Mapathon 2013 - Google Maps Javascript APINAILBITER
The document discusses various Google Maps APIs and concepts. It provides an overview of the Google Maps JavaScript API, how to obtain an API key, and includes a basic "HelloWorld" example to load a map. It also covers various map types, controls, overlays, layers, and styles. Code snippets are provided for working with events, controls, overlays and custom styles. The document recommends some examples to try out the different features.
This document provides instructions for displaying a map using MapView in an Android application. It includes steps to get an API key from Google Maps, implement MapActivity instead of a regular Activity, add a MapView to the layout, and override the isRouteDisplayed method. It also discusses setting the zoom level and handling configuration changes like orientation changes.
Intent allows Android components to request functionality from other components. There are explicit intents that define the specific component to call and implicit intents that specify an action without a specific component. Data can be passed between components using intents. Components declare intent filters to register the types of intents they can handle. The share intent allows sharing data with other apps like Facebook or Gmail.
This document summarizes an Android app that displays daily Advent devotions. It includes two activities - one that shows a calendar of dates and another that displays the full text of a selected devotion. When a date is tapped, an intent launches the second activity, passing the date as an extra. Layouts use XML to define the user interface, and strings, colors and dimensions are defined in resource files.
This document discusses how to add Google Maps functionality to an Android application. It involves several steps:
1. Creating a MapActivity that extends the base MapActivity class and includes the Google Maps library. This allows embedding a map view in the application.
2. Obtaining a Google Maps API key by registering the debug certificate fingerprint and adding the key to the map view XML. This allows accessing Google Maps data.
3. Adding overlay items to the map by creating an ItemizedOverlay class, populating it with OverlayItem objects that have GeoPoint locations, and adding the overlay to the map view. This places markers on the map.
The document discusses Android MapViews and using the Google Maps external library in Android applications. It provides tutorials for creating a basic map activity with MapView, adding overlays to the map, and using the Geocoder class to geocode addresses and reverse geocode latitude/longitude coordinates. The tutorials demonstrate how to display a map, center it on coordinates, add overlay items, and retrieve address data from latitude/longitude values or perform reverse geocoding from an address.
This document provides information on augmented reality (AR), including its definition, history, technologies used, and workflow. It defines AR as a live direct or indirect view of the physical real-world environment whose elements are augmented by computer-generated imagery. The history section outlines some key developments in AR from 1966 to present day. It also discusses the technologies used for tracking such as cameras, sensors and computer vision techniques. Finally, it describes the general workflow for an AR application including retrieving GPS position, orientation, acceleration and camera image.
Mapathon 2013 - Google Maps Javascript APINAILBITER
The document discusses various Google Maps APIs and concepts. It provides an overview of the Google Maps JavaScript API, how to obtain an API key, and includes a basic "HelloWorld" example to load a map. It also covers various map types, controls, overlays, layers, and styles. Code snippets are provided for working with events, controls, overlays and custom styles. The document recommends some examples to try out the different features.
This document provides instructions for displaying a map using MapView in an Android application. It includes steps to get an API key from Google Maps, implement MapActivity instead of a regular Activity, add a MapView to the layout, and override the isRouteDisplayed method. It also discusses setting the zoom level and handling configuration changes like orientation changes.
Intent allows Android components to request functionality from other components. There are explicit intents that define the specific component to call and implicit intents that specify an action without a specific component. Data can be passed between components using intents. Components declare intent filters to register the types of intents they can handle. The share intent allows sharing data with other apps like Facebook or Gmail.
This document summarizes an Android app that displays daily Advent devotions. It includes two activities - one that shows a calendar of dates and another that displays the full text of a selected devotion. When a date is tapped, an intent launches the second activity, passing the date as an extra. Layouts use XML to define the user interface, and strings, colors and dimensions are defined in resource files.
This document discusses how to add Google Maps functionality to an Android application. It involves several steps:
1. Creating a MapActivity that extends the base MapActivity class and includes the Google Maps library. This allows embedding a map view in the application.
2. Obtaining a Google Maps API key by registering the debug certificate fingerprint and adding the key to the map view XML. This allows accessing Google Maps data.
3. Adding overlay items to the map by creating an ItemizedOverlay class, populating it with OverlayItem objects that have GeoPoint locations, and adding the overlay to the map view. This places markers on the map.
The document discusses Android MapViews and using the Google Maps external library in Android applications. It provides tutorials for creating a basic map activity with MapView, adding overlays to the map, and using the Geocoder class to geocode addresses and reverse geocode latitude/longitude coordinates. The tutorials demonstrate how to display a map, center it on coordinates, add overlay items, and retrieve address data from latitude/longitude values or perform reverse geocoding from an address.
This document provides information on augmented reality (AR), including its definition, history, technologies used, and workflow. It defines AR as a live direct or indirect view of the physical real-world environment whose elements are augmented by computer-generated imagery. The history section outlines some key developments in AR from 1966 to present day. It also discusses the technologies used for tracking such as cameras, sensors and computer vision techniques. Finally, it describes the general workflow for an AR application including retrieving GPS position, orientation, acceleration and camera image.
Augmented Reality on iPhone ApplicationsOmar Cafini
Augmented reality overlays virtual imagery on the real world by using devices' cameras and sensors. It has been developing since the 1960s and uses technologies like GPS, compasses, and accelerometers to track devices' positions and orientations. Developers retrieve location data from GPS, orientation from compasses, and acceleration from accelerometers. They use the camera to view the real world. Existing libraries help create augmented reality applications, and popular examples on app stores include Layar, Wikitude, and Around Me.
This document provides an overview of Google Maps features and tutorials for using the Google Maps API. It discusses using My Maps to build custom maps and add collaborators. It also covers directions, Street View, markers, polylines, services like geocoding, and static maps. Tutorials demonstrate basic maps initialization, adding markers and listening to drag events. Both the JavaScript API v2 and new v3 are mentioned, with v3 being optimized for mobile devices.
Ionic framework is one of the popular hybrid framework, which is AngularJS and Apache Cordova base. @ionic-native/google-maps plugin is for the plugin of the ionic framework, it enables to embed native GoogleMaps view in applications easily. This slide introduces the overview of @ionic-native/google-maps plugin.
203 Is It Real or Is It Virtual? Augmented Reality on the iPhonejonmarimba
This document summarizes iPhone augmented reality capabilities and existing apps. It discusses the history of VR/AR including work by Sutherland and Nintendo. Existing AR apps mentioned include Theolodite, DishPointer, and Layar. The AR Drone is described as an iPhone-controlled remote flyer. Baby steps to building AR apps are outlined from a basic "Hello World" to adding positioning, orientation sensors and tagging landmarks. Challenges with accuracy and battery life are noted. The potential for transitioning to a full 3D virtual world is discussed.
This document provides an overview of geolocation and mapping using Google Maps services. It defines geolocation as identifying the real-world location of an object like a mobile phone or computer. Mapping refers to map-making and cartography. The document reviews the navigator.geolocation API for accessing location data, the Google Maps Javascript API for embedding maps, and common overlays like markers and polylines that can be added to maps. It also summarizes services for obtaining directions and distance matrix information between locations.
This document discusses building an Android mobile application using the Google Maps API. The objectives are to get location updates, pinpoint the location, and get address details including latitude and longitude. It describes obtaining a Google Maps API key, installing Google Maps in the application, key functions used, navigating the app, required permissions, and running the app in an emulator with Google APIs. It also touches on obtaining the debug certificate fingerprint, differences between debug and release certificates, and the Android application sandbox security model.
This slideset was developed for the Young Rewired State Festival of Code. It shows how Processing 2.0 can be used to develop Apps to work with JSON Open Data.
The document discusses options for using maps on mobile devices. It recommends embedding the JavaScript Maps API V3 in native Android and iOS apps to get a native experience with the latest mapping features. This allows loading a JavaScript map within a WebView on mobile. The document outlines the pros and cons of different mapping approaches and highlights features of the JavaScript API V3.
Sirius Web Advanced : Customize and Extend the PlatformObeo
Beyond the no code approach, Sirius Web is an open and extensible platform that you can customize in order to support your needs. Discover how to develop specific features in Sirius Web and integrate your modeler with other web applications.
Stéphane Bégaudeau, Obeo
Stéphane Bégaudeau graduated from the Nantes University of Sciences and Technology and is currently working as an Eclipse Modeling consultant at Obeo in France.
This document discusses Google Maps V2 for Android. It provides an overview of Maps prior to V2, the requirements and setup for Maps V2, how to add markers, handle taps and drags, and integrate Maps V2 with other components like ViewPager. It also mentions some issues to be aware of like potential memory leaks and issues with configuration changes. The document recommends testing Maps V2 projects on hardware due to lack of emulator support.
To integrate the Google Maps SDK into an iOS app, you need to get an API key from Google, install the GoogleMaps pod using CocoaPods, import GoogleMaps in AppDelegate and add the API key, add a map view to a view controller, and add location permissions to the app's info.plist file. You can then run the project and see Google Maps integrated.
A talk from the Develop Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017.
Philipp Nagele (Wikitude): What's Next with Wikitude
An in-depth look into the recent developments at Wikitude and what the next version of the Wikitude SDK will offer augmented reality developers.
http://AugmentedWorldExpo.com
Angular google maps tutorial quick guideKaty Slemon
Learn how to integrate Angular Google Maps in your app to provide your end users more contextual information about street addresses. AGM integration tutorial.
Get step-by-step guidance (based on Google's Codelab tutorial) on how to start building mobile AR experiences in ARCore with Unity.
Prerequisites:
- Set up the ARCore development environment before this workshop by installing Unity 2017.3.0f2 or higher, JDK 8 and the ARCore for Unity SDK.
- Familiarity with Unity and C# programming is desirable.
- To ensure you have set up the environment correctly, we recommend that you build the HelloAR Unity sample project following the steps at https://developers.google.cn/ar/develop/unity/quickstart.
- An ARCore-enabled device.
Create Location Sharing apps using the Ionic framework Shelly Megan
The document discusses how to develop a location-sharing app using the Ionic framework. It outlines the steps to integrate Google Maps and track user locations. Key steps include: 1) Installing dependencies and creating an Ionic project, 2) Designing templates and UI, 3) Adding Google Maps with default coordinates, 4) Tracking marker positions as users drag them, and 5) Saving location details and descriptions to Firebase database. The process allows developers to efficiently create cross-platform location-sharing apps.
Philipp Nagele (CTO, Wikitude) An Insider Deep-Dive into the Wikitude SDK AugmentedWorldExpo
Philipp Nagele (CTO, Wikitude GmbH) gives an Insider Deep-Dive into the Wikitude SDK
An introduction into the many options of the Wikitude SDK with a deeper look into advanced features like Plugins API and how to combine third party libraries with the Wikitude SDK. We will look into the general architecture of the SDK and deep-dive into a few outstanding (and maybe not so well-known) features of the SDK.
Learn how to use the location-related capabilities of Nokia Lumia hardware, Windows Phone Location APIs, and the HERE location platform, including HERE Maps, HERE Drive, and HERE Transit. Starting with the basics — retrieving location information from the phone and registering for background location notifications — this presentation then looks at map-related services APIs available for your Windows Phone apps for Nokia Lumia smartphones, including APIs for map rendering, geocoding, and routing controls.
For detailed documentation on the maps features in Lumia smartphones see http://www.developer.nokia.com/Resources/Library/Lumia/#!guide-to-the-wp8-maps-api.html and don't forget to check out the examples at http://projects.developer.nokia.com/WP8MapsExamples
For more details about developing for Nokia Lumia smartphones visit http://www.developer.nokia.com/windowsphone
Check out details of the other Lumia App Labs, including the future schedule, here: http://www.developer.nokia.com/Develop/Windows_Phone/Learn/
This Presentation will give u information about Android :
1. UI design Components and layouts- Frame Layout,
2. Linear Layout,
3. Relative Layout Write the XML
4. Load the XML Resource Attributes- ID,
5. Layout Parameters,
6. Position,
7. Size,
8. Padding and Margins
The document discusses how to implement Google Cast into Android apps. It covers connecting an Android app to a Cast receiver app, launching the Cast app, and interacting with the Cast app. It provides code examples for initializing the Cast SDK, adding callbacks to handle Cast device selection and deselection, and starting discovery of Cast devices.
This document discusses different ways to store data in Android applications, including shared preferences, files, SQLite databases, and content providers. It provides examples of how to use shared preferences to store private data for a single activity or across all app components. It also discusses how to use files, SQLite databases to store data, including creating databases, inserting, updating and querying data. Finally, it covers how to create and use custom content providers to expose app data through a content URI.
This document discusses background processes in Android, including threads, services, and notifications. It explains that threads are used to perform long-running tasks without blocking the main UI thread. Services are intended for long-running background tasks rather than threads, and can be started and stopped from an activity. Notifications allow services to display status information in the status bar and notify the user of events even when the app is not visible.
Augmented Reality on iPhone ApplicationsOmar Cafini
Augmented reality overlays virtual imagery on the real world by using devices' cameras and sensors. It has been developing since the 1960s and uses technologies like GPS, compasses, and accelerometers to track devices' positions and orientations. Developers retrieve location data from GPS, orientation from compasses, and acceleration from accelerometers. They use the camera to view the real world. Existing libraries help create augmented reality applications, and popular examples on app stores include Layar, Wikitude, and Around Me.
This document provides an overview of Google Maps features and tutorials for using the Google Maps API. It discusses using My Maps to build custom maps and add collaborators. It also covers directions, Street View, markers, polylines, services like geocoding, and static maps. Tutorials demonstrate basic maps initialization, adding markers and listening to drag events. Both the JavaScript API v2 and new v3 are mentioned, with v3 being optimized for mobile devices.
Ionic framework is one of the popular hybrid framework, which is AngularJS and Apache Cordova base. @ionic-native/google-maps plugin is for the plugin of the ionic framework, it enables to embed native GoogleMaps view in applications easily. This slide introduces the overview of @ionic-native/google-maps plugin.
203 Is It Real or Is It Virtual? Augmented Reality on the iPhonejonmarimba
This document summarizes iPhone augmented reality capabilities and existing apps. It discusses the history of VR/AR including work by Sutherland and Nintendo. Existing AR apps mentioned include Theolodite, DishPointer, and Layar. The AR Drone is described as an iPhone-controlled remote flyer. Baby steps to building AR apps are outlined from a basic "Hello World" to adding positioning, orientation sensors and tagging landmarks. Challenges with accuracy and battery life are noted. The potential for transitioning to a full 3D virtual world is discussed.
This document provides an overview of geolocation and mapping using Google Maps services. It defines geolocation as identifying the real-world location of an object like a mobile phone or computer. Mapping refers to map-making and cartography. The document reviews the navigator.geolocation API for accessing location data, the Google Maps Javascript API for embedding maps, and common overlays like markers and polylines that can be added to maps. It also summarizes services for obtaining directions and distance matrix information between locations.
This document discusses building an Android mobile application using the Google Maps API. The objectives are to get location updates, pinpoint the location, and get address details including latitude and longitude. It describes obtaining a Google Maps API key, installing Google Maps in the application, key functions used, navigating the app, required permissions, and running the app in an emulator with Google APIs. It also touches on obtaining the debug certificate fingerprint, differences between debug and release certificates, and the Android application sandbox security model.
This slideset was developed for the Young Rewired State Festival of Code. It shows how Processing 2.0 can be used to develop Apps to work with JSON Open Data.
The document discusses options for using maps on mobile devices. It recommends embedding the JavaScript Maps API V3 in native Android and iOS apps to get a native experience with the latest mapping features. This allows loading a JavaScript map within a WebView on mobile. The document outlines the pros and cons of different mapping approaches and highlights features of the JavaScript API V3.
Sirius Web Advanced : Customize and Extend the PlatformObeo
Beyond the no code approach, Sirius Web is an open and extensible platform that you can customize in order to support your needs. Discover how to develop specific features in Sirius Web and integrate your modeler with other web applications.
Stéphane Bégaudeau, Obeo
Stéphane Bégaudeau graduated from the Nantes University of Sciences and Technology and is currently working as an Eclipse Modeling consultant at Obeo in France.
This document discusses Google Maps V2 for Android. It provides an overview of Maps prior to V2, the requirements and setup for Maps V2, how to add markers, handle taps and drags, and integrate Maps V2 with other components like ViewPager. It also mentions some issues to be aware of like potential memory leaks and issues with configuration changes. The document recommends testing Maps V2 projects on hardware due to lack of emulator support.
To integrate the Google Maps SDK into an iOS app, you need to get an API key from Google, install the GoogleMaps pod using CocoaPods, import GoogleMaps in AppDelegate and add the API key, add a map view to a view controller, and add location permissions to the app's info.plist file. You can then run the project and see Google Maps integrated.
A talk from the Develop Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017.
Philipp Nagele (Wikitude): What's Next with Wikitude
An in-depth look into the recent developments at Wikitude and what the next version of the Wikitude SDK will offer augmented reality developers.
http://AugmentedWorldExpo.com
Angular google maps tutorial quick guideKaty Slemon
Learn how to integrate Angular Google Maps in your app to provide your end users more contextual information about street addresses. AGM integration tutorial.
Get step-by-step guidance (based on Google's Codelab tutorial) on how to start building mobile AR experiences in ARCore with Unity.
Prerequisites:
- Set up the ARCore development environment before this workshop by installing Unity 2017.3.0f2 or higher, JDK 8 and the ARCore for Unity SDK.
- Familiarity with Unity and C# programming is desirable.
- To ensure you have set up the environment correctly, we recommend that you build the HelloAR Unity sample project following the steps at https://developers.google.cn/ar/develop/unity/quickstart.
- An ARCore-enabled device.
Create Location Sharing apps using the Ionic framework Shelly Megan
The document discusses how to develop a location-sharing app using the Ionic framework. It outlines the steps to integrate Google Maps and track user locations. Key steps include: 1) Installing dependencies and creating an Ionic project, 2) Designing templates and UI, 3) Adding Google Maps with default coordinates, 4) Tracking marker positions as users drag them, and 5) Saving location details and descriptions to Firebase database. The process allows developers to efficiently create cross-platform location-sharing apps.
Philipp Nagele (CTO, Wikitude) An Insider Deep-Dive into the Wikitude SDK AugmentedWorldExpo
Philipp Nagele (CTO, Wikitude GmbH) gives an Insider Deep-Dive into the Wikitude SDK
An introduction into the many options of the Wikitude SDK with a deeper look into advanced features like Plugins API and how to combine third party libraries with the Wikitude SDK. We will look into the general architecture of the SDK and deep-dive into a few outstanding (and maybe not so well-known) features of the SDK.
Learn how to use the location-related capabilities of Nokia Lumia hardware, Windows Phone Location APIs, and the HERE location platform, including HERE Maps, HERE Drive, and HERE Transit. Starting with the basics — retrieving location information from the phone and registering for background location notifications — this presentation then looks at map-related services APIs available for your Windows Phone apps for Nokia Lumia smartphones, including APIs for map rendering, geocoding, and routing controls.
For detailed documentation on the maps features in Lumia smartphones see http://www.developer.nokia.com/Resources/Library/Lumia/#!guide-to-the-wp8-maps-api.html and don't forget to check out the examples at http://projects.developer.nokia.com/WP8MapsExamples
For more details about developing for Nokia Lumia smartphones visit http://www.developer.nokia.com/windowsphone
Check out details of the other Lumia App Labs, including the future schedule, here: http://www.developer.nokia.com/Develop/Windows_Phone/Learn/
This Presentation will give u information about Android :
1. UI design Components and layouts- Frame Layout,
2. Linear Layout,
3. Relative Layout Write the XML
4. Load the XML Resource Attributes- ID,
5. Layout Parameters,
6. Position,
7. Size,
8. Padding and Margins
The document discusses how to implement Google Cast into Android apps. It covers connecting an Android app to a Cast receiver app, launching the Cast app, and interacting with the Cast app. It provides code examples for initializing the Cast SDK, adding callbacks to handle Cast device selection and deselection, and starting discovery of Cast devices.
This document discusses different ways to store data in Android applications, including shared preferences, files, SQLite databases, and content providers. It provides examples of how to use shared preferences to store private data for a single activity or across all app components. It also discusses how to use files, SQLite databases to store data, including creating databases, inserting, updating and querying data. Finally, it covers how to create and use custom content providers to expose app data through a content URI.
This document discusses background processes in Android, including threads, services, and notifications. It explains that threads are used to perform long-running tasks without blocking the main UI thread. Services are intended for long-running background tasks rather than threads, and can be started and stopped from an activity. Notifications allow services to display status information in the status bar and notify the user of events even when the app is not visible.
This is Application development life cycle of Anjdroid. How to create Activity and How it'll run. Its clear the basics from Activity creation to destroy an activity. For more description please go through the www.trainingguide.in
To deploy an app on the Android Market, developers must pay a $25 fee and agree to Google's distribution agreement. They then upload the app description, screenshots, pricing, and other details. Alternative markets include SlideMe and Leaf Open Market. Developers can also monetize apps through mobile ad platforms, selling their own ads, or charging for paid apps. Common ad metrics include gross revenue, impressions, clicks, click-through rate, and cost per mille.
This document provides an overview of getting started with Android development. It discusses how to make money from Android apps through paid apps, ads, or services to other developers. It also covers publishing apps to the Android Market, a quick tour of common and less common Android features, the Android design philosophy focusing on responsiveness, and leveraging the web to keep apps fast.
The document discusses intents and broadcast receivers in Android. Intents allow communication between loosely connected components and explicit or implicit intents can start activities. Broadcast receivers allow receiving messages from anonymous broadcasts sent with sendBroadcast(). Components register interest in intents through intent filters specified in the manifest or registered dynamically via code.
Test-Driven Development and Android discusses TDD for Android applications. It describes integrating JUnit with Android and recommended test case classes for different testing needs such as activities, services, and content providers. It also covers running tests from the command line, setting up test fixtures with setUp() and tearDown(), grouping tests by size with annotations, and using Monkey to perform random stress testing. Functional testing of activities is possible using ActivityInstrumentationTestCase2.
Ivanti’s Patch Tuesday breakdown goes beyond patching your applications and brings you the intelligence and guidance needed to prioritize where to focus your attention first. Catch early analysis on our Ivanti blog, then join industry expert Chris Goettl for the Patch Tuesday Webinar Event. There we’ll do a deep dive into each of the bulletins and give guidance on the risks associated with the newly-identified vulnerabilities.
Your One-Stop Shop for Python Success: Top 10 US Python Development Providersakankshawande
Simplify your search for a reliable Python development partner! This list presents the top 10 trusted US providers offering comprehensive Python development services, ensuring your project's success from conception to completion.
FREE A4 Cyber Security Awareness Posters-Social Engineering part 3Data Hops
Free A4 downloadable and printable Cyber Security, Social Engineering Safety and security Training Posters . Promote security awareness in the home or workplace. Lock them Out From training providers datahops.com
GraphRAG for Life Science to increase LLM accuracyTomaz Bratanic
GraphRAG for life science domain, where you retriever information from biomedical knowledge graphs using LLMs to increase the accuracy and performance of generated answers
Fueling AI with Great Data with Airbyte WebinarZilliz
This talk will focus on how to collect data from a variety of sources, leveraging this data for RAG and other GenAI use cases, and finally charting your course to productionalization.
Have you ever been confused by the myriad of choices offered by AWS for hosting a website or an API?
Lambda, Elastic Beanstalk, Lightsail, Amplify, S3 (and more!) can each host websites + APIs. But which one should we choose?
Which one is cheapest? Which one is fastest? Which one will scale to meet our needs?
Join me in this session as we dive into each AWS hosting service to determine which one is best for your scenario and explain why!
Main news related to the CCS TSI 2023 (2023/1695)Jakub Marek
An English 🇬🇧 translation of a presentation to the speech I gave about the main changes brought by CCS TSI 2023 at the biggest Czech conference on Communications and signalling systems on Railways, which was held in Clarion Hotel Olomouc from 7th to 9th November 2023 (konferenceszt.cz). Attended by around 500 participants and 200 on-line followers.
The original Czech 🇨🇿 version of the presentation can be found here: https://www.slideshare.net/slideshow/hlavni-novinky-souvisejici-s-ccs-tsi-2023-2023-1695/269688092 .
The videorecording (in Czech) from the presentation is available here: https://youtu.be/WzjJWm4IyPk?si=SImb06tuXGb30BEH .
Trusted Execution Environment for Decentralized Process MiningLucaBarbaro3
Presentation of the paper "Trusted Execution Environment for Decentralized Process Mining" given during the CAiSE 2024 Conference in Cyprus on June 7, 2024.
How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdfChart Kalyan
A Mix Chart displays historical data of numbers in a graphical or tabular form. The Kalyan Rajdhani Mix Chart specifically shows the results of a sequence of numbers over different periods.
A Comprehensive Guide to DeFi Development Services in 2024Intelisync
DeFi represents a paradigm shift in the financial industry. Instead of relying on traditional, centralized institutions like banks, DeFi leverages blockchain technology to create a decentralized network of financial services. This means that financial transactions can occur directly between parties, without intermediaries, using smart contracts on platforms like Ethereum.
In 2024, we are witnessing an explosion of new DeFi projects and protocols, each pushing the boundaries of what’s possible in finance.
In summary, DeFi in 2024 is not just a trend; it’s a revolution that democratizes finance, enhances security and transparency, and fosters continuous innovation. As we proceed through this presentation, we'll explore the various components and services of DeFi in detail, shedding light on how they are transforming the financial landscape.
At Intelisync, we specialize in providing comprehensive DeFi development services tailored to meet the unique needs of our clients. From smart contract development to dApp creation and security audits, we ensure that your DeFi project is built with innovation, security, and scalability in mind. Trust Intelisync to guide you through the intricate landscape of decentralized finance and unlock the full potential of blockchain technology.
Ready to take your DeFi project to the next level? Partner with Intelisync for expert DeFi development services today!
zkStudyClub - LatticeFold: A Lattice-based Folding Scheme and its Application...Alex Pruden
Folding is a recent technique for building efficient recursive SNARKs. Several elegant folding protocols have been proposed, such as Nova, Supernova, Hypernova, Protostar, and others. However, all of them rely on an additively homomorphic commitment scheme based on discrete log, and are therefore not post-quantum secure. In this work we present LatticeFold, the first lattice-based folding protocol based on the Module SIS problem. This folding protocol naturally leads to an efficient recursive lattice-based SNARK and an efficient PCD scheme. LatticeFold supports folding low-degree relations, such as R1CS, as well as high-degree relations, such as CCS. The key challenge is to construct a secure folding protocol that works with the Ajtai commitment scheme. The difficulty, is ensuring that extracted witnesses are low norm through many rounds of folding. We present a novel technique using the sumcheck protocol to ensure that extracted witnesses are always low norm no matter how many rounds of folding are used. Our evaluation of the final proof system suggests that it is as performant as Hypernova, while providing post-quantum security.
Paper Link: https://eprint.iacr.org/2024/257
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
2. l
l
l
Maps
Google Maps API is widely used on the web
The Android SDK provides support for easily
integrating the Google Maps API
3. l
l
l
Using Google Maps in our apps
Configure
l Maps require the Google API as the project build
target
l Maps require a Map API Key in order to be
deployed
l http://code.google.com/android/add-ons/googleapis/maps-overview.html
Code
l Create a MapView in a MapActivity
l Create Map Overlays
4. l
Add Google API in Eclipse
• http://developer.android.com/sdk/adding-components.html
5. l
l
Add Google API in Eclipse
Use API 4 for SDK 1.6
– http://developer.android.com/guide/appendix/api-levels.html
6. l
l
Add Google API in Eclipse
Set the Google API as the Project Build Target
l Right-click on the project, select Properties
7. l
l
•
l
l
Keys
As we learned in lab 1 section 6,
– https://sites.google.com/site/androidappcourse/labs/lab-1
our apps must be signed in order to deploy them
on a device
Eclipse automatically creates a signed debug
keystore that is used when launching our app from
Eclipse
In order to deploy our app to the public, we must
create a signed keystore
– See http://developer.android.com/guide/publishing/appsigning.html#ExportWizard
12. l
Add the Map API Key to your
Application
• <com.google.android.maps.MapView
•
android:id="@+id/myMap"
•
android:layout_width="fill_parent"
•
android:layout_height="fill_parent"
•
android:clickable="true"
•
android:apiKey="@string/mapApiKey"/>
13. l
l
l
What’s in the legal agreement?
Read the Terms of Service (sections 1-11)
l http://code.google.com/android/maps-api-signup.html
Examples
l Maps may include ads in future
l Google may limit number of transactions
l Cannot use for turn-by-turn directions or autonomous driving
15. l
l
Finally, we can start coding
MapView
l Contains a map
l via Google Maps API
l Map tile retrieval and caching is all done for
you
l Includes pan
l Includes zoom
l use setBuiltInZoomControls(true);
16. l
l
MapActivity
MapView can only be constructed or inflated in a
MapActivity
• public class MyActivity extends MapActivity {
•…
• @Override
• public void onCreate(Bundle savedInstanceState) {
•
super.onCreate(savedInstanceState);
•
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MapView myMap = (MapView)findViewById(R.id.myMap);
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myMap.setBuiltInZoomControls();
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myMap.setSatellite(true);
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MapController
You can pan and zoom the map programmatically
MapView myMap = (MapView)findViewById(R.id.myMap);
MapController mapController = myMap.getController();
mapController.setZoom(1); //widest zoom/far away
…
mapController.setZoom(21); //narrowest zoom/close in
mapController.zoomIn(); //one level
mapController.zoomOut(); //one level
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GeoPoint
You can move to a particular point
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MapView myMap = (MapView)findViewById(R.id.myMap);
MapController mapController = myMap.getController();
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Double lat = 37.123456 * 1E6;
Double long = -122.123456 * 1E6;
GeoPoint point = new GeoPoint(lat.intValue(), long.intValue());
mapController.setCenter(point); //jump to point
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mapController.animateTo(point); //smooth transition to point
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Forward Geocoding
Find longitude/latitude (and more) from address
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Geocoder gc = new Geocoder(this, Locale.US);
List<Address> addresses = null;
try {
addresses = gc.getFromLocationName(
“123 Main St., Newton, Kansas”, 10);
} catch (IOException e) {}
double lat = addresses.get(0).getLatitude();
String zip = addresses.get(0).getPostalCode();
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Geolocation
Options
l GPS, cell network
l Wifi-based
l Skyhook Wireless
l http://www.skyhookwireless.com/developers/Android_Integration_M
anual.php
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Setting up location services
public MyActivity() {
criteria = new Criteria();
criteria.setAccuracy(Criteria.ACCURACY_FINE);
criteria.setAltitudeRequired(false);
criteria.setBearingRequired(false);
criteria.setCostAllowed(true);
criteria.setPowerRequirement(Criteria.POWER_LOW);
};
private final LocationListener locationListener = new LocationListener() {
public void onLocationChanged(Location location) {
updateWithNewLocation(location);
}
public void onProviderDisabled(String provider) {
updateWithNewLocation(null);
}
public void onProviderEnabled(String provider) {}
public void onStatusChanged(String provider, int status, Bundle extras) {}
};
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@Override
protected void onStart() {
super.onStart();
locationManager = (LocationManager)getSystemService(
Context.LOCATION_SERVICE);
provider = locationManager.getBestProvider(criteria, true);
// or could be LocationManager.GPS_PROVIDER
try {
updateWithNewLocation(locationManager.getLastKnownLocation(
provider));
} catch (Exception e) {}
locationManager.requestLocationUpdates(provider, 2000, 10,
locationListener);
}
private void updateWithNewLocation(Location location) {
double latitude = 0.0;
double longitude = 0.0;
if (location != null) {
latitude = location.getLatitude();
longitude = location.getLongitude();
//do something with latitude and longitude (e.g. print or move map there)
}
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Turn GPS on and off to save battery
@Override
protected void onPause() {
super.onPause();
//stop receiving GPS locationManager.removeUpdates(locationListener);
}
@Override
protected void onResume() {
super.onResume();
//restart receiving GPS locationManager.requestLocationUpdates(provider,
2000, 10,
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locationListener);
• }