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I N C O O P E R AT I O N W I T H
THE CORNERSTONE OF
APP MARKETING
Lifetime Value
2018 LTV Benchmarks
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key findings
01 02 03
Revenue from app marketing is up 80%
since 2016 despite growing challenges.
An increasingly competitive marketplace and
dwindling retention rates have led more and
more app marketers across all verticals to rely
on data to measure and optimize revenue --
and the results show.
There are significant differences in
marketing performance between
gaming, shopping, and travel verticals
The performance gap between iOS and
Android and between organic and non-
organic traffic is much smaller in gaming
than it is in shopping and travel apps. In
gaming, revenue from an average iOS user
is only 28% higher than Android compared
to a 70% and 60% higher spend in shopping
and travel, respectively. The share of paying
users in gaming is only 6% higher for organic
users compared with 25% higher and no less
than %170 higher for travel and shopping,
respectively. A key reason for this significant
gap is the much heavier use of data among
gaming app marketers.
The US and the UK are in a league of their
own in revenue generation but there is
potential for growth in emerging markets
The value generated by in-app consumers
in more mature US and UK markets is
significantly higher than in other markets
examined here. However, competition in the
US and UK markets is fierce and the cost of
media is much higher. In emerging markets
like Indonesia, India and Brazil, improved
revenue optimization could create notable
opportunities for growth in profitability amid a
low cost of media in these countries.
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04 05
Timing re-engagement to the LTV curve
will propel revenue growth.
When there's a decline in revenue, marketers
should run re-engagement campaigns across
paid and owned channels. Encouraging
ongoing usage with effective revenue-related
messaging (e.g., 10% off your next purchase)
can help apps generate more business from
the average user.
Connecting cost to revenue is essential to
determining bottom line.
Although not in the scope of this report, it is
important to emphasize that app marketers
should connect cost to LTV to determine
return on ad spend (ROAS). In our recent
AppsFlyer Performance Index, we found that
in both gaming and non-gaming categories,
high revenue has a stronger correlation with
ROAS than a low CPI. That means marketers
should pay attention to both metrics, but
revenue optimization comes first.
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Lifetime value is the overall revenue a business generates from
an average user throughout their time using an app.
It is the cornerstone of app marketing as it informs marketers
on how much they can spend to acquire a user and still remain
profitable.
With the rise in importance of paid traffic amid a decrease in
organic traffic, measuring and acting on LTV can mean the
difference between an app’s success or failure.
LTV Lifetime
Value~
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INTRODUCTION
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Mobile has created tremendous opportunities for marketers to
not only reach a significant number of consumers at practically
all times, but also to boost user loyalty: apps are just a single
tap away, they offer a much better user experience than
mobile web, and they enable effective re-engagement with
consumers via push notifications.
However, with millions of apps in the app store and ever-
increasing user expectations, user loyalty, retention and
profitability remain significant challenges for apps. With less
ongoing engagement, monetization becomes difficult with
users making fewer purchases and viewing fewer ads. The
result is that lifetime value (LTV) drops.
This comes amid two parallel trends which further exasperate
monetization challenges. First, organic app discovery is largely
broken, leading to a decrease in high-value organic users; and,
as a result, revenue is dropping. Second, media costs are on
the rise. This has a negative impact on profitability, especially
since apps have to compensate for the drop in organic users
with more paid installs.
Challenges of the App
Economy in 2018
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To overcome the overall monetization
challenge, apps must maximize the potential
of multiple revenue streams: in-app
purchases (IAP), in-app advertising (IAA),
paid-for apps, and subscriptions. The ‘paid-
for’ model only works for a small percentage
of apps with unique content and a top brand.
The subscription model is most beneficial
for a minority of apps that consistently
provide ongoing value to loyal users and offer
regularly updated features or content.
Ultimately, the vast majority of revenue for
apps comes from IAP and IAA. The former
commands the lion’s share of revenue — be
it from buying coins in a game, purchasing a
t-shirt in a shopping app, or booking a flight
in a travel app. However, the latter is eating
an increasingly larger piece of the pie as
more and more developers seek to
Winning in the 2018 App Economy
monetize their in-app ad real estate and take
advantage of rising media costs, wearing
their publisher rather than advertiser hat.
The good news is that many apps are able
to monetize and run profitable businesses.
Marketers can play an instrumental role in
their apps’ success by improving user loyalty
and increasing LTV. The only way to achieve
this is to rely on data, granular measurement
and actionable analytics.
Maximizing the value of non-organic installs
is key as they become increasingly important.
With the right data in hand, marketers can
make the right decisions to ensure this goal is
met. * To find out how to measure Facebook Audience Network ad revenue
with AppsFlyer, please refer to the appendix
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To help marketers harness the power of data to drive growth,
AppsFlyer teamed up with Facebook to create Lifetime
Value: The Cornerstone of App Marketing. This report
provides multiple LTV-related benchmarks for key verticals
across key markets: organic vs. non-organic revenue,
Android vs. iOS revenue, average revenue per user (ARPU),
number of purchases per user, first-purchase distribution,
and more.
These benchmarks will help you understand:
What’s in the Report
Which countries are home to the most active
consumers demonstrating purchasing power
How much revenue is generated over different
periods of time
Which platforms - Android or iOS - drive higher LTV
When consumers make their first purchase and how
many of them do so repeatedly
When to re-engage existing users to boost LTV
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The most sophisticated app marketers are integrating LTV
as a key indicator of sustainable and profitable growth.
By measuring LTV – and taking actions based on those
insights – they are giving themselves a clear competitive
advantage over those who are only looking at CPI.
Bryan Wang | Head of Marketing Science,
Facebook Greater China
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Data Highlights for Study
Non-organic installs sampled during
the first half of January 2018 from
the top 300 of AppsFlyer’s integrated
media partners.
All data used in the report is measured by AppsFlyer, a mobile attribution and marketing analytics company and an official
Facebook Mobile Measurement Partner (MMP) that measures the effectiveness of its clients’ app marketing campaigns. This is
done via integrations with leading media partners as well as its propriety SDK implemented in its clients’ apps.
All data is anonymous and aggregated.
Data presented did not come from Facebook, nor was procured from Facebook.
3,800 Apps $2.4 BillionTotal revenue measured worldwide
during Q1 2018
250 million
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How We Measured LTV To determine the most accurate LTV benchmark based on historical
data, we singled out 10 different install days across the first half of
January 2018. We then looked at each day as its own cohort, measuring
its generated in-app purchase (IAP) revenue throughout 90 days. It is
therefore referred to as the Day 90 LTV and can also be called the Day
90 ARPU (Average Revenue Per User).
For example, to calculate day 30 LTV of users who downloaded an app
on Jan. 1, we looked at revenue generated by these users from Jan.
1-30; or, for the day 60 LTV of users who installed on Jan. 10, we pulled
revenue generated by these users from Jan. 10 to March 10.
To determine the LTV of gaming apps, we factored IAA revenue based
on our global benchmark by which it is responsible for approximately
30% of a gaming app’s income.
For travel, a 180-day period was examined because of the usually
longer customer journey in this vertical. As such, a September cohort
time frame was used.
To ensure statistical validity, significant action was taken to remove
outliers on multiple levels.
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Marketing-Driven App
Revenue Rising
* Includes IAP data
from 40 top countries
across all verticals and
platforms combined
Global Non-Organic Day 90 Average User LTV Trend (USD)*
Q1 2016
2.9
+69%
+8%
4.9
5.3
Q1 2017
Q1 2018
As marketers become increasingly adept with the use of data, they
are able to better leverage it to increase revenue. In fact, between
2016 and 2017, the share of apps that measured revenue has tripled.
When revenue is measured, it can be properly optimized, which is
why we see a 69% YoY climb between these years, and an 83% jump
between 2016 and 2018.
The decline in growth between 2017 and 2018 is likely the result of
heightened competition in the app space, and a relative slowdown
in revenue optimization after the initial surge driven by the mass
adoption of revenue measurement.
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Gaming
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GAMING
Global Benchmarks
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A View from Above: Cross-Genre Average
In gaming it’s all about the paying users: the few and mighty
* Combines IAP + IAA revenue,
organic & non-organic traffic
The average gamer spends $1.7 during a 90-day period. When isolating paying users,
the number jumps over 40 times. Though less than 4% of users actually make in-app
purchases, these users are extremely valuable.
* Combines organic &
non-organic traffic
* Combines organic &
non-organic traffic
GAMING
90-Day LTV* (Average
Revenue Per User)
90-Day Average
Revenue Per Paying User
Share of Paying Users
$1.70 $70.27 3.8%
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iOS Players
Spend Only
28% More Than
Android Users
Although Day 90 LTV on
iOS was only 28% higher
than Android, its share
of buying users was 50%
higher.
This number is relatively low if we
compare other verticals
1.56 1.99
3.2%
4.7%
* Includes IAP + IAA Revenue
LTV (90 Days)
Share of Buying
Users (90 Days)
GAMINGGAMING
Revenue Per User* & Share of Buyers By Install Type
(Global, Gaming)
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Gaming App
Marketers
Excel At Finding
Paying UsersThe share of paying users between
organic vs. non-organic downloaders is
insignificant — only 6%; but organic users
outspend non-organic users by 34%
* Includes IAP + IAA Revenue
Revenue Per User* & Share of Buyers By Install Type
(Global, Gaming)
The organic/non-organic gap in
gaming is the least pronounced of
all verticals. This is because
a) data-savvy gaming marketers
excel at optimizing for revenue,
and b) organic discovery in
gaming is experimental in nature
and is characterized by a low level
of brand affinity.
LTV (90 Days)
Share of Buying
Users (90 Days)
Non-organic
1.31 1.76
3.6%
3.8%
Organic
GAMING
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Country Breakdown
GAMINGGAMING
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Most
Revenue is
Generated
Early OnThe US and UK markets
stand above the crowd
with increased revenue
growth over time
Non-Organic LTV (All User Average) Curve* (USD, Gaming)
* Includes IAP + IAA Revenue
Mature US and UK markets generate significantly higher revenue and their growth rate doesn’t drop after 30 days. In
contrast, in developing markets like Brazil, India and Indonesia, revenue is much lower and growth is relatively minimal.
China lies somewhat in between mature and developing markets, and this is also evident in their LTV.
1.6
Weekly Intervals Monthly Intervals
1.4
1.42
1.32
0.85
0.45
0.26
0.42
0.20
1.2
1.0
0.8
0.6
0.4
0.2
Day 0 Day 7 Day14 Day 22 Day 30 Day 60 Day 90
Brazil China Indonesia India Russia UK US
GAMING
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GAMING
Paying
Users Are
More Alike
Across
Different
CountriesPaying users who remain
active in a game increase
their spending over time
Non-Organic LTV (Average Paying User) Curve* (USD, Gaming)
* Includes IAP + IAA Revenue
50.0
40.0
30.0
20.0
10.0
Day 0 Day 7 Day 14 Day 22 Day 30 Day 60 Day 90
Brazil China Indonesia India Russia UK US
49.33
43.96
36.25
31.27
25.68
42.54
30.86
Weekly Intervals Monthly Intervals
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Among All
Users, Only
About 2% Make
1st purchase
Within a Week
GAMING
Number of conversions
doubles from day 1 to 3,
increases 30% from day
7 to 30
First-Purchase Distribution Among Non-Organic Users (Cumulative, Gaming)
US & UK campaigns have 2.5x higher
likelihood to land users who will make their
first purchase within 24 hours of an install
brazil
UKRussia
india
US
Day 1
Day 3
Day 7
Day 30
0.7%
0.8%
1.3% 1.2%
1.0%
1.3%
1.9% 1.9%
1.5%
1.6%
2.9% 3.1%
0.2%
0.3%
0.6% 0.6%
indonesia
0.9%
1.3%
1.8%
0.3%
china
2.8%
2.9%
1.1%
2.1% 2.1%
2.7%
3.4%
1.1%
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GAMING
Largest Multi-Buyer Groups:
1-Time Buyers and Heavy ‘3+ Buyers’
Most paying users do not use a gaming app over time,
but those who do become increasingly engaged
Distribution of Purchases Per Non-Organic User Within 90 Days
BRAZIL INDIACHINA RUSSIAINDONESIA UK US
32%
46%48%
44%
44%
46% 45%
19%
17%18%
16%19% 15% 16%
16%
9%10%
10%
11%
9% 9%
33%
28%25%
30%26% 31%
30%
1 32 3+
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Key
Takeaways
GAMING
Focusing on quality is top priority
Though less than 4% of gamers actually make
in-app purchases, they drive the ship. For
gaming app marketers, these users represent
the reason why today especially, user
acquisition is all about quality. This is true for all
key markets. Not only is the average revenue
from paying gamers 40 times higher than the
average among all gamers, their growth rate
only climbs over time (after the week 1 surge).
Relying on data drives results for gaming
marketers
The organic/non-organic gap in gaming is the
smallest of all the verticals. This is because
data-savvy gaming marketers excel at
optimizing for revenue, and brand affinity in
organic discovery in gaming is relatively low.
01 02
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GAMING
Discovering new markets can open up
new revenue streams
Mature US and UK markets generate
significantly higher revenue but are also
known to be fiercely competitive. In contrast,
in developing markets like Brazil, India and
Indonesia, revenue is much lower, but the
potential to optimize and grow is greater.
China represents an exciting opportunity with
increased revenue, a high rate of paying users
and a massive audience.
Paying users who become loyal are more
actively engaged over time
Over 30% of paying gamers make more than
three purchases within a 90-day period — not
a small sum. Re-engaging the 2- or 3-time
purchasers can increase this number even
further.
04 0503
Re-engaging users at the right time can
increase LTV
Because revenue generated in the first week
is significant, and then mostly drops off, it is
important to time re-engagement campaigns
accordingly when the LTV curve begins to
flatten. Effective messaging at the right time
is key.
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shopping
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Global Benchmarks
SHOPPING
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A View from Above
* Combines organic &
non-organic traffic
* Combines organic &
non-organic traffic
90-Day LTV (Average Revenue Per User) Share of Paying Users
$13.88 9.7%
SHOPPING
Shopping app consumers often know the brand before installing its app.
As a result, their brand affinity is strong and consequently so too is the
high share of paying users in this vertical.
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iOS Shoppers
Deliver Highest
Value Although Day 90 LTV on
iOS was 70% higher than
Android, its share of buying
users was only 2% higher.
Although the rate of buyers is roughly
the same, when shopping, the average
iOS user spends 70% more than the
Android user
IAP Revenue Per User & Share of Buyers By
Platform (USD, Global, Shopping)
11.49 19.64
9.6%
9.8%
LTV (90 Days)
Share of Buying
Users (90 Days)
SHOPPING
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Non-Organic
Shoppers
No Match
for Organic
Shoppers
Organic users spend almost
triple the money
IAP Revenue Per User & Share of Buyers By
Install Type (USD, Global, Shopping)
Brand affinity is strong in the
shopping vertical leading organic
users to look for brands they are
familiar with (in contrast to the
exploratory nature of seeking a
new game). As a result, the value
they generate is unrivaled.
LTV (90 Days)
Share of Buying
Users (90 Days)
Non-organic
7.1 20.63
Organic
SHOPPING
8.9%
10.9%
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Country Breakdown
SHOPPING
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Loyal
Shoppers
Propel
Revenue
GrowthOver
90-DayPeriod
Cumulative Non-Organic (All User Average) LTV Curve (USD, Shopping)
Weekly Intervals Monthly Intervals
9.50
9.23
6.37
4.04
3.33
2.77
Day 0 Day 7 Day 14 Day 22 Day 30 Day 60 Day 90
Brazil Indonesia India Russia UK US
SHOPPING
10.0
8.0
6.0
4.0
2.0
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Among All
Users, Only
5-6% Make 1st
Purchase Within
A Week
Number of conversions
jumps 70% from day 7 to 30
First Purchase Distribution Among Non-Organic Users
(Cumulative, Shopping)
US & UK campaigns have 2.5x
higher likelihood to reach
users who will make their first
purchase within 24 hours of
an install
brazil
UKRussia
india
US
Day 1
Day 3
Day 7
Day 30
3.1%
1.8%
5.0%
5.8%
4.0%
1.8%
5.9%
7.4%
5.6%
2.4%
9.5%
12.0%
1.8%
1.1%
3.5%
4.0%
indonesia
2.1%
5.1%
9.0%
2.0%2.7%
4.4%
8.0%
1.3%
SHOPPING
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Roughly 50% of Paying Consumers
are Multi-Purchase Shoppers
The UK has the highest rate of multi-purchase users and the
lowest rate of single-purchase users
1 32 3+
SHOPPING
While most shoppers make more than one IAP within 90 days, most Russians make only one -- a 30% higher single-purchase rate than average.
While 1 out of 4 shoppers make 3+ purchases, only 1 out of 9 Russian shoppers purchases more than 3 times.
Distribution of Purchases Per Paying Non-Organic User Within 90 Days (Shopping)
BRAZIL INDONESIA
43%48%
21%
18%
10%
9%
25%24%
INDIA RUSSIA UK US
45% 60% 37% 49%
18%
20%
20%
17%
10%
9%
13%
9%
26%
11%
30%
25%
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Key
Takeaways
Focusing on iOS will increase revenue but
Android cannot be ignored
Consumers who shop with iOS devices are far
more active with 70% higher average revenue
than Android. However, Android scale is far too
large to ignore, and Android users are active
shoppers as their share of paying consumers
indicates — almost the same as iOS at 9.6%. By
targeting high-end Android devices, marketers
can increase the LTV from this platform.
Exploring the potential of running
campaigns in the UK is highly
recommended
The UK’s performance is well above the
average of other key markets when it comes
to in-app shopping. The UK has the highest
LTV, the highest share of paying users and the
largest number of consumers making more
than three purchases in 90 days.
01 02
SHOPPING
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Timing re-engagement campaigns is vital
for effective monetization
In Brazil, India and Indonesia, marketers
should consider re-engaging users after day
7 and throughout the first 90 days. The US
and UK, on the other hand, demonstrate a
consistent revenue increase which can be
further improved by re-engaging dormant
users.
0403
Securing first purchase will help
shopping apps boost revenue
Because almost 1 in 2 paying consumers
become multi-purchase shoppers, focusing
on generating the first conversion (e.g.,
with a significant discount offer on the
first purchase) can propel active consumer
shopping over time.
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travel
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Global Benchmarks
TRAVEL
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A View from Above
180-Day LTV (Average Revenue Per User) Share of Paying Users
$29.42 9.6%
TRAVEL
* Combines organic &
non-organic traffic
* Combines organic &
non-organic traffic
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Share of iOS
Travelers 50%
Higher than
Android
A travel app also sees 60% higher
LTV from an iOS user
IAP Revenue Per User & Share of Buyers By
Install Type (USD, Global, Travel)
20.47 32.29
8.5%
13.0%
LTV (90 Days)
Share of Buying
Users (90 Days)
TRAVEL
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Organic Users
2.5x More Likely
To Book
Their average revenue is also 60% higher
IAP Revenue Per User & Share of Buyers By
Install Type (USD, Global, Travel)
LTV (90 Days)
Share of Buying
Users (90 Days)
Non-organic
17.97 29.28
Organic
5.5%
14.7%
TRAVEL
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Country Breakdown
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TwoDistinct
GroupsShow
Long-Term
Revenue
DiffersByGEOThe LTV curve in the US, UK and
Indonesia rises over time, while
Russia, Brazil and India have little
long-term revenue
Cumulative Non-Organic Average User LTV Curve (USD, Travel)
TRAVEL
58.83
49.82
25.98
11.58
4.72
24.38
Weekly Intervals Monthly Intervals 2 months
Indonesia India Russia UK US
70.0
60.0
50.0
40.0
30.0
20.0
10.0
Day 0 Day 7 Day 14 Day 22 Day 30 Day 60 Day 90 Day 120 Day 180
Brazil
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TheUS
andUK
Conversion
Rateina
Leagueof
ItsOwn
UK users’ booking rate in the
first day is 3x higher than
other key markets (2.6x in the
first week and 2.3x in the first
month)
First-Purchase Distribution Among Non-Organic Users
(Cumulative, Travel)
brazil
UKRussia
india
US
Day 1
Day 3
Day 7
Day 30
2.1%
2.3%
4.0%
6.9%
4.6%
3.0%
5.2%
9.2%
6.0%
4.3%
9.8%
12.7%
1.4%
1.4%
2.8%
4.9%
indonesia
1.1%
1.6%
2.9%
0.7%
2.8%
3.7%
5.4%
1.8%
TRAVEL
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25%-45% of Paying Users Book More
Than Once In 90 Days
Nearly 1 in 5 users in the UK book at least 3 times
1 32 3+
Distribution of Purchases Per Non-Organic User Within 90 Days (Travel)
BRAZIL INDONESIA
75% 55% 67%
3%
15%
4%
10%
18%
20%
INDIA RUSSIA UK US
58%
TRAVEL
9%
7%
17%
68% 69%
9% 8%
19%
6% 7%
7%
17% 16%
15%
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Key
Takeaways
Running more campaigns will increase the
number of organic installs
A travel app generates significant value from
an organic user. There is always a lift in organic
installs when running campaigns (although
at a much lower rate than 2-3 years ago).
This increase in organic installs as a result of
marketing activity will also boost LTV.
Relying more heavily on data will improve
the value of marketing-driven installs
The significant gap between organic and non-
organic performance can narrow when travel
app marketers become more adept in the use
of data – just like gaming app marketers.
01 02
TRAVEL
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Re-engaging users after Day 7 can improve
the value a business generates from a
consumer
After the initial surge driven by users installing
an app to make a booking, it is important to
re-engage travel app users throughout the
relatively longer consumer journey in this
vertical. For example, in the US it would be
beneficial to run re-engagement campaigns
between days 7-14 and 22-30.
Focusing on mature markets will have an
immediate effect on LTV
As developed countries, the US and the UK
are in a league of their own in travel. This is
especially true in the UK with an outstanding
~13% conversion rate after 30 days, and nearly
1 in 5 users making more than three bookings
in 90 days – almost double the average in key
markets. Indonesia is also a pleasant surprise
with impressive growth in revenue between
days 30-180.
03 04
TRAVEL
47
IN COOPERATION WITH
Q12018LTVBenchmarks
A Final Word
In an app ecosystem dominated by the freemium model, apps
must focus heavily on post-install revenue optimization. To
maximize revenue among the few users who actually become
paying customers, revenue events should be measured
granularly and connected to attribution data. This helps
pinpoint which channels, networks, campaigns, ad groups, and
even creatives delivered revenue-producing users and which
did not.
But it all starts with measuring lifetime value, the cornerstone
of app marketing. With this metric, you can identify, engage
and re-engage the audiences that make your app profitable and
help you consistently grow over time.
48
IN COOPERATION WITH
Q12018LTVBenchmarks
Appendix
49
IN COOPERATION WITH
Q12018LTVBenchmarks
MEASURING AD REVENUE
WhySmart mobile marketers optimize their activity based on their LTV and
ROI performance.
In-app advertising revenue is often a major source of mobile app
revenue.
By measuring and attributing in-app ad revenue alongside app
download, subscription and in-app purchase revenues, marketers can
better measure and optimize their media to drive LTV and ROI.
HowMobile marketers use the AppsFlyer platform to measure their
performance across the entire user journey, and across over 4k partner
integrations.
AppsFlyer measures marketing campaign cost, attributes app installs
and all of their mobile revenues, reporting the real-time ROI of every
dollar spent.
50
IN COOPERATION WITH
Q12018LTVBenchmarks
AppsFlyer Ad Revenue setup
01
Trigger an AppsFlyer SDK event
when an ad is viewed
02
In the AppsFlyer dashboard, setup your Facebook
Audience Network integration.
Click “Connect” and log into Facebook
Click “Save & Close"
Select your in-app ad viewed event from the dropdown
Check the “Enable Facebook Ad Revenue” box
51
IN COOPERATION WITH
Q12018LTVBenchmarks
Facebook ad revenue is automatically reported in the AppsFlyer
dashboard.
Understand Your Ad Revenue Performance
•	Ad revenue data is automatically included in all AppsFlyer LTV and
ROI calculations.
•	Ad revenue events and revenues are reported in the Events, Activity,
Overview, Cohort and Pivot dashboards, as well as via MasterAPI.
•	Measure your mobile revenues by type to understand the relative
value of mobile ad revenues vs other revenue sources.
4 Ways to Improve Your LTV and ROI
Partner with mobile ad revenue providers that deliver high
revenues.
Determine how mobile ad revenue activity impacts your user
engagement or retention, and optimize accordingly.
Optimize your paid media efforts by LTV or ROI to drive high value
users.
Create an audience of users with high LTV or ROI to improve your
lookalike targeting. Retarget lapsed, but promising users to improve
their LTV.
AppsFlyer Ad Revenue Analysis
52
IN COOPERATION WITH
Q12018LTVBenchmarks
About
AppsFlyer
AppsFlyer’s technology is found on 98 percent of the world’s
smartphones, making it the global leader in mobile attribution
and marketing analytics. AppsFlyer’s platform processes over
one trillion mobile actions every month, empowering app
marketers and developers to maximize their marketing ROI.
With Facebook, Google, Twitter, Pinterest, Snap Inc., Tencent
and 4,000+ other integrated partners, and clients including
HBO, Playtika, Waze, Alibaba, Skyscanner, Activision and 12,000+
leading brands worldwide, AppsFlyer supports marketers from
14 offices across the globe as the go-to resource for the most
successful mobile apps in the world.
To learn more, visit www.appsflyer.com.

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Lifetime Value: The Cornerstone Of App Marketing

  • 1. I N C O O P E R AT I O N W I T H THE CORNERSTONE OF APP MARKETING Lifetime Value 2018 LTV Benchmarks
  • 2. 2 IN COOPERATION WITH Q12018LTVBenchmarks key findings 01 02 03 Revenue from app marketing is up 80% since 2016 despite growing challenges. An increasingly competitive marketplace and dwindling retention rates have led more and more app marketers across all verticals to rely on data to measure and optimize revenue -- and the results show. There are significant differences in marketing performance between gaming, shopping, and travel verticals The performance gap between iOS and Android and between organic and non- organic traffic is much smaller in gaming than it is in shopping and travel apps. In gaming, revenue from an average iOS user is only 28% higher than Android compared to a 70% and 60% higher spend in shopping and travel, respectively. The share of paying users in gaming is only 6% higher for organic users compared with 25% higher and no less than %170 higher for travel and shopping, respectively. A key reason for this significant gap is the much heavier use of data among gaming app marketers. The US and the UK are in a league of their own in revenue generation but there is potential for growth in emerging markets The value generated by in-app consumers in more mature US and UK markets is significantly higher than in other markets examined here. However, competition in the US and UK markets is fierce and the cost of media is much higher. In emerging markets like Indonesia, India and Brazil, improved revenue optimization could create notable opportunities for growth in profitability amid a low cost of media in these countries.
  • 3. 3 IN COOPERATION WITH Q12018LTVBenchmarks 04 05 Timing re-engagement to the LTV curve will propel revenue growth. When there's a decline in revenue, marketers should run re-engagement campaigns across paid and owned channels. Encouraging ongoing usage with effective revenue-related messaging (e.g., 10% off your next purchase) can help apps generate more business from the average user. Connecting cost to revenue is essential to determining bottom line. Although not in the scope of this report, it is important to emphasize that app marketers should connect cost to LTV to determine return on ad spend (ROAS). In our recent AppsFlyer Performance Index, we found that in both gaming and non-gaming categories, high revenue has a stronger correlation with ROAS than a low CPI. That means marketers should pay attention to both metrics, but revenue optimization comes first.
  • 4. 4 IN COOPERATION WITH Q12018LTVBenchmarks Lifetime value is the overall revenue a business generates from an average user throughout their time using an app. It is the cornerstone of app marketing as it informs marketers on how much they can spend to acquire a user and still remain profitable. With the rise in importance of paid traffic amid a decrease in organic traffic, measuring and acting on LTV can mean the difference between an app’s success or failure. LTV Lifetime Value~
  • 6. 6 IN COOPERATION WITH Q12018LTVBenchmarks 6 IN COOPERATION WITH Q12018LTVBenchmarks Mobile has created tremendous opportunities for marketers to not only reach a significant number of consumers at practically all times, but also to boost user loyalty: apps are just a single tap away, they offer a much better user experience than mobile web, and they enable effective re-engagement with consumers via push notifications. However, with millions of apps in the app store and ever- increasing user expectations, user loyalty, retention and profitability remain significant challenges for apps. With less ongoing engagement, monetization becomes difficult with users making fewer purchases and viewing fewer ads. The result is that lifetime value (LTV) drops. This comes amid two parallel trends which further exasperate monetization challenges. First, organic app discovery is largely broken, leading to a decrease in high-value organic users; and, as a result, revenue is dropping. Second, media costs are on the rise. This has a negative impact on profitability, especially since apps have to compensate for the drop in organic users with more paid installs. Challenges of the App Economy in 2018
  • 7. 7 IN COOPERATION WITH Q12018LTVBenchmarks To overcome the overall monetization challenge, apps must maximize the potential of multiple revenue streams: in-app purchases (IAP), in-app advertising (IAA), paid-for apps, and subscriptions. The ‘paid- for’ model only works for a small percentage of apps with unique content and a top brand. The subscription model is most beneficial for a minority of apps that consistently provide ongoing value to loyal users and offer regularly updated features or content. Ultimately, the vast majority of revenue for apps comes from IAP and IAA. The former commands the lion’s share of revenue — be it from buying coins in a game, purchasing a t-shirt in a shopping app, or booking a flight in a travel app. However, the latter is eating an increasingly larger piece of the pie as more and more developers seek to Winning in the 2018 App Economy monetize their in-app ad real estate and take advantage of rising media costs, wearing their publisher rather than advertiser hat. The good news is that many apps are able to monetize and run profitable businesses. Marketers can play an instrumental role in their apps’ success by improving user loyalty and increasing LTV. The only way to achieve this is to rely on data, granular measurement and actionable analytics. Maximizing the value of non-organic installs is key as they become increasingly important. With the right data in hand, marketers can make the right decisions to ensure this goal is met. * To find out how to measure Facebook Audience Network ad revenue with AppsFlyer, please refer to the appendix
  • 8. 8 IN COOPERATION WITH Q12018LTVBenchmarks To help marketers harness the power of data to drive growth, AppsFlyer teamed up with Facebook to create Lifetime Value: The Cornerstone of App Marketing. This report provides multiple LTV-related benchmarks for key verticals across key markets: organic vs. non-organic revenue, Android vs. iOS revenue, average revenue per user (ARPU), number of purchases per user, first-purchase distribution, and more. These benchmarks will help you understand: What’s in the Report Which countries are home to the most active consumers demonstrating purchasing power How much revenue is generated over different periods of time Which platforms - Android or iOS - drive higher LTV When consumers make their first purchase and how many of them do so repeatedly When to re-engage existing users to boost LTV
  • 9. 9 IN COOPERATION WITH Q12018LTVBenchmarks The most sophisticated app marketers are integrating LTV as a key indicator of sustainable and profitable growth. By measuring LTV – and taking actions based on those insights – they are giving themselves a clear competitive advantage over those who are only looking at CPI. Bryan Wang | Head of Marketing Science, Facebook Greater China 9 IN COOPERATION WITH
  • 10. 10 IN COOPERATION WITH Q12018LTVBenchmarks Data Highlights for Study Non-organic installs sampled during the first half of January 2018 from the top 300 of AppsFlyer’s integrated media partners. All data used in the report is measured by AppsFlyer, a mobile attribution and marketing analytics company and an official Facebook Mobile Measurement Partner (MMP) that measures the effectiveness of its clients’ app marketing campaigns. This is done via integrations with leading media partners as well as its propriety SDK implemented in its clients’ apps. All data is anonymous and aggregated. Data presented did not come from Facebook, nor was procured from Facebook. 3,800 Apps $2.4 BillionTotal revenue measured worldwide during Q1 2018 250 million
  • 11. 11 IN COOPERATION WITH Q12018LTVBenchmarks How We Measured LTV To determine the most accurate LTV benchmark based on historical data, we singled out 10 different install days across the first half of January 2018. We then looked at each day as its own cohort, measuring its generated in-app purchase (IAP) revenue throughout 90 days. It is therefore referred to as the Day 90 LTV and can also be called the Day 90 ARPU (Average Revenue Per User). For example, to calculate day 30 LTV of users who downloaded an app on Jan. 1, we looked at revenue generated by these users from Jan. 1-30; or, for the day 60 LTV of users who installed on Jan. 10, we pulled revenue generated by these users from Jan. 10 to March 10. To determine the LTV of gaming apps, we factored IAA revenue based on our global benchmark by which it is responsible for approximately 30% of a gaming app’s income. For travel, a 180-day period was examined because of the usually longer customer journey in this vertical. As such, a September cohort time frame was used. To ensure statistical validity, significant action was taken to remove outliers on multiple levels.
  • 12. 12 IN COOPERATION WITH Q12018LTVBenchmarks Marketing-Driven App Revenue Rising * Includes IAP data from 40 top countries across all verticals and platforms combined Global Non-Organic Day 90 Average User LTV Trend (USD)* Q1 2016 2.9 +69% +8% 4.9 5.3 Q1 2017 Q1 2018 As marketers become increasingly adept with the use of data, they are able to better leverage it to increase revenue. In fact, between 2016 and 2017, the share of apps that measured revenue has tripled. When revenue is measured, it can be properly optimized, which is why we see a 69% YoY climb between these years, and an 83% jump between 2016 and 2018. The decline in growth between 2017 and 2018 is likely the result of heightened competition in the app space, and a relative slowdown in revenue optimization after the initial surge driven by the mass adoption of revenue measurement.
  • 15. 15 IN COOPERATION WITH Q12018LTVBenchmarks A View from Above: Cross-Genre Average In gaming it’s all about the paying users: the few and mighty * Combines IAP + IAA revenue, organic & non-organic traffic The average gamer spends $1.7 during a 90-day period. When isolating paying users, the number jumps over 40 times. Though less than 4% of users actually make in-app purchases, these users are extremely valuable. * Combines organic & non-organic traffic * Combines organic & non-organic traffic GAMING 90-Day LTV* (Average Revenue Per User) 90-Day Average Revenue Per Paying User Share of Paying Users $1.70 $70.27 3.8%
  • 16. 16 IN COOPERATION WITH Q12018LTVBenchmarks iOS Players Spend Only 28% More Than Android Users Although Day 90 LTV on iOS was only 28% higher than Android, its share of buying users was 50% higher. This number is relatively low if we compare other verticals 1.56 1.99 3.2% 4.7% * Includes IAP + IAA Revenue LTV (90 Days) Share of Buying Users (90 Days) GAMINGGAMING Revenue Per User* & Share of Buyers By Install Type (Global, Gaming)
  • 17. 17 IN COOPERATION WITH Q12018LTVBenchmarks Gaming App Marketers Excel At Finding Paying UsersThe share of paying users between organic vs. non-organic downloaders is insignificant — only 6%; but organic users outspend non-organic users by 34% * Includes IAP + IAA Revenue Revenue Per User* & Share of Buyers By Install Type (Global, Gaming) The organic/non-organic gap in gaming is the least pronounced of all verticals. This is because a) data-savvy gaming marketers excel at optimizing for revenue, and b) organic discovery in gaming is experimental in nature and is characterized by a low level of brand affinity. LTV (90 Days) Share of Buying Users (90 Days) Non-organic 1.31 1.76 3.6% 3.8% Organic GAMING
  • 19. 19 IN COOPERATION WITH Q12018LTVBenchmarks Most Revenue is Generated Early OnThe US and UK markets stand above the crowd with increased revenue growth over time Non-Organic LTV (All User Average) Curve* (USD, Gaming) * Includes IAP + IAA Revenue Mature US and UK markets generate significantly higher revenue and their growth rate doesn’t drop after 30 days. In contrast, in developing markets like Brazil, India and Indonesia, revenue is much lower and growth is relatively minimal. China lies somewhat in between mature and developing markets, and this is also evident in their LTV. 1.6 Weekly Intervals Monthly Intervals 1.4 1.42 1.32 0.85 0.45 0.26 0.42 0.20 1.2 1.0 0.8 0.6 0.4 0.2 Day 0 Day 7 Day14 Day 22 Day 30 Day 60 Day 90 Brazil China Indonesia India Russia UK US GAMING
  • 20. 20 IN COOPERATION WITH Q12018LTVBenchmarks GAMING Paying Users Are More Alike Across Different CountriesPaying users who remain active in a game increase their spending over time Non-Organic LTV (Average Paying User) Curve* (USD, Gaming) * Includes IAP + IAA Revenue 50.0 40.0 30.0 20.0 10.0 Day 0 Day 7 Day 14 Day 22 Day 30 Day 60 Day 90 Brazil China Indonesia India Russia UK US 49.33 43.96 36.25 31.27 25.68 42.54 30.86 Weekly Intervals Monthly Intervals
  • 21. 21 IN COOPERATION WITH Q12018LTVBenchmarks Among All Users, Only About 2% Make 1st purchase Within a Week GAMING Number of conversions doubles from day 1 to 3, increases 30% from day 7 to 30 First-Purchase Distribution Among Non-Organic Users (Cumulative, Gaming) US & UK campaigns have 2.5x higher likelihood to land users who will make their first purchase within 24 hours of an install brazil UKRussia india US Day 1 Day 3 Day 7 Day 30 0.7% 0.8% 1.3% 1.2% 1.0% 1.3% 1.9% 1.9% 1.5% 1.6% 2.9% 3.1% 0.2% 0.3% 0.6% 0.6% indonesia 0.9% 1.3% 1.8% 0.3% china 2.8% 2.9% 1.1% 2.1% 2.1% 2.7% 3.4% 1.1%
  • 22. 22 IN COOPERATION WITH Q12018LTVBenchmarks GAMING Largest Multi-Buyer Groups: 1-Time Buyers and Heavy ‘3+ Buyers’ Most paying users do not use a gaming app over time, but those who do become increasingly engaged Distribution of Purchases Per Non-Organic User Within 90 Days BRAZIL INDIACHINA RUSSIAINDONESIA UK US 32% 46%48% 44% 44% 46% 45% 19% 17%18% 16%19% 15% 16% 16% 9%10% 10% 11% 9% 9% 33% 28%25% 30%26% 31% 30% 1 32 3+
  • 23. 23 IN COOPERATION WITH Q12018LTVBenchmarks Key Takeaways GAMING Focusing on quality is top priority Though less than 4% of gamers actually make in-app purchases, they drive the ship. For gaming app marketers, these users represent the reason why today especially, user acquisition is all about quality. This is true for all key markets. Not only is the average revenue from paying gamers 40 times higher than the average among all gamers, their growth rate only climbs over time (after the week 1 surge). Relying on data drives results for gaming marketers The organic/non-organic gap in gaming is the smallest of all the verticals. This is because data-savvy gaming marketers excel at optimizing for revenue, and brand affinity in organic discovery in gaming is relatively low. 01 02
  • 24. 24 IN COOPERATION WITH Q12018LTVBenchmarks GAMING Discovering new markets can open up new revenue streams Mature US and UK markets generate significantly higher revenue but are also known to be fiercely competitive. In contrast, in developing markets like Brazil, India and Indonesia, revenue is much lower, but the potential to optimize and grow is greater. China represents an exciting opportunity with increased revenue, a high rate of paying users and a massive audience. Paying users who become loyal are more actively engaged over time Over 30% of paying gamers make more than three purchases within a 90-day period — not a small sum. Re-engaging the 2- or 3-time purchasers can increase this number even further. 04 0503 Re-engaging users at the right time can increase LTV Because revenue generated in the first week is significant, and then mostly drops off, it is important to time re-engagement campaigns accordingly when the LTV curve begins to flatten. Effective messaging at the right time is key.
  • 27. 27 IN COOPERATION WITH Q12018LTVBenchmarks A View from Above * Combines organic & non-organic traffic * Combines organic & non-organic traffic 90-Day LTV (Average Revenue Per User) Share of Paying Users $13.88 9.7% SHOPPING Shopping app consumers often know the brand before installing its app. As a result, their brand affinity is strong and consequently so too is the high share of paying users in this vertical.
  • 28. 28 IN COOPERATION WITH Q12018LTVBenchmarks iOS Shoppers Deliver Highest Value Although Day 90 LTV on iOS was 70% higher than Android, its share of buying users was only 2% higher. Although the rate of buyers is roughly the same, when shopping, the average iOS user spends 70% more than the Android user IAP Revenue Per User & Share of Buyers By Platform (USD, Global, Shopping) 11.49 19.64 9.6% 9.8% LTV (90 Days) Share of Buying Users (90 Days) SHOPPING
  • 29. 29 IN COOPERATION WITH Q12018LTVBenchmarks Non-Organic Shoppers No Match for Organic Shoppers Organic users spend almost triple the money IAP Revenue Per User & Share of Buyers By Install Type (USD, Global, Shopping) Brand affinity is strong in the shopping vertical leading organic users to look for brands they are familiar with (in contrast to the exploratory nature of seeking a new game). As a result, the value they generate is unrivaled. LTV (90 Days) Share of Buying Users (90 Days) Non-organic 7.1 20.63 Organic SHOPPING 8.9% 10.9%
  • 31. 31 IN COOPERATION WITH Q12018LTVBenchmarks Loyal Shoppers Propel Revenue GrowthOver 90-DayPeriod Cumulative Non-Organic (All User Average) LTV Curve (USD, Shopping) Weekly Intervals Monthly Intervals 9.50 9.23 6.37 4.04 3.33 2.77 Day 0 Day 7 Day 14 Day 22 Day 30 Day 60 Day 90 Brazil Indonesia India Russia UK US SHOPPING 10.0 8.0 6.0 4.0 2.0
  • 32. 32 IN COOPERATION WITH Q12018LTVBenchmarks Among All Users, Only 5-6% Make 1st Purchase Within A Week Number of conversions jumps 70% from day 7 to 30 First Purchase Distribution Among Non-Organic Users (Cumulative, Shopping) US & UK campaigns have 2.5x higher likelihood to reach users who will make their first purchase within 24 hours of an install brazil UKRussia india US Day 1 Day 3 Day 7 Day 30 3.1% 1.8% 5.0% 5.8% 4.0% 1.8% 5.9% 7.4% 5.6% 2.4% 9.5% 12.0% 1.8% 1.1% 3.5% 4.0% indonesia 2.1% 5.1% 9.0% 2.0%2.7% 4.4% 8.0% 1.3% SHOPPING
  • 33. 33 IN COOPERATION WITH Q12018LTVBenchmarks Roughly 50% of Paying Consumers are Multi-Purchase Shoppers The UK has the highest rate of multi-purchase users and the lowest rate of single-purchase users 1 32 3+ SHOPPING While most shoppers make more than one IAP within 90 days, most Russians make only one -- a 30% higher single-purchase rate than average. While 1 out of 4 shoppers make 3+ purchases, only 1 out of 9 Russian shoppers purchases more than 3 times. Distribution of Purchases Per Paying Non-Organic User Within 90 Days (Shopping) BRAZIL INDONESIA 43%48% 21% 18% 10% 9% 25%24% INDIA RUSSIA UK US 45% 60% 37% 49% 18% 20% 20% 17% 10% 9% 13% 9% 26% 11% 30% 25%
  • 34. 34 IN COOPERATION WITH Q12018LTVBenchmarks Key Takeaways Focusing on iOS will increase revenue but Android cannot be ignored Consumers who shop with iOS devices are far more active with 70% higher average revenue than Android. However, Android scale is far too large to ignore, and Android users are active shoppers as their share of paying consumers indicates — almost the same as iOS at 9.6%. By targeting high-end Android devices, marketers can increase the LTV from this platform. Exploring the potential of running campaigns in the UK is highly recommended The UK’s performance is well above the average of other key markets when it comes to in-app shopping. The UK has the highest LTV, the highest share of paying users and the largest number of consumers making more than three purchases in 90 days. 01 02 SHOPPING
  • 35. 35 IN COOPERATION WITH Q12018LTVBenchmarks Timing re-engagement campaigns is vital for effective monetization In Brazil, India and Indonesia, marketers should consider re-engaging users after day 7 and throughout the first 90 days. The US and UK, on the other hand, demonstrate a consistent revenue increase which can be further improved by re-engaging dormant users. 0403 Securing first purchase will help shopping apps boost revenue Because almost 1 in 2 paying consumers become multi-purchase shoppers, focusing on generating the first conversion (e.g., with a significant discount offer on the first purchase) can propel active consumer shopping over time.
  • 38. 38 IN COOPERATION WITH Q12018LTVBenchmarks A View from Above 180-Day LTV (Average Revenue Per User) Share of Paying Users $29.42 9.6% TRAVEL * Combines organic & non-organic traffic * Combines organic & non-organic traffic
  • 39. 39 IN COOPERATION WITH Q12018LTVBenchmarks Share of iOS Travelers 50% Higher than Android A travel app also sees 60% higher LTV from an iOS user IAP Revenue Per User & Share of Buyers By Install Type (USD, Global, Travel) 20.47 32.29 8.5% 13.0% LTV (90 Days) Share of Buying Users (90 Days) TRAVEL
  • 40. 40 IN COOPERATION WITH Q12018LTVBenchmarks Organic Users 2.5x More Likely To Book Their average revenue is also 60% higher IAP Revenue Per User & Share of Buyers By Install Type (USD, Global, Travel) LTV (90 Days) Share of Buying Users (90 Days) Non-organic 17.97 29.28 Organic 5.5% 14.7% TRAVEL
  • 42. 42 IN COOPERATION WITH Q12018LTVBenchmarks TwoDistinct GroupsShow Long-Term Revenue DiffersByGEOThe LTV curve in the US, UK and Indonesia rises over time, while Russia, Brazil and India have little long-term revenue Cumulative Non-Organic Average User LTV Curve (USD, Travel) TRAVEL 58.83 49.82 25.98 11.58 4.72 24.38 Weekly Intervals Monthly Intervals 2 months Indonesia India Russia UK US 70.0 60.0 50.0 40.0 30.0 20.0 10.0 Day 0 Day 7 Day 14 Day 22 Day 30 Day 60 Day 90 Day 120 Day 180 Brazil
  • 43. 43 IN COOPERATION WITH Q12018LTVBenchmarks TheUS andUK Conversion Rateina Leagueof ItsOwn UK users’ booking rate in the first day is 3x higher than other key markets (2.6x in the first week and 2.3x in the first month) First-Purchase Distribution Among Non-Organic Users (Cumulative, Travel) brazil UKRussia india US Day 1 Day 3 Day 7 Day 30 2.1% 2.3% 4.0% 6.9% 4.6% 3.0% 5.2% 9.2% 6.0% 4.3% 9.8% 12.7% 1.4% 1.4% 2.8% 4.9% indonesia 1.1% 1.6% 2.9% 0.7% 2.8% 3.7% 5.4% 1.8% TRAVEL
  • 44. 44 IN COOPERATION WITH Q12018LTVBenchmarks 25%-45% of Paying Users Book More Than Once In 90 Days Nearly 1 in 5 users in the UK book at least 3 times 1 32 3+ Distribution of Purchases Per Non-Organic User Within 90 Days (Travel) BRAZIL INDONESIA 75% 55% 67% 3% 15% 4% 10% 18% 20% INDIA RUSSIA UK US 58% TRAVEL 9% 7% 17% 68% 69% 9% 8% 19% 6% 7% 7% 17% 16% 15%
  • 45. 45 IN COOPERATION WITH Q12018LTVBenchmarks Key Takeaways Running more campaigns will increase the number of organic installs A travel app generates significant value from an organic user. There is always a lift in organic installs when running campaigns (although at a much lower rate than 2-3 years ago). This increase in organic installs as a result of marketing activity will also boost LTV. Relying more heavily on data will improve the value of marketing-driven installs The significant gap between organic and non- organic performance can narrow when travel app marketers become more adept in the use of data – just like gaming app marketers. 01 02 TRAVEL
  • 46. 46 IN COOPERATION WITH Q12018LTVBenchmarks Re-engaging users after Day 7 can improve the value a business generates from a consumer After the initial surge driven by users installing an app to make a booking, it is important to re-engage travel app users throughout the relatively longer consumer journey in this vertical. For example, in the US it would be beneficial to run re-engagement campaigns between days 7-14 and 22-30. Focusing on mature markets will have an immediate effect on LTV As developed countries, the US and the UK are in a league of their own in travel. This is especially true in the UK with an outstanding ~13% conversion rate after 30 days, and nearly 1 in 5 users making more than three bookings in 90 days – almost double the average in key markets. Indonesia is also a pleasant surprise with impressive growth in revenue between days 30-180. 03 04 TRAVEL
  • 47. 47 IN COOPERATION WITH Q12018LTVBenchmarks A Final Word In an app ecosystem dominated by the freemium model, apps must focus heavily on post-install revenue optimization. To maximize revenue among the few users who actually become paying customers, revenue events should be measured granularly and connected to attribution data. This helps pinpoint which channels, networks, campaigns, ad groups, and even creatives delivered revenue-producing users and which did not. But it all starts with measuring lifetime value, the cornerstone of app marketing. With this metric, you can identify, engage and re-engage the audiences that make your app profitable and help you consistently grow over time.
  • 49. 49 IN COOPERATION WITH Q12018LTVBenchmarks MEASURING AD REVENUE WhySmart mobile marketers optimize their activity based on their LTV and ROI performance. In-app advertising revenue is often a major source of mobile app revenue. By measuring and attributing in-app ad revenue alongside app download, subscription and in-app purchase revenues, marketers can better measure and optimize their media to drive LTV and ROI. HowMobile marketers use the AppsFlyer platform to measure their performance across the entire user journey, and across over 4k partner integrations. AppsFlyer measures marketing campaign cost, attributes app installs and all of their mobile revenues, reporting the real-time ROI of every dollar spent.
  • 50. 50 IN COOPERATION WITH Q12018LTVBenchmarks AppsFlyer Ad Revenue setup 01 Trigger an AppsFlyer SDK event when an ad is viewed 02 In the AppsFlyer dashboard, setup your Facebook Audience Network integration. Click “Connect” and log into Facebook Click “Save & Close" Select your in-app ad viewed event from the dropdown Check the “Enable Facebook Ad Revenue” box
  • 51. 51 IN COOPERATION WITH Q12018LTVBenchmarks Facebook ad revenue is automatically reported in the AppsFlyer dashboard. Understand Your Ad Revenue Performance • Ad revenue data is automatically included in all AppsFlyer LTV and ROI calculations. • Ad revenue events and revenues are reported in the Events, Activity, Overview, Cohort and Pivot dashboards, as well as via MasterAPI. • Measure your mobile revenues by type to understand the relative value of mobile ad revenues vs other revenue sources. 4 Ways to Improve Your LTV and ROI Partner with mobile ad revenue providers that deliver high revenues. Determine how mobile ad revenue activity impacts your user engagement or retention, and optimize accordingly. Optimize your paid media efforts by LTV or ROI to drive high value users. Create an audience of users with high LTV or ROI to improve your lookalike targeting. Retarget lapsed, but promising users to improve their LTV. AppsFlyer Ad Revenue Analysis
  • 52. 52 IN COOPERATION WITH Q12018LTVBenchmarks About AppsFlyer AppsFlyer’s technology is found on 98 percent of the world’s smartphones, making it the global leader in mobile attribution and marketing analytics. AppsFlyer’s platform processes over one trillion mobile actions every month, empowering app marketers and developers to maximize their marketing ROI. With Facebook, Google, Twitter, Pinterest, Snap Inc., Tencent and 4,000+ other integrated partners, and clients including HBO, Playtika, Waze, Alibaba, Skyscanner, Activision and 12,000+ leading brands worldwide, AppsFlyer supports marketers from 14 offices across the globe as the go-to resource for the most successful mobile apps in the world. To learn more, visit www.appsflyer.com.