The document discusses approaches for planning in large worlds, including Monte-Carlo planning. It introduces the concept of a multi-armed bandit problem where an agent must choose between multiple actions with unknown rewards. The UniformBandit algorithm is analyzed, which pulls each arm a fixed number of times and selects the arm with the highest average reward. It is shown that by setting the number of pulls per arm appropriately, UniformBandit can be made into an efficient Probably Approximately Correct algorithm for the multi-armed bandit problem.