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Design for Meaning
Prof. Joseph Giacomin
What Is Meaning?
Meaning
•the significance, purpose or underlying truth of something (the what);
•the motive or intention of something (the why).
Function
•the way something works or operates;
•the natural purpose of something or the
duty of a person.
Some things need doing,
with or without aesthetic
or semiotic content.
Function
Ritual
•a series of actions or a type of
behaviour which is regularly and
invariably followed by someone;
•a set of fixed actions and
sometimes words performed
consistently and regularly,
especially as part of a ceremony or
collectively.
Some actions are performed for their
aesthetic and semiotic content. The
motions and actions send messages.
Ritual
Many products and services appear to be designed based on a ritual...
Myth
•a traditional story, especially one
concerning the early history of a
people or explaining a natural or
social phenomenon;
•an idealised, exaggerated or
fictitious conception of a thing or
person.
Some things are pure aesthetic
or semiotic content. Motions or
actions may not be necessary.
Myth
Many products and services appear to be designed based on a myth...
Bosch, P. 1985, Context Dependence and Metaphor, in W. Paprotte and R. Dirven (eds) The Ubiquity
of Metaphor, John Benjamins Publishing, Amsterdam, Netherlands, pp141-176.
Meaning Changes With Context
“the triangle”
“the small one”
“the large one”
“the equilateral one”
“the white one”
Natural Description For the Leftmost Object…
- Meaning Sometimes Changes With Gender
- Meaning Sometimes Changes With Age
- Meaning Sometimes Changes With Culture
And Various Studies Have shown that…
Meaning Changes With Time
(Myth → Ritual → Function)
Pantzar, M. 1997, Domestication of Everyday Life Technology: dynamic views on the social histories of artefacts,
Design Issues, Vol. 13, No. 3 (Autumn), pp. 52-65.
There seems to be a metamorphoses of
novelties from “toys” to “instruments”,
from “luxuries” to “necessities”, from
“pleasure” to “comfort”, or from
“sensation” to “routine”.
When commodities are integrated with
each other, e.g., within lifestyles,
dwellings, neighbourhoods, etc., there
is less and less room for spontaneity.
From the perspective of a single
consumer, daily choices, of say, using
cars, become increasingly dictated by
situational factors, routines, and social
norms, and less and less by individual
preferences.
Meaning Changes With Time
(Function → Ritual → Myth)
Pullin, G. 2009, Design Meets Disability, MIT Press.
Spectacles have become eyewear…
you wear glasses rather than carry or
just use them.
This acknowledges the shift in
perspective from a medical model to
a social model of prescription.
In the past, spectacles were seen
almost exclusively in terms of their
vision correction.
This broader perspective
acknowledges the significance of the
perceptions of those around you.
An Example: the 20-20-3 study
20 Artefacts…
20 People…
10 users 10 designers
3 Questions…
“Is the meaning of the artefact mostly functional, ritual or myth?”
“What adjectives best describe the artefact?”
“What product features best communicate the identified meaning?”
Users vs Designers…
Function Ritual Myth
users (n=10) 128 112 101
designers (n=10) 117 76 81
all (n=20) 245 188 182
Users vs Designers…
Users vs Designers…
Users vs Designers…
Thank you.
Ideology
Pre-existing Meaning New Meaning
MythRitual
Pre-existing
Metaphor
New
Metaphor
Product/Service
Characteristics
Designing For Meaning Framework
Meaningfication*
* The use of data, design ethnography, real fictions and
co-creation for the purpose of designing artefacts based
on new meanings which emerge from the
interconnection of evolving patterns of technology,
experience, personal identity, societal identity, value
assignation and consumption.
Function

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Design for menaing

  • 1. Design for Meaning Prof. Joseph Giacomin
  • 3. Meaning •the significance, purpose or underlying truth of something (the what); •the motive or intention of something (the why).
  • 4. Function •the way something works or operates; •the natural purpose of something or the duty of a person. Some things need doing, with or without aesthetic or semiotic content.
  • 6. Ritual •a series of actions or a type of behaviour which is regularly and invariably followed by someone; •a set of fixed actions and sometimes words performed consistently and regularly, especially as part of a ceremony or collectively. Some actions are performed for their aesthetic and semiotic content. The motions and actions send messages.
  • 7. Ritual Many products and services appear to be designed based on a ritual...
  • 8. Myth •a traditional story, especially one concerning the early history of a people or explaining a natural or social phenomenon; •an idealised, exaggerated or fictitious conception of a thing or person. Some things are pure aesthetic or semiotic content. Motions or actions may not be necessary.
  • 9. Myth Many products and services appear to be designed based on a myth...
  • 10. Bosch, P. 1985, Context Dependence and Metaphor, in W. Paprotte and R. Dirven (eds) The Ubiquity of Metaphor, John Benjamins Publishing, Amsterdam, Netherlands, pp141-176. Meaning Changes With Context “the triangle” “the small one” “the large one” “the equilateral one” “the white one” Natural Description For the Leftmost Object…
  • 11. - Meaning Sometimes Changes With Gender - Meaning Sometimes Changes With Age - Meaning Sometimes Changes With Culture And Various Studies Have shown that…
  • 12. Meaning Changes With Time (Myth → Ritual → Function) Pantzar, M. 1997, Domestication of Everyday Life Technology: dynamic views on the social histories of artefacts, Design Issues, Vol. 13, No. 3 (Autumn), pp. 52-65. There seems to be a metamorphoses of novelties from “toys” to “instruments”, from “luxuries” to “necessities”, from “pleasure” to “comfort”, or from “sensation” to “routine”. When commodities are integrated with each other, e.g., within lifestyles, dwellings, neighbourhoods, etc., there is less and less room for spontaneity. From the perspective of a single consumer, daily choices, of say, using cars, become increasingly dictated by situational factors, routines, and social norms, and less and less by individual preferences.
  • 13. Meaning Changes With Time (Function → Ritual → Myth) Pullin, G. 2009, Design Meets Disability, MIT Press. Spectacles have become eyewear… you wear glasses rather than carry or just use them. This acknowledges the shift in perspective from a medical model to a social model of prescription. In the past, spectacles were seen almost exclusively in terms of their vision correction. This broader perspective acknowledges the significance of the perceptions of those around you.
  • 14. An Example: the 20-20-3 study
  • 16. 20 People… 10 users 10 designers
  • 17. 3 Questions… “Is the meaning of the artefact mostly functional, ritual or myth?” “What adjectives best describe the artefact?” “What product features best communicate the identified meaning?”
  • 18. Users vs Designers… Function Ritual Myth users (n=10) 128 112 101 designers (n=10) 117 76 81 all (n=20) 245 188 182
  • 23. Ideology Pre-existing Meaning New Meaning MythRitual Pre-existing Metaphor New Metaphor Product/Service Characteristics Designing For Meaning Framework Meaningfication* * The use of data, design ethnography, real fictions and co-creation for the purpose of designing artefacts based on new meanings which emerge from the interconnection of evolving patterns of technology, experience, personal identity, societal identity, value assignation and consumption. Function