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Working together to
develop beautiful user
experiences
Jason Mesut, Will Bloor, Phil Hawksworth from The Team




                                                         1
The most important
aspect of delivering the
best user experiences


                           2
3
Blame   Time   Collaboration




                               4
Blame



http://www.flickr.com/photos/twatson/3168755758/



                                                   5
6
7
GOD

      8
Designers as stylists




http://www.flickr.com/photos/myoldpostcards/



                                               9
10
11
Over-promising and under-delivering




                                      12
Poorly thought-through deliverables




                                      13
Time




       14
management

             15
creative process

                   16
craft at each stage

                  17
iterations

             18
sign off

           19
please don’t
screw it up

               20
craft?

         21
balance

          22
compromises

              23
more time
    v
right time
             24
Collaboration




                25
all in one

             26
insights

           27
experts need
more expertise

                 28
osmosis

          29
coordination

               30
contact

          31
avoid the
echo chamber

               32
argue & respect

                  33
Form
               Visual design
                Make it look right


                                                    The best user
                                                    experience
Fit                             Function
Architecture                 Development
Make it feel right             Make it work right




                Business analyst




                                                             34
And try to follow some principles
1. Get over arguments quickly, and move on
2. Make the right time for each other
3. Recognise that we are all designers
4. Get what you need from others, give others what they need
   from you
5. Share the blame and the fame
6. Learn from each other
7. Care for each other


                                                          35
1o top tips

              36
1. Get others involved early




                               37
1. Get others involved early




                               38
2. Sketch together




                     39
2. Sketch together




                     40
2. Sketch together




                     41
3. Feed back on each other regularly




• Not just every 6 months
• Praise
• Criticise constructively



                                       42
4. Put work in progress up on display




                                        43
5. Meet for regular standups




                               44
6. Share links




                 45
7. Involve others in user research




                                     46
8. Keep up with what colleagues are doing




                                            47
9. Eat, drink and team build together




                                        48
10. Quality outputs




                      49
10. Right level of detail




                            50
10 top tips
1.   Get others involved earlier
2.   Sketch together
3.   Feed back on each other regularly
4.   Put work in progress up on display
5.   Meet for regular stand-ups throughout a project
6.   Share links
7.   Involve others in user research
8.   Keep up with what your colleagues are doing
9.   Eat, drink and teambuild together
10. Deliver quality outputs with the right level of care, detail and polish


                                                                              51
A little exercise
All stand please



                       52
And repeat after me…




                       53
Our client who
have the cash



                 54
Hallowed be
thy challenge



                55
Thy solution come




                    56
Thy will be done




                   57
Through technology
  as it is in design



                       58
Give us this day our
positive user experiences



                            59
And forgive us
our tantrums



                 60
As we forgive those
who argue with us



                      61
And lead us
not into blame



                 62
By working together to
develop beautiful user
     experiences


                         63
For thine is the kingdom,
   the power and the
        deadline


                            64
Forever and ever




                   65
Amen breaks




              66
Thank you,
please sit down



                  67
A prayer for our digital faith
Our client who have the budget/cash,
  hallowed be thy challenge
  Thy solution come.
  Thy will be done
  through technology as it is in design.
  Give us this day our essential user experience,
  and forgive us our tantrums/mistakes,
  as we forgive those who disagree/make mistakes against/with us,
  and lead us not into blame,
  by delivering great products through collaborative working
For thine is the kingdom, the power and the deadline, forever and forever

Amen breaks




                                                                            68
dConstruct card




                  69
What makes a great digital team?

“A desire to give control over
something to a colleague who
can make it bigger, better, more
beautiful”
Nic Ford, BBC at dConstruct 09


                                   70
Questions?



             71

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Jason Mesut: Working together to develop beautiful user experiences