Virtual functions allow dynamic binding to occur. This means that the function called is determined at runtime based on the actual object type, rather than static binding which determines the function at compile time. Some key points:
1) A virtual function tells the compiler to create a pointer to the function but not fill it in until called.
2) Classes with virtual functions are called polymorphic classes and allow overriding derived class functions.
3) Virtual functions are useful for polymorphism when subclasses need to provide unique implementations of the same method name.
Presentation of paper on "pitfalls in aspect mining" at the Working Conference on Reverse Engineering (WCRE), Antwerp, Belgium, 2008.
The research domain of aspect mining studies the problem of (semi-)automatically identifying potential aspects and crosscutting concerns in a software system, to improve the system’s comprehensibility or enable its migration to an aspect-oriented solution. Unfortunately, most proposed aspect mining techniques have not lived up to their expectations yet. In this paper we provide a list of problems that most aspect mining techniques suffer from and identify some of the root causes underlying these problems. Based upon this analysis, we conclude that many of the problems seem to be caused directly or indirectly by the use of inappropriate techniques, a lack of rigour and semantics on what is being mined for and how, and in how the results of the mining process are presented to the user.
Presentation of paper on "pitfalls in aspect mining" at the Working Conference on Reverse Engineering (WCRE), Antwerp, Belgium, 2008.
The research domain of aspect mining studies the problem of (semi-)automatically identifying potential aspects and crosscutting concerns in a software system, to improve the system’s comprehensibility or enable its migration to an aspect-oriented solution. Unfortunately, most proposed aspect mining techniques have not lived up to their expectations yet. In this paper we provide a list of problems that most aspect mining techniques suffer from and identify some of the root causes underlying these problems. Based upon this analysis, we conclude that many of the problems seem to be caused directly or indirectly by the use of inappropriate techniques, a lack of rigour and semantics on what is being mined for and how, and in how the results of the mining process are presented to the user.
Rule 1: Follow a consistent coding standard
Rule 2: Name things properly, long variable and function names are allowed
Rule 3: Be expressive, write code as you speak and be optimally verbose
Rule 4: Max indent per method should be 2, in case of exceptions 3
Rule 5: Avoid creating god object and long methods
Rule 6: Keep the method in one place, inject the class and call it, DRY
Rule 7: Avoid in-line comments (comment with code), put comments in the method doc
Introduction to classes the concept of a class/tutorialoutletOldingz
FOR MORE CLASSES VISIT
tutorialoutletdotcom
Introduction to Classes The concept of a class is the same as that of a structure: it is a user-defined data type that is used to
create a group of variables that may have different data types.
Building DSLs with Xtext - Eclipse Modeling Day 2009Heiko Behrens
Slides of Eclipse Modeling Day in New York and Toronto http://wiki.eclipse.org/Eclipse_Modeling_Day
Motivation of specific tools with apple corer analogy, Example of domain-specific language (chess notation), introduction to Xtext with demo plus outlook
A summary of clean code concepts and tips along with some examples and good practices.
These are the slides translated in English from my talk on Clean Code to my coworkers back then
Continuing where module 2 left off, this part of the course explains signals and slots in more detail and tells you how to extend functionality of existing widgets by subclassing them. In real applications, widgets are often used in dialogs or inside the main window, which is a container for widgets and by default supports menus, toolbars and actions. These topics are all demonstrated via small examples.
Rule 1: Follow a consistent coding standard
Rule 2: Name things properly, long variable and function names are allowed
Rule 3: Be expressive, write code as you speak and be optimally verbose
Rule 4: Max indent per method should be 2, in case of exceptions 3
Rule 5: Avoid creating god object and long methods
Rule 6: Keep the method in one place, inject the class and call it, DRY
Rule 7: Avoid in-line comments (comment with code), put comments in the method doc
Introduction to classes the concept of a class/tutorialoutletOldingz
FOR MORE CLASSES VISIT
tutorialoutletdotcom
Introduction to Classes The concept of a class is the same as that of a structure: it is a user-defined data type that is used to
create a group of variables that may have different data types.
Building DSLs with Xtext - Eclipse Modeling Day 2009Heiko Behrens
Slides of Eclipse Modeling Day in New York and Toronto http://wiki.eclipse.org/Eclipse_Modeling_Day
Motivation of specific tools with apple corer analogy, Example of domain-specific language (chess notation), introduction to Xtext with demo plus outlook
A summary of clean code concepts and tips along with some examples and good practices.
These are the slides translated in English from my talk on Clean Code to my coworkers back then
Continuing where module 2 left off, this part of the course explains signals and slots in more detail and tells you how to extend functionality of existing widgets by subclassing them. In real applications, widgets are often used in dialogs or inside the main window, which is a container for widgets and by default supports menus, toolbars and actions. These topics are all demonstrated via small examples.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Delivering Micro-Credentials in Technical and Vocational Education and TrainingAG2 Design
Explore how micro-credentials are transforming Technical and Vocational Education and Training (TVET) with this comprehensive slide deck. Discover what micro-credentials are, their importance in TVET, the advantages they offer, and the insights from industry experts. Additionally, learn about the top software applications available for creating and managing micro-credentials. This presentation also includes valuable resources and a discussion on the future of these specialised certifications.
For more detailed information on delivering micro-credentials in TVET, visit this https://tvettrainer.com/delivering-micro-credentials-in-tvet/
Normal Labour/ Stages of Labour/ Mechanism of LabourWasim Ak
Normal labor is also termed spontaneous labor, defined as the natural physiological process through which the fetus, placenta, and membranes are expelled from the uterus through the birth canal at term (37 to 42 weeks
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
2. Introduction:
Overloading vs. Overriding
• Overloading is a form of polymorphism which means
that a program construct which has a certain
appearance can mean different things (for example, calls
to different functions) depending on the types of the
parameters involved. Example
• Overriding is also a form of polymorphism which means
that a derived class defines a function that has similar
name and no. & types of parameters as its base class
but the implementation of both functions are different.
Example
3. Overloading
Patient:
Data Member:
IdNumber, PatName
Function member:
SetDetails(int , char)
Inpatient:
Data Member:
Wardnumber, Daysinward
Function member:
SetDetails(int, char, int, int)
// overload function member
4. Overriding
Patient:
Data Member:
IdNumber, PatName
Function member:
DisplayDetails() { cout<<IdNumber<<PatNumber; }
Inpatient:
Data Member:
Wardnumber, Daysinward
Function member:
DisplayDetails() {cout<<Wardnumber<<Daysinward;}
// override function member
5. Introduction
• Binding means deciding exactly which form or function
is appropriate.
• Binding occurs during
• during compilation is called static or early binding,
• during program execution is called dynamic or late
binding.
Dynamic Binding
Static Binding In C++, to implement dynamic
Usually is known ad hoc binding, use virtual functions.
polymorphism.
A member function is declared
as virtual by writing the word
Performed at compile-time virtual first in the
when a function is called via declaration.
a specific object or via a
pointer to an object Syntax:
virtual return_type
function_name (arg_list….)
6. Static Binding : Sample Program
#include <iostream.h> void Displaydetails()
{ cout<<endl<<"Inpatient:"<<IdNumber<<
class Patient { Wardnumber<<Daysinward; }
public: };
int IdNumber; char Name;
void Setdetails (int I, char N) void main()
{ IdNumber = I; Name = N; } { Patient p1;
void Displaydetails() p1.Setdetails(111,'a'); // static binding
{ cout<<endl<<"Patient:"<<IdNumber p1.Displaydetails(); // static binding
<<Name; } }; // end class Patient
class InPatient : public Patient { InPatient p2;
private: int Wardnumber; p2.Setdetails(333,'z',12,14); // static binding
int Daysinward; p2.Displaydetails(); // static binding
public: }
void Setdetails (int I, char N, int W, int D)
{ IdNumber = I; Name = N;
Wardnumber = W;
Daysinward = D; }
7. Points on Dynamic Binding
• A virtual function tells the compiler to create a pointer to a function
but not to fill in the value of the pointer until the function is actually
called
• A class which contains at least one virtual function, or which
inherits a virtual function, is called a
polymorphic class.
class Shape class Shape
{ private: …… { protected: ……
public: virtual void display() public: virtual void display()
{ ……..} { ……..}
: :
: :
}; };
class Rectangle: public Shape
{ ………… };
8. Dynamic Binding : Sample Program 1
#include <iostream.h> void Displaydetails()
{ cout<<"Inpatient No: "<<IdNumber<<endl;
class Patient { cout<<“ Name: “<<Name<<endl;
protected: cout<<“Ward No: “<<Wardnumber<<endl;
int IdNumber; char PatName; cout<<“Days: ”<< Daysinward<<endl;};
public: };
void Setdetails (int I, char N)
{……..} void main()
{ Patient *Pat1, Pat2;
virtual void Displaydetails() Pat2.Setdetails(999, ’A');
{ cout<<"Patient No: "<<IdNumber<<endl; Pat1 = &Pat2;
cout<< ”Name: “<<PatName<<endl; } Pat1 -> Displaydetails();
}; //dynamic binding
class InPatient : public Patient { InPatient InPat;
private: InPat.Setdetails(333, ’Z', 12, 14);
int Wardnumber; int Daysinward; Pat1 = &InPat;
public: Pat1 -> Displaydetails();
void Setdetails (int I, char N, int W, int D) //dynamic binding
{ …….. } }
9. Dynamic Binding : Sample Program 2
#include <iostream.h> class Professor : public Person {
#include <string.h> private:
class Person { int publs;
protected: public:
char *name; Professor (char* s, int n) : Person(s), publs(n) {}
public: void print() { cout<<"My name is "<<name
Person(char *s) {………..} << " and I have "<<
virtual void print() { publs<<"publications."; }
cout<<"My name is "<<name<< ".n"; } }; // End class Professor
}; // End class Person void main()
{ Person* P;
class Student : public Person { Person P2("Ali");
private: Student Stud1("Fitri", 3.56);
double gpa; Professor Prof1("Halizah", 5);
public: P = &P2; P->print();
Student (char* s, double g) : Person(s) {….. } //dynamic binding
P = &Stud1; P->print();
void print() { cout<<"My name is "<<name //dynamic binding
<< " and my G.P.A. is "<< gpa<<".n"; } P = &Prof1; P->print();
}; //End class Student //dynamic binding
} // End main block
10. Virtual Functions
• Once a function is declared virtual, it remains virtual all
the way down the inheritance hierarchy when a class
overrides it. All display() are virtual except display()
Person Person
- virtual display() - display()
Lecturer Lecturer
- display() - virtual display()
Full Time Part Time Full Time Part Time
- display() - display() - display() - display()
All display() are virtual
11. Virtual Functions
• When a derived class chooses not to define a virtual
function, the derived class simply inherits its immediate
base class's virtual function definition.
Person Class Lecturer inherits the
- virtual display() virtual function display() from
class Person.
Lecturer
- setvalue()
Full Time Part Time
- getvalue() - getvalue()
12. Virtual Functions: When it is useful?
Shape
virtual void draw();
Circle Triangle Rectangle Square
void draw(); void draw(); void draw(); void draw();
• Each sub-class has its different definition of draw() function.
• Declare the draw() function in class Shape as virtual function.
• Each sub-class overrides the virtual function.