Come approfittare delle nuove opportunità? Seminario tenuto presso l'Aula Magna della Facoltà di Economia dell'Università degli Studi di Messina il 13 novembre 2007.
Progetto di Ergonomia Cognitiva: Decathlon +PlusJessica Forlani
Corso di Ergonomia Cognitiva - prof.ssa Rossana Actis Grosso
Università degli Studi di Milano-Bicocca
L’obiettivo di questo lavoro è un’analisi approfondita di usabilità inerente ad un device presente nei numerosi negozi del noto marchio sportivo Decathlon. Il device studiato è presente tuttora presso i negozi sul territorio italiano e può essere definito come un tablet che aiuta i clienti nella ricerca dei prodotti e durante il loro acquisto. Il nome di questo progetto avviato recentemente da Decathlon ha il nome di “Decathlon +Plus”.
Ce mémoire de recherche a été réalisé dans le cadre de mon Master 2 à l'ISC Paris (école supérieure de commerce) en 2013.
Le but de cette étude est de démontrer l’importance de la communication digitale dans le secteur du jeu vidéo et la maîtrise que League of Legends possède dans ce domaine. Le secteur du jeu vidéo, comme tous les secteurs d’activités culturels a subi la révolution numérique. En effet, les magasins vendeurs de produits culturels sont aujourd’hui en difficulté en raison de faibles revenus2. Dans ce contexte de crise, League of Legends a su tirer son épingle du jeu en proposant une offre de jeu gratuite adaptée au média Internet.
Intervention dans le cadre de la journée d'étude BnF-CNPLJ / enssib sur "le devenir de la lecture des jeunes" (http://www.enssib.fr/JE-le-devenir-de-la-lecture-des-jeunes).
Principes de l'aménagement mobilier d'une bibliothèque publique moderneFrançoise HECQUARD
Principes de base à appliquer pour l'aménagement d'une bibliothèque publique moderne. Philosophie générale. Vigilances techniques. Caractéristiques des principales pièces de mobilier spécifique.
Progetto di Ergonomia Cognitiva: Decathlon +PlusJessica Forlani
Corso di Ergonomia Cognitiva - prof.ssa Rossana Actis Grosso
Università degli Studi di Milano-Bicocca
L’obiettivo di questo lavoro è un’analisi approfondita di usabilità inerente ad un device presente nei numerosi negozi del noto marchio sportivo Decathlon. Il device studiato è presente tuttora presso i negozi sul territorio italiano e può essere definito come un tablet che aiuta i clienti nella ricerca dei prodotti e durante il loro acquisto. Il nome di questo progetto avviato recentemente da Decathlon ha il nome di “Decathlon +Plus”.
Ce mémoire de recherche a été réalisé dans le cadre de mon Master 2 à l'ISC Paris (école supérieure de commerce) en 2013.
Le but de cette étude est de démontrer l’importance de la communication digitale dans le secteur du jeu vidéo et la maîtrise que League of Legends possède dans ce domaine. Le secteur du jeu vidéo, comme tous les secteurs d’activités culturels a subi la révolution numérique. En effet, les magasins vendeurs de produits culturels sont aujourd’hui en difficulté en raison de faibles revenus2. Dans ce contexte de crise, League of Legends a su tirer son épingle du jeu en proposant une offre de jeu gratuite adaptée au média Internet.
Intervention dans le cadre de la journée d'étude BnF-CNPLJ / enssib sur "le devenir de la lecture des jeunes" (http://www.enssib.fr/JE-le-devenir-de-la-lecture-des-jeunes).
Principes de l'aménagement mobilier d'une bibliothèque publique moderneFrançoise HECQUARD
Principes de base à appliquer pour l'aménagement d'une bibliothèque publique moderne. Philosophie générale. Vigilances techniques. Caractéristiques des principales pièces de mobilier spécifique.
Usages d'outils numérique d'animation et de médiation en bibliothèque : le Ma...Benoît Vallauri
Cultures et animation autour du numérique dans le contexte des bibliothèques publiques
Puces informatiques programmables : l'exemple du MakeyMakey / Makey Makey.
Diaporama réalisé pour plusieurs ateliers et formations (Bibliothèques de Rennes, BDP d'Ille-et-Vilaine, congrès ABF 2014 : commission LabenBib...).
La bibliothèque, un espace de participation - v.2Dujol Lionel
Comment traduire, dans les actes, l’injonction, largement partagée dans le discours, de faire des gens des « acteurs » de culture et non des « consommateurs » ? De faire « avec » l’usager et non « pour » l’usager ? Savons-nous susciter la parole de l’usager autrement qu’en terme de satisfaction ou d’insatisfaction par rapport à l’offre qui lui est faite ? Quelle place est faite à la parole de l’usager, à ses perceptions et à ses qualités propres dans l’élaboration du service de la bibliothèque ?»
Rôle et missions des bibliothèques publiques - Notions de politique et de projet de lecture publique - Bibliothèque et service public - Rôle des responsables de bibliothèques territoriales
Evolution des missions des bibliothèques publiques et évolution des compétences des bibliothécaires - Les missions du Manifeste de l'UNESCO aujourd'hui - Bibliothèques 3e lieu, bibliothèques hors les murs, bibliothèques éphémères, Fablabs...
La Création de Contenu dans votre Inbound StratégieNoemie Aguettant
1. Pourquoi faire de l'inbound marketing est important aujourd'hui
2. Où s'inscrit la création de contenu dans cette stratégie
3. Les différents types de contenu
3. Techniques à suivre pour s'assurer du succès de votre contenu
Claire Dégez : Accueillir les personnes handicapées en bibliothèqueJC Brochard
Support du cours de Claire Dégez (Ministère de la culture et de la communication) dans le cadre de la formation d'auxilliaire de bibliothèque de l'ABF Champagne-Ardenne, le 14 décembre 2009.
Support tutoriel : Les fondements du Marketing DigitalSmartnSkilled
Développez votre business sur Internet en toute efficacité.
Lors de cette formation vous allez :
- Assimiler les particularités du marketing digital,
- Identifier les facteurs clés de succès d’un site performant,
- Mesurer les résultats de ses actions digitales.
Suivez le tutoriel complet par ici :
https://www.smartnskilled.com/tutoriel/formation-en-ligne-les-fondements-du-marketing-digital
Du jeu vidéo à la médiathèque de Saint-AvertinAlice Bernard
Présentation dans le cadre d'une journée d'études ABF à Beauzac (Auvergne), sur le jeu en général : "Ils jouent ; et moi ? Retour d’expériences et mise en pratique du jeu en bibliothèque".
Usages d'outils numérique d'animation et de médiation en bibliothèque : le Ma...Benoît Vallauri
Cultures et animation autour du numérique dans le contexte des bibliothèques publiques
Puces informatiques programmables : l'exemple du MakeyMakey / Makey Makey.
Diaporama réalisé pour plusieurs ateliers et formations (Bibliothèques de Rennes, BDP d'Ille-et-Vilaine, congrès ABF 2014 : commission LabenBib...).
La bibliothèque, un espace de participation - v.2Dujol Lionel
Comment traduire, dans les actes, l’injonction, largement partagée dans le discours, de faire des gens des « acteurs » de culture et non des « consommateurs » ? De faire « avec » l’usager et non « pour » l’usager ? Savons-nous susciter la parole de l’usager autrement qu’en terme de satisfaction ou d’insatisfaction par rapport à l’offre qui lui est faite ? Quelle place est faite à la parole de l’usager, à ses perceptions et à ses qualités propres dans l’élaboration du service de la bibliothèque ?»
Rôle et missions des bibliothèques publiques - Notions de politique et de projet de lecture publique - Bibliothèque et service public - Rôle des responsables de bibliothèques territoriales
Evolution des missions des bibliothèques publiques et évolution des compétences des bibliothécaires - Les missions du Manifeste de l'UNESCO aujourd'hui - Bibliothèques 3e lieu, bibliothèques hors les murs, bibliothèques éphémères, Fablabs...
La Création de Contenu dans votre Inbound StratégieNoemie Aguettant
1. Pourquoi faire de l'inbound marketing est important aujourd'hui
2. Où s'inscrit la création de contenu dans cette stratégie
3. Les différents types de contenu
3. Techniques à suivre pour s'assurer du succès de votre contenu
Claire Dégez : Accueillir les personnes handicapées en bibliothèqueJC Brochard
Support du cours de Claire Dégez (Ministère de la culture et de la communication) dans le cadre de la formation d'auxilliaire de bibliothèque de l'ABF Champagne-Ardenne, le 14 décembre 2009.
Support tutoriel : Les fondements du Marketing DigitalSmartnSkilled
Développez votre business sur Internet en toute efficacité.
Lors de cette formation vous allez :
- Assimiler les particularités du marketing digital,
- Identifier les facteurs clés de succès d’un site performant,
- Mesurer les résultats de ses actions digitales.
Suivez le tutoriel complet par ici :
https://www.smartnskilled.com/tutoriel/formation-en-ligne-les-fondements-du-marketing-digital
Du jeu vidéo à la médiathèque de Saint-AvertinAlice Bernard
Présentation dans le cadre d'une journée d'études ABF à Beauzac (Auvergne), sur le jeu en général : "Ils jouent ; et moi ? Retour d’expériences et mise en pratique du jeu en bibliothèque".
O RSS é o XML democrata e grande responsável pela revolução dos conteúdos. Está em todo o lado. O SAPO serve já dezenas de feeds de conteúdos e serviços com suporte Opensearch.
Neste workshop iremos partir de uma página web estática, chata e sem côr para criar uma aplicação multimedia e um serviço.
Pelo caminho estará muito RSS e muita transformação de conteúdo.
Para o final guardam-se algumas sugestões para os concorrentes ao Codebits '07.
his guide provides tips on how to effectively use communications in China to support your business expansion and maximize opportunities in this dynamic business environment.
Produced by Upstream Asia (www.upstreamasia.com)
You can see the online version of this guide at http://2008.upstreamasia.com
I mondi online e Second Life: verso il MetaversoDavid Orban
La presenza online non è solo il web.
L'interattività e la creatività di nuove piattaforme di mondi virtuali possono rivoluzionare l'economia, l'apprendimento e la cultura.
La comunità online di Second Life è un esempio significativo delle nuove possibilità rappresentate dai mondi virtuali. Attraverso un'interfaccia tridimensionale e la possibilità di manipolare e programmare liberamente gli oggetti in esso contenuti, punta sulla creatività come leva primaria per il coinvolgimento dei partecipanti.
Qual'è lo stato e quali le prospettive dei mondi virtuali ad aprile 2013? Ne abbiamo parlato nell'isola Imparafacile in Second Life, ospiti della quinta serata di Gate42 – Prove pratiche di futuro
La sperimentazione e la creatività nei mondi online ci dà una chance di evolvere strutture sociali e politiche innovative che, una volta stabilita una funzione di utilità il cui valore supera una data soglia, possono avere un valore concreto anche per il mondo fisico
Presentazione tenuta in occasione dell'evento "Aziende come Organismi Sociali tra Societa' e Mercato", promosso da Ecosistema 2.0 nell'ambito di SMAU Milano 2011
Aziende e Web 2.0, cambiare il modo di pensare - Parte PrimaAntonio Pavolini
In che modo cambia la comunicazione aziendale con gli strumenti conversazionali del 2.0? Ne parlo in questa lezione al master MUMM della facoltà di Economia e Commercio dell'Università "La Sapienza" di Roma, tenutasi il 17.7.2009. (prima parte).
SecondLife è un magnifico territorio per
simulare e sperimentare. Non vedetelo
come un “canale” o un “media” che
minaccia gli altri media, bensì come uno
spazio di opportunità per l’arte, la
democrazia, l’uomo stesso.
Non ingloberà gli altri media, ma sarà
certo parte del nuovo emergente
ecosistema in cerca di equilibri tra vecchi
e nuovi modi di comunicare.
Second Life e l'evoluzione delle interfacceLeandro Agro'
Le interfacce non soltanto disegnano il nostro mondo, ma contribuiscono significativamente a ridisegnare noi stessi, infatti -come dice Basalla- noi non siamo ciò che pensiamo di essere bensì gli artefatti che usiamo. L'artefatto del giorno è SECOND LIFE
Come cambia la comunicazione online. Nuove tecnologie e nuovi valori aprono scenari inediti per le comunità locali, le persone, le piccole imprese e organizzazioni radicate nel territorio.
Nel momento di difficile congiuntura economica che stiamo attraversando diventa fondamentale per i liberi professionisti e le PMI utilizzare le possibilità offerte dall’evoluzione di internet.
Il web 2.0, con tutte le sue connotazioni (blog aziendali, social media, micro-blogging, etc) è diventato un potentissimo strumento di marketing e di relazione con clienti e fornitori, in qualche caso complementare al tradizionale e oneroso canale pubblicitario, e in molti altri casi ad esso alternativo.
Se a questo si aggiunge il fatto che non si possono trascurare le nuove modalità di comunicazione introdotte dal web 2.0, sempre più spesso implementare una strategia di marketing attraverso i Social Media può diventare una scelta obbligata.
L’obiettivo di questa presentazione è quello di fornire un panorama sul cambiamento apportato dai Social Media alle strategie marketing e descrivere le diverse opportunità che si presentano alle aziende in un contesto in continua evoluzione tecnologica e di rottura con i modelli organizzativi tradizionali.
Presentata durante l'evento PPU del 17 dicembre 2010
How do we communicate with trillions of machines? We don’t. It is up to them to find ways to aggregate the information they collect and present it in ways that humans can use. It is the duty of the localization industry to lead the development of guidelines for these interfaces that implement best practices for clarity, cross-cultural understanding, accessibility and usefulness worldwide. In this session we will present examples of how this can be achieved while preserving and enhancing the value of the localization industry and its participants.
Talk delivered at Localization World on April 15, 2015 in Shanghai, China.
TEDx St Peter Port - How To Thrive In The Network SocietyDavid Orban
How will you thrive in a world of exponential technologies, where distributed and decentralized organizations are outcompeting centralized and hierarchical ones?
Talk delivered at TEDx St Peter Port on March 26, 2015, in Guernsey.
http://tedxstpeterport.com/
We are just at the start exploring the opportunities of the Internet, with 90% or more of the possibilities still unexplored! Over three billion new minds are soon going to connect to the global network. The challenges of decentralization and distribution of previously hierarchical and centralized functions are revolutionizing the design of services. The exponential technologies, with their characteristic unpredictability, are disrupting industries that previously thought themselves immune to the digital revolution. What are the strategies to be able to leverage the new waves of technology? How can we quickly revise experiments creating virtuous circles of evolution? In today's hyper-connected world there are no barriers to entry and the distance between idea and action is reduced to zero!
Exponentials and Networks - The Existential Challenge Of Radical Innovation For The Enterprise
Exponential technologies tend to take even the experts by surprise. The centralized and hierarchical organizations are under threat by nimbler and more resilient decentralized networks.
How can modern enterprises survive the combined challenges of technological and organizational innovation, internalizing the processes that make companies great and thrive?
"Ontological Cosmology: You Want To Live In A Universe With No Faster Than Light Travel" - There are things you shouldn't want, and FTL travel is one of them. Our reality is too precious to give it up, and the fractal boundaries of it deserve to be explored by more than boringly uniform Jupiter Brains whose computronium hunger swallowed up everything. How can we coexist with symbiotic AGIs and have fun together in an unbounded Universe?
Immune Reactions Against The Network SocietyDavid Orban
Low level stimulations of changing technologies are capable of provoking a reaction in the regulatory and policymaking bodies of the Nation States that are out of proportion with respect to their impact and effects. In analogy to allergic and immune reactions of the body, monitoring and managing these social reactions is essential for the planning of a healthy development of the technologies of the Network Society.
Network Society - The distributed social organization replacing the nation stateDavid Orban
A set of simultaneous technologies is growing exponentially, with the common feature of being decentralized, and organized in a network. This contrasts with the centralized and hierarchical organization of today's traditional society and its basic functions. The shift from the old to the new structure will subject the Nation State to an unprecedented pressure. The Network Society project creates a vision and analytical tools to allow individuals, enterprises and the society at large to deal positively with this unstoppable change.
Cryptocurrencies are profoundly disrupting the way payments, digital assets and applications around them are created, distributed, verified. Similarly to the introduction of HTTP and the web browser, which made the Internet accessible to all, Bitcoin as a protocol is spurring an unprecedented level of innovation in the fields of finance and payment technologies.
This talk is part of the TechPeaks Innovation series organized by TrentoRise. http://techpeaks.eu/
Thanks to the "Bitcoin and the Internet of Money" Facebook group founded by +Alex Lightman for allowing me to further my thinking on digital currencies and the future of finance.
https://www.facebook.com/groups/internetofmoney/
The talk will last for 30 minutes, to be followed by 30 minutes of questions and answers using the public live YouTube video's Q&A module as well as the questions from the local audience in Trento, Italy.
There is a phase change approaching is the way human society is organized, flipping from centralized hierarchical organizations chiefly represented by the nation states, towards more efficient, flexible, and resilient forms of decentralized, peer-to-peer structures, the Network Society. What traditionally we thought were functions that could only be organized centrally, from energy production and distribution, manufacturing and food production, finance, education, health are now being radically rethought as the guiding principles behind the technological evolution of innovations such as the Internet are now pervading everything.
Not only a novel interpretation of ongoing changes, but also a guiding set of principles to evaluate the degree at which new ideas are well aligned with the these unstoppable developments, the lessons of the Network Society can inform the decisions of individuals, corporations and policymakers to design future-aware action plans navigating times of turbulent change.
Human-Machine Coevolution
How to Thrive in an Era of Accelerating Technological Change
Keynote speech at the GALA 2013 Conference in Miami, FL.
In our global world of rapid technological change, the need for clear and deep communication has never been more urgent. Whether for personal interests or to implement professional services, today we have the opportunity to bridge the language barriers with computer based tools that complement our own knowledge and skills. Nobody is more exposed to this than professionals and enterprises in the localization industry, which broadly defined, is the bedrock of globalization. Being able to ride the incoming waves of change is a function of smart adaptation and adoption in a co-evolving, rich ecosystem of dynamic, flexible solutions.
Four technological pillars of societal change, transforming it from a centralized organization to a p2p network: solar energy, plantlab based food production, manufacturing through 3D printing, and p2p finance through Bitcoin.
Our Future Is Now - The Future of ComputingDavid Orban
The evolution of computing platforms, with the interaction of hardware, software, and interfaces, is extending the reach of the original formulation of Moore's law. 3D chips, quantum computing, speech recognition, gesture recognition, conversational interfaces are appearing, and create a necessary premise to the next generation of smart objects constituting the Internet of Things.
This presentation was delivered on May 3, 2012, in Milan, at the "Our Future Is Now" conference held by the Singularity University, with the organization and sponsorship of Intesa Sanpaolo.
The evolution of technology has always influenced our perception of reality. The acceleration of technological change today is having an unprecedented impact on how people live, work, learn, shop, socialize, and get entertained.
What we used to call computers, are now in our pockets, and we call them phones. Where are they going to go tomorrow? How are they going to shape our behavior, our relationships, desires, and opportunities?
In this talk, David Orban, futurist and visionary entrepreneur, CEO of dotSUB, the New York City startup leading the use of online video to eliminate the barriers to cross cultural communication, is going to share what are some of the new rules of that organizations can usefully employ as guidelines to cope with the onslaught of this forthcoming revolution.
The Future of Social Objects - Internetome ConferenceDavid Orban
What are the design principles that will drive the creation of the next generation of objects? When you can safely assume that not only ubiquitous, high bandwidth networked communications are available, but also that the behaviour of people has been already primed to understand, and almost empathically relate to realtime data collection, and feedback, entirely new classes of useful objects can emerge. Couple this with rapid prototyping, and the tight feedback loop of constantly measuring interaction, with its resulting utility, and what you’ll find is a radically different way of organizing the creation, distribution, use, and re-use of the manufactured world we live in.
Mobile Monday Amsterdam: Free To Be Human!David Orban
Human civilization has advanced to the point that it cannot anymore allow itself to blindly stumble around in the world. If it wants to survive, it has to measure, collect, communicate, and act upon concrete data about nature, and its own technological creations. The Internet Of Things promises to bring this higher level of understanding the world to everybody, so that everybody can act upon it for the benefit of all.
3. Obiettivo
Nel Metaverso emergono diversi
mondi online per le varie esigenze
Second Life è un mondo online
sociale con le proprie regole
Le aggregazioni possono essere
molto efficienti e produttive
Le definizioni di produttore,
prodotto, consumatore cambiano e
con esse la catena del valore
3
8. Definizione
Ambiente simulato al
calcolatore, spesso con
interfaccia tridimensionale,
abitato dagli utilizzatori che
possono interagire in esso
Second Life è un mondo virtuale,
collegato con l'economia reale,
dove le creazioni degli oltre 10
milioni di residenti diventano
loro proprietà
en.wikipedia.org/wiki/Virtual_world, secondlife.com/whatis
8
15. Visibilità impareggiabile
Copertura nei media
Rischio reale di
sovraesposizione
Focalizzazione sui soli
aspetti di marketing
Bolla di aspettative
businessweek.com
15