First draft of a research of the system that transcends the media, creates intelligent and self-aware environment and enables reaching absolute cognition.
Mindy McAdams distills the work of mwesch (YouTube phenomenon) into 30 thought-provoking granules. You can see the assignment here: http://www.macloo.com/syllabi/dem/mwesch_assignment.htm
Ruminating over essence and infrastructure of the game. If we are to perceive and experience the game not through the set of rules, outcome, punishments and rewards and the goal, but as a set of random occurrences as well as conscious and unconscious decisions, mistakes, context, environment etc., we could be able to deconstruct the infrastructure of the game and get the glimpse of alternate realities. Again, it is not the question of throwing random cards and getting the same outcome as playing by the rules of the game, it is the question of actualizing the new system without touching the infrastructure or creating a new one.
Mindy McAdams distills the work of mwesch (YouTube phenomenon) into 30 thought-provoking granules. You can see the assignment here: http://www.macloo.com/syllabi/dem/mwesch_assignment.htm
Ruminating over essence and infrastructure of the game. If we are to perceive and experience the game not through the set of rules, outcome, punishments and rewards and the goal, but as a set of random occurrences as well as conscious and unconscious decisions, mistakes, context, environment etc., we could be able to deconstruct the infrastructure of the game and get the glimpse of alternate realities. Again, it is not the question of throwing random cards and getting the same outcome as playing by the rules of the game, it is the question of actualizing the new system without touching the infrastructure or creating a new one.
"Society 2.0: designing an action research into the next civilization" is an updated version of the talk I gave at the "2gether08" unconference in London, July 3, 2008. A downloadable version (complete with clickable links), its context and related conversation can be found in the Jump Time Players blog, http://www.evolutionarynexus.org/jtp_blog .
"Society 2.0: designing an action research into the next civilization" is an updated version of the talk I gave at the "2gether08" unconference in London, July 3, 2008. A downloadable version (complete with clickable links), its context and related conversation can be found in the Jump Time Players blog, http://www.evolutionarynexus.org/jtp_blog .
The story begins with the escape of the apocalyptic reality, into the mind of a genius of the brush and stroke. Being an ambitious and busy mind after the Cézanne Drawing exhibition at the MoMA NYC I was compelled to apply acquired energy into compelling research. Although my mind was still in a noisy state I had a couple of thoughts on revisiting and reviving my old research from 2006/07. The main ambition was to make a significant imprint of earthshattering beauty into a collective conscience.
Traveling from New York to Mexico, I have decided to execute the project in a primordial beauty in the cultivated jungle paradise. Photographs were taken on the 8th of August 2021 at the exhibition at the MoMA NYC and projected on a couple of locations at Tulum, Mexico in October 2021. The event was also filmed with GoPro camera. It was therapy for me, as I am hoping the entire project can have a therapeutic influence on the bruised collective soul and mind.
Progressing the research expanded to comprehension of laws of the universe and into contextual landscaping, cognitive modeling, and intelligent environment(s). In a tête-à-tête with a universe, my input was Cézanne’s artwork and in return, I got answers in a form of puzzles, yet to be cracked.
The true power of the project is in unlocking the potential of the environment by relinquishing or letting go of the role of creator, producer, and viewer. I have sensitized the environment to be able to activate its self-producing force and intelligence. While in the first research I have created a system that is implosive by the nature, constantly generating systems without a recollection of the previous one; in this one, I have emptied the referent point/space to activate the environment yielding on the superposition property of the system to be able to unlock the essence, to reach the energy-momentum and tap into cosmic reason.
The idea is also to dip the research into the NFT art world to gain an extra perspective of art in blockchain technology and to test its reception on alternate realities.
YouTube channel Contextual Landscaping https://www.youtube.com/channel/UCBnuw3Mz1n0j5FFGh-6cWwQ
Puni naslov: Hidroponija u razvoju urbanog ekosistema i realizaciji samoodrživih urbanih zajednica
Radi se o arhitektonsko-razvojno-urbanom projektu koji korespondira s trendovima u funkcioniranju i viziji razvoja najvećih svjetskih gradova te u krajnjoj konzekvenci predstavlja oblik društvenog inženjeringa u urbanim enklavama, koji uobličuje viziju gradova budućnosti pretpostavljajući kako će metropole biti samoodržive jedinice sa visoko integriranom infrastrukturom u kojoj su svi entiteti umreženi u flaksibilan ekosistem koji ima mogučnost ili čak cilj samoorganizacije (autopoesis), te na neki način stjecanja vlastite inteligencije (self actualizing intelligence).
Konkretno ideja je izgraditi hidroponsku (i akvaponsku) infrastrukturu poglavito na krovovima zgrada i nekim javnim prostorima te realizirati hidroponsku proizvodnju radi uzgoja hortikultura u cilju realizacije samodostatnosti dijela prehrambenih potreba stanovništva Zagreba te razvoja ekosistema urbane zajednice. Cilj je kroz ovakvu vrstvu društvenog inženjeringa promijeniti i unaprijediti društvenu svijest te osnažiti veze unutar samog društvenog tkiva. Vizija je to budućnosti ne samo glavnoga grada RH nego i postavljanje primjera društvenog sistema per se, te korak prema civilizacijskom i evolucijskom kvantnom skoku.
Puni naslov: Hidroponija u razvoju urbanog ekosistema i realizaciji samoodrživih urbanih zajednica.
Radi se o arhitektonsko-razvojno-urbanom projektu koji korespondira s trendovima u funkcioniranju i viziji razvoja najvećih svjetskih gradova te u krajnjoj konzekvenci predstavlja oblik društvenog inženjeringa u urbanim enklavama, koji uobličuje viziju gradova budućnosti pretpostavljajući kako će metropole biti samoodržive jedinice sa visoko integriranom infrastrukturom u kojoj su svi entiteti umreženi u flaksibilan ekosistem koji ima mogučnost ili čak cilj samoorganizacije (autopoesis), te na neki način stjecanja vlastite inteligencije (self actualizing intelligence).
Prijedlog za reformu HRT-a i donošenje novog zakona. U dokumentu su dati konkretni prijedlozi, te napravljene komparativne analize BBC-a, američkog PBS-a (tj. APT-a) koji je urudžbiran Ustavnom sudu 08.11.2016. Grupa na Facebooku @ https://www.facebook.com/groups/1737875526535462/. Iako nudi konkretna riješenja (ključ u ruke), to je dakako tek skica za javnu raspravu.
Obzirom kako je pitanje HRT-a postalo jedno od gorućih pitanja u RH požurila sam s prijedlogom. Ljudima se oduzima krov nad glavom radi parafiskalnog nameta, što je direktno kršenje građanskih, a i ljudskih prava, zato sam prijedlog i urudžbirala na Ustavni sud.
Ruminating on Self Actualizing Intelligence and its relation to cosmic reason. Furthermore it is a adventure into a human possibility to tap into cosmic being in order to comprehend intelligence as an entity. The (re)search continues; stay tuned...
Business & financial plan for the Institute of Vision and Message from Q4 2010. Nanotechnology, robotics, AI, social development. The Institute would explore reaching social OPTIMUM, Human 2.0 and posthuman society.
Goals would respectively be achieved through deconstruction of all retrograde historic infrastructures and paradigms, which is due to come through deconstruction of retrograde economic structures: division of labor, mass production, competition, value chain and such, and by de-emphasizing its impact on social processes. New plan coming soon.
Research project in AI in economics. The idea is to use Cognitive modeling, Cognitive architecture, 3D business model and ABM as a research in AI (artificial intelligence) and applying simulation models in predicting of market, economy, and social development and behavior.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
2. ZING
When in 2006 I canceled the media by creating a medium in which
production, distribution and consumption is happening simultaneously
(implosion of media value chain), and with no motive to communicate
message, either as broadcasting or narrowcasting; generating a medium
which
is
not
only
exclusive
but
also
redundant
(http://oneofthree.biz/sailmedia/cybernetic_vehicle_about.html), I did not
realize that the job was not done. The premise that aforementioned
medium constantly creates a system, without any recollection of the
previous one was, as I realized much later, a key to the new solution or a
new system. I have resumed a research with an idea I am done with the
media and turned as I thought so at that time in completely another
direction (and topics), toward (supra)System, economy (Cornucopia), Self
Actualizing Intelligence, The Game (as a platform for self-actualization), I
haven’t realized that I have made a full circle returning to the point of
canceling the media and creating a platform or a new system (through the
mentioned research), which not only transcend the media it creates an
idiosyncratic syntax and a system.
3. It appears like contemporary infrastructure and ideology of convergence
reached its maximum. There is nowhere to go from here, except to wait for
the system to collapse or to start crumbling. Therefore it is a prerequisite to
revisit and redesign any idiom pertaining to the media and technology
related media and nudge it towards the syntax and the information as the
basic entities. The idea of liquid syntax presupposes creating an
infrastructure using language and idiosyncratic syntax in a system that has
properties of liquid dynamics in a self-actualizing and a self-producing
environment, consequently canceling the media (any mediator between
information, cognition and environment) furthermore generating
environment that could enable or reach absolute cognition.
VISION
4. REALITIES
As hyper-production of media content,
channels etc. generated or mutated
hyperreality
in
which
references
collapsed in a reality they refer to, thus
rendering reality of zero value
(Baudrillard), liquid environment has a
potential to generate numerous realities
as unique universes which are selfaware bringing not only profound social
change but an evolutionary quantum
leap.
5. THE SYSTEM
• Information Without Mediator –
information becomes an entity
• Liquid Syntax – liquid system has
infinite potential for development, since
with any move it creates new system. It
could be a system with or without
recollection of the previous system.
The system with recollection of the
previous system learns from the
previous system, and the one without
recollection is an idiosyncratic system
capable of self actualization.
6. DEVELOPMENT STAGES
• Ad hoc ‘media’ environment – Suppose to cancel the media.
• Intelligent environment – Intelligent environment presupposes the
idea of cognition and self awareness.
• Liquid environment – environment and the system, which is
autopoetic and self-aware.
• Absolute cognition – deconstruction of all infrastructures and arriving
at self actualizing intelligence, or taping into cosmic reason.
7. THE MARKET
Liquid environment and a related syntax makes
anyone in a value chain (including consumer) able to
assume any role in production and distribution, with
the possibility and an advantage to shift the role any
time or all the time, transforming the value chain into
liquid system. Needless to say, the market becomes
immensely more complex and flexible or liquid.
Competition becomes redundant since any content,
production or consumption becomes a market per se
(in the first stage of development), until it would be
possible
to
reach
the
idiosyncratic
system/environment, which will deconstruct all
realities.
8. AD HOC ‘MEDIA’
ENVIRONMENT
Actualizes suddenly, without a
motive to communicate message
either in broadcasting either in
narrowcasting; constantly
creates new system, without any
recollection of the previous one;
consequently canceling itself thus
any mediator.
9. THE GAME
The idea of liquid environment defines the
entertainment no longer confined to games or certain
platform(s) or application, it positions it in any part of
human life, experience, service or interaction. The
idea of Ad Hoc media could be applied in the
entertainment as well, even more so; obviously there
is nothing more entertaining than something that is
sudden, abrupt and unconstrained, or even
idiosyncratic. Humans are shifting from homo faber to
homo ludens. Furthermore, idea of The Game, in
which there are no winners, in which the environment
is created by the players decisions, and every
decision impacts the game on the system level
(determining the full accountability of the player for
the each and every decision), creating the system
which could acquire its own intelligence or become
self-aware, presupposes the next stage of
development.
10. INTELLIGENT ENVIRONMENT
Intelligent environment
doesn't pertain solely
to 3D generated
environments, no
matter how high its AI
(artificial intelligence)
is, it refers to
intelligence as an
entity able to create
realities; consequently
Intelligent environment
presupposes cognition
and self awareness
with no facilitator
between environment
and its actualization.
11. LIQUID SYNTAX
Information becomes an entity,
like a genetic imprint actualizing
in a complex system (e.g. liquid
dynamics), yet again canceling
the syntax as an infrastructure,
bringing us to an absolute
cognition since there is no
differentiation
between
the
system or an environment and
the
information;
as
the
information is undividable either
from cosmic being either from
self actualization.