This document describes a proposed mobile learning course called "Knowledge Quest" for teaching humanities subjects. The course would use gamification and interactive quizzes to help students test and expand their knowledge of history, philosophy, art, literature and architecture from ancient to modern times. Students would be able to earn badges for their achievements and curate an online collection of artworks from museums. The goal is to encourage discovery, creativity and collaboration through mobile and open educational resources to develop students' skills as global digital citizens. Effective design, testing and involvement from subject experts would be needed to create the mobile application.