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Meth and Me?
Simulation #1 Storyboard
EDU694: Web and Multimedia Authoring for Online Courses
Module #8: Using Flash for Interactivity
Assignment #8.1: Interactive Flash Storyboard
Professor Dr. Ashok Banerji

Marcia L. Ashbaugh
September 29, 2006
Assignment 8.1
1. Identify learning outcome
2. Develop outline of interaction
3. Develop schematic flowchart of
   interaction
4. Develop full storyboard with details
   sufficient for programmer to build
5. Integrate work into website
Elements of Assignment
   included in this file
     (Final draft of flowchart in separate file
   Detailed storyboard screens in separate file)




    • Learning Outcome
   • Outline of Interaction
      • Flowchart Draft
Learning Outcome


An opportunity to experience consequences
   from student’s own choices with a simple
   game-style simulation, complete with interim
   decision points, for ultimate yes/no decision
   to meth offer. Decision points will offer
   choices that, when answered, software will
   continually analyze, categorize, and predict
   an ultimate outcome.
Outline of Interaction - 1
•   Objectives
                                                 –   At each point the student must
     – Student will “walk” through a                 anticipate a possible outcome and
       simulated real life situation                 base his/her choice on producing a
       created by their own choices, that            positive or negative ultimate outcome.
       will include a decision to use meth             •   Software will include multiple
       or not.                                             predefined outcomes for a student-
                                                           tailored result based on a series of
                                                           decisions.
     –    The student will observe how a
         series of decisions produce             –   The last scene will display a “maze” of
         consequences, and how their                 the student’s choices, along with all
         choices will impact their lives.            other possible choices and outcomes,
                                                     providing thought-provoking analysis of
                                                     how each decision affects an outcome
     – Each decision point will present a            – for better or worse.
       realistic choice of actions, one of
       which must be selected by the             –   Each “scene” represents a link on the
       student in order to advance.                  right side navigational bar, but will only
          • Intuitive decision process               display first frame with name of scene
                                                     and graphic link to start of simulation,
            software will provide subsequent         preventing student from running
            consequential scenarios within           simulation out of sequence
            which a new decision point will be
            presented.
Outline of Interaction - 2
•   Title of Simulation: “Dude! It’s morning!”
•   Scene #1
     – Animated clock with feet rings and vibrates visibly; then feet pull away and
       start walking down a hallway (sounds of heavy walking and yawning),
       reaches bathroom door– Click on DECISION POINT:

•   Scene #2
     – Feet stop at refrigerator door, door opens, displayed are orange juice, milk
       cartons, and soda pop cans--Click on DECISION POINT:


•   Scene #3
     – Feet walk to pantry, door opens, displayed are cereal boxes and candy
       bars—Click on DECISION POINT:
Outline of Interaction - 3
• Scene #4
   – Feet walk to backpack with books spilling out on the floor—Click on
     DECISION POINT:

• Scene #5
   – Feet walking outside, sound of cell phone ringing and voice: “Yo!” “I
     dunno” “Yeah, maybe” “I dunno, man!” “Later”, feet stop at road sign—
     Click on DECISION POINT:

• Scene #6
   – Feet encounter another set of feet, voice: “Hey, man, try some—it’ll
     wake ya’ up good!” “Nah, it won’t hurt ya’-it’s cool, man!” “Just put this
     under your tongue” “Noone‘ll even know, man!” “You’ll be down with that
     math test-no sh__!” “Hey, dude-this one’s on me.” “Just remember who
     made ya’ feel good and look smart!”—Click on DECISION POINT:
Outline of Interaction - 4
• Scene #7
   – Feet walk into classroom with sound of school bell ringing, paper with
     “TEST” displayed, sounds of pencil scratching on paper, scene
     concludes with feet leaving classroom—Click on OUTCOME link.

• Scene #8
   – OUTCOME (generated by software) displays one of several scenarios
     (three presented here):
       • Feet walk into home, paper “test” with good grade flutters to floor,
       sound of student “That dude was bogus” “I aced that test without
       any of that meth sh__!”

       • Feet walk into home, paper “test” with bad grade flutters to floor, sound of
         student “That meth stuff really worked, man!” “I mean, it blew my mind!”
         “What? Bad grade?” “Who cares, man, I feel great!” “Think I might try that
         sh__ again for the next test!” “Think I’ll just ring up that dude and score me
         some more for tomorrow.” “What?” “Nah, I won’t get hooked.” “It’s just some
         cold pill or somethin’.”
Outline of Interaction - 5
– OUTCOME cont’d
  • Feet walk into home, paper “test” with good grade flutters to
    floor, sound of student “Oh, wow!” “Look at that – a ‘C’,
    guess that dude was right, meth did clear my head for that
    test!” “I feel kinda’ weird, though, like lightning shooting
    through my head...my whole body, and I’m so uptight...like
    I’m gonna’ blow up or somethin’.”
  “Must be catchin’ a cold...that dude didn’t say anything about
    any freaky side effects.” “It’s just the test...and my parents
    pressuring me to do good in math.” “That’s all...man, I wish
    my head would stop spinning!”
  Cell phone ring sound, “Hey, man, whassup?” “Yeah, man, it
    was great, I got a ‘C’!” “Yeah, like cool, huh?” “Hey, dude!” “I
    feel kinda’ weird...” “Truth? Another hit will make me feel
    better?” “Cool, dude...yeah, I’ll be right over...”
Outline of Interaction - 6
• Scene #9
  – Brief clips of: Feet at home on an ottoman in front of TV, relaxed;
    feet in emergency room, on a table, shivering; feet looking
    seasick, walking out the door, etc. to match outcome version.

• Scene #10

  – Maze of decision points and possible outcomes, with student’s
    choices’ path highlighted, other outcomes each in different
    colors, legend displaying % of right vs. % of wrong vs. % of
    indecisive choices and their matching outcome color. Narrative
    by teacher: short discussion of choices, outcomes, and
    possibilities when choices are made differently.
TITLE: Meth and Me?
                           Simulation #1
                        “Dude, it’s morning!”
                         Simulations                 Content
                  (link for each from right          Navigation
                  Side Nav Bar on module
                   Games & Simulations
                         home page)

                                              Links to next “Scene”     Assessment
                                                                            A maze of
                                                                        student’s choices
    Scenarios           Links to “Decision
                                                      Results            and its outcome
Storyline of student    Points” for each             Outcome of             compared
                                                   Student choices          to all other
faced with multiple     scenario presented
                                                                        possible choices
      choices                                                            & outcomes will
                                                                           give student
                                                                         base of analysis
                               Student choice & intuitive software
     Functional               will dictate next scenario and outcomes
                                 although examples are presented
     Navigation                                                               Link
                                          In this assignment                Back to
                                                                           Home Page
Decision Point #1

 A. Stop in the bathroom to shower, brush
  teeth, comb hair (sounds of shower)
 B. Pass by the bathroom (sounds of feet
  walking on wood floor)
 C. Pretend to go in, but don’t clean up
  (sounds of walking, stopping to pause, then
  walking down hall)

Select one of the above and click on Next to
  continue simulation
                                           Next
Decision Point #2

   A. Choose orange juice (orange juice leaps out of
    refrigerator, disappears as gulping sounds play)
   B. Choose soda pop (soda can leaps out of
    refrigerator, disappears as gulping sounds play)
   C. Choose milk and soda (milk and soda leap out of
    refrigerator, disappears as gulping sounds play)


Select one of the above and click on Next to continue
    simulation
                                                        Next
Decision Point #3

 A. Choose cereal
 B. Choose candy bar
 C. Choose both cereal and candy

Select one of the above and click on Next to
   continue simulation
                                        Next
Decision Point #4
 A. Pick up books and backpack (books
  disappear into backpack, backpack leaps up and
  disappears as sound of whooshing plays)
 B. Walk past books and backpack (sounds of
  feet walking)
 C. Slow down, stop at books and backpack,
  keep walking (sounds of feet walking, pausing,
  and continuing to walk away)

Select one of the above and click on Next to
  continue simulation
                                               Next
Decision Point #5
 A. Keep walking straight—to school (feet walk
  upward on screen following white arrow)
 B. Turn around and walk the other direction
  (Feet turn 180 degrees and walk back along
  blue arrow)
 C. Stop and think about phone call, go back
  home (sounds of feet walking, pausing, and
  continuing to walk)

Select one of the above and click on Next to
  continue simulation
                                               Next
Decision Point #6
 A. Tell the person offering meth to “Get Lost” and go on
  to school (feet walk to school building graphic)
 B. Take the meth and go to school (Small white ball
  leaps across screen and up, sounds of lips smacking,
  feet walk to school building graphic)
 C. Stop and think about choice, tell other person you’ll
  get back to them later on the offer (sounds of feet
  walking, pausing, and continuing to walk to school
  building graphic)

Select one of the above and click on Next to continue
  simulation
                                                        Next

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Meth Me Storyboard

  • 1. Meth and Me? Simulation #1 Storyboard EDU694: Web and Multimedia Authoring for Online Courses Module #8: Using Flash for Interactivity Assignment #8.1: Interactive Flash Storyboard Professor Dr. Ashok Banerji Marcia L. Ashbaugh September 29, 2006
  • 2. Assignment 8.1 1. Identify learning outcome 2. Develop outline of interaction 3. Develop schematic flowchart of interaction 4. Develop full storyboard with details sufficient for programmer to build 5. Integrate work into website
  • 3. Elements of Assignment included in this file (Final draft of flowchart in separate file Detailed storyboard screens in separate file) • Learning Outcome • Outline of Interaction • Flowchart Draft
  • 4. Learning Outcome An opportunity to experience consequences from student’s own choices with a simple game-style simulation, complete with interim decision points, for ultimate yes/no decision to meth offer. Decision points will offer choices that, when answered, software will continually analyze, categorize, and predict an ultimate outcome.
  • 5. Outline of Interaction - 1 • Objectives – At each point the student must – Student will “walk” through a anticipate a possible outcome and simulated real life situation base his/her choice on producing a created by their own choices, that positive or negative ultimate outcome. will include a decision to use meth • Software will include multiple or not. predefined outcomes for a student- tailored result based on a series of decisions. – The student will observe how a series of decisions produce – The last scene will display a “maze” of consequences, and how their the student’s choices, along with all choices will impact their lives. other possible choices and outcomes, providing thought-provoking analysis of how each decision affects an outcome – Each decision point will present a – for better or worse. realistic choice of actions, one of which must be selected by the – Each “scene” represents a link on the student in order to advance. right side navigational bar, but will only • Intuitive decision process display first frame with name of scene and graphic link to start of simulation, software will provide subsequent preventing student from running consequential scenarios within simulation out of sequence which a new decision point will be presented.
  • 6. Outline of Interaction - 2 • Title of Simulation: “Dude! It’s morning!” • Scene #1 – Animated clock with feet rings and vibrates visibly; then feet pull away and start walking down a hallway (sounds of heavy walking and yawning), reaches bathroom door– Click on DECISION POINT: • Scene #2 – Feet stop at refrigerator door, door opens, displayed are orange juice, milk cartons, and soda pop cans--Click on DECISION POINT: • Scene #3 – Feet walk to pantry, door opens, displayed are cereal boxes and candy bars—Click on DECISION POINT:
  • 7. Outline of Interaction - 3 • Scene #4 – Feet walk to backpack with books spilling out on the floor—Click on DECISION POINT: • Scene #5 – Feet walking outside, sound of cell phone ringing and voice: “Yo!” “I dunno” “Yeah, maybe” “I dunno, man!” “Later”, feet stop at road sign— Click on DECISION POINT: • Scene #6 – Feet encounter another set of feet, voice: “Hey, man, try some—it’ll wake ya’ up good!” “Nah, it won’t hurt ya’-it’s cool, man!” “Just put this under your tongue” “Noone‘ll even know, man!” “You’ll be down with that math test-no sh__!” “Hey, dude-this one’s on me.” “Just remember who made ya’ feel good and look smart!”—Click on DECISION POINT:
  • 8. Outline of Interaction - 4 • Scene #7 – Feet walk into classroom with sound of school bell ringing, paper with “TEST” displayed, sounds of pencil scratching on paper, scene concludes with feet leaving classroom—Click on OUTCOME link. • Scene #8 – OUTCOME (generated by software) displays one of several scenarios (three presented here): • Feet walk into home, paper “test” with good grade flutters to floor, sound of student “That dude was bogus” “I aced that test without any of that meth sh__!” • Feet walk into home, paper “test” with bad grade flutters to floor, sound of student “That meth stuff really worked, man!” “I mean, it blew my mind!” “What? Bad grade?” “Who cares, man, I feel great!” “Think I might try that sh__ again for the next test!” “Think I’ll just ring up that dude and score me some more for tomorrow.” “What?” “Nah, I won’t get hooked.” “It’s just some cold pill or somethin’.”
  • 9. Outline of Interaction - 5 – OUTCOME cont’d • Feet walk into home, paper “test” with good grade flutters to floor, sound of student “Oh, wow!” “Look at that – a ‘C’, guess that dude was right, meth did clear my head for that test!” “I feel kinda’ weird, though, like lightning shooting through my head...my whole body, and I’m so uptight...like I’m gonna’ blow up or somethin’.” “Must be catchin’ a cold...that dude didn’t say anything about any freaky side effects.” “It’s just the test...and my parents pressuring me to do good in math.” “That’s all...man, I wish my head would stop spinning!” Cell phone ring sound, “Hey, man, whassup?” “Yeah, man, it was great, I got a ‘C’!” “Yeah, like cool, huh?” “Hey, dude!” “I feel kinda’ weird...” “Truth? Another hit will make me feel better?” “Cool, dude...yeah, I’ll be right over...”
  • 10. Outline of Interaction - 6 • Scene #9 – Brief clips of: Feet at home on an ottoman in front of TV, relaxed; feet in emergency room, on a table, shivering; feet looking seasick, walking out the door, etc. to match outcome version. • Scene #10 – Maze of decision points and possible outcomes, with student’s choices’ path highlighted, other outcomes each in different colors, legend displaying % of right vs. % of wrong vs. % of indecisive choices and their matching outcome color. Narrative by teacher: short discussion of choices, outcomes, and possibilities when choices are made differently.
  • 11. TITLE: Meth and Me? Simulation #1 “Dude, it’s morning!” Simulations Content (link for each from right Navigation Side Nav Bar on module Games & Simulations home page) Links to next “Scene” Assessment A maze of student’s choices Scenarios Links to “Decision Results and its outcome Storyline of student Points” for each Outcome of compared Student choices to all other faced with multiple scenario presented possible choices choices & outcomes will give student base of analysis Student choice & intuitive software Functional will dictate next scenario and outcomes although examples are presented Navigation Link In this assignment Back to Home Page
  • 12. Decision Point #1  A. Stop in the bathroom to shower, brush teeth, comb hair (sounds of shower)  B. Pass by the bathroom (sounds of feet walking on wood floor)  C. Pretend to go in, but don’t clean up (sounds of walking, stopping to pause, then walking down hall) Select one of the above and click on Next to continue simulation Next
  • 13. Decision Point #2  A. Choose orange juice (orange juice leaps out of refrigerator, disappears as gulping sounds play)  B. Choose soda pop (soda can leaps out of refrigerator, disappears as gulping sounds play)  C. Choose milk and soda (milk and soda leap out of refrigerator, disappears as gulping sounds play) Select one of the above and click on Next to continue simulation Next
  • 14. Decision Point #3  A. Choose cereal  B. Choose candy bar  C. Choose both cereal and candy Select one of the above and click on Next to continue simulation Next
  • 15. Decision Point #4  A. Pick up books and backpack (books disappear into backpack, backpack leaps up and disappears as sound of whooshing plays)  B. Walk past books and backpack (sounds of feet walking)  C. Slow down, stop at books and backpack, keep walking (sounds of feet walking, pausing, and continuing to walk away) Select one of the above and click on Next to continue simulation Next
  • 16. Decision Point #5  A. Keep walking straight—to school (feet walk upward on screen following white arrow)  B. Turn around and walk the other direction (Feet turn 180 degrees and walk back along blue arrow)  C. Stop and think about phone call, go back home (sounds of feet walking, pausing, and continuing to walk) Select one of the above and click on Next to continue simulation Next
  • 17. Decision Point #6  A. Tell the person offering meth to “Get Lost” and go on to school (feet walk to school building graphic)  B. Take the meth and go to school (Small white ball leaps across screen and up, sounds of lips smacking, feet walk to school building graphic)  C. Stop and think about choice, tell other person you’ll get back to them later on the offer (sounds of feet walking, pausing, and continuing to walk to school building graphic) Select one of the above and click on Next to continue simulation Next