How not to be Shit!* Talk from a 'digital conversations' meet up in London. All about how there's a lot of rubbish made in digital agencies, but we might just be on the verge of something better. With slide notes added on screen
*contains mild swearing.
In the same way as the web is quickly extending onto the mobile platform, we are starting to see the web moving further into the physical world. Many emerging technologies are beginning to offer physical-world inputs and outputs; multi-touch iPhones, gestural Wii controllers, RFID-driven museum interfaces, QR-coded magazines and GPS-enabled mobile phones.
These technologies have been used to create very useful services that interact with the web such as Plazes, Nokia Sports Tracker, Wattson, Tikitag and Nike Plus. But the technologies themselves often overshadow the user-experience and so far designers haven’t had language or patterns to express new ideas for these interfaces.
This talk will focus on a number of design directions for new physical interfaces. We will discuss various ideas around presence, location, context awareness, peripheral interaction as well as haptics and tangible interfaces. How do these interactions work with the web? What are the potentials and problems, and what kinds of design approaches are needed?
This report collects insights from several recent projects with a view to exploring how consumers are starting to think about the world as an internet of things. Ericsson ConsumerLab gains its knowledge through a global consumer research program based on interviews with 100,000 individuals each year, in more than 40 countries and 15 megacities – statistically representing the views of 1.1 billion people.
In the same way as the web is quickly extending onto the mobile platform, we are starting to see the web moving further into the physical world. Many emerging technologies are beginning to offer physical-world inputs and outputs; multi-touch iPhones, gestural Wii controllers, RFID-driven museum interfaces, QR-coded magazines and GPS-enabled mobile phones.
These technologies have been used to create very useful services that interact with the web such as Plazes, Nokia Sports Tracker, Wattson, Tikitag and Nike Plus. But the technologies themselves often overshadow the user-experience and so far designers haven’t had language or patterns to express new ideas for these interfaces.
This talk will focus on a number of design directions for new physical interfaces. We will discuss various ideas around presence, location, context awareness, peripheral interaction as well as haptics and tangible interfaces. How do these interactions work with the web? What are the potentials and problems, and what kinds of design approaches are needed?
This report collects insights from several recent projects with a view to exploring how consumers are starting to think about the world as an internet of things. Ericsson ConsumerLab gains its knowledge through a global consumer research program based on interviews with 100,000 individuals each year, in more than 40 countries and 15 megacities – statistically representing the views of 1.1 billion people.
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Metanomics is a weekly Web-based show on the serious uses of virtual worlds. This transcript is from a past show.
For this and other videos, visit us at http://metanomics.net.
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Shifts / Trends 2015 - The Pervasive InternetTom Goodwin
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Metanomics is a weekly Web-based show on the serious uses of virtual worlds. This transcript is from a past show.
For this and other videos, visit us at http://metanomics.net.
Academy of Motion Picture Arts and Sciences Teams with LA PhilharmonicDavid Nicksay
David Nicksay produces features films through Heliopolis Entertainment, a film production company in Woodland Hills, California. With more than 22 years of experience in the industry, David Nicksay belongs to various professional organizations, including the Academy of Motion Picture Arts and Sciences.
Prior to becoming a successful executive producer, David A Nicksay attended Hampshire College in Amherst, Massachusetts, where he received a bachelor’s degree in performing arts. David Nicksay is also an avid college football fan, following his favorite team, the Clemson Tigers, from Clemson University in Clemson, South Carolina.
Ubiquity: smart people, smart places, smart organisationsDaisy Group
BBC futurist, Tom Cheesewright, talks ubiquitous computing and how it is affecting people, places and organisations across the world. This is the speech Tom gave at Daisy Communications' flagship event 'Daisy Wired? 2014'.
I ran a two hour workshop on designing discreetness yesterday, and this is my attempt to recap the framing and what we did in 10 minutes or less. This is an edited version of the recap from second day at Thingscon — look for more precise blog post up at http://nordkapp.fi/blog soon!
The Browser is Dead, Long Live the Web! (Jonathan Stark)Future Insights
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In the contemporary digital age, the internet is a cornerstone of our daily lives. It connects us to vast amounts of information, provides platforms for communication, enables commerce, and offers endless entertainment. However, with these conveniences come significant security challenges. Internet security is essential to protect our digital identities, sensitive data, and overall online experience. This comprehensive guide explores the multifaceted world of internet security, providing insights into its importance, common threats, and effective strategies to safeguard your digital world.
## Understanding Internet Security
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### Key Components of Internet Security
1. **Confidentiality**: Ensuring that information is accessible only to those authorized to access it.
2. **Integrity**: Protecting information from being altered or tampered with by unauthorized parties.
3. **Availability**: Ensuring that authorized users have reliable access to information and resources when needed.
## Common Internet Security Threats
Cyber threats are numerous and constantly evolving. Understanding these threats is the first step in protecting against them. Some of the most common internet security threats include:
### Malware
Malware, or malicious software, is designed to harm, exploit, or otherwise compromise a device, network, or service. Common types of malware include:
- **Viruses**: Programs that attach themselves to legitimate software and replicate, spreading to other programs and files.
- **Worms**: Standalone malware that replicates itself to spread to other computers.
- **Trojan Horses**: Malicious software disguised as legitimate software.
- **Ransomware**: Malware that encrypts a user's files and demands a ransom for the decryption key.
- **Spyware**: Software that secretly monitors and collects user information.
### Phishing
Phishing is a social engineering attack that aims to steal sensitive information such as usernames, passwords, and credit card details. Attackers often masquerade as trusted entities in email or other communication channels, tricking victims into providing their information.
### Man-in-the-Middle (MitM) Attacks
MitM attacks occur when an attacker intercepts and potentially alters communication between two parties without their knowledge. This can lead to the unauthorized acquisition of sensitive information.
### Denial-of-Service (DoS) and Distributed Denial-of-Service (DDoS) Attacks
4. we get very smug that we finally worked out content is important! it only took 15 years
HOWEVER get ready for deliberately provocative slide
5. Most of what ‘agencies’
do in digital is shit
right OK very clever, come on, really, surely it’s not shit.
there’s a clever softening message coming now.
7. But that’s not surprising
But we shouldn’t feel bad, we are only 15-20 odd years in, we are still finding our way -
no new medium has ever found it’s true native idioms immediately, This was inevitable.
8. TV programmes made 20 years after the development of the actual networks networks,
(60 years after it’s invention) still mostly used the techniques of the stage - plays, light
entertainment, men behind a desk and sitcoms, with the audience ‘seeing’ through the
fixed camera’s eyes.
9. a language of television that wasn’t stage or film to evolve. AND IT TOOK TECHNOLOGICAL
ADVANCES TO ENABLE THIS, So - We are heading towards something better
I believe we are going to fix this. I ACTUALLY THINK WE ARE ON THE CUSP
But in order to not be shit We need to figure out what the digital world really means now for us not
translated through the medium of something else. I believe
TWO THINGS MUST HAPPEN
10. 1
We must figure out how to
NATIVELY design for screens
11. 2
We must understand how smaller,
cheaper devices are disrupting
old-school UX assumptions.
12. 1
So…screens
Hang on, we design for screens don’t we?
we stare at them all day, were getting to grips with different sizes etc.
We now do responsive even for small clients
Hang on, we design for screens don’t we?
we stare at them all day, were getting to grips with different sizes etc.
We now do responsive even for small clients
13. Really? what the fuck is this: why is it when I am working on a piece of kit made by the
biggest and most respected digital design company when I delete an mp3 digital song
do I still get a scrunched up piece of paper
obviously early on there had to be an attempt to translate a complex piece of your
computer’s file system into something you understand and can manipulate BUT
14. desktop
pages
files
banners
folders
tray
pen/stylus
but we let ourselves down: digital
designers and Technical:
1. computers themselves got stuck
in a ‘office paradigm’ rather than
communication or the home we took
a misunderstanding of human life -
the office is itself an imposition of
inappropriate structures. it’s not
something people like or do
naturally.
2. the web also had another
paradigm forced on it by the
moneymen, the web was bent into
being like things we knew in order to
impose display advertising on it.
because we needed to figure out
immediately some way of making
money from it, and that’s what we
knew.
the result computer and the web
were bent into being seen through
the lens of the desktop, the office,
newspapers and magazines etc.etc.
15. most will not remember this. Made in 1962- it is supposed to be set in 2062, best part
of 50 years from now: yet
16. meet george jetson, head of the family, first, he is the only bread winner
he drives his kids to school, his wife doesn’t work, takes his money and goes shopping
he carries a briefcase, goes to the office, sits at a desk and has no computer
The Jetsons had no internet, no mobile phones, texting, twitter, or social media. There
was no way of recording TV programmes. in the 1962 episodes they actually had a
computer but it filled an entire room.
“meet George Jetson”
they are a nuclear family, there are no black people no gay people, no single parents
and no inter racial relations. this was the far future imagined through a lens of 1962, it
is basically 1960s america with flying cars and a robot dog
THIS IS WHAT HUMANS do, they see new things through he lens of what they know.
we have always seen new things through the paradigms of the past,
this is what we’ve done with the world of computing, digital and the internet
17. we are starting to butt up against things that don;t
fit into that paradigm, of the desktop, pages,
wastebaskets
there are screens now appearing that don’t have a
parallel in that old way of thinking we are starting to
be forced to fix this, and I am not simply talking
about the flat design vs skeumorphism debate.
we are starting to see designs that treat
touchscreens, screens that are display and input
devices, collaborative screens - of all sizes and
shapes the exist on your phone, on you computer,
in your car, your tv, your thermostat for what they
are
showing completely different content from our
other communication channels and enabling tasks,
communication and ways of working that were
unimaginable 20 years ago.
18. it’s microsoft having a go, with metro and then surface - alright it wasn’t
perfect, but this is microsoft but they had ago
19. it’s you being able to translate languages direct from the google search
page, not having to go to results then to google translate, multiple pages
merging into a single application flow
20. it’s medium, for really trying to make a reading, writing and browsing an
experience that is a bit more screen native, for trying to make it as easy as
possible for people who have things to say to get it onto screens by
focusing on words, but words on screen, for providing just the right amount
of interaction.
21. and for Medium making the typing and publishing part feel NATIVE and
natural to screens for providing a really intuitive WYSIWYG user interface
when editing online, with various options for formatting provided as the user
runs over text.
22. it’s if this then that
one interaction for many sites, again breaking the pages and moving
around paradigm
23. sometimes it’s stupidly simple - like an animated gif, to show a complex
instruction process, better than words and a series of pictures ever could
24. 2
…smaller, cheaper devices
WHEN I SAY SMALLER CHEAPER DEVICES - we are not talking simply about screen devices,
but RFID, ibeacons I’m talking about devices that enable us to interact with the world and the cloud.
I'm talking about a fundamental change in the way we interact with device independent data.
But our UX thinking hasn’t caught up, because we still work in an agency structure that was
originally set up to write scripts for TV ads
so now that we're actually seeing real, viable, low cost products emerge and being used by
consumers, it's as if we can't really believe it—we're still stuck in our old school ways of thinking
25. so we carry on adding to this stupid shit - The fundamental paradigm of the app is basically exactly
the same as has existed from the dawn of computing: you buy a platform, a piece of software you
install, open and interact with directly, and then put away.
But now with the added stupidity of being designed to perform ridiculously granular tasks.
but thats the starting point for our thinking.
But now there’s a different model forming in which people work with multiple devices on the same
data, usually through the cloud. Which has the potential to change this model.
I’m going to take one example of travel apps, cos I worked on TfL
26. Example a the bus app I use - looks great doesn’t it, looks clever - but lets look at what actually
happens -
I open my device OS, then I launch a 3rd party app, this then uses something like Google to geo
locate me, cross references that with another database to figure out which bus stop I’m near, then
goes to another central source probably TfL to get the information to display. AT EACH POINT IT
GIVES AWAY MY DATA.
it LOOKS like it is cleverly showing me the bus stop display, but it is essentially a giant HACK
Now imagine
27. an entire world of smart devices that people will pass throughout the day. Bus stops, film posters,
shops will offer value by allowing people to interact with them.
now imagine there is a UX common language at a system level, so any user can approach any
node and be able to interact with it directly, without downloading a specific app.
now the bus stop itself is a node, it is transmitting the information directly. I don't need a 'bus app’. I
don’t even need to geo-locate myself. my phone doesn’t need to know where I am at all, OR GIVE
ANY DATA AWAY it just knows there’s this information to nearby and I want to look at it (which I
choose).
this explodes the classic concept of an app, and the idea of third parties, I only choose the precise
data I interact with in this case the bus stop itself
28. this is not mental, there are real world examples being slowly developed
a system here that works on windows phone to help visually impaired people around cities
designed by Microsoft it relies on a network of beacons attached to street furniture and is an
adapted version of one already on the market designed for cyclists.
29. Examples of dispersed data are not new, on a simple level - Twitter is not a website or an app.
It is an eco-system of content, people, and the relationship between them that’s then aggregated
and delivered to a range of applications and devices, from O/S notification centre to tweetbot or
flipboard, from the guardian to match of the day and location aware versions using rfid now being
used for concerts, exhibitions etc. you interact with twitter how you want to and on your terms, you
hardly ever go to twitter.com
Twitter eco system
30. we are seeing it in the briefs we get to solve now - The new science museum information age:
relies on centralised content, and the relationship between the parts of it
it can then serve this content differently based on what the user is looking at and where they are.
From a website, to museum screens to an app that knows where it is in the exhibition
and it drove the queen to tweet
31. What does designing for the web look like going forward? freed from designing destinations to drive
people to. Which was the dominant pattern for a version of the web that is disappearing.
When the number one way people use your content becomes a dispersed notification layer, for
example things like cards. We should be designing content and services which are now broken
down into atomic units so that it can work agnostic of the screen/platform.
when this can be used genuinely in any way as the native functionality is starting to be opened up
more and more to developers, NOW the idea of opening a huge series of apps one after the other
to do granular tasks seems ridiculously quaint
32. as quaint as the idea of a keyboard is to someone from star trek
33. As I said at the beginning one of the problems is that agencies are essentially offices - dealing with
office problems and relationships. If we went out and did more ethnographic research - if we spent
more time out looking at groups like teenagers and their online use through their devices we would
see a section of society already organised around this.
a group that doesn’t care about software, hard disks, RAM or wastebaskets, that hasn’t organised
their way of doing things around an office - their content is the social needs of their group - and they
have bent technology to fit in with the way they want to do things. they hardly open browsers or visit
websites and they do most of their interaction through the native layer of their device.
34. So to wrap up on a positive note - The first part was a deliberate set up, this was not meant to be a
pessimistic talk, I think we are on the verge of a new way of using the web. A new frontier.
eg. released in the last few days - Wildcard is a free “browser” that presents the Web in an entirely
new way. Instead of showing pages, Wildcard presents you with cards for everything, with search
as the starting point for discovering content.
it is the mobile web freed from the paradigm of ‘pages’. Will it work? time will tell, but the point is the
tide is turning and I think we are about to get much better.
35. Shamelessly stolen referenced sources
The Coming Zombie Apocalypse
By Scott Jenson, Frog design
What Screens Want
By Frank Chimero, Another Design
the-end-of-apps-as-we-know-them
By Paul Adams, Intercom
Everything we Know is Wrong
By Magnus Lindkvist
Various user comments
under the Jetsons YouTube video
This was a mashup of
ideas from people far
cleverer than me
Editor's Notes
Creative Director at Reading Room
Specialise in what I call user centred digital service design
So research, front end and ux design, what a user experiences
I can't code, I don't believe I should code but that's a discussion for another day
I'm going to talk today about design thinking in agencies, so what we think and do when we decide we have to build something
there is another discussion that is important around should we be so quick to get to that stage but for today we assume building a digital product is the best answer to a business or organisational problem
So agencies then…
We are all very good at congratulating ourselves in digital agencies
we give ourselves awards
for our brilliant native apps!
we get very smug that we finally worked out content is important! it only took 15 years
HOWEVER
get ready for deliberately provocative slide
right OK very clever
come on, really, surely it’s not shit.
there’s a softening message coming now.
But we shouldn’t feel bad, we are only 15-20 odd years in, we are still finding our way - no new medium has ever found it’s true native idioms immediately,.
This was inevitable.
TV programmes made 20 years after the development of the actual networks networks, (60 years after it’s invention) still mostly used the techniques of the stage - plays, light entertainment, men behind a desk and sitcoms, with the audience ‘seeing’ through the fixed camera’s eyes.
it took till the late 60s for real TV native conventions..
a language of television that wasn’t stage or film to evolve. AND IT TOOK TECHNOLOGICAL ADVANCES TO ENABLE THIS, animation techniques, airbrushing, cheaper movable cameras
So - We are heading towards something better
I believe we are going to fix this. I ACTUALLY THINK WE ARE ON THE CUSP
But in order to not be shit We need to figure out what the digital world really means now for us who try to build useful things, in and of itself, not translated through the medium of something else.
I believe
TWO THINGS MUST HAPPEN
so one by one
Hang on, we design for screens don’t we?
we stare at them all day, were getting to grips with different sizes etc.
We now do responsive even for small clients
Really? what the fuck is this: why is it when I am working on a piece of kit made by the biggest and most respected digital design company
when I delete an mp3 digital song do I still get a scrunched up piece of paper
obviously early on there had to be an attempt to translate a complex piece of your computer’s file system into something you understand and can manipulate BUT
but we let ourselves down: digital designers and Technical:
1. computers themselves got stuck in a ‘office paradigm’ rather than communication or the home we took a misunderstanding of human life - the office is itself an imposition of inappropriate structures. it’s not something people like or do naturally.
2. the web also had another paradigm forced on it by the moneymen, the web was bent into being like things we knew in order to impose display advertising on it. because we needed to figure out immediately some way of making money from it, and that’s what we knew.
the result computer and the web were bent into being seen through the lens of the desktop, the office, newspapers and magazines etc.etc.
AGAIN this is not surprising we were finding our way we had to get going - and We have always made these mistakes,
we always see new things through the lens of what we know in all areas- we have always had a problem viewing the future. if you don;t believe me - going to go off piste a quick aside to try and illustrate this with a quick example:
most will not remember this
Made in 1962- it is supposed to be set in 2062, best part of 50 years from now: yet
meet george jetson, head of the family, first, he is the only bread winner
he drives his kids to school, his wife doesn’t work, takes his money and goes shopping
he carries a briefcase, goes to the office, sits at a desk and has no computer
The Jetsons had no internet, no mobile phones, texting, twitter, or social media. There was no way of recording TV programmes. in the 1962 episodes they actually had a computer but it filled an entire room.
they are a nuclear family, there are no black people no gay people, no single parents and no inter racial relations
this was the far future imagined through a lens of 1962, it is basically 1960s america with flying cars and a robot dog
THIS IS WHAT HUMANS do, they see new things through he lens of what they know.
we have always seen new things through the paradigms of the past,
this is what we’ve done with the world of computing, digital and the internet
we are starting to butt up against things that don;t fit into that paradigm, of the desktop, pages, wastebaskets
there are screens now appearing that don’t have a parallel in that old way of thinking
we are starting to be forced to fix this, and I am not simply talking about the flat design vs skeumorphism debate.
we are starting to see designs that treat touchscreens, screens that are display and input devices, collaborative screens - of all sizes and shapes the exist on your phone, on you computer, in your car, your tv, your thermostat for what they are
showing completely different content from our other communication channels and enabling tasks, communication and ways of working that were unimaginable 20 years ago.
and we are starting to develop the communication language that is native to them some examples
it’s microsoft having a go, with metro and then surface - alright it wasn’t perfect, but this is microsoft
but they had ago
it’s you being able to translate languages direct from the google search page, not having to go to results then to google translate, multiple pages merging into a single application flow
it’s medium, for really trying to make a reading, writing and browsing an experience that is a bit more screen native, for trying to make it as easy as possible for people who have things to say to get it onto screens by focusing on words, but words on screen, for providing just the right amount of interaction.
Set up by the bids who started twitter - it takes the idea of reading on a screen concentrates on the top to bottom scrolling experience - so long a taboo, and makes reading a screen experience with in-line comments and interactions that you can choose to use, with always a next best action at the bottom.
and for making the typing and publishing part feel NATIVE and natural to screens
for providing a really intuitive WYSIWYG user interface when editing online, with various options for formatting provided as the user runs over text.
it’s if this then that
one interaction for many sites, again breaking the pages and moving around paradigm
sometimes it’s stupidly simple - like an animated gif, to show a complex instruction process, better than words and a series of pictures ever could
there has been a fundamental shift in the way we use devices
WHEN I SAY SMALLER CHEAPER DEVICES
we are not talking simply about screen devices, but RFID, ibeacons I’m talking about devices that enable us to interact with the world and the cloud.
I'm talking about a fundamental change in the way we interact with device independent data.
We can do a whole load of new stuff /
But our UX thinking hasn’t caught up, because we still work in an agency structure that was originally set up to write scripts for TV ads
so now that we're actually seeing real, viable, low cost products emerge and being used by consumers, it's as if we can't really believe it—we're still stuck in our old school ways of thinking
so we carry on adding to this stupid shit
The fundamental paradigm of the app is basically exactly the same as has existed from the dawn of computing: you buy a platform, a piece of software you install, open and interact with directly, and then put away.
But now with the added stupidity of being designed to perform ridiculously granular tasks.
but thats the starting point for our thinking.
But now there’s a different model forming in which people work with multiple devices on the same data, usually through the cloud. Which has the potential to change this model.
I’m going to take one example of travel apps, cos I worked on TfL
Example a bus app at a bus stop, looks great doesn’t it, looks clever
but lets look at what actually happens -
I open my device OS, then I launch a 3rd party app, this then uses something like Google to geo locate me, cross references that with another database to figure out which bus stop I’m near, then goes to another central source probably TfL to get the information to display. AT EACH POINT IT GIVES AWAY MY DATA.
it LOOKS like it is cleverly showing me the bus stop display, but it is essentially a giant HACK
Now imagine
an entire world of smart devices that people will pass throughout the day. Bus stops, film posters, shops will offer value by allowing people to interact with them.
now imagine there is a UX common language at a system level, so any user can approach any node and be able to interact with it directly, without downloading a specific app.
now the bus stop itself is a node, it is transmitting the information directly. I don't need a 'bus app’. I don’t even need to geo-locate myself. my phone doesn’t need to know where I am at all, OR GIVE ANY DATA AWAY it just knows there’s this information to nearby and I want to look at it (which I choose).
this explodes the classic concept of an app, and the idea of third parties, I only choose the precise data I interact with in this case the bus stop itself
this is not mental, there are real world examples being slowly developed
a system here that works on windows phone to help visually impaired people around cities designed by Microsoft it relies on a network of beacons attached to street furniture and is an adapted version of one already on the market designed for cyclists.
Examples of dispersed data are not new, on a simple level - Twitter is not a website or an app.
It is an eco-system of content, people, and the relationship between them that’s then aggregated and delivered to a range of applications and devices, from O/S notification centre to tweetbot or flipboard, from the guardian to match of the day and location aware versions using rfid now being used for concerts, exhibitions etc.
you interact with twitter how you want to and on your terms, you hardly ever go to twitter.com
we are seeing it in the briefs we get to solve now
The new science museum information age: **Andrew**
relies on centralised content, and the relationship between the parts of it
it can then serve this content differently based on what the user is looking at and where they are. From a website, to museum screens to an app that knows where it is in the exhibition
and it drove the queen to tweet
What does designing for the web look like going forward?
It frees us from designing destinations to drive people to.
Which was the dominant pattern for a version of the web that is disappearing.
When the number one way people use your content becomes a dispersed notification layer, for example things like cards.
We should be designing content and services which are now broken down into atomic units so that it can work agnostic of the screen/platform.
when this can be used genuinely in any way as the native functionality is starting to be opened up more and more to developers, NOW the idea of opening a huge series of apps one after the other to do granular tasks seems ridiculously quaint
as quaint as the idea of a keyboard is to someone from star trek
whats interesting here is that now we have developed voice rec, it seems quaint to me that scotty says “computer” sounds really servile
As I said at the beginning one of the problems is that agencies are essentially offices - dealing with office problems and relationships.
If we went out and did more ethnographic research -
I think if we spent more time out looking at groups like teenagers and their online use through their devices we would see a section of society already organised around this.
a group that doesn’t care about software, hard disks, RAM or wastebaskets, that hasn’t organised their way of doing things around an office
their content is the social needs of their group - and they have bent technology to fit in with the way they want to do things. they hardly open browsers or visit websites and they do most of their interaction through the native layer of their device.
So to wrap up on a positive note
The first part was a deliberate set up, this was not meant to be a pessimistic talk, I think we are on the verge of a new way of using the web. A new frontier.
eg. released in the last few days -
Wildcard is a free “browser” that presents the Web in an entirely new way. Instead of showing pages, Wildcard presents you with cards for everything, with search as the starting point for discovering content.
it is the mobile web freed from the paradigm of ‘pages’. Will it work? time will tell,
but the point is the tide is turning and I think we are about to get much better.
This was a mashup of ideas from people far cleverer than me