‘Mainstream’ UX
& Games UX Losses and gains

January 2017
Hello!
@AlistairGreo
My work history
5 years in ‘mainstream’ UX

5 years in games UX (GUR)
Myworkhistory
5 years in ‘mainstream’ UX
Myworkhistory
2006 2007
Myworkhistory
2007 2008 2009 2010 2011
5 years in ‘mainstream’ UX
Myworkhistory
2007 2008 2009 2010 2011
5 years in ‘mainstream’ UX
Myworkhistory
2007 2008 2009 2010 2011
5 years in ‘mainstream’ UX
Myworkhistory
2011 2012
Freelance
Transition
Myworkhistory
2012
Freelance
5 years in games UX
Myworkhistory
2012 2013 2014 2016 20172015
Freelance
5 years in games UX
TheSwitch
Two things lost
Moving from mainstream to games UX

Four things gained
Two things lost
Moving from mainstream to games UX

TheSwitch
Less buy-in at the beginning
UXmaturity
1. Games UX is less mature
‘We don’t need UX’

‘Our designers are too good to need this’

‘Why would I need this? What a total waste
of time’
Lower budgets

Less method variety
Microsoft Studios, RedmondPlayer Research, Brighton
Games UX methodsMainstream UX methods
UXmaturity
2. Games UX is more secretive
Secrecy
TheSwitch
Four things gained
Moving from mainstream to games UX
ResearchQuestions
We often need to adapt old
methods or create new ones
1. Games UX has more interesting
research questions
Feelings
2. Games UX works with feelings
Passion
3. Games UX users and creators have
more passion
BestTech
4. Games UX gets the cool tech
TheSwitch
Two things lost

1. Games UX is less mature

2. Games UX is more secretive
Four things gained

1. Games UX has more interesting research
questions

2. Games UX works with feelings

3. Games UX users and creators have more passion

4. Games UX gets the cool tech
Moving from mainstream to games UX
Thinking of
switching?
The biggest challenge
Switching?
Methods crossover, but
solutions don’t
Switching?
Hot GUR topics
How do you measure fun,
engagement and emotion
Switching?
Hot GUR topics
How to design for and assess VR
Switching?
Hot GUR topics
How do you measure fun,
engagement and emotion
How do you test a narrative
How to design for and assess VR
Switching?
Hot GUR topics
How do you measure fun,
engagement and emotion
How do you do monetisation and Free
to Play well
How do you test a narrative
How to design for and assess VR
Switching?
Hot GUR topics
How do you measure fun,
engagement and emotion
How do you do monetisation and Free
to Play well
How do you test a narrative
How to design for and assess VR
Switching?
How to personalise player experience
Hot GUR topics
How do you measure fun,
engagement and emotion
JoinUs!
Join us… Player Research is hiring!

Check the website for details,
applications close 22nd Jan (this Sunday)
Thanks!

'Mainstream' UX and Games UX - Alistair Greo, Player Research