining the hybrid JIT/AOT compilation approach in Android N, changes to the Android runtime moving away from Dalvik to ART, impacts of multiprocess WebView, and how to test applications against Doze restrictions.
This talk has been given at iOSDevUK Conference 2018 about DevOps for iOS apps. iOSDevUK 8 has been organised by Aberystwyth University. This talks covers tips and tricks of speeding of Swift build, test and release process. It also covers App Store Connect API.
Android Internals (This is not the droid you’re loking for...)Giacomo Bergami
- The document discusses creating native Android applications using the NDK and cross-compiling C/C++ code to run on Android.
- It provides an example of a simple client-server program written in C that is compiled to run within the Android emulator, without using any Google APIs.
- The key steps are setting up the Android development environment, cross-compiling the C code using the NDK flags and libraries, and running the resulting binary within an Android emulator.
How to feature flag and run experiments in iOS and AndroidOptimizely
Join Tom Zurkan and Kody O’Connell from Optimizely’s Engineering and Developer Relations teams to learn about the developer experience for the iOS and Android SDKs.
In this webinar, you’ll learn:
- How feature flagging sets a strong foundation for app development
- How the iOS and Android SDKs work
- What to expect when implementing and maintaining Full Stack in your app
- The steps to create feature flags and experiments in your app
- How to get started for free with Optimizely Rollouts
Ruby on Google App Engine: Upgrade to Google App "Turbo" EngineJoseph Ku
This document discusses using Ruby on Google App Engine. It begins by explaining what Google App Engine is and why developers might choose to use it. Some key features of GAE are that it provides world-class infrastructure, is lightweight, and has free usage quotas. The document then discusses how to set up a development environment for Ruby on GAE using JRuby, Sinatra, and other related tools. It provides references and encourages the reader to experiment building their own URL shortener on GAE as an example project.
"Product Architecture: failures and lessons learnt" - Royi Benyossef @Product...Product of Things
Product architecture is the scheme by which the function of a product is allocated to physical components. The process includes building out a software and hardware product, while simultaneously conducting market research, receiving customer feedback, and developing the hardware, must be an informed and strategic process.In his session Royi will discuss the various architectures that were required for his team to develop in order to achieve different, yet optimal product versions for the Vidmind product. Through each product version, Royi covered where they went wrong and elaborate on what the company did to resolve these challenges in the next version and of course the outcome of each change that was implemented.
In-app bug reporting is still something widely unknown, though it could be beneficial and boost the development process for so many! With the use of MongoDB Stitch we built a SaaS solution (within a few days, thx to Stitch!) that helps developers build better apps in less time.
Nativescript allows building native mobile apps using JavaScript and CSS. It works by injecting native APIs into JavaScript so they can be accessed directly. This allows using native UI controls and hardware capabilities while coding in a familiar language. Nativescript apps are compiled to platform-specific code, so they are true native apps that can be submitted to app stores. It supports Angular for building apps with common code shared across platforms.
Android N 7.0 introduces many new features for developers including multi-window support, notifications improvements, compiler changes using Jack and Jill, and enhancements to Doze battery optimizations. The presentation focuses on explaining the hybrid JIT/AOT compilation approach in Android N, changes to the Android runtime moving away from Dalvik to ART, impacts of multiprocess WebView, and how to test applications against Doze restrictions.
This talk has been given at iOSDevUK Conference 2018 about DevOps for iOS apps. iOSDevUK 8 has been organised by Aberystwyth University. This talks covers tips and tricks of speeding of Swift build, test and release process. It also covers App Store Connect API.
Android Internals (This is not the droid you’re loking for...)Giacomo Bergami
- The document discusses creating native Android applications using the NDK and cross-compiling C/C++ code to run on Android.
- It provides an example of a simple client-server program written in C that is compiled to run within the Android emulator, without using any Google APIs.
- The key steps are setting up the Android development environment, cross-compiling the C code using the NDK flags and libraries, and running the resulting binary within an Android emulator.
Mobile UI Testing using Appium and DockerMoataz Nabil
This document discusses using Appium and Docker together for mobile UI testing on Android. It provides an introduction to Appium and Docker, explaining that Appium allows testing of native and hybrid mobile apps across platforms using WebDriver, while Docker provides lightweight containers to run testing environments and applications. It then demonstrates how to set up a Docker container with an Android environment and Appium server to run UI tests on an Android emulator with no local development environment required.
Build your cross-platform service in a week with App EngineJl_Ugia
This talk is built around two of the most important blocks of a cross platform app, client + api development, as well as how to reach, based on that foundation, the quickest MVP that allows to identify the main pitfalls, issues and use cases of your project. Main aspects about topics like quick iteration, service integration, feedback loop and living in a beta world will be covered throughout the talk. For a better understanding, the presentation will be surrounded by a test case api built with Google App Engine and an Android client. The code will be open sourced and shared with the audience.
The document provides instructions for installing the Android SDK on NetBeans IDE. It describes downloading and installing the Android SDK, then installing the nAndroid plugin for NetBeans. It explains configuring the plugin to locate and use the Android SDK, and installing additional Android packages. The update section clarifies that the Android SDK directory cannot contain spaces and the PATH environment variable must be configured to properly locate the SDK tools folder.
With the big delays in the time it takes until an iOS jailbreak is public and stable, it is often not possible to test mobile apps in the latest iOS version. Occasionally customers might also provide builds that only work in iOS versions for which no jailbreak is available. On Android the situation is better, but there can also be problems to root certain phone models. These trends make security testing of mobile apps difficult. This talk will cover approaches to defeat common security mechanisms that must be bypassed in the absence of root/jailbreak.
RobotStudio is an offline robot programming software that allows users to graphically design robot worlds, define robot paths, generate RAPID code, and simulate programs. Key steps include designing the robot and workspace components in the software's libraries, assembling them to match the real setup, specifying the robot's motion paths between targets, generating and verifying the program in a virtual simulation, and then transferring it to the physical robot controller. Offline programming offers advantages like reduced risk, uninterrupted production, optimization of cycle times, and higher part quality.
RobotStudio is an offline robot programming software that allows defining robot motions and worlds without using the physical teach pendant. It has libraries of robots, tools and other objects that can be assembled to model the robot workspace. Paths are then defined by specifying target points for the robot to reach. The program can be simulated, verified and optimized in RobotStudio before generating RAPID code and transferring to the real robot controller. Offline programming offers advantages like reduced risk, uninterrupted production, and optimized paths for higher productivity and quality.
The document provides an introduction and overview of the Virtual Classroom mobile app project. The 14-day project aims to create an app that allows students and teachers to share educational study materials. Key features include creating virtual classrooms, uploading content, and admin access. Technical requirements include Android Studio, Java, and hosting on a free server. Screenshots show mockups of the planned user interface.
The document outlines a process for building a cross-platform service in one week using 6Wunderkinder + Momenta. It involves five days of activities: Day 1 to convince the reader it is possible, Day 2 to design the product and system, Day 3 to integrate components, Day 4 to continue coding until seeing results, and Day 5 to get feedback and release in beta. The process emphasizes fast iteration, learning in a beta environment, and pivoting quickly based on new knowledge.
Automation testing of mobile apps is becoming increasingly important due to the growing number of apps and agile development cycles. The presentation compares automation testing solutions and tools for mobile apps. It evaluates MonkeyRunner, UI Automator, MonkeyTalk and Appium based on criteria like platform support, ease of use, and effectiveness. The best tool depends on factors like whether the app has web views, budget, and testing requirements. Following a defined process including identifying the right tool, writing test cases, and updating scripts for new releases can help ensure testing success.
Philip Shurpik "Architecting React Native app"Fwdays
React Native становится все более зрелым фреймворком для создания кросс платформенных мобильных приложений. Доклад основан на нашем опыте создания production приложения - от архитектуры до тестирования и CI.
Рассмотрим вопрос переиспользования кода при разработке для разных платформ- что и сколько процентов можно переиспользовать и как этого достичь.
Поговорим о том, как можно очень просто сделать offline-first приложение для чтения и создания данных. И чем нам в этом могут помочь Redux и Redux persist.
Разберем, как максимально просто сделать навигацию в приложении.
И, конечно же, какое production приложение без тестирования и continuous integration? Рассмотрим компонентное тестирование с Enzyme и интеграционное с Appium. А также, как максимально приблизить процесс deploy к тому, чему мы привыкли в web, с помощью CodePush.
« Training Within Software » using Dojo and Mob Programming by Bernard Notari...Institut Lean France
This is the true story of a software creation team who wanted to double its productivity. See how a PDCA-like approach led to implement Dojo and Mob programming practices, what worked and what could be improved.
Agile teams who want to increase their skills and efficiency through a standardized way of sharing knowledge amongst team members will learn a lot here. More about Lean in IT on www.lean-it-summit.com
This document provides an overview of teaching Android application development. It discusses what Android is, why it is useful to teach, and what is needed to get started. Key topics covered include using Java to build Android apps, utilizing the Android software development kit and Eclipse IDE, and creating a simple "Hello World" app as a first project. Resources like the Android developer website and emulator are also introduced.
This document provides an introduction and tutorial on Android concepts and programming. It covers installing the Android SDK and setting up a development environment. It then demonstrates how to create a simple "Hello World" Android app with basic UI elements like buttons, edit texts, and text views. It also introduces some key Android concepts like activities, intents, and the sensor manager API for accessing device sensors. The goal is to help readers quickly get started with Android programming and cover topics not fully explained in the Android documentation.
This document provides information about Codename One, a mobile application development framework that allows writing code once and deploying to multiple platforms. It discusses Codename One's mission to unify mobile development, how it works using build servers and lightweight components, and how to install and use it with NetBeans or Eclipse. Key aspects covered include themes, styles, components, layouts, and the GUI builder tool.
The document summarizes the agenda for a lecture on maps, speech recognition, and other Android topics. It includes:
1) An overview of using the Google Maps API to display maps and get the user's location in an Android app.
2) A discussion of using speech recognition through an intent to enable voice input in an Android app.
3) Brief mentions of other topics covered like Kotlin stats, non-native development options, monetization, sensors, and VR/AR.
The document discusses and compares several popular mobile application development platforms (MADPs), including Kony App Platform, Android Studio, Apple Xcode, Appcelerator, Kinvey, Appzillon, and Microsoft's Xamarin. For each platform, it outlines their key features and capabilities, pros, and cons. The platforms vary in their support for native or cross-platform development, programming languages used, ease of use, documentation, and other factors.
This document discusses continuous integration and continuous delivery (CI/CD) for app development at Mandiri. It begins with an overview of CI/CD, including elements like source control, building, testing and deploying. It then proposes a solution using Jenkins and Fastlane to automate building iOS and Android apps from code commits through testing to production deployment. The document demonstrates this process and discusses advantages like reduced errors and faster updates.
Advanced control scheme of doubly fed induction generator for wind turbine us...IJECEIAES
This paper describes a speed control device for generating electrical energy on an electricity network based on the doubly fed induction generator (DFIG) used for wind power conversion systems. At first, a double-fed induction generator model was constructed. A control law is formulated to govern the flow of energy between the stator of a DFIG and the energy network using three types of controllers: proportional integral (PI), sliding mode controller (SMC) and second order sliding mode controller (SOSMC). Their different results in terms of power reference tracking, reaction to unexpected speed fluctuations, sensitivity to perturbations, and resilience against machine parameter alterations are compared. MATLAB/Simulink was used to conduct the simulations for the preceding study. Multiple simulations have shown very satisfying results, and the investigations demonstrate the efficacy and power-enhancing capabilities of the suggested control system.
More Related Content
Similar to Modularization Kaidee App and new features roadmap for 2019
Mobile UI Testing using Appium and DockerMoataz Nabil
This document discusses using Appium and Docker together for mobile UI testing on Android. It provides an introduction to Appium and Docker, explaining that Appium allows testing of native and hybrid mobile apps across platforms using WebDriver, while Docker provides lightweight containers to run testing environments and applications. It then demonstrates how to set up a Docker container with an Android environment and Appium server to run UI tests on an Android emulator with no local development environment required.
Build your cross-platform service in a week with App EngineJl_Ugia
This talk is built around two of the most important blocks of a cross platform app, client + api development, as well as how to reach, based on that foundation, the quickest MVP that allows to identify the main pitfalls, issues and use cases of your project. Main aspects about topics like quick iteration, service integration, feedback loop and living in a beta world will be covered throughout the talk. For a better understanding, the presentation will be surrounded by a test case api built with Google App Engine and an Android client. The code will be open sourced and shared with the audience.
The document provides instructions for installing the Android SDK on NetBeans IDE. It describes downloading and installing the Android SDK, then installing the nAndroid plugin for NetBeans. It explains configuring the plugin to locate and use the Android SDK, and installing additional Android packages. The update section clarifies that the Android SDK directory cannot contain spaces and the PATH environment variable must be configured to properly locate the SDK tools folder.
With the big delays in the time it takes until an iOS jailbreak is public and stable, it is often not possible to test mobile apps in the latest iOS version. Occasionally customers might also provide builds that only work in iOS versions for which no jailbreak is available. On Android the situation is better, but there can also be problems to root certain phone models. These trends make security testing of mobile apps difficult. This talk will cover approaches to defeat common security mechanisms that must be bypassed in the absence of root/jailbreak.
RobotStudio is an offline robot programming software that allows users to graphically design robot worlds, define robot paths, generate RAPID code, and simulate programs. Key steps include designing the robot and workspace components in the software's libraries, assembling them to match the real setup, specifying the robot's motion paths between targets, generating and verifying the program in a virtual simulation, and then transferring it to the physical robot controller. Offline programming offers advantages like reduced risk, uninterrupted production, optimization of cycle times, and higher part quality.
RobotStudio is an offline robot programming software that allows defining robot motions and worlds without using the physical teach pendant. It has libraries of robots, tools and other objects that can be assembled to model the robot workspace. Paths are then defined by specifying target points for the robot to reach. The program can be simulated, verified and optimized in RobotStudio before generating RAPID code and transferring to the real robot controller. Offline programming offers advantages like reduced risk, uninterrupted production, and optimized paths for higher productivity and quality.
The document provides an introduction and overview of the Virtual Classroom mobile app project. The 14-day project aims to create an app that allows students and teachers to share educational study materials. Key features include creating virtual classrooms, uploading content, and admin access. Technical requirements include Android Studio, Java, and hosting on a free server. Screenshots show mockups of the planned user interface.
The document outlines a process for building a cross-platform service in one week using 6Wunderkinder + Momenta. It involves five days of activities: Day 1 to convince the reader it is possible, Day 2 to design the product and system, Day 3 to integrate components, Day 4 to continue coding until seeing results, and Day 5 to get feedback and release in beta. The process emphasizes fast iteration, learning in a beta environment, and pivoting quickly based on new knowledge.
Automation testing of mobile apps is becoming increasingly important due to the growing number of apps and agile development cycles. The presentation compares automation testing solutions and tools for mobile apps. It evaluates MonkeyRunner, UI Automator, MonkeyTalk and Appium based on criteria like platform support, ease of use, and effectiveness. The best tool depends on factors like whether the app has web views, budget, and testing requirements. Following a defined process including identifying the right tool, writing test cases, and updating scripts for new releases can help ensure testing success.
Philip Shurpik "Architecting React Native app"Fwdays
React Native становится все более зрелым фреймворком для создания кросс платформенных мобильных приложений. Доклад основан на нашем опыте создания production приложения - от архитектуры до тестирования и CI.
Рассмотрим вопрос переиспользования кода при разработке для разных платформ- что и сколько процентов можно переиспользовать и как этого достичь.
Поговорим о том, как можно очень просто сделать offline-first приложение для чтения и создания данных. И чем нам в этом могут помочь Redux и Redux persist.
Разберем, как максимально просто сделать навигацию в приложении.
И, конечно же, какое production приложение без тестирования и continuous integration? Рассмотрим компонентное тестирование с Enzyme и интеграционное с Appium. А также, как максимально приблизить процесс deploy к тому, чему мы привыкли в web, с помощью CodePush.
« Training Within Software » using Dojo and Mob Programming by Bernard Notari...Institut Lean France
This is the true story of a software creation team who wanted to double its productivity. See how a PDCA-like approach led to implement Dojo and Mob programming practices, what worked and what could be improved.
Agile teams who want to increase their skills and efficiency through a standardized way of sharing knowledge amongst team members will learn a lot here. More about Lean in IT on www.lean-it-summit.com
This document provides an overview of teaching Android application development. It discusses what Android is, why it is useful to teach, and what is needed to get started. Key topics covered include using Java to build Android apps, utilizing the Android software development kit and Eclipse IDE, and creating a simple "Hello World" app as a first project. Resources like the Android developer website and emulator are also introduced.
This document provides an introduction and tutorial on Android concepts and programming. It covers installing the Android SDK and setting up a development environment. It then demonstrates how to create a simple "Hello World" Android app with basic UI elements like buttons, edit texts, and text views. It also introduces some key Android concepts like activities, intents, and the sensor manager API for accessing device sensors. The goal is to help readers quickly get started with Android programming and cover topics not fully explained in the Android documentation.
This document provides information about Codename One, a mobile application development framework that allows writing code once and deploying to multiple platforms. It discusses Codename One's mission to unify mobile development, how it works using build servers and lightweight components, and how to install and use it with NetBeans or Eclipse. Key aspects covered include themes, styles, components, layouts, and the GUI builder tool.
The document summarizes the agenda for a lecture on maps, speech recognition, and other Android topics. It includes:
1) An overview of using the Google Maps API to display maps and get the user's location in an Android app.
2) A discussion of using speech recognition through an intent to enable voice input in an Android app.
3) Brief mentions of other topics covered like Kotlin stats, non-native development options, monetization, sensors, and VR/AR.
The document discusses and compares several popular mobile application development platforms (MADPs), including Kony App Platform, Android Studio, Apple Xcode, Appcelerator, Kinvey, Appzillon, and Microsoft's Xamarin. For each platform, it outlines their key features and capabilities, pros, and cons. The platforms vary in their support for native or cross-platform development, programming languages used, ease of use, documentation, and other factors.
This document discusses continuous integration and continuous delivery (CI/CD) for app development at Mandiri. It begins with an overview of CI/CD, including elements like source control, building, testing and deploying. It then proposes a solution using Jenkins and Fastlane to automate building iOS and Android apps from code commits through testing to production deployment. The document demonstrates this process and discusses advantages like reduced errors and faster updates.
Similar to Modularization Kaidee App and new features roadmap for 2019 (20)
Advanced control scheme of doubly fed induction generator for wind turbine us...IJECEIAES
This paper describes a speed control device for generating electrical energy on an electricity network based on the doubly fed induction generator (DFIG) used for wind power conversion systems. At first, a double-fed induction generator model was constructed. A control law is formulated to govern the flow of energy between the stator of a DFIG and the energy network using three types of controllers: proportional integral (PI), sliding mode controller (SMC) and second order sliding mode controller (SOSMC). Their different results in terms of power reference tracking, reaction to unexpected speed fluctuations, sensitivity to perturbations, and resilience against machine parameter alterations are compared. MATLAB/Simulink was used to conduct the simulations for the preceding study. Multiple simulations have shown very satisfying results, and the investigations demonstrate the efficacy and power-enhancing capabilities of the suggested control system.
ACEP Magazine edition 4th launched on 05.06.2024Rahul
This document provides information about the third edition of the magazine "Sthapatya" published by the Association of Civil Engineers (Practicing) Aurangabad. It includes messages from current and past presidents of ACEP, memories and photos from past ACEP events, information on life time achievement awards given by ACEP, and a technical article on concrete maintenance, repairs and strengthening. The document highlights activities of ACEP and provides a technical educational article for members.
Electric vehicle and photovoltaic advanced roles in enhancing the financial p...IJECEIAES
Climate change's impact on the planet forced the United Nations and governments to promote green energies and electric transportation. The deployments of photovoltaic (PV) and electric vehicle (EV) systems gained stronger momentum due to their numerous advantages over fossil fuel types. The advantages go beyond sustainability to reach financial support and stability. The work in this paper introduces the hybrid system between PV and EV to support industrial and commercial plants. This paper covers the theoretical framework of the proposed hybrid system including the required equation to complete the cost analysis when PV and EV are present. In addition, the proposed design diagram which sets the priorities and requirements of the system is presented. The proposed approach allows setup to advance their power stability, especially during power outages. The presented information supports researchers and plant owners to complete the necessary analysis while promoting the deployment of clean energy. The result of a case study that represents a dairy milk farmer supports the theoretical works and highlights its advanced benefits to existing plants. The short return on investment of the proposed approach supports the paper's novelty approach for the sustainable electrical system. In addition, the proposed system allows for an isolated power setup without the need for a transmission line which enhances the safety of the electrical network
The CBC machine is a common diagnostic tool used by doctors to measure a patient's red blood cell count, white blood cell count and platelet count. The machine uses a small sample of the patient's blood, which is then placed into special tubes and analyzed. The results of the analysis are then displayed on a screen for the doctor to review. The CBC machine is an important tool for diagnosing various conditions, such as anemia, infection and leukemia. It can also help to monitor a patient's response to treatment.
Understanding Inductive Bias in Machine LearningSUTEJAS
This presentation explores the concept of inductive bias in machine learning. It explains how algorithms come with built-in assumptions and preferences that guide the learning process. You'll learn about the different types of inductive bias and how they can impact the performance and generalizability of machine learning models.
The presentation also covers the positive and negative aspects of inductive bias, along with strategies for mitigating potential drawbacks. We'll explore examples of how bias manifests in algorithms like neural networks and decision trees.
By understanding inductive bias, you can gain valuable insights into how machine learning models work and make informed decisions when building and deploying them.
Batteries -Introduction – Types of Batteries – discharging and charging of battery - characteristics of battery –battery rating- various tests on battery- – Primary battery: silver button cell- Secondary battery :Ni-Cd battery-modern battery: lithium ion battery-maintenance of batteries-choices of batteries for electric vehicle applications.
Fuel Cells: Introduction- importance and classification of fuel cells - description, principle, components, applications of fuel cells: H2-O2 fuel cell, alkaline fuel cell, molten carbonate fuel cell and direct methanol fuel cells.
International Conference on NLP, Artificial Intelligence, Machine Learning an...gerogepatton
International Conference on NLP, Artificial Intelligence, Machine Learning and Applications (NLAIM 2024) offers a premier global platform for exchanging insights and findings in the theory, methodology, and applications of NLP, Artificial Intelligence, Machine Learning, and their applications. The conference seeks substantial contributions across all key domains of NLP, Artificial Intelligence, Machine Learning, and their practical applications, aiming to foster both theoretical advancements and real-world implementations. With a focus on facilitating collaboration between researchers and practitioners from academia and industry, the conference serves as a nexus for sharing the latest developments in the field.
Embedded machine learning-based road conditions and driving behavior monitoringIJECEIAES
Car accident rates have increased in recent years, resulting in losses in human lives, properties, and other financial costs. An embedded machine learning-based system is developed to address this critical issue. The system can monitor road conditions, detect driving patterns, and identify aggressive driving behaviors. The system is based on neural networks trained on a comprehensive dataset of driving events, driving styles, and road conditions. The system effectively detects potential risks and helps mitigate the frequency and impact of accidents. The primary goal is to ensure the safety of drivers and vehicles. Collecting data involved gathering information on three key road events: normal street and normal drive, speed bumps, circular yellow speed bumps, and three aggressive driving actions: sudden start, sudden stop, and sudden entry. The gathered data is processed and analyzed using a machine learning system designed for limited power and memory devices. The developed system resulted in 91.9% accuracy, 93.6% precision, and 92% recall. The achieved inference time on an Arduino Nano 33 BLE Sense with a 32-bit CPU running at 64 MHz is 34 ms and requires 2.6 kB peak RAM and 139.9 kB program flash memory, making it suitable for resource-constrained embedded systems.
Literature Review Basics and Understanding Reference Management.pptxDr Ramhari Poudyal
Three-day training on academic research focuses on analytical tools at United Technical College, supported by the University Grant Commission, Nepal. 24-26 May 2024
59. Core Auto Property
Core
Authentication
Base Tracking
Car Posting??
Car Filter??
Car Listing??
Property Filter??
Property Posting??
Property Listing??
General
Posting
Listing
News feed
Vertical Teams
61. Domain
(Business Logic)
Core : Can be used in many projects
Data
(Data Logic)
Cache Remote
Rogue2
- Can be shared between iOS &
Android
- This is the bridge to be cross
platform team iOS & Android
teams develop the core and code
review together
62.
63. We spend ~70% of development time to
development the core each platforms
~(30%) UI ~(70%) Core
iOS
~(30%) UI ~(70%) Core
Androi
d
~(30%) UI ~(70%) Core
Web
64. The Team develop the core together
~(30%) UI
iOS
~(30%) UI ~(35%) Core
Androi
d
Productive
Import the core library and implement only UI as a native App to maintain user experience
~(30%) UI
Web
70. We need a new feature?
1. Make a new API (If needed)
2. Unit testing
3. Coding Review
4. Make a new Data layer
5. Unit testing
6. Coding Review
7. Implement new Domain Layer
8. Unit testing
9. Coding Review
10. Implement Presentation Layer
11. Unit testing
12. Coding Review
13. Implement UI
14. Unit testing + UI Testing
No ending....
71. With the existing core.
1. Implement presentation (UI)
1. UI testing (BDD)
1. Sleep...Sleep...Sleep…
1. Still sleeping?
1. Yes, I do.
https://www.youtube.com/watch?v=0raqVydJmNE&feature=youtu.be&t=1676
Welcome to google play Instant, where
You can get apps and now games instantly.
And as you saw in the video, when you click Try Now,
You’ll launch into a native app experience that is instant.
And then you’ll have an option to install.
And users are installing more because of this Try Now button.
Let me explain how.
But, in the new world,
It now looks like this.
So if you are already coming
To the store to install,
You’re going to continue to
Install at the same rate you have before
Information from Google I/O 2018
The CTR rate for install has not changed.
But if you were starting to wander and think about leaving,
You now have another option
You have the Try Now Button.
And that will launch you into the Instant experience
So where we can see these Instant Experiences?
In the old world, you’d see a store listing page like this
Where the user has two options, Install or abandon.
And users were abandoning,
Because they weren’t ready to commit to100 mbs onto their phone
Without playing the game or understanding the game fully.
Well, clearly, from the play store,
Where you’ll see not only
Try Now, but collections
And banners that launch directly into an instant app.
But the opportunity was nothing to do with the play store.
It was everything outside the Play Store
Because that’s often where the decision is to install or abandon,
And that’s where the biggest drop-off rates are.
Let’s take ads for example
In the old world,
I click this ad,
And I’d land in the Store listing page
With an option to install.
In the new world,
I click this, and I land in the instant experience,
With an option to install.
In both worlds, I have to decide if I want to install or not,
But now I get to play the game while I assess if this is worth it to be on my phone.
And if I receive a SMS from a friend that says,
Try out this new TV show, I start watching that
TV show immediately, and then decide if I want to install the app.
And if I’m looking for a new home on Google Search,
I can actually find the home, land in the experience,
Look at the images, assess if I like the property,
And then determine if I want to install the app,
The real estate app that got me all that information.
Now this is great
It’s a consumer first experience.
We can expand beyond the Play Store
This is a new acquisition channel.
Mighty Battles
19% increase in installs just from Try Now button.
15% install coming from instant apps
30% install coming from instant apps
So are instant apps just
Driving users to install?
No, they’re also having great
Experiences for the user
Wego, a travel app, is seeing
27% increase in convergence
Within the travel app,
Where you get new paid leads from the instant app.
And Viki, a TV show app, is seeing monetizable watch time
Increase by 5x
https://developer.android.com/stories/instant-apps/vimeo?hl=en
Since 2012, apps and games have grown 5x on average
This is a warning from Play to uninstall apps
The guy in the picture says that
“Millions of people see things like this every day
And they found that freeing up space is a major driver of uninstalls.
”
This is a problem for people with low-storage devices,
But it also a problem for people with high-end devices
Who fill up their devices with HD content.
One in five devices have very low storage and
Are reaching the limit where they can’t install or update
Google ran a user research study in 2017
To looking into why users in the US and UK uninstall apps.
The leading reason apps were uninstalled straight away,
Within a day, was quality.
However, the leading reason apps or games were uninstalled after a month was free up space.
Apps and games keep getting bigger
Since 2012, apps and games have grown 5x on average
Making our app big puts it at risk to suffer from all these downsides.
Bigger app lose acquisitions, and bigger apps also get uninstalled to free up space.
Dynamic features making our app even smaller
Some big features in our app may be only used by only 10% of our users
To avoid 90%-other percent pay of disk space for a feature they don’t use
We can choose to extract it in what google calls a dynamic features
Dynamic feature can be installed on demand when user requests them,
Or we can choose to defer installation to a later time when the app goes to the background
Facebook is using the dynamic feature in production already
App size is really important for Facebook
They evaluate the app size impacts of each new feature carefully to ensure that the benefit of the feature is worth the size increase.
Dynamic feature means that they can build new features without increasing the size of app at install time
Dynamic feature also help facebook with their high-end device strategy.
Facebook is able to deliver advanced features to just supported devices.
And they can also remove large features that are not used often to avoid taking up space on that device forever.
Facebook told Google that dynamic feature work well when they’re working on a new feature that is separate from the main app.
They have a separate team of engineers working on it.
They can then add it to the app without increasing the base app size at install time.
https://youtu.be/QdoEcfibG-s?t=1325
Here are some of examples of dynamic features
That facebook has added to their apps.
These are all features that are in production.
For example, card scanning feature that only a small percentage of Facebook’s user are using,
So, moving it to a dynamic feature avoids it taking up two megabytes on every user’s device for the lifetime of that app
Another example is real time communication.
By moving voice and video chat to dynamic feature,
Only users with the devices that can support them,
And who actually wants to use them,
Need to download it.
We can show a prompt to the user
This flow is design for immediate,
Critical use cases, such as user privacy
Or revenue-affecting bugs.
Which is fullscreen experience
The user is expected to wait for the update to be applied.
It’s an easy one to implement because Google api take care of restarting the app for us
This is a standardized method that we can use with very little effort.
Instead of that immediate update,
We can also put together a flexible update,
Which does not have to be applied straight away.
The really cool thing about this API is that we can
Completely customize the update flow so that it feels like
part of our app.
For example, we may choose to nudge users to
Update with an inline flow,
Like Google Chrome is doing in this example.
Once the user accepts the update,
The download happens in the background,
So the user can keep using the app.
And once the update is complete, it’s up to us and our app to decide how to prompt the user to restart,
Or we can simply wait until the app goes into the background or is closed by the user.
Google Chrome is testing this now,
And Google inviting early access partners to start testing this with them as well.
I think we have strong connection with Google we can ask them to be a early access partner, if you want.
This is the best practice from Android Dev Summit last year.