- Q3 traffic on MeetMe's platform set new all-time records, with DAU up 8% to over 1.1 million and MAU up 24% to nearly 4 million. Mobile users grew significantly.
- Internationalization is a major opportunity, with over 1.5 billion people aged 18-30 worldwide. MeetMe saw strong international growth, and 1 in 2 new registrations are now international.
- MeetMe is expanding to 13 languages by early 2013 to further drive global growth. The Android app is rising in popularity in key countries.
The presentation provides an overview of the company's performance in Q3 2012 and outlines its strategic plans. It notes 24% growth in monthly active users in Q3 and 30% revenue growth. It highlights the company's leadership position as the top social networking app for meeting new people and its goal to transform how people meet in a mobile-first world. The presentation also discusses plans to close the mobile monetization gap, expedite global launches, and expand into additional languages and products.
The document provides an investor presentation for MeetMe, Inc. It summarizes that MeetMe is the #1 social network for meeting new people in the US and has fast growing engagement and revenue. It is pursuing international expansion and growth in mobile users and monetization to capitalize on the large addressable market for social discovery. MeetMe trades at a significant discount to peer social networks and its stock price and user growth provide various investment highlights.
MeetMe Inc (NYSE MKT: MEET) Spring Investor Conference PresentationMeetMe, Inc
This investor presentation discusses the company's position as the #1 social network for meeting new people in the US. It highlights key metrics such as 3.1 billion monthly page views across web and mobile, 60% of activity now occurring on mobile, and $10.8 million in revenue for Q1 2012 with positive adjusted EBITDA of $673,000. The presentation also covers the November 2011 merger that created a leading social network for meeting new people, with a focus on social games and apps to make meeting people fun. It is rebranding to better reflect its mission surrounding meeting new people.
The document summarizes a social gaming and gambling summit taking place on December 13-14, 2012. It includes cautionary notes about forward-looking statements and provides an overview of non-GAAP financial measures that will be discussed. The summit will focus on topics like the continued growth of core platforms, issues affecting functionality on mobile devices, and acceptance of new brands globally and in Latin America.
Meet me second quarter 2012 financial results powerpointMeetMe, Inc
1) The earnings call presentation reviewed key metrics for MeetMe's platform in July 2012 which showed increases in daily and monthly active users, registrations, and mobile metrics compared to the previous quarter.
2) It provided financial details on MeetMe's revenue sources, with the majority coming from virtual currency and advertising on its platform, and discussed adjusted EBITDA from continuing operations.
3) The impact of shutting down Quepasa games was shown, with normalized operations reflecting a loss from continuing operations without games revenues and related operating costs.
Meet fall conference investor presentation (ex appendix)MeetMe, Inc
The document provides an investor presentation for MeetMe, Inc. It summarizes MeetMe's position as the #1 social network for meeting new people in the US, its strong mobile growth, international expansion plans, and differentiated revenue streams. MeetMe reports 46% revenue growth in Q2 2012 with positive adjusted EBITDA. The presentation outlines catalysts for further growth such as expanding internationally and increasing mobile monetization.
Where Do We Go From Here? The Future of Mobile Monetization, Geoff CookMediabistro
The document summarizes a presentation on social gaming and gambling. It discusses the growth of mobile platforms and opportunities for monetizing social networks through mobile. Key points include that mobile is the natural platform for social discovery, mobile usage and time spent on social networks is growing dramatically, and mobile offers opportunities for monetization through virtual goods, advertising, and in-app purchases. Barriers like payments infrastructure internationally must still be addressed for mobile monetization to reach its full potential.
- MeetMe reported strong year-over-year growth in key metrics from 2011 to 2012 such as total revenue (up 337%), mobile revenue (up 575%), and adjusted EBITDA (up 403%)
- International growth was a major driver, with international MAU up 355% and the international share of DAU doubling from 10% to 20% over the same period
- Mobile continued to be a significant growth area, comprising over 40% of MeetMe-Platform revenue in 2012, up from under 10% in 2011
The presentation provides an overview of the company's performance in Q3 2012 and outlines its strategic plans. It notes 24% growth in monthly active users in Q3 and 30% revenue growth. It highlights the company's leadership position as the top social networking app for meeting new people and its goal to transform how people meet in a mobile-first world. The presentation also discusses plans to close the mobile monetization gap, expedite global launches, and expand into additional languages and products.
The document provides an investor presentation for MeetMe, Inc. It summarizes that MeetMe is the #1 social network for meeting new people in the US and has fast growing engagement and revenue. It is pursuing international expansion and growth in mobile users and monetization to capitalize on the large addressable market for social discovery. MeetMe trades at a significant discount to peer social networks and its stock price and user growth provide various investment highlights.
MeetMe Inc (NYSE MKT: MEET) Spring Investor Conference PresentationMeetMe, Inc
This investor presentation discusses the company's position as the #1 social network for meeting new people in the US. It highlights key metrics such as 3.1 billion monthly page views across web and mobile, 60% of activity now occurring on mobile, and $10.8 million in revenue for Q1 2012 with positive adjusted EBITDA of $673,000. The presentation also covers the November 2011 merger that created a leading social network for meeting new people, with a focus on social games and apps to make meeting people fun. It is rebranding to better reflect its mission surrounding meeting new people.
The document summarizes a social gaming and gambling summit taking place on December 13-14, 2012. It includes cautionary notes about forward-looking statements and provides an overview of non-GAAP financial measures that will be discussed. The summit will focus on topics like the continued growth of core platforms, issues affecting functionality on mobile devices, and acceptance of new brands globally and in Latin America.
Meet me second quarter 2012 financial results powerpointMeetMe, Inc
1) The earnings call presentation reviewed key metrics for MeetMe's platform in July 2012 which showed increases in daily and monthly active users, registrations, and mobile metrics compared to the previous quarter.
2) It provided financial details on MeetMe's revenue sources, with the majority coming from virtual currency and advertising on its platform, and discussed adjusted EBITDA from continuing operations.
3) The impact of shutting down Quepasa games was shown, with normalized operations reflecting a loss from continuing operations without games revenues and related operating costs.
Meet fall conference investor presentation (ex appendix)MeetMe, Inc
The document provides an investor presentation for MeetMe, Inc. It summarizes MeetMe's position as the #1 social network for meeting new people in the US, its strong mobile growth, international expansion plans, and differentiated revenue streams. MeetMe reports 46% revenue growth in Q2 2012 with positive adjusted EBITDA. The presentation outlines catalysts for further growth such as expanding internationally and increasing mobile monetization.
Where Do We Go From Here? The Future of Mobile Monetization, Geoff CookMediabistro
The document summarizes a presentation on social gaming and gambling. It discusses the growth of mobile platforms and opportunities for monetizing social networks through mobile. Key points include that mobile is the natural platform for social discovery, mobile usage and time spent on social networks is growing dramatically, and mobile offers opportunities for monetization through virtual goods, advertising, and in-app purchases. Barriers like payments infrastructure internationally must still be addressed for mobile monetization to reach its full potential.
- MeetMe reported strong year-over-year growth in key metrics from 2011 to 2012 such as total revenue (up 337%), mobile revenue (up 575%), and adjusted EBITDA (up 403%)
- International growth was a major driver, with international MAU up 355% and the international share of DAU doubling from 10% to 20% over the same period
- Mobile continued to be a significant growth area, comprising over 40% of MeetMe-Platform revenue in 2012, up from under 10% in 2011
Quepasa Corporation (NYSE Amex: QPSA) Investor Presentation, Spring 2012MeetMe, Inc
This investor presentation discusses the company's position as the #1 social network for meeting new people in the US. Some key points made include:
- The company has over 78 million registered users worldwide and 2.8 billion monthly page views across web and mobile.
- 58% of user activity now occurs on mobile apps, up significantly from 2% in 2010.
- The November 2011 merger with myYearbook created a leading social network focused on meeting new people.
- The company plans to rebrand to better reflect its mission surrounding meeting new people.
Quepasa (NYSE Amex: QPSA) Spring 2012 Conference PresentationMeetMe, Inc
This investor presentation discusses the company's position as the #1 social network for meeting new people in the US according to comScore. It highlights key metrics such as 2.8 billion monthly page views, 60% of activity now taking place on mobile, and $10.8 million in revenue for Q1 2012. The presentation also covers the company's November 2011 merger with myYearbook to create a leading social network focused on meeting new people, and its leadership in the fast-growing mobile market.
The document discusses MeetMe, a social network for meeting new people, which plans to list on the NYSE Amex stock exchange in summer 2012. It summarizes MeetMe's global scale and strong momentum, with over 78 million registered users worldwide and 2.8 billion monthly page views across web and mobile platforms. It also notes MeetMe's lead in mobile usage and engagement within its category compared to competitors.
The document discusses opportunities and challenges around mobile monetization. It notes that while mobile usage is growing rapidly, mobile advertising revenues have not kept pace. It outlines how some mobile publishers are successfully monetizing through in-app purchases and incentivized video ads. It predicts that as smartphone penetration increases, payment options improve globally, and mobile advertising formats and targeting advance, the mobile monetization challenge will be solved.
Investment Trends: Where to invest your attention in 2015 OurCrowd
As 2015 gets underway, investors are already planning their portfolio moves for the year. With all the noise out there, how does an investor decide what to focus on and which sectors are investable?
Join Zack Miller, Head of the Investor Community at OurCrowd, and David Stark, Principal at OurCrowd, as they discuss investment trends and opportunities for 2015. Their compilation is based on what OurCrowd's deal flow team -- which vetted 3,000+ startups since we launched -- is seeing on the ground.
The document summarizes a mobile insider summit discussing the growth of mobile devices and opportunities for digital media companies. It notes that mobile devices are becoming the default way people access entertainment and information. Nearly half of US internet users now use smartphones regularly. While mobile traffic and ecommerce are growing, monetization through mobile ads still lags desktop. The document also discusses Hearst's experience over the past year aggressively adapting their sites to be mobile-friendly, which led to rapid mobile traffic growth. It emphasizes that success in mobile and social engagement will be increasingly important for digital media companies going forward.
Mobile VoIP is expected to evolve from niche to mainstream in 2010 as new services blend a range of IP-based features around mobile voice. These multifunction services will offer low-cost calls as well as additional functionality like one-to-many calling and voice-to-text. Their adoption could drive a fundamental shift in expectations for mobile voice and attract tens of millions of users by the end of 2010. However, mobile VoIP faces challenges from network restrictions and inconsistent quality that may slow its growth in 2010.
Quepasa Corporation (NYSE Amex: QPSA) Investor Presentation July 2011MeetMe, Inc
CidadeMaravilhosa has seen over 2 million installs with daily and monthly active users exceeding expectations. Future plans include expanding to other Latin American cities and a cross-platform marketing push. Quepasa Games has an aggressive 2011 roadmap to launch new titles and expand the CidadeMaravilhosa franchise. Quepasa.com is refocusing its user acquisition strategy on high-value gaming users through virtual currency promotions, games and contests, and a new mobile focus to capitalize on strong growth in Latin America.
- Quepasa Corporation owns social networking sites Quepasa.com and myYearbook.com, with a combined 8+ million monthly active users.
- It is focused on continued growth in mobile applications, virtual currency monetization, and international expansion.
- For the trailing twelve months ending in Q3 2011, pro forma combined revenue was $36.3 million, up 47% year-over-year.
Consumers aren't just craving new experiences from brands, they're demanding them - with scale. Successful brands will be those that adapt and derive from customer insights, both positive and negative.
In the recently published Razorfish Outlook Report 2010, we analyzed how our clients evolved with the challenging economic environment, what media proved effective, what didn’t deliver, and how this information can be used to direct successful strategy moving forward.
The document discusses trends and predictions shaping the global tech sector in 2017. It summarizes 10 key predictions:
1. Artificial intelligence will continue its rapid growth and adoption across industries in 2017 after record levels of investment and deals in 2016. AI is proving its capabilities and is here to stay.
2. Millennials are leading the disruption of the traditional TV industry through increased consumption of over-the-top media services, radically changing how media is consumed. Networks will challenge the rise of these services in 2017.
3. E-sports will become a billion dollar industry in 2017, driven by its huge fan base of over 250 million people. E-sports has grown to become the fastest growing component of
DTT TMT predicts that in 2010 online advertising spending will continue to grow faster than total advertising spending and increase its share of the overall advertising market from around 10% to 15%. While not all online ad categories will see equal growth, search, display, video, social network, and cost-per-action ads are expected to experience the greatest increases. The recession may have accelerated rather than slowed the shift to online as advertisers seek formats where they can better measure effectiveness. Traditional media most at risk of losing share include magazines, newspapers, radio and outdoor advertising, while broadcast and cable TV are expected to be more resilient.
Gaming in India has been catalyzed by better smartphones, increased internet access, popular titles, influencers, and the global pandemic. To dive deeper into this space, Sequoia India partnered with BCG to assess the current mobile gaming market in India, and its prospects for expansion in a report titled ‘Mobile Gaming: $5B+ Market Opportunity.
This document discusses strategies for retailers to develop successful mobile apps. It notes that smartphones and tablets are increasingly used for shopping and over 2/3 of smartphone users bring their devices to stores. Examples are provided of engaging mobile apps from companies like Sephora, Home Depot, GE, Overstock, Taco Bell, Redbox, and Tesco that drive user interaction, transactions, and sales. The presentation emphasizes starting with clear business goals and choosing the right mobile strategy and app type to align with those goals. It outlines initial steps for retailers to assess their current mobile capabilities and determine the best path forward.
The document discusses 5 major digital trends for 2013:
1. The convergence of the CMO and CTO roles as marketing increasingly relies on technology and data.
2. The rise of mobility as smartphones, tablets, and mobile devices surpass traditional platforms and consumers expect information on the go across various screens.
3. The emphasis on self-quantification, sensors, and data as consumers track information about themselves and businesses look to leverage this data.
4. The fragmentation of social media into niche communities and internal social platforms changing how organizations work.
5. The importance of location-based targeting and integration as location becomes a new context for understanding customers and delivering personalized, local experiences.
Mobile adoption boomed in 2020, advancing 2-3 years in just 12 months. 218 billion apps were downloaded in 2020, up 7% YoY. Consumers spent $143 billion on apps in 2020, up 20% YoY, and spent over 3.5 trillion hours on Android phones alone. Gaming continued to be the largest mobile category, generating 66% of mobile app spending and 55% of mobile time spent. Core games saw increased engagement, while casual games like Among Us saw huge growth in downloads. Finance also saw increased mobile engagement, with time spent in finance apps up 45% worldwide in 2020.
The casino and online gaming market to 2015
Introduction: about this study 2
Executive summary: key trends 4
Part I: Casino gaming 6
Global overview 7
United States 8
EMEA 12
Asia Pacific 16
Latin America 20
Canada 22
Part II: Online gaming 24
The elephant in the room 25
Regulating within borders: an interim step 27
Emerging change drivers 34
The global market in 2015—region by region 36
Conclusion 38
Da Viral is next generation agency that sits at the intersection of media, content and technology. We are obsessed with the customer's purchase journey and is what connects our mission directly to our client’s business challenges by 4.0 technology platforms.
We are now looking for business partnership opportunities.
09911.hk newborn town 210823_value-added services refuels the “traffic+” dire...PingLi64
According to the research report released by WEST BULL Securities, Newborn Town Inc. is rated as the STRONG BUY stock with a targeted price of HKD 8.39
This document provides a handbook for driving performance in the retail industry. It discusses the evolving retail landscape and complex customer journey. It presents a methodology with four pillars: visibility, integrated media, relevancy, and conversion. It covers topics like the importance of mobile, social media, third parties, and creating engaging experiences across touchpoints. The goal is to provide tools and strategies to succeed in today's marketplace by taking a participant-centered approach.
Meet me spring 2013 investor presentationMeetMe, Inc
MeetMe presented its investor presentation for Spring 2013. The presentation highlighted MeetMe's growth in key metrics like revenue, mobile revenue, and daily/monthly active users. It noted a 30% growth in total revenue and 180% growth in mobile revenue in 2012. It also discussed plans to launch new subscription and freemium mobile products to help close the mobile monetization gap. The presentation provided financial highlights and traffic metrics to demonstrate MeetMe's leadership position in the social discovery market and its progress in transforming social networking to be mobile-first.
Updated MeetMe Spring 2013 Investor PresentationMeetMeCorp
- MeetMe is a social networking company focused on social discovery and meeting new people. It operates a social discovery platform that is the #1 most visited social network for meeting new people in the US.
- In Q1 2013, MeetMe's mobile revenue grew 150% year-over-year and mobile daily active users grew 34% year-over-year, demonstrating strong growth in mobile users and monetization.
- MeetMe has launched several new products and features on mobile like a subscription service and native feed ads to further increase mobile monetization and close the gap with its web monetization.
Quepasa Corporation (NYSE Amex: QPSA) Investor Presentation, Spring 2012MeetMe, Inc
This investor presentation discusses the company's position as the #1 social network for meeting new people in the US. Some key points made include:
- The company has over 78 million registered users worldwide and 2.8 billion monthly page views across web and mobile.
- 58% of user activity now occurs on mobile apps, up significantly from 2% in 2010.
- The November 2011 merger with myYearbook created a leading social network focused on meeting new people.
- The company plans to rebrand to better reflect its mission surrounding meeting new people.
Quepasa (NYSE Amex: QPSA) Spring 2012 Conference PresentationMeetMe, Inc
This investor presentation discusses the company's position as the #1 social network for meeting new people in the US according to comScore. It highlights key metrics such as 2.8 billion monthly page views, 60% of activity now taking place on mobile, and $10.8 million in revenue for Q1 2012. The presentation also covers the company's November 2011 merger with myYearbook to create a leading social network focused on meeting new people, and its leadership in the fast-growing mobile market.
The document discusses MeetMe, a social network for meeting new people, which plans to list on the NYSE Amex stock exchange in summer 2012. It summarizes MeetMe's global scale and strong momentum, with over 78 million registered users worldwide and 2.8 billion monthly page views across web and mobile platforms. It also notes MeetMe's lead in mobile usage and engagement within its category compared to competitors.
The document discusses opportunities and challenges around mobile monetization. It notes that while mobile usage is growing rapidly, mobile advertising revenues have not kept pace. It outlines how some mobile publishers are successfully monetizing through in-app purchases and incentivized video ads. It predicts that as smartphone penetration increases, payment options improve globally, and mobile advertising formats and targeting advance, the mobile monetization challenge will be solved.
Investment Trends: Where to invest your attention in 2015 OurCrowd
As 2015 gets underway, investors are already planning their portfolio moves for the year. With all the noise out there, how does an investor decide what to focus on and which sectors are investable?
Join Zack Miller, Head of the Investor Community at OurCrowd, and David Stark, Principal at OurCrowd, as they discuss investment trends and opportunities for 2015. Their compilation is based on what OurCrowd's deal flow team -- which vetted 3,000+ startups since we launched -- is seeing on the ground.
The document summarizes a mobile insider summit discussing the growth of mobile devices and opportunities for digital media companies. It notes that mobile devices are becoming the default way people access entertainment and information. Nearly half of US internet users now use smartphones regularly. While mobile traffic and ecommerce are growing, monetization through mobile ads still lags desktop. The document also discusses Hearst's experience over the past year aggressively adapting their sites to be mobile-friendly, which led to rapid mobile traffic growth. It emphasizes that success in mobile and social engagement will be increasingly important for digital media companies going forward.
Mobile VoIP is expected to evolve from niche to mainstream in 2010 as new services blend a range of IP-based features around mobile voice. These multifunction services will offer low-cost calls as well as additional functionality like one-to-many calling and voice-to-text. Their adoption could drive a fundamental shift in expectations for mobile voice and attract tens of millions of users by the end of 2010. However, mobile VoIP faces challenges from network restrictions and inconsistent quality that may slow its growth in 2010.
Quepasa Corporation (NYSE Amex: QPSA) Investor Presentation July 2011MeetMe, Inc
CidadeMaravilhosa has seen over 2 million installs with daily and monthly active users exceeding expectations. Future plans include expanding to other Latin American cities and a cross-platform marketing push. Quepasa Games has an aggressive 2011 roadmap to launch new titles and expand the CidadeMaravilhosa franchise. Quepasa.com is refocusing its user acquisition strategy on high-value gaming users through virtual currency promotions, games and contests, and a new mobile focus to capitalize on strong growth in Latin America.
- Quepasa Corporation owns social networking sites Quepasa.com and myYearbook.com, with a combined 8+ million monthly active users.
- It is focused on continued growth in mobile applications, virtual currency monetization, and international expansion.
- For the trailing twelve months ending in Q3 2011, pro forma combined revenue was $36.3 million, up 47% year-over-year.
Consumers aren't just craving new experiences from brands, they're demanding them - with scale. Successful brands will be those that adapt and derive from customer insights, both positive and negative.
In the recently published Razorfish Outlook Report 2010, we analyzed how our clients evolved with the challenging economic environment, what media proved effective, what didn’t deliver, and how this information can be used to direct successful strategy moving forward.
The document discusses trends and predictions shaping the global tech sector in 2017. It summarizes 10 key predictions:
1. Artificial intelligence will continue its rapid growth and adoption across industries in 2017 after record levels of investment and deals in 2016. AI is proving its capabilities and is here to stay.
2. Millennials are leading the disruption of the traditional TV industry through increased consumption of over-the-top media services, radically changing how media is consumed. Networks will challenge the rise of these services in 2017.
3. E-sports will become a billion dollar industry in 2017, driven by its huge fan base of over 250 million people. E-sports has grown to become the fastest growing component of
DTT TMT predicts that in 2010 online advertising spending will continue to grow faster than total advertising spending and increase its share of the overall advertising market from around 10% to 15%. While not all online ad categories will see equal growth, search, display, video, social network, and cost-per-action ads are expected to experience the greatest increases. The recession may have accelerated rather than slowed the shift to online as advertisers seek formats where they can better measure effectiveness. Traditional media most at risk of losing share include magazines, newspapers, radio and outdoor advertising, while broadcast and cable TV are expected to be more resilient.
Gaming in India has been catalyzed by better smartphones, increased internet access, popular titles, influencers, and the global pandemic. To dive deeper into this space, Sequoia India partnered with BCG to assess the current mobile gaming market in India, and its prospects for expansion in a report titled ‘Mobile Gaming: $5B+ Market Opportunity.
This document discusses strategies for retailers to develop successful mobile apps. It notes that smartphones and tablets are increasingly used for shopping and over 2/3 of smartphone users bring their devices to stores. Examples are provided of engaging mobile apps from companies like Sephora, Home Depot, GE, Overstock, Taco Bell, Redbox, and Tesco that drive user interaction, transactions, and sales. The presentation emphasizes starting with clear business goals and choosing the right mobile strategy and app type to align with those goals. It outlines initial steps for retailers to assess their current mobile capabilities and determine the best path forward.
The document discusses 5 major digital trends for 2013:
1. The convergence of the CMO and CTO roles as marketing increasingly relies on technology and data.
2. The rise of mobility as smartphones, tablets, and mobile devices surpass traditional platforms and consumers expect information on the go across various screens.
3. The emphasis on self-quantification, sensors, and data as consumers track information about themselves and businesses look to leverage this data.
4. The fragmentation of social media into niche communities and internal social platforms changing how organizations work.
5. The importance of location-based targeting and integration as location becomes a new context for understanding customers and delivering personalized, local experiences.
Mobile adoption boomed in 2020, advancing 2-3 years in just 12 months. 218 billion apps were downloaded in 2020, up 7% YoY. Consumers spent $143 billion on apps in 2020, up 20% YoY, and spent over 3.5 trillion hours on Android phones alone. Gaming continued to be the largest mobile category, generating 66% of mobile app spending and 55% of mobile time spent. Core games saw increased engagement, while casual games like Among Us saw huge growth in downloads. Finance also saw increased mobile engagement, with time spent in finance apps up 45% worldwide in 2020.
The casino and online gaming market to 2015
Introduction: about this study 2
Executive summary: key trends 4
Part I: Casino gaming 6
Global overview 7
United States 8
EMEA 12
Asia Pacific 16
Latin America 20
Canada 22
Part II: Online gaming 24
The elephant in the room 25
Regulating within borders: an interim step 27
Emerging change drivers 34
The global market in 2015—region by region 36
Conclusion 38
Da Viral is next generation agency that sits at the intersection of media, content and technology. We are obsessed with the customer's purchase journey and is what connects our mission directly to our client’s business challenges by 4.0 technology platforms.
We are now looking for business partnership opportunities.
09911.hk newborn town 210823_value-added services refuels the “traffic+” dire...PingLi64
According to the research report released by WEST BULL Securities, Newborn Town Inc. is rated as the STRONG BUY stock with a targeted price of HKD 8.39
This document provides a handbook for driving performance in the retail industry. It discusses the evolving retail landscape and complex customer journey. It presents a methodology with four pillars: visibility, integrated media, relevancy, and conversion. It covers topics like the importance of mobile, social media, third parties, and creating engaging experiences across touchpoints. The goal is to provide tools and strategies to succeed in today's marketplace by taking a participant-centered approach.
Meet me spring 2013 investor presentationMeetMe, Inc
MeetMe presented its investor presentation for Spring 2013. The presentation highlighted MeetMe's growth in key metrics like revenue, mobile revenue, and daily/monthly active users. It noted a 30% growth in total revenue and 180% growth in mobile revenue in 2012. It also discussed plans to launch new subscription and freemium mobile products to help close the mobile monetization gap. The presentation provided financial highlights and traffic metrics to demonstrate MeetMe's leadership position in the social discovery market and its progress in transforming social networking to be mobile-first.
Updated MeetMe Spring 2013 Investor PresentationMeetMeCorp
- MeetMe is a social networking company focused on social discovery and meeting new people. It operates a social discovery platform that is the #1 most visited social network for meeting new people in the US.
- In Q1 2013, MeetMe's mobile revenue grew 150% year-over-year and mobile daily active users grew 34% year-over-year, demonstrating strong growth in mobile users and monetization.
- MeetMe has launched several new products and features on mobile like a subscription service and native feed ads to further increase mobile monetization and close the gap with its web monetization.
- In Q1 2013, MeetMe's mobile revenue grew 150% year-over-year to $1.9 million, with mobile making up 27% of total MeetMe platform revenue. MeetMe also launched a new mobile subscription product called MeetMe+ on iPhone and Android.
- MeetMe saw 34% year-over-year growth in mobile daily active users in Q1 2013 compared to Q1 2012.
- Adjusted EBITDA (a non-GAAP measure) was $0.6 million in Q1 2013, compared to an Adjusted EBITDA loss of $1.1 million in Q1 2012.
The document summarizes the performance of MeetMe, Inc. in Q3 2013. Some key points:
- MeetMe achieved strong mobile revenue growth of 65% year-over-year in Q3 and had over 1 million daily active mobile users, up 17% year-over-year.
- The company reported positive adjusted EBITDA of $696,000 in Q3 2013.
- MeetMe is focusing on growing its mobile user base and monetizing its mobile users through increasing native advertising on the mobile app. Native ads drove over 250% increase in mobile revenue from Q2 to Q3.
- The company aims to further diversify mobile revenue streams through subscriptions, credits and increasing average revenue
This document contains forward-looking statements from MeetMe regarding expected growth in the mobile market and user base, ability to monetize mobile offerings, and ability to become profitable. It notes key factors that could impact actual results such as the growth of mobile traffic and monetization capabilities. The document also provides context regarding non-GAAP financial measures and sources for metrics on traffic, revenue, and other key performance indicators presented.
The document contains forward-looking statements about the company's expectations and projections regarding future events and financial trends, and cautions that several important factors could cause actual results to differ from these statements.
It notes key risk factors include the emergence of social discovery, anticipated growth of the mobile market, the company's ability to monetize and internationalize its mobile offerings, and user acceptance of new products and features.
The document directs readers to SEC filings for additional information on risk factors and states that any forward-looking statements speak only as of the date made, and factors emerging over time could cause actual results to differ materially from statements.
Second Quarter 2013 MeetMe Earnings PresentationMeetMeCorp
- The document contains forward-looking statements regarding MeetMe's ability to enhance premium features and monetization products on its platform. It notes key factors that could impact actual results such as growth of the mobile market and MeetMe's ability to monetize its mobile offerings.
- It provides non-GAAP financial measures including adjusted EBITDA and notes readers should refer to SEC filings for definitions and reconciliations to GAAP measures.
- The document contains charts and statistics on MeetMe's historical financial and user metrics to demonstrate growth trends.
Third Quarter 2013 MeetMe Earnings PresentationMeetMeCorp
- The document discusses forward-looking statements made by MeetMe, Inc. regarding its financial projections and strategies. These statements involve risks and uncertainties.
- MeetMe discusses its plans to enhance its core app, create new standalone apps, implement a new video approach with Charm, simplify the MeetMe app, and collaborate with advertising partners. It states these efforts aim to increase user engagement, accelerate user growth, and improve monetization.
- However, the document cautions that MeetMe's ability to achieve its goals depends on successfully launching new products and features, attracting users to try them, and the performance of its advertising partners. It notes actual results could differ from forward-looking statements.
This document provides a market analysis and entry strategy recommendations for a client company entering the mobile applications market. It discusses the evolution and growth of the mobile applications industry, current market trends including usage by platform and fastest growing app types. It also profiles the major app stores and platforms, analyzes the competitive forces, and performs a SWOT analysis to identify strengths, weaknesses and opportunities for the client company. The document concludes by recommending a hybrid business model and entry points for the client.
Info Edge (India) Limited is an Indian internet company with various online businesses including recruitment (Naukri.com), real estate (99acres.com), education (Shiksha.com), and matrimony (Jeevansathi.com). It has also invested in startups like Zomato, MeritNation, and PolicyBazaar. While India's economic slowdown impacted Info Edge's recruitment and real estate businesses, overall internet and mobile usage continued growing in India. Info Edge focuses on developing quality online platforms and gaining market share over competitors through investments in technology, talent, and new ventures to achieve long-term leadership in its business domains.
The document is a transcript from a conference call discussing Quepasa's third quarter 2011 financial results and recently completed merger with myYearbook. Key points include:
- The merger with myYearbook closed on November 10th and creates a leading social discovery platform with over 74 million users.
- myYearbook saw its highest revenue quarter, was profitable for the quarter, and saw growth in monthly active users, page views, and mobile users.
- The combined company vision is to be the best place to meet new people through social games and apps on a global scale by bringing myYearbook's monetization and mobile products to a larger international audience.
- Integration plans include migrating Quepas
Adjust’s annual App Trends 2020 report for long-term trends based on data from 2019 sheds light on insights into how COVID-19 has affected the app economy by comparing Q1 2019 and Q1 2020 figures.
The great distribution of wealth across i os and android appsJulien Jonasch
The document summarizes research on revenue generated from iOS and Android apps from 2011-2012. It finds that total revenue grew 60% from $5.4 billion to an estimated $8.7 billion, with advertising revenue growing the fastest at over 100%. It also finds that revenue is concentrating among fewer top apps, with the top 25 apps generating 15% of revenue in 2012 compared to 28% in 2010 and the long tail generating over two-thirds in 2012. Finally, it shows that relative revenue per ranked position is flatter in 2012, indicating more earning power for middle ranked apps.
1Q13 Mobile Software M&A Overview with Mobile LandscapeBrad Weekes
In the first quarter of 2013, mobile software M&A activity reached its highest level on record with 87 transactions. Marketing & advertising and infrastructure deals made up the largest categories. Notable deals included Dropbox acquiring Orchestra for $100 million and Yahoo acquiring Summly for $30 million. Mobile software exit multiples remain wide ranging but leaders in the space can achieve median multiples over 5x revenue.
The document is an app insight report from InMobi analyzing app promotion trends in Q3 2013. Some key findings include:
- The US, India, Japan, China, and Indonesia were the top 5 countries for app downloads, accounting for over 60% of downloads.
- Games were the most downloaded category at 64% of downloads. Communication, telecom, and entertainment apps followed.
- Interstitial ads achieved the highest conversion rates, particularly on Android, while banners still performed well for non-gaming apps.
- The US, China, UK, and India had the highest and lowest costs per download, respectively, with costs varying by app category and region.
Global data from In Mobi covering the top trends in mobile app promotion campaigns. In Mobi have analyzed thousands of app promotion campaigns that ran on their mobile network.
http://www.inmobi.com/insights/whitepapers/
Lifetime Value: The Cornerstone Of App MarketingHarsha MV
Gaming apps see smaller performance gaps between platforms and traffic sources than shopping and travel apps. Gaming apps generate 28% higher revenue from iOS users compared to 70% and 60% higher for shopping and travel respectively. The share of paying users is only 6% higher for organic gaming users versus 25% and over 170% for shopping and travel. Gaming apps also make heavier use of data for marketing. The US and UK generate significantly higher app revenue but competition is fierce, while emerging markets have potential for growth with lower media costs. Timing re-engagement campaigns to the lifetime value curve can boost revenue, and connecting costs to revenue is key to determining profitability.
This document provides a summary of key trends in the global dating app market based on data from Liftoff spanning 29 billion impressions and 13 million installs. Some of the main highlights include:
- The average global cost-per-install for dating apps was $2.65, while the average cost for in-app purchases was $49.93.
- Between November 2020 and October 2021, cost-per-install more than doubled from $2.21 to $4.57. In-app purchase rates dipped to 3.13% in May 2021 but steadily increased to 9.58% by October 2021.
- iOS users cost more to acquire but were twice as likely to make purchases
The document summarizes key trends in US online advertising for the first quarter of 2012 based on an analysis of data from over 1,500 advertisers. The main findings are:
1) Advertisers increased click volumes by 37% year-over-year while keeping costs stable, indicating greater efficiency.
2) Google accounted for most search volume and spend but advertisers optimized campaigns, improving click-through rates and lowering costs.
3) Increased use of precise keyword matching improved relevance and performance.
4) Mobile and tablet advertising is growing rapidly and outperforming desktop.
Running head FINANCIAL STATEMENT ANALYSIS ON GOOGLE INC.1.docxcharisellington63520
Running head: FINANCIAL STATEMENT ANALYSIS ON GOOGLE INC.
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FINANCIAL STATEMENT ANALYSIS ON GOOGLE INC.
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A Comprehensive Financial Statement Analysis on (Company Name).
Nathan T. Thomas
ACC 205 Principals of Accounting
Instructor Name
Date
Introduction
The information from Financial statements is used widely by both external and internal users, including investors, creditors, managers, and executives. These users must analyze the information in order to make business decisions and making right decision about the investment opportunities in a company, so understanding financial statements is of great importance. Several methods of performing financial statement analysis exist. This paper is primarily aimed to provide a detailed analysis of the financial statements of Google Inc., selected as a publicly traded company in United States.
First of all a short discussion about the company’s history, its products and services, its industry and competitors is provided in the section named ‘Company Overview’. In the next section, the comprehensive three year income statement and balance sheet analysis is presented. The meaning and importance of horizontal analysis and a visual presentation of the horizontal analysis using the items of income statement and balance sheet of the company as Google Inc. is detailed.
As the ratio analysis is a fundamental necessity of evaluation a firm’s financial and operational soundness and overall performance, the successive section is dealt with ratio analysis of the company. The meaning of the ratios used for analysis and the implications of the results found is enclosed with this section. Finally an effective and meaningful recommendation about the company’s performance and its investment opportunities is provided to all individual and institutional investors.
Company Overview
Google Inc. is a technology company which builds products and provides services in order to organize the information and make it universally accessible and useful by the ultimate users. Google Inc. was founded in 1998 and is headquartered in Mountain View, California, United States. With its 44,777 full time employees the firm is conducting its business in the technology sector and belongs to the Internet Information Providers industry in United States. It provides a ‘Search service’ that delivers so many relevant search results in response to the user queries;‘Product Listing Ads’ that offer product information for customers; Search plus Your World; Google Now, a predictive search feature; and Google Knowledge Graph, which enhances Search service. The company also offers Ad-Words, an auction-based advertising program; AdSense, a program which enables Websites that are part of the Google Network to deliver ads; Google Display, a display advertising network; DoubleClick Ad Exchange, a marketplace for the trading display ad space; and YouTube that provides video, interactive, and other ad formats. In addition, it provides Google Mobile that .
Real-time driver monitoring is one of the easiest ways to make fleet management efficient as well as seamless. Connected vehicle solutions such as fleet GPS trackers and associated software help businesses in several ways. Refer to the post below for more details.
Expanding Access to Affordable At-Home EV Charging by Vanessa WarheitForth
Vanessa Warheit, Co-Founder of EV Charging for All, gave this presentation at the Forth Addressing The Challenges of Charging at Multi-Family Housing webinar on June 11, 2024.
Understanding Catalytic Converter Theft:
What is a Catalytic Converter?: Learn about the function of catalytic converters in vehicles and why they are targeted by thieves.
Why are They Stolen?: Discover the valuable metals inside catalytic converters (such as platinum, palladium, and rhodium) that make them attractive to criminals.
Steps to Prevent Catalytic Converter Theft:
Parking Strategies: Tips on where and how to park your vehicle to reduce the risk of theft, such as parking in well-lit areas or secure garages.
Protective Devices: Overview of various anti-theft devices available, including catalytic converter locks, shields, and alarms.
Etching and Marking: The benefits of etching your vehicle’s VIN on the catalytic converter or using a catalytic converter marking kit to make it traceable and less appealing to thieves.
Surveillance and Monitoring: Recommendations for using security cameras and motion-sensor lights to deter thieves.
Statistics and Insights:
Theft Rates by Borough: Analysis of data to determine which borough in NYC experiences the highest rate of catalytic converter thefts.
Recent Trends: Current trends and patterns in catalytic converter thefts to help you stay aware of emerging hotspots and tactics used by thieves.
Benefits of This Presentation:
Awareness: Increase your awareness about catalytic converter theft and its impact on vehicle owners.
Practical Tips: Gain actionable insights and tips to effectively prevent catalytic converter theft.
Local Insights: Understand the specific risks in different NYC boroughs, helping you take targeted preventive measures.
This presentation aims to equip you with the knowledge and tools needed to protect your vehicle from catalytic converter theft, ensuring you are prepared and proactive in safeguarding your property.
Dahua provides a comprehensive guide on how to install their security camera systems. Learn about the different types of cameras and system components, as well as the installation process.
EV Charging at MFH Properties by Whitaker JamiesonForth
Whitaker Jamieson, Senior Specialist at Forth, gave this presentation at the Forth Addressing The Challenges of Charging at Multi-Family Housing webinar on June 11, 2024.
Charging Fueling & Infrastructure (CFI) Program Resources by Cat PleinForth
Cat Plein, Development & Communications Director of Forth, gave this presentation at the Forth and Electrification Coalition CFI Grant Program - Overview and Technical Assistance webinar on June 12, 2024.
3. Q3 Traffic Sets All-Time Records
(Q3 average vs. Q2 average)
Total Mobile
DAU 1,107,853 8% 677,906 12%
MAU 3,935,970 24% 1,947,439 17%
Registrations 4,203,517 80% 1,346,117 46%
DAU, MAU and Registration statistics represent the Q3 results from MeetMe Platform (MeetMe website and mobile app).
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4. Internationalization Presents Enormous Opportunity
Addressable Market of Over 1.5 Billion People Aged 18-30 Worldwide
Source: United States census data for 2012 (www.census.gov)
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5. Strong Progress On International Growth
International MAU Increases 147%, from 543K in June to 1.34M in September
Today 1 out of every 2 new registrations is international.
MAU statistics represent a comparison of the September and June 2012 results from MeetMe Platform (MeetMe website and mobile app) , based on internal data
sources. Location was determined based on IP address.
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6. Android App Rising Through the Ranks
Breaking into Top 40 Social Apps in Key Countries
Source: http://www.appannie.com
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7. Photoboard Launches On Mobile and in US Bars
Average hours spent calculated using total hours spent divided by MeetMe Platform MAU (September 2012).
Source: Google Analytics for Web. Flurry for Android, iPhone and iPad.
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8. What’s Next? – Close the Mobile Monetization Gap
Mobile App Revenue
– Launching new subscription-based
product in Q1’13
– Two new freemium products
launching: one in Q4 and one in
Q1’13
– Mobile users are 3x More likely to
pay for virtual currency than a web
user
Mobile Ad Revenue
– Roll out feed advertising in Q1’13
– Testing new ad units as mobile ad
market continues to mature
Avg. Revenue per Daily Active User (ARPDAU) represents MeetMe Platform web and mobile revenue divided by average daily active users (DAUs) for web and mobile.
Results presented above include data from prior to the merger of Quepasa with myYearbook on November 10, 2011.
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9. What’s Next? – Expedite Global Launches
Available in More than a Dozen Languages in Q1’13
Added Spanish and Portuguese
in Q3
3 Additional Languages
Launching Q4
7 Additional Languages
Launching in Q1’13
Total: 13 Languages by the end
of Q1’13
Source: Facebook share of international audience obtained from Facebook’s Q3 2012 earnings presentation. MeetMe share of international audience is based IP address
and represents September 2012 results for MeetMe Platform (MeetMe website and mobile app).
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10. Total Revenue from Continuing Operations
Q4 2011 results reflect myYearbook as of the merger date of November 10, 2011.
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11. MeetMe-Platform Revenue
Revenue charts refer to total Revenue of MeetMe, previously myYearbook. Mobile Revenue refers to mobile advertising and mobile virtual currency revenue on
MeetMe’s mobile apps and mobile web site. MeetMe results presented above include data from prior to the merger of Quepasa with myYearbook on November 10, 2011.
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13. Cross-Platform Revenue
Cross-Platform revenue includes SocialTheater on Facebook and other networks, including Quepasa. Cross Platform includes revenue from prior to the merger of Quepasa
with myYearbook on November 10, 2011, and is presented on a combined pro-forma basis.
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14. Adjusted EBITDA from Continuing Operations
Q4 2011 results reflect myYearbook as of the merger date of November 10, 2011. Adjusted EBITDA is a non-GAAP financial measure.
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17. MeetMe-Platform DAU
DAU charts refer to total DAU of MeetMe, previously myYearbook. MeetMe results presented above include data from prior to the merger of Quepasa and myYearbook
on November 10, 2011.
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18. MeetMe-Platform MAU
MAU charts refer to total MAU of MeetMe, previously myYearbook. MeetMe results presented above include data from prior to the merger of Quepasa and myYearbook
on November 10, 2011.
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19. Traffic Metrics (All Platforms)
Registered Users, Visits, and Page Views refer to total traffic to both MeetMe-Platform (MeetMe website and mobile app) and Quepasa website. Visits and page
views excludes iOS application and device metrics.
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20. Mobile Registrations
MeetMe mobile results presented above include data from prior to the merger of Quepasa and myYearbook on November 10, 2011.
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21. MeetMe-Platform Average Revenue Per User (ARPU)
ARPU represents the Average Revenue per User. This is calculated by dividing quarterly MeetMe web and mobile revenue by the average monthly active users (MAUs) for
web and mobile. MeetMe results presented above include data from prior to the merger of Quepasa and myYearbook on November 10, 2011.
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22. MeetMe-Platform Average Revenue Per Daily User
(ARPDAU)
ARPDAU represents the Average Revenue per Daily Active User. This is calculated by dividing average daily MeetMe web and mobile revenue by the average daily active
users (DAUs) for web and mobile. Results presented above include data from prior to the merger of Quepasa with myYearbook on November 10, 2011.
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