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Tools & Methods for
Mobile Prototyping
Oliver Weidlich & Rod Farmer
Co-Founders
Mobile Experience
26th August 2011 @ UX Australia
@oliverw
@rodfarmer
1.   On Device
2.   Watch
3.   Case Study
Who’s worked on
  mobile UX?
Please ask
questions
1.   On Device
Images - Pros

Easy to get onto any phone
Easy to get rapid feedback
Taking photos of sketches with your phone
Perfect for hallway testing
Rapid auto-ethnography
Images - Cons

No intelligence
Restrictive interaction with end users - need to teach
them to swipe between screeens
Above the fold only
Not a great workflow
Issues with order of screens and re-work
Keynotopia - Pros

Relatively easy to set up
Clickable PDF to set up task flows
Can create task lists from index screen
Works offline
iPhone & iPad
Keynotopia - Cons

Puts a slight white surround on the image
No landscape for iPad (yet?)
Doesn’t support longer pages
Touchspots can be odd
Interface - Pros

Edit-in-Place
See and use immediately
Folders for usability tasks
Available for iPhone & iPad
Library of native controls
Works offline
Interface - Cons

Laborious...
“Live preview mode has been REMOVED from this
update due to App Store & SDK restriction.” So you
need to go via XCode
No ability to design an iPhone App on the iPad
Doesn’t have a desktop app equivalent
Prototypes - Pros

Fast and easy to do on computer
Change the linking within the application
Can use any images (most common formats)
Upload to website for access via mobile web
Prototypes - Cons

Doesn’t allow for longer screens
Puts it’s own Carrier bar at the top
You can’t reposition the image
Need internet access
Mac Only
iWeb - Pros

No prescriptive workflow
Quick to create mockups
Easy to link elements
Set canvas size for device
Add HTML for interactivity
Set ViewPort, FullScreen, Offline
iWeb - Cons

iWeb sucks to use
Can’t really get into the guts of things
Not a great prototyping tool (workflow integration)
Offline mode (unless you hack the code)
Getting it right is harder than you think
Mac only (obviously)
BluePrint - Overview

Drag and drop
Predefined widgets
Configurable
Run on tablet
Export to PDF/PNG
BluePrint - Pros

Create visually rich iPhone prototypes
Simulate most native iOS features
Quickly configure highly customisable interface
Link and rearrange screens rapidly (click paths)
Pretty straightforward
BluePrint - Cons

All done within the iPad App
Poor exporting capability
Doesn’t fit within (my) existing workflow
Potentially higher fidelity than you require at first (?)
Slow performance on prototypes
No visual feedback on interactions (user issues)
Flowella - Quick Video
Flowella - Pros

Nokia documentation and forums
Simple image based tools
Sketching prototypes
Visualise click paths
Set canvas size
- Omnigraffle vs iWeb
Did I say simple yet?
Flowella - Cons

Theoretically restricted to Nokia devices
Widget or Flash Lite output
- Limited device support
Limited interactivity
Air! (difficult to integrate into workflow)
AppCooker - Overview

Highly sophisticated iOS on-device prototyping tools
AppCooker - Pros

Lots of different bells and whistles
Tries to help developers create better designs (advice)
Highly customisable
Gesture support
Overview of screens, visualise click paths etc.
Test with users quickly in iOS devices
Easily share designs with observers
AppCooker - Cons

Designing on the iPad isn’t ideal
Not a “rapid” prototyping tool
Lacks a comprehensive iOS library (vis-a-vis Blueprint)
Over-cooked - not focused enough on design tasks
Lack of visual feedback
[Redacted]
DIY
What do you use?
2.   Watch
LiveView
Video Out
Fixed Camera
Eye Tracker
Our Mobile Camera
Bob’s In-store Research




               Thanks to @Hello_Bob_Burns!
3.   Case Study
Tablet Prototype Testing

Future touch screen ATM
Rapidly generate multiple interactive prototypes
Test on iPad
Share screen
Capture user input
Generate analytics
Various Tools

Over-the-shoulder video
Picture in place video
Axure (Omnigraffle, iWeb, Stiched images)
Dropbox
Silverback
Atomic Web
Loop11
Prototyping Setup #1

          Ceiling and over the                                iPad: User interacts directly with              Analytics: User click paths and
          shoulder mounted video                          1   prototype running in Atomic browser         3   task conversion captured
          capture




Observation room                          VGA output to 60” monitor                                                              Analytics and
                                                                                                                                 task monitoring
                                                                                                    WWW                          environment
                                                                                                                     Loop 11
                                                                                                                      Loop11

                                                                                 User PiP capture


                   iPad screen sharing: VGA out of iPad
             4     screen for stakeholder observation                                                                                 HTML5 ATM
                                                                                                                                      simulation
                                                                                                                                      prototypes



                                                                                                                  Mobile Experience
                                                                                                               Mobile Experience
                                                                       PiP Recording: Direct user
                                                                   2   video capture (portrait)
Prototyping #1: Non-Web

                                                             iPad Control: iPad directly controls and
                                                                                                                   Prototype: Served directly
              Ceiling mounted video                   2      mimics laptop screen which is showing an          1   from laptop
              capture of studio                              ATM simulation within an iPad layout




                                             VGA output to
Observation room                             60” monitor
                                                                                        Local install: HTML5 ATM
                                                                                        simulation prototypes
                                                                                                                        Mobile Experience
                                                                                                                     Mobile Experience



                                              Click-based screen                VNC screen
                                              interaction recording             share interaction


                                                                  User PiP capture

                        Screen sharing: VGA out from laptop                                 Capture: User clicks, PiP, tasks and
                   4    for stakeholder observation                                    3    highlights are capture in recordings
Nice Setup

Dropbox
Loop 11
Silverback (Morae for remote collaboration)
VNC
Atomic (Video Out)
Video Muxer (?)
Axure (with jiggery pokery) --> insert alternative please
Thanks!

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Mobile UX Tools & Methods for UX Australia 2011

  • 1. Tools & Methods for Mobile Prototyping Oliver Weidlich & Rod Farmer Co-Founders Mobile Experience 26th August 2011 @ UX Australia
  • 3. 1. On Device
  • 4. 2. Watch
  • 5. 3. Case Study
  • 6. Who’s worked on mobile UX?
  • 8. 1. On Device
  • 9.
  • 10. Images - Pros Easy to get onto any phone Easy to get rapid feedback Taking photos of sketches with your phone Perfect for hallway testing Rapid auto-ethnography
  • 11. Images - Cons No intelligence Restrictive interaction with end users - need to teach them to swipe between screeens Above the fold only Not a great workflow Issues with order of screens and re-work
  • 12.
  • 13.
  • 14.
  • 15.
  • 16.
  • 17. Keynotopia - Pros Relatively easy to set up Clickable PDF to set up task flows Can create task lists from index screen Works offline iPhone & iPad
  • 18. Keynotopia - Cons Puts a slight white surround on the image No landscape for iPad (yet?) Doesn’t support longer pages Touchspots can be odd
  • 19.
  • 20.
  • 21. Interface - Pros Edit-in-Place See and use immediately Folders for usability tasks Available for iPhone & iPad Library of native controls Works offline
  • 22. Interface - Cons Laborious... “Live preview mode has been REMOVED from this update due to App Store & SDK restriction.” So you need to go via XCode No ability to design an iPhone App on the iPad Doesn’t have a desktop app equivalent
  • 23.
  • 24.
  • 25. Prototypes - Pros Fast and easy to do on computer Change the linking within the application Can use any images (most common formats) Upload to website for access via mobile web
  • 26. Prototypes - Cons Doesn’t allow for longer screens Puts it’s own Carrier bar at the top You can’t reposition the image Need internet access Mac Only
  • 27. iWeb - Pros No prescriptive workflow Quick to create mockups Easy to link elements Set canvas size for device Add HTML for interactivity Set ViewPort, FullScreen, Offline
  • 28. iWeb - Cons iWeb sucks to use Can’t really get into the guts of things Not a great prototyping tool (workflow integration) Offline mode (unless you hack the code) Getting it right is harder than you think Mac only (obviously)
  • 29. BluePrint - Overview Drag and drop Predefined widgets Configurable Run on tablet Export to PDF/PNG
  • 30. BluePrint - Pros Create visually rich iPhone prototypes Simulate most native iOS features Quickly configure highly customisable interface Link and rearrange screens rapidly (click paths) Pretty straightforward
  • 31. BluePrint - Cons All done within the iPad App Poor exporting capability Doesn’t fit within (my) existing workflow Potentially higher fidelity than you require at first (?) Slow performance on prototypes No visual feedback on interactions (user issues)
  • 33. Flowella - Pros Nokia documentation and forums Simple image based tools Sketching prototypes Visualise click paths Set canvas size - Omnigraffle vs iWeb Did I say simple yet?
  • 34. Flowella - Cons Theoretically restricted to Nokia devices Widget or Flash Lite output - Limited device support Limited interactivity Air! (difficult to integrate into workflow)
  • 35. AppCooker - Overview Highly sophisticated iOS on-device prototyping tools
  • 36. AppCooker - Pros Lots of different bells and whistles Tries to help developers create better designs (advice) Highly customisable Gesture support Overview of screens, visualise click paths etc. Test with users quickly in iOS devices Easily share designs with observers
  • 37. AppCooker - Cons Designing on the iPad isn’t ideal Not a “rapid” prototyping tool Lacks a comprehensive iOS library (vis-a-vis Blueprint) Over-cooked - not focused enough on design tasks Lack of visual feedback
  • 39. DIY
  • 40. What do you use?
  • 41. 2. Watch
  • 47. Bob’s In-store Research Thanks to @Hello_Bob_Burns!
  • 48. 3. Case Study
  • 49. Tablet Prototype Testing Future touch screen ATM Rapidly generate multiple interactive prototypes Test on iPad Share screen Capture user input Generate analytics
  • 50. Various Tools Over-the-shoulder video Picture in place video Axure (Omnigraffle, iWeb, Stiched images) Dropbox Silverback Atomic Web Loop11
  • 51. Prototyping Setup #1 Ceiling and over the iPad: User interacts directly with Analytics: User click paths and shoulder mounted video 1 prototype running in Atomic browser 3 task conversion captured capture Observation room VGA output to 60” monitor Analytics and task monitoring WWW environment Loop 11 Loop11 User PiP capture iPad screen sharing: VGA out of iPad 4 screen for stakeholder observation HTML5 ATM simulation prototypes Mobile Experience Mobile Experience PiP Recording: Direct user 2 video capture (portrait)
  • 52. Prototyping #1: Non-Web iPad Control: iPad directly controls and Prototype: Served directly Ceiling mounted video 2 mimics laptop screen which is showing an 1 from laptop capture of studio ATM simulation within an iPad layout VGA output to Observation room 60” monitor Local install: HTML5 ATM simulation prototypes Mobile Experience Mobile Experience Click-based screen VNC screen interaction recording share interaction User PiP capture Screen sharing: VGA out from laptop Capture: User clicks, PiP, tasks and 4 for stakeholder observation 3 highlights are capture in recordings
  • 53. Nice Setup Dropbox Loop 11 Silverback (Morae for remote collaboration) VNC Atomic (Video Out) Video Muxer (?) Axure (with jiggery pokery) --> insert alternative please