This is my Presentation at Digital Summit 2012 for Apptopia. Learn about how to value Mobile Apps....which apps are good to acquire, and how you can monetize them.
Spark Summit EU talk by Johnathan MercerSpark Summit
Apptopia is a mobile app intelligence company that uses public and proprietary data along with machine learning models to provide insights about the app market. They have transformed their analytics capabilities by moving from slow single-machine models to using Apache Spark on large clusters, allowing them to train and score models much faster. Going forward, Apptopia aims to continue scaling their platform while focusing on key factors like app similarity, bundledness, and competitiveness to better understand the complex, dynamic global app market.
A group of Cal Poly entreprenurs created a proximity-based social interactive mobile app which allows users to become a professional "assassin" and play a fox hunt type game with their friends, coworkers, classmates, and other random users. The app is named Daily Assassin and is in progress of being created.
The document proposes a platform called GeoTrounce that allows users to check-in to locations and share activities. It would address problems with existing ads not matching user needs and the lack of location-based games. GeoTrounce would feature social networking through "Mingle", leaving virtual graffiti through "Stick Me", and sponsoring treasure hunt games through "Quest". The platform aims to monetize by selling targeted ads based on user check-in data and sponsoring treasure hunts for brands. It provides projections of user acquisition costs, expenditures, sales forecasts and estimates total revenue could reach $1.7 million over three years.
Insider Strategies for Creating Successful Mobile GamesStephan Smith
This document provides an overview of strategies for successfully developing mobile games. It discusses focusing on compelling gameplay through addiction loops and monetizing through free-to-play models. Social sharing is also important to achieve virality. Data-driven development is key, using analytics to optimize retention, monetization, and user acquisition. Other tips include iterating on the game design, optimizing the app store listing, soft launching to test, and utilizing user acquisition and public relations. With the right formula of gameplay, monetization, and social features, along with polish and testing, developers can create hit mobile games.
The iPhone App Store launched in July 2008 alongside the iPhone 3G. In its first 11 months, it grew to include 800 million app downloads across 50,000 apps and 25,000 developers, serving 40 million iPhone and iPod Touch customers. Four years later, those numbers had increased to include 1 billion app downloads across 50,000+ apps and developers, serving 40 million+ customers. The App Store provides an exclusive marketplace for iPhone apps, with a 70%/30% revenue split between developers and Apple. Apps are reviewed by Apple and can be rejected, and developers must join the developer program for $99 per year to distribute apps.
This document provides an agenda and details for an event on app retention and engagement in Toronto, Canada. The agenda includes presentations on mobile retention strategies from CleverTap and a panel discussion with mobile app companies doing well in retention. Topics to be covered are the importance of analytics, segmentation, and personalized messaging for moving users through customer journeys in mobile apps. The document outlines segmentation techniques and how combining segmentation with timely, contextual messages can significantly improve user conversion rates.
Spark Summit EU talk by Johnathan MercerSpark Summit
Apptopia is a mobile app intelligence company that uses public and proprietary data along with machine learning models to provide insights about the app market. They have transformed their analytics capabilities by moving from slow single-machine models to using Apache Spark on large clusters, allowing them to train and score models much faster. Going forward, Apptopia aims to continue scaling their platform while focusing on key factors like app similarity, bundledness, and competitiveness to better understand the complex, dynamic global app market.
A group of Cal Poly entreprenurs created a proximity-based social interactive mobile app which allows users to become a professional "assassin" and play a fox hunt type game with their friends, coworkers, classmates, and other random users. The app is named Daily Assassin and is in progress of being created.
The document proposes a platform called GeoTrounce that allows users to check-in to locations and share activities. It would address problems with existing ads not matching user needs and the lack of location-based games. GeoTrounce would feature social networking through "Mingle", leaving virtual graffiti through "Stick Me", and sponsoring treasure hunt games through "Quest". The platform aims to monetize by selling targeted ads based on user check-in data and sponsoring treasure hunts for brands. It provides projections of user acquisition costs, expenditures, sales forecasts and estimates total revenue could reach $1.7 million over three years.
Insider Strategies for Creating Successful Mobile GamesStephan Smith
This document provides an overview of strategies for successfully developing mobile games. It discusses focusing on compelling gameplay through addiction loops and monetizing through free-to-play models. Social sharing is also important to achieve virality. Data-driven development is key, using analytics to optimize retention, monetization, and user acquisition. Other tips include iterating on the game design, optimizing the app store listing, soft launching to test, and utilizing user acquisition and public relations. With the right formula of gameplay, monetization, and social features, along with polish and testing, developers can create hit mobile games.
The iPhone App Store launched in July 2008 alongside the iPhone 3G. In its first 11 months, it grew to include 800 million app downloads across 50,000 apps and 25,000 developers, serving 40 million iPhone and iPod Touch customers. Four years later, those numbers had increased to include 1 billion app downloads across 50,000+ apps and developers, serving 40 million+ customers. The App Store provides an exclusive marketplace for iPhone apps, with a 70%/30% revenue split between developers and Apple. Apps are reviewed by Apple and can be rejected, and developers must join the developer program for $99 per year to distribute apps.
This document provides an agenda and details for an event on app retention and engagement in Toronto, Canada. The agenda includes presentations on mobile retention strategies from CleverTap and a panel discussion with mobile app companies doing well in retention. Topics to be covered are the importance of analytics, segmentation, and personalized messaging for moving users through customer journeys in mobile apps. The document outlines segmentation techniques and how combining segmentation with timely, contextual messages can significantly improve user conversion rates.
This document outlines an agenda for an event on app retention and engagement in Toronto, Canada. The event includes presentations on using analytics to improve retention, case studies of Canadian apps that are successful at retention, and a discussion on how planning and data tools can help build and maintain apps. Speakers will discuss topics like user segmentation, personalized messaging, and how timing and context affect conversion rates. The event aims to provide insights into using analytics to understand user behavior and keep users engaged with mobile apps.
3 New Techniques for the Modern Age of SEOTom Anthony
Tom talks about three areas that will effect SEO over the coming months and years. SEO split-testing is something that is immediately actionable for most SEOs. Machine Learning is something SEOs shouldn't learn, but should understand enough so they can leverage ML based platforms. Finally, Hub & Spoke business and technology architectures will mean SEOs may want to start thinking about optimisations being an input or output method, so they can apply previous learnings to new technology channels.
What Glass Ceiling? How to kick Ass in the Mobile Industry by just producing ...Lynette Hundermark
The document outlines Lyne'e Hundermark's career in the mobile industry, focusing on her work developing mobile products and apps in South Africa. It describes her role as Head of Product Strategy, where she works with brands on user experience design and product execution. Key accomplishments include launching South Africa's first eReading mobile product and developing popular apps for companies like Ster-Kinekor and BidorBuy. The document concludes by encouraging passion and inspiration in one's career.
This document discusses new techniques for SEO in the modern age. It covers the importance of data-driven approaches like split testing over following best practices. Machine learning is becoming more important for SEO due to its use in search algorithms. A hub and spoke content model is proposed to manage content across multiple platforms. Split testing and machine learning are positioned as essential SEO techniques, with the recommendation to learn categories of machine learning rather than trying to learn the techniques directly.
Bawat is a startup that aims to simplify the process of building customizable keyboards. Their product allows users to choose keyboard components like switches, keycaps, and accessories to build a keyboard tailored to their needs. Bawat sees opportunities in the growing keyboard market and gaming industry. They plan to market their products through their website, social media, and a physical store. For their first year, Bawat projects sales of $100,000 and requests a $200,000 loan to fund website development, marketing, materials, tools and equipment, and operating costs.
Playcrafting - Mastering The Art Of Scaling Your Mobile GamePollen VC
At Pollen, we work with a lot of studios when they’re launching or scaling their game. Often times, we come across studios that make amazing games but just don’t know how to capitalize on the business side. We hope that by the end of this class, you’ll be well equipped to maximize your game’s potential
This document summarizes a meetup about App Store Optimization (ASO) hosted by Daniel Peris on February 27, 2017 in Barcelona. ASO is the process of optimizing an app's listing to maximize visibility, conversion rates, and organic installs. Key factors for ASO include app metadata like name, description, and screenshots as well as off-metadata factors like installs, ratings, and search click-through rates. The meetup covered tracking ASO metrics, testing techniques, and resources for ASO support.
Mobtzu eurojackpot concept presentatie 2012The Valley
The document discusses developing a mobile app for the Eurojackpot lottery brand. It outlines key objectives such as increasing lottery ticket sales, encouraging repeat play, and enriching the brand's customer database. Design principles focus on making the app fun, attractive to younger audiences, and allowing direct participation from within the app. The proposed app experience would make checking the jackpot and purchasing tickets simple and gamified. Concept screens showcase a slick design with emphasis on the potential winnings. The document also provides an overview of the mobile app development process.
This document provides an overview of developing and monetizing a mobile app. It discusses performing market research to find an idea, outsourcing the app design and development, integrating advertising and in-app purchases for monetization, optimizing for app stores, and measuring analytics. The stages covered are market research, design/development, monetization, publishing, optimization, and marketing. Examples and tools are provided for each stage, with the overall goal of developing an app that generates revenue.
This document contains a guessing game about mobile app industry facts played on the Taptica website. It asks the user multiple choice questions about statistics related to app usage, revenues, downloads, and more. Each question is presented with a number representing a percentage or figure, and the user tries to guess the fact that number refers to. The document provides the correct answers after each question.
Taptica: Current Facts and Figures on Mobile Apps Taptica
This document contains a guessing game about mobile app industry facts played on the Taptica website. It asks the user multiple choice questions about statistics related to app usage, revenues, downloads, and more. Each question is presented with a number representing a percentage or figure, and the user tries to guess the fact that number refers to. The document provides the correct answers after each question.
Have you heard this in your organization?
users hate change.
Usually it’s right before a major release, prepping for the coming storm, or right after a release when the customer service is screaming about all the screaming they are hearing. Or perhaps you are struggling to move customers off an old solution to a new one you've come up with, but adoption just won't happen. Users can’t hate change. If users hated change, Google would have failed, and we’d be happy with Altavista. Facebook would have failed, because Friendster was enough. Paypal would have failed, because, you know, credit cards.
There is a right way and a wrong way to introduce change to your userbase, and sadly the bully-tactics of facebook and Apple have become the norm. But if you are a small company, you can’t afford to impose change sloppily on your userbase. You need to get it right. In this workshop we will cover
The psychology of change, and why users resist it
Change strategies: band-aid removal systems.
Messaging change to emphasize value
Onboarding users to a changed experience
The power of progress to internalize value.
Design for change
This workshop will be highly interactive, with exercises and discussions so we can focus on your goals and needs as you introduce new products and revamp the old.
Intended Audience
Designers & Product Managers seeking to launch redesigns, new features, or new products into existing markets.
The Fort DC Accelerator Talk - YOLO: You Only Launch OnceDanny Boice
Danny Boice, co-founder and CTO of Speek, discusses the company's journey from starting in a NYC bar with no funding to growing to over 11 employees and $1.5 million in seed funding. Some key lessons learned included focusing on product quality over growth initially, gathering user feedback through surveys, and iterating quickly based on metrics like weekly growth rate. The presentation emphasizes the importance of experimentation and adapting solutions based on results from customer interviews and analytics.
Intel is considering ways to improve their social media presence, search engine optimization (SEO), online advertising, inbound marketing, and mobile apps. For social media, they aim to establish stronger fan relationships and regular online activities. For SEO, they plan to focus more attention and spend $2,500-5,000 per month. A new type of micro movie advertisement is proposed. For inbound marketing, they could create technical blog posts. Finally, consolidating existing apps into a single, easy to use mobile app is suggested.
Bawat is a startup that aims to simplify the process of building customizable keyboards. Their product allows users to choose keyboard components like switches, keycaps, and casing to build a keyboard tailored to their needs. They plan to market their keyboards through their website, social media, and a physical store. Their financial plan requests a $200,000 loan for the first year to fund website development, marketing, materials, tools and equipment, and operating costs as they expect to sell 500 keyboards and generate $100,000 in revenue. Key metrics for future years include partnering with influencers and increasing sales.
Pretotyping: Crash Test Your Idea - ITESCIA 2015-2016 (English Version)André De Sousa
Generally speaking, when launching a new product in mind to create a startup, most of the time, we stay inside the "garage" without looking at the market or customers.
Are you sure you're creating the right product?
The pretotyping is a method that could be complementary to Lean Startup to validate that you are creating the right product before creating it well.
Entrepreneurship training ITESCIA 2015 - 2016
Poq Studio - how fashion brands can get into mobile commercepoqstudio
A presentation that Michael from Poq Studio gave at an event for small fashion brands, organised by Alison Lewy of Fashion Angel. Featuring tips and information from Poq Studio and Tatty Devine.
Poq Studio, Mcommerce for fashion brandsfashionangel
This document discusses the benefits of mobile apps and websites for fashion brands. Some key points made include:
- 20% of online traffic and nearly half of 25-34 year olds shop fashion on mobile phones.
- Most fashion consumers currently shop on iPhone and iPad, though Android versions are in development.
- Apps provide a better user experience than mobile websites and allow push notifications.
- Case study of Tatty Devine shows how their app increased downloads and push subscribers, benefiting flash sales.
This document summarizes a mobile app called Lastbite that aims to reduce food waste by allowing cafes and restaurants to sell excess perishable food. The app would allow vendors to upload photos and details of unsold food items before closing time, set a price and time limit. Consumers could browse special deals and last minute purchases. The document outlines the revenue model including paid subscriptions and transaction fees. It introduces the founding team and provides a basic timeline and market opportunities for Australia and the US.
FIA officials brutally tortured innocent and snatched 200 Bitcoins of worth 4...jamalseoexpert1978
Farman Ayaz Khattak and Ehtesham Matloob are government officials in CTW Counter terrorism wing Islamabad, in Federal Investigation Agency FIA Headquarters. CTW and FIA kidnapped crypto currency owner from Islamabad and snatched 200 Bitcoins those worth of 4 billion rupees in Pakistan currency. There is not Cryptocurrency Regulations in Pakistan & CTW is official dacoit and stealing digital assets from the innocent crypto holders and making fake cases of terrorism to keep them silent.
This document outlines an agenda for an event on app retention and engagement in Toronto, Canada. The event includes presentations on using analytics to improve retention, case studies of Canadian apps that are successful at retention, and a discussion on how planning and data tools can help build and maintain apps. Speakers will discuss topics like user segmentation, personalized messaging, and how timing and context affect conversion rates. The event aims to provide insights into using analytics to understand user behavior and keep users engaged with mobile apps.
3 New Techniques for the Modern Age of SEOTom Anthony
Tom talks about three areas that will effect SEO over the coming months and years. SEO split-testing is something that is immediately actionable for most SEOs. Machine Learning is something SEOs shouldn't learn, but should understand enough so they can leverage ML based platforms. Finally, Hub & Spoke business and technology architectures will mean SEOs may want to start thinking about optimisations being an input or output method, so they can apply previous learnings to new technology channels.
What Glass Ceiling? How to kick Ass in the Mobile Industry by just producing ...Lynette Hundermark
The document outlines Lyne'e Hundermark's career in the mobile industry, focusing on her work developing mobile products and apps in South Africa. It describes her role as Head of Product Strategy, where she works with brands on user experience design and product execution. Key accomplishments include launching South Africa's first eReading mobile product and developing popular apps for companies like Ster-Kinekor and BidorBuy. The document concludes by encouraging passion and inspiration in one's career.
This document discusses new techniques for SEO in the modern age. It covers the importance of data-driven approaches like split testing over following best practices. Machine learning is becoming more important for SEO due to its use in search algorithms. A hub and spoke content model is proposed to manage content across multiple platforms. Split testing and machine learning are positioned as essential SEO techniques, with the recommendation to learn categories of machine learning rather than trying to learn the techniques directly.
Bawat is a startup that aims to simplify the process of building customizable keyboards. Their product allows users to choose keyboard components like switches, keycaps, and accessories to build a keyboard tailored to their needs. Bawat sees opportunities in the growing keyboard market and gaming industry. They plan to market their products through their website, social media, and a physical store. For their first year, Bawat projects sales of $100,000 and requests a $200,000 loan to fund website development, marketing, materials, tools and equipment, and operating costs.
Playcrafting - Mastering The Art Of Scaling Your Mobile GamePollen VC
At Pollen, we work with a lot of studios when they’re launching or scaling their game. Often times, we come across studios that make amazing games but just don’t know how to capitalize on the business side. We hope that by the end of this class, you’ll be well equipped to maximize your game’s potential
This document summarizes a meetup about App Store Optimization (ASO) hosted by Daniel Peris on February 27, 2017 in Barcelona. ASO is the process of optimizing an app's listing to maximize visibility, conversion rates, and organic installs. Key factors for ASO include app metadata like name, description, and screenshots as well as off-metadata factors like installs, ratings, and search click-through rates. The meetup covered tracking ASO metrics, testing techniques, and resources for ASO support.
Mobtzu eurojackpot concept presentatie 2012The Valley
The document discusses developing a mobile app for the Eurojackpot lottery brand. It outlines key objectives such as increasing lottery ticket sales, encouraging repeat play, and enriching the brand's customer database. Design principles focus on making the app fun, attractive to younger audiences, and allowing direct participation from within the app. The proposed app experience would make checking the jackpot and purchasing tickets simple and gamified. Concept screens showcase a slick design with emphasis on the potential winnings. The document also provides an overview of the mobile app development process.
This document provides an overview of developing and monetizing a mobile app. It discusses performing market research to find an idea, outsourcing the app design and development, integrating advertising and in-app purchases for monetization, optimizing for app stores, and measuring analytics. The stages covered are market research, design/development, monetization, publishing, optimization, and marketing. Examples and tools are provided for each stage, with the overall goal of developing an app that generates revenue.
This document contains a guessing game about mobile app industry facts played on the Taptica website. It asks the user multiple choice questions about statistics related to app usage, revenues, downloads, and more. Each question is presented with a number representing a percentage or figure, and the user tries to guess the fact that number refers to. The document provides the correct answers after each question.
Taptica: Current Facts and Figures on Mobile Apps Taptica
This document contains a guessing game about mobile app industry facts played on the Taptica website. It asks the user multiple choice questions about statistics related to app usage, revenues, downloads, and more. Each question is presented with a number representing a percentage or figure, and the user tries to guess the fact that number refers to. The document provides the correct answers after each question.
Have you heard this in your organization?
users hate change.
Usually it’s right before a major release, prepping for the coming storm, or right after a release when the customer service is screaming about all the screaming they are hearing. Or perhaps you are struggling to move customers off an old solution to a new one you've come up with, but adoption just won't happen. Users can’t hate change. If users hated change, Google would have failed, and we’d be happy with Altavista. Facebook would have failed, because Friendster was enough. Paypal would have failed, because, you know, credit cards.
There is a right way and a wrong way to introduce change to your userbase, and sadly the bully-tactics of facebook and Apple have become the norm. But if you are a small company, you can’t afford to impose change sloppily on your userbase. You need to get it right. In this workshop we will cover
The psychology of change, and why users resist it
Change strategies: band-aid removal systems.
Messaging change to emphasize value
Onboarding users to a changed experience
The power of progress to internalize value.
Design for change
This workshop will be highly interactive, with exercises and discussions so we can focus on your goals and needs as you introduce new products and revamp the old.
Intended Audience
Designers & Product Managers seeking to launch redesigns, new features, or new products into existing markets.
The Fort DC Accelerator Talk - YOLO: You Only Launch OnceDanny Boice
Danny Boice, co-founder and CTO of Speek, discusses the company's journey from starting in a NYC bar with no funding to growing to over 11 employees and $1.5 million in seed funding. Some key lessons learned included focusing on product quality over growth initially, gathering user feedback through surveys, and iterating quickly based on metrics like weekly growth rate. The presentation emphasizes the importance of experimentation and adapting solutions based on results from customer interviews and analytics.
Intel is considering ways to improve their social media presence, search engine optimization (SEO), online advertising, inbound marketing, and mobile apps. For social media, they aim to establish stronger fan relationships and regular online activities. For SEO, they plan to focus more attention and spend $2,500-5,000 per month. A new type of micro movie advertisement is proposed. For inbound marketing, they could create technical blog posts. Finally, consolidating existing apps into a single, easy to use mobile app is suggested.
Bawat is a startup that aims to simplify the process of building customizable keyboards. Their product allows users to choose keyboard components like switches, keycaps, and casing to build a keyboard tailored to their needs. They plan to market their keyboards through their website, social media, and a physical store. Their financial plan requests a $200,000 loan for the first year to fund website development, marketing, materials, tools and equipment, and operating costs as they expect to sell 500 keyboards and generate $100,000 in revenue. Key metrics for future years include partnering with influencers and increasing sales.
Pretotyping: Crash Test Your Idea - ITESCIA 2015-2016 (English Version)André De Sousa
Generally speaking, when launching a new product in mind to create a startup, most of the time, we stay inside the "garage" without looking at the market or customers.
Are you sure you're creating the right product?
The pretotyping is a method that could be complementary to Lean Startup to validate that you are creating the right product before creating it well.
Entrepreneurship training ITESCIA 2015 - 2016
Poq Studio - how fashion brands can get into mobile commercepoqstudio
A presentation that Michael from Poq Studio gave at an event for small fashion brands, organised by Alison Lewy of Fashion Angel. Featuring tips and information from Poq Studio and Tatty Devine.
Poq Studio, Mcommerce for fashion brandsfashionangel
This document discusses the benefits of mobile apps and websites for fashion brands. Some key points made include:
- 20% of online traffic and nearly half of 25-34 year olds shop fashion on mobile phones.
- Most fashion consumers currently shop on iPhone and iPad, though Android versions are in development.
- Apps provide a better user experience than mobile websites and allow push notifications.
- Case study of Tatty Devine shows how their app increased downloads and push subscribers, benefiting flash sales.
This document summarizes a mobile app called Lastbite that aims to reduce food waste by allowing cafes and restaurants to sell excess perishable food. The app would allow vendors to upload photos and details of unsold food items before closing time, set a price and time limit. Consumers could browse special deals and last minute purchases. The document outlines the revenue model including paid subscriptions and transaction fees. It introduces the founding team and provides a basic timeline and market opportunities for Australia and the US.
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FIA officials brutally tortured innocent and snatched 200 Bitcoins of worth 4...jamalseoexpert1978
Farman Ayaz Khattak and Ehtesham Matloob are government officials in CTW Counter terrorism wing Islamabad, in Federal Investigation Agency FIA Headquarters. CTW and FIA kidnapped crypto currency owner from Islamabad and snatched 200 Bitcoins those worth of 4 billion rupees in Pakistan currency. There is not Cryptocurrency Regulations in Pakistan & CTW is official dacoit and stealing digital assets from the innocent crypto holders and making fake cases of terrorism to keep them silent.
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Implicitly or explicitly all competing businesses employ a strategy to select a mix
of marketing resources. Formulating such competitive strategies fundamentally
involves recognizing relationships between elements of the marketing mix (e.g.,
price and product quality), as well as assessing competitive and market conditions
(i.e., industry structure in the language of economics).
22. Other Things to Avoid:
The ______ Industry is a $50 million dollar industry...
if this app only captured x%
If someone came in and put some real money into
the app, then it would be worth ______.
I put 2 years of my life into this...I would need
$_____ to walk away.
23. 4 Buyer Use
Cases
@JonathanCKay | #DSum12 | @Apptopia
24. Not e:
Q ui ck
“How much would this app
cost to build?”
@JonathanCKay | #DSum12 | @Apptopia
25. Not e:
Q ui ck
“What can I do that the current owner
is NOT doing?”
@JonathanCKay | #DSum12 | @Apptopia
27. graBLOX Puzzle Game
First 6 Weeks
10,000+ Downloads
10+ 5 Star reviews a day
Raving reviews
Very long time spent in app
@JonathanCKay | #DSum12 | @Apptopia
30. 2. Has Good Potential
(not being run well)
@JonathanCKay | #DSum12 | @Apptopia
31. Failiens
Poor Traction (and distribution)
Great Design
Game Play Mistakes
Good Features
1. Game Center Integration
2. Coins & Virtual Goods
@JonathanCKay | #DSum12 | @Apptopia
44. Используйте уникальные полномочия
Angry Birds уничтожить оборону
жадные свиньи! Выживание Angry
Birds на карту.
Use the unique powers of the Angry Birds
to destroy the greedy pigs' defenses! The
survival of the Angry Birds is at stake.
@JonathanCKay | #DSum12 | @Apptopia
I tell you this, not for promotional reasons, but so you understand my background and the perspective i am coming from.\n
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Dont do what most americans do with their stocks\n
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In my opinion if you are going to buy something over $10,000 its because 1. it has traction, users, etc or 2. because it has a really intricate back end or unique technology (which is pretty rare\n
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DESIGN (50% of the cost...hand drawn) & POTENTIAL - developer has done absolutely nothing to monetize so buyer has a ton of potential to do X, Y, Z and make a bump.\n
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Started playing game and played for more than 15 minutes (had a few other people test the same thing) - got stuck / bored, not cause the game was over but because he couldnt get enough coins to get “rockets”. Integrating video ads to incentivize coins...and they run an ad network, so could promote apps there.\n
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On average $100 - How many pages do you really have in your app? - 10x - japanese, korean, chinese, Portuguese, spanish\n
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one surge in downloads doesnt do it - but a surge over 4 days does.\nAlgorythm - reviews, users, ads, learning.\n