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Mass Customisation:
what are we designing?

Kate Herd       Twitter: @kateherdkruger
Kate Herd, Andy Bardill & Mehmet Karamanoglu
“Once upon a time there were producers and consumers.
  Their roles were static and well defined” (Howe 2009, p71)
SOURCE: http://www.configurator-database.com/
As with many emerging paradigms, much of the research in the mass
customization literature has focused upon aspects of how                                                   it’s done, as
opposed to what are we trying to achieve (Brabazon 2005)




  IMAGE SOURCE:   Karger, M., Richter, A., Sadek, T. & Strotmann, W. (2010). Flexibility of industrial product service systems - an assessment based on
                      concept                      modelling. Arbeitsberichte des Lehrstuhls für Produktionswirtschaft.
Not just an MC product…but

              an    MC product
                       offering
             This encapsulates not just
          the resultant product, but the
                  blend of tangible and
               intangible elements that
            describe the entirety of the
                  co-design experience




SOURCE:   FREITAG purchase
a co-design experience
Consists not only of the activities that relate to the
      co-design of the product via the product
 configurator, but a co-design experience comprises
      both tangible and intangible elements,
  encompassing the entire purchasing experience
from the beginning of co-design activity through
  to the receipt of the customised product and
                        beyond


                                 (Herd, Bardill & Karamanoglu 2009)
1. Questions prior to co-design activity at the
   configurator

2. Questions during or after co-design
   activity at the configurator
Adapted from Sleeswijk Visser et al. (2005)
“we need not only a window into the user’s life, but also an
       explanation of how he sees things in that window”
                                            Mattelmäki (2003)




IMAGE SOURCE: http://www.johnniemoore.com
“a singular experience is made
                                                                             up of an infinite amount of
                                                                          smaller experiences, relating to
                                                                               contexts, people and products”
                                                                                         (Forlizzi and Ford 2000, p420)




IMAGE SOURCE: http://creativeandlive.com/archives/2008/02/17/lego-art
IMAGE SOURCE: http://experiencematters.files.wordpress.com/2009/03/legowheel.png
IMAGE SOURCE: http://www.joycehostyn.com/blog/wp-content/uploads/2010/03/starbucks-experience-map.png
1.Literature review: MC, customer
  experience and service design literature

2.Immersion: engaging as a customer co-
  designer to purchase a range of products and
  recording the experiences

3.Probing: using design probes with a series of
  customer co-designers to gain insight and information
  into the individuals and their experiences
PUMA
     My K-Swiss
          NikeiD
      FREITAG
        Timbuk2
YourDesign.co.uk
     Spreadshirt
     Threadless
FREITAG, PUMA, NikeiD, Timbuk2 & My K-Swiss
explore     engage         anticipate        own
          • co-design     • confirmation   • receipt
          • transaction   • manufacture    • it’s mine
                          • dispatch
Physio-pleasure:
Relates to the body
and is concerned with
positive feedback from
the sensory organs

Socio-pleasure:
Relationships with
others, aspects of
products which confer
social, material or
cultural status
Psycho-pleasure:
A user’s cognitive
interaction with a product
and their subsequent
emotional reaction

Ideo-pleasure:
Peoples values from
aesthetics to ethics.
Defines how people
do, and would like to
see themselves
The probes allow us to tell stories about our co-designers
            and their co-design experience
“I’m seeing a progress bar that shows
 me how far I’ve reached in the design
stage, so I’m nine out of eleven, so that
indicates that I probably need to, erm…
    there’s something else that needs
  changing in terms of colour, so I’m…
    kind of looking around…to see…”
       Participant 03 voice recorder notes – Nike iD trainers
“I love the bag…I haven’t stopped, it has
like, a special place…it sits on top of the
                   fridge”
       Participant 02 post-purchase interview – FREITAG bag
What stages of a co-design experience do we need to choreograph?




IMAGE SOURCE: http://dancingperfectlyfree.com/tag/contemporary-dance/page/2/
“Good design is at the intersection of business and human goals. It’s not just about
  users, and it’s not just about business—it’s about balancing both” (Jess McMullin)




                                                                                                          Thank you!
                                                                                           Kate Herd, A. Bardill, M.Karamanoglu
                                                                                                              k.herd@mdx.ac.uk
                                                                                                               @kateherdkruger

IMAGE SOURCE: http://whitekaos.wordpress.com/2011/05/24/first-steps-of-the-hub-gipuzkoa/

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MCPC 2011 Design for co-design

  • 1. Mass Customisation: what are we designing? Kate Herd Twitter: @kateherdkruger Kate Herd, Andy Bardill & Mehmet Karamanoglu
  • 2. “Once upon a time there were producers and consumers. Their roles were static and well defined” (Howe 2009, p71) SOURCE: http://www.configurator-database.com/
  • 3. As with many emerging paradigms, much of the research in the mass customization literature has focused upon aspects of how it’s done, as opposed to what are we trying to achieve (Brabazon 2005) IMAGE SOURCE: Karger, M., Richter, A., Sadek, T. & Strotmann, W. (2010). Flexibility of industrial product service systems - an assessment based on concept modelling. Arbeitsberichte des Lehrstuhls für Produktionswirtschaft.
  • 4. Not just an MC product…but an MC product offering This encapsulates not just the resultant product, but the blend of tangible and intangible elements that describe the entirety of the co-design experience SOURCE: FREITAG purchase
  • 5. a co-design experience Consists not only of the activities that relate to the co-design of the product via the product configurator, but a co-design experience comprises both tangible and intangible elements, encompassing the entire purchasing experience from the beginning of co-design activity through to the receipt of the customised product and beyond (Herd, Bardill & Karamanoglu 2009)
  • 6. 1. Questions prior to co-design activity at the configurator 2. Questions during or after co-design activity at the configurator
  • 7.
  • 8. Adapted from Sleeswijk Visser et al. (2005)
  • 9. “we need not only a window into the user’s life, but also an explanation of how he sees things in that window” Mattelmäki (2003) IMAGE SOURCE: http://www.johnniemoore.com
  • 10. “a singular experience is made up of an infinite amount of smaller experiences, relating to contexts, people and products” (Forlizzi and Ford 2000, p420) IMAGE SOURCE: http://creativeandlive.com/archives/2008/02/17/lego-art
  • 13.
  • 14. 1.Literature review: MC, customer experience and service design literature 2.Immersion: engaging as a customer co- designer to purchase a range of products and recording the experiences 3.Probing: using design probes with a series of customer co-designers to gain insight and information into the individuals and their experiences
  • 15. PUMA My K-Swiss NikeiD FREITAG Timbuk2 YourDesign.co.uk Spreadshirt Threadless
  • 16. FREITAG, PUMA, NikeiD, Timbuk2 & My K-Swiss
  • 17.
  • 18.
  • 19.
  • 20.
  • 21. explore engage anticipate own • co-design • confirmation • receipt • transaction • manufacture • it’s mine • dispatch
  • 22.
  • 23. Physio-pleasure: Relates to the body and is concerned with positive feedback from the sensory organs Socio-pleasure: Relationships with others, aspects of products which confer social, material or cultural status Psycho-pleasure: A user’s cognitive interaction with a product and their subsequent emotional reaction Ideo-pleasure: Peoples values from aesthetics to ethics. Defines how people do, and would like to see themselves
  • 24. The probes allow us to tell stories about our co-designers and their co-design experience
  • 25.
  • 26. “I’m seeing a progress bar that shows me how far I’ve reached in the design stage, so I’m nine out of eleven, so that indicates that I probably need to, erm… there’s something else that needs changing in terms of colour, so I’m… kind of looking around…to see…” Participant 03 voice recorder notes – Nike iD trainers
  • 27. “I love the bag…I haven’t stopped, it has like, a special place…it sits on top of the fridge” Participant 02 post-purchase interview – FREITAG bag
  • 28.
  • 29. What stages of a co-design experience do we need to choreograph? IMAGE SOURCE: http://dancingperfectlyfree.com/tag/contemporary-dance/page/2/
  • 30.
  • 31. “Good design is at the intersection of business and human goals. It’s not just about users, and it’s not just about business—it’s about balancing both” (Jess McMullin) Thank you! Kate Herd, A. Bardill, M.Karamanoglu k.herd@mdx.ac.uk @kateherdkruger IMAGE SOURCE: http://whitekaos.wordpress.com/2011/05/24/first-steps-of-the-hub-gipuzkoa/