Mobile Revolution
 Aboout E-Commerce

    James
  2012/10/18
Agenda
•   Mobile Revolution
•   Trend
•   Features and Usage
•   Mobile For EC
•   Mobile App Market
Why?
Spent time for this talk….
Firstly,
I do believe…
      There will be another

 “Golden Age”
For   E-Commerce
With Mobile Join,
 E-Commence will Keep
All these happened in…
Just 4 Years…
(My Definition: After first iPhone announced…)
Begin With Data
    True and bloodly…
What Happened Today?!

2010-2011 Growth of PC and Mobile
                               TABLETS
PC
                 SMARTPHONES


                         74%   296%
About “Post-PC Era”
There is no Mac vs. PC here –
Only "the future" versus "the past."
It won't be a debate about displays, memory, wireless options –

It will be a debate about the
Quality of the Experience.
                                        Steve Jobs, D8, 2011
About OS…



57.9%      23.1%    10.4%
Several Years Ago…
Now You always…
Book Shopping Example
My Shopping Experience…

A. Real good book
   Enjoy
B. Other Store
   Provides More
   Discount!! (Damn!)
C. Content doesn’t
    Good as Cover…
Before going to Store:
                    Receive Promotion / Coupon

                   At Book Store:

                    1. Search Comment
                    2. Find Disscount
                    3. Share with LBS


                   After Buying:

                    Share Buying Record:
                    Photo and Comment

Indeed, You Won’t Save Money, but spend more…
Let’s Think About

How do you use
  Smart Phone
   In Daily Life?
Rather than a “Phone”,
 but Body-Embeded Computer
America 2011 Q4 Daily Media Comsuming Time

  Books                                                 Hour / Daily



   Radio

     TV

  Mobile

Computer

           0          0.5       1        1.5        2                  2.5


           Mobile Usage                                  24 hours


           2 Hours Per Day
Get Up

          Meeting / On Class


Around   Shopping


 This
                        Cooking

              Driving

 Small   Restaurant

  Box               Wating Bus

              Bathroom

                    Bed-Time
Get Up

                     Meeting / On Class
A. No Heavy Task
   Around           Shopping


     This
                           Cooking

B. Fragment UsageDriving
                       Time
    Small       Restaurant

     Box
C. Usual Life Combined Bus
                         Wating

                         Bathroom

                               Bed-Time
Analyze the Mobile
  Before We Design EC service
Features   Usages
Features
1. Networks
2. GPS
3. Camera – Photo or Scan
3. Touch Screen
4. Small Screen
5. Database (Local and cloud)
6. Apps or WebSite
Usages
1. Search / Surfering / RSS
2. Personal and always with you
3. Receive Ads / Promotion / Coupon
4. Membership
5. Game
6. Socialize
7. Photo Memo / Share
8. Payment
+ Remix…



• Rapid Financial Flow
• Rich Interaction, Solid Information
• “You are being Watched”
• Social Ability
Rapid Financial Flow
Build another “Line”
 Between Company and Customer


                Money

                 Info
  Company                 Customer
                Service
Purchase Virtual Product
• Ease of Payment Flow: Quick Pay and Gain
• $0.99 delusion


                Membership
• Member Card: Point / Coupon
• Customize Ads
                                       iOS6:
                                      Passbook
            Virtual Wallet / Ticket
• NFC (Near Field Communication)
• Virtual Wallet
Meanings For EC…


 Make Sure the Security

 Provide more value except “Money”
     - The Purchase Flow should be total Experience
     - Relation is not easy to establish!!

 Promote Carefully
     - The Line between good info and bother
Rich Interaction,
     Solid Information
On this little Screen…



                                                          Fun & Easy
                                                          to Use




              Keep
              Meaningful
              Data


      About UI Design is another Chapter…Check Out   http://www.lovelyui.com
Meanings For EC…


 Shopping Experience
   will be Easy and Interesting
     - Pintch, Swipe, Paper-Like


 Limit Info, Use/Filter it more solid
     - User has limit time and more choices
     - No Complicated Result, No Heavy Reading
Except Mobile…
“You are Being Watched”
When You do these with Mobile…


  Search/Browse        Scan Barcode



Check Out                    SMS (Free)




   LBS / Twitter         Memo / Game


        Track ID
Meanings For EC…


 Build some Profile group via History
     - Even from User Social Media…
     - Take advantage of Personal manifest

 Push Right Information
     Right time, Right place
Social Ability
+


        Murmur

After One Weeks
+


       Write on Blog

After 2-3 Days
+


                     1. Share Photo
+   Restaurant GPS   2. Share LBS

             Immediately
- Social Media with Mobile -

A. Speed and Rich
 - Photo / Video / Location
 - Always Online Receive

B. Large audience
C. Power-Buzz effect
  - More Trust via relation
  - Easy Post/Share
Meanings For EC…


 Power of SNS
     - Extend to more platforms
     - Promote to share, Ex: Give Extra Bonus

 Really Join the “Game”
    - Keep Heat the Group / Behavior

 Beginning of Advanced Service
Before Keep Going…




Power of                     or


 1. Agree This       2. Acknowledgement
     • Product        • Readed (Info Received)
     • Behavior       • I will…, too
     • Event          • Been Attracted
     • Funny          • Join disscussion
How to Jump In?
 Design Mobile EC Solution
What is “Really”
Your Customer’s
Need?
- Should   “Starburks” Selling Café Beans online?
- Should   “Amazon” Provide Game on Mobile?
Another Channel?
(Sales? Advertise?)




    LBS? Mobility?




    Digital Member
         Card?



     New Service?
Advertisement: Catalog / Brand
• Nice UI Look
• Well-Used Touch
• Clear Read Path
  – Never let user Get Lost
• Extra Bonus
• Funny
  – Video, Wallpaper, Music
  – Clock, Game
                              MUJI App
Advertisement: SNS
• SNS intergration
  – Share-able Content
  – Involve with Other App
• Alaways “Heat It”!
  – Season
  – Holiday
  – Special Event
• Location / User Profile…
                             Starbucks App
Sales Channel
• Ease of Use
  – Simple Flow, Clear Info
  – Critical Content
  – Cache (Technical)
  – Most-Attract First
• Stable Service
• Security and Privacy

                              Walmart App
Member Card
• Keep User Preference
  – History
  – Let User Memo/Customize
• Payment Interaction
• Accomplishment Game
  – Collection
  – Level Difference
• Extra Bonus
• Location / User Profile…    Starbucks App
No Almighty,
 but another
 Good Chance and Good Way to
    “Serve Your Customer”
    “Alayze Your Customer”
    “Listen Your Customer”
Another Chapter
  Earn Money Via App
A. Sell App
  - 0.99 or 1.99 or Free?
  - Period Discount
B. In-App Purchase
  - Advanced Features
  - Remove Ads
C. Register Service
  - Extenal Membership
D. Ads
  - Frequency
  - Inconvenience or Not?
E. Sponsor / Platform
  - Leverage of SNS
  - Labor
Hey…
I’m Here!!!
1. Most of User, Most of Profit.
               2. Red Ocean
As   Game
               3. Keep Fresh
               4. Challenge Your Creativity

               1. Niche Solutions for Niche Problems
As   Tool      2. Sell Your UI Design?
               3. One Time Purchase


               1. Digital Publishment, Free?

As   Content   2. Multi-Media
               3. Ex: Japan Market
- Huge Competitors

   But Increaing Market Base

- Without Limit: Global Game

- BZ’Man, Programer, Designer

   Could be “Star”

Mobile Revolution for EC

  • 1.
    Mobile Revolution AbooutE-Commerce James 2012/10/18
  • 2.
    Agenda • Mobile Revolution • Trend • Features and Usage • Mobile For EC • Mobile App Market
  • 3.
    Why? Spent time forthis talk….
  • 4.
  • 5.
    I do believe… There will be another “Golden Age” For E-Commerce
  • 6.
    With Mobile Join, E-Commence will Keep
  • 7.
    All these happenedin… Just 4 Years… (My Definition: After first iPhone announced…)
  • 8.
    Begin With Data True and bloodly…
  • 10.
    What Happened Today?! 2010-2011Growth of PC and Mobile TABLETS PC SMARTPHONES 74% 296%
  • 11.
    About “Post-PC Era” Thereis no Mac vs. PC here – Only "the future" versus "the past." It won't be a debate about displays, memory, wireless options – It will be a debate about the Quality of the Experience. Steve Jobs, D8, 2011
  • 12.
    About OS… 57.9% 23.1% 10.4%
  • 13.
  • 14.
  • 15.
  • 16.
    My Shopping Experience… A.Real good book Enjoy B. Other Store Provides More Discount!! (Damn!) C. Content doesn’t Good as Cover…
  • 17.
    Before going toStore: Receive Promotion / Coupon At Book Store: 1. Search Comment 2. Find Disscount 3. Share with LBS After Buying: Share Buying Record: Photo and Comment Indeed, You Won’t Save Money, but spend more…
  • 18.
    Let’s Think About Howdo you use Smart Phone In Daily Life? Rather than a “Phone”, but Body-Embeded Computer
  • 19.
    America 2011 Q4Daily Media Comsuming Time Books Hour / Daily Radio TV Mobile Computer 0 0.5 1 1.5 2 2.5 Mobile Usage 24 hours 2 Hours Per Day
  • 20.
    Get Up Meeting / On Class Around Shopping This Cooking Driving Small Restaurant Box Wating Bus Bathroom Bed-Time
  • 21.
    Get Up Meeting / On Class A. No Heavy Task Around Shopping This Cooking B. Fragment UsageDriving Time Small Restaurant Box C. Usual Life Combined Bus Wating Bathroom Bed-Time
  • 22.
    Analyze the Mobile Before We Design EC service
  • 23.
    Features Usages
  • 24.
    Features 1. Networks 2. GPS 3.Camera – Photo or Scan 3. Touch Screen 4. Small Screen 5. Database (Local and cloud) 6. Apps or WebSite
  • 25.
    Usages 1. Search /Surfering / RSS 2. Personal and always with you 3. Receive Ads / Promotion / Coupon 4. Membership 5. Game 6. Socialize 7. Photo Memo / Share 8. Payment
  • 26.
    + Remix… • RapidFinancial Flow • Rich Interaction, Solid Information • “You are being Watched” • Social Ability
  • 27.
  • 28.
    Build another “Line” Between Company and Customer Money Info Company Customer Service
  • 29.
    Purchase Virtual Product •Ease of Payment Flow: Quick Pay and Gain • $0.99 delusion Membership • Member Card: Point / Coupon • Customize Ads iOS6: Passbook Virtual Wallet / Ticket • NFC (Near Field Communication) • Virtual Wallet
  • 30.
    Meanings For EC… Make Sure the Security  Provide more value except “Money” - The Purchase Flow should be total Experience - Relation is not easy to establish!!  Promote Carefully - The Line between good info and bother
  • 31.
    Rich Interaction, Solid Information
  • 32.
    On this littleScreen… Fun & Easy to Use Keep Meaningful Data About UI Design is another Chapter…Check Out http://www.lovelyui.com
  • 33.
    Meanings For EC… Shopping Experience will be Easy and Interesting - Pintch, Swipe, Paper-Like  Limit Info, Use/Filter it more solid - User has limit time and more choices - No Complicated Result, No Heavy Reading
  • 34.
  • 35.
    “You are BeingWatched”
  • 36.
    When You dothese with Mobile… Search/Browse Scan Barcode Check Out SMS (Free) LBS / Twitter Memo / Game Track ID
  • 37.
    Meanings For EC… Build some Profile group via History - Even from User Social Media… - Take advantage of Personal manifest  Push Right Information Right time, Right place
  • 38.
  • 39.
    + Murmur After One Weeks
  • 40.
    + Write on Blog After 2-3 Days
  • 41.
    + 1. Share Photo + Restaurant GPS 2. Share LBS Immediately
  • 42.
    - Social Mediawith Mobile - A. Speed and Rich - Photo / Video / Location - Always Online Receive B. Large audience C. Power-Buzz effect - More Trust via relation - Easy Post/Share
  • 43.
    Meanings For EC… Power of SNS - Extend to more platforms - Promote to share, Ex: Give Extra Bonus  Really Join the “Game” - Keep Heat the Group / Behavior  Beginning of Advanced Service
  • 44.
    Before Keep Going… Powerof or 1. Agree This 2. Acknowledgement • Product • Readed (Info Received) • Behavior • I will…, too • Event • Been Attracted • Funny • Join disscussion
  • 45.
    How to JumpIn? Design Mobile EC Solution
  • 46.
    What is “Really” YourCustomer’s Need? - Should “Starburks” Selling Café Beans online? - Should “Amazon” Provide Game on Mobile?
  • 47.
    Another Channel? (Sales? Advertise?) LBS? Mobility? Digital Member Card? New Service?
  • 48.
    Advertisement: Catalog /Brand • Nice UI Look • Well-Used Touch • Clear Read Path – Never let user Get Lost • Extra Bonus • Funny – Video, Wallpaper, Music – Clock, Game MUJI App
  • 49.
    Advertisement: SNS • SNSintergration – Share-able Content – Involve with Other App • Alaways “Heat It”! – Season – Holiday – Special Event • Location / User Profile… Starbucks App
  • 50.
    Sales Channel • Easeof Use – Simple Flow, Clear Info – Critical Content – Cache (Technical) – Most-Attract First • Stable Service • Security and Privacy Walmart App
  • 51.
    Member Card • KeepUser Preference – History – Let User Memo/Customize • Payment Interaction • Accomplishment Game – Collection – Level Difference • Extra Bonus • Location / User Profile… Starbucks App
  • 52.
    No Almighty, butanother Good Chance and Good Way to “Serve Your Customer” “Alayze Your Customer” “Listen Your Customer”
  • 53.
    Another Chapter Earn Money Via App
  • 54.
    A. Sell App - 0.99 or 1.99 or Free? - Period Discount B. In-App Purchase - Advanced Features - Remove Ads C. Register Service - Extenal Membership D. Ads - Frequency - Inconvenience or Not? E. Sponsor / Platform - Leverage of SNS - Labor
  • 55.
  • 56.
    1. Most ofUser, Most of Profit. 2. Red Ocean As Game 3. Keep Fresh 4. Challenge Your Creativity 1. Niche Solutions for Niche Problems As Tool 2. Sell Your UI Design? 3. One Time Purchase 1. Digital Publishment, Free? As Content 2. Multi-Media 3. Ex: Japan Market
  • 57.
    - Huge Competitors But Increaing Market Base - Without Limit: Global Game - BZ’Man, Programer, Designer Could be “Star”