The document provides an analysis of how a media product, a magazine, uses and develops conventions of real magazines.
The magazine uses conventions like a masthead on the cover, incentives to purchase, a barcode, segmented categories and headers in the contents page. Images are manipulated to create 3D effects and captions are placed over images. Fillers and page numbers are also included.
The magazine represents different social groups through the cover stars who have an indie look and both genders are shown. A filler image appeals to more pop fans. The target audience is mid-teens to late thirties who are interested in rock and pop music.
The best media institution to distribute the magazine would be a well established profit-
The document provides details on the layout and design elements used on the cover and inside pages of a magazine targeted towards teenage girls. Key elements include:
- Using pink, purple, and white colors throughout to appeal to the target audience. Images are prioritized over text on the cover.
- Teasers and rhetorical questions are used to intrigue readers and encourage buying the magazine.
- Direct addresses to "you" make the readers feel personally connected to the content.
- Sections are clearly organized using fonts, text boxes, and images to guide readers easily through the contents.
Statement of intent for double page spreadthomasm2612
The document outlines the plans for a double-page magazine spread (DPS). It will include:
- Three columns of text on the second page for the main article.
- A large main image on the first page to attract readers and represent the subject's background.
- A headline and subheading to introduce the topic in different fonts and sizes.
- Colored text and boxes to separate elements and draw the eye, with a light grey background.
- An interview-based story about an unconventional rapper's approach to break conventions.
This document compares the media product of a student magazine to the real magazine Kerrang. The student magazine uses a more colorful and exciting front cover to grab attention. The title is fully visible unlike Kerrang. The student magazine also makes its website link more prominent. The contents layout is more attractive with pictures and color. The double page spread exaggerates the band name and uses a quote to draw readers in, similar to how Kerrang uses pictures. Both magazines use a limited color palette for readability.
This magazine research document analyzes the front covers and spreads of 3 entertainment magazines - Entertainment Weekly, Empire Australasia, and Screen International. It examines elements like colors, fonts, images, text ratio and style to understand the target audiences and key features. The research found commonalities like bold text, images, and spoiler alerts. Elements from the research like color, graphics, fonts and balanced text/image ratio will be applied to the author's own magazine work.
This document summarizes how the media product challenges and uses conventions of real magazine covers and contents pages. Key conventions used include a model with direct eye contact, varied colorful cover lines, lures to encourage buying, and headings to separate contents. Conventions challenged include a unique masthead design, non-sequential page numbers, and excessive use of images and font variations to make the pages more eye-catching. The product aims to attract its target audience while putting an original spin on standard magazine formatting.
The document discusses genre conventions of newspapers such as bold headlines, subheadings, use of images and photos, and article structure. It provides details on layout, use of fonts, inclusion of bylines and captions. The document also discusses how the media product meets these conventions through bold eye-catching mastheads, column structure of articles, use of serif fonts, and placement of minor details. Audience feedback confirmed the balance of text and images and professional appearance of the product.
Collegecontentsanalysis front cover and contens pagescharliehopcutt12
The document summarizes the key design elements of a magazine cover and contents page. For the magazine cover, it notes the use of bright colors, prominent masthead, buzzwords and teasers to grab attention. The main image is of a college student to appeal to that target audience. For the contents page, it highlights the use of images, colors and varying text styles to stand out and guide the reader through the magazine.
The document provides details on the layout and design elements used on the cover and inside pages of a magazine targeted towards teenage girls. Key elements include:
- Using pink, purple, and white colors throughout to appeal to the target audience. Images are prioritized over text on the cover.
- Teasers and rhetorical questions are used to intrigue readers and encourage buying the magazine.
- Direct addresses to "you" make the readers feel personally connected to the content.
- Sections are clearly organized using fonts, text boxes, and images to guide readers easily through the contents.
Statement of intent for double page spreadthomasm2612
The document outlines the plans for a double-page magazine spread (DPS). It will include:
- Three columns of text on the second page for the main article.
- A large main image on the first page to attract readers and represent the subject's background.
- A headline and subheading to introduce the topic in different fonts and sizes.
- Colored text and boxes to separate elements and draw the eye, with a light grey background.
- An interview-based story about an unconventional rapper's approach to break conventions.
This document compares the media product of a student magazine to the real magazine Kerrang. The student magazine uses a more colorful and exciting front cover to grab attention. The title is fully visible unlike Kerrang. The student magazine also makes its website link more prominent. The contents layout is more attractive with pictures and color. The double page spread exaggerates the band name and uses a quote to draw readers in, similar to how Kerrang uses pictures. Both magazines use a limited color palette for readability.
This magazine research document analyzes the front covers and spreads of 3 entertainment magazines - Entertainment Weekly, Empire Australasia, and Screen International. It examines elements like colors, fonts, images, text ratio and style to understand the target audiences and key features. The research found commonalities like bold text, images, and spoiler alerts. Elements from the research like color, graphics, fonts and balanced text/image ratio will be applied to the author's own magazine work.
This document summarizes how the media product challenges and uses conventions of real magazine covers and contents pages. Key conventions used include a model with direct eye contact, varied colorful cover lines, lures to encourage buying, and headings to separate contents. Conventions challenged include a unique masthead design, non-sequential page numbers, and excessive use of images and font variations to make the pages more eye-catching. The product aims to attract its target audience while putting an original spin on standard magazine formatting.
The document discusses genre conventions of newspapers such as bold headlines, subheadings, use of images and photos, and article structure. It provides details on layout, use of fonts, inclusion of bylines and captions. The document also discusses how the media product meets these conventions through bold eye-catching mastheads, column structure of articles, use of serif fonts, and placement of minor details. Audience feedback confirmed the balance of text and images and professional appearance of the product.
Collegecontentsanalysis front cover and contens pagescharliehopcutt12
The document summarizes the key design elements of a magazine cover and contents page. For the magazine cover, it notes the use of bright colors, prominent masthead, buzzwords and teasers to grab attention. The main image is of a college student to appeal to that target audience. For the contents page, it highlights the use of images, colors and varying text styles to stand out and guide the reader through the magazine.
The document analyzes double page spreads across three magazines: Q, KERRANG, and UNCUT. Some common techniques used include a large headline image to set the tone and topic, the artist or subject's name to identify them, paragraph headers in enlarged text, small credits and page numbers, and website addresses to promote the brand. Together, these visual elements create cohesion across articles while establishing an informal and personal relationship with readers.
The media product uses, develops, and challenges some conventions of real music magazines. It uses typical conventions like placing the masthead, selling line, issue details, and barcode in standard locations. However, it develops conventions by using unique fonts, colors, and layouts. It also challenges conventions by placing some elements like the editor's note and main coverline in non-typical locations or styles. Overall, the goal is to create a modern feel while still following recognized magazine conventions.
In this document, the author compares their media product to the magazine Kerrang. The author discusses several design elements including the front cover, contents page, and a double page spread. The author made design choices such as using more vibrant colors on the cover to attract attention, keeping consistent branding elements across pages, and featuring large central images to entice readers. Overall, the author aimed to develop a more visually appealing and reader-friendly format compared to the reference magazine.
The magazine uses consistent branding elements like fonts, colors, and layout across issues to maintain its identity. On the contents page, a large central image promotes the main story, while smaller images paired with short descriptions advertise other articles. Numbers link the images to their corresponding pages to help readers navigate. These visual elements make the magazine appealing and accessible.
The media product uses and develops conventions of real music magazines. It includes a masthead, barcode, date, issue number, and pull quote on the cover following conventions. Inside, it uses page numbers, sans serif fonts, column layouts for contents pages, consistent branding and color schemes, cover lines, images, and credits - all of which develop conventions in a way that will appeal to the target audience and make the magazine easy to follow.
This magazine cover uses bright colours like pink and yellow along with child-friendly themes and designs to appeal to its target audience of young females aged 10+. The large masthead and attention-grabbing headlines help draw the reader's eyes to the main stories. The magazine's layout is cluttered but helps show there is a lot of content for readers.
The document summarizes key aspects of three magazine cover pages and three contents pages from Q Magazine aimed at younger audiences. Some common informal design elements across the covers included overlapping images, bright colors, and sans-serif fonts. The contents pages showed a mix of formal and informal elements, with categorized listings but also full bleed images and brief article summaries to attract readers. Both covers and contents incorporated conventions like branding and labeling images to aid navigation.
The document discusses the conventions and codes used in magazine design. It analyzes the masthead, puffs/buzzes, banners, coverlines, images, folios and other design elements of several music magazine covers and interior pages. It examines how these elements are formatted and positioned according to typical magazine standards, and how the designers of the examples presented here both follow and deviate from conventions to enhance layout and attract readers. Color schemes, fonts, headlines and photographic styles are also discussed in terms of their effectiveness in drawing attention to key information and stories.
This document provides details on the layout and design of a magazine cover. It includes one main image and less text surrounding it to give the image more impact. There will be bold yellow text for the slogan at the top of the masthead to stand out. Four cover lines are used from different areas to appeal to a wider audience. Colors, sizes, and positioning of text elements are deliberately chosen to look professional and draw readers in based on inspiration from researched magazine examples.
The document discusses techniques used in magazine design and layout to attract and engage readers. Close-up shots are used to draw attention to faces and expressions. Bold fonts, mastheads, and taglines are employed to attract attention. Color schemes appeal to target demographics. Minimalistic layouts do not overload readers with text. Direct addresses and intriguing images and text encourage emotional connections and provoke curiosity to learn more.
The document provides details about the design process for a fanzine article focused on hippie fashion. It discusses exploring different layouts, typography, and image styles. Examples included a minimalist design using white space and simplistic black and white photos versus a more graphic urban style. Images would reflect hippie symbols and neon colors. Text would use decorative vintage fonts in a variety of sizes and placements. The designer experimented with manipulating photos in Photoshop and combining images and text in creative overlapping columns and rotations across the page. The goal was to create an unconventional, scrapbook-like design that captures the hippie lifestyle.
Here are some key aspects of your target audience profile that will help guide your magazine cover design:
- Primary age range of 25-44 means focusing on games/content that will appeal to nostalgia for older franchises while still being current
- Including strategy/simulation games will attract your male-focused primary gender audience while using bright colors can broaden the appeal
- Highlighting that the magazine is UK-made plays to the sense of belonging important to your Belonger psychographic
- Competition mentions and buzzwords will tap into the impulsive nature of Needs-Driven readers
- An affordable price point alongside quality production values makes the magazine accessible to your working-class focus while still appealing to middle
1) The document describes the process taken to create a double-page magazine spread, including composing an article, choosing an image, experimenting with fonts and colors, and adding various elements of text.
2) Issues arose when applying effects to text, such as it becoming uneditable or the spacing becoming impractical. Consistency between the spread design and previously created magazine cover was a goal.
3) In the end, the creator was happy with balancing style and demographic appeal, but knows areas for improvement like layout, image size, and article length for future spreads. Maintaining themes from the cover throughout was seen as a strength.
The document describes the process of creating a magazine cover, contents page, article layout, and questionnaire for a music magazine. Key details include using a female model on the cover to appeal to a broader audience than typical rock magazines. Color schemes, images, and fonts are chosen to represent the rock/alternative genre. Feedback from a questionnaire informed the content sections and artists featured. Overall the magazine aims to challenge conventions while appealing to its target 16-20 year old audience.
The document discusses the conventions of music magazine covers and how the student's mock magazine both follows and challenges conventions. It uses typical elements like a masthead, cover lines, and barcode, but challenges conventions by using a vintage aesthetic. The contents page includes typical elements like multiple images and a letter from the editor, but differs by using a single background image. The student represents their target audience of 16-23 year olds through cover images and story choices.
The document discusses the student's magazine project. They used conventions like mastheads, cover lines and image placement typical of magazines like Kerrang. The layout and style was intentionally very conventional to make the magazine seem realistic. The language, fonts and colors used were also conventional to attract a general male audience aged 18-25. During the project, the student learned to use software like Paint.net, Word, Blogspot and 1001fonts to design the magazine covers, layouts and track their progress. Overall, the software was relatively easy to use and helped the student produce their magazine.
The document summarizes Sophie Panton's evaluation of her media product, a new music magazine. It discusses how her front cover, contents page, and double page spread utilized and challenged conventions of real media products. It also covers how her magazine represented social groups, potential media institutions for distribution, how she addressed her target audience, and what she learned about technologies from constructing the magazine.
The document discusses how the media product conforms to conventions of real music magazines. It maintains continuity throughout by using a consistent 3-color scheme of red, white, and black. Elements like the masthead, main image, feature stories, and layouts on the cover and contents page follow conventions to feel professional and aid navigation. While conforming to many standards, some conventions are challenged, like not including additional poster images or brief story descriptions. Overall, consistency is achieved but some experimentation also occurs to engage the target audience.
The document describes the design choices made for various elements of a magazine media product, including the cover, contents page, article page, and how the intended audience was considered. Conventions from real magazines like Billboard and Vibe were used, such as a masthead, cover images, and column text layout. The intended audience is described as those interested in mainstream pop music, like readers of Billboard, Vibe, and Blender. Supermarkets are identified as the preferred distributors since they are popular and good for advertising to a wide audience.
The double page spread follows conventions of real media by featuring a large central image of the cover model along with pulled quotes and page numbers. Smaller images are styled as polaroid pictures to convey a sense of the past. Photos from a local skatepark showcase the model in natural poses, contrasting stern and smiling facial expressions. Her attire, like t-shirts referencing pop culture memories, aims to appeal to both teenage and older audiences.
The document discusses how the media product, a music magazine, uses and demonstrates conventions of real media products. Specifically:
- The front cover follows conventions like a primary image of a cover star and main cover line to promote featured articles. Additional conventions used are a masthead, cover lines, and incentives like "WIN!"
- Some conventions are challenged, like using different colors for the masthead, but it's not too extreme to still be recognizable as a magazine.
- The contents page also demonstrates conventions like features banners, images paired with headlines and blurbs, page numbers, and a masthead with issue number.
- Within articles, conventions like headers, kickers providing extra context, and
The document provides an evaluation of a media product (a magazine) created by the author. It discusses ways the author's product uses and challenges conventions of professional magazines, including font choices and model/title placement on the cover. Feedback was gathered from others, who praised the consistent color scheme but suggested adding more images and information to the contents page. The author also reflected on the technologies used and improvements in Photoshop skills from an earlier preliminary task.
The document analyzes double page spreads across three magazines: Q, KERRANG, and UNCUT. Some common techniques used include a large headline image to set the tone and topic, the artist or subject's name to identify them, paragraph headers in enlarged text, small credits and page numbers, and website addresses to promote the brand. Together, these visual elements create cohesion across articles while establishing an informal and personal relationship with readers.
The media product uses, develops, and challenges some conventions of real music magazines. It uses typical conventions like placing the masthead, selling line, issue details, and barcode in standard locations. However, it develops conventions by using unique fonts, colors, and layouts. It also challenges conventions by placing some elements like the editor's note and main coverline in non-typical locations or styles. Overall, the goal is to create a modern feel while still following recognized magazine conventions.
In this document, the author compares their media product to the magazine Kerrang. The author discusses several design elements including the front cover, contents page, and a double page spread. The author made design choices such as using more vibrant colors on the cover to attract attention, keeping consistent branding elements across pages, and featuring large central images to entice readers. Overall, the author aimed to develop a more visually appealing and reader-friendly format compared to the reference magazine.
The magazine uses consistent branding elements like fonts, colors, and layout across issues to maintain its identity. On the contents page, a large central image promotes the main story, while smaller images paired with short descriptions advertise other articles. Numbers link the images to their corresponding pages to help readers navigate. These visual elements make the magazine appealing and accessible.
The media product uses and develops conventions of real music magazines. It includes a masthead, barcode, date, issue number, and pull quote on the cover following conventions. Inside, it uses page numbers, sans serif fonts, column layouts for contents pages, consistent branding and color schemes, cover lines, images, and credits - all of which develop conventions in a way that will appeal to the target audience and make the magazine easy to follow.
This magazine cover uses bright colours like pink and yellow along with child-friendly themes and designs to appeal to its target audience of young females aged 10+. The large masthead and attention-grabbing headlines help draw the reader's eyes to the main stories. The magazine's layout is cluttered but helps show there is a lot of content for readers.
The document summarizes key aspects of three magazine cover pages and three contents pages from Q Magazine aimed at younger audiences. Some common informal design elements across the covers included overlapping images, bright colors, and sans-serif fonts. The contents pages showed a mix of formal and informal elements, with categorized listings but also full bleed images and brief article summaries to attract readers. Both covers and contents incorporated conventions like branding and labeling images to aid navigation.
The document discusses the conventions and codes used in magazine design. It analyzes the masthead, puffs/buzzes, banners, coverlines, images, folios and other design elements of several music magazine covers and interior pages. It examines how these elements are formatted and positioned according to typical magazine standards, and how the designers of the examples presented here both follow and deviate from conventions to enhance layout and attract readers. Color schemes, fonts, headlines and photographic styles are also discussed in terms of their effectiveness in drawing attention to key information and stories.
This document provides details on the layout and design of a magazine cover. It includes one main image and less text surrounding it to give the image more impact. There will be bold yellow text for the slogan at the top of the masthead to stand out. Four cover lines are used from different areas to appeal to a wider audience. Colors, sizes, and positioning of text elements are deliberately chosen to look professional and draw readers in based on inspiration from researched magazine examples.
The document discusses techniques used in magazine design and layout to attract and engage readers. Close-up shots are used to draw attention to faces and expressions. Bold fonts, mastheads, and taglines are employed to attract attention. Color schemes appeal to target demographics. Minimalistic layouts do not overload readers with text. Direct addresses and intriguing images and text encourage emotional connections and provoke curiosity to learn more.
The document provides details about the design process for a fanzine article focused on hippie fashion. It discusses exploring different layouts, typography, and image styles. Examples included a minimalist design using white space and simplistic black and white photos versus a more graphic urban style. Images would reflect hippie symbols and neon colors. Text would use decorative vintage fonts in a variety of sizes and placements. The designer experimented with manipulating photos in Photoshop and combining images and text in creative overlapping columns and rotations across the page. The goal was to create an unconventional, scrapbook-like design that captures the hippie lifestyle.
Here are some key aspects of your target audience profile that will help guide your magazine cover design:
- Primary age range of 25-44 means focusing on games/content that will appeal to nostalgia for older franchises while still being current
- Including strategy/simulation games will attract your male-focused primary gender audience while using bright colors can broaden the appeal
- Highlighting that the magazine is UK-made plays to the sense of belonging important to your Belonger psychographic
- Competition mentions and buzzwords will tap into the impulsive nature of Needs-Driven readers
- An affordable price point alongside quality production values makes the magazine accessible to your working-class focus while still appealing to middle
1) The document describes the process taken to create a double-page magazine spread, including composing an article, choosing an image, experimenting with fonts and colors, and adding various elements of text.
2) Issues arose when applying effects to text, such as it becoming uneditable or the spacing becoming impractical. Consistency between the spread design and previously created magazine cover was a goal.
3) In the end, the creator was happy with balancing style and demographic appeal, but knows areas for improvement like layout, image size, and article length for future spreads. Maintaining themes from the cover throughout was seen as a strength.
The document describes the process of creating a magazine cover, contents page, article layout, and questionnaire for a music magazine. Key details include using a female model on the cover to appeal to a broader audience than typical rock magazines. Color schemes, images, and fonts are chosen to represent the rock/alternative genre. Feedback from a questionnaire informed the content sections and artists featured. Overall the magazine aims to challenge conventions while appealing to its target 16-20 year old audience.
The document discusses the conventions of music magazine covers and how the student's mock magazine both follows and challenges conventions. It uses typical elements like a masthead, cover lines, and barcode, but challenges conventions by using a vintage aesthetic. The contents page includes typical elements like multiple images and a letter from the editor, but differs by using a single background image. The student represents their target audience of 16-23 year olds through cover images and story choices.
The document discusses the student's magazine project. They used conventions like mastheads, cover lines and image placement typical of magazines like Kerrang. The layout and style was intentionally very conventional to make the magazine seem realistic. The language, fonts and colors used were also conventional to attract a general male audience aged 18-25. During the project, the student learned to use software like Paint.net, Word, Blogspot and 1001fonts to design the magazine covers, layouts and track their progress. Overall, the software was relatively easy to use and helped the student produce their magazine.
The document summarizes Sophie Panton's evaluation of her media product, a new music magazine. It discusses how her front cover, contents page, and double page spread utilized and challenged conventions of real media products. It also covers how her magazine represented social groups, potential media institutions for distribution, how she addressed her target audience, and what she learned about technologies from constructing the magazine.
The document discusses how the media product conforms to conventions of real music magazines. It maintains continuity throughout by using a consistent 3-color scheme of red, white, and black. Elements like the masthead, main image, feature stories, and layouts on the cover and contents page follow conventions to feel professional and aid navigation. While conforming to many standards, some conventions are challenged, like not including additional poster images or brief story descriptions. Overall, consistency is achieved but some experimentation also occurs to engage the target audience.
The document describes the design choices made for various elements of a magazine media product, including the cover, contents page, article page, and how the intended audience was considered. Conventions from real magazines like Billboard and Vibe were used, such as a masthead, cover images, and column text layout. The intended audience is described as those interested in mainstream pop music, like readers of Billboard, Vibe, and Blender. Supermarkets are identified as the preferred distributors since they are popular and good for advertising to a wide audience.
The double page spread follows conventions of real media by featuring a large central image of the cover model along with pulled quotes and page numbers. Smaller images are styled as polaroid pictures to convey a sense of the past. Photos from a local skatepark showcase the model in natural poses, contrasting stern and smiling facial expressions. Her attire, like t-shirts referencing pop culture memories, aims to appeal to both teenage and older audiences.
The document discusses how the media product, a music magazine, uses and demonstrates conventions of real media products. Specifically:
- The front cover follows conventions like a primary image of a cover star and main cover line to promote featured articles. Additional conventions used are a masthead, cover lines, and incentives like "WIN!"
- Some conventions are challenged, like using different colors for the masthead, but it's not too extreme to still be recognizable as a magazine.
- The contents page also demonstrates conventions like features banners, images paired with headlines and blurbs, page numbers, and a masthead with issue number.
- Within articles, conventions like headers, kickers providing extra context, and
The document provides an evaluation of a media product (a magazine) created by the author. It discusses ways the author's product uses and challenges conventions of professional magazines, including font choices and model/title placement on the cover. Feedback was gathered from others, who praised the consistent color scheme but suggested adding more images and information to the contents page. The author also reflected on the technologies used and improvements in Photoshop skills from an earlier preliminary task.
The document discusses how the author's magazine product represents and attracts its target audience. It uses similar conventions as other rock magazines through elements like masthead design, color schemes, and column structures. The magazine represents musicians and mainly male rock fans in their late teens to early twenties. It would be distributed by music festival publishers and at rock festivals to reach this audience. The author aims to attract readers through bold designs, live music images, and incentives like a free music download that appeal to their interests.
The document provides an evaluation of Olivia O'Connell's media studies foundation portfolio. It summarizes her magazine project, addressing how it used and challenged conventions of real magazines, how it represented social groups, its intended distribution channels and target audience. Olivia analyzed the codes and conventions of magazine front covers, contents pages, and double-page spreads. She also discussed the technologies used to create the magazine, what she learned, and how successful she feels the final product was in fulfilling the task brief.
This document provides an evaluation of Olivia O'Connell's media studies foundation portfolio. It summarizes how her magazine product uses conventions of real magazines by including elements like a barcode, date line, puffs, and celebrity endorsements on the cover. It also challenges conventions by having a non-direct address cover star. The influences and layout choices for the contents page and double page spread are also summarized. The document then summarizes how the magazine represents teenage girls and which media institutions would be suitable for distribution. Finally, it summarizes that the target audience is teenage girls aged 15+ interested in pop music and links to further details on the target audience and language analysis.
This document discusses the preliminary task of creating the front cover and contents page for a new school/college music magazine.
For the front cover, conventions from existing music magazines were followed, including a large masthead, cover lines down the left side, a main image taking up most of the cover, and inclusion of barcode, price, date and issue in the bottom corner.
For the contents page, conventions like a large masthead at the top, dividing articles into labeled sections, and use of backgrounds/colors to make sections and text stand out were utilized to create a clear and professional looking page.
Overall, the document evaluates how conventions from analyzed magazines were identified and applied to the preliminary task designs to
The document discusses how the author's media product uses and develops conventions of real magazines.
It begins by explaining design choices for the title, cover image, barcode, and other typical magazine elements. These follow conventions like placing the title prominently and the barcode in the bottom right corner.
The document then analyzes how the contents pages, articles, and other internal elements use conventions like subheadings, captions, and consistent formatting. However, it also challenges some conventions by using a black and white cover image and limiting additional images on the front page.
The document discusses the process of creating a regional magazine for an A-Level coursework assignment. It describes researching conventions of national and regional magazines and incorporating those conventions into the magazine's front cover, contents page, double page spread, billboard, and website. These conventions included using a masthead, cover lines, imagery, fonts, and interlinking elements across pages to create cohesion and market the magazine's stories. The process taught the document's author about key factors for standing out in the magazine industry and how to integrate different media into an advertising campaign.
The document discusses conventions used in magazine design and how the student's magazine design follows or challenges conventions.
It summarizes how the main image on the cover follows conventions by using a medium shot of the model looking at the audience. The cover lines, font scheme, language, and color scheme also follow conventions of music magazines.
The contents page similarly follows conventions in its numbering, layout, font scheme, and inclusion of images, social media links, and the magazine logo/masthead.
The double-page article spread follows conventions in its organization of text on one side and image on the other, but challenges conventions through its irregular color scheme and use of sophisticated vocabulary over simple language.
The document discusses how Oliver Murphy's magazine both challenges and follows conventions of real music magazines such as Clash, NME, and The Fly. It challenges conventions through elements like having the cover person looking away from the camera and including polaroid-style pictures. However, it also follows conventions through elements like its masthead, banner lines, and inclusion of information like the barcode and website. Overall, the document analyzes how the magazine compares to real music magazines in its use of conventions and challenges to conventions.
The document discusses how the media product uses and develops conventions from real regional magazines. Some conventions that were used include a picturesque front cover image, bold masthead, and color scheme to make the magazine recognizable. Interior conventions included page numbers, images and descriptions on the contents page, a large leading image on features pages, and varying font sizes and styles. Some conventions were developed further, such as incorporating a contents list on the front cover and using one large image per features article. Overall the document focuses on applying and adapting common magazine conventions to create a regional media product for its target audience.
The document discusses the conventions used in real media products and how the student's media magazine both follows and challenges some of these conventions. Some conventions that were followed include using a masthead, cover lines, images, columns for text layout, and different colors to identify questions and answers in an interview. Some conventions that were challenged include using a serif font for the masthead, placing a cover line above the masthead, and positioning the lead story to the left of the main image rather than in the center. Overall, the document evaluates how the student aimed to balance following industry standards with also making some unconventional design choices.
The document describes the design and conventions used in the student's media magazine project called "Mainstream". It is aimed at teenage males and follows conventions of indie music magazines. Key aspects include using dark colors with brighter text, retro fonts, and casual photos of solo artists to convey an indie feel. Feedback from a focus group praised the color scheme and composition. The student learned publishing skills from creating the magazine and how to effectively represent target audiences.
The student created a music magazine inspired by real magazines like Kerrang! and used several of their conventions in their magazine, such as a distinctive masthead logo, cover images partially covering the masthead, and filler images with surrounding text. However, they also challenged some conventions by not including many article previews and using overlapping images across a double page spread. The magazine represents groups like female musicians, male musicians, and teenagers. Christian and family-friendly music institutions may be interested in distributing the magazine. The target audience is 14-30 year olds interested in bands like Coldplay and Miley Cyrus.
This document discusses how the media product created by the author uses and challenges conventions of real magazines.
The author uses several common magazine conventions in their product, such as a bold title font, barcode, advertising the main article, brand recognition, date and issue number, subheadings, captions, and text overlaying images.
Some conventions are challenged, such as using a black and white front cover image and female model, not including small pictures on the front cover, and having only one main picture per page rather than multiple small images.
The author also discusses representing their target audience of teenage girls, an appropriate distributing institution, attracting their audience through color scheme and tone of voice, and the technologies and skills learned
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
Dr. Sean Tan, Head of Data Science, Changi Airport Group
Discover how Changi Airport Group (CAG) leverages graph technologies and generative AI to revolutionize their search capabilities. This session delves into the unique search needs of CAG’s diverse passengers and customers, showcasing how graph data structures enhance the accuracy and relevance of AI-generated search results, mitigating the risk of “hallucinations” and improving the overall customer journey.
GraphSummit Singapore | The Future of Agility: Supercharging Digital Transfor...Neo4j
Leonard Jayamohan, Partner & Generative AI Lead, Deloitte
This keynote will reveal how Deloitte leverages Neo4j’s graph power for groundbreaking digital twin solutions, achieving a staggering 100x performance boost. Discover the essential role knowledge graphs play in successful generative AI implementations. Plus, get an exclusive look at an innovative Neo4j + Generative AI solution Deloitte is developing in-house.
UiPath Test Automation using UiPath Test Suite series, part 5DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 5. In this session, we will cover CI/CD with devops.
Topics covered:
CI/CD with in UiPath
End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
Lyndsey Byblow, Test Suite Sales Engineer @ UiPath, Inc.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/building-and-scaling-ai-applications-with-the-nx-ai-manager-a-presentation-from-network-optix/
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van Emden shows how Nx can simplify the developer’s life and facilitate a rapid transition from concept to production-ready applications.He provides valuable insights into developing scalable and efficient edge AI solutions, with a strong focus on practical implementation.
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This session provides introduction to UiPath Communication Mining, importance and platform overview. You will acquire a good understand of the phases in Communication Mining as we go over the platform with you. Topics covered:
• Communication Mining Overview
• Why is it important?
• How can it help today’s business and the benefits
• Phases in Communication Mining
• Demo on Platform overview
• Q/A
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UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
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Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
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During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
2. 1. In what ways does your media product use, develop or challenge
forms and conventions of real media products?
My magazine is of a pop/rock genre. Similar to that of Kerrang!, billboard
and NME. For this reason, many conventions used in my Media product, will
be evident on most other leading magazines. in many different ways. I used a
masthead, which is inevitably used on the front cover of every magazine,
often placed near the top. To tie in with popular branded magazines, I opted
to do the same. I used layers within my magazine cover to create a 3D effect. I
developed this convention by using a polygonal lasso tool and cutting the
background from the cover star image, so then I could move the image onto
the masthead to create the 3D effect. To get the person to the right to go
behind the text on the masthead, I had to duplicate the layer of the masthead.
I have also used incentives as a convention. These are commonly used on
most magazines in order to persuade customers to purchase the product. In
most cases they are located across the page and are in the most eye catching
places, for examples, in a star shape, or at the top of the page. In my case, I
have located mine at the top of the page in a banner, and also in a horizontal
banner across the page. I further developed this convention by using words
such as “free”, “win” and “best” which would catch the audience’s attention.
In addition, I underlined some words and highlighted them red to make these
words stand out.
I added a barcode as every real media product will include one in order to
purchase the particular item. This gave the magazine a sense of realism.
Moreover, my main article is in bold white letters, with a quote slightly over it
at a horizontal angle. This angle creates a rebellious atmosphere and also adds
a sense that the magazine is more aimed at teenagers and young adults. The
colour scheme is a calm lime green and aqua blue which is fresh and gives the
magazine an ‘organic’ feel – which connotes the fresh and raw music talent.
3. 1. In what ways does your media product use, develop or challenge
forms and conventions of real media products?
When designing my contents page, I didn’t want a myriad of stories and
features overpowering the reader. For this reason, I segmented the text into
certain categories: News, Features, Reviews and Live! Each header is in white
bold letters with a green background – carrying on the colour scheme from
the front cover. This creates an aesthetically pleasing look and is also mind
digestible for the reading audience. A large main image takes place on the
right, with a dark background which contrasts against the girls red hair and
green coat. The colours in the girl were brought out via the help of hue and
saturation, and brightness and contrast. This large image also breaks down the
text and seems to reduce the amount of information the reader needs to
consume on the page.
Underneath the stories and features, a small caption can be seen which
gives a small taster as to what the story holds – this is a very common
convention that is included in popular magazines such as NME and Kerrang!
Page numbers are in green to make it easier to locate the page that you are
looking for. The large heading at the top ‘contents’ distinguishes which page
the reader is on. At the bottom of the page, a green arrow can be seen with
text on it. This is telling the reader which page a certain incentive is located
on. The iTunes logo which is used is a well established company, so the
readers will be instantly aware of what the incentive will be.
I have included an editors note which includes a heading, text , an image of
the editor and a signature which further add to the ‘realistic’ feel. Lastly, I
have also included my logo again on the page – this can be seen in the top
left, turned on its side. This is to aim to keep a professional standard to the
magazine, and also maintains the colour scheme.
4. 1. In what ways does your media product use, develop or challenge
forms and conventions of real media products?
A common convention in other music magazines, my main images spreads across the left of the page, and also
slightly goes over the right of the page. It is a large image of three people in a band. Filler images can be seen at the
bottom of the page – all an individual picture of each band member doing something. These images have been
manipulated in order to create a 3D effect and to make it look as though they are popping out of the image. A
shadow has been added to each person. Moreover, a common convention of music magazines are captions – of
which there are four on my double page spread. These are each placed over an image, and are quotes from the
actual article. Page numbers are seen in both bottom corners of the spread, and are also commonly used in products.
My main body text takes up three columns,
and gutters are present. These gutters
segment the text and make it not as difficult
to read. A drop cap is present at the start of
the text in order to conform with the
convention of a magazine. The blue
background conveys loyalty which runs
through the veins of this band – also, the
blue manages to fit into the colour scheme
of lime green and does not look tacky. The
pull quote and header is in large bold white
text with a black outline to contrast against
the pale blue background. The kicker gives a
small taste as to what the article has to
offer. Furthermore, a web address is
included to find out more information if the
reader wants to.
5. 2. How does your media product represent particular social
groups?
In my piece different people are represented. I did this to spread
the target audience out so it appealed to more people, and in
doing so, potentially increasing profit. For example, my cover stars
is featuring a band of 3, and it is evident they take on an ‘indie’
look and that vibe is created by the stance, clothes worn, and the
facial expressions. In addition to this, both genders are shown in
this image which is becoming more common due to bands like the
Black Eyed Peas and N-Dubz. On the double page spread, I have
represented the band as having fun and being very loyal with each
other – this conveys how the social group of band members are
close friends who work in unity and are genuine. Although the
cover stars may represent the more indie-oriented genre of
people, that is not all the magazine represents.
At the bottom, a filler image is present - a girl which would appeal to the more ‘pop
oriented’ fans. Her hair, make-up and costume are quite feminine and would attract
more females to look into the magazine. The magazine would mainly appeal to mid
teens (about 16) to late thirties. This is because the genre portrayed in my music
magazine is rock and pop which is heavily associated with adolescents and young
adults. The features and news which are located in the contents page in the magazine
contain a range of stories and has something for everyone.
6. 3. What kind of media institution might distribute your media
product and why?
The media institution that may distribute my media
product would have to be a well established, profit based
organisation that would deal with the distributing and
advertising of my product. They would also need to include
information services. I would want the main form of
IPC Media would be the media institution I
distribution for it to be sold physically. This could be done
would like to distribute my media product. by having it on the shelf to be sold in many high street
supermarkets such as Tesco, ASDA and Morrisons, and also
in chain stores such as Wilkinsons and WHSmith. Small
corner shops may also order as many as they please, to
please their customers. The magazine could also be sold
online on these company’s websites.
This is because they are a well established, The magazine would be sold at a retail price of £3.49 an
profit based organisation, that already issue (a figure I produced after calculating my
distribute successful magazines such as NME. questionnaire), and would not be able to be reduced unless
confronted otherwise. This is why the media institution I
would like to distribute my magazine would be IPC Media.
They already distribute many successful magazines such as
NME being one example. This also has the same target
audience that my magazine could potentially have. Because
Supermarkets such as ASDA and chain stores they are such a large company, there will be more
opportunities to further advertise my magazine and
such as WHSmith would be the best to
hopefully make it a household name such as many other
distribute the finished media product. magazine on the market (i.e. Q, billboard etc.).
7. 4. Who would the audience be for your media product?
It is evident that the audience for my final product is not aimed at a
particular gender. Going back to research, it is clear that I asked an equal
amount of boys and girls to produce a result that would be representative
of both sexes. This is reflected by the equal amount of genders that are
present in my media magazine – there is no sexism nor prestigious
gender. The age range for my media product would be late teens and
early twenties as this took the biggest proportion of the question for
‘what is your age?’. This is further portrayed by the age range of people in
my media product – all of which are in their late teens.
The genre of music that is present on the magazine is pop and rock,
hence, the target audience would be people that are interested in these
two genres; possible sub cultures and stereotypes such as moshers and
Goths could find interest in the rock aspect of things, whilst the pop side
has a much more widespread fan base that would appeal to more people
in general. I chose to do the pop and rock genres due to them winning my
survey by a clear mile, whilst most other genres lacked in popularity. The
colour scheme of lime green and aqua blue are very neutral colours that
would not propose to a preferred gender, hence, keeping the unisex
media product.
8. 5. How did you attract or address your audience?
I attracted my audience in many different ways. I had a large masthead located at the top of the
page to make the magazine instantly recognisable from other magazines. The colours on the
magazine are bright green, white and black, which are different and further add to the magazine
standing out from other magazines. The font is bold, and the blends of colours and strokes
created create an aesthetically pleasing result. I attracted my audience also by including a number
of incentives such as “free iTunes download” and “win an iPod touch” to encourage the audience
to purchase the magazine for further information and to potentially enter competitions. A
number of exclusives are visible on the cover which is information that the reading audience
would not be able to find anywhere else. A number of the interesting facts will appeal to the
audience, and quenches their desire for the latest gossip and the biggest ‘pop sensations’. The
cover stars are medium close up images. They are classy, high definition images of the audiences
idols and are eye catching and would stand out on a shelf in a shop. I also used quotes on my
project as this would give the readers a taste as to what the magazine is about. I have used
neutral colours – green and blue – which is quite fresh when it comes to a music magazine as the
combination has not been done by a popular magazine before, hence, emphasizing its
differentiation from other magazines. The way in which I chosen to address the public was
informal – so the audience could feel as though they are equal to the cover stars and are
comfortable as it creates a friendly vibe. The address is indirect which allows the magazine to be
neutral and appeal to the general public. I have used imperatives on my magazine as well, such as
“visit www.nutunesmusic.co.uk…” which is telling them to do something. The website has been
included in order for the reading audience to find out further information.
9. 6. What have you learnt about technologies from the process of
constructing this product?
I have learnt a myriad of different things when it comes to technologies
from the process of constructing this product. I used a number of different
hardware such as a camera, computer, transfer cable and monitor. I was
always confident with using the monitor, computer and transfer cable,
however, my abilities with the camera has improved massively, as admittedly,
I weren't very confident with the hardware object. I know how to zoom, scale,
film amongst lots of other stuff. I also can produce crisp and clear images
which I found tricky in the past.
On the other hand, my knowledge improved far more with the wide range
of software I used. This included software such as Photoshop, quark, blogger
and dafont. I had never used any of this software before, and with some of
the more difficult software (i.e. Photoshop and Quark), I feel that I am at an
experienced level with it. I can now produce a magazine front cover, contents
page and double page spread to a decent standard, and believe I could
achieve this now without the aid of assistance from the teacher. Photoshop
was the most important part of developing the product, and I have come a
long way from when I started. I know how to do a myriad of things using
adobe Photoshop. Blogger was a vital part of the project, and I found it a very
simple software to grasp hold of and understand. The site can even be used
from mobile phones, or at home on your computer. Even more importantly, I
now think that I am much more advanced in using internet explorer to
research essential information for my product – some research would not be
possible to achieve without the aid of search engines such as Google and
Yahoo.
10. 6. What have you learnt about technologies from the process of
constructing this product?
Here are some of the
tools I learnt to use
on the software
‘adobe Photoshop’ in
the process of
constructing this
product.
11. 7. Looking back at your preliminary task, what do you feel you
have learnt in the progression from it to the full product?
Looking back on my preliminary task, I feel I have felt a number of different things to do with my product. A
significant thing which I feel I have learnt in the progression of it to my full product is different software. For
example, I have adapted and learnt how to use the software “quark” which allowed me to import my Photoshop
design and add a myriad of different text and layouts to the design. It was very helpful as there was the method of
making text fit, to add gutters and drop caps etc. Also, the software which I have improved on the most is adobe
Photoshop. I have become more comfortable with methods such as the magic wand tool, and polygonal lasso tool
to get a much cleaner cut of my images. In addition, I now know how to add strokes and use blends on texts, and
also how to edit the text once it has been entered into the text box without creating an entirely new textbox.
Furthermore, I also am able to create a more aesthetically pleasing result with layout and design. One thing that
reinforces this statement is the pattern that I added to the background of my double page spread.
In addition, I feel I have learnt an essential skill that could benefit from a lot of things – researching and
planning. Instead of rushing straight into things, it helps massively to research information such as producing a
questionnaire to find out what people want so you are no disappointed afterwards if things take a turn for the
worst. With planning, I feel that instead of rushing into producing your final media product, creating some
sketches is an advantage as you can establish what you initially want your design to look like, and can go from
there. Moreover, I believe that I can now take much more professional images. This is evident when looking back
on my preliminary task. I can now take much crisper and clean images, as opposed to blurred ones. Not only that,
but the layout is also usually better. In conclusion, I feel that I have learnt an inordinate amount of techniques that
helped benefit me massively throughout the creating of my full magazine, and this was all in the discourse of the
progression from my preliminary task to the main media product.