The document discusses a presentation on Minecraft given by Joseph Ishmael and Luke Shortland. It thanks the audience for listening and asks if there are any questions. It then lists the picture credits used in the slides, citing the artist or source for each image.
The document discusses how to create a basic animation in Adobe Flash CS3 using the oval tool to draw a shape, adding keyframes on layer 2 to create motion, and inserting scenes to separate the animation into multiple parts that can be viewed sequentially by using keyboard shortcuts.
This document discusses using the game Minecraft in classroom settings to enhance learning. It provides examples of how Minecraft has been used for projects in Skerries, Ireland involving 70 children building a virtual version of the town. It also describes how Minecraft can be integrated into various subjects from English and literacy to math, history, science, art and music. Specific lessons are outlined, such as using note blocks to teach music theory or having students recreate famous artworks. The document encourages teachers to explore using Minecraft to engage students and concludes by providing resources for learning more about educational uses of the game.
Hipérbole, recurso retórico en el discurso publicitario.Rethorika
Aumentar o disminuir exageradamente una característica que se quiere trasvasar al producto o al servicio promocionado: esta exageración, siempre desmesurada, puede ser de un rasgo residente en lo publicitado.
Prácticamente en todos los anuncios podemos encontrar este sobredimensionamiento de la cualidad.
The Library is Open: Librarians & Information Professionals as Open Practitio...Josie Fraser
The document discusses the concept of openness among librarians and information professionals. It provides a brief history of major developments in open education over the past 15 years. It then examines definitions of open educational resources and practices, including issues of accessibility, collaboration, inclusion and sustainability. The document advocates that information professionals consider adopting more open practices in their work to support equitable access to education for all.
The document discusses how to create a basic animation in Adobe Flash CS3 using the oval tool to draw a shape, adding keyframes on layer 2 to create motion, and inserting scenes to separate the animation into multiple parts that can be viewed sequentially by using keyboard shortcuts.
This document discusses using the game Minecraft in classroom settings to enhance learning. It provides examples of how Minecraft has been used for projects in Skerries, Ireland involving 70 children building a virtual version of the town. It also describes how Minecraft can be integrated into various subjects from English and literacy to math, history, science, art and music. Specific lessons are outlined, such as using note blocks to teach music theory or having students recreate famous artworks. The document encourages teachers to explore using Minecraft to engage students and concludes by providing resources for learning more about educational uses of the game.
Hipérbole, recurso retórico en el discurso publicitario.Rethorika
Aumentar o disminuir exageradamente una característica que se quiere trasvasar al producto o al servicio promocionado: esta exageración, siempre desmesurada, puede ser de un rasgo residente en lo publicitado.
Prácticamente en todos los anuncios podemos encontrar este sobredimensionamiento de la cualidad.
The Library is Open: Librarians & Information Professionals as Open Practitio...Josie Fraser
The document discusses the concept of openness among librarians and information professionals. It provides a brief history of major developments in open education over the past 15 years. It then examines definitions of open educational resources and practices, including issues of accessibility, collaboration, inclusion and sustainability. The document advocates that information professionals consider adopting more open practices in their work to support equitable access to education for all.
This document discusses open education practices in Scotland and the benefits of open licensing. It notes that Scotland has a history of innovative technology-supported education and there are ongoing initiatives to embed open education across all sectors. However, key challenges remain around awareness and perceived benefits of open sharing. The document advocates for connecting open education initiatives through policies, education, community development and organizational change to fully realize the benefits of open practices like equality of access, quality improvement and sharing excellent work.
The document discusses copyright and open licensing schemes for educational resources. It explains that copyright automatically grants creators control over how their works are used, but they can choose to release works under open licenses like Creative Commons licenses. These licenses allow others to legally share, reuse and remix works without permission as long as they provide attribution. The document outlines the various Creative Commons license types which differ in whether others can modify or use the work for commercial purposes. It encourages educators to use open licenses to make their works more openly available and reusable by others.
Open Educational Resources (OER) WorkshopJosie Fraser
Slides to support a workshop for school leaders and governors in understanding the value of open education, open licensing, open educational resources and open educational practice.
School Tech: listening to and acting on learner voice (2015)Josie Fraser
Slides from my keynote at the ELESIG summer symposium on 'Digital Journeys'. ELESIG is a community of researchers and practitioners from higher and further education who are involved in investigations of learners' experiences and uses of technology in learning. ELESIG members work together to share knowledge and practice and develop a shared repertoire of resources which will be of benefit to the community and the sector: http://elesig.ning.com/
On 29 January 2015, Leicester City Council, in partnership with De Montfort University, held a free day conference for schools focusing on finding, using, creating and sharing Open Educational Resources (OER). The event builds on the council’s recently released OER guidance and resources, which can be downloaded from http://schools.leicester.gov.uk/openeducation
During the panel session, Josie Fraser reviewed the permission provided by Leicester City Council to community and voluntary controlled schools, and discussed how schools can take advantage of this. She followed this up with two policy workshops for schools, designed to take them through the process of developing a community based local OER policy.
Supporting Staff Development in Digital Literacy: The DigiLit Leicester ProjectJosie Fraser
The DigiLit Leicester Project was a two-year collaboration between Leicester City Council, De Montfort University, and 23 Leicester schools. The project aimed to develop secondary school staff digital literacy through implementing a self-evaluation framework. Key activities included a literature review, developing a framework and surveys, conducting surveys in 2013 and 2014, and providing recommendations and school activities. The project resulted in significant cultural change around digital literacy, engagement with all schools, and a statistically significant change in staff confidence with digital skills.
Leicester In Minecraft Josie Fraser May 2014Josie Fraser
Children and young people in Leicester were asked to use Minecraft to design buildings that could improve the city. Many entries were submitted showing amazing virtual building designs. The organizers thanked everyone who participated by sending in their Minecraft creations.
This document provides information and guidance for educators on using Twitter. It covers creating a Twitter profile and presence, understanding basic Twitter conventions like hashtags and retweets, and finding and connecting with other users. The document outlines tasks for attendees, like creating an avatar, bio, and sending a first tweet. It also discusses Twitter basics like usernames and profiles, following etiquette, and using search to find interesting accounts to follow within one's subject area.
This document provides information and guidance about using Twitter for educators. It discusses how to build a professional learning network (PLN) on Twitter, engage with communities, and grow your network. It offers tips on creating different online identities (personal, professional, organizational) and managing your online presence. The document provides hashtags to use, guidelines for constructing tweets, and examples of tweet styles. It also discusses following accounts, blogging, and using Twitter chats and other clients to enhance the Twitter experience. Educators are given tasks to practice constructing tweets and evaluating accounts to follow. The overall purpose is to help educators effectively use Twitter for professional development and connecting with other education professionals.
Josie Fraser CETIS conference: Digital Citizenship March 2013Josie Fraser
Digital citizenship involves having the understanding, skills, and confidence to actively participate in educational, social, political, cultural, civic, and economic opportunities online. It also requires defending digital rights. The document lists several reports and resources related to digital literacy, citizenship, and the implications of technology for education.
Josie Fraser Online Educa Berlin 2010 Keynote: Building Networked Learning En...Josie Fraser
This document discusses digital literacy and learning communities in three key areas:
1) How digital technologies have changed with the rise of networked devices and social networking, making information more persistent, replicable, searchable, and scalable.
2) Digital literacy encompasses functional skills with tools, critical thinking, and social engagement within learning communities.
3) Developing digital literacy requires lifelong skills development, reflection on how skills are applied, and social engagement through collaboration, communication, and creation within social contexts.
The document discusses strategies for improving digital literacy in schools in Leicester, England. It notes that [1] £340 million is being spent to modernize schools, [2] digital technologies are increasingly prevalent both in and out of schools, and [3] vulnerabilities need to be addressed. The priorities of 400 students are outlined, focusing on social spaces, technology access and flexibility, and community involvement. The strategic priorities proposed are developing space, workforce skills, networked learning communities, information management, green technologies, and digital citizenship.
Josie fraser book it twitter workshop nov 2012Josie Fraser
This document summarizes Josie Fraser's Twitter workshop held in November 2012. The workshop aimed to explore how Twitter can be used by schools, learn about personal learning networks, set up Twitter accounts, and share resources. Attendees participated in hands-on activities like creating profiles, tweeting, finding people to follow, and discussing their findings. Top tips were provided like thinking before posting, being clear about shared resources, and curating one's network.
Services & Resources: Technologies for School LibrariansJosie Fraser
The LRC Connect project was a professional development program for secondary school librarians run between May and November 2012 by Leicester City Council. The project aimed to support librarians' use of technology to enhance library services and spaces. The document provides an overview of various technologies like wikis, Twitter, blogs, Pinterest, Creative Commons licensing, and VoiceThread and how they can be used in school libraries.
This document discusses issues related to online identity and digital presence. It provides examples of online communities like JISC Emerge and Crowdvine that help foster digital identities. It also notes challenges like authenticity, anonymity, roleplay, voyeurism, and blurred boundaries in digital spaces. Managing an online presence and awareness of how public profiles and information can be is discussed as well.
In the UK, a reported 22% of children and young people claim to have been the target of cyberbullying making this one of the most important new areas of behavior to understand and to equip schools, carers and young people with the ability to respond.
In 2007, Childnet was commissioned by the Department for Children, Schools and Families to produce advice and guidance for schools on preventing and responding to cyberbullying. Lead by Will Gardner and Josie Fraser, Childnet worked in close consultation with a wide range of sectors including children and young people, schools, industry, law enforcement, professional bodies, parent groups and child welfare organisations.
This document discusses microblogging, lifestreaming, and digital presence. It touches on how microblogging services like Twitter allow users to share short status updates and how privacy settings are important. It also mentions how a lifestream integrates updates from different services and how an online presence includes factors like availability, location, relationships, and reputation.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
This document discusses open education practices in Scotland and the benefits of open licensing. It notes that Scotland has a history of innovative technology-supported education and there are ongoing initiatives to embed open education across all sectors. However, key challenges remain around awareness and perceived benefits of open sharing. The document advocates for connecting open education initiatives through policies, education, community development and organizational change to fully realize the benefits of open practices like equality of access, quality improvement and sharing excellent work.
The document discusses copyright and open licensing schemes for educational resources. It explains that copyright automatically grants creators control over how their works are used, but they can choose to release works under open licenses like Creative Commons licenses. These licenses allow others to legally share, reuse and remix works without permission as long as they provide attribution. The document outlines the various Creative Commons license types which differ in whether others can modify or use the work for commercial purposes. It encourages educators to use open licenses to make their works more openly available and reusable by others.
Open Educational Resources (OER) WorkshopJosie Fraser
Slides to support a workshop for school leaders and governors in understanding the value of open education, open licensing, open educational resources and open educational practice.
School Tech: listening to and acting on learner voice (2015)Josie Fraser
Slides from my keynote at the ELESIG summer symposium on 'Digital Journeys'. ELESIG is a community of researchers and practitioners from higher and further education who are involved in investigations of learners' experiences and uses of technology in learning. ELESIG members work together to share knowledge and practice and develop a shared repertoire of resources which will be of benefit to the community and the sector: http://elesig.ning.com/
On 29 January 2015, Leicester City Council, in partnership with De Montfort University, held a free day conference for schools focusing on finding, using, creating and sharing Open Educational Resources (OER). The event builds on the council’s recently released OER guidance and resources, which can be downloaded from http://schools.leicester.gov.uk/openeducation
During the panel session, Josie Fraser reviewed the permission provided by Leicester City Council to community and voluntary controlled schools, and discussed how schools can take advantage of this. She followed this up with two policy workshops for schools, designed to take them through the process of developing a community based local OER policy.
Supporting Staff Development in Digital Literacy: The DigiLit Leicester ProjectJosie Fraser
The DigiLit Leicester Project was a two-year collaboration between Leicester City Council, De Montfort University, and 23 Leicester schools. The project aimed to develop secondary school staff digital literacy through implementing a self-evaluation framework. Key activities included a literature review, developing a framework and surveys, conducting surveys in 2013 and 2014, and providing recommendations and school activities. The project resulted in significant cultural change around digital literacy, engagement with all schools, and a statistically significant change in staff confidence with digital skills.
Leicester In Minecraft Josie Fraser May 2014Josie Fraser
Children and young people in Leicester were asked to use Minecraft to design buildings that could improve the city. Many entries were submitted showing amazing virtual building designs. The organizers thanked everyone who participated by sending in their Minecraft creations.
This document provides information and guidance for educators on using Twitter. It covers creating a Twitter profile and presence, understanding basic Twitter conventions like hashtags and retweets, and finding and connecting with other users. The document outlines tasks for attendees, like creating an avatar, bio, and sending a first tweet. It also discusses Twitter basics like usernames and profiles, following etiquette, and using search to find interesting accounts to follow within one's subject area.
This document provides information and guidance about using Twitter for educators. It discusses how to build a professional learning network (PLN) on Twitter, engage with communities, and grow your network. It offers tips on creating different online identities (personal, professional, organizational) and managing your online presence. The document provides hashtags to use, guidelines for constructing tweets, and examples of tweet styles. It also discusses following accounts, blogging, and using Twitter chats and other clients to enhance the Twitter experience. Educators are given tasks to practice constructing tweets and evaluating accounts to follow. The overall purpose is to help educators effectively use Twitter for professional development and connecting with other education professionals.
Josie Fraser CETIS conference: Digital Citizenship March 2013Josie Fraser
Digital citizenship involves having the understanding, skills, and confidence to actively participate in educational, social, political, cultural, civic, and economic opportunities online. It also requires defending digital rights. The document lists several reports and resources related to digital literacy, citizenship, and the implications of technology for education.
Josie Fraser Online Educa Berlin 2010 Keynote: Building Networked Learning En...Josie Fraser
This document discusses digital literacy and learning communities in three key areas:
1) How digital technologies have changed with the rise of networked devices and social networking, making information more persistent, replicable, searchable, and scalable.
2) Digital literacy encompasses functional skills with tools, critical thinking, and social engagement within learning communities.
3) Developing digital literacy requires lifelong skills development, reflection on how skills are applied, and social engagement through collaboration, communication, and creation within social contexts.
The document discusses strategies for improving digital literacy in schools in Leicester, England. It notes that [1] £340 million is being spent to modernize schools, [2] digital technologies are increasingly prevalent both in and out of schools, and [3] vulnerabilities need to be addressed. The priorities of 400 students are outlined, focusing on social spaces, technology access and flexibility, and community involvement. The strategic priorities proposed are developing space, workforce skills, networked learning communities, information management, green technologies, and digital citizenship.
Josie fraser book it twitter workshop nov 2012Josie Fraser
This document summarizes Josie Fraser's Twitter workshop held in November 2012. The workshop aimed to explore how Twitter can be used by schools, learn about personal learning networks, set up Twitter accounts, and share resources. Attendees participated in hands-on activities like creating profiles, tweeting, finding people to follow, and discussing their findings. Top tips were provided like thinking before posting, being clear about shared resources, and curating one's network.
Services & Resources: Technologies for School LibrariansJosie Fraser
The LRC Connect project was a professional development program for secondary school librarians run between May and November 2012 by Leicester City Council. The project aimed to support librarians' use of technology to enhance library services and spaces. The document provides an overview of various technologies like wikis, Twitter, blogs, Pinterest, Creative Commons licensing, and VoiceThread and how they can be used in school libraries.
This document discusses issues related to online identity and digital presence. It provides examples of online communities like JISC Emerge and Crowdvine that help foster digital identities. It also notes challenges like authenticity, anonymity, roleplay, voyeurism, and blurred boundaries in digital spaces. Managing an online presence and awareness of how public profiles and information can be is discussed as well.
In the UK, a reported 22% of children and young people claim to have been the target of cyberbullying making this one of the most important new areas of behavior to understand and to equip schools, carers and young people with the ability to respond.
In 2007, Childnet was commissioned by the Department for Children, Schools and Families to produce advice and guidance for schools on preventing and responding to cyberbullying. Lead by Will Gardner and Josie Fraser, Childnet worked in close consultation with a wide range of sectors including children and young people, schools, industry, law enforcement, professional bodies, parent groups and child welfare organisations.
This document discusses microblogging, lifestreaming, and digital presence. It touches on how microblogging services like Twitter allow users to share short status updates and how privacy settings are important. It also mentions how a lifestream integrates updates from different services and how an online presence includes factors like availability, location, relationships, and reputation.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
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How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
10. Picture credits
Slide 2: Windows 7 Creeper Wallpaper by ZeroGravix
Slide 3: Minecraft Controls by Wesley Fryer
Slide 4: Landscape 2 by pciet
Slide 5: Minecraftblocks
Slide 6: Minecraft Mob Party
Slide 7: Minecraft vs Terraria
Slide 8: Huge Minecraft Castle Town by Kenming Nang
Editor's Notes
We are very happy to be opening todays Minecraft event with a short talk to introduce Minecraft. We know there are a lot of people here today who know the game and play it a lot, but many of the parents here today will have no idea what Minecraft might be. So this talk is for you. Minecraft is a creative game created by a Swedish programmer called Markus “Notch” (as many people know him) Persson. The game was developed and published by Mojang in May 2009. The game is unique because it is mainly based on blocks and being creative.
Minecraft is available for many platforms: Personal computer (PC) was the original platform, The game runs on multiple operating systems including Windows, Mac OS X (for Apple computers) and Linux. Minecraft – Pocket Edition was released for Android phones in October 2011, and for iOS (Apple phones) in November 2011. This is a cut down version of the game that focuses on building and survival basics. Minecraft: Xbox 360 Edition was released in May 2012. Minecraft: Pi Edition for the Raspberry Pi, that allows players to use code to make things happen in the game world. it was officially released in February 2013 At the end of 2012 sales were at about 20 million across all platforms, with sales roughly even across PC, Xbox and mobile versions. People of all ages all over the world play Minecraft –it is now even being use by teachers and educators to support learning.
The purpose of the game is to build and be creative at the same time, although you don’t have to do this you could simply spend your time fishing, hunting or mining and many other different things. You need to download the game onto your PC, or a version to play on your Xbox or moble phone. We recommend the computer version – the updates are faster and there are more items and more ways to have fun. You need to create and account – try and think of something you can remember and use a strong password is important. Try and think of a creative name that doesn’t need numbers if you can. Before you get started look at the controls – on the home screen, click on ‘options’ and then ‘controls’. You can familiarise yourself with the controls, or customise them if you like. If you forget you can take a look while you are playing. The default controls will be familiar to anyone who regularly plays games. To get started, select ‘single player’ from the main menu. Then select create new world. It’s best to get start with ‘creative mode’ – you can select this on the single player menu. Then select ‘create new world’.
Your character will spawn (appear in the world) in a random location in the Minecraft world. You might see forests, deserts, plains, swamp land, jungle, or ice plains - there are many type of landscape. The game defaults to first person point of view (POV) so it will look like you are seeing out of your own eyes in the game. In creative mode you can run, walk, fly and swim (technically jumping in the water) and explore your environment. Creative basically lets you be creative, you can get whatever you want and then just build very easily, this can also be very fun because you can spawn all the mobs in the game and fight them at your will. When you have finished looking around, press the ‘e’ button to bring up an available items menu. This includes all the blocks you need to build and survive, and also blocks with a range of different qualities. Put blocks into your inventory to use them. You can place them in the world by right clicking. In creative mode you can get whatever you want and then just build very easily, this can also be a lot of fun.
Blocks are what the Minecraft world are made of. There are many types of blocks – some blocks are only used for building (houses, shelters, walls), others have particular qualities. Soul sand blocks for example will slow you down if you try to walk across them. Other blocks, like glowstone, will light up the area they are in. In creative mode, you don’t have to make items or block – you just select them from the menu. In survival mode you have to work harder. Some blocks can be combined with other blocks to make items. Some blocks can be used to make components that can be used to make other items. Most blocks can be obtained by breaking them with anything, however some harder materials such as diamond will require you to make a stone pickaxe, then mine iron and coal, mix them in a furnace and then make an iron pickaxe to mine the diamond. Experiment with blocks – for example putting a redstone torch (an inventory item you make from other items) near TNT will cause an explosion, which will destroy most blocks in the immediate area. You need to find out for yourself how to make items from blocks, or ask people who play the game. Learning how to make new blocks and blow things up is part of the fun.
A day and night cycle in Minecraft is 24 minutes – each minute is one hour. Going into sleep mode will speed up the night time. Mobs are living creatures in the game – for example chickens, creepers, squids, and witches. They spawn in random locations – unless you turn the game mode to peaceful, they will just turn up. Some of these are friendly, and some are hostile. Hostile mobs – including creepers, zombies, skeletons, Enderman tend to spawn at night times. In creative mode mobs cannot hurt you, although they may attack you.
As well as creative mode, there is Survival mode. clearly from the name, you basically have to survive without being given anything to start with. This mode is here for playing the game in a challenging way. In survival mode you are encouraged to make a house and to find resources that will help you defend your self or you will die. You also must find a sustainable way of getting food so you don’t starve. Hostile mobs will harm you in survival mode – some will hit you, fire missiles such as arrows or poison potions, some will even explode next to you. You start with 10 hearts – hearts represent how healthy you are. Being hit will deplete you hearts. You can increase your health by taking health potion. If you lose all your health you character will die – you will respawn in another random location, with full health but all of the items you were carrying in your inventory will remain in the place you died and you can only recover them by collecting them from there. Which is a big pain. You can play in creative or survival mode as a single player, or when you are more confident, you can play in multiplayer mode. This means you play alongside other people who are online as well. In multiplayer you can fight against others, or work with them to build.
We play on a online server called citywars. We have built a city, and we run it with other players who are city leaders. Everyone has jobs and role in the city, for example, miners, police officers, hunters, priests. People trade, get taxed, create laws, develop their characters. You can build you own home in a city, and develop your skills, and attack other cities.