NEW BUSINESS PITCH
July 2017
NAME BRAND PITCH TYPE
Media
MARKET DATE
The Data You Need to Win This Pitch
DESCRIPTION
The LEGO Group is launching a multi-market media agency review. Publicis Groupe's Starcom has handled the toy giant's account
in the U.S. since 2004. Dentsu Aegis' Carat has been responsible for most of the client's European media business since then. It’s
expected that both will participate in the review.
The toy marketer spent about $85 million in the U.S. (its biggest market) on ads last year, according to Kantar Media. That was up
sharply from the previous year, when it spent about $50 million, per Kantar. Global figures weren’t immediately available.
Lego Puts Global
Media Assignment
In Review
Global June 6, 2017
Client Profile / Market
LEGO Systems Inc. (LSI) is the Americas (North America and
Latin America) division of the LEGO Group, a privately-held
firm based in Billund, Denmark. The LEGO Group is
committed to the development of children's creative and
imaginative abilities through high-quality, creatively
educational play materials, and its employees are guided by
the motto adopted in the 1930s by founder Ole Kirk
Christiansen: "Only the best is good enough."
COMPANY BACKGROUND
MAIN COMPETITORS
2016 Sales (mil)
2016 Employees
Employee Growth Percent
Assets (mil)
Net Income Growth Percent
Sales Growth Percent
17,310
30,00
-
-
-
-
FINANCIAL OVERVIEW
- Source: AccessConfidential.com -
DECISION MAKERS by
julia.goldin@lego.com
Chief Marketing Officer
Ms. Julia Goldin
heidi.bailey@lego.com
Senior Marketing Manager
Ms. Heidi Bailey
U.S. Toys Industry
U.S. TOYS MARKET SIZE
$20.36 BN
U.S. GLOBAL ANNUAL
IMPORTS OF TOYS
$19.3 BNMARKET GROWTH
+5%
U.S. GLOBAL ANNUAL
EXPORTS OF TOYS
$2.5 BN
Fast Food industry in numbersMarket Segments
T O P S E G M E N T S b y SALES
T O P S E G M E N T S b y G R O W T H P E R C E N T A G E
Sales of Outdoor &
Sports Toys in the U.S.
Infant/Toddler/Preschool
Toys in the U.S.
Dolls sales
in the U.S.
$1.44 USD $3.2 USD $2.88 USD
Games/Puzzles Outdoor & Sports Toys Dolls
18% 10% 10%
Fast Food industry in numbersParents and Toys
Toy purchasers are most
likely buying for kids under
the age of 12
48%
30%
of adults purchased toys and
games for an older child
E L E C T R O N I C T O Y S
53%
playing with traditional toys is more
important for child development than
playing with electronic toys
29%
believe electronic toys are more
important for child development
40%
Parents with kids ages 12-17 are the
most likely to find value in electronic
toys
57%
parents with kids under the age of five
prefer traditional toys
Adults and Toys
63%
American shoppers agree
that toys aren’t just for kids;
they can be for adults, too.
22%
US consumers purchased a
toy or game for themselves.
T O P T O Y S T Y P E S F O R A D U L T S
R E A S O N S T O B U Y
21%
CARD OR BOARD GAMES
19%
ARTS & CRAFTS
17%
PUZZLES
56%
BOUGHT TO
MOTIVATE FUN
31%
BOUGHT JUST TO
HAVE A LAUGH
Fast Food industry in numbersParents’ Purchase Drivers
M O S T P O P U L A R
T O Y S F O R K I D S
35%
ARTS & CRAFTS
33%
BUILDING SETS
30%
STUFFED ANIMALS
30%
TOY VEHICLES
76%
toys that allow the child
to have fun
38%
toys and games that
promote physical activity
52%
toys that encourage
creativity
35%
toys that promote
cognitive skills
34%
toys that promote
motor skills
Fast Food industry in numbersLego
$5.78BN
REVENUES IN 2016
+6%
REVENUES GROWTH
16,836
EMPLOYEES IN 2016
• Nationalities represented in the LEGO Group
• Number of different LEGO shapes
• Number of colours used in production
• LEGO tyres produces per year
• Total LEGO elements sold per year
• Children reached through LEGO Foundation activities
• Children reached through Local Community Engagement
80
3,700
67
> 730 million
> 75 Billion
635,000
>100,000
2016
Fast Food industry in numbersLego group facts
38%
toys and games that
promote physical activity
52%
toys that encourage
creativity
35%
toys that promote
cognitive skills
34%
toys that promote
motor skills
Lego baseplate was the element
produced in the largest number
2.7 BN
Moulded in 2016
LEGO Brands
335
New items
launched in 2016
New launches account for
60%
of sales to consumers
T O P F I V E S E L L I N G S E T S I N 2016
Blending Physical and Digital
NEXO KNIGHTS HAS BEEN LAUNCHED IN FEBRUARY 2016:
“ The glue that holds these 3 pillars together are scannable
Nexo Shields which can be found in both digital and
physical realms. Using the free Merlok 2.0 app
(Downloadable on Google Play or iOS), fans can scan Nexo
Shields found on TV, webisodes, the LEGO.com website,
LEGO Club Magazine, and of course the actual physical
Shields included in LEGO sets to unlock Nexo Powers that
power up the game contained in the Merlok 2.0 app. “
jaysbrickblog.com
original theme that’s
underscored by a very
“boyish” conflict setting
strong memorable
characters
a TV show a companion digital app
In 2017, the company will introduce new platforms to further develop blended digital and physical play products.
Blending Physical and Digital
A social network specifically designed for kids
under the age of 13 to safely interact and
engage in all things Lego.
All ads shown are for Lego products.
The app will also offer building challenges as a
way to try and jump-start creativity in kids using
the app, and new Lego sets will encourage kids
to share pictures of their latest builds on Lego
Life in the instruction manual.
A basic robotics- and
programming-oriented kit that’s supposed
to be more playful than didactic.
Boost is built around a motorized block called a
Move Hub, powered by six AAA batteries and
equipped with a tilt sensor.
The accompanying app can be used on an OS
or Android tablet, which is both a building guide
and a drag-and-drop programming tool.
Fast Food industry in numbersLEGO Marketing
2016 TRACKED MEDIA SPEND
$86 Million
T H E L E G O B A T M A N M O V I E
Chevy ran a Lego-ized installment of its two-year-old TV
campaign featuring real-people focus groups. Lego people
were making depressing psychological assessments about
what the Batmobile says about its driver
A 60-second version generated 2.6 million organic views on
YouTube, according to Gary Pascoe, chief creative officer,
North America at Chevy lead agency
Commonwealth/McCann.
The movie hit cinemas on February 2017
$53 M in its opening weekend
The brand collaborated with various
properties like “The Big Bang Theory”,
Cribs and Chevrolet, which used 344,000
Lego pieces to build its own Batmobile,
displayed at the Detroit Auto Show
F E M A L E A U D I E N C E (38.8%)
Fast Food industry in numbersLEGO’s Audience
SEE THE FULL PROFILE
TOP PSYCHOGRAPHICS
NERDS
SEE THE FULL PROFILE
M A L E A U D I E N C E (60.2%)
GAMERS NETIZENS
BEAUTY &
WELLNESS AWARE
MONEY
SAVERS
NETIZENS
15-17 YEARS OLD
26.3 %
LIVING IN THE SOUTH
29 %
HISPANICS
17 %
MARRIED
50 %
35-44 YEARS OLD
32 %
HAS CHILDREN AT HOME
51.4 %
TOP PSYCHOGRAPHICS
QUICK DEFINITION:
Generation Z Nerds
Male consumers interested in fast fashion brands
like Zara, H&M and Topman.
The term “fast fashion” refers to a phenomenon in
the fashion industry whereby production processes
are expedited in order to get new trends to the
market as quickly and cheaply as possible.
33%
66%
0
100%
15-17 18-24 25-34 35-44 45-54 55-64
72%
MALE
64%
SINGLE
99%
WITHOUT
CHILDREN
9.2 x
NETIZENS
5.6 x
GENERATION Z
NERDS
• • •
•••
GAMERS
TECHIES
2.2x 2.5 x
DESIGN LOVERS
1
GENERATION Z NERDS:
GAMING
GET THE FULL PROFILE
GAMING ATTITUDES
13%
FAVORITE GAMER
FAVORITE GAME
GENRES
RPG BEAT‘EM ALL GAMES STRATEGY GAMES
54%
Reads
video game
magazines
Visits gaming/
technology
websites
SLYFOXHOUND
Social Gamer
Gamer
Hardcore Gamers
6 11 16
GENERATION Z NERDS
ONLINE BEHAVIOR
GET THE FULL PROFILE
Always online Netizens
ATTITUDE
5.6x
67.8%
Visits online
video channels
Rooster Teeth App
39.6x
Mobile App Happy
MOBILE CENTRIC
3.4x
GENERATION Z NERDS:
TECHNOLOGY
GET THE FULL PROFILE
TECHNOLOGY ATTITUDE
TECHNO-GAMERS
7.1 x
TECH INTEREST TRENDING TECH BRAND
ONEPLUS
13.5 x
TECH-SPLORERS
6.5 x
Computer Hardware
INTERACTION CHANGE
+653%
GENERATION Z NERDS:
ENTERTAINMENT
GET THE FULL PROFILE
ATTITUDE
TV CONTENT TYPE
FAMILY ORIENTED SHOW
MOVIE GENRES
HORROR MOVIES
TRENDING TV SHOW
5.04x 4.8x
INTERACTION CHANGE
(6 mo)
+842%MOVIES LOVERS
1.8x
CONSUMER
INSIGHTS SUITE
Discover LEGO’s Target Consumer
TRY NOW FOR FREE >
on Cubeyou Consumer Insights Suite

Lego Pitch

  • 1.
  • 2.
    NAME BRAND PITCHTYPE Media MARKET DATE The Data You Need to Win This Pitch DESCRIPTION The LEGO Group is launching a multi-market media agency review. Publicis Groupe's Starcom has handled the toy giant's account in the U.S. since 2004. Dentsu Aegis' Carat has been responsible for most of the client's European media business since then. It’s expected that both will participate in the review. The toy marketer spent about $85 million in the U.S. (its biggest market) on ads last year, according to Kantar Media. That was up sharply from the previous year, when it spent about $50 million, per Kantar. Global figures weren’t immediately available. Lego Puts Global Media Assignment In Review Global June 6, 2017
  • 3.
    Client Profile /Market LEGO Systems Inc. (LSI) is the Americas (North America and Latin America) division of the LEGO Group, a privately-held firm based in Billund, Denmark. The LEGO Group is committed to the development of children's creative and imaginative abilities through high-quality, creatively educational play materials, and its employees are guided by the motto adopted in the 1930s by founder Ole Kirk Christiansen: "Only the best is good enough." COMPANY BACKGROUND MAIN COMPETITORS 2016 Sales (mil) 2016 Employees Employee Growth Percent Assets (mil) Net Income Growth Percent Sales Growth Percent 17,310 30,00 - - - - FINANCIAL OVERVIEW - Source: AccessConfidential.com - DECISION MAKERS by julia.goldin@lego.com Chief Marketing Officer Ms. Julia Goldin heidi.bailey@lego.com Senior Marketing Manager Ms. Heidi Bailey
  • 4.
    U.S. Toys Industry U.S.TOYS MARKET SIZE $20.36 BN U.S. GLOBAL ANNUAL IMPORTS OF TOYS $19.3 BNMARKET GROWTH +5% U.S. GLOBAL ANNUAL EXPORTS OF TOYS $2.5 BN
  • 5.
    Fast Food industryin numbersMarket Segments T O P S E G M E N T S b y SALES T O P S E G M E N T S b y G R O W T H P E R C E N T A G E Sales of Outdoor & Sports Toys in the U.S. Infant/Toddler/Preschool Toys in the U.S. Dolls sales in the U.S. $1.44 USD $3.2 USD $2.88 USD Games/Puzzles Outdoor & Sports Toys Dolls 18% 10% 10%
  • 6.
    Fast Food industryin numbersParents and Toys Toy purchasers are most likely buying for kids under the age of 12 48% 30% of adults purchased toys and games for an older child E L E C T R O N I C T O Y S 53% playing with traditional toys is more important for child development than playing with electronic toys 29% believe electronic toys are more important for child development 40% Parents with kids ages 12-17 are the most likely to find value in electronic toys 57% parents with kids under the age of five prefer traditional toys
  • 7.
    Adults and Toys 63% Americanshoppers agree that toys aren’t just for kids; they can be for adults, too. 22% US consumers purchased a toy or game for themselves. T O P T O Y S T Y P E S F O R A D U L T S R E A S O N S T O B U Y 21% CARD OR BOARD GAMES 19% ARTS & CRAFTS 17% PUZZLES 56% BOUGHT TO MOTIVATE FUN 31% BOUGHT JUST TO HAVE A LAUGH
  • 8.
    Fast Food industryin numbersParents’ Purchase Drivers M O S T P O P U L A R T O Y S F O R K I D S 35% ARTS & CRAFTS 33% BUILDING SETS 30% STUFFED ANIMALS 30% TOY VEHICLES 76% toys that allow the child to have fun 38% toys and games that promote physical activity 52% toys that encourage creativity 35% toys that promote cognitive skills 34% toys that promote motor skills
  • 9.
    Fast Food industryin numbersLego $5.78BN REVENUES IN 2016 +6% REVENUES GROWTH 16,836 EMPLOYEES IN 2016 • Nationalities represented in the LEGO Group • Number of different LEGO shapes • Number of colours used in production • LEGO tyres produces per year • Total LEGO elements sold per year • Children reached through LEGO Foundation activities • Children reached through Local Community Engagement 80 3,700 67 > 730 million > 75 Billion 635,000 >100,000 2016
  • 10.
    Fast Food industryin numbersLego group facts 38% toys and games that promote physical activity 52% toys that encourage creativity 35% toys that promote cognitive skills 34% toys that promote motor skills Lego baseplate was the element produced in the largest number 2.7 BN Moulded in 2016
  • 11.
    LEGO Brands 335 New items launchedin 2016 New launches account for 60% of sales to consumers T O P F I V E S E L L I N G S E T S I N 2016
  • 12.
    Blending Physical andDigital NEXO KNIGHTS HAS BEEN LAUNCHED IN FEBRUARY 2016: “ The glue that holds these 3 pillars together are scannable Nexo Shields which can be found in both digital and physical realms. Using the free Merlok 2.0 app (Downloadable on Google Play or iOS), fans can scan Nexo Shields found on TV, webisodes, the LEGO.com website, LEGO Club Magazine, and of course the actual physical Shields included in LEGO sets to unlock Nexo Powers that power up the game contained in the Merlok 2.0 app. “ jaysbrickblog.com original theme that’s underscored by a very “boyish” conflict setting strong memorable characters a TV show a companion digital app
  • 13.
    In 2017, thecompany will introduce new platforms to further develop blended digital and physical play products. Blending Physical and Digital A social network specifically designed for kids under the age of 13 to safely interact and engage in all things Lego. All ads shown are for Lego products. The app will also offer building challenges as a way to try and jump-start creativity in kids using the app, and new Lego sets will encourage kids to share pictures of their latest builds on Lego Life in the instruction manual. A basic robotics- and programming-oriented kit that’s supposed to be more playful than didactic. Boost is built around a motorized block called a Move Hub, powered by six AAA batteries and equipped with a tilt sensor. The accompanying app can be used on an OS or Android tablet, which is both a building guide and a drag-and-drop programming tool.
  • 14.
    Fast Food industryin numbersLEGO Marketing 2016 TRACKED MEDIA SPEND $86 Million T H E L E G O B A T M A N M O V I E Chevy ran a Lego-ized installment of its two-year-old TV campaign featuring real-people focus groups. Lego people were making depressing psychological assessments about what the Batmobile says about its driver A 60-second version generated 2.6 million organic views on YouTube, according to Gary Pascoe, chief creative officer, North America at Chevy lead agency Commonwealth/McCann. The movie hit cinemas on February 2017 $53 M in its opening weekend The brand collaborated with various properties like “The Big Bang Theory”, Cribs and Chevrolet, which used 344,000 Lego pieces to build its own Batmobile, displayed at the Detroit Auto Show
  • 15.
    F E MA L E A U D I E N C E (38.8%) Fast Food industry in numbersLEGO’s Audience SEE THE FULL PROFILE TOP PSYCHOGRAPHICS NERDS SEE THE FULL PROFILE M A L E A U D I E N C E (60.2%) GAMERS NETIZENS BEAUTY & WELLNESS AWARE MONEY SAVERS NETIZENS 15-17 YEARS OLD 26.3 % LIVING IN THE SOUTH 29 % HISPANICS 17 % MARRIED 50 % 35-44 YEARS OLD 32 % HAS CHILDREN AT HOME 51.4 % TOP PSYCHOGRAPHICS
  • 16.
    QUICK DEFINITION: Generation ZNerds Male consumers interested in fast fashion brands like Zara, H&M and Topman. The term “fast fashion” refers to a phenomenon in the fashion industry whereby production processes are expedited in order to get new trends to the market as quickly and cheaply as possible. 33% 66% 0 100% 15-17 18-24 25-34 35-44 45-54 55-64 72% MALE 64% SINGLE 99% WITHOUT CHILDREN 9.2 x NETIZENS 5.6 x GENERATION Z NERDS • • • ••• GAMERS TECHIES 2.2x 2.5 x DESIGN LOVERS
  • 17.
    1 GENERATION Z NERDS: GAMING GETTHE FULL PROFILE GAMING ATTITUDES 13% FAVORITE GAMER FAVORITE GAME GENRES RPG BEAT‘EM ALL GAMES STRATEGY GAMES 54% Reads video game magazines Visits gaming/ technology websites SLYFOXHOUND Social Gamer Gamer Hardcore Gamers 6 11 16
  • 18.
    GENERATION Z NERDS ONLINEBEHAVIOR GET THE FULL PROFILE Always online Netizens ATTITUDE 5.6x 67.8% Visits online video channels Rooster Teeth App 39.6x Mobile App Happy MOBILE CENTRIC 3.4x
  • 19.
    GENERATION Z NERDS: TECHNOLOGY GETTHE FULL PROFILE TECHNOLOGY ATTITUDE TECHNO-GAMERS 7.1 x TECH INTEREST TRENDING TECH BRAND ONEPLUS 13.5 x TECH-SPLORERS 6.5 x Computer Hardware INTERACTION CHANGE +653%
  • 20.
    GENERATION Z NERDS: ENTERTAINMENT GETTHE FULL PROFILE ATTITUDE TV CONTENT TYPE FAMILY ORIENTED SHOW MOVIE GENRES HORROR MOVIES TRENDING TV SHOW 5.04x 4.8x INTERACTION CHANGE (6 mo) +842%MOVIES LOVERS 1.8x
  • 21.
    CONSUMER INSIGHTS SUITE Discover LEGO’sTarget Consumer TRY NOW FOR FREE > on Cubeyou Consumer Insights Suite