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MTG101:
INTRO TO MAGIC
WHAT ARE ALL THESE CARDS?
WHAT AM I DOING?
• You take on the role of a powerful wizard in a magical duel.
• You’ll cast spells and summon creatures to attack your opponent.
• Your goal is to reduce your opponent’s life from 20 to 0.
A FEW IMPORTANT NOTES
BEFORE WE BEGIN
• The goal today is to get you all playing Magic, not necessarily
playing perfectly.
• Making mistakes or not understanding the rules is okay.
• We’d love it if you love Magic, but don’t feel pressured to—
different people enjoy different games, and that’s okay.
THE CARDS
AND HOW TO PLAY THEM
LANDS AND SPELLS
Lands
are your resources, which
allow you to play…
Spells
Lands produce mana by tapping (turning sideways)
USING LANDS
Mana Pool
There are five types of basic lands. Each produces a different color
of mana.
BASIC LANDS
You use that mana to cast spells by paying their costs.
CASTING SPELLS
2 red mana, plus
4 more that can be
any colors.
or
6 mana total,
2 of which
must be red.
TYPES OF SPELLS
Creatures
attack your opponent,
or block their attacks.
Instants and Sorceries
do what they say, then are
put into your graveyard (discard pile).
TYPES OF SPELLS
Enchantments
remain in play and have a
continuous effect
Artifacts
are colorless cards that
remain in play
During each player’s turn they’ll do the following (in order):
PARTS OF A TURN
1. Beginning of turn: Untap any tapped cards you have in play and
draw a card. (Exception: the player who goes first skips their first
draw)
2. Main Phase 1: Play a land, cast spells.
3. Combat: You may attack with creatures, your opponent may
block, then those creatures deal damage.
4. Main Phase 2: Play a land if you didn’t during the first one, cast
more spells.
5. End of turn: “until end of turn” effects end, creatures heal, you
discard down to 7 cards.
COMBAT!
Creature cards have power and toughness listed in the bottom
righthand corner.
POWER AND TOUGHNESS
Thornhide Wolves has
4 power and 5 toughness.
A creature’s power is the amount of damage it deals in combat.
A creature’s toughness is the amount of damage that must be dealt
to it in one turn to kill it. All creatures heal at the end of each turn.
During your combat phase, you choose which creatures you attack
with. Creatures that were just cast this turn can’t attack yet—they
have “summoning sickness.”
ATTACKING
You tap the creatures you choose to attack with to indicate they’re
attacking.
Attacking Attacking Not Attacking
Once you’ve declared your attackers, your opponent may declare
their blockers. Only untapped creatures may block.
BLOCKING
It’s common to place blockers in front of the creatures they’re
blocking.
Thornhide Wolves is
attacking and
unblocked
Giant Spider is
attacking, and
Tolarian Scholar is
blocking it
After attackers and blockers are declared, creatures deal damage
equal to their power.
COMBAT DAMAGE
Any creatures which have taken lethal damage die and are put into
their owners’ graveyards.
Unblocked creatures
deal damage to the
defending player.
Giant Spider deals
2 damage to Tolarian
Scholar, and the Scholar
deals 2 damage
to the Spider.
Both creatures survive.
Thornhide Wolves
deals 4 damage
to the defending
player.
Blocked and blocking
creatures deal damage
to each other.
LET’S GET STARTED!

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Magic 101 - How to play Guide for Beginners

  • 2. WHAT ARE ALL THESE CARDS? WHAT AM I DOING? • You take on the role of a powerful wizard in a magical duel. • You’ll cast spells and summon creatures to attack your opponent. • Your goal is to reduce your opponent’s life from 20 to 0.
  • 3. A FEW IMPORTANT NOTES BEFORE WE BEGIN • The goal today is to get you all playing Magic, not necessarily playing perfectly. • Making mistakes or not understanding the rules is okay. • We’d love it if you love Magic, but don’t feel pressured to— different people enjoy different games, and that’s okay.
  • 4. THE CARDS AND HOW TO PLAY THEM
  • 5. LANDS AND SPELLS Lands are your resources, which allow you to play… Spells
  • 6. Lands produce mana by tapping (turning sideways) USING LANDS Mana Pool
  • 7. There are five types of basic lands. Each produces a different color of mana. BASIC LANDS
  • 8. You use that mana to cast spells by paying their costs. CASTING SPELLS 2 red mana, plus 4 more that can be any colors. or 6 mana total, 2 of which must be red.
  • 9. TYPES OF SPELLS Creatures attack your opponent, or block their attacks. Instants and Sorceries do what they say, then are put into your graveyard (discard pile).
  • 10. TYPES OF SPELLS Enchantments remain in play and have a continuous effect Artifacts are colorless cards that remain in play
  • 11. During each player’s turn they’ll do the following (in order): PARTS OF A TURN 1. Beginning of turn: Untap any tapped cards you have in play and draw a card. (Exception: the player who goes first skips their first draw) 2. Main Phase 1: Play a land, cast spells. 3. Combat: You may attack with creatures, your opponent may block, then those creatures deal damage. 4. Main Phase 2: Play a land if you didn’t during the first one, cast more spells. 5. End of turn: “until end of turn” effects end, creatures heal, you discard down to 7 cards.
  • 13. Creature cards have power and toughness listed in the bottom righthand corner. POWER AND TOUGHNESS Thornhide Wolves has 4 power and 5 toughness. A creature’s power is the amount of damage it deals in combat. A creature’s toughness is the amount of damage that must be dealt to it in one turn to kill it. All creatures heal at the end of each turn.
  • 14. During your combat phase, you choose which creatures you attack with. Creatures that were just cast this turn can’t attack yet—they have “summoning sickness.” ATTACKING You tap the creatures you choose to attack with to indicate they’re attacking. Attacking Attacking Not Attacking
  • 15. Once you’ve declared your attackers, your opponent may declare their blockers. Only untapped creatures may block. BLOCKING It’s common to place blockers in front of the creatures they’re blocking. Thornhide Wolves is attacking and unblocked Giant Spider is attacking, and Tolarian Scholar is blocking it
  • 16. After attackers and blockers are declared, creatures deal damage equal to their power. COMBAT DAMAGE Any creatures which have taken lethal damage die and are put into their owners’ graveyards. Unblocked creatures deal damage to the defending player. Giant Spider deals 2 damage to Tolarian Scholar, and the Scholar deals 2 damage to the Spider. Both creatures survive. Thornhide Wolves deals 4 damage to the defending player. Blocked and blocking creatures deal damage to each other.