We
Connect People to Brands
through creativity and technology
          on a global scale
“By 2017 the CMO will Spend More on IT
Than the CIO”
                            (Gartner, 2012)
How We Move Forward
Levels of research / purchased online


            95% Researched for products and services online


              86% Purchased products and services online


         79% Researched products and services online and bought
                                 offline
Weekly Media Consumption

2010 vs 2012    -2             -3                                                          -13
                                                     +12                  -12




                                                                                EU 10
    95%        96%
                           87%
                     78%                76%         81%
                                                                 66%      65%             65%
                                                                                   57%



          TV           Radio                Internet              Newspapers        Magazines




                                    Weekly Media Use - %/ percent point
Total hours spent per week using each media
      2010 vs 2012     -1.6               -0.4                                                   -0.2
                                                               +0.6             -0.7




                     15,6     16,4
                                          15       14,1       13,6
           12,4                                                                    EU 10



                                                                         4,6    4,5        3,9   3,8

               Radio                 TV               Internet           Newspapers        Magazines




                                                 Hours spent per media
Connectivity
           Broadband Penetration - %        Wireless Penetration - %




           Belgium         87%         +2   Belgium          67%       +11

           EU              85%              EU               56%
Online daily by Device
                                           2010

      Comput
        er
                                     73%
                                           58
                                           %


       Tablet                  59%



       Mobile            49%
                                           24
                                           %

      Games
      Console
                14%
11% of shopping is
      done online.
Who will connect the ecosystems?
SOCIAL                                  CLOUD




      You Centric
          Everyone’s a
          Storyteller MOBILE
                                The New Face of
                                     Fun


          The Presumer           A Contextual
          generation             World            CONNEC-
DEVICES                        BIG DATA            TIVITY
Research           Transfer         Connected          Commute            Down time




Use of a device     Start task on    Use of multiple   Use of a device     Use of a device
    for deep      one device and       devices in           when          to relax, unwind,
 research and      continue that      primary and      transitioning to      kill time, be
  transactions    task on another   secondary roles.     some place       entertained, and
                         one                              temporary        stay informed
Changing Behavior with Tablets
  Impact of New Tablet Purchase on Media
  Purchased a Tablet in Past 6 months (Q4 2011 n=1,297)


       TV




   Printed
    Books




   Printed
Newspaper




      Using more frequently than before
                                                   Using less frequently than before
                                       Same as before                          Do not use it anymore
And are
Getting
Bigger
Worldwide                                                  WE




                                                                                 Windows 7 Android   iOS Mac


Units Since Launch of Windows 7 as of March 2012, IDC   Microsoft Confidential
What Do Consumers Want?




     Media       Social     Search & Local    Productivity
                                         A No
                                      Compromise
             Across Life, Play, and Work
                                       Experience

    Gaming       Stores        Mobile        Apps & HTML 5
Add Win 8 AiA Sizzle Reel
Microsoft on How technology empowers marketing at Solvay
Microsoft on How technology empowers marketing at Solvay
Microsoft on How technology empowers marketing at Solvay
Microsoft on How technology empowers marketing at Solvay

Microsoft on How technology empowers marketing at Solvay

  • 2.
    We Connect People toBrands through creativity and technology on a global scale
  • 9.
    “By 2017 theCMO will Spend More on IT Than the CIO” (Gartner, 2012)
  • 10.
    How We MoveForward
  • 11.
    Levels of research/ purchased online 95% Researched for products and services online 86% Purchased products and services online 79% Researched products and services online and bought offline
  • 12.
    Weekly Media Consumption 2010vs 2012 -2 -3 -13 +12 -12 EU 10 95% 96% 87% 78% 76% 81% 66% 65% 65% 57% TV Radio Internet Newspapers Magazines Weekly Media Use - %/ percent point
  • 13.
    Total hours spentper week using each media 2010 vs 2012 -1.6 -0.4 -0.2 +0.6 -0.7 15,6 16,4 15 14,1 13,6 12,4 EU 10 4,6 4,5 3,9 3,8 Radio TV Internet Newspapers Magazines Hours spent per media
  • 14.
    Connectivity Broadband Penetration - % Wireless Penetration - % Belgium 87% +2 Belgium 67% +11 EU 85% EU 56%
  • 15.
    Online daily byDevice 2010 Comput er 73% 58 % Tablet 59% Mobile 49% 24 % Games Console 14%
  • 16.
    11% of shoppingis done online.
  • 19.
    Who will connectthe ecosystems?
  • 20.
    SOCIAL CLOUD You Centric Everyone’s a Storyteller MOBILE The New Face of Fun The Presumer A Contextual generation World CONNEC- DEVICES BIG DATA TIVITY
  • 21.
    Research Transfer Connected Commute Down time Use of a device Start task on Use of multiple Use of a device Use of a device for deep one device and devices in when to relax, unwind, research and continue that primary and transitioning to kill time, be transactions task on another secondary roles. some place entertained, and one temporary stay informed
  • 31.
    Changing Behavior withTablets Impact of New Tablet Purchase on Media Purchased a Tablet in Past 6 months (Q4 2011 n=1,297) TV Printed Books Printed Newspaper Using more frequently than before Using less frequently than before Same as before Do not use it anymore
  • 33.
  • 34.
    Worldwide WE Windows 7 Android iOS Mac Units Since Launch of Windows 7 as of March 2012, IDC Microsoft Confidential
  • 36.
    What Do ConsumersWant? Media Social Search & Local Productivity A No Compromise Across Life, Play, and Work Experience Gaming Stores Mobile Apps & HTML 5
  • 39.
    Add Win 8AiA Sizzle Reel