This document provides an overview of the content covered in different sections of an interactive mathematics exhibit, including counting, patterns in nature, symmetry, shapes and patterns, games and puzzles, time and astronomy, challenges in mathematics, real-life applications, and calculus. Some key topics mentioned are the Fibonacci sequence in plants, symmetry in art and the human body, properties of shapes like circles and the Möbius strip, the use of math in games, how ancient cultures measured time based on astronomical cycles, outstanding challenges in modern math, the role of cryptography, and an introduction to calculus concepts like limits, slopes and tangents.