The document discusses the various media technologies used at different stages of planning, researching, and evaluating three productions: a music video, a digipak, and a magazine advertisement. Social media like blogs and Facebook were used to document the process, gather feedback, and advertise. Questionnaires and interviews provided quantitative and qualitative data. Video editing software allowed effects to be added to the music video. Photoshop was used to edit photos and design the digipak.
The document discusses how the author used various media technologies throughout their music video production project. This included using YouTube to research music videos, blogs to research visual styles, survey software to conduct audience research, a DSLR camera and slider for filming, Adobe Premier Pro for editing and color grading, Photoshop for print productions, and social media and YouTube for distribution. The author found these technologies helped improve the quality of their work and made the various stages of production, research, planning and evaluation much more efficient.
The document summarizes the various media technologies used by the author at different stages of their coursework, including blogging platforms, survey tools, search engines, social media, presentation software, video editing software, photography equipment, and more. These tools were used for research, planning, production, and evaluation. Key tools included Blogger for presenting work, Survey Monkey for research, Google for general research, Twitter and Facebook for sharing work, SlideShare for presenting written work, Word and PowerPoint for documentation, YouTube for research and sharing videos, Adobe Photoshop and Premiere for design and video editing, and a DSLR camera for video production.
The document discusses how various media technologies were used at different stages of creating a media portfolio, which included a music video and ancillary texts. Blogger was used to plan and track progress, conduct polls, and host all work. YouTube, Wikipedia and social media helped with research, planning conventions and target audiences. Photoshop and Publisher aided text production. PowerPoint, Prezi and Slideshare supported research presentation. Premier Pro was used for video editing. Communication tools like Facebook and phones coordinated with actors. Different cameras, tripods and phones were used for filming. Overall, these technologies helped complete the portfolio.
The document discusses the creator's goals in maintaining consistency and cohesion between their music video and accompanying digipak. They aimed to portray themes of innocence and dealing with loss through simplicity in style and messaging. To represent depression after loss, they used a brown tint throughout the digipak. Feedback affirmed the clear continuity between pieces through shared color schemes and themes, though some suggested a fully consistent background color which the creator declined for symbolic reasons.
The student used various media technologies at different stages of their music video project. In planning, they researched other music videos on YouTube to get ideas. Google was heavily used for general research. During construction, they used a Canon DSLR camera to film scenes and a photo shoot. For editing, Final Cut Pro was used to edit the video and Adobe Photoshop and Illustrator were used for print materials. For evaluation, they used Prezi for presentations, Blogger to document their process, and SlideShare to share their presentation online. Wix was also used to create a website to showcase their work.
The document discusses the various media technologies used at different stages of creating a music video project. In the research stage, Microsoft Word was used to brainstorm initial ideas and PowerPoint to organize music video concepts. YouTube was used to view example music videos. For audience research, interviews were filmed using a Canon DSLR camera and uploaded to YouTube. PowerPoint was used to analyze the interviews. Music videos were analyzed in PowerPoint using screenshots. Adobe Premiere Pro was used to edit the final music video, with tutorials from YouTube helping to learn editing skills. A Canon DSLR was used to take photos for promotional materials.
- The student used various media technologies like Panasonic HD cameras, Final Cut Pro editing software, and Photoshop to construct their pop promo, DVD cover, and magazine advert.
- Research was conducted by looking at real DVD covers, magazine ads, and photographers' work online and in textbooks.
- Planning involved storyboarding, shotlisting, and considering design elements like fonts, colors, and layout.
- Evaluation came from audience feedback which helped the student improve readability and better represent the mood of their work.
My pop promo uses conventions of real media products and challenges some conventions. I created a pop promo about a man with mental disabilities using techniques like close-ups, locations, and cinematography to tell the narrative story. Due to actor dropouts, I restructured around one actor, which worked better. I created ancillary texts like a DVD cover and magazine ad using the pop promo stills and researched conventions of these real products. Feedback said my work effectively matched the mood and character and could be a real media product. I learned techniques like using consistent fonts and blurring backgrounds. I researched and created these using technologies like cameras, editing software, and Photoshop.
The document discusses how the author used various media technologies throughout their music video production project. This included using YouTube to research music videos, blogs to research visual styles, survey software to conduct audience research, a DSLR camera and slider for filming, Adobe Premier Pro for editing and color grading, Photoshop for print productions, and social media and YouTube for distribution. The author found these technologies helped improve the quality of their work and made the various stages of production, research, planning and evaluation much more efficient.
The document summarizes the various media technologies used by the author at different stages of their coursework, including blogging platforms, survey tools, search engines, social media, presentation software, video editing software, photography equipment, and more. These tools were used for research, planning, production, and evaluation. Key tools included Blogger for presenting work, Survey Monkey for research, Google for general research, Twitter and Facebook for sharing work, SlideShare for presenting written work, Word and PowerPoint for documentation, YouTube for research and sharing videos, Adobe Photoshop and Premiere for design and video editing, and a DSLR camera for video production.
The document discusses how various media technologies were used at different stages of creating a media portfolio, which included a music video and ancillary texts. Blogger was used to plan and track progress, conduct polls, and host all work. YouTube, Wikipedia and social media helped with research, planning conventions and target audiences. Photoshop and Publisher aided text production. PowerPoint, Prezi and Slideshare supported research presentation. Premier Pro was used for video editing. Communication tools like Facebook and phones coordinated with actors. Different cameras, tripods and phones were used for filming. Overall, these technologies helped complete the portfolio.
The document discusses the creator's goals in maintaining consistency and cohesion between their music video and accompanying digipak. They aimed to portray themes of innocence and dealing with loss through simplicity in style and messaging. To represent depression after loss, they used a brown tint throughout the digipak. Feedback affirmed the clear continuity between pieces through shared color schemes and themes, though some suggested a fully consistent background color which the creator declined for symbolic reasons.
The student used various media technologies at different stages of their music video project. In planning, they researched other music videos on YouTube to get ideas. Google was heavily used for general research. During construction, they used a Canon DSLR camera to film scenes and a photo shoot. For editing, Final Cut Pro was used to edit the video and Adobe Photoshop and Illustrator were used for print materials. For evaluation, they used Prezi for presentations, Blogger to document their process, and SlideShare to share their presentation online. Wix was also used to create a website to showcase their work.
The document discusses the various media technologies used at different stages of creating a music video project. In the research stage, Microsoft Word was used to brainstorm initial ideas and PowerPoint to organize music video concepts. YouTube was used to view example music videos. For audience research, interviews were filmed using a Canon DSLR camera and uploaded to YouTube. PowerPoint was used to analyze the interviews. Music videos were analyzed in PowerPoint using screenshots. Adobe Premiere Pro was used to edit the final music video, with tutorials from YouTube helping to learn editing skills. A Canon DSLR was used to take photos for promotional materials.
- The student used various media technologies like Panasonic HD cameras, Final Cut Pro editing software, and Photoshop to construct their pop promo, DVD cover, and magazine advert.
- Research was conducted by looking at real DVD covers, magazine ads, and photographers' work online and in textbooks.
- Planning involved storyboarding, shotlisting, and considering design elements like fonts, colors, and layout.
- Evaluation came from audience feedback which helped the student improve readability and better represent the mood of their work.
My pop promo uses conventions of real media products and challenges some conventions. I created a pop promo about a man with mental disabilities using techniques like close-ups, locations, and cinematography to tell the narrative story. Due to actor dropouts, I restructured around one actor, which worked better. I created ancillary texts like a DVD cover and magazine ad using the pop promo stills and researched conventions of these real products. Feedback said my work effectively matched the mood and character and could be a real media product. I learned techniques like using consistent fonts and blurring backgrounds. I researched and created these using technologies like cameras, editing software, and Photoshop.
The student used various media technologies at different stages of creating their pop promo and ancillary texts. They used Panasonic HD cameras to film the pop promo and Final Cut Pro to edit it. Photoshop was used to design the DVD cover and magazine ad layouts. Research of real DVD covers and ads informed the design conventions incorporated. Social media tags were included to help promote the artist online. Feedback confirmed the works matched conventions while also challenging norms through unique narrative elements.
1) The document discusses the various digital tools and platforms used during the research, planning, construction, and evaluation of a media project.
2) Tools like Prezi, Word, Photoshop, Movie Studio Platinum, and YouTube were used at different stages for tasks like presenting information, scheduling shoots, editing videos, and extracting still images.
3) The document evaluates the effectiveness and ease of use of each tool, noting how prior experience helped speed up the process for some parts of the project.
The document describes the various digital tools and online resources the author used to complete their music video production project. These included PowerPoint and Prezi to create presentations; Google to research information; YouTube to view music videos; and Adobe Premiere Pro and a camcorder to film and edit the music video. The author found these tools helpful for researching information, presenting their work, filming and editing the final music video product.
The document summarizes a student's evaluation of their music video project. It describes the genre of music used and how the video incorporates conventions of that genre, such as close-ups of the lead singer. It discusses the locations used to film the band and narrative elements. The student reflects on feedback which suggested improving the band footage and planning more. The evaluation also outlines the media technologies used in production and presentation of the project.
The document discusses the process of creating a digipack for a pop promo DVD. It describes how the student used media technologies like Final Cut Pro, Photoshop, and Apple Macs for filming, editing, and designing the DVD cover, magazine advertisement, and disc packaging. Feedback from audiences caused the student to simplify the designs and link the different pieces more cohesively with consistent colors and images. The student learned important skills in filming, editing video, and designing promotional materials through this project.
Courteney used Apple iMac computers and various software programs throughout the construction, research, planning and evaluation of her project. She found the iMacs easy to use and navigate, and was able to edit video footage and add effects using iMovie. Photoshop allowed her to edit photos for her ancillary texts. Blogger served as the platform to display her process and gather feedback through a survey. YouTube supported her research by viewing example music videos and artists relevant to her genre. Green screen effects in iMovie helped isolate the artist as the focal point for chorus shots in her music video.
Morgan Stacey used various media technologies to research, plan, produce, and evaluate their Christmas music video project. Google and YouTube were used for initial research of conventions and inspiration. Blogger was used to document the research process. Planning involved using Pages, email, and Facebook Messenger to communicate. Adobe Premiere Pro and Photoshop were used for video editing and graphic design work. Adobe After Effects created effects and transitions. YouTube shared works-in-progress. Keynote created an evaluation presentation.
Vince Reyes produced a music video, digipak, and advertisement for his coursework. He researched conventions of music videos and R&B genres to develop a narrative about a man reminiscing on a past relationship. The music video uses effects like slow motion and iMessage messages to portray regret. The dark-colored digipak and advertisement maintain consistency with the remorseful tone. Reyes aimed to challenge stereotypes by showing a male protagonist experiencing heartbreak. He applied theories of uses and gratifications and reception to relate the project to audiences.
The document discusses the process of creating a music video that challenges conventions of the genre. Some key points:
1) Rather than featuring the band as most music videos do, the student uses stop-motion animation of fruit characters like lemons and limes to tell the story.
2) Feedback from the target audience confirmed that the music video did not need to include the band to be successful.
3) A variety of media technologies were used at different stages, including YouTube for research, GarageBand to edit audio, and digital editing software to create ancillary materials like an album cover and magazine ad.
The document discusses the various media technologies used at different stages of creating coursework, including a music video and digipak. At the planning stage, the student used YouTube to research other works, SurveyMonkey for a survey, and WordCloud to analyze survey results. For construction, the student used Final Cut Pro to edit the music video, adjusting colors, brightness, and adding transitions. Photoshop was used to create graphics for the digipak from photos taken, and Microsoft Word was used to layout the digipak. The same technologies of Photoshop and Word were used for the magazine advertisement.
The document discusses the various media technologies used during the research, planning, production, and evaluation stages of a project. During research, the internet, Weebly blog, YouTube, Wikipedia, PowerPoint, Google Images, and artist websites were used. Planning utilized Twitter, YouTube, camera, SlideShare, Google Maps, Word, and Google Images. Production featured a Canon camera, Photoshop, Wix, Vistaprint, iPhone, YouTube, and Final Cut Pro. Evaluation employed social media, PowerPoint, YouTube, and SlideShare.
This document describes how the author used various media technologies during their research, planning, construction, and evaluation of a music video project. They used online resources like Wikipedia, YouTube, and Google to conduct secondary research on music videos, the artist Karmin, and technical terms. Planning involved using a weather app to schedule filming and booking a meeting room. Photoshop and Final Cut Pro were the primary software used to construct the music video, digipak, and special effects. YouTube and Excel pie charts were utilized to evaluate audience feedback.
How did you use media technologies in the research, planning, construction an...Sumaiya Khatun
The document discusses the various media technologies used at different stages of a music video production project. At the research stage, YouTube was used to find inspiration from other music videos and Google was used for image searches. Weebly and Wix were platforms used to build websites, and WhatsApp, Google Docs, and iPhone apps were utilized for planning and organizing. A Canon camera and Final Cut Pro were the main tools for production. SurveyMonkey and various presentation platforms were employed for evaluation.
The document discusses the media student's process in creating media products for their coursework assignment. They analyzed real pop music videos to understand conventions of the genre and audience expectations. They researched styles, shots, costumes, and lighting commonly used in music videos. While incorporating these conventions, they aimed to create their own unique twist. Feedback from a diverse audience helped them evaluate if they successfully conveyed their narrative and message. A variety of media technologies were used at different stages, including YouTube for research, Photoshop for design work, and Final Cut Pro for video editing.
The document provides a summary and evaluation of the student's music video project. Some strengths of the student's research included analyzing screenshots from similar genre music videos to identify techniques to incorporate. Weaknesses included only analyzing one frame per video rather than multiple frames. The student's planning was strengthened by pre-visualizing shots and angles needed. Weaknesses included lack of detail on some aspects. Time management was good as the student was able to complete tasks outside of class. Peer feedback suggested using different filming locations and addressing some audio/visual syncing issues in parts of the video. The student agreed with suggestions to film in multiple locations but disagreed that visual effects were too "bouncy" as that style fits the hip-hop
The document provides details about the genres of music videos and how the student's music video falls under the "concept" genre by including images and ideas that relate to the song's mood and lyrics without a narrative story. The student aimed to create a consistent brand identity across all promotional products for the artist by using similar colors, fonts, images and editing techniques. Feedback from audiences indicated that the video suited the acoustic style of music and matched conventions of the concept genre. The student learned video editing and image editing software to construct the projects and gathered feedback through a questionnaire.
How did you use media technologies in the construction and research, planning...p0d12
The document discusses the use of various digital technologies throughout a music project. Blogger was used to post weekly updates on progress. Issues arose late in the project when some posts removed themselves. Photoshop and other tools were used to edit images for a digipak design representing the artist "Ella Rose". Social media like Facebook helped keep the group organized during construction.
The document provides details about photographs selected and editing processes used for various ancillary music products, including a digipak and magazine cover, for an up-and-coming artist. Key photographs included images of the artist in front of a church door, which linked to lyrics in her song, as well as casual shots taken on set. Photographs were edited in Photoshop to enhance lighting and contrast, and create continuity across products while showing different sides of the artist. Time strips using various shots were chosen for the digipak interior to highlight the artist's fun personality. An everyday outfit and relaxed pose were used for the magazine cover to make the artist relatable while breaking into the industry.
The student used various new media technologies throughout the construction, research, and evaluation stages of their A-level media studies project. During research, they used YouTube to find inspiration and filmed interviews using a Canon camera. They researched album designs on iTunes and artists' websites on Google. For planning and communication, they used WhatsApp and Facebook. They took photos on an iPhone and edited them on an iPhoto app. They created a website using Wix and uploaded audio using SoundCloud. Video editing was done using Adobe Premiere Pro on school computers. Throughout the process, they documented their work by taking screenshots and posting to a blog created using various programs.
The document discusses the use of various new media technologies throughout the planning, research, construction, and evaluation stages of a student film project. Blogger was used for planning to organize ideas and media. Paint and Prezi were used to create storyboards and diagrams. SurveyMonkey created a questionnaire, and Facebook, Twitter, and an iPhone were used to conduct research. Excel analyzed questionnaire results. Adobe Premiere Elements edited footage, and Photoshop designed poster and magazine cover. YouTube hosted the completed trailer.
Our company is developing a new logo. The process will involve brainstorming design concepts, creating draft designs, getting feedback, and selecting a final logo. Key steps are coming up with ideas that represent our brand values, sketching multiple logo options, and getting input from others before choosing the best design.
This document provides a cost of living analysis for two individuals, Anisha and Ellen, living in St. Louis, Missouri. It summarizes their annual incomes, taxes, savings, housing costs, utilities, transportation, food, and other living expenses. By the end of the analysis, Anisha is left with $8,803 in remaining income while Ellen has $18,288 remaining. The document also lists sources cited.
The student used various media technologies at different stages of creating their pop promo and ancillary texts. They used Panasonic HD cameras to film the pop promo and Final Cut Pro to edit it. Photoshop was used to design the DVD cover and magazine ad layouts. Research of real DVD covers and ads informed the design conventions incorporated. Social media tags were included to help promote the artist online. Feedback confirmed the works matched conventions while also challenging norms through unique narrative elements.
1) The document discusses the various digital tools and platforms used during the research, planning, construction, and evaluation of a media project.
2) Tools like Prezi, Word, Photoshop, Movie Studio Platinum, and YouTube were used at different stages for tasks like presenting information, scheduling shoots, editing videos, and extracting still images.
3) The document evaluates the effectiveness and ease of use of each tool, noting how prior experience helped speed up the process for some parts of the project.
The document describes the various digital tools and online resources the author used to complete their music video production project. These included PowerPoint and Prezi to create presentations; Google to research information; YouTube to view music videos; and Adobe Premiere Pro and a camcorder to film and edit the music video. The author found these tools helpful for researching information, presenting their work, filming and editing the final music video product.
The document summarizes a student's evaluation of their music video project. It describes the genre of music used and how the video incorporates conventions of that genre, such as close-ups of the lead singer. It discusses the locations used to film the band and narrative elements. The student reflects on feedback which suggested improving the band footage and planning more. The evaluation also outlines the media technologies used in production and presentation of the project.
The document discusses the process of creating a digipack for a pop promo DVD. It describes how the student used media technologies like Final Cut Pro, Photoshop, and Apple Macs for filming, editing, and designing the DVD cover, magazine advertisement, and disc packaging. Feedback from audiences caused the student to simplify the designs and link the different pieces more cohesively with consistent colors and images. The student learned important skills in filming, editing video, and designing promotional materials through this project.
Courteney used Apple iMac computers and various software programs throughout the construction, research, planning and evaluation of her project. She found the iMacs easy to use and navigate, and was able to edit video footage and add effects using iMovie. Photoshop allowed her to edit photos for her ancillary texts. Blogger served as the platform to display her process and gather feedback through a survey. YouTube supported her research by viewing example music videos and artists relevant to her genre. Green screen effects in iMovie helped isolate the artist as the focal point for chorus shots in her music video.
Morgan Stacey used various media technologies to research, plan, produce, and evaluate their Christmas music video project. Google and YouTube were used for initial research of conventions and inspiration. Blogger was used to document the research process. Planning involved using Pages, email, and Facebook Messenger to communicate. Adobe Premiere Pro and Photoshop were used for video editing and graphic design work. Adobe After Effects created effects and transitions. YouTube shared works-in-progress. Keynote created an evaluation presentation.
Vince Reyes produced a music video, digipak, and advertisement for his coursework. He researched conventions of music videos and R&B genres to develop a narrative about a man reminiscing on a past relationship. The music video uses effects like slow motion and iMessage messages to portray regret. The dark-colored digipak and advertisement maintain consistency with the remorseful tone. Reyes aimed to challenge stereotypes by showing a male protagonist experiencing heartbreak. He applied theories of uses and gratifications and reception to relate the project to audiences.
The document discusses the process of creating a music video that challenges conventions of the genre. Some key points:
1) Rather than featuring the band as most music videos do, the student uses stop-motion animation of fruit characters like lemons and limes to tell the story.
2) Feedback from the target audience confirmed that the music video did not need to include the band to be successful.
3) A variety of media technologies were used at different stages, including YouTube for research, GarageBand to edit audio, and digital editing software to create ancillary materials like an album cover and magazine ad.
The document discusses the various media technologies used at different stages of creating coursework, including a music video and digipak. At the planning stage, the student used YouTube to research other works, SurveyMonkey for a survey, and WordCloud to analyze survey results. For construction, the student used Final Cut Pro to edit the music video, adjusting colors, brightness, and adding transitions. Photoshop was used to create graphics for the digipak from photos taken, and Microsoft Word was used to layout the digipak. The same technologies of Photoshop and Word were used for the magazine advertisement.
The document discusses the various media technologies used during the research, planning, production, and evaluation stages of a project. During research, the internet, Weebly blog, YouTube, Wikipedia, PowerPoint, Google Images, and artist websites were used. Planning utilized Twitter, YouTube, camera, SlideShare, Google Maps, Word, and Google Images. Production featured a Canon camera, Photoshop, Wix, Vistaprint, iPhone, YouTube, and Final Cut Pro. Evaluation employed social media, PowerPoint, YouTube, and SlideShare.
This document describes how the author used various media technologies during their research, planning, construction, and evaluation of a music video project. They used online resources like Wikipedia, YouTube, and Google to conduct secondary research on music videos, the artist Karmin, and technical terms. Planning involved using a weather app to schedule filming and booking a meeting room. Photoshop and Final Cut Pro were the primary software used to construct the music video, digipak, and special effects. YouTube and Excel pie charts were utilized to evaluate audience feedback.
How did you use media technologies in the research, planning, construction an...Sumaiya Khatun
The document discusses the various media technologies used at different stages of a music video production project. At the research stage, YouTube was used to find inspiration from other music videos and Google was used for image searches. Weebly and Wix were platforms used to build websites, and WhatsApp, Google Docs, and iPhone apps were utilized for planning and organizing. A Canon camera and Final Cut Pro were the main tools for production. SurveyMonkey and various presentation platforms were employed for evaluation.
The document discusses the media student's process in creating media products for their coursework assignment. They analyzed real pop music videos to understand conventions of the genre and audience expectations. They researched styles, shots, costumes, and lighting commonly used in music videos. While incorporating these conventions, they aimed to create their own unique twist. Feedback from a diverse audience helped them evaluate if they successfully conveyed their narrative and message. A variety of media technologies were used at different stages, including YouTube for research, Photoshop for design work, and Final Cut Pro for video editing.
The document provides a summary and evaluation of the student's music video project. Some strengths of the student's research included analyzing screenshots from similar genre music videos to identify techniques to incorporate. Weaknesses included only analyzing one frame per video rather than multiple frames. The student's planning was strengthened by pre-visualizing shots and angles needed. Weaknesses included lack of detail on some aspects. Time management was good as the student was able to complete tasks outside of class. Peer feedback suggested using different filming locations and addressing some audio/visual syncing issues in parts of the video. The student agreed with suggestions to film in multiple locations but disagreed that visual effects were too "bouncy" as that style fits the hip-hop
The document provides details about the genres of music videos and how the student's music video falls under the "concept" genre by including images and ideas that relate to the song's mood and lyrics without a narrative story. The student aimed to create a consistent brand identity across all promotional products for the artist by using similar colors, fonts, images and editing techniques. Feedback from audiences indicated that the video suited the acoustic style of music and matched conventions of the concept genre. The student learned video editing and image editing software to construct the projects and gathered feedback through a questionnaire.
How did you use media technologies in the construction and research, planning...p0d12
The document discusses the use of various digital technologies throughout a music project. Blogger was used to post weekly updates on progress. Issues arose late in the project when some posts removed themselves. Photoshop and other tools were used to edit images for a digipak design representing the artist "Ella Rose". Social media like Facebook helped keep the group organized during construction.
The document provides details about photographs selected and editing processes used for various ancillary music products, including a digipak and magazine cover, for an up-and-coming artist. Key photographs included images of the artist in front of a church door, which linked to lyrics in her song, as well as casual shots taken on set. Photographs were edited in Photoshop to enhance lighting and contrast, and create continuity across products while showing different sides of the artist. Time strips using various shots were chosen for the digipak interior to highlight the artist's fun personality. An everyday outfit and relaxed pose were used for the magazine cover to make the artist relatable while breaking into the industry.
The student used various new media technologies throughout the construction, research, and evaluation stages of their A-level media studies project. During research, they used YouTube to find inspiration and filmed interviews using a Canon camera. They researched album designs on iTunes and artists' websites on Google. For planning and communication, they used WhatsApp and Facebook. They took photos on an iPhone and edited them on an iPhoto app. They created a website using Wix and uploaded audio using SoundCloud. Video editing was done using Adobe Premiere Pro on school computers. Throughout the process, they documented their work by taking screenshots and posting to a blog created using various programs.
The document discusses the use of various new media technologies throughout the planning, research, construction, and evaluation stages of a student film project. Blogger was used for planning to organize ideas and media. Paint and Prezi were used to create storyboards and diagrams. SurveyMonkey created a questionnaire, and Facebook, Twitter, and an iPhone were used to conduct research. Excel analyzed questionnaire results. Adobe Premiere Elements edited footage, and Photoshop designed poster and magazine cover. YouTube hosted the completed trailer.
Our company is developing a new logo. The process will involve brainstorming design concepts, creating draft designs, getting feedback, and selecting a final logo. Key steps are coming up with ideas that represent our brand values, sketching multiple logo options, and getting input from others before choosing the best design.
This document provides a cost of living analysis for two individuals, Anisha and Ellen, living in St. Louis, Missouri. It summarizes their annual incomes, taxes, savings, housing costs, utilities, transportation, food, and other living expenses. By the end of the analysis, Anisha is left with $8,803 in remaining income while Ellen has $18,288 remaining. The document also lists sources cited.
El documento discute el trastorno por déficit de atención e hiperactividad (TDAH). Se describe que es un trastorno crónico que se caracteriza por defectos neurológicos y que afecta la atención, hiperactividad e impulsividad en niños, adolescentes y adultos. También causa dificultades en el aprendizaje y desarrollo social. El tratamiento más efectivo incluye terapia farmacológica, psicológica y pedagógica.
The document describes the process of creating a digipak for a music album. Various images were edited and arranged on pages throughout the digipak. The front cover originally had signs but was simplified to just text. Images were darkened, effects were added, and elements like a barcode and circle indicator were made to complement the brick wall theme. Through experimenting in Photoshop, the designers finalized the layout and visual design of the digipak pages.
This document provides a breakdown of the costs of living for two individuals, Anisha and Ellen, living in St. Louis, Missouri. It details their incomes, savings, housing costs, healthcare costs, transportation costs, utility costs, food and household item costs, and remaining discretionary incomes after accounting for all expenses. Anisha has an annual income of $40,000 as an accountant and Ellen has an annual income of $55,000 as a principal ballet dancer. The document calculates their budgets and shows that after all expenses, Anisha has $12,878 remaining and Ellen has $22,448 remaining each year.
The document discusses the evaluation of a student's media products, including a music video, digipak, and magazine advertisement they created. It describes how they established a consistent brand identity across the three products using shared elements like color, lighting, and characters. Audience feedback helped the student learn that the video needed to be more narrative-driven while incorporating popular music video tropes. The document also outlines how the student used various software and online tools in researching, planning, shooting, editing, and promoting their media products.
Anisha Patel and Ellen Rojc analyzed the cost of living in St. Louis, Missouri for two individuals - Anisha, an accountant earning $40,000 annually, and Ellen, a ballet dancer earning $55,000 annually. They calculated expenses such as housing, utilities, transportation, food, healthcare, and discretionary spending. After accounting for all expenses, Anisha was left with $8,803.39 remaining annually while Ellen had $18,288.01 remaining.
The document discusses the creation of promotional materials for a film as part of a class project, including a teaser trailer, film poster, and film magazine. It emphasizes the importance of ensuring the materials are interconnected and recognizable as being from the same creator. Key elements like title, fonts, colors, imagery, and genre cues were deliberately chosen and applied consistently across all pieces to clearly brand them as promoting the same film and to help the target audience easily identify the related works.
The music video evaluates Erica Shine's song "When Will it End". It uses typical music video forms like a solo shot of the artist and narrative sequencing. However, the lighting differs from conventions. Close-ups focus on the artist throughout to follow the narrative and make her the main character. The story depicts female stereotypes of being emotional. Feedback found the editing was best but lighting could be improved, and it was more suitable for YouTube than major channels due to quality. The genre was correctly identified but could have been reinforced more.
The document discusses the use of various media technologies in the development of a film poster and trailer project. Photoshop was used to manipulate photographs and create the film poster, experimenting with effects like changing to black and white, adjusting contrast and levels, and using opacity. InDesign and Illustrator were used to design the magazine cover, with Illustrator used to create unique design elements. Premiere Pro was used to edit video clips and add effects to develop the film trailer narrative. YouTube was used to upload works-in-progress, while surveys created on PollDaddy provided feedback on areas for improvement. Various cameras including a Lumix and iPad were used to film trailer footage.
Evaluation question 4 - How did you use new media technologies in the constru...Charley Kemp
The document discusses how the author used new technologies in their research, planning, production, and post-production stages of creating a dance music project. They researched dance music conventions by watching YouTube videos and analyzing audience comments. Social media like Facebook and Instagram helped them learn about artists and marketing techniques. Presentations on Slideshare provided secondary research. Google Docs helped create consistent presentations. During production, they used cameras, lights, and a projector. Post-production involved editing software like Final Cut Pro and Motion to add effects and polish the video. Feedback was gathered through a questionnaire on Facebook.
The document discusses the various media technologies used at different stages of creating a music video project. These include blogging platforms like Blogger to plan and upload work, editing software like Final Cut Pro to edit video footage, and Photoshop to design promotional materials. Various tools within these programs are highlighted, such as layers, markers, and effects, which helped with organizing and synchronizing the project. Evaluation was done using Prezi for one question and PowerPoint uploaded to SlideShare for another, allowing for customized layouts and embedding of images, video, and other materials.
The document discusses the use of new media technologies during the research, planning, production, and evaluation stages of a student's horror film trailer project. During research, the student used online resources like Google, IMDB, YouTube, and other film databases to find information on existing horror films and trailers. SurveyMonkey was used to conduct audience research. Prezi and slideshare were used to display research and work in a visual way. Final Cut Pro was used to edit footage and add effects to create tension and atmosphere. Photoshop, Pixlr and Pages were used to design promotional materials. Evaluation questions were created using iMovie, Prezi and Emaze to convey information in an interactive, visual format.
The document discusses the new media technologies used during the construction, research, planning and evaluation stages of a music video project. During construction, the student used a Panasonic video camera, tripod, and iMovie software to film and edit the video. For research and planning, a Blogger site was used to document decisions and findings. PowerPoint and additional video filming and editing were used for the evaluation. Challenges encountered included software limitations and equipment restrictions, which informed how the student would approach future projects.
The student used various media technologies throughout the construction, research, planning, and evaluation of their A2 music video coursework. They used blogging to publicly display their work and track progress. Video hosting sites like YouTube were used to upload drafts, production logs, and the final music video. Presentation software like Prezi was used for research tasks. A Canon 550D camera and Adobe Photoshop were used to take photos and create promotional materials like a magazine advert and digipak. Video editing software Adobe Premiere was used to edit footage, add effects, and assemble the final music video. Microsoft Word and video presentations using Adobe Premiere were utilized for evaluations.
The document discusses the various media technologies used by the author at different stages of their music video project. This includes:
1) Using a blog (Blogger) to plan, track progress, and upload the final video and evaluation. YouTube videos and images were also embedded.
2) Using video editing software Final Cut Pro to edit footage, add effects like speed adjustments, and organize layers to make edits without disrupting other work.
3) Using markers to sync lip movements to the song and select footage clips for editing.
4) Adding effects like black and white, dissolves and tints to add meaning and visual interest.
5) Using Photoshop for the digital
The student used various new media technologies in the construction, research, planning and evaluation of their music video project. For filming, they used a Panasonic HDC-SD60 video camera and tripod to capture high definition footage. iMovie was used for video editing, applying effects like transitions, filters and split screens. For ancillary tasks like the CD case, PhotoScape and Serif PagePlus were utilized to design layouts and images. Their research and planning process involved using a Blogger site to document decisions, alongside integrating tools like SlideShare, Flickr and YouTube. PowerPoint and iMovie were employed to present their evaluation responses creatively. Some difficulties encountered included software limitations and not having the right equipment,
The document discusses the evaluation of a media magazine project. It includes sections on conventions used in the media product, the effectiveness of combining the main product with ancillary texts like a trailer and poster, audience feedback, and the use of media technologies. The document analyzes how the project utilizes or challenges real media conventions and forms. It also examines how feedback was gathered from audiences on social media and screenings, and what was learned from this feedback. Finally, it outlines the various software, cameras, and technologies used to create the different elements of the media package.
Poppy and Danial analyzed the cover of Katy Perry's Teenage Dream album using Prezi to display their work. Danial was inspired by techniques from music videos on YouTube when creating their own music video, such as using a split screen sequence. Poppy used Final Cut Pro editing software to include advanced effects like split screens in their music video. Danial used Photoshop to manipulate photos for their digipak and magazine advertisement, changing hues and using selection tools. Both Poppy and Danial used Blogger to display their coursework portfolio online by embedding videos, images and slideshows in a working document.
How did you use media technologies in the construction, research and planning...kierajowetta2
The student used various online tools and technologies throughout their research and production process. YouTube was heavily relied upon for music video research, allowing comparison of conventions across genres. Google search was used to research mise-en-scene styles. Photoshop, Premier Pro, PowerPoint, and Blogger were utilized for editing, presentations, and project blogging. Social media and a smartphone also supported location filming and remote work.
During the planning and research phase, the document author used online surveys, websites, and social media to conduct audience research and determine target demographics. New media technologies like Nikon cameras, iMovie, Apple Keynote, Prezi, and SlideShare were used to film audience research videos, edit footage, create presentations, and upload documents. When filming and editing the music video, the author used Final Cut Pro to add titles, transitions, and alter colors/exposure. Photoshop and InDesign were utilized to design the digipak and advert by editing photos, adding designs/patterns, and cutting and pasting images. Various forms of social media and online sharing platforms helped evaluate and get feedback on the work
The document describes the various technologies and tools the author used to complete different parts of a research and media production project. For research, the author used PowerPoint, Slideshare, Google, Prezi, Blogger, YouTube, and Glogster. For audience research, the author used PowerPoint, Google, YouTube, SurveyMonkey, Excel, and Pixton. For planning, the author used PowerPoint, Excel, Prezi, Google, Glogster, a scanner, camera, Pixton, and InDesign. For production, the author used InDesign, Google, PremierPro, camcorder, camera, Photoshop, and a YouTube converter. For evaluation, the author used Prezi
How did you use new media technologies?olivia mullen
The document discusses the various digital technologies used during the planning, research, production and evaluation stages of creating a music video for an advanced portfolio project. WordPress was used to create a blog to document the entire process. During planning, research was conducted using Google, YouTube, and existing music videos to help decide on genre and narrative. A Fujifilm camera was used to film the music video. Adobe Premiere Elements was used to edit the footage, with challenges encountered due to its complexity. Photoshop was used to create ancillary materials like a digital booklet cover. Microsoft Word and Facebook were also utilized at various stages, and Prezi and SlideShare helped present findings.
The student created a music magazine for their AS coursework using Photoshop to learn basic skills. They were later instructed to use InDesign, which they found difficult to learn at first but eventually got the hang of. For their A2 coursework, the student created a digipak and magazine advert using skills from Photoshop like editing images and from InDesign for layout. They also created a music video using Premiere, which was challenging to learn but they improved over time. Overall, the skills learned from AS coursework in Photoshop and InDesign helped with creating professional projects for A2 coursework.
The document discusses various technologies used during the construction, research, planning, and evaluation stages of a media project. Blogger was used to organize work and gather feedback through polls. Photoshop was used to edit images and create ancillary texts for a digipak and magazine advert. Microsoft PowerPoint and Word were used for planning, research, and presenting evaluations. iMovie was used to construct the final music video product, utilizing various editing tools to achieve specific outcomes that supported the intended message.
The document summarizes the various technologies and software programs used by the author at different stages of creating a music video project, including planning, research, construction, and evaluation. Blogger was used to organize work and gather feedback. Photoshop was used to edit images and create ancillary texts. Premier Pro was used to edit video clips and add effects. PowerPoint and Word were used in the planning and research stages. YouTube was used to obtain song audio. iMovie was used to edit behind-the-scenes footage.
The document summarizes the evaluation of a media project creating a music video. It discusses how the video challenged conventions by focusing on positive themes of friendship rather than typical themes of love, drugs, etc. It also discusses how the ancillary materials like album art and posters effectively complemented the music video to send messages about friendship and living freely. Audience feedback indicated people enjoyed how the video combined performance and narrative scenes and felt the band seemed genuine. Overall, the creator was happy with the project but learned to stick more closely to production schedules for future projects.
The document discusses the various media technologies used at different stages of a project. At the start, QuestionPro and social media like Facebook and Twitter were used to conduct research and gather public opinion. The responses were then analyzed using Excel to create graphs. YouTube was utilized to analyze existing horror trailers. Google was used to research horror posters and magazines. PowerPoint was employed to present research findings. Photoshop was used to edit photos taken with a Nikon camera for the film poster and magazine. Publisher created templates for the poster and magazine. Serif Movie Plus was used to edit the trailer filmed on a Panasonic camera. Cubase helped record and mix sounds for the trailer in a school studio.
The document discusses the various media technologies used at different stages of planning, researching, and evaluating three productions: a music video, a digipak, and a magazine advertisement. Key technologies included:
- Blogging to plan, record research, and get feedback on works in progress.
- Questionnaires and interviews to gather both quantitative and qualitative audience data to inform improvements.
- Video editing software to add effects like color changes, speed alterations, and time reversals to the music video.
- Design software like Photoshop and PowerPoint to manipulate images and text for the printed productions.
Social media, sampling methods, and costume design software were also utilized at various stages. All information and
The document discusses feedback received from audiences on various media projects. It indicates that triangulating questionnaires, interviews, and social media provided both qualitative and quantitative data. Random sampling was also used. Feedback on a music video helped identify what the target audience liked and disliked, allowing improvements. Audience input also helped strengthen the design of promotional materials like a digipak and magazine advert. The document concludes that audience feedback is essential for creating effective media products tailored to target markets.
The combination of the music video, digipak, and magazine advert is quite effective at promoting the female artist Carly Jones and her song "Reason to Smile". The productions are linked through their consistent focus on Carly Jones, references to the song and album titles, and use of the color blue. Additionally, the productions portray Carly Jones in an edited, "beautiful" way to appeal to audiences and promote her popularity, as suggested by communication theories. While keeping some consistent design elements, the formats also require some variation in elements like font sizes and styles to suit the different mediums.
The document discusses conventions used in music videos and other media products like digipaks and magazine advertisements. It analyzes how the author's media product for the song "Reason to Smile" both uses and challenges conventions of real music videos. Key conventions included are relationships between lyrics/music and visuals, close-ups of artists, and intertextual references. The author's music video challenges conventions of voyeurism but uses conventions like cancer representations. The digipak and ad also aim to use gendered conventions like bright colors and the artist's image to attract audiences.
The first draft of a digipak advert features a red and yellow background to attract attention. The text is in blue to balance the colors. An image of the artist creates the idea that viewers should buy the album to be as "beautiful" as her. Another image clearly shows the digipak cover so viewers know which album to purchase among similar options. Overall the design aims to appeal to the target audience and effectively promote the new album.
The front cover is the main focus of the digipak packaging but developing both the front and back covers will be more effective. The track list is an important element and must be made clear and understandable for the target audience in order to suit their needs and interests.
The front cover is the main focus of the digipak packaging but developing both the front and back covers will be more effective. The track list is an important element and must be made clear and understandable for the target audience in order to suit their needs and interests.
This digipak design is for an unsigned artist named Carly Jones. The front cover features Carly's photo with the album title "Reason to Smile", which is also the title of one of her songs and the music video produced for her. The back contains the track list in black and white. Inside spreads contain additional photos of Carly to connect the viewer to the artist and music throughout opening the digipak. Colors and design elements were chosen to tie the front and back covers together cohesively.
GraphRAG for Life Science to increase LLM accuracyTomaz Bratanic
GraphRAG for life science domain, where you retriever information from biomedical knowledge graphs using LLMs to increase the accuracy and performance of generated answers
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
Have you ever been confused by the myriad of choices offered by AWS for hosting a website or an API?
Lambda, Elastic Beanstalk, Lightsail, Amplify, S3 (and more!) can each host websites + APIs. But which one should we choose?
Which one is cheapest? Which one is fastest? Which one will scale to meet our needs?
Join me in this session as we dive into each AWS hosting service to determine which one is best for your scenario and explain why!
Generating privacy-protected synthetic data using Secludy and MilvusZilliz
During this demo, the founders of Secludy will demonstrate how their system utilizes Milvus to store and manipulate embeddings for generating privacy-protected synthetic data. Their approach not only maintains the confidentiality of the original data but also enhances the utility and scalability of LLMs under privacy constraints. Attendees, including machine learning engineers, data scientists, and data managers, will witness first-hand how Secludy's integration with Milvus empowers organizations to harness the power of LLMs securely and efficiently.
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
Your One-Stop Shop for Python Success: Top 10 US Python Development Providersakankshawande
Simplify your search for a reliable Python development partner! This list presents the top 10 trusted US providers offering comprehensive Python development services, ensuring your project's success from conception to completion.
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
Things to Consider When Choosing a Website Developer for your Website | FODUUFODUU
Choosing the right website developer is crucial for your business. This article covers essential factors to consider, including experience, portfolio, technical skills, communication, pricing, reputation & reviews, cost and budget considerations and post-launch support. Make an informed decision to ensure your website meets your business goals.
Infrastructure Challenges in Scaling RAG with Custom AI modelsZilliz
Building Retrieval-Augmented Generation (RAG) systems with open-source and custom AI models is a complex task. This talk explores the challenges in productionizing RAG systems, including retrieval performance, response synthesis, and evaluation. We’ll discuss how to leverage open-source models like text embeddings, language models, and custom fine-tuned models to enhance RAG performance. Additionally, we’ll cover how BentoML can help orchestrate and scale these AI components efficiently, ensuring seamless deployment and management of RAG systems in the cloud.
Building Production Ready Search Pipelines with Spark and MilvusZilliz
Spark is the widely used ETL tool for processing, indexing and ingesting data to serving stack for search. Milvus is the production-ready open-source vector database. In this talk we will show how to use Spark to process unstructured data to extract vector representations, and push the vectors to Milvus vector database for search serving.
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
Programming Foundation Models with DSPy - Meetup SlidesZilliz
Prompting language models is hard, while programming language models is easy. In this talk, I will discuss the state-of-the-art framework DSPy for programming foundation models with its powerful optimizers and runtime constraint system.
Programming Foundation Models with DSPy - Meetup Slides
Media evaluation 4
1. Media Evaluation:<br />How did you use all of the media technologies within the construction and research, planning and evaluation stages?<br />-8572592075 Using my blog I have been able to record all aspects of my research and planning for each of my productions, the music video, the digipak and the magazine advert including the finished products and any other information that I needed such as studies or theorists. It is also useful for looking through other peoples blogs to help you understand certain pieces of information that you may not have or don’t understand making it easier to get the information. It is also a useful device to post the work get it marked and then work on the post again to make it even better. <br />As I mentioned earlier throughout the three topics I have used the same methods countless times as I feel that they provide the best data to me. These methods would be a triangulation of questionnaires and interviews as each provide me with a different amount of data that I can use together to provide the results as the questionnaires are simple tick boxes so provide me mainly with quantative data which is numbers or statistics although there are a few open questions. On the other hand however the interviews are unstructed so provide me with qualitative data which is meanings and feelings. Thus a mixture of these provides me with both types of data that I combine together. As well as these methods I also used the social networking site known as facebook to advertise and get feedback as it is used by and targeted at my target audience thus it gives me a better understanding.<br />I also used a type of random sampling as I felt that it was fairer and could provide me with truer results although I had a few short rules in order to keep the sample representative, reliable with the validity being high. Thus I felt by making up the rules it was easier to keep check of what I was doing and making each method similar so that I could compare and analyse them against one another getting the results to help make my products better focused on the target audience. The rules were simply asking ten people of each gender, asking just the target population and to ask a different group each time.<br />Using blogger I was able to research the music industry looking at things such as music videos, CD reviews, music channels and CD adverts which I presented on the blog so that I could refer to it when and see how I wanted to make things more appealing to look at while gaining more effects, ideas and the design style for the video, digipaks and the magazine advert. An example of this would be the initial design of the storyboard for the music video as those ideas develop which would be hard to keep track of if the blog wasn’t available. <br />312420064135Taking this point further every piece of documentation I have had has been posted onto the blog to look back at to revise from as well as to use in my products. Eventually I found the software called Slideshare which allowed my group to embed things quicker and easier as well as allowing me to post power point documents as blogger wouldn’t accept that kind of file. However using slideshare I was able to post the powerpoint document onto the blog as well as any other pieces of information that blogger wouldn’t accept normally. <br />Slideshare also helps to publish documents more neatly with graphics that normally wouldn’t be published such as pie charts again this helps provide the results for the questionnaires that I have completed before. This factor also helps me compare various bits of documents against each other while making them neater and cleaner.<br />-2857532385Other media technologies that I used included Final cut express which was the video editing software which the music video was created on as it provided quick editing skills as well as all of the effects that were useful to create the music video. The effects including fading the colour image to that of black and white in order to show flashbacks, allowing the speed of a scene to go either super slow or super fast as well as even reversing time which I performed on a clip of images falling to the floor and back again. That said it could be complicated to use at times especially when the footage my group unloaded wouldn’t work we had to reboot the system and alter the settings so that it would finally capture the video so we could start editing. That said this software I feel is one of the best editing skills that I could of used as it really makes the product stand out while boosting its effectiveness to the public audience as well at the target group. <br />A list of some of the techniques that I used within the publication includes the following:<br />-cross dissolve - which is an effect where one shot would fade out over another shot quickly which was used in between various clips as it was a smoother transition between the two shots.<br />- we removed the colour - from some of the scenes to show the audience that the scenes were from the past as well as the fact that it also showed the audience clearly what was the present thus in turn understand the narrative. <br />-In the scene of the daughter sitting on her bed looking at past photos of her and mother she throws them off the bed onto the floor using the effect of reversing this shot, the photos were thrown onto floor then the shot was reversed where they returned onto the bed and then thrown back onto the floor again and we in this shot we also changed the speed of it to get the shots connected together to match the beat.<br />For our music video we shot the scenes with a Sony DV camcorder and also the tripod. Throughout the filming we made use of natural lighting thus no artificial lighting was needed as the natural lighting usually the sun was sufficient for all of the scenes whether it was at the graveyard or in the family home of the mother and daughter. This was partly because the scenes were in black and white so no one needed to see the burst of lights thus didn’t chose to film them as they wouldn’t show up anyway while the graveyard scenes where in colour to see the bright light.<br />-3810021590For my print productions the software I used to create both of them was Adobe Photoshop as well as a mixture of power point for the magazine advert and photobucket which I used for the digipak. The production of my digipak using Adobe was to use effects including creating multiple layers to construct the digipak. Using images I took of Carly from an arranged photo shoot I used a Nikon D200 and begun editing these photos using the cropping tool, a stamp tool which allowed me to copy other areas of the photo paste it down which I 3990975-95250used on pen marks that where on her arm in order to get rid of them and make them appear more flawless. As well as this factor for my digipak I also used the following effects which I have mentioned before on my blog when discussing the album. <br /> The text I used for the artist’s name is called Chaparral Pro which is also red in colour and size twenty four. I chose to include the artist’s name so people who know who’s album it is as it is just as important maybe even more so than the digipak title. The colour red I used as I feel that it is a fairly bold colour that catches people’s eyesight rather well and as well as this it ties in with the genre of some of her music which relates to love or some kind of relationship between people which red stands for. I also used this colour to fit in with the pins on the picture as the red pin is near the top of the pack thus I placed the artists name in an upward position compared to the album name text which ties in with the blue pin thus is placed lower down to match the blue pin almost creating a kind of mirror type feel. <br />The reason to smile text I used is in times new roman, size seventeen and is in the colour blue as I mentioned earlier. I chose to use the blue colour to tie in with the song reason to smile and how it is suppost to make the audience feel which is sad or at least slightly upset as the song is about someone looking for a reason to smile due to a trauma to them that they can’t overcome. Within the video this is explained as the characters mum dying due to suffering from cancer and she is trying to cope with the pain while trying to move on yet finding it hard with the memories. I picked the size seventeen as I wanted the text to remain pretty big yet to be smaller that the artist’s name so that she gets more published with the media and society in general. The text was picked as I felt that it needed a simple tone to the design to flow with the artist’s thoughts and her personality which I felt was quite calm and laidback.<br />Digipaks are known for having a picture of the artist or something that ties to the songs as the cover and this album is no different. Going along with this stereotype I used an image of Carly within the top centre of the digipak which I took within the college in close proximity to the artist so that she wouldn’t miss any of her lessons. Due to this factor however and the fact that she couldn’t get any transport to go to any other locations my ideas were limited to what I could do with the image. However I was able to take a photo of her facial features and her mid body so that the target audience could recognise the artist as well as the track before I modified the photograph on photoshop. First of all using photoshop I edited the image by using the sharpen tool to make the features more defined and clearer then followed this step by using the contrast tool to make the image more brighter and noticeable due to lack of lighting when I actually took the image. Next I used the burn tool to get rid of a few scar’s as well as the clone tool to help create the clean skin that is stereotypical used on album covers as well as magazines. The effect I then used is known as lens flare which creates a flare similar to that from a lens at a designated point that I chose to be within the upper right corner of the photo to create a purer feel to it as well as making the image more noticeable.<br />3286125133350 <br />The back cover I edited to go along with what the audience/target group suggested within the questionnaire which included using just a single image, making the colours more bold and making the text run through the middle instead of having it to the side. So taking everything into account I completely altered in back cover by getting rid of everything aside from the track list. Thus starting from scratch I incorporated the one picture idea b using a flamed candle which Carly herself stated was useful to refer to one of her songs known as catching fire. The photo I enhanced so that it came of brighter as well as larger yet altered it just slightly enough to allow the photography to fill the back yet not appear stretched in any way or form. <br />After the above editing skill I then altered the text of the track list to again go along with my target audience so instead of having them plain and black I altered them into a yellow colour to contrast the red from the image as well as using a font known as wet pet allowing me to create the dripped quite effect that allows the letters to flow down the page. This I feel matches the tracks together yet also allows their difference to be shown with each line having a different stretch effect added to it to increase this factor which I felt make it more appealing as well as allowing it to draw more attention than the first draft did. I then aligned the words so that they were going clean down the middle before I showed the first draft as well as this copy to another group of people where I asked them to pick the best one which all of them stated was the candle version. This feedback shows that I went in the right direction.<br /> <br />I then edited the middle of the digipak and this time instead of having one shared image, I divided the page into two so that I could manipulate each side by changing it completely. For instance the left side I used a full picture of Carly which would match the picture that would be on the small booklet inside of the pack thus connecting the two ideas into one. This was due to the fact that the target audience felt one nig image of the artist was better than two smaller images thus I followed their idea by fusing it within my own. The image was edited on photoshop however beforehand with be changing the contrast to blend in with the pack better as well as changing the brightness so that she appeared similar to the one of the front, again to connect the two images together. <br />The right side however I used a dark tunnel which had a light coming through the middle of it which I took a year or so back under a bridge with the water rippling through. That was when an idea struck me and I found a few old digipaks one of which had a similar tunnel like image for the CD to fit in with the image pasted on the disk so that the hole in the middle showed the light tunnel effect underneath. Taking inspiration from this I selected this picture and used it in a similar fashion however it didn’t seem to match the other side with Carly having a white background and the tunnel having a black one. So I used a blur effect to join the two together slightly making it seem like they were attached in the middle all along thus making the digipak image that I desired for to start with. I also wanted the middle to be more subtle than the rest of the digipak as the back and the front cover were more colourful and outgoing so I wanted to create a contrast between them. As well as this my target group stated that they did get sick of seeing a lot of colours all of the time on albums and the such, when it wasn’t needed. <br />For the adverts background design which I created using a mixture of Microsoft power point as well as publisher in order to get the mixture of colours and the shape that I wanted to have. I picked the colour blue to show the emotion of calmness in order to express what the artist Carly is like as well as her music. This colour help the advert increase its look so that the target audience are attracted more too it and so that people can see it from quite a far space away. <br />The text counter balances with the background being blue and making the words represent calmness like the artist is suppost to signify. The font for the artists name and the track album is known as Vivaldi which I chose to create an old English writing type feel as the adverts I have see try to connect with artists by their gender with females mostly getting curly type posh writing while males receive bold type writing. Thus this stereotype I have carried on as it had now become the norm so my audience will see the writing and hopefully instantly see that the artist is female and thus will attract the right attention to buy her CD. That said however I have used a different font (known as Constantia) for the box talking about HMV in order to make it feel that they have made that statement which will hopefully cause the public to be interested more as a big music company is selling it.<br /> <br />I used the ITunes sign as well as the HMV sign to again increase popularity as some people will just look at the symbols instead of reading the page or they may just recognise the symbols from a first look. Thus I kept the symbols next to the text boxes that they are being described it to keep them connected so that the whole advert ties in together and makes sense to the viewer/reader. This I have noticed is used quite a lot on adverts and not for just digipaks, this method is used by films, TV companies (etc) showing that it is a useful method to think about.<br />401955050800<br />I have also used an image of Carly which I used a metal oval effect for to create a white border round the outside of it making the photo appear deeper and more bold while also turning it into an oval type shape so that it looks almost like a vanity mirror. This I feel creates the idea that she is happy for her image and that people should be staring at her or the advert, meaning that they should buy the digipak to be as “outgoing” or as “beautiful” as she is portrayed. Again this is used a lot in albums such as Rihanna, Lady Gaga, Cheryl Cole plus many more all trying to use the female’s body or image to help sell the digipak.<br />The other image used is simply the front cover of Carly which I used by print screening the image off of my blog and cropped it down to size before adjusting a few setting where like the oval image I created a border. However this was a simple square metal border encasing the image to make it clearer, bolder thus more attractive and makes it stand out more so that the target audience will hopefully be attracted by. The image also shows the digipak so that the viewer can clearly see what album it is as well as the artist meaning that if they like the look of the advert and go for the digipak they won’t select the wrong one which could be similar. Unfortunately with all the norms that companies are using now sometimes two digipaks may adopt the same ideas and appear slightly the same making it hard to pick the CD if you don’t know the artists name or songs. <br />19050116840I also used a program known as Polyvore to create costume designs for the actor’s clothes within the music video as well as the artist’s clothes from the images in both the digipak and the magazine advert. This I think made it easier when taken into account what I had to do for the artists and the creativity of the digipak and the magazine advert. <br /> <br /> <br />