This is a more wordy presentation based on older but useful content around design research methods.It's not so much about how one should collect this information as much as how to make use of it to develop design insights.
User Experience Design (UXD) Presentation Matt Artz
User Experience Design (UXD) is presented by Matt Artz. UXD involves understanding user needs through research and testing interactive prototypes. It is a multidisciplinary field that draws from disciplines like user research, interaction design, and visual design. The goal of UXD is to create products that are useful, easy to use and delightful for users.
An overview of older but still relevant techniques when we think about interaction design. If you're a practitioner now there's nothing new here but if you're trying to understand what interaction design is and how it adds value this is a good place to start.
The presentation illustrates a novel model for collaborative crowdsourcing and other collaborative environments where IPR tracking and protection constitutes a key issue. After a comparison between different approaches for innovation and R&D, the new architecture is introduced, with a focus on problem solving activities. Particular attention is given to the relationships (scientific, social, economical, legal) between firms and participants to the sessions and among participants themselves. The study also investigates the complex IPR framework necessary to involve firms and to promote users’ participation exploiting simultaneously collaboration and meritocracy. The paper also presents an original software application tool for tracing and tracking the IPR generated in collaborative and Open Innovation environments. The software’s use and results are demonstrated through a case study.
The document discusses a research project that aims to explore social encounters, urban space, and mobile technologies through user-centered design. It involved working with design students to develop mobile applications using image recognition technology. The goals were to investigate how technology impacts branded public spaces and social interaction. Three teams created apps but had varying levels of success due to limitations of the technology, designers' engagement with concepts, and organization of user groups. The project revealed open questions about how place mediates social relationships and identity with technology and highlighted challenges of guiding designers in an experimental research process.
Wei Wei is a UX architect, design thinker, and digital artist with over 9 years of experience in user experience design, product design, and digital art. As a UX architect, Wei works across various fields including HCI, augmented reality, machine learning, and 5G networks. As a design thinker, Wei's focus is on developing tools and frameworks to enhance human abilities. As a digital artist, Wei experiments with computational media and physical computing to create interactive experiences.
1. Information architecture involves structuring information environments like websites and intranets through organization, labeling, search, and navigation to support usability and findability. It is an emerging discipline focused on applying design and architecture principles to the digital landscape.
2. A cross-channel strategy is needed to address fragmentation across sites, domains, and identities. This ensures coherence across platforms, devices, media while balancing consistency and optimization.
3. Ubiquitous information architecture (IA) considers intertwined physical and digital experiences across diverse channels using sensors and mobile technologies. It frames IA beyond websites to include ambient, ubiquitous experiences.
This is a more wordy presentation based on older but useful content around design research methods.It's not so much about how one should collect this information as much as how to make use of it to develop design insights.
User Experience Design (UXD) Presentation Matt Artz
User Experience Design (UXD) is presented by Matt Artz. UXD involves understanding user needs through research and testing interactive prototypes. It is a multidisciplinary field that draws from disciplines like user research, interaction design, and visual design. The goal of UXD is to create products that are useful, easy to use and delightful for users.
An overview of older but still relevant techniques when we think about interaction design. If you're a practitioner now there's nothing new here but if you're trying to understand what interaction design is and how it adds value this is a good place to start.
The presentation illustrates a novel model for collaborative crowdsourcing and other collaborative environments where IPR tracking and protection constitutes a key issue. After a comparison between different approaches for innovation and R&D, the new architecture is introduced, with a focus on problem solving activities. Particular attention is given to the relationships (scientific, social, economical, legal) between firms and participants to the sessions and among participants themselves. The study also investigates the complex IPR framework necessary to involve firms and to promote users’ participation exploiting simultaneously collaboration and meritocracy. The paper also presents an original software application tool for tracing and tracking the IPR generated in collaborative and Open Innovation environments. The software’s use and results are demonstrated through a case study.
The document discusses a research project that aims to explore social encounters, urban space, and mobile technologies through user-centered design. It involved working with design students to develop mobile applications using image recognition technology. The goals were to investigate how technology impacts branded public spaces and social interaction. Three teams created apps but had varying levels of success due to limitations of the technology, designers' engagement with concepts, and organization of user groups. The project revealed open questions about how place mediates social relationships and identity with technology and highlighted challenges of guiding designers in an experimental research process.
Wei Wei is a UX architect, design thinker, and digital artist with over 9 years of experience in user experience design, product design, and digital art. As a UX architect, Wei works across various fields including HCI, augmented reality, machine learning, and 5G networks. As a design thinker, Wei's focus is on developing tools and frameworks to enhance human abilities. As a digital artist, Wei experiments with computational media and physical computing to create interactive experiences.
1. Information architecture involves structuring information environments like websites and intranets through organization, labeling, search, and navigation to support usability and findability. It is an emerging discipline focused on applying design and architecture principles to the digital landscape.
2. A cross-channel strategy is needed to address fragmentation across sites, domains, and identities. This ensures coherence across platforms, devices, media while balancing consistency and optimization.
3. Ubiquitous information architecture (IA) considers intertwined physical and digital experiences across diverse channels using sensors and mobile technologies. It frames IA beyond websites to include ambient, ubiquitous experiences.
This presentation will examine the purpose and application of information architecture for the so-called ‘next generation’ of information tools, including blogs and wikis. We will introduce ‘needs based’ information architecture, the methodology used for organising and designing information-rich environments in a way that allows people to use them more easily. We will then look at how the best practice principles behind this approach apply equally well to emerging technologies.
Presented at Open Publish 2007, by Patrick Kennedy of Step Two Designs.
User Experience & Design…Designing for others…UEDPreeti Chopra
The document discusses user-centered design (UCD) and its multistage process of analyzing how users will interact with a product. It outlines the key phases of UCD - analysis, design, implementation, and deployment. It then provides descriptions and definitions of many important concepts in user experience design, human-computer interaction, and usability testing.
Requirements Engineering for the HumanitiesShawn Day
This workshop explores how requirements engineering can be employed by digital and non-digital humanities scholars (and others) to conceptualise and communicate a research project.
requirementsEngineeringAs the field of digital humanities has evolved, one of the biggest challenges has been getting the marrying technical expertise with humanities scholarly practice to successfully deliver sustainable and sound digital projects. At its core this is a communications exercise. However, to communicate effectively demands an ability to effectively translate, define and find clarity in your own mind.
24 Hours of UX, 2023: Preventing the FutureJoshua Randall
On our current trajectory, the future of UX design will look much like the present, only worse. The gold rush mentality towards UX design as a “career” combined with Gresham’s Law (“bad money drives out good”) applied to design combined with automation from software platforms means we are increasing the pace at which bad designs proliferate. In this talk Joshua Randall will cite data from larger research companies like Baymard and Nielsen Norman Group as well as draw on examples from his career to paint a picture of the coming dystopia.
What is UX and Why should I care in Line of Business Applications?Will Tschumy
The document discusses user experience (UX) and its importance for software applications. UX seeks to understand user needs in order to improve productivity, reduce mistakes and training, and foster loyalty. Common UX techniques include user research through interviews and observations to develop personas and scenarios, as well as prototyping and collaborative design sessions. Prototyping solutions iteratively and testing them with users is important for refining the user experience. The document emphasizes understanding users and involving them in the design process.
This document provides an overview of a course on usability and interaction design. The course investigates how to design software that meets users' needs and goals by including usability throughout the development process. It covers principles of usability like learnability and efficiency. Students will learn how to design and conduct usability tests of a product to identify potential usability issues.
This document discusses design thinking and human-centered design approaches for improving processes at Tufts University. It outlines tools like contextual inquiry, interviews, and design charrettes that can be used to understand user needs and identify opportunities. Prototyping and testing ideas iteratively is emphasized. The goals are to make processes easier for both internal "customers" like staff and faculty, as well as support staff. Enterprise architecture is discussed as a way to integrate systems and share data and business rules consistently across the university. Search, user stories, and an agile development process will also be important. The work will be an ongoing, iterative process of selecting processes to redesign, implementing digital solutions, and releasing improvements quarterly.
How User Testing Can Inform Content - 03/19/12 Content Strategy - Minneapolis...Link Positive, Inc.
Ben Wallace of Link Positive presentation to the Content Strategy - Minneapolis Meetup at CoCo Minneapolis on March 20, 2012.
Slide #20 offers the summary take-away points on how user testing can inform content.
Usability and Accessibility Have a Conversation: How Accessibility and UI/UX ...3Play Media
Starting with Jesse James Garrett's model of User Experience, this webinar will examine where accessibility and usability dovetail in areas such as user research, information architecture, persona, wireframes, visual design, and user testing. By understanding more about each other, we may better navigate each other's challenges and solve each other's problems more effectively.
This document discusses the concept of user experience design. It defines user experience as focusing on the user throughout the design process and meeting the user's needs. It outlines the roles on a user experience team, including user researchers, information architects and designers. It also discusses principles of user experience design such as understanding user behavior, planning for iterations, and ensuring designs are usable and enjoyable. It emphasizes the importance of usability testing.
This document discusses design thinking and human-centered design approaches for improving processes at Tufts University. It outlines tools like contextual inquiry, interviews, and design charrettes that can be used to understand user needs and identify opportunities. Prototyping and testing ideas iteratively is emphasized. The goals of developing a scalable integration architecture and improving search to give users more control are presented. An agile development process using user stories, sprints, and releases on a quarterly basis is proposed to build out the solution components over time.
User experience design involves creating and coordinating all digital and physical elements that affect a user's experience with a company to influence perceptions and behaviors. Starting a new project requires understanding the company culture, types of websites, and people involved. Well-written proposals provide stability and protection by outlining the project overview, approach, deliverables, costs, and payment schedule. Defining user groups involves researching attributes and prioritizing which groups to focus on. Prototyping and testing designs with users helps improve the design by synthesizing feedback. After launch, log file data and customer feedback are analyzed to identify issues and plan further testing.
The document summarizes the design process for creating a tracking device for children's belongings. It involved user research through an animated storyboard, ideating multiple concepts and selecting one through evaluation, developing wireframes and a visual design, creating 3D and physical prototypes using various tools, testing technologies, and laser cutting a final prototype. The process utilized lean UX and agile development principles of iterative design, validation with users, and parallel prototyping across interactive, physical, and electronic systems. The design process highlighted the challenges of managing development across different mediums in parallel and the importance of flexibility to change based on user feedback.
User Experience Design - Designing for othersBART RADKA
The document discusses user-centered design (UCD). It describes UCD as a multistage process that allows designers to understand how users will interact with a product from the user's perspective. The key stages of UCD are analysis, design, implementation, and deployment. During analysis, user research such as field studies and usability testing is conducted. In the design stage, prototypes are created and tested. Implementation involves working with development teams. Deployment includes gathering user feedback. The goal of UCD is to create products that meet users' needs and are easy to use.
World Usability Day 2014 - UX Toolbelt for DevelopersSarah Dutkiewicz
The document discusses user experience (UX) tools and methods that are useful for software developers. It covers techniques for analyzing user needs like mind maps and personas, designing interfaces with wireframes and user flows, implementing features tracked in code via behavior-driven development, testing with analytics and heat maps, and iterating based on user research. The goal is to incorporate UX best practices into each phase of development to build intuitive, user-centered products.
The document discusses user experience (UX) design and how it relates to the software development process. It describes UX tools that can be used during each development phase, including mind maps, site maps, personas, user flows, wireframes, heatmaps and analytics. The goal is to involve UX design principles at every step to develop software that meets users' needs and provides a positive experience.
This presentation will examine the purpose and application of information architecture for the so-called ‘next generation’ of information tools, including blogs and wikis. We will introduce ‘needs based’ information architecture, the methodology used for organising and designing information-rich environments in a way that allows people to use them more easily. We will then look at how the best practice principles behind this approach apply equally well to emerging technologies.
Presented at Open Publish 2007, by Patrick Kennedy of Step Two Designs.
User Experience & Design…Designing for others…UEDPreeti Chopra
The document discusses user-centered design (UCD) and its multistage process of analyzing how users will interact with a product. It outlines the key phases of UCD - analysis, design, implementation, and deployment. It then provides descriptions and definitions of many important concepts in user experience design, human-computer interaction, and usability testing.
Requirements Engineering for the HumanitiesShawn Day
This workshop explores how requirements engineering can be employed by digital and non-digital humanities scholars (and others) to conceptualise and communicate a research project.
requirementsEngineeringAs the field of digital humanities has evolved, one of the biggest challenges has been getting the marrying technical expertise with humanities scholarly practice to successfully deliver sustainable and sound digital projects. At its core this is a communications exercise. However, to communicate effectively demands an ability to effectively translate, define and find clarity in your own mind.
24 Hours of UX, 2023: Preventing the FutureJoshua Randall
On our current trajectory, the future of UX design will look much like the present, only worse. The gold rush mentality towards UX design as a “career” combined with Gresham’s Law (“bad money drives out good”) applied to design combined with automation from software platforms means we are increasing the pace at which bad designs proliferate. In this talk Joshua Randall will cite data from larger research companies like Baymard and Nielsen Norman Group as well as draw on examples from his career to paint a picture of the coming dystopia.
What is UX and Why should I care in Line of Business Applications?Will Tschumy
The document discusses user experience (UX) and its importance for software applications. UX seeks to understand user needs in order to improve productivity, reduce mistakes and training, and foster loyalty. Common UX techniques include user research through interviews and observations to develop personas and scenarios, as well as prototyping and collaborative design sessions. Prototyping solutions iteratively and testing them with users is important for refining the user experience. The document emphasizes understanding users and involving them in the design process.
This document provides an overview of a course on usability and interaction design. The course investigates how to design software that meets users' needs and goals by including usability throughout the development process. It covers principles of usability like learnability and efficiency. Students will learn how to design and conduct usability tests of a product to identify potential usability issues.
This document discusses design thinking and human-centered design approaches for improving processes at Tufts University. It outlines tools like contextual inquiry, interviews, and design charrettes that can be used to understand user needs and identify opportunities. Prototyping and testing ideas iteratively is emphasized. The goals are to make processes easier for both internal "customers" like staff and faculty, as well as support staff. Enterprise architecture is discussed as a way to integrate systems and share data and business rules consistently across the university. Search, user stories, and an agile development process will also be important. The work will be an ongoing, iterative process of selecting processes to redesign, implementing digital solutions, and releasing improvements quarterly.
How User Testing Can Inform Content - 03/19/12 Content Strategy - Minneapolis...Link Positive, Inc.
Ben Wallace of Link Positive presentation to the Content Strategy - Minneapolis Meetup at CoCo Minneapolis on March 20, 2012.
Slide #20 offers the summary take-away points on how user testing can inform content.
Usability and Accessibility Have a Conversation: How Accessibility and UI/UX ...3Play Media
Starting with Jesse James Garrett's model of User Experience, this webinar will examine where accessibility and usability dovetail in areas such as user research, information architecture, persona, wireframes, visual design, and user testing. By understanding more about each other, we may better navigate each other's challenges and solve each other's problems more effectively.
This document discusses the concept of user experience design. It defines user experience as focusing on the user throughout the design process and meeting the user's needs. It outlines the roles on a user experience team, including user researchers, information architects and designers. It also discusses principles of user experience design such as understanding user behavior, planning for iterations, and ensuring designs are usable and enjoyable. It emphasizes the importance of usability testing.
This document discusses design thinking and human-centered design approaches for improving processes at Tufts University. It outlines tools like contextual inquiry, interviews, and design charrettes that can be used to understand user needs and identify opportunities. Prototyping and testing ideas iteratively is emphasized. The goals of developing a scalable integration architecture and improving search to give users more control are presented. An agile development process using user stories, sprints, and releases on a quarterly basis is proposed to build out the solution components over time.
User experience design involves creating and coordinating all digital and physical elements that affect a user's experience with a company to influence perceptions and behaviors. Starting a new project requires understanding the company culture, types of websites, and people involved. Well-written proposals provide stability and protection by outlining the project overview, approach, deliverables, costs, and payment schedule. Defining user groups involves researching attributes and prioritizing which groups to focus on. Prototyping and testing designs with users helps improve the design by synthesizing feedback. After launch, log file data and customer feedback are analyzed to identify issues and plan further testing.
The document summarizes the design process for creating a tracking device for children's belongings. It involved user research through an animated storyboard, ideating multiple concepts and selecting one through evaluation, developing wireframes and a visual design, creating 3D and physical prototypes using various tools, testing technologies, and laser cutting a final prototype. The process utilized lean UX and agile development principles of iterative design, validation with users, and parallel prototyping across interactive, physical, and electronic systems. The design process highlighted the challenges of managing development across different mediums in parallel and the importance of flexibility to change based on user feedback.
User Experience Design - Designing for othersBART RADKA
The document discusses user-centered design (UCD). It describes UCD as a multistage process that allows designers to understand how users will interact with a product from the user's perspective. The key stages of UCD are analysis, design, implementation, and deployment. During analysis, user research such as field studies and usability testing is conducted. In the design stage, prototypes are created and tested. Implementation involves working with development teams. Deployment includes gathering user feedback. The goal of UCD is to create products that meet users' needs and are easy to use.
World Usability Day 2014 - UX Toolbelt for DevelopersSarah Dutkiewicz
The document discusses user experience (UX) tools and methods that are useful for software developers. It covers techniques for analyzing user needs like mind maps and personas, designing interfaces with wireframes and user flows, implementing features tracked in code via behavior-driven development, testing with analytics and heat maps, and iterating based on user research. The goal is to incorporate UX best practices into each phase of development to build intuitive, user-centered products.
The document discusses user experience (UX) design and how it relates to the software development process. It describes UX tools that can be used during each development phase, including mind maps, site maps, personas, user flows, wireframes, heatmaps and analytics. The goal is to involve UX design principles at every step to develop software that meets users' needs and provides a positive experience.
Similar to MIT Experience Design Course Overview (20)
Rethinking Kållered │ From Big Box to a Reuse Hub: A Transformation Journey ...SirmaDuztepeliler
"Rethinking Kållered │ From Big Box to a Reuse Hub: A Transformation Journey Toward Sustainability"
The booklet of my master’s thesis at the Department of Architecture and Civil Engineering at Chalmers University of Technology. (Gothenburg, Sweden)
This thesis explores the transformation of the vacated (2023) IKEA store in Kållered, Sweden, into a "Reuse Hub" addressing various user types. The project aims to create a model for circular and sustainable economic practices that promote resource efficiency, waste reduction, and a shift in societal overconsumption patterns.
Reuse, though crucial in the circular economy, is one of the least studied areas. Most materials with reuse potential, especially in the construction sector, are recycled (downcycled), causing a greater loss of resources and energy. My project addresses barriers to reuse, such as difficult access to materials, storage, and logistics issues.
Aims:
• Enhancing Access to Reclaimed Materials: Creating a hub for reclaimed construction materials for both institutional and individual needs.
• Promoting Circular Economy: Showcasing the potential and variety of reusable materials and how they can drive a circular economy.
• Fostering Community Engagement: Developing spaces for social interaction around reuse-focused stores and workshops.
• Raising Awareness: Transforming a former consumerist symbol into a center for circular practices.
Highlights:
• The project emphasizes cross-sector collaboration with producers and wholesalers to repurpose surplus materials before they enter the recycling phase.
• This project can serve as a prototype for reusing many idle commercial buildings in different scales and sizes.
• The findings indicate that transforming large vacant properties can support sustainable practices and present an economically attractive business model with high social returns at the same time.
• It highlights the potential of how sustainable practices in the construction sector can drive societal change.
World trade center in kerala proposal- AR. DEEKSHITH MAROLI 724519251008 REPORTdeekshithmaroli666
World trade center live proposal in kerala.
Future of our nation is looking towards kerala..?
Yes, because the biggest sludge less port is going to open in kerala soon and also about the hidden massing growth of tourism, it , business sector
8. There is an Established, Evolving Approach 1. Problem Definition 3. Secondary User Research 5. Persona Definition 6. Flows + Storyboards 7. Site + Taxonomy Maps 8. Wireframes + Comps 9. Usage Testing 4. Competitive Research 2. Primary User Research