Kristine created a 3D model of Baymax from Big Hero 6 for her class assignments. Over multiple iterations, she improved her modeling skills and was able to create a more accurate representation of Baymax. In her final assignment, she used advanced modeling tools like CV curves to construct Baymax's body and limbs smoothly. She added basic shaders but had difficulty making the model match the original's reflectivity. In the future, she hopes to further refine the model and lighting and potentially animate Baymax.