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This document outlines a Year 7 Digital Technology lesson plan focused on evaluating the impact of information systems on businesses and the economy. Students are asked to analyze case studies on how certain technologies disrupted existing industries by completing a chart identifying winners and losers in each case. They are also asked to make a five year prediction. The case studies cover topics like Uber vs taxis, Napster vs CDs, Amazon vs bookstores, and digital phones vs film cameras. For a local business case study, students will provide five specific suggestions for how that business could use information technologies to address marketing, communication, production, accounting, and human resources needs.
The document discusses open virtual mobility (OpenVM), which facilitates international collaborative learning experiences through online contexts. It defines OpenVM and outlines its benefits for teacher professional development and students. OpenVM can enhance curricula by developing skills like intercultural competence, self-regulated learning, and collaboration. The webinar presents an example of OpenVM between Italian and Spanish students to envision how it could support primary education.
The document discusses emerging technologies and trends in education based on the Horizon Project and K-12 Horizon Report. It summarizes key trends affecting education, including shifting paradigms to incorporate online and blended learning. It also outlines significant challenges facing education, such as a lack of support for personalized learning and integrating formal and informal learning. Tablet computing is highlighted as an emerging technology that can support active learning when adopted within one year. The conclusion asks about implications for European policymakers and practitioners, and the potential for cooperation between Europe and the United States.
The IBM On Campus Program began in 2010 with the objective of guiding and serving academic institutions and enhancing the nature of collaboration with IBM globally.
The overarching goal of the IBM On Campus Program is to quickly penetrate academic communities so that IBM technology is widely used by educators and their students, many of whom could be potential IBM customers upon reentering the workforce
The implementation of an offline and online marketing strategies were executed not only to accurately brand and effectively publicize the program, but also rapidly expand it.
The document summarizes Steve Wright's role leading the Economic & Workforce Development Program (EWD) at California Community Colleges. The EWD focuses on emerging technologies, works at both regional and statewide levels, and emphasizes meeting actual business needs and job creation. Key initiatives include advancing sectors like transportation, biotech, healthcare, and manufacturing. It also discusses the Iima4biz initiative to provide workshops and online resources on interactive internet and mobile applications to help small businesses and governments. Iima4biz is working to expand its Spanish language outreach through events like Tecnificate to better serve the large Spanish-speaking workforce in California.
On-Line presentation for the Far Eastern Federal University & Russian Innovation Center, about how we will learn as educators in the use of Virtual Reality in Education.
The main objectives of the webinar were, to contrast real experiences in the application of Virtual Reality technologies in Education in different countries and scenarios and its possible fields of connection with reality in the Educational sector in Russia. During the webinar I had the opportunity to discuss the main strategic concepts and benefits of using this convergent technology in the classroom, in smart spaces. As well as describing the experiences carried out in different educational programs for organizations in Spain, UAE, India, Europe, etc ...
A special section was dedicated to teacher training, from a broad perspective and integrating Soft Skills into the teacher's curriculum, a key piece for the success of the implementation of a training program in digital skills and VR.
The document discusses the concept of digital literacy and whether it should be considered a fundamental skill. It provides a brief history of related terms used in UK higher education since 1997. It also summarizes a 2009-2010 study that developed a working definition and 7-element framework for digital literacy. The document questions how fundamental changes brought about by digital technologies are for universities, graduates, and students. It argues digital literacy should be addressed critically and situated within academic disciplines rather than as a standalone skill.
Final exam in empowerment technologiesRudulaAmper2
This document contains a 60-item multiple choice final examination on empowerment technologies for students at Pagnitaoan National High School. The exam covers topics like graphic design principles, online platforms, website creation tools, file formats, and how ICT can be used for social change. It provides instructions to complete the exam in the school's computer lab and contact information for students to ask questions.
This document outlines a Year 7 Digital Technology lesson plan focused on evaluating the impact of information systems on businesses and the economy. Students are asked to analyze case studies on how certain technologies disrupted existing industries by completing a chart identifying winners and losers in each case. They are also asked to make a five year prediction. The case studies cover topics like Uber vs taxis, Napster vs CDs, Amazon vs bookstores, and digital phones vs film cameras. For a local business case study, students will provide five specific suggestions for how that business could use information technologies to address marketing, communication, production, accounting, and human resources needs.
The document discusses open virtual mobility (OpenVM), which facilitates international collaborative learning experiences through online contexts. It defines OpenVM and outlines its benefits for teacher professional development and students. OpenVM can enhance curricula by developing skills like intercultural competence, self-regulated learning, and collaboration. The webinar presents an example of OpenVM between Italian and Spanish students to envision how it could support primary education.
The document discusses emerging technologies and trends in education based on the Horizon Project and K-12 Horizon Report. It summarizes key trends affecting education, including shifting paradigms to incorporate online and blended learning. It also outlines significant challenges facing education, such as a lack of support for personalized learning and integrating formal and informal learning. Tablet computing is highlighted as an emerging technology that can support active learning when adopted within one year. The conclusion asks about implications for European policymakers and practitioners, and the potential for cooperation between Europe and the United States.
The IBM On Campus Program began in 2010 with the objective of guiding and serving academic institutions and enhancing the nature of collaboration with IBM globally.
The overarching goal of the IBM On Campus Program is to quickly penetrate academic communities so that IBM technology is widely used by educators and their students, many of whom could be potential IBM customers upon reentering the workforce
The implementation of an offline and online marketing strategies were executed not only to accurately brand and effectively publicize the program, but also rapidly expand it.
The document summarizes Steve Wright's role leading the Economic & Workforce Development Program (EWD) at California Community Colleges. The EWD focuses on emerging technologies, works at both regional and statewide levels, and emphasizes meeting actual business needs and job creation. Key initiatives include advancing sectors like transportation, biotech, healthcare, and manufacturing. It also discusses the Iima4biz initiative to provide workshops and online resources on interactive internet and mobile applications to help small businesses and governments. Iima4biz is working to expand its Spanish language outreach through events like Tecnificate to better serve the large Spanish-speaking workforce in California.
On-Line presentation for the Far Eastern Federal University & Russian Innovation Center, about how we will learn as educators in the use of Virtual Reality in Education.
The main objectives of the webinar were, to contrast real experiences in the application of Virtual Reality technologies in Education in different countries and scenarios and its possible fields of connection with reality in the Educational sector in Russia. During the webinar I had the opportunity to discuss the main strategic concepts and benefits of using this convergent technology in the classroom, in smart spaces. As well as describing the experiences carried out in different educational programs for organizations in Spain, UAE, India, Europe, etc ...
A special section was dedicated to teacher training, from a broad perspective and integrating Soft Skills into the teacher's curriculum, a key piece for the success of the implementation of a training program in digital skills and VR.
The document discusses the concept of digital literacy and whether it should be considered a fundamental skill. It provides a brief history of related terms used in UK higher education since 1997. It also summarizes a 2009-2010 study that developed a working definition and 7-element framework for digital literacy. The document questions how fundamental changes brought about by digital technologies are for universities, graduates, and students. It argues digital literacy should be addressed critically and situated within academic disciplines rather than as a standalone skill.
Final exam in empowerment technologiesRudulaAmper2
This document contains a 60-item multiple choice final examination on empowerment technologies for students at Pagnitaoan National High School. The exam covers topics like graphic design principles, online platforms, website creation tools, file formats, and how ICT can be used for social change. It provides instructions to complete the exam in the school's computer lab and contact information for students to ask questions.
This document discusses the digital skills gaps that exist on university campuses between students, faculty, and workforce needs. There are three main skills gaps - a generational gap between digitally native students and less tech-savvy faculty, a technological gap between the skills educators have and need, and an inequality gap between students' varying digital skill levels. Universities are now expected to teach both hard and soft digital skills to prepare students for careers. The document recommends eight core digital skills and provides steps for closing skills gaps through blended learning programs and digital skills training.
The digital divide 'Technological Literacy in the 21st Century'Bryan Katrina
This document discusses the importance of technological literacy for teachers in the 21st century. It notes that the digital divide refers not just to access to technology but also skills in using technology. TAFE teachers need to be literate in various learning platforms and stay up to date with technological changes through lifelong learning. The document presents statistics showing increasing internet and device usage and argues that teachers must develop skills to incorporate technology into teaching to engage students and ensure good learning outcomes. It concludes that technological literacy is essential for teaching in the modern age.
NITLE Shared Academics: An Open Discussion of the 2014 Horizon ReportNITLE
At a time of rapid, systemic change, decision-makers must be skilled at recognizing patterns that point to the future of higher education. Many resources exist that follow, describe, and analyze trends. One such resource is the NMC Horizon Report. The 2014 Higher Education Edition is a collaborative effort between the New Media Consortium (NMC) and the EDUCAUSE Learning Initiative (ELI). For more than a decade, the NMC Horizon Project has been researching emerging technologies with the potential to affect teaching, learning, research, creative inquiry, and information management. How might you use this research to make the best possible strategic decisions to ensure mission-driven integration of pedagogy and technology? These NMC Horizon Report slides were used during an discussion led by NITLE Senior Fellow Bryan Alexander in which participants reviewed the Horizon Report, identified local patterns that supported or contradicted the projections described, and evaluated their potential impact for individual programs or institutions.
A presentation provided at the 2019 ACODE Learning Technologies Leadership Institute on Monday 19 August.
Disruption is not limited to the music, newspaper, taxi and food delivery industry, or to the provision of movies. New models of educational delivery have also been emerging, thanks largely to the affordance of new generational technologies and a willingness to break with traditional forms of supply, to a more demand driven model. These new business models, coupled with a slowness of the national regulators, has caught some tertiary institutions on the back foot, but some are now awakening from their slumber. With the bolder ones not being afraid to mix their metaphors
Edtech 2.0: Tokenizing and Gamification of the Education SystemVeronica Andrino
In line with the Government's goal of promoting and enhancing Education in The Philippines, there are other factors that also need to be addressed such as managing the enrollment system every semester and year. With limited manpower in each and every University, accommodating a large number of students is a tough challenge, not to mention managing the data and funds, both sent and paid, which are still mostly manually processed. The situation in the Philippines is similar to many other countries.
Unifinity Application is an Edtech at its core where the Application is created to help the other institutions who can’t afford to pay for expensive software cost. Unifinity aims to provide the solution to Government schools which relatively host 87% of the population of the students are enrolled on a Government institution while the rest of the students are enrolled in Middle-Class schools which are Semi-Private and the rest will be in a Private Class where the population of the students belongs to the First Class.
Unifinity aims to support the Institutions and Students who can't afford to pay for their school fees by giving them access to an application that offers accessibility by using their mobile phones and they can still attend the class, study even at home, making sure that the students will never miss a single lesson submitted by the teachers and the students can still study at home without the need of downloading an application.
Unifinity aims to create the first blockchain-based decentralized application (Dapp) built to enhance security, operational efficiency, cost-effectiveness, and transparency in the entire value chain of educational institutions.
Blockchain technology can be used as a powerful tool to improve the current education system by creating a simplified process and automation of all administrative processes including the authentication of data and identity of users as well as Tokenizing the traditional grading system by utilizing the smart contract on issuing remarks using ERC777 Tokens.
DOES16 San Francisco - Charles Betz - Influencing Higher Education to Create ...Gene Kim
The document discusses higher education and preparing students for careers in digital fields like DevOps. It finds that while many schools now cover topics like Agile and Continuous Delivery, there is still a gap between what schools teach and what industry needs. It recommends updating curricula to focus more on practical skills across the full product lifecycle, from development to operations. It also calls for new courses in areas like product management, operations, and organizational culture.
The document discusses the growth of e-learning and knowledge-based economies. It notes that 50% of workers' skills will become outdated within 3-5 years, requiring continuous training. E-learning is growing rapidly and can provide training in a more cost-effective manner than traditional classrooms. While e-learning will not replace traditional education, a blended approach combining online and offline tools is necessary to promote creativity, access to training, and innovation.
Lgm hChallenges, Trends & Important Developments in Higher Educational Techno...Lawrence Miller
This document summarizes the work of the New Media Consortium's Horizon Project, which identifies and examines emerging technologies that could impact education, specifically higher education. The Horizon Project uses an expert-driven process to scan the technology landscape and select top trends and challenges for further examination. It publishes reports on important developments that are one, two, and three or more years away from widespread adoption in higher education. Past reports have accurately predicted uptake of technologies like BYOD, cloud computing, learning analytics, and more. The goal is to better prepare institutions and educators for emerging technologies and their potential impact.
This document discusses the challenges facing higher education institutions in Brunei Darussalam. It notes the increasing competition from institutions in neighboring Singapore and Malaysia. It also examines threats and challenges from the perspectives of society, K College itself, and customers/students. These include low population, attractive offers from other countries, lack of adaptation to new technologies, and transportation/financial issues for students. The document then discusses popular instructional design trends like gamification, blended learning, and MOOCs that could help K College address some of these challenges by improving motivation, interaction, and access to education.
Technology helps promote equality in education by providing students in low-income districts with important skills and learning advantages. It also motivates and engages students by instantly tracking their progress, and can create healthy social competition amongst peers. While affordability remains a challenge, technology enrichment content and allows more immediate student performance assessments beyond just test scores.
Responding to the networked student advance he-conference2018-finalNic Fair
This document summarizes a presentation on responding to networked students through theory and practice. It discusses sector priorities around quality teaching and lifelong learning skills. It notes that most students are networked individuals who learn through their personal learning networks. While students prefer blended approaches, many staff remain unconvinced of online learning's effectiveness. The presentation introduces socio-technical and networked learning theories and models for integrating MOOCs. Research found MOOCs deepened understanding regardless of integration model. Preliminary conclusions were that MOOCs improved most students' experiences by developing skills, though some students remained unconvinced.
This document discusses trends in higher education and skills needed for 2020. It predicts that by 2020:
- Learning will be ubiquitous, personalized, and accessed through networks rather than individual institutions. Knowledge will be shared openly across the globe.
- Institutions will take on more of a guiding role, teaching thinking processes rather than content. Faculty will act as specialized coaches and knowledge will reside in open networks rather than silos.
- Students will need skills like judgment, transmedia navigation, collective intelligence and negotiation to succeed in this environment where knowledge is shared and learning is collaborative across networks and modalities.
The document discusses the rise of e-learning and how it will transform education. It notes that internet technologies are reshaping education and the traditional classroom will need to be transformed. E-learning is still new but growing rapidly, and the education market is expected to see big growth. The future of education will involve blended learning models using both traditional and online methods. Schools will need to build an e-learning culture and leverage technologies like learning management systems, video conferencing and online tools to facilitate this transition.
Top 10 Innovative K-12 Educational Technology Trends to Watch Out in 2022Kavika Roy
https://prepai.in/blog/k-12-edtech-trends/
The global e-learning market valuation is expected to hit the 370 bn USD mark by 2026 and studies reveal that using a proper mix of gaming and reading in the eLearning scenarios produces better results.
While the global EdTech market has been gaining momentum since the previous decade, as we move towards another pandemic-struck year, the trends seem to be in huge favor for scholastic or K-12 education as well.
In some parts of the world, they have access to learning apps and devices right from when they start school, whereas the economic disparity and difference in the level of internet penetration in the other parts of the world is spurring a number of challenges as well.
From increasing safe internet access for the K-12 learners to offering AI-powered or AR/VR-powered learning to compensate for a proper classroom experience are making waves across the globe. Further, cybersecurity, facilitation of digital learning tools, and interactive learning solutions for K-12 learners are also some of the challenging aspects.
Hence, the future scope of K-12 EdTech is immense and with the increasing popularity of the eLearning tech such as AI, VR, AR, Big Data, and open learning, the industry is in for a huge revolution!
Digital literacy involves having the skills to apply a broad range of practices and cultural resources to digital tools. It includes the ability to create, collaborate, communicate, and understand when digital technologies can support these processes. Many students lack digital skills needed for education and future jobs, so improving digital literacy is important. Developing digital literacies should be explicitly specified in learning strategies and embedded in curriculums across all programs.
This document summarizes a presentation on integrating Massive Open Online Courses (MOOCs) into higher education teaching and learning. It discusses sector priorities around quality, competition, and skills development. It also covers learners' expectations of networked and blended learning. Research findings show that the majority of students found MOOCs improved their learning through flexibility, deeper understanding, and interaction. However, some students remained unconvinced of MOOCs' benefits. The presentation concludes that MOOC integration can help address sector priorities while enhancing most learners' experiences.
Ensuring quality management through digital transformation initiativesGrant Penny
Tips and pitfalls to avoid when implementing digital transformation
Learn how to lead digital transformation through effective management and training
Examining the impact of digital change in vocational education
Presented at Edutech Africa 2018.
A presentation at the ACODE 80 Workshop in Wellington, New Zealand. 'Engaging in large-scale LMS change and evolution of learning systems'. 14-15 November 2019
Palestra ministrada em português na Câmara de Comércio Americana (Amcham-UDI) preparando os profissionais de tecnologia para as evoluções tecnológicas no Brasil e no mundo.
Palestrante: Felipe Barreiros
Duração: 1h30min
Palestra realizada no Google Campus no evento Somos Mais que Um para falar de quais são as competências essenciais para o Século 21 e o que as grandes empresas e startups buscam nos profissionais
This document discusses the digital skills gaps that exist on university campuses between students, faculty, and workforce needs. There are three main skills gaps - a generational gap between digitally native students and less tech-savvy faculty, a technological gap between the skills educators have and need, and an inequality gap between students' varying digital skill levels. Universities are now expected to teach both hard and soft digital skills to prepare students for careers. The document recommends eight core digital skills and provides steps for closing skills gaps through blended learning programs and digital skills training.
The digital divide 'Technological Literacy in the 21st Century'Bryan Katrina
This document discusses the importance of technological literacy for teachers in the 21st century. It notes that the digital divide refers not just to access to technology but also skills in using technology. TAFE teachers need to be literate in various learning platforms and stay up to date with technological changes through lifelong learning. The document presents statistics showing increasing internet and device usage and argues that teachers must develop skills to incorporate technology into teaching to engage students and ensure good learning outcomes. It concludes that technological literacy is essential for teaching in the modern age.
NITLE Shared Academics: An Open Discussion of the 2014 Horizon ReportNITLE
At a time of rapid, systemic change, decision-makers must be skilled at recognizing patterns that point to the future of higher education. Many resources exist that follow, describe, and analyze trends. One such resource is the NMC Horizon Report. The 2014 Higher Education Edition is a collaborative effort between the New Media Consortium (NMC) and the EDUCAUSE Learning Initiative (ELI). For more than a decade, the NMC Horizon Project has been researching emerging technologies with the potential to affect teaching, learning, research, creative inquiry, and information management. How might you use this research to make the best possible strategic decisions to ensure mission-driven integration of pedagogy and technology? These NMC Horizon Report slides were used during an discussion led by NITLE Senior Fellow Bryan Alexander in which participants reviewed the Horizon Report, identified local patterns that supported or contradicted the projections described, and evaluated their potential impact for individual programs or institutions.
A presentation provided at the 2019 ACODE Learning Technologies Leadership Institute on Monday 19 August.
Disruption is not limited to the music, newspaper, taxi and food delivery industry, or to the provision of movies. New models of educational delivery have also been emerging, thanks largely to the affordance of new generational technologies and a willingness to break with traditional forms of supply, to a more demand driven model. These new business models, coupled with a slowness of the national regulators, has caught some tertiary institutions on the back foot, but some are now awakening from their slumber. With the bolder ones not being afraid to mix their metaphors
Edtech 2.0: Tokenizing and Gamification of the Education SystemVeronica Andrino
In line with the Government's goal of promoting and enhancing Education in The Philippines, there are other factors that also need to be addressed such as managing the enrollment system every semester and year. With limited manpower in each and every University, accommodating a large number of students is a tough challenge, not to mention managing the data and funds, both sent and paid, which are still mostly manually processed. The situation in the Philippines is similar to many other countries.
Unifinity Application is an Edtech at its core where the Application is created to help the other institutions who can’t afford to pay for expensive software cost. Unifinity aims to provide the solution to Government schools which relatively host 87% of the population of the students are enrolled on a Government institution while the rest of the students are enrolled in Middle-Class schools which are Semi-Private and the rest will be in a Private Class where the population of the students belongs to the First Class.
Unifinity aims to support the Institutions and Students who can't afford to pay for their school fees by giving them access to an application that offers accessibility by using their mobile phones and they can still attend the class, study even at home, making sure that the students will never miss a single lesson submitted by the teachers and the students can still study at home without the need of downloading an application.
Unifinity aims to create the first blockchain-based decentralized application (Dapp) built to enhance security, operational efficiency, cost-effectiveness, and transparency in the entire value chain of educational institutions.
Blockchain technology can be used as a powerful tool to improve the current education system by creating a simplified process and automation of all administrative processes including the authentication of data and identity of users as well as Tokenizing the traditional grading system by utilizing the smart contract on issuing remarks using ERC777 Tokens.
DOES16 San Francisco - Charles Betz - Influencing Higher Education to Create ...Gene Kim
The document discusses higher education and preparing students for careers in digital fields like DevOps. It finds that while many schools now cover topics like Agile and Continuous Delivery, there is still a gap between what schools teach and what industry needs. It recommends updating curricula to focus more on practical skills across the full product lifecycle, from development to operations. It also calls for new courses in areas like product management, operations, and organizational culture.
The document discusses the growth of e-learning and knowledge-based economies. It notes that 50% of workers' skills will become outdated within 3-5 years, requiring continuous training. E-learning is growing rapidly and can provide training in a more cost-effective manner than traditional classrooms. While e-learning will not replace traditional education, a blended approach combining online and offline tools is necessary to promote creativity, access to training, and innovation.
Lgm hChallenges, Trends & Important Developments in Higher Educational Techno...Lawrence Miller
This document summarizes the work of the New Media Consortium's Horizon Project, which identifies and examines emerging technologies that could impact education, specifically higher education. The Horizon Project uses an expert-driven process to scan the technology landscape and select top trends and challenges for further examination. It publishes reports on important developments that are one, two, and three or more years away from widespread adoption in higher education. Past reports have accurately predicted uptake of technologies like BYOD, cloud computing, learning analytics, and more. The goal is to better prepare institutions and educators for emerging technologies and their potential impact.
This document discusses the challenges facing higher education institutions in Brunei Darussalam. It notes the increasing competition from institutions in neighboring Singapore and Malaysia. It also examines threats and challenges from the perspectives of society, K College itself, and customers/students. These include low population, attractive offers from other countries, lack of adaptation to new technologies, and transportation/financial issues for students. The document then discusses popular instructional design trends like gamification, blended learning, and MOOCs that could help K College address some of these challenges by improving motivation, interaction, and access to education.
Technology helps promote equality in education by providing students in low-income districts with important skills and learning advantages. It also motivates and engages students by instantly tracking their progress, and can create healthy social competition amongst peers. While affordability remains a challenge, technology enrichment content and allows more immediate student performance assessments beyond just test scores.
Responding to the networked student advance he-conference2018-finalNic Fair
This document summarizes a presentation on responding to networked students through theory and practice. It discusses sector priorities around quality teaching and lifelong learning skills. It notes that most students are networked individuals who learn through their personal learning networks. While students prefer blended approaches, many staff remain unconvinced of online learning's effectiveness. The presentation introduces socio-technical and networked learning theories and models for integrating MOOCs. Research found MOOCs deepened understanding regardless of integration model. Preliminary conclusions were that MOOCs improved most students' experiences by developing skills, though some students remained unconvinced.
This document discusses trends in higher education and skills needed for 2020. It predicts that by 2020:
- Learning will be ubiquitous, personalized, and accessed through networks rather than individual institutions. Knowledge will be shared openly across the globe.
- Institutions will take on more of a guiding role, teaching thinking processes rather than content. Faculty will act as specialized coaches and knowledge will reside in open networks rather than silos.
- Students will need skills like judgment, transmedia navigation, collective intelligence and negotiation to succeed in this environment where knowledge is shared and learning is collaborative across networks and modalities.
The document discusses the rise of e-learning and how it will transform education. It notes that internet technologies are reshaping education and the traditional classroom will need to be transformed. E-learning is still new but growing rapidly, and the education market is expected to see big growth. The future of education will involve blended learning models using both traditional and online methods. Schools will need to build an e-learning culture and leverage technologies like learning management systems, video conferencing and online tools to facilitate this transition.
Top 10 Innovative K-12 Educational Technology Trends to Watch Out in 2022Kavika Roy
https://prepai.in/blog/k-12-edtech-trends/
The global e-learning market valuation is expected to hit the 370 bn USD mark by 2026 and studies reveal that using a proper mix of gaming and reading in the eLearning scenarios produces better results.
While the global EdTech market has been gaining momentum since the previous decade, as we move towards another pandemic-struck year, the trends seem to be in huge favor for scholastic or K-12 education as well.
In some parts of the world, they have access to learning apps and devices right from when they start school, whereas the economic disparity and difference in the level of internet penetration in the other parts of the world is spurring a number of challenges as well.
From increasing safe internet access for the K-12 learners to offering AI-powered or AR/VR-powered learning to compensate for a proper classroom experience are making waves across the globe. Further, cybersecurity, facilitation of digital learning tools, and interactive learning solutions for K-12 learners are also some of the challenging aspects.
Hence, the future scope of K-12 EdTech is immense and with the increasing popularity of the eLearning tech such as AI, VR, AR, Big Data, and open learning, the industry is in for a huge revolution!
Digital literacy involves having the skills to apply a broad range of practices and cultural resources to digital tools. It includes the ability to create, collaborate, communicate, and understand when digital technologies can support these processes. Many students lack digital skills needed for education and future jobs, so improving digital literacy is important. Developing digital literacies should be explicitly specified in learning strategies and embedded in curriculums across all programs.
This document summarizes a presentation on integrating Massive Open Online Courses (MOOCs) into higher education teaching and learning. It discusses sector priorities around quality, competition, and skills development. It also covers learners' expectations of networked and blended learning. Research findings show that the majority of students found MOOCs improved their learning through flexibility, deeper understanding, and interaction. However, some students remained unconvinced of MOOCs' benefits. The presentation concludes that MOOC integration can help address sector priorities while enhancing most learners' experiences.
Ensuring quality management through digital transformation initiativesGrant Penny
Tips and pitfalls to avoid when implementing digital transformation
Learn how to lead digital transformation through effective management and training
Examining the impact of digital change in vocational education
Presented at Edutech Africa 2018.
A presentation at the ACODE 80 Workshop in Wellington, New Zealand. 'Engaging in large-scale LMS change and evolution of learning systems'. 14-15 November 2019
Palestra ministrada em português na Câmara de Comércio Americana (Amcham-UDI) preparando os profissionais de tecnologia para as evoluções tecnológicas no Brasil e no mundo.
Palestrante: Felipe Barreiros
Duração: 1h30min
Palestra realizada no Google Campus no evento Somos Mais que Um para falar de quais são as competências essenciais para o Século 21 e o que as grandes empresas e startups buscam nos profissionais
Em Julho de 2017 fui para o Rio de Janeiro participar do evento CIO Perspectives e contar para CIOs como construímos um produto novo em 8 semanas no Mastertech e como estamos ensinando grandes organizações a fazer o mesmo
O documento discute a metodologia ágil de gestão de projetos, incluindo seus princípios e papéis como Product Owner e Agile Master. Ele explica a dinâmica de sprints curtos com planejamento, execução e entrega em cada um para construir software de forma iterativa e adaptável. O documento também apresenta um exercício prático simulando o processo ágil com grupos desenvolvendo funcionalidades para uma loja.
Atividade de design thinking com mastertech de 8 semanasFelipe Barreiros
Atividade de Design Thinking que rolou no dia 16/jun/2017 com a turma do Bootcamp de 8 Semanas do Mastertech
Mais informações: https://mastertech.tech/bootcamp
Há uma grande demanda por profissionais de tecnologia que não está sendo atendida. O Mastertech oferece cursos ágeis e práticos em diversas áreas tecnológicas para ajudar a preencher essa lacuna, com ênfase em programação, ciência de dados, negócios digitais e marketing digital. O Mastertech tem obtido reconhecimento por sua abordagem inovadora e altas taxas de empregabilidade entre os alunos.
Felipe Barreiros apresenta um webinar sobre como acelerar a carreira. Ele é co-fundador da Ponte21 e do Mastertech, que oferece bootcamps de programação. O webinar inclui discussões sobre modelos de crescimento exponencial, validação de produtos, olhar para problemas reais e ferramentas gratuitas para começar a desenvolver.
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
2. GAP VS SUPPLY OF PROFESSIONALS
0
350,000
700,000
1,050,000
1,400,000
2011 2012 2013 2014 2015
Fonte: IDC/CISCO
HALF A MILLION JOBS POSITIONS IN LATAM
GAP
OPPORTUNITY
Supply and Demand gap range is
27% to 35% for 2011 to 2015
respectively.
IMPACT
Greater risk in adoption
Greater use of consultants
Higher cost of staff
Slower adoption of technologies
3. 5TH LARGEST HIGH EDU MARKET WORLDWIDE
7.3
million students are enrolled in
Higher Education Institutions
17%
of 18-24 year-olds are enrolled
in Higher Education Institutions
71%
total market share of Private
Classroom Institutions
Source: http://ri.animaeducacao.com.br/anima/web/conteudo_en.asp?idioma=1&conta=44&tipo=49122
4. MASTERTECH: AGILE AND HANDS ON
CLASSROOM
ONLINE
BOOTCAMPS
COURSES
WORKSHOPS
ON-DEMAND
LIVE
A platform to connect
students and teachers
6. Erick Bueno
1st bootcamp class
Web Developer at IBM
John Rocha
2nd bootcamp class
Mobile Dev at Mobint
“The best
experience I had
in my 32 years.”
Giselle Cruz
1ª bootcamp class
Taught over 500
kids on IoT skills
70% OF THE STUDENTS ARE EMPLOYED IN 30 DAYS
“While in college
you spend a lot
of time in theory,
at Mastertech our
classes were all
hands-on”
“In just four days
[of bootcamp], I
learned more
than a full
semester at
college”
7. AWARDS AND RECOGNITIONS
2015: We were chosen to be
part of CUBO co-working,
where less than 8% of
startups are accepted
2016: Only LatAm startup
selected to present the
solution on Dreamforce in
San Francisco
2014: Google Brazil chose
us to be the reference to
teach high schoolers
programming skills.
2014: App Inventor team
chose our methodology
to teach high schoolers
on how to create apps
8. MEDIA COVERAGE
Mastertech became
the reference in
bootcamps in Brazil
because of Jornal da
Globo’s Interview
“More than half of the
students didn’t have
any prior knowledge
about technology”
“App Development is
expanding in Brazil”
9. FOUNDERS
CAMILA ACHUTTI
Winner of Women of Vision
prize and chosen as one of
the 30 under 30 by Forbes
Brazil, Camila actively works
in Brazil to disseminate the
Girls in Tech movement
FELIPE BARREIROS
Former Microsoft Engineer,
taught over 15.000 people
around Brazil on how to create
their own apps, collectively
creating +400 apps that solve
real educational problems